NU Ninjask [Q/C 2/2] [G/P 2/2]

Mariannabelle

chill guy
[OVERVIEW]

Ninjask distinguishes itself with amazing Speed backed up by Speed Boost, making it an effective revenge killer and late-game cleaner, especially when combined with Swords Dance. Ninjask's STAB options also allow it to threaten massive damage or outright KOs on offensive Pokemon like Salazzle, Starmie, and Rotom-C. Even options that switch into Ninjask, like Copperajah and Mudsdale, fear repeated U-turn damage and the threats that use such opportunities to come in. However, Ninjask's average Attack leaves a lot to be desired, and it will struggle to break through bulkier teams without a hefty helping of team support. Furthermore, Ninjask's terrible bulk gives it very limited opportunities to set up, as it will take massive damage even from uninvested attacks. Lastly, the use of Acrobatics precludes Ninjask from wearing Heavy-Duty Boots, requiring Ninjask users to run steady entry hazard removal to keep it in play throughout the game.

[SET]
name: Swords Dance
move 1: Acrobatics
move 2: U-turn
move 3: Protect
move 4: Swords Dance
item: No Item
ability: Speed Boost
nature: Adamant
evs: 252 Atk / 88 Def / 168 Spe

[SET COMMENTS]
Set Details
====

Acrobatics is the preferred STAB attack; Pokemon that could otherwise endure a +2 Dual Wingbeat, such as Dragalge and Talonflame, are unable to do so for +2 Acrobatics. Several targets, such as Machamp and Sirfetch'd, are guaranteed to be OHKOed Acrobatics. Other targets, such as Choice Scarf Flygon and Exploud, are put into KO range from Acrobatics after a single U-turn. Protect is useful for scouting the moves of Choice Scarf users such as Flygon and Rotom-C; the Speed Boost accumulated on such turns allows Ninjask to outpace them. 168 EVs allow Ninjask to outpace Choice Scarf Tyrantrum without needing to use Protect; with this Speed, Ninjask is also able to outspeed certain threats at +2, such as Agility Kingdra. The remaining EVs are put into Ninjask's physical bulk and can make a difference when trying to take a priority attack such as +2 Decidueye's Shadow Sneak.

Ninjask greatly appreciates teammates that can break down enemy walls like Copperajah and Diancie. Pokemon like Sirfetch'd, Machamp, and Golurk will do so gladly and enjoy Ninjask's propensity to bait in and use U-turn on these walls. Wallbreakers will also be glad to have Ninjask around to check faster threats like Starmie for them. Ninjask can also form potent VoltTurn cores with the likes of Flygon and Rotom-C; the former brings the added benefit of preventing momentum grabs by opposing Volt Switch users. Early-game, Ninjask must use U-turn if faced with Steel-types like Copperajah, Rock-types like Aerodactyl, or Fire-types like Arcanine, so it pairs well with Pokemon that can endure attacks from them, such as Rocky Helmet Flygon and Mudsdale. Defog and Rapid Spin support from the likes of Rotom-C, Flygon, Starmie, and Dhelmise is strongly recommended to remove Stealth Rock and to check Diancie. Xatu is notable for preventing Stealth Rock users such as Bronzong and Mudsdale from setting it in the first place.

[STRATEGY COMMENTS]
Other Options
====

Ninjask can opt to use Dual Wingbeat with Heavy-Duty Boots. Doing so greatly relieves the pressure to keep entry hazards off, making Ninjask easier to fit on teams and use. However, doing so sacrifices a lot of power, and Ninjask's sweeping potential and ability to force switches will sharply drop as a result.

Checks and Counters
====

**Stealth Rock Users**: Stealth Rock users like Diancie, Mudsdale, and Copperajah realistically won't drop to Acrobatics even with prior damage and easily take the opportunity to set up Stealth Rock, making it hard for Ninjask to come in in the future. They also easily KO Ninjask with STAB moves or coverage.

**Offensive Rock-types and Steel-types**: Rock-types and Steel-types like Tyrantrum, Aerodactyl, and Escavalier use their STAB moves and coverage to force Ninjask to retreat while taking little from U-turn.

**Fire-types**: Flame Body and Intimidate users like bulky Talonflame and Arcanine can safely switch into Ninjask's unboosted attacks and proceed to threaten it with OHKOs or status. Furthermore, their slower pivoting options in U-turn and Teleport allow them to grab momentum from Ninjask. Note that Talonflame needs to be wary of a KO from +2 Acrobatics.

**Rocky Helmet**: Users of Rocky Helmet or Aftermath such as Garbodor and Flygon can tack massive amounts of damage on Ninjask as it attacks, further reducing its ability to come in with Stealth Rock on the field. The extra damage also greatly hampers Ninjask's ability to sweep, as setting up becomes more dangerous and it becomes more susceptible to priority moves.

**Priority Moves**: Extreme Speed, Sucker Punch, and Shadow Sneak users such as Arcanine, Toxicroak, and Decidueye can give Ninjask quite the headache, as its terrible bulk means it has a hard time enduring such moves. Fake Out and First Impression are ineffective, though, as Ninjask will just block these moves with Protect.



[CREDITS]
- Written by: [[Mariannabelle, 435989]]
- Quality checked by: [[Rabia, 336073], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[Rabia, 336073], [deetah, 297659]]
 
Last edited:

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[OVERVIEW]

Ninjask distinguishes itself with an amazing Speed backed up by Speed Boost, making it an effective form of speed control revenge killer and late-game cleaner, especially when combined with Swords Dance. Ninjask's STAB options also allow it to threaten massive damage or outright KOs on offensive Pokemon like Salazzle, Starmie, and Rotom-C. However, Ninjask's average Attack leaves a lot to be desired, and it will struggle to break through bulkier teams without a hefty helping of team support. Furthermore, Ninjask's terrible bulk gives it very limited opportunities to set up, as it will take massive damage even from uninvested attacks. Lastly, the use of Acrobatics precludes Ninjask from wearing Heavy-Duty Boots, requiring Ninjask users to run steady hazard removal to keep Ninjask in play throughout the game.

[SET]
name: Swords Dance
move 1: Acrobatics
move 2: U-turn
move 3: Protect
move 4: Swords Dance
item: [No Item]
ability: Speed Boost
nature: Adamant
evs: 252 Atk / 88 Def / 168 Spe

[SET COMMENTS]
Set Details
====

By forgoing an item, Ninjask's Acrobatics reaches 110 Base Power, giving Ninjask a strong Flying STAB to use.(if you want to include something about Acrobatics, I'd try to include something about why you run it instead of Dual Wingbeat. You mean this in OO some, but are there any specific calcs?) U-turn is the secondary STAB of choice that allows it to function as an offensive pivot. Protect is useful for scouting the moves of Choice Scarf users such as Flygon and Rotom-C; the Speed Boost accumulated on such turns allows Ninjask to outpace them. Swords Dance can be used situationally, such as against Pokemon Choice locked into moves like Earthquake or Poltergeist that fail to harm Ninjask. Doing so allows Ninjask to clean the opposing team or to boost the amount of U-turn damage on the following turn. 168 EVs allow Ninjask to outpace Choice Scarf Tyrantrum without needing to Protect; with this Speed, Ninjask at +1 is also able to outspeed certain threats at +2, such as Swift Swim Agility (much more common in this meta) Kingdra. The remaining EVs are put into physical bulk, and can make a difference when trying to take a priority attack such as Decidueye's Shadow Sneak after Swords Dance.

Ninjask greatly appreciates teammates that can break down enemy walls like Copperajah and Diancie. Pokemon like Sirfetch'd, Machamp, and Golurk will do so gladly and enjoy Ninjask's propensity to bait and U-turn on these walls. Wallbreakers will also be glad to have Ninjask around to check faster threats like Starmie for them. Ninjask can also form potent Voltturn cores with the likes of Flygon and Rotom-C; the former brings the added benefit of preventing momentum grabs by opposing Volt Switch users. Early-game, Ninjask must U-turn if faced with Steel types like Copperajah, Rock types like Aerodactyl, and Fire types like Arcanine, so Ninjask pairs well with Pokemon that can endure attacks from them, such as Rocky Helmet Flygon or Mudsdale. Defog and Rapid Spin support from the likes of Rotom-C, Flygon, Starmie, and Dhelmise is strongly recommended to keep Stealth Rock from tearing Ninjask up every time it comes in. Xatu is notable for preventing Stealth Rock users such as opposing Bronzong or Mudsdale from setting their hazard in the first place.

[STRATEGY COMMENTS]
Other Options
====

Ninjask can opt to use Dual Wingbeat with Heavy-Duty Boots. Doing so greatly relieves the pressure to keep hazards off, making Ninjask easier to fit and use. However, doing so sacrifices a lot of power, and Ninjask's sweeping potential and ability to force switches will sharply drop as a result.

Checks and Counters
====

**Stealth Rock Users**: Stealth Rock users like Diancie, Mudsdale, and Copperajah realistically won't drop to Acrobatics even with prior damage, and easily take the opportunity to set up Stealth Rock, making it hard for Ninjask to come in in the future. They also easily KO Ninjask with STAB moves or coverage.

**Offensive Rock-types and Steel-types**: Rock-types and Steel-types like Tyrantrum, Aerodactyl, and Copperajah Escavalier(you just did Copperajah in the above, so this helps diversify Pokemon mentions) use their STAB moves and coverage to force Ninjask to retreat while taking little from U-turn.

**Fire-types**: Intimidate and Flame Body users like bulky Talonflame and Arcanine can safely switch into Ninjask and proceed to threaten Ninjask with OHKOs or status. Furthermore, their slow slower (because calling Talonflame's pivot a slow one is quite pepega) pivoting options in U-turn and Teleport allow both to grab momentum from Ninjask. They do have to watch their damage to avoid being KO'd if Ninjask has a Swords Dance under its belt.

**Rocky Helmet**: Users of Rocky Helmet or Aftermath, such as Garbodor and Flygon, can tack massive amounts of damage on Ninjask as it attacks, further reducing Ninjask's ability to come in with Stealth Rock on the field. The extra damage also greatly hampers Ninjask's ability to sweep, as setting up becomes more dangerous and Ninjask becomes more susceptible to priority.

**Priority**: Extreme Speed, Sucker Punch, and Shadow Sneak users such as Arcanine, Toxicroak, and Decidueye can give Ninjask quite the headache, as Ninjask's terrible bulk means it has a hard time enduring such moves. Fake Out and First Impression are ineffective, though, as Ninjask will just block these moves with Protect.

[CREDITS]
- Written by: [[Mariannabelle, 435989]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

content is very good; much of the changes just have to do with formatting issues. qc 1/2 when done
 

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SCL Champion
[OVERVIEW]

Ninjask distinguishes itself with amazing Speed backed up by Speed Boost, making it an effective revenge killer and late-game cleaner, especially when combined with Swords Dance. Ninjask's STAB options also allow it to threaten massive damage or outright KOs on offensive Pokemon like Salazzle, Starmie, and Rotom-C. (U-turn hasn't been mentioned yet and that's a huge appeal of jask. Add a quick sentence here about how even defensive checks like Copperajah and Mudsdale fear repeated U-turn chip damage. This will transition well into the next point that jask isn't breaking these mons on its own, usually) However, Ninjask's average Attack leaves a lot to be desired, and it will struggle to break through bulkier teams without a hefty helping of team support. Furthermore, Ninjask's terrible bulk gives it very limited opportunities to set up, as it will take massive damage even from uninvested attacks. Lastly, the use of Acrobatics precludes Ninjask from wearing Heavy-Duty Boots, requiring Ninjask users to run steady hazard removal to keep Ninjask in play throughout the game.

