This team is an attempt to, for some godforsaken reason, use the example set of Nidoking on the thread "ADV OU Creative Sets, Synergistic Cores, and Concepts"
Nidoking is by far my favorite pokemon, and seeing him listed as the example set in the creative sets thread certainly perked my eyes. I do not think this team enables him well, and this post will be a deconstruction of my likely faulty teambuilding process in attempting to do so. Here is the set.
TSS Breaker Nidoking
Nidoking (M) @ Leftovers
Ability: Poison Point
EVs: 244 Atk / 76 SpA / 188 Spe
Lonely Nature
- Fire Blast
- Hidden Power [Grass]
- Focus Punch
- Sludge Bomb
I'll be frank and say I have no idea what this speed stat is for. It lets you outspeed plus nature base 65s (Scizor and Roselia?) and neutral nature base 76s (Nidoqueen and Hitmonchan???). Vapicuno authored the thread, and they know infinitely more about pokemon than I do, but I'd probably change this to 224 Spe to outspeed neutral Gyarados (base 81 and below) or 152 Spe for Tar. In the linked thread, Vapicuno mentions using the King as a Skarm, non-ice Zap, and non-Ice Bliss check, and I do agree with that, but I don't agree that he forces switches. Focus Punch on Nidoking's "acceptable" 92 Atk stat is easily switched into by resists and Gengar, who threaten the shit out of him. To be honest, Skarm can pretty easily get two spikes up and survive, and Zap and Bliss will murder him with HP Ice and Ice Beam respectively.
My recommended set for a Nidoking fulfilling this purpose is:
Nidoking (M) @ Leftovers
Ability: Poison Point
EVs: 104 Atk / 252 SpA / 152 Spe
Rash Nature
- Fire Blast
- Hidden Power [Grass]
- Taunt
- Sludge Bomb
Because if we are going to dunk on Skarm, we're doing it right. This set forgoes the illusion that the King will be dealing with anything other than Skarm. This Fire Blast two hits Skarm after protect, and the boost to HP Grass helps with Pert and Tar. I might even drop the Atk for speed just to hit 263 and outspeed max Metagross. But outside of Skarm, the King should mostly be used to scout status, since he's immune to both Toxic and TWave.
We'll continue with the lead mon, Tar:
Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Hidden Power [Grass]
- Ice Beam
- Brick Break
Standard mixed Tar. I think Mixed Tar is the statistically best lead outside of Zapdos. He's just my go-to lead outside of Band Dodrio.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Rapid Spin
- Ice Beam
- Psychic
I always run Psychic on my offensive Starmie for Gengar. This Starmie offers a bit of cleanup support and a rapid spin. It hits decently hard, but isn't anything that special.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 224 SpD / 32 Spe
Calm Nature
IVs: 0 Atk / 30 SpA
- Calm Mind
- Leech Seed
- Baton Pass
- Giga Drain
Makes Mixed Tar, Mixed King and Offensive Starmie "that special." Celebi's leech seed really eats Blissey's lunch, and having Starmie as a second natural cure, and the King as an immunity to 2 of the 4 common statuses lets you use Celebi as a bulky special pivot quite effectively. CM Pass wins games, and special wall Celebi is underrated IMO
Aerodactyl @ Choice Band
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Double-Edge
- Earthquake
- Hidden Power [Flying]
Regular Aero. I experimented with Duggie but Band Areo applies a lot more pressure. I find with this sort of team Dug is just setup fodder, and you really can't add Swampert as defensive backbone, because for some fucking reason, I ran into several DD HP Grass TTars and Mences. Band Areo can go nuts if Nidoking works well, but that is a big if.
Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Surf
- Recover
- Toxic
- Refresh
The midground between Pert and Suicune. I'm not confident in Milotic's placement on the team, but she did better than Pert.
Personally, I like this team, and in terms of ladder results I think its about 1400 worthy, and defintely matchup fish a tournament game hint hint. Really, it was more an exploration of Vapicuno's Nidoking set than an attempt at creating a truly cohesive team. I think the King would be better served as a bulky status pivot rather than a Skarm check, but if you want to use him as a Skarm check, this is what I think is the best way to do it.
