OU Necrozma [QC 2/2] [GP 1/1]

[SET]
name: Stealth Rock Setter
move 1: Stealth Rock
move 2: Meteor Beam
move 3: Photon Geyser / Psyshock
move 4: Heat Wave
item: Power Herb
abilty: Prism Armor
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Necrozma functions as a powerful Stealth Rock setter for hyper offensive teams largely because of its ability to break past common means of hazard removal in Mandibuzz, Corviknight, and Rapid Spin Excadrill, although it cannot prevent the latter's Rapid Spin in the process. In addition, it threatens the vast majority of the tier's defensive staples with clean 2HKOs and many of the tier's offensive staples with outright OHKOs. Necrozma's impressive bulk, unorthodox typing, and great defensive ability in Prism Armor allow it to avoid being 2HKOed by Clefable, Ferrothorn, and Corviknight and OHKOed by offensive threats like Excadrill, Zeraora, and non-Choice Specs Dragapult; Necrozma can 2HKO or even OHKO all of these in return after a boost. Meteor Beam alongside a Power Herb gives Necrozma a means to reliably pressure Mandibuzz with a significant chance of an OHKO while still softening up Corviknight for a subsequent KO from Heat Wave. Meteor Beam additionally provides a +1 Special Attack boost to further allow it to wallbreak. Photon Geyser offers a powerful STAB option that obliterates Toxapex, while Psyshock trades some immediate power for the ability to 2HKO Blissey after a boost. Heat Wave rounds out Necrozma's coverage by allowing it to OHKO Ferrothorn without a boost, potentially OHKO specially defensive Excadrill after a boost, and comfortably 2HKO Corviknight and Aegislash after a boost. A simple spread of maximum Special Attack and Speed investment with a Modest nature is ideal to maximize Necrozma's ability to demolish defensive backbones while maintaining ample offensive presence against opposing offensively-oriented teams.

Hyper offense staples like Rillaboom, Crawdaunt, and Scizor greatly appreciate Necrozma's ability to break past Defoggers like Corviknight and Mandibuzz and walls like Toxapex; in return, they heavily pressure Necrozma's defensive checks such as Stealth Rock Tyranitar and offer powerful priority attacks to deal with opposing offensive teams. Togekiss has excellent defensive synergy with Necrozma, as it can check powerful attackers such as Urshifu-S that otherwise outpace and overwhelm Necrozma. Fast, hard-hitting teammates like Zeraora and Alakazam can aid in wearing down Necrozma's defensive checks, while Necrozma's immediate power can aid them in cleaning up later in the game. Powerful setup sweepers like Dragon Dance Dragapult and Shift Gear Toxtricity, which have good synergy with many of the aforementioned offensive teammates, greatly appreciate Necrozma's ability to reliably set up Stealth Rock and handle their defensive checks such as physically defensive Clefable, Mandibuzz, and Toxapex for Dragapult and specially defensive Excadrill for Toxtricity. Dragapult's part-Ghost typing additionally allows it to block Rapid Spin and, consequently, ensure that Necrozma's entry hazards stay up.

[CREDITS]
- Written by: [[Dreadfury, 408271]]
- Quality checked by: [[Jordy, 395794], [TPP, 260369]]
- Grammar checked by: [[deetah, 297569]]
 
Last edited:
Meteor Beam is the crux of this set; with a Power Herb, it simultaneously offers a +1 Special Attack boost to power up Necrozma's subsequent attacks and inflicts massive damage to popular Defog users; it notably has a significant chance to outright OHKO Mandibuzz, and thanks to the Special Attack boost can 2HKO Corviknight.
Spelling and Grammar Standards said:
  • Avoid using "crux" in your analysis unless you know what you are doing. 95% of the time, you will simply be adding useless filler like "X is the crux of this set," which does not provide the reader with any information of value.
:blobglare:

Also, the spacing in this analysis is incredibly weird and needs to be fixed beforehand.
 
:blobglare:

Also, the spacing in this analysis is incredibly weird and needs to be fixed beforehand.
I've changed the spacing to a moves/spread paragraph, a teammates/support section, and a brief blurb about its other potentially viable options, though the last section could potentially be removed outright pending some feedback. Necrozma's movepool isn't negligible, but its "alternatives" just aren't as effective in the current metagame as the SR/MB set here.

I was initially under the impression that I correctly used the term "crux" correctly in this situation due to the lengthy explanation of why Meteor Beam was so crucial to this set, but I changed the wording around as per your recommendation.
 
comments in purple, things to add in green, things to remove in red
[SET]
name: Stealth Rock+Meteor Beam Setter
move 1: Stealth Rock
move 2: Meteor Beam
move 3: Photon Geyser
move 4: Heat Wave
item: Power Herb
nature: Modest
EVs: 4 Def / 252 SpA / 252 Spe

Meteor Beam isn't the focal point of the set; it's just Stealth Rock, and that should be reflected in the set name. Ofcourse, Meteor Beam is pretty key to the set's success, but it doesn't define the role Necrozma takes on at all.

[SET COMMENTS]
Necrozma functions as a powerful Stealth Rock setter for certain Hyper Offensive teams due to a combination of its good natural bulk and considerable offensive presence. Its matchup against common entry hazard removers deserves to be mentioned explicitly here. Stealth Rock is thus a valuable asset to these teams to bolster their high damage output; Necrozma itself greatly benefits from the chip damage its Stealth Rock provides by enabling or solidifying many OHKOs and 2HKOs. We know what Stealth Rock in general does. This doesn't add anything to the analysis, so it should not be included. Meteor Beam is a crucial aspect of this set and is key to its effectiveness as a Stealth Rock setter; with a Power Herb, it simultaneously offers a +1 Special Attack boost to power up Necrozma's subsequent attacks and inflicts massive damage to popular Defog users that it would otherwise have great difficulty breaking past; it notably has a significant chance to outright OHKO Mandibuzz, and thanks to the Special Attack boost can 2HKO Corviknight. Does Meteor Beam 2HKO Corviknight? That's what the wording implies right now. Also, this is so overly prose it's pretty ridiculous. This needs 2 lines of the paragraph maximum yet it takes up a solid quarter. Photon Geyser is powerful and consistent, doing massive damage to neutral targets after a Meteor Beam boost and threatening Toxapex and Amoonguss with a potential OHKO without a Meteor Beam boost even before chip damage. Photon Geyser is just the typical STAB move and this doesn't really add anything; it's intuitive information. Psyshock definitely deserves a mention though, as some people like to run it in order to pressure Blissey. Heat Wave offers valuable coverage by threatening the tier's popular Steel types. It OHKOs Ferrothorn without a boost, has a significant chance to OHKO Skarmory without a boost and Specially-Defensive Excadrill with a boost, and 2HKOs Corviknight after a Meteor Beam boost while OHKOing it should it switch into Meteor Beam itself beforehand. This can definitely be ordered in a cleaner way; right now it's very convoluted and hard to follow because you mention each Pokemon seperately. Just say something along the lines of: "It OHKOes Ferrothorn and Skarmory without a Special Attack boost, can OHKO specially defensive Excadrill after a boost, and can 2HKO Corviknight after a boost." Maximum Special Attack investment with a Modest nature enables Necrozma to best fulfill its role as an offensive Stealth Rock setter that can pressure or outright eliminate popular Defog users; maximum Speed investment capitalizes on Necrozma's unique and unorthodox Speed tier. It's important to be specific with things such as this, however, this EV spread is very straight-forward and doesn't do anything in particular, so noting it is just filler information. Necrozma's natural bulk is quite impressive, particularly in tandem with Prism Armor, and thus requires little additional investment. Same here. I would be fine with keeping this in, but only if you can contextualize its bulk with a couple of relevant examples.

Necrozma's best offensive partners are teammates that heavily benefit from its ability to greatly threaten the Defoggers that often defensively check or counter them, such as Rillaboom, Crawdaunt, and Scizor; they, in return, heavily pressure Necrozma's defensive checks, such as Stealth Rock Tyranitar, and offer powerful priority to deal with more offensively-oriented teams. These teammates and Zeraora also benefit from both Necrozma's Stealth Rock support to enable further OHKOs and 2HKOs as well as its immediate wallbreaking capabilities to soften up their checks and counters. There's no need to note that its Stealth Rock support enables further OHKOes and 2HKOes, unless you give some specific examples. You'll definitely want to point out some specific checks and counters that Necrozma can fuck with too. Teammates such as Togekiss have excellent defensive synergy with Necrozma by checking powerful attackers such as Urshifu-Single-Strike that otherwise outpace and overwhelm Necrozma. Rillaboom also deserves some mention here for its Grassy Terrain support, giving Necrozma some passive recovery and an artificial Earthquake resistance and thus granting it additional staying power. This really is not notable.

