Resource National Dex Monotype Viability Rankings

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RMT & Mono Leader

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OP adapted from the SS Monotype VR


Welcome to the National Dex Monotype Viability Rankings! Pokemon are ranked based upon how viable they are relative to the other Pokemon you have available on a particular type. The Pokemon in A rank are more viable than those in B rank, but that does not mean B rank Pokemon aren't useful or have a valuable niche. Anything that is ranked must be usable and have some value that prevents it from being outclassed. Most Pokemon are placed into one of five different rankings: S, A, B, C, and D. Some Pokemon aren’t listed either because they are either completely outclassed or haven't been ranked yet. Pokemon are ranked separately for each type. Pokemon are ranked separately for each type. For example, Water teams (stall specifically) love having access to Lanturn's Volt Absorb to provide an extra Electric immunity, but Electric teams have limited interest in Lanturn because there are no needs/superior options for its niche; therefore Lanturn would be ranked separately for each type.​

General / Write up Rules
  • Flaming will not be tolerated. Please respectfully debate each other's nominations.
  • Post smartly, don't just be like "I like Dubwool, so it should be in S Tier!"
  • Stay on topic. This thread is intended for the discussion of how viable Pokemon are relative to each other, which does involve sometimes referring to Pokemon as broken or extremely good. The National Dex Monotype metagame discussion thread is good for posting about whether a Pokemon is too broken, so make sure to frame your posts appropriately.
  • Please only nominate rank changes for Pokemon that you have direct experience using. Do not use theory or on-paper ideas.
  • Avoid posting very brief and simple questions such as "Why is Galarian Corsola A-Rank? It sucks!" The Simple Questions and Simple Answers is the perfect place to ask your simple question to get a simple answer!
Viability Ranking Council: These people will have the final say if a decision by the community cannot be reached or a Pokemon is completely misplaced. If you have any questions or need help, please PM / VM these people.
How to rank
  • Include the Pokemon you're rating, the type, and what rank you want it to be.
  • Explain as to why you put it in that rank and how it fares in Monotype. (Why should it be ranked lower or higher?)
Monotype Viability Rankings in Alphabetical order
S Rank
:volcarona: Volcarona

A Rank
:araquanid: Araquanid
:buzzwole: Buzzwole
:pinsir-mega: Mega Pinsir
:scizor-mega: Mega Scizor

B Rank
:armaldo: Armaldo
:forretress: Forretress
:galvantula: Galvantula
:heracross: Heracross
:scizor: Scizor

C Rank
:golisopod: Golisopod
:heracross-mega: Mega Heracross
:ribombee: Ribombee
:scolipede: Scolipede
:shuckle: Shuckle
:vikavolt: Vikavolt

D Rank
:centiskorch: Centiskorch
:durant: Durant
:yanmega: Yanmega
S Rank
:greninja: Greninja
:mandibuzz: Mandibuzz

A Rank
:hydreigon: Hydreigon
:sableye-mega: Mega Sableye
:tyranitar: Tyranitar
:zarude: Zarude

B Rank
:muk-alola: Alolan Muk
:grimmsnarl: Grimmsnarl
:tyranitar-mega: Mega Tyranitar
:weavile: Weavile

C Rank
:bisharp: Bisharp
:drapion: Drapion
:Krookodile: Krookodile

D Rank
:crawdaunt: Crawdaunt
:incineroar: Incineroar
:houndoom-mega: Mega Houndoom
:sharpedo-mega: Mega Sharpedo
S Rank
:kommo-o: Kommo-o
:kyurem: Kyurem
:latias: Latias

A Rank
:garchomp: Garchomp
:latios: Latios
:altaria-mega: Mega Altaria

B Rank
:dragalge: Dragalge
:dragonite: Dragonite
:duraludon: Duraludon
:latios-mega: Mega Latios

C Rank
:hydreigon: Hydreigon
:latias-mega: Mega Latias
:zygarde-10: Zygarde-10%

D Rank
:haxorus: Haxorus
:garchomp-mega: Mega Garchomp
:noivern: Noivern
S Rank
:tapu-koko: Tapu Koko
:zapdos: Zapdos
:zeraora: Zeraora

A Rank
:raichu-alola: Alolan Raichu
:rotom-wash: Rotom-Wash

B Rank
:magnezone: Magnezone
:regieleki: Regieleki

C Rank
:golem-alola: Alolan Golem
:rotom-mow: Rotom-Mow
:thundurus: Thundurus

D Rank
:raikou: Raikou
:toxtricity: Toxtricity
:xurkitree: Xurkitree
S Rank
:klefki: Klefki
:diancie-mega: Mega Diancie
:tapu bulu: Tapu Bulu