I think if you want an unconventional mixed mon that hates Skarm to force switches for spikes damage, Blaziken is probably better suited for the role. Regardless, this is what I got.
https://pokepast.es/903e333ea9e85681
Nidoking is by far my favorite pokemon, and seeing him listed as the example set in the creative sets thread certainly perked my eyes. I do not think this team enables him well, and this post will be a deconstruction of my likely faulty teambuilding process in attempting to do so. Here is the set.
TSS Breaker Nidoking
Nidoking (M) @ Leftovers
Ability: Poison Point
EVs: 244 Atk / 76 SpA / 188 Spe
Lonely Nature
- Fire Blast
- Hidden Power [Grass]
- Focus Punch
- Sludge Bomb
I'll be frank and say I have no idea what this speed stat is for. It lets you outspeed plus nature base 65s (Scizor and Roselia?) and neutral nature base 76s (Nidoqueen and Hitmonchan???). Vapicuno authored the thread, and they know infinitely more about pokemon than I do, but I'd probably change this to 224 Spe to outspeed neutral Gyarados (base 81 and below) or 152 Spe for Tar. In the linked thread, Vapicuno mentions using the King as a Skarm, non-ice Zap, and non-Ice Bliss check, and I do agree with that, but I don't agree that he forces switches. Focus Punch on Nidoking's "acceptable" 92 Atk stat is easily switched into by resists and Gengar, who threaten the shit out of him. To be honest, Skarm can pretty easily get two spikes up and survive, and Zap and Bliss will murder him with HP Ice and Ice Beam respectively.
My recommended set for a Nidoking fulfilling this purpose is:
Nidoking (M) @ Leftovers
Ability: Poison Point
EVs: 104 Atk / 252 SpA / 152 Spe
Rash Nature
- Fire Blast
- Hidden Power [Grass]
- Taunt
- Sludge Bomb
Because if we are going to dunk on Skarm, we're doing it right. This set forgoes the illusion that the King will be dealing with anything other than Skarm. This Fire Blast two hits Skarm after protect, and the boost to HP Grass helps with Pert and Tar. I might even drop the Atk for speed just to hit 263 and outspeed max Metagross. But outside of Skarm, the King should mostly be used to scout status, since he's immune to both Toxic and TWave.
We'll continue with the lead mon, Tar:
Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Hidden Power [Grass]
- Ice Beam
- Brick Break
Standard mixed Tar. I think Mixed Tar is the statistically best lead outside of Zapdos. He's just my go-to lead outside of Band Dodrio.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Rapid Spin
- Ice Beam
- Psychic
I always run Psychic on my offensive Starmie for Gengar. This Starmie offers a bit of cleanup support and a rapid spin. It hits decently hard, but isn't anything that special.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 224 SpD / 32 Spe
Calm Nature
IVs: 0 Atk / 30 SpA
- Calm Mind
- Leech Seed
- Baton Pass
- Giga Drain
Makes Mixed Tar, Mixed King and Offensive Starmie "that special." Celebi's leech seed really eats Blissey's lunch, and having Starmie as a second natural cure, and the King as an immunity to 2 of the 4 common statuses lets you use Celebi as a bulky special pivot quite effectively. CM Pass wins games, and special wall Celebi is underrated IMO
Aerodactyl @ Choice Band
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Double-Edge
- Earthquake
- Hidden Power [Flying]
Regular Aero. I experimented with Duggie but Band Areo applies a lot more pressure. I find with this sort of team Dug is just setup fodder, and you really can't add Swampert as defensive backbone, because for some fucking reason, I ran into several DD HP Grass TTars and Mences. Band Areo can go nuts if Nidoking works well, but that is a big if.
Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Surf
- Recover
- Toxic
- Refresh
The midground between Pert and Suicune. I'm not confident in Milotic's placement on the team, but she did better than Pert.
Personally, I like this team, and in terms of ladder results I think its about 1400 worthy, and defintely matchup fish a tournament game hint hint. Really, it was more an exploration of Vapicuno's Nidoking set than an attempt at creating a truly cohesive team. I think the King would be better served as a bulky status pivot rather than a Skarm check, but if you want to use him as a Skarm check, this is what I think is the best way to do it.
I think if you want an unconventional mixed mon that hates Skarm to force switches for spikes damage, Blaziken is probably better suited for the role. Regardless, this is what I got.
https://pokepast.es/903e333ea9e85681