Gen 1 [PU] Omanyte [DONE]

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
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[OVERVIEW]
Omanyte's combination of solid bulk and a Rock / Water typing perfectly counters Rapidash and Arcanine, denying them meaningful progress, and also makes it an effective switch-in to Fearow. As Rapidash and Fearow are incredibly common offensive threats, Omanyte will almost always have several opportunities to stop a powerful progress-maker in its tracks and then make its own progress. Few Pokemon enjoy switching into Omanyte's decently powerful Surf and Blizzard or risking Body Slam paralysis. However, Omanyte's offensive presence has flaws, as choosing the wrong move for its switch-in—such as Surf for Seaking or Body Slam for Gastly—leaves it in a bad position. Omanyte's terrible Speed makes it loses the one-on-one to a variety of metagame threats, such as Nidoqueen and Drowzee, which can force a powerful attack or status condition on one of Omanyte's teammate as it's forced out. Omanyte's low HP also leaves it extremely vulnerable to fixed-damage moves, which 3HKO it. Additionally, its switch-ins are very predictable, making it exploitable with double switching. Pokemon checked by Omanyte have ways to mitigate its effectiveness, as Fearow's sheer power and critical hit rate can quickly wear it down, while Rapidash can use Fire Spin to switch out if its team lacks a decent Omanyte switch-in. Effective use of Omanyte requires a team that can handle its shortcomings and careful management of its HP, but when played optimally, it can turn dangerous offensive threats into non-issues.

[SET]
name: Standard
move 1: Surf
move 2: Blizzard
move 3: Body Slam
move 4: Rest

[SET COMMENTS]
Set Description
=========

Surf is a decently strong attack that 3HKOes most neutral targets. Blizzard serves as coverage against Fearow, Dragonair, and the rare Grass-type such as Vileplume. Body Slam lets Omanyte fish for paralysis on all of its switch-ins barring Gastly, allowing Omanyte to still make some progress against Water-types such as Staryu and Seaking. Rest is Omanyte's only form of recovery, but it is unreliable due to the number of turns it leaves Omanyte helpless and thus is best used to secure late-game victories against Rapidash, Arcanine, and Fearow.

Omanyte partners well with many offensive Pokemon that are outsped by Rapidash, such as Pinsir and Machamp. Ironically enough, Rapidash and Fearow also appreciate Omanyte's support, as it secures their mirror matchups and protects Fearow from opposing Rapidash. In return, these wallbreakers and sweepers can power through defensive Pokemon such as Staryu and Drowzee, which Omanyte can't break past on its own. These threats can also check foes that give Omanyte trouble, such as Machamp handling Nidoqueen and Rapidash handling Pinsir. On the defensive end, Staryu is a great partner for its ability to eternally wall Seaking, which otherwise can use Omanyte as setup fodder. Drowzee, while not as iron-clad, is capable of checking special attackers, such as Gastly, Abra, and Staryu, which give Omanyte trouble.

[STRATEGY COMMENTS]
Other Options
=============

Hydro Pump is much stronger than Surf, notably having around a 47% chance to 2HKO Gastly, a 59% chance to 2HKO Abra, an 83% chance to 2HKO opposing Omanyte, and an 85% chance to OHKO the rare Sandslash, feats Surf can never achieve without a critical hit. Hydro Pump's extra damage against Drowzee leaves it always in range of Machamp's Hyper Beam or two Seismic Tosses, and it gives Rapidash's Hyper Beam and Pinsir's Slash favorable odds to KO Drowzee as well. However, Hydro Pump's poor accuracy makes it quite unreliable, with Surf usually being preferred over its inconsistent counterpart.

Checks and Counters
===================

**Water-types**: While they all dislike paralysis, none of Omanyte's attacks do significant damage to any of the tier's Water-types, whereas they can easily overwhelm it with their STAB moves in return. Staryu can wall Omanyte indefinitely as a result of its access to Recover, while Seaking can set up Agility to negate the Speed drop from paralysis. The rarer Slowpoke and Poliwag can use Omanyte as setup fodder for Amnesia freely.

**Gastly**: Gastly is uniquely immune to Body Slam while only being 3HKOed by Surf, affording it numerous opportunities to switch in and threaten Omanyte with its higher Speed, Hypnosis, and a 2HKO with Thunderbolt.

**Drowzee**: Drowzee can outspeed and put Omanyte to sleep with Hypnosis and can usually win the one-on-one with Psychic if sleep isn't available.

**Earthquake Users**: Machamp outspeeds and 2HKOes Omanyte with Earthquake while only being 3HKOed by Surf in return. While they cannot switch in, Ground-types such as Nidoqueen and the rare Sandslash outspeed and 2HKO Omanyte with Earthquake while only being 2HKOed in return, allowing them to easily win the one-on-one or pick off a weakened Omanyte.

**Grass-types**: While rare and vulnerable to Blizzard, Weepinbell and Vileplume serve as effective Omanyte checks. Both outspeed it; the former OHKOes Omanyte with Razor Leaf, while the sheer bulk of the latter allows it to reliably 2HKO Omanyte with Mega Drain. Both threats can also put Omanyte to sleep with Sleep Powder.

[CREDITS]
- Written by: [[Gangsta Spongebob, 535530]]
- Quality checked by: [[TehTayTeh, 593464], [Sabelette, 583793]]
- Grammar checked by: [[Sabelette, 583793], [autumn, 384270]]
 
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Teh

the saint
is a Pre-Contributor
Overall really good, there are just a few things I would add. QC 1/2

[OVERVIEW]
Omanyte's combination of solid bulk and Rock/Water-typing allow it to function as the perfect counter to Rapidash and Arcanine, denying them any sort of meaningful progress, and at the same time let it act as an effective switch-in to Fearow. Given that Rapidash and Fearow are incredibly common offensive threats, Omanyte will almost always have several opportunities throughout a game to stop a top-tier progress-maker in their tracks, and then make its own progress as it forces them out. With its decently powerful Surf and Blizzard, as well as the chance to paralyze targets with Body Slam, Omanyte is something few Pokemon enjoy switching into. However, Omanyte's offensive presence has severe flaws, as while it generally leaves a mark on its switch-ins, it has the bad habit of letting in Pokemon players absolutely do not want coming in so easily. Threats such as Gastly, Drowzee, and Seaking cannot switch-in forever, but while healthy they have little to fear from Omanyte's attacks, and once they hit the field Omanyte is forced out and needs to have a teammate absorb a powerful attack or status. Additionally, those aforementioned top-tiers do have ways mitigate Omanyte's effectiveness, as Fearow's sheer power and crit rate can quickly wear down Omanyte, while Rapidash can use Fire Spin to switch out if its team lacks a decent Omanyte switch-in. (I would also mention here that Omanyte is very easily exploited when double-switching into it, as an Omanyte switching in is usually very predictable.) Effective use of Omanyte requires a team that can handle its shortcomings and careful management of its HP, but when played optimally Omanyte can turn what could be dangerous offensive threats into non-issues.

[SET]
name: Standard
move 1: Surf
move 2: Blizzard
move 3: Body Slam
move 4: Rest

[SET COMMENTS]
Set Description
=========

Surf is a decently strong attack coming off Omanyte's base 90 Special, with the ability to 3HKO most neutral targets. Blizzard serves as coverage against Fearow, Dragonair, and the rare Grass-type such as Vileplume. Body Slam lets Omanyte to fish for paralysis on all of its switch-ins, barring Gastly, allowing Omanyte to still make some progress against threats that take minimal damage from its attacks, such as Staryu and Seaking. Rest is Omanyte's only form of Recovery, but it is unreliable due to the amount of turns it leaves Omanyte helpless, and thus is best used to secure endgames against Rapidash, Arcanine, and Fearow.

As a result of it stopping two top-tier metagame threats, Omanyte finds itself capable of supporting a wide variety of offensive and defensive staples. On the offensive end, threats that have poor matchups against Rapidash and Fearow, such as Pinsir and Machamp, greatly appreciate Omanyte's defensive utility. Ironically enough, the duo Omanyte counters also appreciate its support, as it secures their mirror matchup, and in the case of Fearow eliminates one of its best checks as well. In return, these wallbreakers and sweepers can power through defensive Pokemon, such as Staryu and Drowzee, who Omanyte can't break past on its own. These threats can also out-offense threats that give Omanyte trouble, such as Machamp being able to handle Nidoqueen, or Rapidash being able to handle Pinsir. On the defensive end, Staryu is a great partner for its ability to eternally wall Seaking, who otherwise can use Omanyte as setup fodder. Drowzee, while not as ironclad, is capable of checking a wide variety of special attackers, such as Gastly and Staryu, many of whom give Omanyte trouble.

[STRATEGY COMMENTS]
Other Options
=============

Hydro Pump is a much stronger Water STAB than Surf, but the higher power rarely makes a difference in Omanyte's matchups, and its poor accuracy can fail Omanyte at the worst of times. (I feel like the power of Hydro Pump is being undersold here. It nearly always puts Drowzee into Pinsir Slash range and has good odds for Rapidash and Machamp HBeam, and does enough damage to survive one less Seismic Toss from full. It also has an 80% chance to 2HKO opposing Omanyte and a 50% chance to 2HKO Gastly and Abra. Also notably has great odds to OHKO Sandslash)

Checks and Counters
===================

**Water-types**: While they all dislike Paralysis, none of Omanyte's attacks can do significant damage to any of the tier's Water-types, while they in return can easily overwhelm it with their STAB. Staryu can wall Omanyte indefinitely as a result of its access to Recover, while Seaking and the rarer Slowpoke and Poliwag can set up Agility in the former's case and Amnesia in the latter two's, negating paralysis' Speed drop and turning Omanyte into setup fodder.

