Project OM Mashup Megathread

Possible cool sets for Ubers STAB

Eternatus @ Throat Spray
Ability: Pressure
Tera Type: Dragon
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Clangorous Soul
- Clanging Scales
- Malignant Chain
- Fire Blast / Recover
Groudon @ Leftovers
Ability: Drought
Shiny: Yes
Tera Type: Ground
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Precipice Blades / Earthquake
- Heat Crash
- Shore Up
- Swords Dance / Bulk Up
Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Beak Blast
- Recover / Roost
- Whirlwind
- Defog
Kyogre @ Leftovers
Ability: Drizzle
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Scald / Water Shuriken / Origin Pulse
- Thunder
- Ice Beam
- Calm Mind
Kyogre @ Choice Specs
Ability: Drizzle
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Water Spout
- Thunder
- Ice Beam
- Water Shuriken
Necrozma-Dusk-Mane @ Leftovers
Ability: Prism Armor
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Gigaton Hammer
- Photon Geyser
- Last Respects
- Dragon Dance
Necrozma-Dusk-Mane @ Leftovers
Ability: Prism Armor
Tera Type: Psychic
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Gigaton Hammer / Knock Off
- Morning Sun
- Teleport
- Stealth Rock
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gigaton Hammer
- Magical Torque
- Close Combat
- Swords Dance
It says Zacian doesn't get Steel-type moves in the teambuilder but I'm not sure
 

LOrd Fernado

I COULD BE BANNED!
time to help the set compendium for stab ubers ig (just doing dragapult and deo-s for now) [WIP]
:dragapult:
Dragapult @ Heavy-Duty Boots / Leftovers
Ability: Inflitrator / Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Dark
Adamant Nature
- Clangorous Soul / Dragon Dance
- Dragon Darts
- Last Respects
- Sucker Punch / Spirit Shackle
Dragapult @ Heavy-Duty Boots / Leftovers
Ability: Infiltrator / Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Tera Type: Fire / Steel
Modest Nature
- Clangorous Soul
- Dragon Energy / Spacial Rend / Dynamax Cannon
- Moongeist Beam / Astral Barrage
- Flamethrower / Thunderbolt / Hydro Pump
 
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Interesting hazard stack for stab Ubers with sets
https://pokepast.es/304466ce7b8c7a21
Ogerpon-Hearthflame (F) @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- V-create
- Flower Trick
- Knock Off

Chien-Pao @ Choice Band
Ability: Sword of Ruin
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Glacial Lance
- Wicked Blow
- Ceaseless Edge

Lunala @ Heavy-Duty Boots
Ability: Shadow Shield
Tera Type: Psychic
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Infernal Parade
- Take Heart
- Moonlight
- Stored Power

Eternatus @ Black Sludge
Ability: Pressure
Tera Type: Poison
EVs: 252 HP / 4 SpA / 252 SpD
Gentle Nature
- Mortal Spin
- Recover
- Flamethrower
- Fickle Beam

Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Ground
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Extreme Speed
- Precipice Blades
- Facade
- Swords Dance

Clodsire @ Leftovers
Ability: Unaware
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Dire Claw
- Toxic Spikes
- Earthquake
- Shore Up
time to help the set compendium for stab ubers ig (just doing dragapult and deo-s for now) [WIP]
:dragapult:
Dragapult @ Heavy-Duty Boots / Leftovers
Ability: Inflitrator
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Clangorous Soul / Dragon Dance
- Dragon Darts
- Last Respects
- Sucker Punch / Spirit Shackle
What does shackle do exactly.
It says Zacian doesn't get Steel-type moves in the teambuilder but I'm not sure
That’s because zacian is (confusingly) an in battle form and in battle formes don’t give moves in stab.
 
houndstone.gif
klinklang.gif

Last Respects has been banned from STABmons Ubers! Shift Gear has been unrestricted!
Neon
JesskyKhemically
Velcroc
Last Respects
Ban​
Ban​
Ban​
Shift Gear
Unrestrict​
Unrestrict​
Keep Restricted​
:houndstone:
Last Respects was already a point of contention since the tier started, Dragapult in particular being highly overbearing within the meta, making priority a necessity as to not get instantly swept after a few boosts of Last Respects since Dragapult already has a naturally fantastic speed tier. Basculegion is another mon that is also likely to become overbearing, as Kyogre's access to Flip Turn makes getting Basculegion on the field much easier. Since Dragapult is not the only abuser, we have made the decision to ban Last Respects all together rather than restricting it.

:klink:
We initially overestimated the impact that Shift Gear would have on the meta, though upon closer inspection, the only real potential abuser of an unrestricted Shift Gear is Necrozma-Dusk Mane. If Necrozma-Dusk Mane were to become problematic, however, this change will likely be revisited.
 
I've been in the OMM lab for awhile, and I'm glad to announce the project that I'm most proud of.

This idea started when I noticed that Mega Pokemon, despite not being in the game, retained the movesets of their non-mega forms, except when the base Pokemon was not in the game. Hydrapple released, and Sceptile got Shed Tail. I thought "how cool would it be to have a Regen Shed Tail passer," and Cyclizar wasn't an option because he's lame. So began

:ss/Palkia-Origin::ss/Sceptile-Mega::ss/Arceus-Dark:Convergence Megamons:ss/Ho-oh::ss/Gallade-Mega::ss/Terapagos-Stellar:

This format brings back every Mega Pokemon, even those not in Scarlet or Violet. We can do this because they borrow moves and abilities from their type bracket. This works in some funny ways.

Before diving into example, I coded it so that any form is available to use. That includes item transformations, like Zamazenta-Crowned, Ogerpon-Hearthflame, and Palkia-Origin, as well as in-battle transformations like Palafin-Hero and Terapagos-Stellar.

First off, Slowbro. Slowbro is in the base game, and its Mega is the same type. However, Megabro does not donate anything to its type bracket. But because all Megabro would donate that Slowbro does not is it's ability, Shell Amor.

:ss/Slowbro-Mega:
Slowbro-Mega @ Assault Vest
Ability: Regenerator
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Spe
- Scald
- Future Sight
- Body Press
- Flip Turn

Our next example is Mega Zard X. This is a Mega whose base form is in the game, but it changes type. This also changes its type bracket. Meaning that it still receives Charizard's base moveset, but also that of all Fire/Dragon types, NOT Fire/Flying. Fire/Dragon types also receive nothing from Mega Zard X, which is Tough Claws + a variety of Charizard-specific moves.

:ss/Charizard-Mega-X:
Charizard-Mega-X @ Choice Band
Ability: Protosynthesis
Tera Type: Fire
EVs: 125 HP / 127 Atk / 4 SpD / 252 Spe
Jolly Nature
-Flare Blitz
-Raging Fury
-Dragon Claw
-Earthquake

The final example is Mega Audino. While Mega Audino does change type for its Mega, that's irrelevant due to it only being able to get things from Normal/Fairy anyways. It cannot give anything, not even its ability.

:ss/Audino-Mega:
Audino-Mega @ Choice Band
Ability: Huge Power
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Body Slam
- Play Rough
- Knock Off
- Body Press

:Altaria-Mega:BONUS EXAMPLE:Altaria-Mega:
Mega Altaria is illegal due to not being able to have an ability.

:Arceus::Arceus-Fire::Arceus-Fighting::Arceus-Rock::Arceus-Ground::Arceus-Electric::Arceus-Bug::Arceus-Grass::Arceus-Flying::Arceus-Ice::Arceus-Water::Arceus-Dark::Arceus-Dragon::Arceus-Ghost::Arceus-Poison::Arceus-Psychic::Arceus-Fairy::Arceus-Steel:
The sheer amount of sets available due to convergence is astounding. The main one is definitely Arceus, who is almost a requirement on every team. Sometimes there are potentially better Pokemon at a certain set, and instead of moving off the team, Arceus will often find itself just occupying a different set. Every form of Arceus is somehow kind of viable. Bug can set sticky webs and Tail Glow, Ice can set Aurora Veil, Rock has Regenerator and Purifying Salt and Salt Cure, Grass has Pheal Quiver Dance. The list goes on. The worst is maybe Poison, which still gets Levitate, Ngas, Knock Off, and Glare.

:Arceus-Fire::Groudon::Palkia-Origin::Charizard-Mega-X::Zekrom::Reshiram::Heracross-Mega::Ogerpon-Hearthflame::Koraidon::Gardevoir-Mega::Venusaur-Mega::Houndoom-Mega:
Sun is a very powerful archetype due to Scarlet and Violet providing much variety to mons that are benefitted by sun.

:Arceus-Water::Kyogre::Palkia-Origin::Gyarados-Mega::Gyarados::Dialga-Origin::Steelix-Mega::Ogerpon-Wellspring:
Rain is also very strong. Most Pokemon tend to just be supercharged Uber versions of OU rain cores.

:Arceus-Electric::Miraidon::Ampharos-Mega::Necrozma-Dusk-Mane::Metagross-Mega::Iron Hands::Steelix-Mega:
While kind of critically underexplored, electric terrain teams hold a lot of potential.

:Venusaur-Mega::Charizard-Mega-X::Charizard-Mega-Y::Pidgeot-Mega::Alakazam-Mega::Slowbro-Mega::Gengar-Mega::Gyarados::Gyarados-Mega::Mewtwo-Mega-Y::Ampharos-Mega::Steelix-Mega::Heracross-Mega::Houndoom-Mega::Blissey::Tyranitar-Mega::Lugia::Ho-oh::Sceptile-Mega::Swampert-Mega::Gardevoir-Mega::Slaking::Aggron-Mega::Manectric-Mega::Absol-mega::Salamence-Mega::Metagross-Mega::Latias-Mega::Kyogre::Groudon::Deoxys-Attack::Deoxys-Speed::Gallade-Mega::Garchomp-Mega::Dialga-Origin::Palkia-Origin::Regigigas::Cresselia::Darkrai::Arceus::Audino-Mega::Reshiram::Zekrom::Kyurem-Black::Kyurem-White::Hoopa-Unbound::Solgaleo::Lunala::Necrozma-Dawn-Wings::Necrozma-Dusk-Mane::Magearna::Zacian::Zamazenta::Zamazenta-Crowned::Eternatus::Palafin-Hero::Iron Hands::Chien Pao::Koraidon::Miraidon::Ogerpon-Hearthflame::Ogerpon-Wellspring::Terapagos-Stellar:
Of course there's so many mons that can fit on a varierty of teams, and often do a good job on them.

Anyways here's the actual code.
/tour new [gen9] anything goes,elim,,,[gen 9] Convergence Megamons
/tour rules Convergence Legality, !obtainable abilities, !obtainable formes, ohko clause, species clause, sleep moves clause, evasion moves clause, nickname clause, +Abomasnow-Mega, +Absol-Mega, +Aerodactyl-Mega, +Aggron-Mega, +Alakazam-Mega, +Ampharos-Mega, +Audino-Mega, +Banette-Mega, +Beedrill-Mega, +Blastoise-Mega, +Blaziken-Mega, +Camerupt-Mega, +Charizard-Mega-X, +Charizard-Mega-Y, +Diancie-Mega, +Gallade-Mega, +Garchomp-Mega, +Gardevoir-Mega, +Gengar-Mega, +Glalie-Mega, +Gyarados-Mega, +Heracross-Mega, +Houndoom-Mega, +Kangaskhan-Mega, +Latias-Mega, +Latios-Mega, +Lopunny-Mega, +Lucario-Mega, +Manectric-Mega, +Mawile-Mega, +Medicham-Mega, +Metagross-Mega, +Mewtwo-Mega-Y, +Pidgeot-Mega, +Pinsir-Mega, +Sableye-Mega, +Salamence-Mega, +Sceptile-Mega, +Scizor-Mega, +Sharpedo-Mega, +Slowbro-Mega, +Steelix-Mega, +Swampert-Mega, +Tyranitar-Mega, +Venusaur-Mega, -Calyrex-Shadow, -Cramorant-Gorging, -Smeargle, -Zacian-Crowned, -Arena Trap, -Comatose, -Guts, -Imposter, -Moody, -Pure Power, -Shadow Tag, -Speed Boost, -Baton Pass, -Last Respects, -Rising Voltage, -King’s Rock
/tour autostart 8
/tour autodq 5
/wall Other forms, such as Giratina-Origin and Palafin-Hero, do not require items and don’t need to perform in-battle Transformations
 
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LC Mix and Mega Viability List
Top
:gligar: Gligar (Eviolite, Choice Scarf)
:pawniard: Pawniard (Metagrossite, Aerodactylite)
:sandshrew-alola: Sandshrew-Alola (Scizorite, Latiosite)

High
:chinchou: Chinchou (Eviolite)
:drilbur: Drilbur (Life Orb, Eviolite)
:foongus: Foongus (Eviolite)
:Gastly: Gastly (Absolite, Diancite)
:grookey: Grookey (Metagrossite, Aerodactylite, Lopunnite)
:hippopotas: Hippopotas (Eviolite)
:larvesta: Larvesta (Eviolite)
:mankey: Mankey (Metagrossite)
:mienfoo: Mienfoo (Eviolite, Choice Scarf)
:misdreavus: Misdreavus (Eviolite, Choice Scarf)
:voltorb: Voltorb (Glalitite)
:vullaby: Vullaby (Eviolite, Sablenite, Metagrossite)
:yanma: Yanma (Life Orb, Heavy-Duty Boots, Eviolite, Sky Plate)

