This was originally a partial rewrite but the analysis spends so much time talking about Nidoking absorbing Toxic and Thunder Wave when that's not at all how it's used now. Also making this a full with a checks and counters section now.
[OVERVIEW]
Nidoking is the most diverse threat in RBY NU and boasts several key strengths that differentiate it from other mid-game attackers. Nidoking has the best coverage in the tier and boasts super effective coverage for nearly every foe, as well as STAB Earthquake for powerful neutral damage. Its Electric immunity grants it entry against opposing Thunder Wave and Thunderbolt users, blessing Nidoking with a variety of effective entry points. For example, one's own Mr. Mime or Clefable often baits in and paralyzes their opposing counterpart, after which Nidoking can switch into the predicted Thunder Wave and threaten them heavily. This immunity additionally makes Nidoking a hard counter to Electrode, helping to protect teams from a surprise sweep and exploiting Electrode for free turns. Nidoking can clean up endgames against the tier's various Water-types and Golem due to its superior Speed, 2HKOing Kingler, Kabutops, and Golem before they are able to 2HKO back.
Despite these advantages, Nidoking's typing is a double-edged sword and its Speed leaves it vulnerable to Mr. Mime and Venomoth. Nidoking's Poison typing adds weaknesses to Psychic and Earthquake, making nearly all of Nidoking's matchups risky for both sides, as every top Pokemon in NU has at least one super effective attack against it. Nidoking competes with Golem for a teamslot, in particular missing out on Golem's superior typing. Golem's Rock typing grants it useful Normal and Fire resistances as well as STAB on Rock Slide, whereas Nidoking misses the OHKO against Charizard. Also, Nidoking will leave even victorious fights at low HP, and this is where its imperfect Speed becomes noticeable, as Mr. Mime, Venomoth, and all Fire-types can revenge kill it with ease. Venomoth especially punishes an early Nidoking entry, as it is only 3HKOed by Earthquake, allowing it to switch in, gain massive momentum with Sleep Powder, and then threaten Stun Spore on the switch.
[SET]
name: Mixed Attacker
move 1: Earthquake
move 2: Thunderbolt
move 3: Blizzard
move 4: Rock Slide
[SET COMMENTS]
Set Description
=========
Earthquake is Nidoking's strongest move, particularly against Mr. Mime, Clefable, and Kabutops, as well as an effective midground option to cover most switches. Thunderbolt covers the Water-types of the tier, 3HKOing Blastoise and Seadra and 2HKOing the others, while also dealing decent damage to Charizard or Moltres. Blizzard 2HKOes Golem and Exeggcute while also covering Flying-type switches, acting as a generally safe midground option. Rock Slide provides a 2HKO against Charizard and Moltres, both of which are too bulky for Blizzard or Thunderbolt to 2HKO; Charizard is KOed by either Blizzard or Thunderbolt followed by Rock Slide, while Moltres generally requires two Rock Slides to 2HKO. While the overlapping coverage may seem like overkill, Nidoking can at worst 3HKO every single Pokemon in NU with this set, and the overlapping coverage usually makes it near-impossible to safely switch into Nidoking.
Utilizing Nidoking effectively requires an awareness of how and when to get it into battle, as well as knowing how to utilize midground options to cover switches without giving up KOs. Nidoking can effectively enter battle when opposing Mr. Mime or Clefable is likely to use Thunder Wave or Thunderbolt. As these Pokemon often trade hits with their opposing counterparts, only to be revenge killed after, it is important to set up mismatched situations: for example, getting your own Mr. Mime in on Blastoise to incentivize the opponent to switch their Mr. Mime or Clefable into paralysis. This allows you to switch Nidoking into their retaliatory Thunder Wave. Nidoking can also enter to revenge kill targets such as Water-types, Golem, and Clefable regardless of whether they're paralyzed, especially later in the game when sleep is no longer a concern. Once Nidoking enters battle, the opponent is pressured to either sacrifice their current Pokemon to chip Nidoking or to try to find a relatively safe switch, such as getting Mr. Mime in against a special attack or Charizard in against Earthquake. For example, Nidoking can 2HKO Kabutops with either two Earthquakes or Thunderbolt + Earthquake; the former provides safe entry to Charizard, while Thunderbolt allows Mr. Mime in to force Nidoking out. Knowing Nidoking's KO ranges and the opponent's switch options allows it to heavily punish desperate switches while still securing KOs if the foe stays in.
