Posting some teams I made for NDPL II:

A Rilla + Tran team with simple choice breakers. Grassy Terrain gives Heatran plenty of longevity to make the most of its Z. With a Timid nature, Heatran often traps Gliscor (although make sure to calc and scout) for a surprise kill that opens up for Diancie.
Dragonite is the main innovation here, a stop-gap that checks Scizor, Ferrothorn, Gliscor, Kartana, etc while providing Heal Bell support for Gastrodon to be consistently fat. Clear Smog on Gastrodon works over Toxic.

I made this team when I was down and expressed those feelings in a Lati fat team with edgy nicknames. ez and the cubchoos and their friends used Mega Latias + Reuniclus builds to great success this tournament and I went a similar route with Waterium Z Calm Mind Slowking-Galar to complete the Psy-setup spam. Chazm innovated this set first to baits a lot of traditional Ground-type checks while also being fat enough to eat Weavile Knocks and Pursuits. Due to its bulk, Slowking is awkward and hard to scout and usually picks up a kill. Keldeo is an odd pick here as a tertiary special breaker that is viable! Scald spreads annoying burns, Substitute lets it take advantage of Toxapex, and Taunt makes it truly 1v1 pex and force progress against your opponent's other Pokemon. Garchomp is a nice bait set for steels like Scizor-Mega and Corviknight, who after a round of Fire Blast and Rocky Helmet + Rough Skin damage is pretty much dead.
https://replay.pokemonshowdown.com/smogtours-gen8nationaldex-587596
https://replay.pokemonshowdown.com/gen8nationaldex-1441800116-d5viv9idjt08dgj7exvlp77icqtqh6kpw

Just going to explain some synergies here.
Garchomp-Mega: a monster with Sand Force. Forces progress and 1v1s most things. Invaluable for Celesteela and Excadrill to go in.
Celesteela: difficult to revenge and carries rare Flying-type coverage. Lures and kills common switch-ins like Magnezone, Heatran, and Corviknight with Flamethrower and Earthquake. Exploits Ground-types and Fairy-types like Landorus, Garchomp and Tapu Lele to sets up Automotize. Metronome helps it break by simply clicking buttons and break through Toxapex
Kyurem: deterrent to Zapdos, Water-types especially Ash-Greninja
Tyranitar: the best sand setter, bulk to get in and out, rock blast for opposing Kyu
Excadrill: dangerous wincon - setting up Speed with Rapid Spin this generation makes it much more dangerous, except Corviknight was also introduced - see other members for how to punish
Clefable: useful midground in Sand and makes the Medicham matchup viable, secondary fire coverage
After losing this game I went back to make TTar more SpD and gave Kyurem max speed.
https://replay.pokemonshowdown.com/smogtours-gen8nationaldex-588204
https://replay.pokemonshowdown.com/gen8nationaldex-1440577197-c0rsmeyc40x8qgcb3hyco088lo0zfvfpw

There's a guy who spams the Pinsir/Excadrill/Slowbro/Conkeldurr core on ladder, with Specs Zone and Scarf Drei in the last two slots. That team makes pretty good progress - but wanted more of an immediate threat factor than just Pinsir. I swapped out the aforementioned Choiced Pokemon for a Scarf Fini and Fly-Z Zapdos-Galar to handle Hyper Offense matchups better and not rely on a sequence of pivots to maybe get Pinsir in for a sweep.
Galarian Zapdos doubles down on the anti-bird spam to make room for Pinsir in the endgame. Thunderous Kick into Supersonic Skystrike kills everything, and in some scenarios getting a Double Dance up is feasible. Assault Vest Conkeldurr is a really interesting midground that 1v1s a lot of common offensive threats like Kyurem, Lop, and Ash-Greninja but is relatively weak vs defensive pivots like Toxapex, which the other teammates reliably handle.
Scarf Fini is helpful speed control in offensive matchups and trades its Scarf to fat teams. Again, this is a pure midground pivot like Conkeldurr to open up for bug and the bird. Also nice terrain support - I've set up Swords Dance with Pinsir several times in Misty.
https://replay.pokemonshowdown.com/gen8nationaldex-1446300815
https://replay.pokemonshowdown.com/gen8nationaldex-1444381501-l1jdd1r6xsga7xrjj8zla7hq1kg6oxzpw
https://replay.pokemonshowdown.com/gen8nationaldex-1453768145-a2bruc32w348vol3x94me772mowyo2ypw
https://replay.pokemonshowdown.com/gen8nationaldex-1453767248-r0galkc93ihw3j5rxf1rl70pal34fx3pw


This is a bulky offense team. If you don't win in <40 turns, then you'll probably lose. Only Corviknight has reliable recovery, and both wallbreakers in Mega Tyranitar and Z Kommo-o more or less have one chance to set up in the field. To support them, Victini usually trades its short rodent life for a Toxapex or Tapu Fini or similar - Water- and Fairy-types preferred - with Final Gambit. Shout-out Pannu for reminding me it exists. I added Toxic to help Victini check Mega Latias and opposing Tini and also exploits people expecting a V-Create. Glaciate is a great move in the 1v1 scenario that makes Ground-types like Gliscor and Lando slower and in Gambit range. I'm a big fan of this set on this type of offensive build. Similarly, our own Tapu Fini makes progress (unless you're up against an Amoonguss) with its trapper set. Corviknight and Landorus-Therian play slow pivot fast pivot.
Notably Tyranitar-Mega is an unprepped-for pick in the meta. You'd be surprised how often it can set up to +2 in games, and even at +1 it is tremendously powerful. There are plenty of mind games you can play with a delayed Mega Evolution + second Sand Stream, notably against Rain. Fire Punch is necessary coverage for Ferrothorn and Scizor. However, very common revengers in Ash-Greninja and Rillaboom take down Tyranitar, so I added a Z Kommo-o to overload those matchups.
https://replay.pokemonshowdown.com/gen8nationaldex-1453986365
https://replay.pokemonshowdown.com/gen8nationaldex-1453997587-0ytb555woqxznv9kckvr5h53bvd1tgrpw
https://replay.pokemonshowdown.com/gen8nationaldex-1453756633-yc05ngwag8wzhaedve2sjhuudmz4pyppw
I've lost many times against the people in the replays testing iterations of these teams on ladder, but they all helped me to build better. Hope you enjoy the results!






A Rilla + Tran team with simple choice breakers. Grassy Terrain gives Heatran plenty of longevity to make the most of its Z. With a Timid nature, Heatran often traps Gliscor (although make sure to calc and scout) for a surprise kill that opens up for Diancie.
Dragonite is the main innovation here, a stop-gap that checks Scizor, Ferrothorn, Gliscor, Kartana, etc while providing Heal Bell support for Gastrodon to be consistently fat. Clear Smog on Gastrodon works over Toxic.






I made this team when I was down and expressed those feelings in a Lati fat team with edgy nicknames. ez and the cubchoos and their friends used Mega Latias + Reuniclus builds to great success this tournament and I went a similar route with Waterium Z Calm Mind Slowking-Galar to complete the Psy-setup spam. Chazm innovated this set first to baits a lot of traditional Ground-type checks while also being fat enough to eat Weavile Knocks and Pursuits. Due to its bulk, Slowking is awkward and hard to scout and usually picks up a kill. Keldeo is an odd pick here as a tertiary special breaker that is viable! Scald spreads annoying burns, Substitute lets it take advantage of Toxapex, and Taunt makes it truly 1v1 pex and force progress against your opponent's other Pokemon. Garchomp is a nice bait set for steels like Scizor-Mega and Corviknight, who after a round of Fire Blast and Rocky Helmet + Rough Skin damage is pretty much dead.
https://replay.pokemonshowdown.com/smogtours-gen8nationaldex-587596
https://replay.pokemonshowdown.com/gen8nationaldex-1441800116-d5viv9idjt08dgj7exvlp77icqtqh6kpw