**Gastly**: Gastly is uniquely immune to Body Slam while also only being 3HKOed by Surf, affording it numerous opportunities to switch-in and threaten Omanyte with its higher Speed and Hypnosis, as well as a 2HKO with its Thunderbolt.

**Drowzee **: Drowzee can outspeed and put Omanyte to Sleep with Hypnosis, and can usually win the one-on-one with its Psychic if Sleep isn't available.

**Earthquake-users**: Machamp can easily 2HKO Omanyte with Earthquake while fearing very little in return. While they cannot switch in, Ground-types such as Nidoqueen and the rare Sandslash outspeed and 2HKO Omanyte with Earthquake, while it can only 2HKO them in return, allowing them to easily win the one-on-one or pick off a weakened Omanyte.

**Grass-types**: While rare and vulnerable to Blizzard, Weepinbell and Vileplume serve as effective Omanyte checks. Both outspeed it, with the former capable of OHKOing Omanyte with Razor Leaf, while the sheer bulk of the latter allows for it to reliably 2HKO Omanyte with Mega Drain. Both threats can also put Omanyte to sleep with Sleep Powder.

[CREDITS]
- Written by: [[Gangsta Spongebob, 535530]]
- Quality checked by: [TehTayTeh, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
Add Remove Comment

[OVERVIEW]
Omanyte's combination of solid bulk and Rock/Water-typing allow it to function as the perfect counter to Rapidash and Arcanine, denying them any sort of meaningful progress, and at the same time let it act as an effective switch-in to Fearow. Given that Rapidash and Fearow are incredibly common offensive threats, Omanyte will almost always have several opportunities throughout a game to stop a top-tier progress-maker in their tracks, and then make its own progress as it forces them out. With its decently powerful Surf and Blizzard, as well as the chance to paralyze targets with Body Slam, Omanyte is something few Pokemon enjoy switching into. However, Omanyte's offensive presence has severe flaws, as while it generally leaves a mark on its switch-ins, it has the bad habit of letting in Pokemon players absolutely do not want coming in so easily. (mention its speed and lack of diverse coverage here imo as a way to explain why the things that come in are so rough for it, also either here or somewhere later I'd find a chance to mention it's 3hkoed by SToss, which is a pretty big weakness) Threats such as Gastly, Drowzee, and Seaking cannot switch-in forever, but while healthy they have little to fear from Omanyte's attacks, and once they hit the field Omanyte is forced out and needs to have a teammate absorb a powerful attack or status. Additionally, Omanyte switch-ins are very predictable, making Omanyte very exploitable with double-switching. To make matteres even worse, those aforementioned top-tiers do have ways mitigate Omanyte's effectiveness, as Fearow's sheer power and crit rate can quickly wear down Omanyte, while Rapidash can use Fire Spin to switch out if its team lacks a decent Omanyte switch-in. Effective use of Omanyte requires a team that can handle its shortcomings and careful management of its HP, but when played optimally Omanyte can turn what could be dangerous offensive threats into non-issues.

[SET]
name: Standard
move 1: Surf
move 2: Blizzard
move 3: Body Slam
move 4: Rest

[SET COMMENTS]
Set Description
=========

Surf is a decently strong attack coming off Omanyte's base 90 Special, with the ability to 3HKO most neutral targets. Blizzard serves as coverage against Fearow, Dragonair, and the rare Grass-type such as Vileplume. Body Slam lets Omanyte to fish for paralysis on all of its switch-ins, barring Gastly, allowing Omanyte to still make some progress against threats that take minimal damage from its attacks, such as Staryu and Seaking. Rest is Omanyte's only form of Recovery, but it is unreliable due to the amount of turns it leaves Omanyte helpless, and thus is best used to secure endgames against Rapidash, Arcanine, and Fearow.

As a result of it stopping two top-tier metagame threats, Omanyte finds itself capable of supporting a wide variety of offensive and defensive staples. On the offensive end, threats that have poor matchups against Rapidash and Fearow, such as Pinsir and Machamp, greatly appreciate Omanyte's defensive utility. Ironically enough, the duo Omanyte counters also appreciate its support, as it secures their mirror matchup, and in the case of Fearow eliminates one of its best checks as well. (this is a bit jumbled, maybe just say "and protects Fearow from opposing Rapidash") In return, these wallbreakers and sweepers can power through defensive Pokemon, such as Staryu and Drowzee, who Omanyte can't break past on its own. These threats can also out-offense threats that give Omanyte trouble, such as Machamp being able to handle Nidoqueen, or Rapidash being able to handle Pinsir. On the defensive end, Staryu is a great partner for its ability to eternally wall Seaking, who otherwise can use Omanyte as setup fodder. Drowzee, while not as ironclad, is capable of checking a wide variety of special attackers, such as Gastly and Staryu, many of whom give Omanyte trouble.

[STRATEGY COMMENTS]
Other Options
=============

Hydro Pump is a much stronger Water STAB than Surf, notably having around a 47% chance to 2HKO Gastly, a 59% change to 2HKO Abra, an 83% chance to 2HKO opposing Omanyte, and an 85% chance to OHKO the rare Sandslash, feats Surf can never do without a crit. Hydro Pump's extra damage against Drowzee also notably leaves it always in range of Machamp's Hyper Beam and two rather than 3 Seismic Tosses, and at the same time leaves Rapidash's Hyper Beam and Pinsir's Slash with favorable odds to KO Drowzee as well. However, Hydro Pump's poor accuracy makes it quite unreliable, with the reliably of Surf usually being preferred over its inconsistent counterpart. (good job expanding this section, I was gonna tell you to post some KO ranges. I recommend rephrasing the bit about seismic tosses or just dropping "rather than 3")

Checks and Counters
===================

**Water-types**: While they all dislike Paralysis, none of Omanyte's attacks can do significant damage to any of the tier's Water-types, while they in return can easily overwhelm it with their STAB. Staryu can wall Omanyte indefinitely as a result of its access to Recover, while Seaking and the rarer Slowpoke and Poliwag can set up Agility in the former's case and Amnesia in the latter two's, negating paralysis' Speed drop and turning Omanyte into setup fodder.

**Gastly**: Gastly is uniquely immune to Body Slam while also only being 3HKOed by Surf, affording it numerous opportunities to switch-in and threaten Omanyte with its higher Speed and Hypnosis, as well as a 2HKO with its Thunderbolt.

**Drowzee **: Drowzee can outspeed and put Omanyte to Sleep with Hypnosis, and can usually win the one-on-one with its Psychic if Sleep isn't available.

**Earthquake-users**: Machamp can easily 2HKO Omanyte with Earthquake while fearing very little in return. (isn't this a bit overstated? surf still does like 35% to it) While they cannot switch in, Ground-types such as Nidoqueen and the rare Sandslash outspeed and 2HKO Omanyte with Earthquake, while it can only 2HKO them in return, allowing them to easily win the one-on-one or pick off a weakened Omanyte.

**Grass-types**: While rare and vulnerable to Blizzard, Weepinbell and Vileplume serve as effective Omanyte checks. Both outspeed it, with the former capable of OHKOing Omanyte with Razor Leaf, while the sheer bulk of the latter allows for it to reliably 2HKO Omanyte with Mega Drain. Both threats can also put Omanyte to sleep with Sleep Powder.

[CREDITS]
- Written by: [[Gangsta Spongebob, 535530]]
- Quality checked by: [[TehTayTeh, 593464], [Sabelette, 583793]]
- Grammar checked by: [[, ], [, ]]

QC 2/2 upon reviewing these, tag GP Team when done and ping me on Discord for an amcheck to help speed that up.
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
Amchecking for the community, a tiny bit of QC in there

Addition Removal Comment
(AC) (AH) Add Comma/Add Hyphen, (RC) (RH) Remove Comma/Remove Hyphen


