Boots spam semi-stall hs (wow that's a long name) (pokepast.es)
This team is not stall, but is dangerously close to being stall. It does have SOME offensive pressure that it abuses as it forces switches with hazard damage while maintaining a defensive profile.
ripoff batman (Gliscor) @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 180 HP / 252 Atk / 76 SpD
Careful Nature
- Knock Off
- Roost
-
Toxic/ U-Turn
- Facade
Gliscor is the backbone of the team, managing to combine a defensive AND offensive presence that not many Pokemon can efficiently manage. Knock Off is solely to remove the annoying boots users on the opposing team, and making gliscor harder to switch into while maintaining utility. Toxic might be best for forcing switches eventually wearing down bulkier teams, but U-turn can lead to you switching into a special attacking threat like Gholdengo to force some additional damage whether the opponent switches or not on the Gholdengo entry. Tera Water is to avoid Ice and water types, although tera Might Not be relevant in a week or so...
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type:
Water/ Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Trick
- Make It Rain
- Shadow Ball
-
Psychic/ Psyshock
This gholdengo set on fat is ripped straight out of HO , acting as a revenge killer and adds to the offensive presence of the team. It has some redeeming qualities, able to block defog, and also outspeeding almost every non scarfer even without a max speed nature. Basically the ONE threat to this is Mega Lopunny, which outspeeds and uses close combat turning it from a move gholdengo is normally immune to to a super-effective move.
Diancie-Mega @ Diancite
Ability: Clear Body
Tera Type: Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Power Gem
- Moonblast
- Stealth Rock
Setup rocks then go brr.
your mother (Hippowdon) (F) @ Heavy-Duty Boots
Ability: Sand Stream
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
-
Toxic/ Yawn/ Whirlwind
- Slack Off
- Stealth Rock
Hippowdon has great synergy with the team, as none of the members of the team take any residual sandstorm damage, therefore making it a riskless investment to get sandstorm up and chip the opponents down further for Hippowdon's offensive teammates or stall buddies to clean off with a few attacks or a handy toxic or salt cure. Toxic, whirlwind and yawn all eventually phaze the opponent, racking up more hazard damage.
clod is god (Clodsire) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Flying
EVs: 160 HP / 96 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Toxic Spikes
-
Haze/ Yawn
- Spikes
The main special wall of the team, Clodsire is an infuriatingly hard wall to break for all special attackers, being immune to thunder wave and toxic from ally support, and having great natural bulk. Defense EVs are to have an easier time with physical wallbreakers or sweepers and potentially haze or yawn to help teammates. Unaware is the selling point for clodsire, as setup sweepers cannot use it as fodder, if it can't 1v1 from the start, it can't 1v1 with setup, and yawn forces them into another matchup.
salty tears (Garganacl) @ Heavy-Duty Boots
Ability: Purifying Salt
Tera Type: Fairy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Salt Cure
- Recover
- Body Press
- Protect/ Iron Defense
More chip. Garganacl does not run the standard iron defense set, instead becoming a chipgod and a physical wall with protect. Garganacl CAN run iron defense to exert the tiniest bit of offensive pressure with body press, but I have seen more success with protect.
This team is good around mid ladder, which is where I'm at. Replays aren't saved, i'll find some for you later.