A Rank
:azumarill: Azumarill
:tapu koko: Tapu Koko
:tapu lele: Tapu Lele

B Rank
:clefable: Clefable
:mimikyu: Mimikyu
:togekiss: Togekiss

C Rank
:weezing-galar: Galarian Weezing
:hatterene: Hatterene
:tapu-fini: Tapu Fini

D Rank
:ninetales-alola: Alolan Ninetales
:grimmsnarl: Grimmsnarl
:ribombee: Ribombee
S Rank
:kommo-o: Kommo-o
:gallade-mega: Mega Gallade

A Rank
:cobalion: Cobalion
:keldeo: Keldeo
:terrakion: Terrakion

B Rank
:breloom: Breloom
:buzzwole: Buzzwole
:zapdos-galar: Galarian Zapdos
:heracross: Heracross

C Rank
:hawlucha: Hawlucha
:lucario: Lucario
:urshifu-rapid-strike: Urshifu-Rapid-Strike

D Rank
:infernape: Infernape
:toxicroak: Toxicroak
S Rank
:cinderace: Cinderace
:charizard-mega-x: Mega Charizard X

A Rank
:blacephalon: Blacephalon
:heatran: Heatran
:torkoal: Torkoal
:volcarona: Volcarona

B Rank
:charizard-mega-y: Mega Charizard Y
:victini: Victini
:volcanion: Volcanion

C Rank
:marowak-alola: Alolan Marowak
:infernape: Infernape
:rotom-heat: Rotom-Heat

D Rank
:incineroar: Incineroar
:moltres: Moltres
S Rank
:landorus-therian: Landorus-Therian
:tornadus-therian: Tornadus-Therian

A Rank
:celesteela: Celesteela
:gliscor: Gliscor
:charizard-mega-y: Mega Charizard Y
:thundurus-therian: Thundurus-Therian
:zapdos: Zapdos

B Rank
:corviknight: Corviknight
:zapdos-galar: Galarian Zapdos
:landorus: Landorus
:mantine: Mantine
:aerodactyl-mega: Mega Aerodactyl

C Rank
:aerodactyl: Aerodactyl
:dragonite: Dragonite
:skarmory: Skarmory
:thundurus: Thundurus

D Rank
:articuno: Articuno
:mandibuzz: Mandibuzz
:moltres: Moltres
:togekiss: Togekiss
:xatu: Xatu
S Rank
:aegislash: Aegislash
:sableye-mega: Mega Sableye
:mimikyu: Mimikyu

A Rank
:blacephalon: Blacephalon
:corsola-galar: Galarian Corsola
:gengar: Gengar

B Rank
:marowak-alola: Alolan Marowak
:jellicent: Jellicent
:shedinja: Shedinja

C Rank
:froslass: Froslass
:runerigus: Runerigus

D Rank
:dhelmise: Dhelmise
:golurk: Golurk
:polteageist: Polteageist
S Rank
:ferrothorn: Ferrothorn
:venusaur-mega: Mega Venusaur
:rillaboom: Rillaboom

A Rank
:celebi: Celebi
:whimsicott: Whimsicott
:zarude: Zarude

B Rank
:breloom: Breloom
:cradily: Cradily

C Rank
:rotom-mow: Rotom-Mow
:serperior: Serperior
:tapu-bulu: Tapu Bulu

D Rank
:amoonguss: Amoonguss
:decidueye: Decidueye
:venusaur: Venusaur
S Rank
:excadrill: Excadrill

A Rank
:gastrodon: Gastrodon
:garchomp: Garchomp
:landorus: Landorus
:landorus-therian: Landorus-Therian
:mamoswine: Mamoswine
:garchomp-mega: Mega Garchomp

B Rank
:gliscor: Gliscor
:hippowdon: Hippowdon
:nidoking: Nidoking
:seismitoad: Seismitoad

C Rank
:krookodile: Krookodile
:camerupt-mega: Mega Camerupt
:steelix-mega: Mega Steelix
:zygarde-10: Zygarde-10%

D Rank
:diggersby: Diggersby
:dugtrio: Dugtrio
:golurk: Golurk
:swampert-mega: Mega Swampert
S Rank
:ninetales-alola: Alolan Ninetales
:kyurem: Kyurem

A Rank
:cloyster: Cloyster
:darmanitan-galar: Galarian Darmanitan
:piloswine: Piloswine
:weavile: Weavile

B Rank
:arctozolt: Arctozolt
:avalugg: Avalugg
:mamoswine: Mamoswine

C Rank
:froslass: Froslass
:glastrier: Glastrier
:rotom-frost: Rotom-Frost

D Rank
:sandslash-alola: Alolan Sandslash
:arctovish: Arctovish
:aurorus: Aurorus
:lapras: Lapras
S Rank
:blissey: Blissey
:ditto: Ditto
:lopunny-mega: Mega Lopunny

A Rank
:diggersby: Diggersby
:porygon2: Porygon2
:porygon-z: Porygon-Z
:staraptor: Staraptor

B Rank
:heliolisk: Heliolisk
:pidgeot-mega: Mega Pidgeot
:meloetta: Meloetta

C Rank
:bewear: Bewear
:chansey: Chansey
:indeedee: Indeedee
:obstagoon: Obstagoon
:smeargle: Smeargle

D Rank
:indeedee-f: Indeedee-F
:linoone: Linoone
:audino-mega: Mega Audino
S Rank
:nidoking: Nidoking
:toxapex: Toxapex

A Rank
:muk-alola: Alolan Muk
:crobat: Crobat
:venusaur-mega: Mega Venusaur

B Rank
:amoonguss: Amoonguss
:slowking-galar: Galarian Slowking
:weezing-galar: Galarian Weezing
:gengar: Gengar
:nihilego: Nihilego

C Rank
:drapion: Drapion
:nidoqueen: Nidoqueen
:salazzle: Salazzle
:scolipede: Scolipede

D Rank
:beedrill-mega: Mega Beedrill
:skuntank: Skuntank
:toxtricity: Toxtricity
S Rank
:tapu-lele: Tapu Lele
:victini: Victini

A Rank
:deoxys-speed: Deoxys-Speed
:jirachi: Jirachi
:latias: Latias
:gallade-mega: Mega Gallade
:slowbro: Slowbro

B Rank
:celebi: Celebi
:slowking-galar: Galarian Slowking
:hatterene: Hatterene
:latios: Latios
:latias-mega: Mega Latias
:mew: Mew

C Rank
:alakazam: Alakazam
:bronzong: Bronzong
:alakazam-mega: Mega Alakazam
:gardevoir-mega: Mega Gardevoir
:slowbro-mega: Mega Slowbro
:metagross: Metagross
:reuniclus: Reuniclus

D Rank
:deoxys-defense: Deoxys-Defense
:slowbro-galar: Galarian Slowbro
:indeedee: Indeedee
:latios-mega: Mega Latios
:meloetta: Meloetta
:necrozma: Necrozma
:orbeetle: Orbeetle
:slowking: Slowking
S Rank
:diancie-mega: Mega Diancie
:shuckle: Shuckle

A Rank
:nihilego: Nihilego
:terrakion: Terrakion
:tyranitar: Tyranitar

B Rank
:golem-alola: Alolan Golem
:coalossal: Coalossal
:omastar: Omastar
:rhyperior: Rhyperior
:stakataka: Stakataka

C Rank
:cradily: Cradily
:lycanroc-dusk: Lycanroc-Dusk
:aerodactyl-mega: Mega Aerodactyl

D Rank
:diancie: Diancie
:minior: Minior
:tyranitar-mega: Mega Tyranitar
S Rank
:aegislash: Aegislash
:excadrill: Excadrill
:heatran: Heatran

A Rank
:celesteela: Celesteela
:corviknight: Corviknight
:ferrothorn: Ferrothorn
:scizor-mega: Mega Scizor

B Rank
:bisharp: Bisharp
:jirachi: Jirachi
:magnezone: Magnezone
:melmetal: Melmetal
:skarmory: Skarmory

C Rank
:cobalion: Cobalion
:durant: Durant
:klefki: Klefki
:lucario: Lucario
:stakataka: Stakataka

D Rank
:bronzong: Bronzong
:duraludon: Duraludon
:empoleon: Empoleon
S Rank
:greninja: Greninja

A Rank
:swampert-mega: Mega Swampert
:pelipper: Pelipper
:slowking: Slowking
:swampert: Swampert
:tapu-fini: Tapu Fini
:toxapex: Toxapex
:urshifu-rapid-strike: Urshifu-Rapid-Strike