Mid
:Arrokuda: Arrokuda (Lopunnite)
:blitzle: Blitzle (Glalitite)
:croagunk: Croagunk (Manectite)
:Diglett-alola: Diglett-Alola (Metagrossite)
:girafarig: Girafarig (Eviolite, Choice Scarf)
:glimmet: Glimmet (Eviolite, Diancite)
:greavard: Greavard (Eviolite, Banettite)
:growlithe-hisui: Growlithe-Hisui (Metagrossite)
:impidimp: Impidimp (Light Clay)
:koffing: Koffing (Eviolite)
:magby: Magby (Lopunnite, Metagrossite)
:Makuhita: Makuhita (Pinsirite, Altarianite)
:mareanie: Mareanie (Eviolite)
:mudbray: Mudbray (Eviolite, Metagrossite)
:munchlax: Munchlax (Eviolite)
:murkrow: Murkrow (Choice Scarf)
:nosepass: Nosepass (Eviolite)
:pawmi: Pawmi (Altarianite)
:qwilfish-hisui: Qwilfish-Hisui (Eviolite, Choice Scarf)
:scraggy: Scraggy (Metagrossite, Lopunnite, Pinsirite)
:slowpoke: Slowpoke (Eviolite)
:stunky: Stunky (Metagrossite)
:toedscool: Toedscool (Pinsirite, Manectite, Altarianite, Eviolite)
:vulpix: Vulpix (Eviolite, Heat Rock)
:wattrel: Wattrel (Eviolite, Choice Scarf)
:wiglett: Wiglett (Metagrossite)
:zorua-hisui: Zorua-Hisui (Diancite, Absolite)

Low
:Bulbasaur: Bulbasaur (Life Orb, Eviolite)
:snubbull: Snubbull (Eviolite)
:tentacool: Tentacool (Eviolite)
:Torchic: Torchic (Metagrossite, Altarianite, Pinsirite, Absolite, Manectite)
:trapinch: Trapinch (Eviolite)
 
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From a metagame where THE OTTER IS GONE!

:voltorb-hisui: LC Mix and Mega has RESTRICTED Voltorb-H and Mienfoo! :Mienfoo:
ClasYoru97Roldski32TheIronPikachubleaheyResult
VoltorbBanDNBDNBDNBDNB1-4-0 No Action
Voltorb-HBanBanAbstainBanBan4-0-1 Restricted
MienfooBanDNBAbstainBanBan3-1-1 Restricted

Voltorb-H has been voted on during DLC1, but since the restriction of Elekid, Voltorb-H and Voltorb have both had a massive uptick in viability. Both Voltorbs function similarly, being fast electric types, but the primary sets of both slightly differ, with Voltorb-H having more set variety in Manectite, Glalitite, and Absolite, while Voltorb primarily runs Glalitite. Despite Voltorb seemingly being entirely outclassed by Voltorb-H, the advantages Voltorb-H have over it's Kanto form is the disadvantages that situationally make it worse as a Glalitite user, such as vs Pinsirite Mienfoo, whose FakeFeint hits Voltorb-H neutrally, while Voltorb resists it. The primary advantage Voltorb-H has over Voltorb is Grass STAB, mainly because Ground types like Hippopotas and Mudbray can take a Tera Blast, but not an Energy Ball/Giga Drain.

Mienfoo has been a Top tier since DLC1, and it's been the undisputed best Pokemon in the format since at least Duraludon's ban, having more of a grip on teambuilding than any other offensive or defensive threat in the tier. In contrast to standard LC where Mienfoo is primarily a utility pivot with a strong STAB, Mienfoo in LC mnm uses a combination of -ate FakeFeint + STAB CC that allows it to revenge kill any sufficiently chipped Pokemon and OHKO many of FakeFeint's resists, with FakeFeint invalidating most sweepers entirely. Most teams primarily use Mienfoo as their own Mienfoo check, with late game scenarios often coming down to who has more fodder to sacrifice to give their own Mienfoo the most opportunites to switch in safely to kill an opponent's chipped team and fodder to take the opposing Mienfoo's Fake Out.

Kantonian Voltorb will likely be revisited again in the future, as the bans of Voltorb-H and especially Mienfoo will cause massive shakeups in the metagame, and Voltorb is likely to be one of the top tiers to emerge in this new format.
 