Necrozma's expansive movepool includes an array of coverage and setup options on both ends of the spectrum to allow it to function as a powerful setup sweeper in its own right; however, Necrozma generally serves its team best when it is used as an offensive Stealth Rock user.

Make sure to add the credits here.
It's clear that you know what Necrozma does, but the overly prose writing style and blatant amount of fluff in this analysis makes it pretty hard to follow at times. Please keep that in mind for the future. I'm not going to stamp this yet.
 
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It's clear that you know what Necrozma does, but the overly prose writing style and blatant amount of fluff in this analysis makes it pretty hard to follow at times. Please keep that in mind for the future. I'm not going to stamp this yet.
Done! Made all recommended edits, including cutting down considerably on the prose, adding mention of Psyshock, and including the credits (which I'll update as QC and GP do their stuff).
 
comments in purple, things to add in green, things to remove in red
[SET]
name: Stealth Rock Setter
move 1: Stealth Rock
move 2: Meteor Beam
move 3: Photon Geyser / Psyshock
move 4: Heat Wave
item: Power Herb
nature: Modest
EVs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Necrozma functions as a powerful Stealth Rock setter for Hyper Offensive teams due to its ability to break past popular Defoggers in Mandibuzz and Corviknight and win out against Rapid Spin Excadrill in the head-to-head and, thus, ensure its Stealth Rock remains up. Meteor Beam, alongside a Power Herb, gives Necrozma a means by which it can reliably pressure Mandibuzz with a significant chance of an OHKO while still softening up Corviknight for a KO from a subsequent Heat Wave. Meteor Beam additionally provides a +1 Special Attack boost to further allow it to wallbreak. Photon Geyser offers powerful STAB, while Psyshock trades some immediate power for the ability to 2HKO Blissey after a boost. Heat Wave offers valuable coverage by threatening the tier's popular Steel types. It OHKOes Ferrothorn and Skarmory without a boost, can OHKO specially defensive Excadrill after a boost, and can 2HKO Corviknight after a boost. Necrozma needs very minimal bulk investment as, thanks to Prism Armor, it can survive powerful super-effective attacks such as Life Orb Gengar's Shadow Ball and Adamant Life Orb Bisharp's Sucker Punch and OHKO them in return; as such, maximum investment in Special Attack and Speed alongside a Modest nature is ideal.

Rillaboom, Crawdaunt, and Scizor greatly appreciate Necrozma's ability to break past Defoggers like Corviknight and Mandibuzz and walls like Toxapex; they, in return, heavily pressure Necrozma's defensive checks, such as Stealth Rock Tyranitar, and offer powerful priority to deal with more offensively-oriented teams. Teammates such as Togekiss have excellent defensive synergy with Necrozma by checking powerful attackers such as Urshifu-Single-Strike that otherwise outpace and overwhelm Necrozma.

This can probably be beefed up a bit to provide a more complete picture of hyper offensive teams as a whole. I would like to see mentions of Zeraora, Dragapult, Toxtricity, and Alakazam.

[CREDITS]
- Written by: [[Dreadfury, 408271]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Good job, 1/2.
 