B Rank
:barraskewda: Barraskewda
:empoleon: Empoleon
:gastrodon: Gastrodon
:keldeo: Keldeo
:kingdra: Kingdra
:gyarados-mega: Mega Gyarados
:sharpedo-mega: Mega Sharpedo
:rotom-wash: Rotom-Wash
:volcanion: Volcanion

C Rank
:cloyster: Cloyster
:crawdaunt: Crawdaunt
:golisopod: Golisopod
:gyarados: Gyarados
:manaphy: Manaphy
:mantine: Mantine
:slowbro-mega: Mega Slowbro
:seismitoad: Seismitoad
:slowbro: Slowbro
:suicune: Suicune

D Rank
:alomomola: Alomomola
:araquanid: Araquanid
:azumarill: Azumarill
:lanturn: Lanturn
:quagsire: Quagsire
:tentacruel: Tentacruel
 
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Tapu Lele: A to S (Psychic)

Lele Has Proved to be a un-replaceable asset to Psychic, as it paired with the right teammates make what should be Hard Mu's be flipped onto it's head. It's 3 Potent sets; Scarf, Specs, and CM Fightium Z, can enable it to almost Solo Dark and Steel, and whatever it dosen't KO, it then has to deal with 5 other potentially dangerous teammates, such as Mega-Alakazam, Mega-Gallade, Victini, or Latios. Psychic Terrain is also a very powerful Terrain when Paired with the fact that it boosts All Psychic Moves, further empowering Lele & its teammates and negates priority users that would have a chance at checking Lele, such as Scizor, Mega Pinsir, or Bisharp, as well as enabling Expanding Force-oriented Teams. It's Role as an Offensive support, it's access to Teammates that eliminate what little Slack Lele leaves, and the ability to set terrain that further empower's it's entire team & negates a key counterplay to the type makes for a good argument to have Lele formally Recognised as the Queen of Psychic & to give her that S-Tier Crown she is entitled to.
 
Mega Gallade: A to S (Fighting)

Mega Gallade Psychic typing, coupled with its amazing 165 attack Mega Gallade is a staple on Fighting. Defensive Poison types such as Galarian Weezing and Mega Venasaur fall easily after a Swords Dance and Alolan Muk falls to Close Combat. While its standard Swords Dance is its bread and butter, Gallade's extensive movepool grants it a wide coverage whether it may be Shadow Sneak for priority giving it an revenge killer role, Triple Axel for Flying types, and Poison Jab for Fairy types, it was all the tools in its repertoire in my eyes to be a S tier.
252 Atk Gallade-Mega Shadow Sneak vs. 0 HP / 0 Def Blacephalon: 174-206 (70.4 - 83.4%) -- guaranteed 2HKO
252 Atk Gallade-Mega Shadow Sneak vs. 0 HP / 0 Def Gengar: 158-188 (60.5 - 72%) -- guaranteed 2HKO after Black Sludge recovery
T-Axel
252 Atk Gallade-Mega Triple Axel (40 BP) (3 hits) vs. 0 HP / 0 Def Multiscale Dragonite: 330-390 (102.1 - 120.7%) -- guaranteed OHKO
252 Atk Gallade-Mega Triple Axel (40 BP) (3 hits) vs. 248 HP / 60+ Def Mandibuzz: 264-312 (62.4 - 73.7%) -- approx. 2HKO
P-Jab
252 Atk Gallade-Mega Poison Jab vs. 0 HP / 0 Def Tapu Bulu: 372-440 (132.3 - 156.5%) -- guaranteed OHKO
252 Atk Gallade-Mega Poison Jab vs. 0 HP / 0 Def Tapu Lele: 264-312 (93.9 - 111%) -- 62.5% chance to OHKO
Alolan-Muk: C to A (Both Types)
final_5bf89f4d3a4f090013ac5fcf_389342.jpg
 
As powerman said alolan muk should be A (poison) but i am here to give reason
Alolan muck C to A(Poison)
Alolan muk being immune to Psychic, coupeld with105 hp and 100 spdef along with a assault vest makes it a great special tank. Pursuit trapping pokemon like Alakazam , latios and tapu lele. Here are some calcs about its bulk-
1.252 SpA Choice Specs Tapu Lele Moonblast vs. 252 HP / 252+ SpD Assault Vest Muk-Alola: 112-133 (27 - 32.1%) -- guaranteed 4HKO
2.252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 252 HP / 252+ SpD Assault Vest Muk-Alola in Electric Terrain: 144-171 (34.7 - 41.3%) -- guaranteed 3HKO
3.+2 252 SpA Alakazam All-Out Pummeling (190 BP) vs. 252 HP / 252+ SpD Assault Vest Muk-Alola: 204-241 (49.2 - 58.2%) -- 98% chance to 2HKO
4.252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 252+ SpD Assault Vest Muk-Alola: 153-181 (36.9 - 43.7%) -- guaranteed 3HKO
And here are some calcs of pursuit(when oppenents switch)-
1.36 Atk Muk-Alola Pursuit vs. 0 HP / 0 Def Latios: 224-266 (74.4 - 88.3%) -- guaranteed 2HKO
2.36 Atk Muk-Alola Pursuit vs. 0 HP / 0 Def Alakazam: 330-390 (139.4 - 164.9%) -- guaranteed OHKO
 