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:ss/shellder::ss/feebas::ss/dewpider:
LC STABmons has quickbanned Surging Strikes and Dewpider
:urshifu: Surging Strikes
This was a long overdue to ban this move. A multi-hit move with guaranteed crits in each hit is bound to be strong at low level, and it was already a borderline broken move last gen. Compared to last gen, Grookey isn't as great as it used to be, and Ferroseed isn't around. Current abusers ranged from Shellder, to Corphish and Chewtle, to even Feebas, who suddenly has the ability to OHKO stuff and even 2HKO some resist like Eviolite Foongus after rocks on the switch thanks to this move.


:dewpider: Dewpider
The combination of Tail Glow and Water Shuriken turned Dewpider into a fearsome sweeper. Its Water Bubble ability further amplified Water Shuriken to the point it can blow past even some bulkier targets at +3, and not to mention, it is also a priority move, which mitigated its very low speed. Dewpider also has good enough bulk to find opportunities getting a Tail Glow up.
 
Gotta left a couple of Teams for the Doubles Mashups here:

https://pokepast.es/c02c036214710cf9

First is Doubles AAA one, centered around Coaching.

:Mew: and :Lilligant-Hisui: are the best Coaching users because they also can help doing Speed Control with Tailwind and After You. :Mew: also can heal your other Pokemon with Pollen Puff, so it's a plus.

:Baxcalibur: and :Gouging Fire: are the principal abusers of Coaching, with Tough Claws and Technician they can amplify his damage even further and are fairly bulky

:Kingambit: and :Dragonite: are the classic Sword of Ruin Prio Spam Duo, with :Dragonite: having the ability to run Aerilate. Can also take advantage of Coaching

https://pokepast.es/bab1a941d3059fc1

And this is a Snow team for Doubles STAB that I make with a friend

:Baxcalibur: with Triple Axel and High Horsepower have almost perfect coverage. Triple Axel has the benefit of break Sash while not needing Loaded Dice, allowing you to run Clear Amulet/Wide Lens instead

:Ninetales-Alola: is a pretty normal Support set. Chilly Reception allows another partner to enter when needed while reseting the Snow and Springtide Storm being a nice option to do damage

:Rillaboom: and :Incineroar: form a nice defensive core that helps defensively against other weathers, while also having the added benefit of helping against Psychic Terrain Teams.

:Walking Wake: and :Thundurus: help against other weathers in a more offensive aproach. :Walking Wake: have the benefit of completing the Water/Fire/Grass Core with :Rillaboom: and :Incineroar: and :Thundurus: providing Speed Control with Prankster Tailwind

Hope y'all like this ones, and the Doubles OMM's (also ban Double FurScales in Doubles AAA)
 
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:sv/zygarde-complete: National Dex Move-Item-Ability BH :sv/zacian-crowned:
What?
Move-Item-Ability is an OM mashup format made by me which expands the pool of Item/Ability to the max extent.
To be straightforward it's a mashup of Fortemons + Trademarked + Multibility + Dual Wielding (Dual Wielding is an old gen OM which allows you to bring Items in Ability Slot).
In details, this format allows you to put (almost) any Move, Item, or Ability into Pokemon's Item slot and Ability slot, with the following effects:
1. If it's an attacking Move, all attacks of that Pokémon will inherit its properties, like in Fortemons.
2. If it's a status Move, it will activate on switch-in, like in Trademarked.
3. If it's an Item or an Ability, it will work as usual.
Note that there is no difference between Item slot and Ability slot, except that things in Ability slot will usually activate earlier than those in Item slot.

Here we mix Move-Item-Ability with National Dex BH to get a true sandbox format for Items and Abilities.

