Project National Dex Next Best Thing - Hiatus

Slowpoke Fan

Slow?
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Iron Valiant @ Metronome
Ability: Quark Drive
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Shadow Ball
- Thunderbolt

Exchanges immediate power from the choice specs set to avoid relying on prediction, and metronome boosts still ensure that you can knock out main Valiant switch-ins (e.g. Gholdengo, Toxapex, etc) in 2 hits if you predict correctly.
 

Giyu

Tomioka
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:sv/Iron-Valiant:
:Iron-Valiant: :Choice Band:
Iron Valiant @ Choice Band
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Fairy / Steel
Jolly Nature
- Close Combat
- Spirit Break
- Zen Headbutt / Trick
- Knock Off / Trick
Choice Band Iron Valiant takes advantage of common switch-ins such as Clodsire, Gholdengo, and Skeledirge with Zen Headbutt and Knock Off, respectively. It also uses its superior Attack stat and fires off nuclear-powered Close Combats, denting even the strongest of walls.
:Iron-Valiant: -> :Clodsire:
252 Atk Choice Band Iron Valiant Zen Headbutt vs. 252 HP / 4 Def Clodsire: 390-460 (84 - 99.1%)

:Iron-Valiant: -> :Gholdengo:
252 Atk Choice Band Iron Valiant Knock Off (97.5 BP) vs. 252 HP / 116 Def Gholdengo: 294-346 (77.7 - 91.5%)

:Iron-Valiant: -> :Skeledirge:
252 Atk Choice Band Iron Valiant Knock Off (97.5 BP) vs. 248 HP / 252+ Def Skeledirge: 228-270 (55.4 - 65.6%)

:Iron-Valiant: -> :Rotom-Wash:
252 Atk Choice Band Iron Valiant Close Combat vs. 252 HP / 252+ Def Rotom-Wash: 202-238 (66.4 - 78.2%)

:Iron-Valiant: -> :Hippowdon:
252 Atk Choice Band Iron Valiant Close Combat vs. 252 HP / 4 Def Hippowdon: 255-300 (60.7 - 71.4%)

:Iron-Valiant: -> :Corviknight:
252 Atk Choice Band Iron Valiant Close Combat vs. 252 HP / 184+ Def Corviknight: 216-255 (54 - 63.7%)

:Iron-Valiant: -> :Gastrodon:
252 Atk Choice Band Iron Valiant Close Combat vs. 252 HP / 252+ Def Gastrodon: 270-318 (63.3 - 74.6%)
 
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Giyu

Tomioka
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Dragapult @ Choice Band
Ability: Infiltrator
Tera Type: Ghost / Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tera Blast / Phantom Force
- Dragon Darts
- Psychic Fangs / Tera Blast
- U-turn
 

Slowpoke Fan

Slow?
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Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Ghost / Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Dragon Tail
- Hex
- Will-O-Wisp
- U-turn

Exchanges the immediate power of dragon darts for the ability to phaze pursuit trappers and/or accumulate chip damage on forcing out switches with dragon tail if hazards are up (which should be the case with hex Pult teams).
 

Mawlicious

Banned deucer.
Dragapult @ Heavy-Duty Boots / Leftovers
Ability: Infiltrator
Tera Type: Fairy / Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Disable
- Will-O-Wisp
- Substitute
- Hex

Leftovers for an extra sub, but hdb for more consistency. Tera Ghost is to overwhelm thicker walls like Toxapex, but Fairy helps against opposing dark types and Dragapult. Disable and Sub is funny as fuck, more often than not messing with them until they want to die
 

hidin

What a kind young man
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I am putting this thread on a little hiatus once again because it's finals week for me. I'll open up submissions for the next slate this Friday though!
 

Giyu

Tomioka
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:sv/Medicham-Mega:
:Medicham-Mega: :Medichamite:
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Close Combat / Drain Punch
- Zen Headbutt
- Ice Punch / Thunder Punch / Bullet Punch / Thief
- Substitute
Mega Medicham forces the opponent to switch out basically every time it's brought in, and this can easily be taken advantage of with Substitute. With the new addition of Terastallization, wallbreaking has become increasingly more difficult due to the ability to suddenly change your defensive typing. With Substitute, Mega Medicham can easily scout for Tera Types and dent teams immensely as well as shutting down revenge killing attempts behind it's "shield".
 
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Slowpoke Fan

Slow?
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Community Leader
Medicham-Mega @ Medichamite
Ability: Pure Power
Shiny: Yes
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Thunder Punch / Ice Punch
- Trailblaze

Exchanges the ability to chip away at more offensive teams with fake out (or even snipe some fairy types with bullet punch) for the potential to sweep weakened teams with the help of trailblaze boosts: it still functions as an absurd wallbreaker with CC/zen headbutt/coverage early game.
 

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