OU Offensive Iron Moth

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
[SET]
name: Offensive Utility
move 1: Toxic Spikes
move 2: Sludge Wave
move 3: Flamethrower / Overheat
move 4: Morning Sun
item: Heavy-Duty Boots
tera type: Fairy / Fire / Flying
ability: Quark Drive
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
With its powerful STAB moves, high Special Attack and Speed stats, and a wide movepool, Iron Moth can serve as an early-game wallbreaker that provides further utility. Its typing and bulk allows it to threaten offensive Pokemon such as Gholdengo, Breloom, and Meowscarada while being able to switch in on Gholdengo and some Iron Valiant sets not running a super effective move, and with its Poison typing, it can absorb Toxic Spikes placed by opposing Iron Moth and Toxapex. With Toxic Spikes, it provides a form of offensive utility in order to wear down defensive Pokemon such as Ting-Lu and Dondozo, as well as offensive Pokemon such as Dragapult, Roaring Moon, and Iron Valiant. Flamethrower is Iron Moth's preferred Fire-type STAB move due to its consistency, although Overheat can be run if power is preferred. Overheat is the better option on sun teams or Tera Fire variants, as Iron Moth can OHKO Baxcalibur and 2HKO Unaware Clodsire. Morning Sun grants Iron Moth valuable longevity, allowing it to find more opportunities to break walls as the game progresses. Tera Fairy removes Iron Moth's various weaknesses, including to Stealth Rock, and improves its matchups against Pokemon like Dragapult, Walking Wake, and Greninja in a pinch. Tera Fire can be a great option as well especially on sun teams, since it grants Iron Moth boost on either Flamethrower or Overheat, increasing its wallbreaking potential. Tera Flying completely negates its weakness to Ground-types by granting it an immunity, allowing it to check Great Tusk and Iron Treads.

Iron Moth is best used on offensive teams that appreciate its role compression of it being a wallbreaker and offensive utility. Rotom-W, Great Tusk, and Meowscarada make for good teammates due to their ability to weaken walls and offensive Pokemon through Trick from the former and Knock Off from the latter two. Knock Off support in particular is beneficial for Iron Moth, since Heavy-Duty Boots can be removed from Pokemon like Baxcalibur, Tera Water Skeledirge, and Dragonite to wear them down from entry hazards into Iron Moth's KO range. Rotom-W and Meowscarada are also great pivots that can bring Iron Moth in against Amoonguss and Corviknight. Great Tusk and Garchomp can stack entry hazards with Iron Moth, allowing them to wear down offensive Pokemon such as Dragapult and Iron Valiant, as well as defensive Pokemon like Toxapex and Amoonguss for other offensive teammates to take advantage of. They can also check Pokemon that Iron Moth struggles with such as opposing Iron Moth, Volcarona, and Ceruledge. Iron Moth can struggle against walls such as Toxapex, Clodsire, Garganacl, and Skeledirge, so it appreciates other offensive Pokemon that can pressure them. Hence, Choice Specs Dragapult, Covert Cloak Gholdengo, and Choice Band Great Tusk make for good teammates. Iron Moth also finds a good place on sun teams, so offensive staples such as Walking Wake and Roaring Moon appreciate Iron Moth spreading poison through Toxic Spikes and removing revenge killers like Kingambit and Breloom so that they can wallbreak more easily. Lastly, sweepers such as Dragon Dance Dragapult and Iron Valiant benefit from Iron Moth removing and setting Toxic Spikes, as well as threatening Amoonguss and Tera Fairy Garganacl and Skeledirge.

[CREDITS]
- Written by: [[CaptainDaimyo, 602431]]
- Quality checked by: [[SetsuSetsuna, 548068], [royalfluxh, 49326]]
- Grammar checked by: [[autumn, 384270]]
 
Last edited:
AMQC
add remove comment highlight

[SET]
name: Offensive
move 1: Toxic Spikes
move 2: Sludge Wave
move 3: Flamethrower / Overheat
move 4: Morning Sun
item: Heavy-Duty Boots
tera type: Fairy / Fire / Flying
ability: Quark Drive
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
With its powerful STAB moves, high Special Attack and Speed stats, and a wide movepool, Iron Moth can serve as both an early game wallbreaker. Furthermore, Iron Moth's Its typing allows it to threaten offensive Pokemon such as Gholdengo, Breloom, and Mewoscarada. With Toxic Spikes, it provides a form of offensive utility in order to wear down defensive Pokemon such as Garganacl (Garganacl is immune to status due to Purifying Salt) Ting-Lu, Dondozo, and Skeledirge (it often runs boots consider if you want to mention it), as well as that its STAB moves struggle to do. It also wears down offensive Pokemon that don't have access to recovery such as Dragapult, Roaring Moon, and Iron Valiant. Flamethrower is Iron Moth's preferred Fire-type STAB move due to it consistency, although Overheat can be run if power is preferred over consistency, although Iron Moth has to switch out after an Overheat due to the drop in Special Attack. Morning Sun grants Iron Moth valuable longevity, allowing it to find more opportunities to break walls as the game progresses. Tera Fairy removes Iron Moth's various weaknesses, allowing it to take on more walls such as Ting-Lu (This is not true, as Earthquake outheals Morning Sun even through Tera Fairy), and it also removes Iron Moth's weakness to Stealth Rock, which can be valuable if its item gets removed. Tera Fire grants Iron Moth a 2x STAB boost on either Flamethrower or Overheat, boosting its wallbreaking potential, while also removing its weakness to Psychic-types, allowing it to take on Hatterene better (how important is it to mention this?). Tera Fire is Iron Moth's best Tera type when its being run on a sun team. (Rework this into the previous sentence in a way that doesn't say "its best" tera since there's never a best tera overall) Tera Flying completely negates its weakness to Ground-types by granting it an immunity, allowing it to check Great Tusk and Iron Treads.

Iron Moth is best used on offensive teams that appreciate its role compression of it being a wallbreaker and offensive utility. Rotom-W, Great Tusk, and Meowscarada make for good teammates due to their ability to weaken walls such as Ting-Lu, Toxapex, and Garganacl through Trick from the former and Knock Off from the latter two (Not sure if a reasoning is necessary here but this one doesn't ilustrate the point. Trick cripples the walls, it doesn't weaken them It is also not mandatory on Meowscarada to do fine against these Pokemon). Knock Off support in particular is beneficial for Iron Moth, since Heavy-Duty Boots can be removed from Pokemon like Baxcalibur and Dragonite to wear them down easier. (I dont really understand what you are trying to say here) Garganacl, Great Tusk, and Garchomp (Why mention these Pokemon instead of other hazar setters?) can stack hazards with Iron Moth, allowing it to wear down offensive Pokemon such as Dragapult and Iron Valiant for other offensive Pokemon to take advantage of. Garganacl also appreciates Iron Moth's ability to check Gholdengo, which it can struggle with. Iron Moth can struggle against walls such as Toxapex, Dondozo, Garganacl, and Skeledirge, so it appreciates other offensive Pokemon that can check them. (You already mentioned this on the second sentence of your paragraph) Hence, Choice Specs Dragapult, Covert Cloak Gholdengo, and Choice Band Great Tusk make for good teammates. (Rework this together with the Meowscarada, Rotom-W, and Great Tusk sentence from earlier. If you need to then separate the walls in physical and special. Choice Specs Dragapult does horrid vs Garganacl and Ting-Lu) Dragapult can check Toxapex and Dondozo thanks to its coverage in Thunderbolt, Gholdengo checks Garganacl, and Great Tusk can check Skeledirge. If its item gets removed or tricked, Iron Moth can find lesser opportunities to switch in on hazards, so it appreciates hazard removal from the likes of Great Tusk, Iron Treads, and Corviknight. (Not big on this. Iron Moth isn't exactly the kind of mon to get Knocked Off and its weird to write this when your item is Boots) Lastly, sweepers such as Dragonite, Roaring Moon, and Iron Valiant appreciate Iron Moth's ability to check walls like Amoonguss and defensive Gholdengo and to spread status on walls such as Dondozo and Skeledirge for them to sweep easier in the lategame. (What Iron Moth does for its teammates should go first and be more important. Here it seems like more of an afterthought. You already mentioned how Iron Moth is weak to Skeledirge so this ends up being confusing. Gholdengo is also a weird mention here since it should lose to both Dragonite and Roaring Moon)

[CREDITS]
- Written by: [[CaptainDaimyo, 602431]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
add remove comment highlight

Pretty good, overall I just think some stuff needs to be reworded/reordered so its a bit clearer and to the point. I dont think you need to add Bonnet, if you want to add another Sun breaker you can go with Roaring Moon instead.