Nidoking partners well with Mr. Mime, as mentioned, and other paralysis spreaders such as Clefable and Venomoth work the same way. Besides baiting opposing Thunder Wave, they also slow foes down for Nidoking. Exeggcute can also create mismatches by checking Mr. Mime, and it may even paralyze an additional foe as Mr. Mime switches out or use Explosion to grant Nidoking a perfect entry point. It also pairs well with Water-types such as the ubiquitous Blastoise, which baits Electric-type moves late-game and helps to chip down bulkier foes, such as Blastoise and Charizard, for Nidoking to later remove; in return, Nidoking helps to insulate Water-types from a potential Electrode sweep and finish KOs for them. Blastoise and Kingler also often find opportunities to catch switches with Body Slam, potentially paralyzing more opponents.
[STRATEGY COMMENTS]
Other Options
=============
Nidoking's other options all end up surprisingly lacking. Substitute initially looks appealing, but Nidoking's lower bulk means that after using Substitute twice, it is in OHKO range of most of the tier, unlike Golem. Body Slam can potentially paralyze, but this is unreliable and it deals poor damage compared to every other option. Thunder's power allows it to rarely secure 2HKOs that Thunderbolt misses, but the odds are extremely low; its best feat is a 42% chance to 2HKO Seadra after considering accuracy. Overall, the loss in consistency often leaves Nidoking in a far worse position than simply using Thunderbolt. Fire Blast seems like it could cover Venomoth, but it only has a 40% chance to 2HKO and otherwise provides very little. Finally, Submission to hit Clefable is useless, as it has only slightly more power than Earthquake with far worse accuracy. Any of these options create exploitable holes in Nidoking's coverage and should not be considered.
Checks and Counters
===================
**Venomoth**: Venomoth is perhaps the premier Nidoking check, easily landing sleep in retaliation if Nidoking secures an early-game KO. Venomoth also outspeeds and 3HKOes Nidoking while being one of the few Pokemon to be only 3HKOed back, allowing Venomoth to stop Nidoking even late-game. Nidoking also essentially cannot switch into Venomoth, as Stun Spore leaves it ineffective and Double-Edge often leaves it in range of a Psychic 2HKO.
**Mr. Mime**: Mr. Mime outspeeds and 2HKOes Nidoking, which can't OHKO back. Mr. Mime cannot switch in, but unparalyzed Mr. Mime easily revenge kills Nidoking and is difficult to switch into itself, shifting the momentum from Nidoking's team with a successful entry. Nidoking should not revenge kill early-game due to the threat of Mr. Mime revenge killing it, even when facing Venomoth-less teams.
**Clefable**: Clefable is slower than Nidoking, but Blizzard 2HKOes and Nidoking can only 3HKO. Also, Body Slam can paralyze Nidoking as it tries to enter, hamstringing it permanently.
**Seadra and Blastoise**: Both Seadra and Blastoise are 3HKOed by Thunderbolt while 2HKOing in return. Seadra notably Speed ties Nidoking and can set up Agility to ensure it can use another attack after KOing Nidoking. Blastoise can check Nidoking in a pinch, though its utility as a check to other Pokemon means it will rarely want to take this fight. It also cannot switch in and win, as it is slower than Nidoking.
**Faster Pokemon**: A number of fast Pokemon can check Nidoking given its propensity for taking heavy damage when trading hits. Charizard and Moltres can switch into Earthquake and outspeed Nidoking, with Moltres even 2HKOing it with Fire Blast. Charizard normally needs mild chip damage or a critical hit in order to win one-on-one, but it can also win with a Fire Spin or two, though this is an uncommon set. Raticate has a 51% chance to 2HKO with Super Fang + Hyper Beam, while Nidoking only has a 23.5% chance to 2HKO with Earthquake, and after a mere 8% chip damage, the 2HKO becomes guaranteed. Ninetales and Fearow can defeat Nidoking after approximately 15-20% chip damage as well.
[CREDITS]
- Written by: [[Sabelette, 583793]]
- Quality checked by: [[nicole7735, 593847], [Volk, 530877]]
- Grammar checked by: [[Adeleine, 517429]]
Nidoking is the most diverse threat in RBY NU and boasts several key strengths that differentiate it from other mid-game attackers. Nidoking has the best coverage in the tier and boasts super effective coverage for nearly every foe, as well as STAB Earthquake for powerful neutral damage. Its Electric immunity grants it entry against opposing Thunder Wave and Thunderbolt users, blessing Nidoking with a variety of effective entry points. For example, one's own Mr. Mime or Clefable often baits in and paralyzes their opposing counterpart, after which Nidoking can switch into the predicted Thunder Wave and threaten them heavily. This immunity additionally makes Nidoking a hard counter to Electrode, helping to protect teams from a surprise sweep and exploiting Electrode for free turns. Nidoking can clean up endgames against the tier's various Water-types and Golem due to its superior Speed, 2HKOing Kingler, Kabutops, and Golem before they are able to 2HKO back.
Despite these advantages, Nidoking's typing is a double-edged sword and its Speed leaves it vulnerable to Mr. Mime and Venomoth. Nidoking's Poison typing adds weaknesses to Psychic and Earthquake, making nearly all of Nidoking's matchups risky for both sides, as every top Pokemon in NU has at least one super effective attack against it. Nidoking competes with Golem for a teamslot, in particular missing out on Golem's superior typing. Golem's Rock typing grants it useful Normal and Fire resistances as well as STAB on Rock Slide, whereas Nidoking misses the OHKO against Charizard. Also, Nidoking will leave even victorious fights at low HP, and this is where its imperfect Speed becomes noticeable, as Mr. Mime, Venomoth, and all Fire-types can revenge kill it with ease. Venomoth especially punishes an early Nidoking entry, as it is only 3HKOed by Earthquake, allowing it to switch in, gain massive momentum with Sleep Powder, and then threaten Stun Spore on the switch.
[SET]
name: Mixed Attacker
move 1: Earthquake
move 2: Thunderbolt
move 3: Blizzard
move 4: Rock Slide
[SET COMMENTS]
Set Description
=========
Earthquake is Nidoking's strongest move, particularly against Mr. Mime, Clefable, and Kabutops, as well as an effective midground option to cover most switches. Thunderbolt covers the Water-types of the tier, 3HKOing Blastoise and Seadra and 2HKOing the others, while also dealing decent damage to Charizard or Moltres. Blizzard 2HKOes Golem and Exeggcute while also covering Flying-type switches, acting as a generally safe midground option. Rock Slide provides a 2HKO against Charizard and Moltres, both of which are too bulky for Blizzard or Thunderbolt to 2HKO; Charizard is KOed by either Blizzard or Thunderbolt followed by Rock Slide, while Moltres generally requires two Rock Slides to 2HKO. While the overlapping coverage may seem like overkill, Nidoking can at worst 3HKO every single Pokemon in NU with this set, and the overlapping coverage usually makes it near-impossible to safely switch into Nidoking.
Utilizing Nidoking effectively requires an awareness of how and when to get it into battle, as well as knowing how to utilize midground options to cover switches without giving up KOs. Nidoking can effectively enter battle when opposing Mr. Mime or Clefable is likely to use Thunder Wave or Thunderbolt. As these Pokemon often trade hits with their opposing counterparts, only to be revenge killed after, it is important to set up mismatched situations: for example, getting your own Mr. Mime in on Blastoise to incentivize the opponent to switch their Mr. Mime or Clefable into paralysis. This allows you to switch Nidoking into their retaliatory Thunder Wave. Nidoking can also enter to revenge kill targets such as Water-types, Golem, and Clefable regardless of whether they're paralyzed, especially later in the game when sleep is no longer a concern. Once Nidoking enters battle, the opponent is pressured to either sacrifice their current Pokemon to chip Nidoking or to try to find a relatively safe switch, such as getting Mr. Mime in against a special attack or Charizard in against Earthquake. For example, Nidoking can 2HKO Kabutops with either two Earthquakes or Thunderbolt + Earthquake; the former provides safe entry to Charizard, while Thunderbolt allows Mr. Mime in to force Nidoking out. Knowing Nidoking's KO ranges and the opponent's switch options allows it to heavily punish desperate switches while still securing KOs if the foe stays in.
