Pending Not Lowering Atk IVs in Gen 3 (and sometimes Gen 4)

Currently, pokemon such as Rapid Spin Starmie and attack-less Skarmory are automatically set to 0 Atk IVs. Confusion is basically nonexistent, while struggle and rapid spin damage occur more frequently. This could also extend to ghost types in Gen 4, as they are immune to Dynamic Punch. So, I am requesting that all pokemon in Gen 3 and ghost types in Gen 4 keep 31 Atk IVs as the default regardless of their moveset. Thank you.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top