[QC 1/2] update after implemented!

[SET]
name: Offensive
move 1: Toxic Spikes
move 2: Sludge Wave
move 3: Flamethrower / Overheat
move 4: Morning Sun
item: Heavy-Duty Boots
tera type: Fairy / Fire / Flying
ability: Quark Drive
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
With its powerful STAB moves, high Special Attack and Speed stats, and a wide movepool, Iron Moth can serve as an early game wallbreaker. Its typing allows it to threaten offensive Pokemon such as Gholdengo, Breloom, and Mewoscarada Meowscarada. With Toxic Spikes, it provides a form of offensive utility in order to wear down defensive Pokemon such as Ting-Lu, Dondozo, and non-Heavy Duty Boots Skeledirge, as well as offensive Pokemon that don't have access to recovery such as Dragapult, Roaring Moon, and Iron Valiant. Flamethrower is Iron Moth's preferred Fire-type STAB move due to it consistency, although Overheat can be run if power is preferred over consistency. Morning Sun grants Iron Moth valuable longevity, allowing it to find more opportunities to break walls as the game progresses. Tera Fairy removes Iron Moth's various weaknesses, which includes its weakness to Stealth Rock, which can be valuable if its item gets removed, although Tera Fire can be a great option as well since it grants Iron Moth a 2x STAB boost on either Flamethrower or Overheat, boosting its wallbreaking potential, while also removing its weakness to Psychic-types. When it's being run on a sun team, Iron Moth can take advantage of Tera Fire in order to further boost its Fire-type STAB. (Still think this would be better off reworded in a single sentence) Tera Flying completely negates its weakness to Ground-types by granting it an immunity, allowing it to check Great Tusk and Iron Treads.

Iron Moth is best used on offensive teams that appreciate its role compression of it being a wallbreaker and offensive utility. Rotom-W, Great Tusk, and Meowscarada make for good teammates due to their ability to weaken walls and offensive Pokemon through Trick from the former and Knock Off from the latter two. Knock Off support in particular is beneficial for Iron Moth, since Heavy-Duty Boots can be removed from Pokemon like Baxcalibur and Dragonite to wear them down easier from entry hazards into KO range from one of Iron Moth's attacks. Garganacl, Great Tusk, and Garchomp can stack hazards with Iron Moth, allowing it to wear down offensive Pokemon such as Dragapult and Iron Valiant for other offensive Pokemon to take advantage of. (Hazards also weaken Defensive Pokemon, so this feels a bit weird) The three of them can also check Pokemon that Iron Moth struggles with such as opposing Iron Moth, Volcarona, and Torkoal. (You can instead mix this sentence with the one above. Do remove Torkoal though, Iron Moth doesn't struggle with it particularly, maybe mention Ceruledge instead) Garganacl appreciates Iron Moth's ability to check Gholdengo, which it can struggle with. Iron Moth can struggle against walls such as Toxapex, Dondozo, (Dondozo doesn't switch in at all. Try adding Clodsire instead) Garganacl, and Skeledirge, so it appreciates other offensive Pokemon that can check them. Hence, Choice Specs Dragapult, Covert Cloak Gholdengo, and Choice Band Great Tusk make for good teammates. Iron Moth also finds a good place on sun teams, so offensive staples on sun teams such as Walking Wake appreciate Iron Moth providing spreading poison through Toxic Spikes so that it can sweep (would rather say something like "break through the opposing team") easier.

[CREDITS]
- Written by: [[CaptainDaimyo, 602431]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
add remove comment highlight

Pretty good, overall I just think some stuff needs to be reworded/reordered so its a bit clearer and to the point. I dont think you need to add Bonnet, if you want to add another Sun breaker you can go with Roaring Moon instead.

