[Mega Medicham Offense]
{Introduction}I have played National Dex for quite a good amount of time but, I have never really made a team that I preferred using over most sample teams until I made this team. Offense is one of my favourite play styles and this team really embodied that. And so I thought I would drop this team here and get different opinions of it. The individual pokemon sets are mostly analyses sets with exception of just a little bit of modification to them in some pokemon.
{Team Breakdown}
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Zen Headbutt
- High Jump Kick
- Ice Punch
The team revolves around mega medicham, being a great wall breaker able to decimate a lot of defensive pokemon with it's great STAB and coverage in ice punch with the only downside being it's low bulk which makes it easily revenge killable. I personally like prefer it over other wall breakers as in once it gets in, it's most likely taking something out before it gets switched out again and so being able to pivot it in safely is a must have to make full use of it's power. It's able to heavily wound mega scizor although scizor threatens it with bullet punch if it's low enough and OHKO mega mawile, heatran fears it and melmetal doesn't stand a chance against it. Which all can pose a threat to the team if left unchecked.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
Rotom-Wash is a very good compliment to medicham, being a great pivot to let medicham in while also being a great switch in against pokemon like mega swampert and mega scizor that can very much threaten medicham, it can come in on heatran with the possibility of volt switching to let mega medicham in. Will-O-Wisp is a vital threat to the likes of mega swampert and mega scizor, reducing the threat they both pose against the team. Pain split gives it longevity when it's the backbone for mega medicham's free entry.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 168 Def / 88 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Defog
Landorus is a very neat addition to the team, being able to set up stealth rock while also being the defogger for the team making it the hazard control here. Being a great physical tank and rocky helmet adding onto the chip damage, weakening the opposing team further and make it easier to sweep late game. U-turn generates momentum for the team which is also great for mega medicham.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Smart Strike
Scarf kartana is a great late game sweeper with a lot of potential to turn the game around, making use of mega medicham's great wall breaking which if done correctly lets kartana sweep the opposing team without any problems. It is still a great revenge killer early game with the scarf letting it outspeed the likes of ash-gren and a fair amount of +1 mons like mega gyarados.
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Triple Axel
- Knock Off
- Ice Shard
Weavile fits magnificently here, due to it's great STAB and the fact that it is one of the only pursuit trappers in the tier which is really appreciated against something like slowbro which is an annoying check to mega medicham, while kartana is also able to deal with slowbro, weavile's pursuit makes it even more appreciated. It is also a check against mega latias and latios. It contrasts mega medicham really well where the pair are nearly able to remove any pokemon, being like day and night.
Melmetal @ Assault Vest
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Double Iron Bash
- Earthquake
- Thunder Punch
- Ice Punch
Melmetal, The real tank, The hex nut pokemon that weighs 800kg, having natural bulk and being the punching bag of the team, Assault vest adds to it's bulk making it a great switch in for tapu lele and kyurem, then hitting hard with it's great attack and wide coverage making it a great pokemon for this team. It's very good against fairy types like scarf lele which threatens medicham and weavile, and fini which is also another pain for the pair.
[Threat List]
I will be stating notable threats I have found while using the team, while it is winnable if played well, it was still a very big problem and something the team struggled against:
- Mega Medicham: Ironically mega medicham is a bit of a problem for the team, it doesn't have any direct checks and mega medicham is able to 2HKO lando using ice punch after intimidate and even 2HKO rotom-wash using HJK while still at -1 atk, chipping at the entire team slowly.
- Sun teams / Mega Char Y: a common weakness of the team through out half the pokemon is fire and char Y is evidence of that, able to 2HKO melmetal, lando. 2HKOs rotom using solar beam and lastly OHKOs kartana, weavile and mega medicham, making it have a guaranteed kill whenever it is able to switch in, although stealth rock weakens it heavily for it to be hard to switch in unless it has a safe switch and the opposing team has hazard control.
Here are some replays i got while playing ladder
Replay-1
Replay-2
Replay-3
I was able to reach peak 1700 on ladder like 2-3 weeks ago using this team but didn't take a ss to back it up
[Conclusion]
This team is a fun to use offense, based around mega medicham. I would like to know how to fix the flaws of this team and make it better if possible
[Credits]
Have to thank a good friend and someone who helped me through the teambuilding process by pointing me towards the right decisions, and so thank you my old friend adem
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