Just going to explain some synergies here.
Garchomp-Mega: a monster with Sand Force. Forces progress and 1v1s most things. Invaluable for Celesteela and Excadrill to go in.
Celesteela: difficult to revenge and carries rare Flying-type coverage. Lures and kills common switch-ins like Magnezone, Heatran, and Corviknight with Flamethrower and Earthquake. Exploits Ground-types and Fairy-types like Landorus, Garchomp and Tapu Lele to sets up Automotize. Metronome helps it break by simply clicking buttons and break through Toxapex
Kyurem: deterrent to Zapdos, Water-types especially Ash-Greninja
Tyranitar: the best sand setter, bulk to get in and out, rock blast for opposing Kyu
Excadrill: dangerous wincon - setting up Speed with Rapid Spin this generation makes it much more dangerous, except Corviknight was also introduced - see other members for how to punish
Clefable: useful midground in Sand and makes the Medicham matchup viable, secondary fire coverage
After losing this game I went back to make TTar more SpD and gave Kyurem max speed.
https://replay.pokemonshowdown.com/smogtours-gen8nationaldex-588204
https://replay.pokemonshowdown.com/gen8nationaldex-1440577197-c0rsmeyc40x8qgcb3hyco088lo0zfvfpw






There's a guy who spams the Pinsir/Excadrill/Slowbro/Conkeldurr core on ladder, with Specs Zone and Scarf Drei in the last two slots. That team makes pretty good progress - but wanted more of an immediate threat factor than just Pinsir. I swapped out the aforementioned Choiced Pokemon for a Scarf Fini and Fly-Z Zapdos-Galar to handle Hyper Offense matchups better and not rely on a sequence of pivots to maybe get Pinsir in for a sweep.
Galarian Zapdos doubles down on the anti-bird spam to make room for Pinsir in the endgame. Thunderous Kick into Supersonic Skystrike kills everything, and in some scenarios getting a Double Dance up is feasible. Assault Vest Conkeldurr is a really interesting midground that 1v1s a lot of common offensive threats like Kyurem, Lop, and Ash-Greninja but is relatively weak vs defensive pivots like Toxapex, which the other teammates reliably handle.
Scarf Fini is helpful speed control in offensive matchups and trades its Scarf to fat teams. Again, this is a pure midground pivot like Conkeldurr to open up for bug and the bird. Also nice terrain support - I've set up Swords Dance with Pinsir several times in Misty.
https://replay.pokemonshowdown.com/gen8nationaldex-1446300815
https://replay.pokemonshowdown.com/gen8nationaldex-1444381501-l1jdd1r6xsga7xrjj8zla7hq1kg6oxzpw
https://replay.pokemonshowdown.com/gen8nationaldex-1453768145-a2bruc32w348vol3x94me772mowyo2ypw
https://replay.pokemonshowdown.com/gen8nationaldex-1453767248-r0galkc93ihw3j5rxf1rl70pal34fx3pw






This is a bulky offense team. If you don't win in <40 turns, then you'll probably lose. Only Corviknight has reliable recovery, and both wallbreakers in Mega Tyranitar and Z Kommo-o more or less have one chance to set up in the field. To support them, Victini usually trades its short rodent life for a Toxapex or Tapu Fini or similar - Water- and Fairy-types preferred - with Final Gambit. Shout-out Pannu for reminding me it exists. I added Toxic to help Victini check Mega Latias and opposing Tini and also exploits people expecting a V-Create. Glaciate is a great move in the 1v1 scenario that makes Ground-types like Gliscor and Lando slower and in Gambit range. I'm a big fan of this set on this type of offensive build. Similarly, our own Tapu Fini makes progress (unless you're up against an Amoonguss) with its trapper set. Corviknight and Landorus-Therian play slow pivot fast pivot.
Notably Tyranitar-Mega is an unprepped-for pick in the meta. You'd be surprised how often it can set up to +2 in games, and even at +1 it is tremendously powerful. There are plenty of mind games you can play with a delayed Mega Evolution + second Sand Stream, notably against Rain. Fire Punch is necessary coverage for Ferrothorn and Scizor. However, very common revengers in Ash-Greninja and Rillaboom take down Tyranitar, so I added a Z Kommo-o to overload those matchups.
https://replay.pokemonshowdown.com/gen8nationaldex-1453986365
https://replay.pokemonshowdown.com/gen8nationaldex-1453997587-0ytb555woqxznv9kckvr5h53bvd1tgrpw
https://replay.pokemonshowdown.com/gen8nationaldex-1453756633-yc05ngwag8wzhaedve2sjhuudmz4pyppw
I've lost many times against the people in the replays testing iterations of these teams on ladder, but they all helped me to build better. Hope you enjoy the results!
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