[QC 1/2] update after implemented!
Implemented ty. Ready for QC2
 
Last edited:

Marnie

Leap of Faith
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Smogon Discord Contributoris a Top Contributor
Social Media Head
Add
Remove
Comments

Highlight
[SET]
name: Offensive Utility (i think just 'offensive' is way too general, especially cause booster energy and specs sets are technically also offensive)
move 1: Toxic Spikes
move 2: Sludge Wave
move 3: Flamethrower / Overheat
move 4: Morning Sun
item: Heavy-Duty Boots
tera type: Fairy / Fire / Flying
ability: Quark Drive
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
With its powerful STAB moves, high Special Attack and Speed stats, and a wide movepool, Iron Moth can serve as an early game wallbreaker that provides further utility. (wanted to emphasize the utility aspect more, since you even mentioned this on the start of 2nd para aswell) Its typing allows it to threaten offensive Pokemon such as Gholdengo, Breloom, and Meowscarada (mention u also absorb tspikes, pretty big for offense since setup sweepers like dice bax, cm valiant, and dd rmoon hate being put in a timer). With Toxic Spikes, it provides a form of offensive utility in order to wear down defensive Pokemon such as Ting-Lu, Dondozo, and non-Heavy Duty Boots Skeledirge, as well as offensive Pokemon that don't have access to recovery (true but none of them rarely do anyways, and even if they do, they still hate being poisoned) such as Dragapult, Roaring Moon, and Iron Valiant. Flamethrower is Iron Moth's preferred Fire-type STAB move due to it consistency, although Overheat can be run if power is preferred over consistency. (dex info, are there any specific benchmarks that overheat achieves? or against what mon would clicking overheat be better? or if you prefer it if running tera fire or on sun teams?) Morning Sun grants Iron Moth valuable longevity, allowing it to find more opportunities to break walls as the game progresses. (also mention how u can make use your bulk and typing to switch into and check mons like non psyshock valiant and ghold etc) Tera Fairy removes Iron Moth's various weaknesses, (technically other tera types like normal, ghost, and dragon also do the same - what makes fairy preferred over them? what mons does it help against?) which includes its weakness to Stealth Rock, which can be valuable if its item gets removed, although Tera Fire can be a great option as well especially in sun teams since it grants Iron Moth a 2x STAB boost on either Flamethrower or Overheat, boosting its wallbreaking potential, while also removing its weakness to Psychic-types (such as from? who is going to click their psychic move in front of moth? also move this sentence to the end of the paragraph since technically all of the tera choices on the set does this, not just tera fire). Tera Flying completely negates its weakness to Ground-types by granting it an immunity, allowing it to check Great Tusk and Iron Treads.

Iron Moth is best used on offensive teams that appreciate its role compression of it being a wallbreaker and offensive utility. Rotom-W, Great Tusk, and Meowscarada make for good teammates due to their ability to weaken walls and offensive Pokemon through Trick from the former and Knock Off from the latter two. (also mention rotom-w and meow being pivots to bring u in safely on mons like a, b, and c) Knock Off support in particular is beneficial for Iron Moth, since Heavy-Duty Boots can be removed from Pokemon like Baxcalibur and Dragonite (i'd also add defensive mons like tera water dirge) to wear them down easier from entry hazards into Iron Moth's KO range from one of Iron Moth's attacks. Garganacl, (there are better examples of hazard setters for offense) Great Tusk, and Garchomp can stack hazards with Iron Moth, allowing it them to wear down offensive Pokemon such as Dragapult and Iron Valiant, as well as defensive Pokemon like Toxapex and Amoonguss for other offensive Pokemon to take advantage of, and they can also check Pokemon that Iron Moth struggles with such as opposing Iron Moth, Volcarona, and Ceruledge. Garganacl appreciates Iron Moth's ability to check Gholdengo, which it can struggle with. Iron Moth can struggle against walls such as Toxapex, Clodsire, Garganacl, and Skeledirge, so it appreciates other offensive Pokemon that can pressure check them. Hence, Choice Specs Dragapult, Covert Cloak Gholdengo, and Choice Band Great Tusk make for good teammates. Iron Moth also finds a good place on sun teams, so offensive staples on sun teams such as Walking Wake and Roaring Moon appreciate Iron Moth providing spreading poison through Toxic Spikes so that it can break easier. (the wording on this sounds weird, try rephrasing. also, is tspikes the only thing they love about moth?) (I'd like to see another sentence that mentions examples of setup sweepers that can take advantage of your tspikes, early-game wallbreaking, and you absorbing tspikes)

[CREDITS]
- Written by: [[CaptainDaimyo, 602431]]
- Quality checked by: [[SetsuSetsuna, 548068], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
I'd like to take a look at this one more time. Ping me here or on discord if you have any questions or want me to take a look at it again :>
 

