Introduction
As gen 8 comes to a close, I want to share my favourite/most fun team for this tier, having played it for about a year. The final version of the team is halfway between HO and (slightly bulky) offense, leaning heavily into the defensive profiles of the members to find as many opportunities as possible to break holes. This is greatly assisted by spamming taunt, (which 5/6 members could run if you felt like it) to help with the general momentum loss of not being a full HO team. It is inherently flawed since it relies heavily not only on the surprise factor but also inaccurate moves, so I doubt it’s possible to ladder very far with it. That said, its very fun and it’s the most effort I’ve put into making a Pokémon work, plus I did made it to no 65 at one point (gxe is ass but that’s the cost of running power whip and being bad :pensive:)
Teambuilding Process
Nihilegoat
As gen 8 comes to a close, I want to share my favourite/most fun team for this tier, having played it for about a year. The final version of the team is halfway between HO and (slightly bulky) offense, leaning heavily into the defensive profiles of the members to find as many opportunities as possible to break holes. This is greatly assisted by spamming taunt, (which 5/6 members could run if you felt like it) to help with the general momentum loss of not being a full HO team. It is inherently flawed since it relies heavily not only on the surprise factor but also inaccurate moves, so I doubt it’s possible to ladder very far with it. That said, its very fun and it’s the most effort I’ve put into making a Pokémon work, plus I did made it to no 65 at one point (gxe is ass but that’s the cost of running power whip and being bad :pensive:)
Teambuilding Process
Nihilegoat

I started off with Nihilego having seen it mentioned and used in the vr thread nominating it to C, which got my interest. Nihilego has a combination of unique and valuable traits, most notably possessing massive special bulk along with a valuable combination of resistances, especially fire, fairy, and flying, allowing it to compress defensive roles in a unique way. Nihilego's second defining trait is it’s extremely potent meteor beam combined with beast boost allowing it to sweep later in a game. In order for this to happen, however, many things must have aligned beforehand, such as the removal or weakening of a handful of specific Pokémon who completely wall it. I therefore made this team with that single goal in mind, and I believe I have come close to doing it efficiently. Before the other members are shown, the Nihilego set used:
Nihilego @ Power Herb
Ability: Beast Boost
EVs: 88 Def / 172 SpA / 248 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Sludge Wave
- Hidden Power [Ice]
- Pain Split / Power Gem / Grass Knot / Thunderbolt / Stealth Rock / Toxic Spikes














From there I essentially slotted nihilego onto a pretty standard HO team, where the members were:






Spikes stacking is something I found extremely effective while using nihilego. Every single one of its checks bar a couple are especially vulnerable to spikes, namely the steels who lack recovery (tran, drill, melmetal, zone, ferrothorn), chansey, tyranitar, and hippo. Slowking g, pex, (when no tbolt) and boots gastrodon (when no grass knot) still wall it fine but there are other ways to deal with them. Having realised this, I wanted to find the most effective spikes setting and maintenance method. This HO team had to go through several iterations until the final team was reached.
Mew -> Greninja


Greninja (M) @ Expert Belt
Ability: Protean
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Spikes
- Taunt
- Hydro Pump / Grass Knot / Ice Beam
Protean Greninja is one of the best teammates for nihilego, since it invites and removes










Serperior -> Tapu Lele



Tapu Lele @ Fightinium Z
Ability: Psychic Surge
Shiny: Yes
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Focus Blast
- Taunt \ Hidden Power [Fire]
Set Details
HP fire hits ferrothorn without burning the z move and mega scizor, while taunt helps 1v1 clefable and chansey and helps with the general loss of momentum that comes with bringing lele in. Rest is standard.
Galarian Zapdos -> Lando T




Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
Earthquake
U-turn
Stone Edge
Hidden Power [Ice]
Zapdos-Galar @ Choice Scarf
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- U-turn
- Thunderous Kick
Both of these Pokémon occupy a scarfer slot on this team, and i think they are almost equally viable on this team, but I prefer using lando. G zapdos provides better revenge killing ability with its speed tier and stabs, e.g. outspeeding adamant