Banlist
Ruleset: [Gen 9] National Dex BH, !Ability Clause, !Terastal Clause, MIA Clause (limit 1 of each Forte/Trademark/Item/Ability)
Unbanlist: Cramorant-Gorging, Shedinja
Banlist: Multi-Hit Moves, Emergency Exit, Serene Grace, Sturdy, Wimp Out, Assist, Endeavor, Entrainment, Nature's Madness, Ruination, Skill Swap, Super Fang, Red Orb
Restricted (Cannot be used in Item/Ability slots): See the spoiler
OHKO Moves
Accuracy-Lowering Moves
Evasion-Raising Moves
Sleep Moves
Multi-Hit Moves
Positive Priority Attacks
Trapping Moves
Partially Trapping Moves
Protect Moves (e.g. Baneful Bunker)
Counter-Like Moves (e.g. Metal Burst)
HP-related Moves (e.g. Ruination)
Charge Attacks (e.g. Solar Beam)
Always-Crit Moves
Pivot Moves (p.s. Revival Blessing and Shed Tail are pivot Moves)
Z Moves
Max Moves
  • Bestow, Entrainment, Magic Room, Skill Swap, Switcheroo, Trick
  • move:Metronome, Assist, Copycat, Me First, Mirror Move, Nature Power, Sleep Talk
  • Destiny Bond, Electrify, Endure, Pain Split, Substitute
  • Encore, Instruct
  • Roar, Whirlwind
  • Shell Smash
  • Chatter, Dynamic Punch, Inferno, Mortal Spin, Nuzzle, Zap Cannon
  • Acid Spray, Lumina Crash, Ceaseless Edge, Eerie Spell
  • Bolt Beak, Echoed Voice, Fishious Rend, Fury Cutter, Ice Ball, Last Respects, Power Trip, Rage Fist, Rising Voltage, Rollout, Stored Power, Terrain Pulse, Weather Ball
  • Pursuit, Shell Side Arm
  • Bide

This format's mechanics are too complex to be implemented by challenge code. Luckily it's playable on my server https://psc.sciroccogti.top.

Metagame Obeservations
I guess many people think the meta must be broken so they don't even want to try it. But listen to me that this format is played for hundreds of games and by the longlong banlist most problems are solved. And it actually can give you some very unique experiences. Read the following and you will know I'm right.
Everything in Ability slot is viewed as an ability. For example, if you are running the following set:
:sv/ho-oh:
Ho-Oh @ Magic Guard
Ability: Rapid Spin
Tera Type: Fire
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- V-create

and got Core Enforcer'd, your V-Create will lose its effect of hazard removal and you will still have the Spe drop from it.

Everything in Item slot is viewed as an Item. And it will be unremovable if it's not a real Item. (We've tried to make every Item removable at the very beginning, as a result of which the meta became very disgusting to play.) However Magic Room can still nullify it.

One appilication of the Item/Ability mechanics is that people can put Mega Stones into Pokemon's Ability slots like this:
:sv/kangaskhan:
Kangaskhan (F) @ Night Shade
Ability: Kangaskhanite
Tera Type: Normal
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Infestation
- Salt Cure
- Strength Sap
- Baneful Bunker

When you Mega Evolve this Kangaskhan, its Ability, i.e. Kangaskhanite, will be overriden by the post-mega Ability Parental Bond. So you now have a Kangaskhan-Mega with Parental Bond as Ability and Night Shade as Item, unlike in regular NDBH where you have to sacrifice your Item slot for Mega Stone. And now you can see why Red Orb is banned.

Acrobatics is also a benificiary of the Item/Ability mechanics, which does nothing in Fortemons but does REALLY a lot in MIA:
:sv/mewtwo-mega-x:
Mewtwo-Mega-X @ Psychic Seed
Ability: Acrobatics
Tera Type: Psychic
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Close Combat
- Lumina Crash
- Astral Barrage
- Volt Switch

Once Psychic Seed is consumed (you can also just hold no Item), what you get is an MMX with Huge Power + Special Huge Power. Enjoy.

One notable bug of Items is that if you use some one-time-use Item on your pokemon's Ability slot, on its consumption your Item will also be consumed. Actually I'm not very clear of what will exactly happen but yeah the bug exists. Considering not many people will use real Items in this format not to mention one-time-use ones and the bug itself is kinda hard to fix I decide not to fix it currently.
As you may think of that Regenerator has 0 usage in this metagame because people have better ones.
:sv/steelix-mega:
Steelix-Mega @ Shore Up
Ability: Ice Scales
Tera Type: Steel
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gigaton Hammer
- Stone Axe
- U-turn
- Glacial Lance

Like this is a trivial upgrade to regular BH RegenVest Steelix-Mega. However the set is a bit mid and dull, we deserve even better Regenerators in MIA:
:sv/arceus-water:
Arceus-Water @ Strength Sap
Ability: Cotton Guard
Tera Type: Grass
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- U-turn
- Jungle Healing
- Spectral Thief

Simply you can heal 100% of max HP on switch-in and have 3.75x Def in most cases. And for Special-side we have this:
:sv/eternatus:
Eternatus @ Take Heart
Ability: Rest
Tera Type: Fire
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Energy
- Volt Switch
- Eruption
- Tail Glow

which allows you to heal 100% of max HP and all status on switch-in and have 1.5x SpA and SpD, and an almost-always full-power Dragon Energy. I guess you now realize why Cramorant-Gorging is freed ;)