[SET]
name: Swords Dance
move 1: Acrobatics
move 2: U-turn
move 3: Protect
move 4: Swords Dance
item: No Item
ability: Speed Boost
nature: Adamant
evs: 252 Atk / 88 Def / 168 Spe

[SET COMMENTS]
Set Details
====
Acrobatics is the preferred STAB attack; Pokemon that could otherwise endure +2 Dual Wingbeat, such as Dragalge or Talonflame, are unable to do so for +2 Acrobatics. Several targets, such as Machamp and Sirfetch'd, have OHKOs guaranteed by Acrobatics. Other targets, such as Choice Scarf Flygon or Exploud, are put into Acrobatics KO range after a single U-turn. Protect is useful for scouting the moves of Choice Scarf users such as Flygon and Rotom-C; the Speed Boost accumulated on such turns allows Ninjask to outpace them. Swords Dance can be used situationally, such as against Pokemon Choice locked into moves like Earthquake or Poltergeist that fail to harm Ninjask. Doing so allows Ninjask to clean the opposing team or to boost the amount of U-turn damage on the following turn. (Not bad content, just fluff when you already mentioned SD in the set name and gave ample examples of why +2 Ninjask is threatening) 168 EVs allow Ninjask to outpace Choice Scarf Tyrantrum without needing to Protect; with this Speed, Ninjask at +1 is also able to outspeed certain threats at +2, such as Agility Kingdra. The remaining EVs are put into physical bulk, and can make a difference when trying to take a priority attack such as Decidueye's Shadow Sneak after Swords Dance.

Ninjask greatly appreciates teammates that can break down enemy walls like Copperajah and Diancie. Pokemon like Sirfetch'd, Machamp, and Golurk will do so gladly and enjoy Ninjask's propensity to bait and U-turn on these walls. Wallbreakers will also be glad to have Ninjask around to check faster threats like Starmie for them. Ninjask can also form potent Voltturn cores with the likes of Flygon and Rotom-C; the former brings the added benefit of preventing momentum grabs by opposing Volt Switch users. Early-game, Ninjask must U-turn if faced with Steel-types like Copperajah, Rock-types like Aerodactyl, and Fire-types like Arcanine ("Steel-types" and so on have a hyphen), so Ninjask pairs well with Pokemon that can endure attacks from them, such as Rocky Helmet Flygon or Mudsdale. Defog and Rapid Spin support from the likes of Rotom-C, Flygon, Starmie, and Dhelmise is strongly recommended to keep remove Stealth Rock from tearing Ninjask up every time it comes in and check Diancie (Ninjask's SR weakness is already explained and implied at this point, so I'd rather have these mentioned as Diancie checks, especially because it parallels into the Xatu support, which obvi jask + xatu is very weak to Diancie). Xatu is notable for preventing Stealth Rock users such as opposing Bronzong or Mudsdale from setting their hazard in the first place.

[STRATEGY COMMENTS]
Other Options
====

Ninjask can opt to use Dual Wingbeat with Heavy-Duty Boots. Doing so greatly relieves the pressure to keep hazards off, making Ninjask easier to fit and use. However, doing so sacrifices a lot of power, and Ninjask's sweeping potential and ability to force switches will sharply drop as a result.

Checks and Counters
====

**Stealth Rock Users**: Stealth Rock users like Diancie, Mudsdale, and Copperajah realistically won't drop to Acrobatics even with prior damage, and easily take the opportunity to set up Stealth Rock, making it hard for Ninjask to come in in the future. They also easily KO Ninjask with STAB moves or coverage.

**Offensive Rock-types and Steel-types**: Rock-types and Steel-types like Tyrantrum, Aerodactyl, and Escavalier use their STAB moves and coverage to force Ninjask to retreat while taking little from U-turn.

**Fire-types**: Flame Body and Intimidate users like bulky Talonflame and Arcanine can safely switch into Ninjask's unboosted attacks and proceed to threaten Ninjask with OHKOs or status. Furthermore, their slower pivoting options in U-turn and Teleport allow both to grab momentum from Ninjask. Note that Talonflame needs to be wary of a KO from +2 Acrobatics.