[OVERVIEW]
Omanyte's combination of solid bulk and Rock/Water-typing Rock / Water typing allows (this is weird but since "combination" is the subject and is singular, and "of... typing" is a prepositional phrase, you follow it up as singular) it to function as the perfect counter to Rapidash and Arcanine, denying them any sort of meaningful progress, and at the same time lets (see prior) it act as an effective switch-in to Fearow. (also consider shortening phrases like "function as the perfect counter" and "act as an effective switch-in," these are perhaps a bit verbose compared to "perfectly counter" / "effectively switch in to") Given that Rapidash and Fearow are incredibly common offensive threats, Omanyte will almost always have several opportunities throughout a game to stop a top-tier progress-maker in their its tracks, and then make its own progress as it forces them out. Due to Omanyte's With its decently powerful Surf and Blizzard, as well as the and chance to paralyze targets foes with Body Slam, Omanyte is something few Pokemon enjoy switching into it. (think ending with a preposition should be avoided generally and the phrasing was passive, so moved some thing around) However, Omanyte's offensive presence has severe flaws, as while it generally leaves a mark on its switch-ins, its poor Speed and mediocre coverage leaves it with the bad habit of letting and losing in Pokemon players absolutely do not want coming in so easily (sorry but I have no clue what this bolded part means, how about "its poor Speed and mediocre coverage allow several dangerous threats to enter battle safely." QC note, careful not to contradict the sentence right before this, too). Threats such as Gastly, Drowzee, and Seaking cannot switch-in (RH) forever, but while healthy they have little to fear from Omanyte's attacks, and once they hit the field Omanyte is forced out and needs to have a teammate absorb a powerful attack or status. Omanyte's low HP also leaves it extremely vulnerable to fixed-damage moves such as Seismic Toss, which can 3HKO it. Additionally, Omanyte switch-ins are very predictable, making Omanyte very exploitable with double-switching (RH). To make matters even worse, those aforementioned top-tiers (I don't think it's clear if this refers to Dash/Fearow or the switch-ins, I would say "Pokemon checked by Omanyte..." and remove the term "top-tiers") do have ways mitigate Omanyte's effectiveness, as Fearow's sheer power and critical hit rate can quickly wear down Omanyte, while Rapidash can use Fire Spin to switch out if its team lacks a decent Omanyte switch-in. Effective use of Omanyte requires a team that can handle its shortcomings and careful management of its HP, but when played optimally Omanyte can turn what could be dangerous offensive threats into non-issues. (you said "Omanyte" a lot in the last few sentences, see about replacing a few with "it")

[SET]
name: Standard
move 1: Surf
move 2: Blizzard
move 3: Body Slam
move 4: Rest

[SET COMMENTS]
Set Description
=========

Surf is a decently strong attack coming off Omanyte's base 90 Special, with the ability to 3HKO most neutral targets. Blizzard serves as coverage against Fearow, Dragonair, and the rare Grass-type such as Vileplume. Body Slam lets Omanyte to fish for paralysis on all of its switch-ins, barring Gastly, allowing Omanyte to still make some progress against threats that take minimal damage from its attacks (this is very verbose to essentially say "Water-types"), such as Staryu and Seaking. Rest is Omanyte's only form of Recovery recovery, but it is unreliable due to the amount of turns it leaves Omanyte helpless, (RC) and thus is best used to secure endgames against Rapidash, Arcanine, and Fearow.

As a result of it stopping two top-tier metagame threats, Omanyte finds itself capable of supporting a wide variety of offensive and defensive staples (this is verbose and doesn't really add anything beyond restating that it stops Dash/Fearow). On the offensive end, threats that have poor matchups against Rapidash and Fearow, such as Pinsir and Machamp, greatly appreciate Omanyte's defensive utility. Ironically enough, the duo Omanyte counters also appreciate its support, as it secures their mirror matchup, (RC) and protects Fearow from opposing Rapidash. In return, these wallbreakers and sweepers can power through defensive Pokemon, such as Staryu and Drowzee, who which Omanyte can't break past on its own. These threats can also out-offense threats check foes (avoided repetition; QC content change because Machamp can only tenuously switch into Nidoqueen so "check" feels more correct) that give Omanyte trouble, such as Machamp being able to handle handling Nidoqueen, (RC) or Rapidash being able to handle handling Pinsir. On the defensive end, Staryu is a great partner for its ability to eternally wall Seaking, who which otherwise can use Omanyte as setup fodder. Drowzee, while not as ironclad, is capable of checking a wide variety of special attackers, such as Gastly and Staryu, many of whom which give Omanyte trouble.

[STRATEGY COMMENTS]
Other Options
=============

Hydro Pump is a much stronger Water STAB than Surf (dex info, just drop), notably having around a 47% chance to 2HKO Gastly, a 59% change to 2HKO Abra, an 83% chance to 2HKO opposing Omanyte, and an 85% chance to OHKO the rare Sandslash, feats Surf can never do achieve without a critical hit. Hydro Pump's extra damage against Drowzee also notably leaves it always in range of Machamp's Hyper Beam and or two Seismic Tosses, and at the same time leaves gives Rapidash's Hyper Beam and Pinsir's Slash with favorable odds to KO Drowzee as well (brevity). However, Hydro Pump's poor accuracy makes it quite unreliable, with the reliably of (redundant to mention reliability/consistency 3 times in one sentence) Surf usually being preferred over its inconsistent counterpart.

Checks and Counters
===================

**Water-types**: While they all dislike Paralysis paralysis, none of Omanyte's attacks can do significant damage to any of the tier's Water-types, while they in return can easily overwhelm it with their STAB moves in return (awkward phrasing). Staryu can wall Omanyte indefinitely as a result of its access to Recover, while Seaking can set up Agility to negate the Speed drop from paralysis. and the The rarer Slowpoke and Poliwag can use Omanyte as setup fodder for Amnesia freely. set up Agility in the former's case and Amnesia in the latter two's, negating paralysis's Speed drop and turning Omanyte into setup fodder. (Part QC, part GP - I tried to preserve your phrasing as best I could but lumping together Seaking and the Amnesia users was very messy since Amnesia does not negate paralysis Speed drops and Agility does. I separated the sentences and kept "setup fodder")

**Gastly**: Gastly is uniquely immune to Body Slam while also only being 3HKOed by Surf, affording it numerous opportunities to switch-in (RH) and threaten Omanyte with its higher Speed and Hypnosis, as well as a 2HKO with its Thunderbolt.

**Drowzee **: Drowzee can outspeed and put Omanyte to Sleep sleep with Hypnosis, and can usually win the one-on-one with its Psychic if Sleep sleep isn't available.

**Earthquake-users Users**: Machamp outspeeds and 2HKOes Omanyte with Earthquake while only being 3HKOed by Surf in return. While they cannot switch in, Ground-types such as Nidoqueen and the rare Sandslash outspeed and 2HKO Omanyte with Earthquake as well, (RC) while only being 2HKOed in return, allowing them to easily win the one-on-one or pick off a weakened Omanyte.

**Grass-types**: While rare and vulnerable to Blizzard, Weepinbell and Vileplume serve as effective Omanyte checks. Both outspeed it, with the former capable of OHKOing Omanyte with Razor Leaf, while the sheer bulk of the latter allows for it to reliably 2HKO Omanyte with Mega Drain. Both threats can also put Omanyte to sleep with Sleep Powder.

[CREDITS]
- Written by: [[Gangsta Spongebob, 535530]]
- Quality checked by: [[TehTayTeh, 593464], [Sabelette, 583793]]
- Grammar checked by: [[, ], [, ]]
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
Rechecking for GP 1/2 properly, after it's done lmk and I'll ask autumn for 2/2. Sorry there's so much, I had a lot left to learn during that amcheck.

Addition Removal Comment
(AC) (AH) Add Comma/Add Hyphen, (RC) (RH) Remove Comma/Remove Hyphen


[OVERVIEW]
Omanyte's combination of solid bulk and Rock / Water-typing (RH) allows it to perfectly counters Rapidash and Arcanine, denying them any sort of meaningful progress, and at the same time lets it effectively also makes it an effective switch-in (AH) to Fearow. Given that As Rapidash and Fearow are incredibly common offensive threats, Omanyte will almost always have several opportunities throughout a game to stop a top-tier powerful progress-maker in its tracks, (RC) and then make its own progress as it forces them out. Due to Few Pokemon enjoy switching into Omanyte's decently powerful Surf and Blizzard and or risking Body Slam paralysis chance to paralyze foes with Body Slam, few Pokemon enjoy switching into it. (sorry for this, my old suggestion genuinely was not great so I tried to keep the spirit without the wordiness) However, Omanyte's offensive presence has flaws, as connecting choosing the wrong move on for its switch-in (AH), (RC)—such as Surf on for Seaking or Body Slam on for Gastly, (RC)—leaves (note em dashes don't have a space before or after) it in a bad position as its terrible Speed and only average bulk (QC: you said solid bulk before and I think that holds true, it's mainly just the Speed that makes it lose) makes it loses the one-on-one to a variety of metagame threats, who which can force a powerful attack or status on one of Omanyte's teammate as it's (add apostrophe) forced out. Omanyte's low HP also leaves it extremely vulnerable to fixed-damage moves such as Seismic Toss, which can 3HKO it. Additionally, its switch-ins (RH, hyphen is for when you refer to a mon that switches in, not the act of switching in) are very predictable, making Omanyte very exploitable with double switching. To make matters even worse, Pokemon checked by Omanyte do have ways to mitigate its effectiveness, as Fearow's sheer power and critical hit rate can quickly wear it down, while Rapidash can use Fire Spin to switch out if its team lacks a decent Omanyte switch-in. Effective use of Omanyte requires a team that can handle its shortcomings and careful management of its HP, but when played optimally it can turn what could be dangerous offensive threats into non-issues.

[SET]
name: Standard
move 1: Surf
move 2: Blizzard
move 3: Body Slam
move 4: Rest

[SET COMMENTS]
Set Description
=========

Surf is a decently strong attack coming off Omanyte's base 90 Special, with the ability to (dex info) that 3HKOes most neutral targets. Blizzard serves as coverage against Fearow, Dragonair, and the rare Grass-type such as Vileplume. Body Slam lets Omanyte fish for paralysis on all of its switch-ins, (RC) barring Gastly, allowing Omanyte to still make some progress against Water-types such as Staryu and Seaking. Rest is Omanyte's only form of recovery, but it is unreliable due to the amount of turns it leaves Omanyte helpless and thus is best used to secure endgames late-game victories against Rapidash, Arcanine, and Fearow.

Omanyte partners well with many offensive Pokemon that are outsped by Rapidash], (not sure how that got there) such as Pinsir and Machamp. Ironically enough, the duo Omanyte counters Rapidash and Fearow also appreciate its Omanyte's support, as it secures their mirror matchups and protects Fearow from opposing Rapidash. In return, these wallbreakers and sweepers can power through defensive Pokemon, (RC) such as Staryu and Drowzee, which Omanyte can't break past on its own. These threats can also check foes that give Omanyte trouble, such as Machamp handling Nidoqueen or Rapidash handling Pinsir. On the defensive end, Staryu is a great partner for its ability to eternally wall Seaking, which otherwise can use Omanyte as setup fodder. Drowzee, while not as ironclad, is capable of checking a wide variety of special attackers, (RC) such as Gastly, Abra, (This is QC, Abra deserves a mention) and Staryu, which give Omanyte trouble.

[STRATEGY COMMENTS]
Other Options
=============

Hydro Pump is much stronger than Surf, notably having around a 47% chance to 2HKO Gastly, a 59% change to 2HKO Abra, an 83% chance to 2HKO opposing Omanyte, and an 85% chance to OHKO the rare Sandslash, feats Surf can never achieve without a critical hit. Hydro Pump's extra damage against Drowzee leaves it always in range of Machamp's Hyper Beam or two Seismic Tosses, and it gives Rapidash's Hyper Beam and Pinsir's Slash favorable odds to KO Drowzee as well. However, Hydro Pump's poor accuracy makes it quite unreliable, with Surf usually being preferred over its inconsistent counterpart.

Checks and Counters
===================

**Water-types**: While they all dislike paralysis, none of Omanyte's attacks can do significant damage to any of the tier's Water-types, while whereas (changing for diversity due to a lot of "whiles") they can easily overwhelm it with their STAB moves in return. Staryu can wall Omanyte indefinitely as a result of its access to Recover, while Seaking can set up Agility to negate the Speed drop from paralysis. The rarer Slowpoke and Poliwag can use Omanyte as setup fodder for Amnesia freely.

**Gastly**: Gastly is uniquely immune to Body Slam while also only being 3HKOed by Surf, affording it numerous opportunities to switch in and threaten Omanyte with its higher Speed, (AC) and Hypnosis, as well as and a 2HKO with Thunderbolt.

**Drowzee**: (removed a space between "Drowzee" and ":") Drowzee can outspeed and put Omanyte to sleep with Hypnosis, (RC) and can usually win the one-on-one with its Psychic if sleep isn't available.

**Earthquake Users**: Machamp outspeeds and 2HKOes Omanyte with Earthquake while only being 3HKOed by Surf in return. While they cannot switch in, Ground-types such as Nidoqueen and the rare Sandslash outspeed and 2HKO Omanyte with Earthquake while only being 2HKOed in return, allowing them to easily win the one-on-one or pick off a weakened Omanyte.

**Grass-types**: While rare and vulnerable to Blizzard, Weepinbell and Vileplume serve as effective Omanyte checks. Both outspeed it,; with the former capable of OHKOing OHKOes Omanyte with Razor Leaf, while the sheer bulk of the latter allows it to reliably 2HKO Omanyte with Mega Drain. Both threats can also put Omanyte to sleep with Sleep Powder.

[CREDITS]
- Written by: [[Gangsta Spongebob, 535530]]
- Quality checked by: [[TehTayTeh, 593464], [Sabelette, 583793]]
- Grammar checked by: [[Sabelette, 583793], [, ]]

Shrew_GP.gif
 
Last edited:

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
GP 2/2 GP Team done
[OVERVIEW]
Omanyte's combination of solid bulk and a Rock / Water typing perfectly counters Rapidash and Arcanine, denying them meaningful progress, and also makes it an effective switch-in to Fearow. As Rapidash and Fearow are incredibly common offensive threats, Omanyte will almost always have several opportunities to stop a powerful progress-maker in its tracks and then make its own progress. Few Pokemon enjoy switching into Omanyte's decently powerful Surf and Blizzard or risking Body Slam paralysis. However, Omanyte's offensive presence has flaws, as choosing the wrong move for its switch-in—such as Surf for Seaking or Body Slam for Gastly—leaves it in a bad position. Omanyte's terrible Speed makes it loses the one-on-one to a variety of metagame threats (which ones?), which can force a powerful attack or status condition on one of Omanyte's teammate as it's forced out. Omanyte's low HP also leaves it extremely vulnerable to fixed-damage moves such as Seismic Toss, which 3HKOes it (keep original if there are other fixed damage moves that also 3hko it but idt thats true?). Additionally, its switch-ins are very predictable, making Omanyte it exploitable with double switching. Pokemon checked by Omanyte have ways to mitigate its effectiveness, as Fearow's sheer power and critical hit rate can quickly wear it down, while Rapidash can use Fire Spin to switch out if its team lacks a decent Omanyte switch-in. Effective use of Omanyte requires a team that can handle its shortcomings and careful management of its HP, but when played optimally, (AC) it can turn dangerous offensive threats into non-issues.