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
Add
Remove
Comments

Highlight
[SET]
name: Offensive Utility (i think just 'offensive' is way too general, especially cause booster energy and specs sets are technically also offensive)
move 1: Toxic Spikes
move 2: Sludge Wave
move 3: Flamethrower / Overheat
move 4: Morning Sun
item: Heavy-Duty Boots
tera type: Fairy / Fire / Flying
ability: Quark Drive
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
With its powerful STAB moves, high Special Attack and Speed stats, and a wide movepool, Iron Moth can serve as an early game wallbreaker that provides further utility. (wanted to emphasize the utility aspect more, since you even mentioned this on the start of 2nd para aswell) Its typing allows it to threaten offensive Pokemon such as Gholdengo, Breloom, and Meowscarada (mention u also absorb tspikes, pretty big for offense since setup sweepers like dice bax, cm valiant, and dd rmoon hate being put in a timer). With Toxic Spikes, it provides a form of offensive utility in order to wear down defensive Pokemon such as Ting-Lu, Dondozo, and non-Heavy Duty Boots Skeledirge, as well as offensive Pokemon that don't have access to recovery (true but none of them rarely do anyways, and even if they do, they still hate being poisoned) such as Dragapult, Roaring Moon, and Iron Valiant. Flamethrower is Iron Moth's preferred Fire-type STAB move due to it consistency, although Overheat can be run if power is preferred over consistency. (dex info, are there any specific benchmarks that overheat achieves? or against what mon would clicking overheat be better? or if you prefer it if running tera fire or on sun teams?) Morning Sun grants Iron Moth valuable longevity, allowing it to find more opportunities to break walls as the game progresses. (also mention how u can make use your bulk and typing to switch into and check mons like non psyshock valiant and ghold etc) Tera Fairy removes Iron Moth's various weaknesses, (technically other tera types like normal, ghost, and dragon also do the same - what makes fairy preferred over them? what mons does it help against?) which includes its weakness to Stealth Rock, which can be valuable if its item gets removed, although Tera Fire can be a great option as well especially in sun teams since it grants Iron Moth a 2x STAB boost on either Flamethrower or Overheat, boosting its wallbreaking potential, while also removing its weakness to Psychic-types (such as from? who is going to click their psychic move in front of moth? also move this sentence to the end of the paragraph since technically all of the tera choices on the set does this, not just tera fire). Tera Flying completely negates its weakness to Ground-types by granting it an immunity, allowing it to check Great Tusk and Iron Treads.

Iron Moth is best used on offensive teams that appreciate its role compression of it being a wallbreaker and offensive utility. Rotom-W, Great Tusk, and Meowscarada make for good teammates due to their ability to weaken walls and offensive Pokemon through Trick from the former and Knock Off from the latter two. (also mention rotom-w and meow being pivots to bring u in safely on mons like a, b, and c) Knock Off support in particular is beneficial for Iron Moth, since Heavy-Duty Boots can be removed from Pokemon like Baxcalibur and Dragonite (i'd also add defensive mons like tera water dirge) to wear them down easier from entry hazards into Iron Moth's KO range from one of Iron Moth's attacks. Garganacl, (there are better examples of hazard setters for offense) Great Tusk, and Garchomp can stack hazards with Iron Moth, allowing it them to wear down offensive Pokemon such as Dragapult and Iron Valiant, as well as defensive Pokemon like Toxapex and Amoonguss for other offensive Pokemon to take advantage of, and they can also check Pokemon that Iron Moth struggles with such as opposing Iron Moth, Volcarona, and Ceruledge. Garganacl appreciates Iron Moth's ability to check Gholdengo, which it can struggle with. Iron Moth can struggle against walls such as Toxapex, Clodsire, Garganacl, and Skeledirge, so it appreciates other offensive Pokemon that can pressure check them. Hence, Choice Specs Dragapult, Covert Cloak Gholdengo, and Choice Band Great Tusk make for good teammates. Iron Moth also finds a good place on sun teams, so offensive staples on sun teams such as Walking Wake and Roaring Moon appreciate Iron Moth providing spreading poison through Toxic Spikes so that it can break easier. (the wording on this sounds weird, try rephrasing. also, is tspikes the only thing they love about moth?) (I'd like to see another sentence that mentions examples of setup sweepers that can take advantage of your tspikes, early-game wallbreaking, and you absorbing tspikes)

[CREDITS]
- Written by: [[CaptainDaimyo, 602431]]
- Quality checked by: [[SetsuSetsuna, 548068], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
I'd like to take a look at this one more time. Ping me here or on discord if you have any questions or want me to take a look at it again :>
royalfluxh
 

Marnie

Leap of Faith
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Smogon Discord Contributoris a Top Contributor
Social Media Head
[SET]
name: Offensive Utility
move 1: Toxic Spikes
move 2: Sludge Wave
move 3: Flamethrower / Overheat
move 4: Morning Sun
item: Heavy-Duty Boots
tera type: Fairy / Fire / Flying
ability: Quark Drive
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
With its powerful STAB moves, high Special Attack and Speed stats, and a wide movepool, Iron Moth can serve as an early game wallbreaker that provides further utility. Its typing and bulk allows it to threaten offensive Pokemon such as Gholdengo, Breloom, and Meowscarada while being able to switch in on some Iron Valiant sets not running a Psychic-type move (forgot that sd liquidation also exists, so just changing the wording and making it concise) and Gholdengo, and with its Poison-typing, it can absorb Toxic Spikes placed by foes (such as? who are the relevant tspikes users in the metagame?). With Toxic Spikes, it provides a form of offensive utility in order to wear down defensive Pokemon such as Ting-Lu, Dondozo, and non-Heavy Duty Boots Skeledirge, as well as offensive Pokemon such as Dragapult, Roaring Moon, and Iron Valiant. Flamethrower is Iron Moth's preferred Fire-type STAB move due to it consistency, although Overheat can be run if power is preferred over consistency. Overheat is the better option on sun teams or Tera Fire variants, as Iron Moth can OHKO Baxcalibur, which otherwise checks it (I'd also add u cleanly 2hko unaware clodsire under sun, especially cause they ignore ur drops, pretty big target/benchmark). Morning Sun grants Iron Moth valuable longevity, allowing it to find more opportunities to break walls as the game progresses. Tera Fairy removes Iron Moth's various weaknesses including to Stealth Rock and improves its matchups against Pokemon like Dragapult, Walking Wake, and Greninja in a pinch Hatterene (loses to sludge wave and doesnt want to stay in on u) and Iron Valiant (u rather not tera in front of valiant since poison/fire matches up better against it, unless u know for sure it's clicking psyshock or something). Tera Fire can be a great option as well especially in sun teams since it grants Iron Moth a 2x STAB boost on either Flamethrower or Overheat, boosting its wallbreaking potential, while also removing its weakness to Psychic-types. Tera Flying completely negates its weakness to Ground-types by granting it an immunity, allowing it to check Great Tusk and Iron Treads.

Iron Moth is best used on offensive teams that appreciate its role compression of it being a wallbreaker and offensive utility. Rotom-W, Great Tusk, and Meowscarada make for good teammates due to their ability to weaken walls and offensive Pokemon through Trick from the former and Knock Off from the latter two. Knock Off support in particular is beneficial for Iron Moth, since Heavy-Duty Boots can be removed from Pokemon like Baxcalibur, Tera Water Skeledirge, and Dragonite to wear them down easier from entry hazards into Iron Moth's KO range. Rotom-W and Meowscarada are also great pivots that can bring Iron Moth in against Amoonguss and Corviknight, respectively Iron Valiant (valiant is not gonna switch into rotom-w or meow). Great Tusk and Garchomp can stack hazards with Iron Moth, allowing them to wear down offensive Pokemon such as Dragapult and Iron Valiant, as well as defensive Pokemon like Toxapex and Amoonguss for other offensive Pokemon to take advantage of, and they can also check Pokemon that Iron Moth struggles with such as opposing Iron Moth, Volcarona, and Ceruledge. Iron Moth can struggle against walls such as Toxapex, Clodsire, Garganacl, and Skeledirge, so it appreciates other offensive Pokemon that can pressure them. Hence, Choice Specs Dragapult, Covert Cloak Gholdengo, and Choice Band Great Tusk make for good teammates. Iron Moth also finds a good place on sun teams, so offensive staples on sun teams such as Walking Wake and Roaring Moon appreciate Iron Moth spreading poison through Toxic Spikes and removing revenge killers like Kingambit and Breloom so that they can break easier. Lastly, sweepers such as Dragon Dance Dragapult (u mentioned specs pult in previous sentences, so explicitly mentioning dd here emphasizes that it's a different set that does different stuff than the specs wallbreaker) and Iron Valiant benefit from Iron Moth removing and placing Toxic Spikes and threatening checking Amoonguss and Tera Fairy Garganacl and Skeledirge.

[CREDITS]
- Written by: [[CaptainDaimyo, 602431]]
- Quality checked by: [[SetsuSetsuna, 548068], [royalfluxh, 493260]]
- Grammar checked by: [[username1, userid1]]
Same colors as above, good job! QC 2/2
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
1/1 GP Team done
[SET]
name: Offensive Utility
move 1: Toxic Spikes
move 2: Sludge Wave
move 3: Flamethrower / Overheat
move 4: Morning Sun
item: Heavy-Duty Boots
tera type: Fairy / Fire / Flying
ability: Quark Drive
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
With its powerful STAB moves, high Special Attack and Speed stats, and a wide movepool, Iron Moth can serve as an early-game (add hyphen) wallbreaker that provides further utility. Its typing and bulk allows it to threaten offensive Pokemon such as Gholdengo, Breloom, and Meowscarada while being able to switch in on Gholdengo and some Iron Valiant sets not running a super effective move and Gholdengo, and with its Poison typing (remove hyphen), it can absorb Toxic Spikes placed by opposing Iron Moth and Toxapex. With Toxic Spikes, it provides a form of offensive utility in order to wear down defensive Pokemon such as Ting-Lu, Dondozo, and non-Heavy Duty Boots Skeledirge (this is hardly a thing, i'd remove tbh), as well as offensive Pokemon such as Dragapult, Roaring Moon, and Iron Valiant. Flamethrower is Iron Moth's preferred Fire-type STAB move due to its consistency, although Overheat can be run if power is preferred over consistency. Overheat is the better option on sun teams or Tera Fire variants, as Iron Moth can OHKO Baxcalibur and 2HKO Unaware Clodsire. Morning Sun grants Iron Moth valuable longevity, allowing it to find more opportunities to break walls as the game progresses. Tera Fairy removes Iron Moth's various weaknesses, (AC) including to Stealth Rock, (AC) and improves its matchups against Pokemon like Dragapult, Walking Wake, and Greninja in a pinch. Tera Fire can be a great option as well especially in on sun teams, (AC) since it grants Iron Moth a 2x STAB boost on either Flamethrower or Overheat, boosting increasing its wallbreaking potential. Tera Flying completely negates its weakness to Ground-types by granting it an immunity, allowing it to check Great Tusk and Iron Treads.

Iron Moth is best used on offensive teams that appreciate its role compression of it being a wallbreaker and offensive utility. Rotom-W, Great Tusk, and Meowscarada make for good teammates due to their ability to weaken walls and offensive Pokemon through Trick from the former and Knock Off from the latter two. Knock Off support in particular is beneficial for Iron Moth, since Heavy-Duty Boots can be removed from Pokemon like Baxcalibur, Tera Water Skeledirge, and Dragonite to wear them down easier from entry hazards into Iron Moth's KO range. Rotom-W and Meowscarada are also great pivots that can bring Iron Moth in against Amoonguss and Corviknight, respectively. Great Tusk and Garchomp can stack entry hazards with Iron Moth, allowing them to wear down offensive Pokemon such as Dragapult and Iron Valiant, as well as defensive Pokemon like Toxapex and Amoonguss for other offensive Pokemon teammates to take advantage of, and of. They can also check Pokemon that Iron Moth struggles with such as opposing Iron Moth, Volcarona, and Ceruledge. Iron Moth can struggle against walls such as Toxapex, Clodsire, Garganacl, and Skeledirge, so it appreciates other offensive Pokemon that can pressure them. Hence, Choice Specs Dragapult, Covert Cloak Gholdengo, and Choice Band Great Tusk make for good teammates. Iron Moth also finds a good place on sun teams, so offensive staples on sun teams such as Walking Wake and Roaring Moon appreciate Iron Moth spreading poison through Toxic Spikes and removing revenge killers like Kingambit and Breloom so that they can wallbreak easier more easily. Lastly, sweepers such as Dragon Dance Dragapult and Iron Valiant benefit from Iron Moth removing and placing setting Toxic Spikes, (AC) as well as and threatening Amoonguss and Tera Fairy Garganacl and Skeledirge.

[CREDITS]
- Written by: [[CaptainDaimyo, 602431]]
- Quality checked by: [[SetsuSetsuna, 548068], [royalfluxh, 49326]]
- Grammar checked by: [[username1, userid1]]
 

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
1/1 GP Team done
[SET]
name: Offensive Utility
move 1: Toxic Spikes
move 2: Sludge Wave
move 3: Flamethrower / Overheat
move 4: Morning Sun
item: Heavy-Duty Boots
tera type: Fairy / Fire / Flying
ability: Quark Drive
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
With its powerful STAB moves, high Special Attack and Speed stats, and a wide movepool, Iron Moth can serve as an early-game wallbreaker that provides further utility. Its typing and bulk allows it to threaten offensive Pokemon such as Gholdengo, Breloom, and Meowscarada while being able to switch in on Gholdengo and some Iron Valiant sets not running a super effective move, and with its Poison typing, it can absorb Toxic Spikes placed by opposing Iron Moth and Toxapex. With Toxic Spikes, it provides a form of offensive utility in order to wear down defensive Pokemon such as Ting-Lu and Dondozo, as well as offensive Pokemon such as Dragapult, Roaring Moon, and Iron Valiant. Flamethrower is Iron Moth's preferred Fire-type STAB move due to its consistency, although Overheat can be run if power is preferred. Overheat is the better option on sun teams or Tera Fire variants, as Iron Moth can OHKO Baxcalibur and 2HKO Unaware Clodsire. Morning Sun grants Iron Moth valuable longevity, allowing it to find more opportunities to break walls as the game progresses. Tera Fairy removes Iron Moth's various weaknesses, including to Stealth Rock, and improves its matchups against Pokemon like Dragapult, Walking Wake, and Greninja in a pinch. Tera Fire can be a great option as well especially on sun teams, since it grants Iron Moth boost on either Flamethrower or Overheat, increasing its wallbreaking potential. Tera Flying completely negates its weakness to Ground-types by granting it an immunity, allowing it to check Great Tusk and Iron Treads.

Iron Moth is best used on offensive teams that appreciate its role compression of it being a wallbreaker and offensive utility. Rotom-W, Great Tusk, and Meowscarada make for good teammates due to their ability to weaken walls and offensive Pokemon through Trick from the former and Knock Off from the latter two. Knock Off support in particular is beneficial for Iron Moth, since Heavy-Duty Boots can be removed from Pokemon like Baxcalibur, Tera Water Skeledirge, and Dragonite to wear them down from entry hazards into Iron Moth's KO range. Rotom-W and Meowscarada are also great pivots that can bring Iron Moth in against Amoonguss and Corviknight. Great Tusk and Garchomp can stack entry hazards with Iron Moth, allowing them to wear down offensive Pokemon such as Dragapult and Iron Valiant, as well as defensive Pokemon like Toxapex and Amoonguss for other offensive teammates to take advantage of. They can also check Pokemon that Iron Moth struggles with such as opposing Iron Moth, Volcarona, and Ceruledge. Iron Moth can struggle against walls such as Toxapex, Clodsire, Garganacl, and Skeledirge, so it appreciates other offensive Pokemon that can pressure them. Hence, Choice Specs Dragapult, Covert Cloak Gholdengo, and Choice Band Great Tusk make for good teammates. Iron Moth also finds a good place on sun teams, so offensive staples such as Walking Wake and Roaring Moon appreciate Iron Moth spreading poison through Toxic Spikes and removing revenge killers like Kingambit and Breloom so that they can wallbreak more easily. Lastly, sweepers such as Dragon Dance Dragapult and Iron Valiant benefit from Iron Moth removing and setting Toxic Spikes, as well as threatening Amoonguss and Tera Fairy Garganacl and Skeledirge.


[CREDITS]
- Written by: [[CaptainDaimyo, 602431]]
- Quality checked by: [[SetsuSetsuna, 548068], [royalfluxh, 49326]]
- Grammar checked by: [[username1, userid1]]
Implemented! This is done
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top