**Rocky Helmet**: Users of Rocky Helmet or Aftermath, such as Garbodor and Flygon, can tack massive amounts of damage on Ninjask as it attacks, further reducing Ninjask's ability to come in with Stealth Rock on the field. The extra damage also greatly hampers Ninjask's ability to sweep, as setting up becomes more dangerous and Ninjask becomes more susceptible to priority.

**Priority**: Extreme Speed, Sucker Punch, and Shadow Sneak users such as Arcanine, Toxicroak, and Decidueye can give Ninjask quite the headache, as Ninjask's terrible bulk means it has a hard time enduring such moves. Fake Out and First Impression are ineffective, though, as Ninjask will just block these moves with Protect.

[CREDITS]
- Written by: [[Mariannabelle, 435989]]
- Quality checked by: [[Rabia, 336073], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

QC 2/2! Great work, really nice read. I only added one GP related formatting example and a couple of points I thought were worth saying / removing.

Ho3nConfirm3d-QC-small.gif
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[OVERVIEW]

Ninjask distinguishes itself with amazing Speed backed up by Speed Boost, making it an effective revenge killer and late-game cleaner, especially when combined with Swords Dance. Ninjask's STAB options also allow it to threaten massive damage or outright KOs on offensive Pokemon like Salazzle, Starmie, and Rotom-C. Even options that switch into Ninjask, like Copperajah and Mudsdale, fear repeated U-turn damage and the threats that use such opportunities to come in. However, Ninjask's average Attack leaves a lot to be desired, and it will struggle to break through bulkier teams without a hefty helping of team support. Furthermore, Ninjask's terrible bulk gives it very limited opportunities to set up, as it will take massive damage even from uninvested attacks. Lastly, the use of Acrobatics precludes Ninjask from wearing Heavy-Duty Boots, requiring Ninjask users to run steady entry hazard removal to keep Ninjask it in play throughout the game.

[SET]
name: Swords Dance
move 1: Acrobatics
move 2: U-turn
move 3: Protect
move 4: Swords Dance
item: No Item
ability: Speed Boost
nature: Adamant
evs: 252 Atk / 88 Def / 168 Spe

[SET COMMENTS]
Set Details
====

Acrobatics is the preferred STAB attack; Pokemon that could otherwise endure +2 Dual Wingbeat, such as Dragalge or and Talonflame, are unable to do so for +2 Acrobatics. Several targets, such as Machamp and Sirfetch'd, have OHKOs guaranteed by Acrobatics. Other targets, such as Choice Scarf Flygon or and Exploud, are put into Acrobatics KO range after a single U-turn. Protect is useful for scouting the moves of Choice Scarf users such as Flygon and Rotom-C; the Speed Boost accumulated on such turns allows Ninjask to outpace them. 168 EVs allow Ninjask to outpace Choice Scarf Tyrantrum without needing to use Protect; with this Speed, Ninjask at +1 is also able to outspeed certain threats at +2, such as Agility Kingdra. The remaining EVs are put into physical bulk (RC) and can make a difference when trying to take a priority attack such as +2 Decidueye's Shadow Sneak after Swords Dance.

Ninjask greatly appreciates teammates that can break down enemy walls like Copperajah and Diancie. Pokemon like Sirfetch'd, Machamp, and Golurk will do so gladly and enjoy Ninjask's propensity to bait in and use U-turn on these walls. Wallbreakers will also be glad to have Ninjask around to check faster threats like Starmie for them. Ninjask can also form potent VoltTurn cores with the likes of Flygon and Rotom-C; the former brings the added benefit of preventing momentum grabs by opposing Volt Switch users. Early-game, Ninjask must use U-turn if faced with Steel-types like Copperajah, Rock-types like Aerodactyl, and or Fire-types like Arcanine, so Ninjask it pairs well with Pokemon that can endure attacks from them, such as Rocky Helmet Flygon or and Mudsdale. Defog and Rapid Spin support from the likes of Rotom-C, Flygon, Starmie, and Dhelmise is strongly recommended to remove Stealth Rock and to check Diancie. Xatu is notable for preventing Stealth Rock users such as opposing Bronzong or and Mudsdale from setting their hazard it in the first place.

