Next Level ღ
Introduction
Structure
Aerodactyl is the reason and the basis of the team. He is reputed to be a suicidal lead, but can also be key if he plays well. Thanks to its high speed and having Taunt you can disable more passive pokemon and take control.
Jirachi is characterized by being very versatile since it has a lot of versions where all are good. I added it for that and to cover Aero from spam Steel. It is a key pokemon where he can give you the passport to victory.
Breloom is next because he needed something to fit Ttar and especially for everything called Bliss, Fable, Snorlax or Pert. It is a good support to eliminate things that Jirachi in principle cannot. It is also one of my water resistance although it is not very safe.
Kingdra as best resistance to water and fire. It allows me to eliminate threats (counters or checks) that Loom cannot as Nite (DD or RD) or Starmie with Ice Beam / Psychic LO. One of the pillars of the team. It is a pokemon to always consider.
I could not miss Rotom. No matter what style you play, it is one of the most present. It serves me as a Spin Block and being its set Scarf allows me to have some more speed to overcome threats like DD Gyara.
Tyranitar to respond to the annoying spam ghost and to support Aerodactyl thanks to its ability. It is my other DD user to press the opponent always taking advantage of SR of my lead and find the hole.
Detailing
Aerodactyl @
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Sky Attack
- Stone Edge
- Taunt
As I mentioned, Aerodactyl is very useful against anything slower vs. stall match up for example. It allows me to have control from the beginning if the opposite lead is not a steel like Zong, Rachi or Gross. Summoning Ttar with his ability increases the Aerodactyl Sdef that can be useful. It is a good support since I consider it necessary to have the climate (SS) in favor. Well, as you can see it has a small peculiarity to look for the surprise factor and surprise those annoying Machamp, Nape, Loom or Celebi. All this in the same turn without risk thanks to Power Herb.
Jirachi @
Ability: Serene Grace
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Charge Beam
- Psychic
- Cosmic Power
Jirachi and his wide set fuss. This time it is something totally out of the expected. I thought it was a good idea to try it that way and so far it worked great. Since with certain threats it is easier. Wish to give support to the whole team and the Charge Beam is well taken advantage of because whenever he gets damage he increases his special attack due to his ability. Psychic by stab basically and have something more powerful that lowers the Ground Type for example. CP is one of the big surprises since I doubt that people expect this. That way I protect myself better by increasing my defenses and being more annoying.
Breloom @
Ability: Poison Heal
Shiny: Yes
EVs: 12 HP / 252 Atk / 244 Spe
Adamant Nature
- Spore
- Seed Bomb
- Mach Punch
- Superpower
I love Breloom for the ability it has to get in front of several things and get Spore. It is unique with a good double offensive type. Match Punch as a priority and very useful if you consider things like Ttar faster to eliminate it and not be surprised. Spower as his other Fight stab to get more damage than that is. Seed Bomb can not be missing either because it is its quintessential plant attack that allows me to press vs Pert and other slower waters. It has a good ability + Toxic Orb that allows you to recover and thus last longer.
Kingdra @
Ability: Swift Swim
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Waterfall
- Rain Dance
Kingdra was always a good generation pokemon for me. It may not be as versatile or complete as Jirachi, but it also complies with bad intentions. It is always a threat if you have the option to enter DD or RD. This set I love is the perfect combo to increase attack and speed and thus harness your ability and hit harder with your stab water. Sitrus Berry seems very interesting on any other object of support.
Rotom-Wash @
Ability: Levitate
Shiny: Yes
EVs: 200 HP / 56 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Thunderbolt
- Shadow Ball
- Trick
I needed something that was immune to Ground / Fight spam and acted as a Spin Block. It is another form of pressure on the rival. Scarf also allows me to move faster than anyone and eliminate things like DD Gyara that can be a danger. It may not be very aesthetic to wear WoW in that set but wearing Trick and even if he gets caught it is for the entrance of the typical opposite Ttar. That cast is for you to endure more and not make everything so offensive. In addition, endure just Pursuit in the exchange
Tyranitar @
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Fire Punch
Detailing
Aerodactyl @
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Sky Attack
- Stone Edge
- Taunt
As I mentioned, Aerodactyl is very useful against anything slower vs. stall match up for example. It allows me to have control from the beginning if the opposite lead is not a steel like Zong, Rachi or Gross. Summoning Ttar with his ability increases the Aerodactyl Sdef that can be useful. It is a good support since I consider it necessary to have the climate (SS) in favor. Well, as you can see it has a small peculiarity to look for the surprise factor and surprise those annoying Machamp, Nape, Loom or Celebi. All this in the same turn without risk thanks to Power Herb.
Jirachi @
Ability: Serene Grace
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Charge Beam
- Psychic
- Cosmic Power
Jirachi and his wide set fuss. This time it is something totally out of the expected. I thought it was a good idea to try it that way and so far it worked great. Since with certain threats it is easier. Wish to give support to the whole team and the Charge Beam is well taken advantage of because whenever he gets damage he increases his special attack due to his ability. Psychic by stab basically and have something more powerful that lowers the Ground Type for example. CP is one of the big surprises since I doubt that people expect this. That way I protect myself better by increasing my defenses and being more annoying.
Breloom @
Ability: Poison Heal
Shiny: Yes
EVs: 12 HP / 252 Atk / 244 Spe
Adamant Nature
- Spore
- Seed Bomb
- Mach Punch
- Superpower
I love Breloom for the ability it has to get in front of several things and get Spore. It is unique with a good double offensive type. Match Punch as a priority and very useful if you consider things like Ttar faster to eliminate it and not be surprised. Spower as his other Fight stab to get more damage than that is. Seed Bomb can not be missing either because it is its quintessential plant attack that allows me to press vs Pert and other slower waters. It has a good ability + Toxic Orb that allows you to recover and thus last longer.
Kingdra @
Ability: Swift Swim
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Waterfall
- Rain Dance
Kingdra was always a good generation pokemon for me. It may not be as versatile or complete as Jirachi, but it also complies with bad intentions. It is always a threat if you have the option to enter DD or RD. This set I love is the perfect combo to increase attack and speed and thus harness your ability and hit harder with your stab water. Sitrus Berry seems very interesting on any other object of support.
Rotom-Wash @
Ability: Levitate
Shiny: Yes
EVs: 200 HP / 56 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Thunderbolt
- Shadow Ball
- Trick
I needed something that was immune to Ground / Fight spam and acted as a Spin Block. It is another form of pressure on the rival. Scarf also allows me to move faster than anyone and eliminate things like DD Gyara that can be a danger. It may not be very aesthetic to wear WoW in that set but wearing Trick and even if he gets caught it is for the entrance of the typical opposite Ttar. That cast is for you to endure more and not make everything so offensive. In addition, endure just Pursuit in the exchange
Tyranitar @
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Fire Punch
One of my team's physical sweepers and second DD user thanks to that I can hit hard and first against any pokemon. Although the idea is not to do it precipitously since it is best to wear and remove it at the right time. It has an interesting bulk. FPunch on IcePunch to not be forced to change vs Steels as Scizor (no click BP) Forre or Skarm. Crunch as the only stab and eliminate Gar (DD) Latias or Rotom forms. EQ needed vs Heatran and other Ttar. I wear Shuca but maybe a change to another berry is not far fetched
Pokepaste
https://pokepast.es/5cf65ee56471c773
Replays
https://replay.pokemonshowdown.com/gen4ou-1033536924
https://replay.pokemonshowdown.com/gen4ou-1032216185
https://replay.pokemonshowdown.com/gen4ou-1031636188
Last edited: