National Dex (OU) Fairly Standard Pre-DLC2 Team

Table of Contents:
  1. Proof of Peak + PokePaste
  2. Team Explanation
  3. Weaknesses

Part 1: Proof of Peak + PokePaste:


Part 2: Team Explanation:

Teammate 1:

:tapu-lele:Tapu Lele @ :choice-scarf:Choice Scarf
Ability: Psychic Surge
Tera Type: :mind-plate:Psychic
EVs: 16 Def / 252 SpA / 240 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Moonblast
- Hidden Power [Fire]

Fairly standard set, 240 Spe to outspeed :hoopa-unbound::choice-scarf:Choice Scarf Hoopa-Unbound and :beedrill-mega:Beedrill-Mega. Hidden Power Fire to hit Steel Types such as :scizor-mega:Scizor-Mega. Even though a Modest Nature makes :tapu-lele:Tapu Lele slower than Adamant Nature :urshifu-rapid-strike:Urshifu-Rapid-Strike, it allows :tapu-lele: to pick up OHKOs and 2HKOs it previously couldn't, especially with Tera Psychic. The 16 Defense EVs give it a greater chance at surviving neutral physical attacks from full health.

Offensive:
252+ SpA Tera Psychic :tapu-lele:Tapu Lele Psychic vs. 252 HP / 0 SpD :landorus-therian:Landorus-Therian in Psychic Terrain: 338-398 (88.4 - 104.1%) -- 31.3% chance to OHKO
252+ SpA :tapu-lele:Tapu Lele Psyshock vs. 252 HP / 252+ Def :blissey:Blissey in Psychic Terrain: 339-399 (47.4 - 55.8%) -- 21.5% chance to 2HKO after :leftovers:Leftovers recovery
252+ SpA :tapu-lele:Tapu Lele Moonblast vs. 0 HP / 0 SpD :hoopa-unbound:Hoopa-Unbound: 272-324 (90.3 - 107.6%) -- 43.8% chance to OHKO
252+ SpA Tera Psychic :tapu-lele:Tapu Lele Psyshock vs. 0 HP / 0 Def :charizard-mega-y:Charizard-Mega-Y in Psychic Terrain: 306-362 (103 - 121.8%) -- guaranteed OHKO

Defensive:
252 Atk :landorus-therian:Landorus-Therian Earthquake vs. 0 HP / 16 Def :tapu-lele:Tapu Lele: 220-259 (78.2 - 92.1%) -- 37.5% chance to OHKO after :hard-stone:Stealth Rock

Teammate 2:
:ogerpon-wellspring:Ogerpon-Wellspring (F) @ :wellspring-mask:Wellspring Mask
Ability: Water Absorb
Tera Type: :splash-plate:Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ivy Cudgel
- Power Whip
- Knock Off
- Swords Dance

At this point, it was obvious that :urshifu-rapid-strike:Urshifu-Rapid-Strike (even without Adamant) would probably be able to decimate my team if I didn't carry at least one Water Absorb mon. I also needed a way to threaten :heatran:Heatran since it completely walls my :tapu-lele:Tapu-Lele set. In comes :ogerpon-wellspring:Ogerpon-Wellspring, who can fit both of those roles effectively (albeit temporarily thanks to :heatran:Heatran wearing it down using Magma Storm and :urshifu-rapid-strike:Urshifu-Rapid-Strike pivoting out using U-Turn) and help keep the offensive pressure going using Swords Dance + Ivy Cudgel.

Offensive:
252 Atk :wellspring-mask:Wellspring Mask :ogerpon-wellspring:Ogerpon-Wellspring Ivy Cudgel vs. 252 HP / 4 Def :heatran:Heatran: 354-416 (91.7 - 107.7%) -- 50% chance to OHKO
252 Atk :wellspring-mask:Wellspring Mask :ogerpon-wellspring:Ogerpon-Wellspring Power Whip vs. 0 HP / 4 Def :urshifu-rapid-strike:Urshifu-Rapid-Strike: 444-524 (130.2 - 153.6%) -- guaranteed OHKO

Teammate 3:
:heatran:Heatran @ :leftovers:Leftovers
Ability: Flash Fire
Tera Type: :meadow-plate:Grass
EVs: 252 HP / 60 Def / 196 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

I needed a mon to act as a defensive check to :heatran:Heatran, :tapu-lele:Tapu-Lele and other strong special attackers and Fire types. The prominence of :ceruledge:Ceruledge and :charizard-mega-y:Charizard-Mega-Y made this point even stronger. :ceruledge:Ceruledge in particular can be difficult to check thanks to Psychic Terrain actually aiding the opponent sweep. With this in mind, :heatran:Heatran was a perfect solution, with Tera Grass to better aid its job in checking the aforementioned Fire types repeatedly. Heatran can also set up :hard-stone:Stealth Rock to help chip down answers to :ogerpon-wellspring:Ogerpon-Wellspring and :tapu-lele:Tapu Lele. The Defense EVs are chosen to help in the :urshifu-rapid-strike:Urshifu-Rapid-Strike matchup.

Defensive:
252 Atk :urshifu-rapid-strike:Urshifu-Rapid-Strike Close Combat vs. 252 HP / 60 Def Tera Grass :heatran:Heatran: 177-208 (45.8 - 53.8%) -- 2.3% chance to 2HKO after :leftovers:Leftovers recovery
+2 252 Atk :ceruledge:Ceruledge Poltergeist vs. 252 HP / 60 Def :heatran:Heatran: 313-370 (81 - 95.8%) -- guaranteed 2HKO after :leftovers:Leftovers recovery
252 SpA :tapu-lele:Tapu Lele :fightinium-z:All-Out Pummeling (190 BP) vs. 252 HP / 196+ SpD :heatran:Heatran: 300-354 (77.7 - 91.7%) -- guaranteed 2HKO after :leftovers:Leftovers recovery
252+ SpA :heatran:Heatran Earth Power vs. 252 HP / 196+ SpD :heatran:Heatran: 316-372 (81.8 - 96.3%) -- guaranteed 2HKO after :leftovers:Leftovers recovery

Teammate 4:
:landorus-therian:Landorus-Therian @ :flyinium-z:Flyinium Z
Ability: Intimidate
EVs: 12 HP / 140 Atk / 204 SpD / 152 Spe
Adamant Nature
- Earthquake
- Fly
- Smack Down
- U-turn

This team now seemed incredibly weak to a +1 Speed :great-tusk:Great Tusk, since the usual check in :tapu-lele:Tapu Lele is not running maximum Speed EVs. It is true that maximum Speed can be bluffed, but a backup plan must still exist in case the opponent is smart enough to do some damage calculations and realize :tapu-lele:Tapu Lele is running a Modest Nature. :landorus-therian:Landorus-Therian is obviously not a perfect check thanks to :great-tusk:Great Tusk often carrying Ice Spinner for :gliscor:Gliscor and :landorus-therian:Landorus-Therian, but :landorus-therian:Landorus-Therian can surprise the :great-tusk:Great Tusk user with the uncommon :flyinium-z:Supersonic Skystrike. Smack Down + Earthquake in conjunction with U-Turn is an interesting combination that keeps momentum up and really punishes switching to a Kanto legendary bird on U-Turn since Smack Down isn't even a contact move. The Speed EVs are to outspeed the Defensive :zapdos:Zapdos set on Smogon and the other EVs are explained in the calcs.

Offensive:
140+ Atk :landorus-therian:Landorus-Therian Smack Down vs. 0 HP / 0 Def :charizard-mega-y:Charizard-Mega-Y: 296-352 (99.6 - 118.5%) -- 93.8% chance to OHKO
140+ Atk :landorus-therian:Landorus-Therian Supersonic Skystrike (175 BP) vs. 252 HP / 252+ Def :great-tusk:Great Tusk: 378-446 (87 - 102.7%) -- 18.8% chance to OHKO
140+ Atk :landorus-therian:Landorus-Therian Earthquake vs. 252 HP / 104 Def :zapdos:Zapdos: 368-434 (95.8 - 113%) -- 75% chance to OHKO
140+ Atk :landorus-therian:Landorus-Therian Smack Down vs. 252 HP / 252+ Def :rotom-wash:Rotom-Wash: 42-50 (13.8 - 16.4%) -- possibly the worst move ever
140+ Atk :landorus-therian:Landorus-Therian Earthquake vs. 252 HP / 252+ Def :rotom-wash:Rotom-Wash: 248-294 (81.5 - 96.7%) -- guaranteed 2HKO after :leftovers:Leftovers recovery

Defensive:
252 SpA :charizard-mega-y:Charizard-Mega-Y Weather Ball (100 BP Fire) vs. 12 HP / 204 SpD :landorus-therian:Landorus-Therian in Sun: 271-321 (84.1 - 99.6%) -- guaranteed 2HKO
-1 252 Atk :great-tusk:Great Tusk Ice Spinner vs. 12 HP / 0 Def :landorus-therian:Landorus-Therian: 256-304 (79.5 - 94.4%) -- guaranteed 2HKO

Teammate 5:
:diancie-mega:Diancie @ :diancite:Diancite
Ability: Clear Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Moonblast
- Mystical Fire
- Earth Power

With the usual defogger in :landorus-therian:Landorus-Therian having all of its move slots taken up, and :great-tusk:Great Tusk looking like a bad fit for the team thanks to its inability to both outspeed threats and deal any amount of reasonable damage without some form of setup. :diancie-mega:Diancie-Mega is a good fit for being fast and strong and also provides some form of utility in Magic Bounce. This set appreciates :diancie-mega:Diancie-Mega's immediate defensive utility a lot, so it uses Power Gem with a Timid Nature to trade some mixed attacking potential for extra damage and extra switch-in longevity. Notably, Power Gem over Diamond Storm allows for an OHKO on Defensive :pelipper:Pelipper, which it previously couldn't achieve, and the neutral defense nature helps it survive Close Combat from a mispredicting Adamant Nature :urshifu-rapid-strike:Urshifu-Rapid-Strike. :diancie-mega:Diancie-Mega also appreciates support from the aforementioned :tapu-lele:Tapu Lele in Psychic Terrain blocking priority Bullet Punch and Aqua Jet from :scizor-mega:Scizor-Mega and :Azumarill:Azumarill.

Offensive:
252 SpA :diancie-mega:Diancie-Mega Power Gem vs. 248 HP / 8 SpD :pelipper:Pelipper: 408-480 (126.3 - 148.6%) -- guaranteed OHKO
252 SpA :diancie-mega:Diancie-Mega Earth Power vs. 252 HP / 252+ SpD :heatran:Heatran: 316-376 (81.8 - 97.4%) -- guaranteed 2HKO after :leftovers:Leftovers recovery
252 SpA :diancie-mega:Diancie-Mega Mystical Fire vs. 252 HP / 252 SpD :scizor-mega:Scizor-Mega: 304-360 (88.3 - 104.6%) -- 31.3% chance to OHKO
252 SpA :diancie-mega:Diancie-Mega Mystical Fire vs. 252 HP / 72 SpD :corviknight:Corviknight: 202-238 (50.5 - 59.5%) -- guaranteed 2HKO
252 SpA :diancie-mega:Diancie-Mega Moonblast vs. 252 HP / 4 SpD Multiscale :dragonite:Dragonite: 181-214 (46.8 - 55.4%) -- 72.7% chance to 2HKO

Defensive:
252+ Atk :urshifu-rapid-strike:Urshifu-Rapid-Strike Close Combat vs. 0 HP / 4 Def :diancie-mega:Diancie-Mega: 198-234 (82.1 - 97%) -- guaranteed 2HKO

Teammate 6:
:weavile:Weavile @ :heavy-duty-boots:Heavy-Duty Boots
Ability: Pickpocket
Tera Type: :icicle-plate:Ice
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Low Kick

The team was lacking a form of priority and a way to punish teams that had Magic Bounced hazards onto their side of the field, and a fairly good fit for these requirements was :weavile:Weavile. Even though Psychic Terrain blocks priority attacks, this does not apply to Flying types and Levitate pokemon, and :weavile:Weavile can hit Flying type pokemon with a super effective of neutral Ice Shard, such as in the case of :enamorus:Enamorus, :pinsir-mega:Pinsir-Mega. This also helps in general to have a priority attack, since Psychic Terrain likely won't stay up for the majority of the game. Another target is :rillaboom:Rillaboom, whose endgames would otherwise be completely lost even if the :rillaboom:Rillaboom was chipped. Icicle Crash is used to avoid Static from :zapdos:Zapdos hoping to come in on a Triple Axel. Low Kick is used here to chip :heatran:Heatran and :tyranitar:Tyranitar looking to absorb a Triple Axel or Knock Off to help :tapu-lele:Tapu Lele clean up later in the game.

Offensive:
252 Atk Tera Ice :weavile:Weavile Ice Shard vs. 0 HP / 4 Def :rillaboom:Rillaboom: 180-216 (52.7 - 63.3%) -- 99.6% chance to 2HKO after Grassy Terrain recovery
252 Atk Tera Ice :weavile:Weavile Ice Shard vs. 0 HP / 4 Def Multiscale :dragonite:Dragonite: 176-208 (54.4 - 64.3%) -- guaranteed 2HKO
252 Atk Tera Ice :weavile:Weavile Icicle Crash vs. 252 HP / 104 Def :zapdos:Zapdos: 360-424 (93.7 - 110.4%) -- 62.5% chance to OHKO
252 Atk :weavile:Weavile Low Kick (120 BP) vs. 252 HP / 4 Def :heatran:Heatran: 236-278 (61.1 - 72%) -- guaranteed 2HKO after :leftovers:Leftovers recovery
252 Atk :weavile:Weavile Low Kick (120 BP) vs. 252 HP / 4 Def :tyranitar:Tyranitar: 452-536 (111.8 - 132.6%) -- guaranteed OHKO

Part 3: Team Weaknesses:
  • The team is quite weak to Veil HO, having no counterplay apart from stalling it out.
  • The team is difficult to play against Stall, and :tapu-lele:Tapu Lele is the only consistent (Landorus-Therian is a one time nuke) wallbreaker on the team.
  • The team loses to Tera Grass :rillaboom:Rillaboom.
  • The team loses to :greninja-ash:Greninja-Bond if it gets a KO and if:ogerpon-wellspring:Ogerpon-Wellspring is chipped.
  • Limited counterplay against :blaziken:Blaziken and other Speed boosting threats. This includes Dragon/Quiver Dancers.
  • Limited counterplay against :banette-mega:Banette-Mega Destiny Bond 50/50.
  • Limited counterplay against rain teams.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top