[STRATEGY COMMENTS]
Other Options
====

Ninjask can opt to use Dual Wingbeat with Heavy-Duty Boots. Doing so greatly relieves the pressure to keep entry hazards off, making Ninjask easier to fit on teams and use. However, doing so sacrifices a lot of power, and Ninjask's sweeping potential and ability to force switches will sharply drop as a result.

Checks and Counters
====

**Stealth Rock Users**: Stealth Rock users like Diancie, Mudsdale, and Copperajah realistically won't drop to Acrobatics even with prior damage (RC) and easily take the opportunity to set up Stealth Rock, making it hard for Ninjask to come in in the future. They also easily KO Ninjask with STAB moves or coverage.

**Offensive Rock-types and Steel-types**: Rock-types and Steel-types like Tyrantrum, Aerodactyl, and Escavalier use their STAB moves and coverage to force Ninjask to retreat while taking little from U-turn.

**Fire-types**: Flame Body and Intimidate users like bulky Talonflame and Arcanine can safely switch into Ninjask's unboosted attacks and proceed to threaten Ninjask it with OHKOs or status. Furthermore, their slower pivoting options in U-turn and Teleport allow both to grab momentum from Ninjask. Note that Talonflame needs to be wary of a KO from +2 Acrobatics.

**Rocky Helmet**: Users of Rocky Helmet or Aftermath (RC) such as Garbodor and Flygon (RC) can tack massive amounts of damage on Ninjask as it attacks, further reducing Ninjask's its ability to come in with Stealth Rock on the field. The extra damage also greatly hampers Ninjask's ability to sweep, as setting up becomes more dangerous and Ninjask it becomes more susceptible to priority moves.

**Priority Moves**: Extreme Speed, Sucker Punch, and Shadow Sneak users such as Arcanine, Toxicroak, and Decidueye can give Ninjask quite the headache, as Ninjask's its terrible bulk means it has a hard time enduring such moves. Fake Out and First Impression are ineffective, though, as Ninjask will just block these moves with Protect.

[CREDITS]
- Written by: [[Mariannabelle, 435989]]
- Quality checked by: [[Rabia, 336073], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

gp 1/2 when done
 

deetah

Delicate as silk
is a Site Content Manageris a Top Social Media Contributoris an Artistis a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributor
GP & SocMed Lead
Add Remove Comments

GP 2/2


KleeStamp.gif


[OVERVIEW]

Ninjask distinguishes itself with amazing Speed backed up by Speed Boost, making it an effective revenge killer and late-game cleaner, especially when combined with Swords Dance. Ninjask's STAB options also allow it to threaten massive damage or outright KOs on offensive Pokemon like Salazzle, Starmie, and Rotom-C. Even options that switch into Ninjask, like Copperajah and Mudsdale, fear repeated U-turn damage and the threats that use such opportunities to come in. However, Ninjask's average Attack leaves a lot to be desired, and it will struggle to break through bulkier teams without a hefty helping of team support. Furthermore, Ninjask's terrible bulk gives it very limited opportunities to set up, as it will take massive damage even from uninvested attacks. Lastly, the use of Acrobatics precludes Ninjask from wearing Heavy-Duty Boots, requiring Ninjask users to run steady entry hazard removal to keep it in play throughout the game.

[SET]
name: Swords Dance
move 1: Acrobatics
move 2: U-turn
move 3: Protect
move 4: Swords Dance
item: No Item
ability: Speed Boost
nature: Adamant
evs: 252 Atk / 88 Def / 168 Spe

[SET COMMENTS]
Set Details
====

Acrobatics is the preferred STAB attack; Pokemon that could otherwise endure a +2 Dual Wingbeat, such as Dragalge and Talonflame, are unable to do so for +2 Acrobatics. Several targets, such as Machamp and Sirfetch'd, have OHKOs are guaranteed to be OHKOed by Acrobatics. Other targets, such as Choice Scarf Flygon and Exploud, are put into Acrobatics KO range from Acrobatics after a single U-turn. Protect is useful for scouting the moves of Choice Scarf users such as Flygon and Rotom-C; the Speed Boost accumulated on such turns allows Ninjask to outpace them. 168 EVs allow Ninjask to outpace Choice Scarf Tyrantrum without needing to use Protect; with this Speed, Ninjask is also able to outspeed certain threats at +2, such as Agility Kingdra. The remaining EVs are put into Ninjask's physical bulk and can make a difference when trying to take a priority attack such as +2 Decidueye's Shadow Sneak.

Ninjask greatly appreciates teammates that can break down enemy walls like Copperajah and Diancie. Pokemon like Sirfetch'd, Machamp, and Golurk will do so gladly and enjoy Ninjask's propensity to bait in and use U-turn on these walls. Wallbreakers will also be glad to have Ninjask around to check faster threats like Starmie for them. Ninjask can also form potent VoltTurn cores with the likes of Flygon and Rotom-C; the former brings the added benefit of preventing momentum grabs by opposing Volt Switch users. Early-game, Ninjask must use U-turn if faced with Steel-types like Copperajah, Rock-types like Aerodactyl, or Fire-types like Arcanine, so it pairs well with Pokemon that can endure attacks from them, such as Rocky Helmet Flygon and Mudsdale. Defog and Rapid Spin support from the likes of Rotom-C, Flygon, Starmie, and Dhelmise is strongly recommended to remove Stealth Rock and to check Diancie. Xatu is notable for preventing Stealth Rock users such as Bronzong and Mudsdale from setting it in the first place.

[STRATEGY COMMENTS]
Other Options
====

Ninjask can opt to use Dual Wingbeat with Heavy-Duty Boots. Doing so greatly relieves the pressure to keep entry hazards off, making Ninjask easier to fit on teams and use. However, doing so sacrifices a lot of power, and Ninjask's sweeping potential and ability to force switches will sharply drop as a result.

Checks and Counters
====

**Stealth Rock Users**: Stealth Rock users like Diancie, Mudsdale, and Copperajah realistically won't drop to Acrobatics even with prior damage and easily take the opportunity to set up Stealth Rock, making it hard for Ninjask to come in in the future. They also easily KO Ninjask with STAB moves or coverage.

**Offensive Rock-types and Steel-types**: Rock-types and Steel-types like Tyrantrum, Aerodactyl, and Escavalier use their STAB moves and coverage to force Ninjask to retreat while taking little from U-turn.

**Fire-types**: Flame Body and Intimidate users like bulky Talonflame and Arcanine can safely switch into Ninjask's unboosted attacks and proceed to threaten it with OHKOs or status. Furthermore, their slower pivoting options in U-turn and Teleport allow both them to grab momentum from Ninjask. Note that Talonflame needs to be wary of a KO from +2 Acrobatics.

**Rocky Helmet**: Users of Rocky Helmet or Aftermath such as Garbodor and Flygon can tack massive amounts of damage on Ninjask as it attacks, further reducing its ability to come in with Stealth Rock on the field. The extra damage also greatly hampers Ninjask's ability to sweep, as setting up becomes more dangerous and it becomes more susceptible to priority moves.

**Priority Moves**: Extreme Speed, Sucker Punch, and Shadow Sneak users such as Arcanine, Toxicroak, and Decidueye can give Ninjask quite the headache, as its terrible bulk means it has a hard time enduring such moves. Fake Out and First Impression are ineffective, though, as Ninjask will just block these moves with Protect.



[CREDITS]
- Written by: [[Mariannabelle, 435989]]
- Quality checked by: [[Rabia, 336073], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[Rabia, 336073], [username2, userid2]]
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top