Volcarona -> Melmetal/Corviknight





Having all but abandoned the HO structure at this point, this slot is now occupied by a steel type. AV melmetal was the original choice for a very long time since it provides very high breaking power despite its momentum drain, while checking a large amount of the metagame (most importantly lele, kart, weavile, and rillaboom but also many more). It is of course easy to wear down by these Pokémon it is supposed to check but it’s poor longevity does not matter as much on this team, where checking things twice is all you need most of the time.
Melmetal @ Assault Vest
Ability: Iron Fist
EVs: 252 Atk / 148 SpD / 108 Spe
Adamant Nature
- Double Iron Bash
- Thunder Punch
- Superpower
- Earthquake
Superpower was helpful for denting Ferrothorn to allow Nihilego an easier time and earthquake lets you trade against



Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 164 Def / 28 SpD / 68 Spe
Impish Nature
- U-turn
- Brave Bird
- Roost
- Taunt
Corv is seemingly too passive to fit, but as other members changed from staple HO sweepers to wallbreakers, melmetals lack of longevity appears to have caught up as the games got longer. As I said before, there is massive pressure on this slot to check








Set details
I will now try to justify the goofy 4th move: because of how important spikes are to Nihilego, and because of the fact that gren is a not-quite-suicide lead and can therefore not keep its hazard game up for very long, the prevention of opposing hazards and more importantly defog attempts becomes the priority, rather than corvs usual job of removing hazards from both sides. Taunt is therefore the tech here, stopping corv from being both setup fodder and from inviting defoggers like zapdos (on switchin) and opposing corv get rid of the spikes with ease. This move also has the benefit of stopping all walls (






68 speed lets you outspeed no investment m scizor and below, in order to taunt it before it can sd, but you win the 1v1 regardless. The added speed also lets you prevent defog attempts from opposing corv. Brave bird is the chosen attack to beat clef, mega scizor, and rillaboom as quickly as possible, while not being free setup for volcarona. The defence evs allow you live 2 mega lopunny close combats after rocks. Because of the fast nature of the team, progress must be made at all times, which the rocky helmet allows corviknight to do, limiting the amount of attempts that rillaboom, landorus and protean greninja get to switch in and out with uturn. It also helps with chipping a taunted mega scizor, ferrothorn, or chansey.
Mega Gyarados






Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant/Jolly Nature
- Dragon Dance
- Waterfall
- Power Whip
- Earthquake / Stone Edge / Crunch
Mega Gyarados has been replaced a few times, but I eventually returned to it. The only replacement I would consider is Zard X for the stall matchup, but Gyarados' typing is too valuable. It provides the team with an rain matchup between stone edge and power whip, and checks both








Set Details
Waterfall is a required stab, and power whip is necessary to lure the water grounds and fini for itself and its teammates. I prefer the 4th move as earthquake to hit pex but stone edge is helpful to hit/ko 










Replays
https://replay.pokemonshowdown.com/gen8nationaldex-1647832832-muu3d8alks1wm9kd981gbrykwz4ukcxpw - M gyara v rainhttps://replay.pokemonshowdown.com/gen8nationaldex-1664258381-n08rkddn8i5mtwkhvviki406r9vub6npw - pain split nihilego demo
https://replay.pokemonshowdown.com/gen8nationaldex-1669237157-ivj13pd33mq7ctqqeqwzy50cafkcp0ypw - sometimes you just have the right coverage
https://replay.pokemonshowdown.com/gen8nationaldex-1663568069-srflqk6ix3k4p73kr1mlyyvzld956hwpw - using hp fire for steel removal
https://replay.pokemonshowdown.com/gen8nationaldex-1647195731-osfl0ua81wvm7jp2vfu8kn95425p8fdpw - nihilego vs no venusaur sun
Last edited: