Resource NDMPL II: Team/Set Dump Thread

https://pokepast.es/95ac951527748da7

This is a the team that I used the first couple of weeks I played. Only two notable changes from standard steel is Rock Blast Excadrill and Custap Berry Melmetal. I have Rock Blast on Excadrill to help break Substitutes, primarily from Kyurem. I have Custap Berry on Melm to get an extra KO from an unlikely source. It helped immensely during both matches against gorex and omicorio, on Turns 28 & 54 respectively. It also helps to give an additional form of speed control that supersedes Psychic Terrain.

https://pokepast.es/6637098a22e1bf67
This is the team I used against Ainzcard my third week playing. Nothing too special, except for Z-Close Combat. I wanted a nuke and a chance to set up when I needed to against a wall of some kind.
 
Gonna do a big monothreat post here, describing my teams and stuff:

Week 1 I was traveling for the latter half of the week meaning I had no time to help with prep, but Nex got the W.

Week 2 vs WhiteQueen:
Going into this week, I had never played grass threat in Natdex before, so I made around 5 different teams with different cores and ideas. Eventually I narrowed it down to an offensive team originally using physical abomasnow, scarf roserade, and tsareena. Having a scarfer in grass threat is very useful since it's a more offensive type. After more tests, I decided to opt for a standard scarf abomasnow over the physical version, as it was just more useful overall. Tsareena is a strong wallbreaker in the type, and it can always outspeed decidueye which is very handy. The HP EVs on Tsareena let it survive the 2hko from celebi psychic.
The team: https://pokepast.es/dd285b575c7d0aed
The game: https://replay.pokemonshowdown.com/gen8nationaldexmonotype-1612441359
During the game, the Tsareena set came in very handy, getting rid of webs and outspeeding what was likely a scarf decidueye and doing serious damage to the enemy team, and from there it was weak enough that the rest of my team could clean up. Overall, I think this grass team is probably the best one I made all tournament, it did very well in tests and in the game.

Week 3 vs anique: Normal is one of my less favorite types, but I had to make do with what I got. Obstagoon is a very strong but underutilized mon that can check psychic threats like indeedee and meloetta, so I decided to make a team around him. Braviary can often be used as a setup mon, so I decided to have braviary be my scarfer for the type, as it also can hit very hard. Besides goon, the rest of the team was fairly standard, I used defensive bewear and staraptor, and a cool defensive meloetta set with perish song to stop any setup sweepers. The meloetta EVs always outspeed bewear and ohko it with psychic.
The team: https://pokepast.es/01b4027be6d62716
The game: https://replay.pokemonshowdown.com/...-1619574063-150fpnjsv56ov04hpqlx3zb7nqbcq8ypw
When the game started, I put myself in a good position but then I sacked goon like an idiot, which set me farther behind, but the knock off on meloetta put me back in a good position. After the lopunny crit my bewear, I decided to drain predicting the switch to his bewear, but he had the Z move which then put me on the back foot again. I somehow after that managed to pilot that endgame to a victory. Very handy that without mega evolving, lopunny will always live a brave bird from braviary.

Week 4 vs pas_touchao: Rock is one of my favorite types. Its interesting in that scarf terrakion is a very standard set ran on 90% of teams, and the benefits from running a more unpredictable set are so slim that almost all teams opt to run it. I built a lot of different teams for this, but eventually I decided to bring a standard team, with chople omastar as the lead to live a hit from terrak, defensive carracosta, and modest cradily. I debated about bringing webs, as I had a cool shuckle set with max attack adamant steelum Z that ohkos opposing diancies, but I just decided webs had too many questionable matchups and pokemon it was weak to, and I couldn't find a way to build it the way I wanted. Modest vradily is very nice because it will always break the substitue of opposing cradilys. The terrakion EVs always live a +2 aqua jet from max attack carracosta from full. The Carracosta EVs maximize defense while having a very good chance to 2hko nihilego with aqua jet. The speed on regirock and cradily is to hit what I thought was a relatively good benchmark in the speed game, as a lot of the rock threat pokemon can run a variety of speeds, so it's a game of trying to outspeed the body press users and cradilys.
The team: https://pokepast.es/a6fb856279a8a70b
The game: https://replay.pokemonshowdown.com/...-1624187666-6j82y1rdd9feifk1splsediea9kjo2epw
Modest omastar always kills aero, so this lead was perfect for me. The game then went on with both of us trading our mons, him sacking his terrak early to get nihilego in, and me sacking mine to neutralize it. Then my modest cradily allowed me to win the cradily wars, while my speed also helped me outspeed his cradily, while keeping mine healthy. Since he could never get cradily in range of offensive moves, I managed to win the game.

Week 5 vs TeamCharm: Fire threat is another fun offensive type, and I had a lot of ideas to test. I made around 6 teams initially, and I had some cool plans, but I decided to settle for a very standard team. Cinderace can run a frankly stupid amount of different sets, I opted for court change for my hazard control, as well as I expected screens. Z infernape is very good at breaking unsuspecting rotoms or zard-X sets, scarf blace is a great threat, and heatran helps check mons and get me into good positions to potentially threaten a sweep with Zard-X. To this date, Ticken gave me the Zard-X EVs, they are from SM threat and neither of us can remember what they do, but they seem to work out. Bulky Zard-X is very good, as being able to survive opposing hits helps set up for an easier sweep rather than going for max speed or max attack. Heatran EVs outspeed volcanion while maximizing special and overall bulk. Infernape EVs always live an HJK from cinderace.
The team: https://pokepast.es/3eee2caccbe0f51c
The game: https://replay.pokemonshowdown.com/gen8nationaldexmonotype-1626674144
In this game, non-lead infernape baited out a taunt wasting a turn, and defensive heatran did a very good job of mitigating any threat from talonflame. Bulky zard came in very handy, as offensive could have died to victini, while my set was able to put it in range for scarf blace to come in, and since his team was weak to blace, it was able to come in and clean up.

Finals vs anique: Ground threat is a very strange meta, where winning 50/50s and positioning are key to victory. One good read can make or break a game. I tried a lot of different ideas, but eventually I settled on a specs chomp team, as its unpredictable and draco meteor can almost ohko the whole tier. Scarf seis is handy in cleaning up threats, swampert is a good tanky momentum builder, piloswine is a great defensive mon, and mamo/lando need no explanation. My seis EVs maximize bulk while outspeeding garchomp.
The team: https://pokepast.es/9cba3b603a00e412
The game: https://replay.pokemonshowdown.com/...-1644111762-ygz8xain9pxsou8tsng8wxsuhegqga8pw
The game was going well at first, me killing his swinub, then us trading a few mons and eventually, my specs chomp takes his lando by suprise, abd mamoswine comes on garchomp. Unless mamoswine is adamant life orb or scarf, garchomp will always live so I stayed in, but unfortunately the risk did not pay off, and from there my team got swept by a faster scarf seismitoad which was a set I did not expect, leading anique to a guaranteed win barring a power whip miss.

Overall, monothreat is one of my favorite formats to play on this site, It's very unique and rewards creative building, so I had a blast playing it this tour! National Dex is the best version of monothreat, as it has the greatest variety of sets. Each time a new generation comes out, it adds a new fun twist to each type, so I'm excited to see what Gen 9 brings, and hopeful for the future of threat so that it may grow!
 
NDM Ubers was really fun to build/scout, I'm gonna flex just to say my teams in it didn't lose...but yeah here's what I built that Aberforth pretty much piloted with ease. Thanks to him for the carry in this slot as a player and building his own teams as well in other weeks. Not gonna post them in order of the weeks or w.e but yea.

https://pokepast.es/46b133014e5217ee
:kartana: :shaymin-sky: :arceus-grass: :ferrothorn: :rillaboom: :zarude:

In hindsight this Shaymin set was like...bad you really want Air Slash or Sflare I just hate missing so I went with this set and it was more to make sure you win the Steel MU if anything rather than play off of Serene Grace. Brought this against maroon since I was expecting him to bring Water webs or some variation of water this week. I'm not one to usually just try to cteam like that, would usually just load a midground but it was just a super gut feeling that this would roll well into him and it did.

https://pokepast.es/fbb816d03618292a
:araquanid: :dracovish: :greninja: :kyogre: :greninja-ash: :palkia:

Not really much to say here, just some HO I made cuz I'm a ho for HO. TBH I didn't think Aberforth would want to use HO but he was on board and that was that, I'm not really a big fan of the team anymore though.

https://pokepast.es/7d61caf7d2f61090
:ho-oh: :yveltal: :landorus-therian: :salamence-mega: :celesteela: :tornadus-therian:

This team was an amalgamation of me + Aber + FF2 just spit-balling ideas on a Fly team and for some reason talking about the Steel MU for like 10 years. Cool team I think. Honestly not a big fan of Flying in this tier just because there's too many options it feels overwhelming to build it.

had a fun season, i built a lot of regular ndm stuff but i dont feel like dropping those rn. big s/o to FatFighter2 for like putting in an ungodly amount of effort as he always does, really appreciate it and s/o to Aberforth again for putting in work in Ubers.
 
Really enjoyed building for this tier, so I'd love to show some of the teams I made!

Also, these teams were built for the weeks, so I don't recommend spamming these teams since they thrive off of certain matchups than others.

https://pokepast.es/8ad8f8852a529eec Balanced Steel team. Scarf Tran is always a fun mon to use.

https://pokepast.es/31778b978c3ab400 Fire is a good anti-meta type against psychic or steel to a certain extent flying.

https://pokepast.es/2baf549af49f59f4 Balanced Flying Team with T-wave Dragonite to catch people off balance so Zapdos, Tornadus, and Mega-Aero can help clean up.

https://pokepast.es/76d996057fdf9fc2 Balanced Dark Team. Always wanted to not use Tyranitar and never liked using Alola-Muk or Skunktank. Drapion is a cool bulky mon that can lay t-spikes to help weaken the opposing team and scout with protect.

https://pokepast.es/9c79089e84b0a192 Stall Water with M-Dos. In the past, I made a stall water, but I felt like it lacked in movement with how frequent HDB and healing was. Also, there are more mons that can deal with breaking cores like this. Putting in M-Dos, helped play a role where I could break other opposing defensive cores, but also win in the late game if the opportunity gave itself.
Just like my game with Attribute where M-Dos put in the work. https://replay.pokemonshowdown.com/...-1642652021-o9do5cmj76devrgd7gmdw0m5czb7v72pw
 

mushamu

God jihyo
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One thing I realized towards the end of our NDMPL run is that there is like almost 0 reason to use anything other than greninja + toxapex. Water is so amazing in any tier where greninja is allowed and NDM is no exception. This accumulated to >50% of my usage being water and I overall think that rain is the most consistent playstyle in NDM. Even if you're afraid of grass for some reason you can run shuca berry toxapex for rillaboom or golisopod/tapu fini.

Calm mind galarian corsola hazard stack vs. Havens:

https://pokepast.es/0d0c4bd1fdaab7f6
Contrary to popular teams this ghost is more centered around slow progress making with calm mind corsola and decidueye as wincons. Both of them are good against fairy which standard ghost teams don't like going against; the former is great against ground, steel and water, and the latter sweeps fairy with a toxic spike up while being good general glue. Runerigus has stone edge for mega charizard y and volcarona. Dazzling gleam mega sableye is hilariously good against dark.

Dragon dance mega gyarados + rotom wash vs. Jase Duken:
:toxapex: :greninja: :empoleon: :gyarados-mega: :rotom-wash: :gastrodon-east:
https://pokepast.es/ff532a5635a4afdc
Mega gyarados is really good. This is a stallbreaker set that outspeeds deoxys-s at +2 while breaking fatter balances. Rotom-wash is good at dismantling types like poison water fairy and flying while fishing for paralysis against others.

Choice scarf galarian weezing & fairy lock keys vs. maroon
:weezing-galar: :gengar: :toxapex: :amoonguss: :muk-alola: :nidoking:
https://pokepast.es/f6f0e30dd25c28fd
Choice scarf galarian weezing kills mega gallade and bisharp. It's a cool form of speed control and pain split is nice for longer games when it gets knocked. The actual team is different from this but I don't remember what it was when I used it vs maroon.

:klefki: :clefable: :tapu bulu: :tapu lele: :mimikyu: :diancie-mega:
https://pokepast.es/cca8849d3776aa62
Pretty standard fairy. Tapu lele being in natdex is nice for checking mega scizor and ghost z mimikyu is really good combined with hazard stack. Fairy lock keys traps stuff and messes up sequences.

Psychicium Z Urshifu-R vs. Attribute
:toxapex: :greninja: :empoleon: :gyarados-mega: :urshifu: :gastrodon-east:
https://pokepast.es/bdb8203be8d52c70
Very similar to the week 2 team. Z-zen headbutt urshifu-r beats amoonguss and toxapex. Rest of the team is pretty much standard and the same.

Golisopod spikes vs. Rinda
:toxapex: :greninja: :empoleon: :gyarados-mega: :golisopod: :gastrodon-east:
https://pokepast.es/c47351075b06cce7
Golisopod spikes stack with offensive mega gyarados. Greninja set beats ice and steel while the rest of the team is pretty standard. Golisopod super underrated for deoxys-s and grass.

Rain vs. Vodoom
:toxapex: :greninja: :empoleon: :pelipper: :urshifu: :swampert-mega:
https://pokepast.es/3c3587b573e4280e
My favorite rain. Mega swampert is a beast and toxic is for rotom-w and slowbro. Overall very consistent and a great pick for tournaments.

Based whiscash rain vs. Floss
:toxapex: :greninja: :empoleon: :pelipper: :barraskewda: :whiscash:
https://pokepast.es/5cfb85e2e8b9d434
Gotta admit this was kind of a meme but I thought it was interesting. Whiscash with hydration is a good way to dismantle types like water, poison, steel, psychic and ground by shrugging off status. Barraskewda is nice here because non mega swampert teams are prone to getting drilled by electric. Dual spikes greninja is a really nice set that should see more usage in terms of compression and it works perfectly here to help whiscash sweep.
 

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