Now it's time for big Zyg, one of the best Pokemon in the meta:
:sv/zygarde-complete:
Zygarde-Complete @ Wish
Ability: Haze
Tera Type: Water
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Baneful Bunker
- Thousand Waves
- Baton Pass
- Topsy-Turvy

Haze-Wish is a common set for ZygC which acts as a pivot and anti-setup utility in teams, as well as big healing for teammates, especially attackers.
After reading the above you may think this format a regen + volt-turn hell. However while there are sets which heals you 100% HP, there are also sets that deal 200% damage to you, among which the most powerful are setup Moves:
:sv/diancie-mega:
Diancie-Mega @ Pixilate
Ability: Tail Glow
Tera Type: Rock
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Rash Nature
- Boomburst
- Extreme Speed
- Quiver Dance
- Earth Power

+3 252+ SpA Pixilate Diancie-Mega Boomburst vs. +1 252 HP / 252 SpD Eternatus: 478-564 (98.7 - 116.5%) -- 93.8% chance to OHKO

:sv/rayquaza:
(You can Mega Evolve Requaza at any time and override Shift Gear)
Rayquaza @ Swords Dance
Ability: Shift Gear
Tera Type: Dragon
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Dragon Ascent
- Glaive Rush
- V-create
- Taunt

+3 252 Atk Rayquaza-Mega Dragon Ascent vs. 252 HP / 252 Def Arceus: 436-514 (98.1 - 115.7%) -- 87.5% chance to OHKO

However, despite begin strong, setup moves work by giving you stats stages, which are somehow vulerable. Besides the Haze-Wish Zygarde-C, here's another example of anti-setup utility:
:sv/dialga-origin:
Dialga-Origin @ Noble Roar
Ability: Haze
Tera Type: Fairy
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Heal Order
- Doom Desire
- Parting Shot
- Core Enforcer

So when using attackers with Setup Trademarks, one important thing to consider is how it should deal with Haze Trademark users. Note that Imprison + Haze doesn't block Haze Trademark. There's almost no way to prevent your opponent from using Haze Trademark, except killing them before that with entry hazards.

That being said Pursuit jumps out as perhaps the only reliable way to kill opposing Haze Pokemon. Say you are using this set:
:sv/mewtwo-mega-x:
Mewtwo-Mega-X @ Liquid Ooze
Ability: Shift Gear
Tera Type: Psychic
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Close Combat
- Photon Geyser
- Gigaton Hammer
- Strength Sap

You deal with Sap-Regenerators well and have enough power for others (actually you don't but let's pretend that). The only thing in concern is Haze-Wish ZygardeC, which is very common. Thus you change mmx's 4th move to Baton Pass and add a new Pokemon to team:
:sv/kyurem-black:
Kyurem-Black @ Hidden Power
Ability: Belly Drum
Hidden Power: Ice
Tera Type: Ice
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Pursuit
- Extreme Speed
- Population Bomb
- Baton Pass

When you set your Pokemon's Hidden Power Type to Ice, your Hidden Power Item makes every Move Ice Type, including Pursuit, which no doubt kills ZygardeC for 1000 times. And for other cases your attacker can deal with ZygardeC itself and you wanna use Pursuit against other Hazers, you can try this:
:sv/tyranitar-mega:
Tyranitar-Mega @ Shore Up
Ability: Belly Drum
Tera Type: Rock
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Pursuit
- Sucker Punch
- Wicked Blow
- Baton Pass

which offers you infinite Belly Drum chances and healing when your HP is less than 50%. Thus it's more universally useful and less risky to send out.
As inverted Setup Moves, Weakening Moves are suprisingly good for defensive mons in MIA. One important reason is that Pokemon with Weakening Trademarks don't only wall the opponent themselves, but also help decrease the damage their teammates will take when switched in. Here are two examples:
:sv/kyogre-primal:
Kyogre-Primal @ Eerie Impulse
Ability: Noble Roar
Tera Type: Grass
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Scald
- Flip Turn
- Spectral Thief
- Heal Order
:sv/arceus-water:
Arceus-Water @ Will-O-Wisp
Ability: Fur Coat
Tera Type: Dragon
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- U-turn
- Heal Order
- Spectral Thief

See you easily have very high single or dual defenses and a somehow screens effect for your teammates. Not hard to come up with ways to counter these sets and we won't be discussing them here. We just stress the phenomenon that weakening Moves are good and being commonly used.
Have you ever wondered if one day you can click Hyper Beam without worrying about the recharge turn coming behind? Well, what if I tell you that you can do it legally in MIA, with a totally reasonable mechanic feature?