Nidoking partners well with Mr. Mime, as mentioned, and other paralysis spreaders such as Clefable and Venomoth work the same way. Besides baiting opposing Thunder Wave, they also slow foes down for Nidoking. Exeggcute can also create mismatches by checking Mr. Mime, and it may even paralyze an additional foe as Mr. Mime switches out or use Explosion to grant Nidoking a perfect entry point. It also pairs well with Water-types such as the ubiquitous Blastoise, which baits Electric-type moves late-game and helps to chip down bulkier foes, such as Blastoise and Charizard, for Nidoking to later remove; in return, Nidoking helps to insulate Water-types from a potential Electrode sweep and finish KOs for them. Blastoise and Kingler also often find opportunities to catch switches with Body Slam, potentially paralyzing more opponents.
[STRATEGY COMMENTS]
Other Options
=============
Nidoking's other options all end up surprisingly lacking. Substitute initially looks appealing, but Nidoking's lower bulk means that after using Substitute twice, it is in OHKO range of most of the tier, unlike Golem. Body Slam can potentially paralyze, but this is unreliable and it deals poor damage compared to every other option. Thunder's power allows it to rarely secure 2HKOs that Thunderbolt misses, but the odds are extremely low; its best feat is a 42% chance to 2HKO Seadra after considering accuracy. Overall, the loss in consistency often leaves Nidoking in a far worse position than simply using Thunderbolt. Fire Blast seems like it could cover Venomoth, but it only has a 40% chance to 2HKO and otherwise provides very little. Finally, Submission to hit Clefable is useless, as it has only slightly more power than Earthquake with far worse accuracy. Any of these options create exploitable holes in Nidoking's coverage and should not be considered.
Checks and Counters
===================
**Venomoth**: Venomoth is perhaps the premier Nidoking check, easily landing sleep in retaliation if Nidoking secures an early-game KO. Venomoth also outspeeds and 3HKOes Nidoking while being one of the few Pokemon to be only 3HKOed back, allowing Venomoth to stop Nidoking even late-game. Nidoking also essentially cannot switch into Venomoth, as Stun Spore leaves it ineffective and Double-Edge often leaves it in range of a Psychic 2HKO.
**Mr. Mime**: Mr. Mime outspeeds and 2HKOes Nidoking, which can't OHKO back. Mr. Mime cannot switch in, but unparalyzed Mr. Mime easily revenge kills Nidoking and is difficult to switch into itself, shifting the momentum from Nidoking's team with a successful entry. Nidoking should not revenge kill early-game due to the threat of Mr. Mime revenge killing it, even when facing Venomoth-less teams.
**Clefable**: Clefable is slower than Nidoking, but Blizzard 2HKOes and Nidoking can only 3HKO. Also, Body Slam can paralyze Nidoking as it tries to enter, hamstringing it permanently.
**Seadra and Blastoise**: Both Seadra and Blastoise are 3HKOed by Thunderbolt while 2HKOing in return. Seadra notably Speed ties Nidoking and can set up Agility to ensure it can use another attack after KOing Nidoking. Blastoise can check Nidoking in a pinch, though its utility as a check to other Pokemon means it will rarely want to take this fight. It also cannot switch in and win, as it is slower than Nidoking.
**Faster Pokemon**: A number of fast Pokemon can check Nidoking given its propensity for taking heavy damage when trading hits. Charizard and Moltres can switch into Earthquake and outspeed Nidoking, with Moltres even 2HKOing it with Fire Blast. Charizard normally needs mild chip damage or a critical hit in order to win one-on-one, but it can also win with a Fire Spin or two, though this is an uncommon set. Raticate has a 51% chance to 2HKO with Super Fang + Hyper Beam, while Nidoking only has a 23.5% chance to 2HKO with Earthquake, and after a mere 8% chip damage, the 2HKO becomes guaranteed. Ninetales and Fearow can defeat Nidoking after approximately 15-20% chip damage as well.
[CREDITS]
- Written by: [[Sabelette, 583793]]
- Quality checked by: [[nicole7735, 593847], [Volk, 530877]]
- Grammar checked by: [[Adeleine, 517429]]
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