TPP

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win out against Rapid Spin Excadrill in the head-to-head and, thus, ensure its Stealth Rock remains up.
I'm assuming you meant that Necrozma beats Excadrill in general, which is fine and accurate, but I'm a little confused about the last part because Excadrill (offensive ones anyway) would Rapid Spin before you KO it, meaning that rocks don't stay up. If they're SpD, then they tank a Heat Wave and successfully Rapid Spin and then have another turn to do something. Either way, the Stealth Rocks don't stay up, but the general message that Necrozma threatens hazard removers is established, and I think you can do it with slightly fewer words like below:
Necrozma functions as a powerful Stealth Rock setter for Hyper Offensive teams due to its ability to break past and threaten popular hazard removers such as Mandibuzz, Corviknight and Excadrill.
It might just be me, but I feel like the "KO's Corviknight and Defoggers" part is repeated a little too much to where it feels that's the only thing that makes Necrozma worth using. I think the fact Necrozma can nearly threaten every defensive mon while being difficult to immediately force out because of its bulk and typing is what makes it great. Mons like Clef and Ferro and Corvi cannot 2HKO Necrozma and offensive mons need to be very strong to 1HKO it. Specs Pult/Kyurem, CB Rillaboom Wood Hammer, LO Hydra Draco Meteor and Urshifu are the general mons that come to mind, but something common like Zeraora, Excadrill and non-Specs Pult fail to 1HKO it and get 1HKO'd in return.

The quick fix I'd like to suggest would be to establish earlier on that Necrozma's bulk plays a decent part in what it does. Atm it's kinda thrown in at the end like it's a minor detail, so I think by bringing it up earlier, then it'll come off as more important.

Heat Wave offers valuable coverage by threatening the tier's popular Steel types. It OHKOes Ferrothorn and Skarmory without a boost, can OHKO specially defensive Excadrill after a boost, and can 2HKO Corviknight after a boost.
I think you can turn this into 1 sentence and just name Ferro and Skarm as examples of Steel-types that Heat Wave can hit. Personally I'd probably just stick to Corviknight and Ferrothorn since Skarmory is more of a physically defensive mon that probably won't be switching in. You could probably add in Aegislash too.

Sorry if I nitpicked too much, but it did take me awhile to find something to point out because you've done a pretty good job overall. QC 2/2 once the above is taken care of.
 
Done! This is now GP-ready (although you will have your work cut out for you).

I think I flaired this correctly to reflect this?
 

Milak

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[SET]
name: Stealth Rock Setter
move 1: Stealth Rock
move 2: Meteor Beam
move 3: Photon Geyser / Psyshock
move 4: Heat Wave
item: Power Herb
nature: Modest
EVs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Necrozma functions as a powerful Stealth Rock setter for Hyper Offensive hyper offensive teams largely because of its ability to break past popular common Defoggers in Mandibuzz and Corviknight and win out against defeat Rapid Spin Excadrill in the head-to-head one-on-one (although in the latter's case it cannot prevent the Rapid Spin in the process) while simultaneously threatening ;(ASC) In addition,(AC) it can threaten (I feel like this sentence was too long, separating the two with a semicolon helps with flow) the vast majority of the tier's defensive staples with clean 2HKOs and many of the tier's offensive staples with outright OHKOs in return. Necrozma's impressive 97/101/89 defenses allow bulk allows it to avoid being 2HKOed by Clefable, Ferrothorn, and Corviknight or and OHKOed by non-Choice Specs Dragapult, any all Excadrill's sets, or any and all Zeraora's sets; the aforementioned defensive threats are either 2HKOed or OHKOed, while the offensive threats all risk being OHKOed after a boost. Meteor Beam,(RC) alongside a Power Herb,(RC) gives Necrozma a means by which it can to reliably pressure Mandibuzz with a significant chance of an OHKO while still softening up Corviknight for a subsequent KO from a subsequent Heat Wave. Meteor Beam additionally provides a +1 Special Attack boost to further allow it to wallbreak. Photon Geyser offers a powerful STAB that obliterates Toxapex, while Psyshock trades some immediate power for the ability to 2HKO Blissey after a boost. Heat Wave rounds out Necrozma's coverage by OHKOing allowing it to OHKO Ferrothorn without a boost, potentially OHKOing Specially Defensive OHKO specially defensive Excadrill after a boost, and comfortably 2HKOing 2HKO Corviknight and Aegislash after a boost. Despite Necrozma's minimal defensive Defense investment, only extremely powerful attacks,(RC) such as Choice Band Rillaboom's Grassy Terrain-boosted Wood Hammer and Life Orb Hydreigon's Draco Meteor,(RC) can OHKO it; as such, a simple spread of max maximum Special Attack and Speed investment with a Modest nature is ideal to maximize its ability to demolish teams' defensive backbones while maintaining plenty of offensive presence against other offensively-oriented teams.

Rillaboom, Crawdaunt, and Scizor greatly appreciate Necrozma's ability to break past Defoggers like Corviknight and Mandibuzz and walls like Toxapex; they,(RC) in return, they heavily pressure Necrozma's defensive checks,(RC) such as Stealth Rock Tyranitar,(RC) and offer powerful priority attacks to deal with more offensively-oriented teams. Teammates such as Togekiss have excellent defensive synergy with Necrozma by checking ,(AC) as they can check powerful attackers such as Urshifu-Single-Strike Urshifu-S that otherwise outpace and overwhelm Necrozma. Fast, hard-hitting teammates like Zeraora and Alakazam can aid in wearing down Necrozma's defensive checks, while Necrozma's immediate power can aid them in their ability to clean up cleaning up later in the game. Powerful setup sweepers like Dragon Dance Dragapult and Shift Gear Toxtricity, which have good synergy with many of the same aforementioned offensive teammates as does Necrozma, greatly appreciate Necrozma's ability to reliably set up Stealth Rock and handle their defensive checks,(RC) such as Physically Defensive physically defensive Clefable, Mandibuzz, and Toxapex for the former Dragapult and Specially Defensive Excadrill for the latter Toxtricity. Dragapult's Ghost typing additionally allows it to block Rapid Spin and, consequently, ensure that Necrozma's entry hazards stay up.

[CREDITS]
- Written by: [[Dreadfury, 408271]]
- Quality checked by: [[Jordy, 395794], [TPP, 260369]]
- Grammar checked by: [[username1, userid1]]
 

TPP

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Necrozma functions as a powerful Stealth Rock setter for Hyper Offensive teams largely because of its ability to break past popular Defoggers in Mandibuzz and Corviknight and win out against Rapid Spin Excadrill in the head-to-head (although in the latter's case it cannot prevent the Rapid Spin in the process) while simultaneously threatening the vast majority of the tier's defensive staples with clean 2HKOs and many of the tier's offensive staples with outright OHKOs in return. Necrozma's impressive 97/101/89 defenses allow it to avoid being 2HKOed by Clefable, Ferrothorn, and Corviknight or OHKOed by non-Choice Specs Dragapult, any Excadrill, or any Zeraora; the aforementioned defensive threats are either 2HKOed or OHKOed, while the offensive threats all risk being OHKOed after a boost.
I think this is a little too long and it's okay to go a little more broad in order to make the sentences more compact. You can establish everything Necrozma can do in 2 shorter sentences. First sentence can be simple like the one I put above where you talk about Necrozma threatening hazard removers. The second sentence can talk about its wallbreaking potential and how its bulk comes into play and makes it difficult to immediately deal with. My version would be:

Necrozma functions as a powerful Stealth Rock setter for Hyper Offensive teams largely because of its ability to break past popular Defoggers hazard removers in Mandibuzz, Corviknight, and Excadrill and Corviknight and win out against Rapid Spin Excadrill in the head-to-head (although in the latter's case it cannot prevent the Rapid Spin in the process) while simultaneously threatening the vast majority of the tier's defensive staples with clean 2HKOs and many of the tier's offensive staples with outright OHKOs in return. Necrozma's impressive 97/101/89 defenses bulk and typing alongside its ability, Prism Armor, allow it to avoid being 2HKOed by defensive mons like Clefable, Ferrothorn, and Corviknight or OHKOed by offensive mons like non-Choice Specs Dragapult, any Excadrill, or any and Zeraora.; the aforementioned defensive threats are either 2HKOed or OHKOed, while the offensive threats all risk being OHKOed after a boost.
Despite Necrozma's minimal defensive investment, only extremely powerful attacks, such as Choice Band Rillaboom's Grassy Terrain-boosted Wood Hammer and Life Orb Hydreigon's Draco Meteor, can OHKO it; as such, a simple spread of max Special Attack and Speed with a Modest nature is ideal to maximize its ability to demolish teams' defensive backbones while maintaining plenty of offensive presence against other offensively-oriented teams.
I'm guilty of mentioning the strong attacks earlier, but I think you could simplify it down to "maximum investment to hit as hard as possible" or just generally focus on the offensive aspect to Necrozma and cut out the strong attack list.

Good work :blobthumbsup:
 
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[SET]
name: Stealth Rock Setter
move 1: Stealth Rock
move 2: Meteor Beam
move 3: Photon Geyser / Psyshock
move 4: Heat Wave
item: Power Herb
nature: Modest
EVs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Necrozma functions as a powerful Stealth Rock setter for Hyper Offensive hyper offensive teams largely because of its ability to break past popular common Defoggers in Mandibuzz and Corviknight and win out against defeat Rapid Spin Excadrill in the head-to-head one-on-one (although in the latter's case it cannot prevent the Rapid Spin in the process) while simultaneously threatening ;(ASC) In addition,(AC) it can threaten (I feel like this sentence was too long, separating the two with a semicolon helps with flow) the vast majority of the tier's defensive staples with clean 2HKOs and many of the tier's offensive staples with outright OHKOs in return. Necrozma's impressive 97/101/89 defenses allow bulk allows it to avoid being 2HKOed by Clefable, Ferrothorn, and Corviknight or and OHKOed by non-Choice Specs Dragapult, any all Excadrill's sets, or any and all Zeraora's sets; the aforementioned defensive threats are either 2HKOed or OHKOed, while the offensive threats all risk being OHKOed after a boost. Meteor Beam,(RC) alongside a Power Herb,(RC) gives Necrozma a means by which it can to reliably pressure Mandibuzz with a significant chance of an OHKO while still softening up Corviknight for a subsequent KO from a subsequent Heat Wave. Meteor Beam additionally provides a +1 Special Attack boost to further allow it to wallbreak. Photon Geyser offers a powerful STAB that obliterates Toxapex, while Psyshock trades some immediate power for the ability to 2HKO Blissey after a boost. Heat Wave rounds out Necrozma's coverage by OHKOing allowing it to OHKO Ferrothorn without a boost, potentially OHKOing Specially Defensive OHKO specially defensive Excadrill after a boost, and comfortably 2HKOing 2HKO Corviknight and Aegislash after a boost. Despite Necrozma's minimal defensive Defense investment, only extremely powerful attacks,(RC) such as Choice Band Rillaboom's Grassy Terrain-boosted Wood Hammer and Life Orb Hydreigon's Draco Meteor,(RC) can OHKO it; as such, a simple spread of max maximum Special Attack and Speed investment with a Modest nature is ideal to maximize its ability to demolish teams' defensive backbones while maintaining plenty of offensive presence against other offensively-oriented teams.

Rillaboom, Crawdaunt, and Scizor greatly appreciate Necrozma's ability to break past Defoggers like Corviknight and Mandibuzz and walls like Toxapex; they,(RC) in return, they heavily pressure Necrozma's defensive checks,(RC) such as Stealth Rock Tyranitar,(RC) and offer powerful priority attacks to deal with more offensively-oriented teams. Teammates such as Togekiss have excellent defensive synergy with Necrozma by checking ,(AC) as they can check powerful attackers such as Urshifu-Single-Strike Urshifu-S that otherwise outpace and overwhelm Necrozma. Fast, hard-hitting teammates like Zeraora and Alakazam can aid in wearing down Necrozma's defensive checks, while Necrozma's immediate power can aid them in their ability to clean up cleaning up later in the game. Powerful setup sweepers like Dragon Dance Dragapult and Shift Gear Toxtricity, which have good synergy with many of the same aforementioned offensive teammates as does Necrozma, greatly appreciate Necrozma's ability to reliably set up Stealth Rock and handle their defensive checks,(RC) such as Physically Defensive physically defensive Clefable, Mandibuzz, and Toxapex for the former Dragapult and Specially Defensive Excadrill for the latter Toxtricity. Dragapult's Ghost typing additionally allows it to block Rapid Spin and, consequently, ensure that Necrozma's entry hazards stay up.

[CREDITS]
- Written by: [[Dreadfury, 408271]]
- Quality checked by: [[Jordy, 395794], [TPP, 260369]]
- Grammar checked by: [[username1, userid1]]
I think this is a little too long and it's okay to go a little more broad in order to make the sentences more compact. You can establish everything Necrozma can do in 2 shorter sentences. First sentence can be simple like the one I put above where you talk about Necrozma threatening hazard removers. The second sentence can talk about its wallbreaking potential and how its bulk comes into play and makes it difficult to immediately deal with. My version would be:




I'm guilty of mentioning the strong attacks earlier, but I think you could simplify it down to "maximum investment to hit as hard as possible" or just generally focus on the offensive aspect to Necrozma and cut out the strong attack list.

Good work :blobthumbsup:
I've taken the liberty of restructuring this slightly in an effort to accommodate most of both of your suggestions without necessarily breaking the structure of the analysis itself, as well as adding a few small revisions of my own here and there.
 

deetah

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[SET]
name: Stealth Rock Setter
move 1: Stealth Rock
move 2: Meteor Beam
move 3: Photon Geyser / Psyshock
move 4: Heat Wave
item: Power Herb
ability: Prism Armor
nature: Modest
EVs: evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Necrozma functions as a powerful Stealth Rock setter for hyper offensive teams largely because of its ability to break past common means of entry hazard removal in Mandibuzz, Corviknight, (AC) and Rapid Spin Excadrill, (AC) (although it cannot prevent the latter's Rapid Spin in the process); although it cannot prevent the latter's Rapid Spin in the process. (Don't use parenthesis in analyses) In addition, it threatens the vast majority of the tier's defensive staples with clean 2HKOs and many of the tier's offensive staples with outright OHKOs. Necrozma's impressive bulk, unorthodox typing, and great defensive ability in Prism Armor allow it to avoid being 2HKOed by Clefable, Ferrothorn, and Corviknight and OHKOed by offensive threats like Excadrill, Zeraora, and non-Choice Specs Dragapult; Necrozma can 2HKO or even OHKO all of these in return after a boost. Meteor Beam alongside a Power Herb gives Necrozma a means to reliably pressure Mandibuzz with a significant chance of an OHKO while still softening up Corviknight for a subsequent KO from Heat Wave. Meteor Beam additionally provides a +1 Special Attack boost to further allow it to wallbreak. Photon Geyser offers a powerful STAB option that obliterates Toxapex, while Psyshock trades some immediate power for the ability to 2HKO Blissey after a boost. Heat Wave rounds out Necrozma's coverage by allowing it to OHKO Ferrothorn without a boost, potentially OHKO specially defensive Excadrill after a boost, and comfortably 2HKO Corviknight and Aegislash after a boost. A simple spread of maximum Special Attack and Speed investment with a Modest nature is ideal to maximize Necrozma's ability to demolish defensive backbones while maintaining ample offensive presence against opposing offensively-oriented teams.

Hyper offense staples like Rillaboom, Crawdaunt, and Scizor greatly appreciate Necrozma's ability to break past Defoggers like Corviknight and Mandibuzz and walls like Toxapex; in return, they heavily pressure Necrozma's defensive checks such as Stealth Rock Tyranitar and offer powerful priority attacks to deal with opposing offensive teams. Togekiss has excellent defensive synergy with Necrozma, as it can check powerful attackers such as Urshifu-S that otherwise outpace and overwhelm Necrozma. Fast, hard-hitting teammates like Zeraora and Alakazam can aid in wearing down Necrozma's defensive checks, while Necrozma's immediate power can aid them in cleaning up later in the game. Powerful setup sweepers like Dragon Dance Dragapult and Shift Gear Toxtricity, which have good synergy with many of the aforementioned offensive teammates, greatly appreciate Necrozma's ability to reliably set up Stealth Rock and handle their defensive checks such as physically defensive Clefable, Mandibuzz, and Toxapex for Dragapult and specially defensive (Lowercase) Excadrill for Toxtricity. Dragapult's part-Ghost typing additionally allows it to block Rapid Spin and, consequently, ensure that Necrozma's entry hazards stay up.

[CREDITS]
- Written by: [[Dreadfury, 408271]]
- Quality checked by: [[Jordy, 395794], [TPP, 260369]]
- Grammar checked by: [[username1, userid1]]
 

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