The feature: If a Move can trigger Sheer Force, then its recharge turn, self stats drop, and outrage-like move-lock effect will all be cancelled.
:sv/deoxys-attack:
Deoxys-Attack @ Infernal Parade
Ability: Sheer Force
Tera Type: Psychic
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Prismatic Laser
- V-create
- Fleur Cannon
- Meteor Assault

For this DeoA, all its Moves can trigger Sheer Force by the Burn effect inherited from Infernal Parade, as a result of which both Prismatic Laser and Meteor Assault won't have their recharge turns, and both V-create and Fleur Cannon won't have stats drops. Furthermore all these Moves will still have 1.3x power always and additionally 2x power against statused opponent thanks to Sheer Force and Infernal Parade.

I'd say this is my personal favourite mechanic of MIA. And instead of a bug in MIA code it is actually already here in the game's (at least PS') original code. Sadly none of recharge Moves, self-drop Moves, or Outrage-like Moves can trigger Sheer Force so in regular games we cannot enjoy it.
Pokemon are able to hold much more powerful "Items" in MIA so Improofing becomes very simple and fun. I will show you some examples but let's first see what regular imposter looks like in MIA:
:sv/blissey:
Blissey (F) @ Wish
Ability: Imposter
Tera Type: Ghost
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Haze
- Metal Burst
- Baneful Bunker
- Heal Order

Wish is a recommended option for Imposter in MIA because it's almost a straightforward upgrade for Eviolite. You may wanna try other Items that seem to be universally useful like Mortal Spin but believe me that you really will need the extra bulk Wish offers.

There are various options of self-improof Items and Body Press is a very smart one among them. You need nothing else and you are doing a ton of damage to Imposter while Imposter does nothing back :)
:sv/slowbro-mega:
Slowbro-Mega @ Body Press
Ability: Cotton Guard
Tera Type: Water
EVs: 252 HP / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Atk / 0 SpA / 0 Spe
- Fishious Rend
- Psycho Boost
- Glacial Lance
- Strength Sap

A silent killer which ignores Imposter's Whirlwind and blow one of opponent's team member away all at one turn!
:sv/dialga-origin:
Dialga-Origin @ Good as Gold
Ability: Aromatherapy
Tera Type: Steel
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Doom Desire
- Heal Order
- Whirlwind
- Tail Glow

Here's my favourite attacker-improofs-attacker structure. Both Low Kick and Sniper offers MMX much power and only getting rid of one of them doesn't help a lot. But you know what Flutter Mane only weights 4kg. Watch your opponent clicking "powerful" Wicked Blow and then only doing ~20% to a weak flutter mane lol.
:sv/mewtwo-mega-x:
Mewtwo-Mega-X @ Sniper
Ability: Low Kick
Tera Type: Psychic
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Storm Throw
- Frost Breath
- Wicked Blow
- Strength Sap
:sv/flutter_mane:
Flutter Mane @ Pixilate
Ability: Tail Glow
Tera Type: Fairy
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Astral Barrage
- Rapid Spin
- Strength Sap

Sample Teams
:eternatus::zacian-crowned::zygarde-complete::arceus-water::ho-oh::dialga-origin: New Standard Balance by Nihilslave
:mewtwo-mega-x::zygarde-complete::zacian-crowned::mewtwo-mega-y::miraidon::arceus-water: Double Huge Power + FA Waterceus BO by Nihilslave
:zacian-crowned::pidgeot-mega::zygarde-complete::mewtwo-mega-x::arceus-fire::giratina: Soft Anti-Sap Pidgeot by Nihilslave
:giratina::zygarde-complete::dialga-origin::arceus::regigigas::slaking: TSpikes CC Normal Spam by Jqlove
:dialga-origin::slowbro-mega::hoopa-unbound::flutter_mane::blissey::ho-oh: Spooky Trick Room by Nihilslave
:eiscue::calyrex-ice::miraidon::kyogre-primal::dialga-origin::arceus-ghost: Blue Dream by Nihilslave
:zacian-crowned::regigigas::zygarde-complete::arceus-water::dialga-origin::giratina: Evil Semi-Stall by Nihilslave

Sample Replays
This post and the following
Endless Snow vs. Double Sun
Spooky vs. Toxy
How to Kill 3 Pokemon in 6 Turns in the Funniest Way

Playable
Pokemon Sandbox Creator
 

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