[SET]
name: Standard
move 1: Surf
move 2: Blizzard
move 3: Body Slam
move 4: Rest

[SET COMMENTS]
Set Description
=========

Surf is a decently strong attack that 3HKOes most neutral targets. Blizzard serves as coverage against Fearow, Dragonair, and the rare Grass-type such as Vileplume. Body Slam lets Omanyte fish for paralysis on all of its switch-ins barring Gastly, allowing Omanyte to still make some progress against Water-types such as Staryu and Seaking. Rest is Omanyte's only form of recovery, but it is unreliable due to the amount number of turns it leaves Omanyte helpless and thus is best used to secure late-game victories against Rapidash, Arcanine, and Fearow.

Omanyte partners well with many offensive Pokemon that are outsped by Rapidash, such as Pinsir and Machamp. Ironically enough, Rapidash and Fearow also appreciate Omanyte's support, as it secures their mirror matchups and protects Fearow from opposing Rapidash. In return, these wallbreakers and sweepers can power through defensive Pokemon such as Staryu and Drowzee, which Omanyte can't break past on its own. These threats can also check foes that give Omanyte trouble, such as Machamp handling Nidoqueen or and Rapidash handling Pinsir. On the defensive end, Staryu is a great partner for its ability to eternally wall Seaking, which otherwise can use Omanyte as setup fodder. Drowzee, while not as iron-clad, is capable of checking special attackers, such as Gastly, Abra, and Staryu, which give Omanyte trouble.

[STRATEGY COMMENTS]
Other Options
=============

Hydro Pump is much stronger than Surf, notably having around a 47% chance to 2HKO Gastly, a 59% change chance to 2HKO Abra, an 83% chance to 2HKO opposing Omanyte, and an 85% chance to OHKO the rare Sandslash, feats Surf can never achieve without a critical hit. Hydro Pump's extra damage against Drowzee leaves it always in range of Machamp's Hyper Beam or two Seismic Tosses, and it gives Rapidash's Hyper Beam and Pinsir's Slash favorable odds to KO Drowzee as well. However, Hydro Pump's poor accuracy makes it quite unreliable, with Surf usually being preferred over its inconsistent counterpart.

Checks and Counters
===================

**Water-types**: While they all dislike paralysis, none of Omanyte's attacks do significant damage to any of the tier's Water-types, whereas they can easily overwhelm it with their STAB moves in return. Staryu can wall Omanyte indefinitely as a result of its access to Recover, while Seaking can set up Agility to negate the Speed drop from paralysis. The rarer Slowpoke and Poliwag can use Omanyte as setup fodder for Amnesia freely.

**Gastly**: Gastly is uniquely immune to Body Slam while only being 3HKOed by Surf, affording it numerous opportunities to switch in and threaten Omanyte with its higher Speed, Hypnosis, and a 2HKO with Thunderbolt.

**Drowzee**: Drowzee can outspeed and put Omanyte to sleep with Hypnosis and can usually win the one-on-one with Psychic if sleep isn't available.

**Earthquake Users**: Machamp outspeeds and 2HKOes Omanyte with Earthquake while only being 3HKOed by Surf in return. While they cannot switch in, Ground-types such as Nidoqueen and the rare Sandslash outspeed and 2HKO Omanyte with Earthquake while only being 2HKOed in return, allowing them to easily win the one-on-one or pick off a weakened Omanyte.

**Grass-types**: While rare and vulnerable to Blizzard, Weepinbell and Vileplume serve as effective Omanyte checks. Both outspeed it; the former OHKOes Omanyte with Razor Leaf, while the sheer bulk of the latter allows it to reliably 2HKO Omanyte with Mega Drain. Both threats can also put Omanyte to sleep with Sleep Powder.

[CREDITS]
- Written by: [[Gangsta Spongebob, 535530]]
- Quality checked by: [[TehTayTeh, 593464], [Sabelette, 583793]]
- Grammar checked by: [[Sabelette, 583793], [, ]]
 

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