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Hi, uh, I’m Khahara and I believe that Omastar should be moved up to B and Mega Tyranitar should be moved to C. To do this, I would like to analyze the typical role that both of them play on Rock teams: setup sweeping.

Now, Mega Tyranitar’s offensive potential is monstrous. It gets phenomenal coverage and serves as an excellent wallbreaker for many threats that can stonewall Rock. Mainly, its ability to break notable defensive threats Toxapex, Mega Venusaur, and Ferrothorn with Earthquake, Stone Edge, and Fire Punch respectively

+1 252 Atk Tyranitar-Mega Earthquake vs. 252 HP / 252+ Def Toxapex: 208-246 (68.4 - 80.9%) -- guaranteed 2HKO after sandstorm damage

+1 252 Atk Tyranitar-Mega Stone Edge vs. 252 HP / 240+ Def Venusaur-Mega: 183-216 (50.2 - 59.3%) -- guaranteed 2HKO after sandstorm damage


In particular with Mega Venusaur, Mega T-Tar’s ability to stave off Synthesis recovery from Mega Venusaur and outdamage its recovery after a D-Dance is extremely useful, provided it does not miss Stone Edge. If running Crunch, it does also provide an almost immediate win-con against Psychic teams, even being able to break the mighty Slowbro.

+1 252 Atk Tyranitar-Mega Crunch vs. 252 HP / 252+ Def Slowbro: 314-372 (79.6 - 94.4%) -- guaranteed 2HKO after sandstorm damage

These are all great traits, but there are several things holding Mega Tyranitar back. For one, having to hold a Mega Stone means that it has no item slot, which would normally be fine for most megas. However, the lack of sustain hurts Mega Tyranitar severely, as it often relies on its bulk in order to find opportunities to Dragon Dance. This, combined with its iffy defensive typing, makes it much harder to find an opportunity to switch in, especially if faced with with super effective moves, like with Power Whip Ferrothorn. It is also extremely vulnerable to burns, particularly from Toxapex, which blunts any and all offensive potential that Mega Tyranitar can bring. However, it’s biggest flaw is that it takes up a vital mega slot, and it simply does not have the utility of either of Rock’s other viable megas. Mega Aerodactyl’s ground immunity and own ability to Dragon Dance with Tough Claws makes it just as good of, if not better, of an offensive wallbreaker. Mega Diancie’s indispensability on Rock also hurts Mega T-Tar’s viability immensely.

While its damage output against very specific walls is respectable, it does also face the issue of redundancy that can hurt Rock. Mega Tyranitar is yet another physical attacker on a type littered with fast, immediately hard hitting physical attackers that serve as an immediate check to both offensive and defensive threats, with Terrakion in particular making much of Mega T-Tar’s gameplay redundant on a Rock team.

TL;DR Mega Tyranitar suffers from an inability to slot onto Rock teams, given the necessity of most of Rock’s other mons, particularly in the mega slot.

Now, this brings me to Omastar, and why I consider Omastar to be more viable than Mega Tyranitar and the other Rock mons in C tier. This comes down mainly to one thing: a surprising amount of versatility in many MUs. In particular, Omastar excels in MUs against some of the most common types in the meta, particularly Flying, Water, Fairy, and Ground. With the Ground MU especially, Omastar single-handedly turns the MU from a nightmare into an easy 5-0. In most other MUs, Omastar represents a constant threat of Shell Smashing on an Encored mon and then hitting many walls extremely hard. This is especially important when dealing with one of Rock’s newest defensive threats, Corviknight, and other Steel-Flyings that often hamper sweeping attempts from Terrakion or Mega Diancie. It also serves as a near instant win-con against Dragon, and almost any defensive Pokemon on most types do not want anything to do with a Surf or Hydro Pump from a +2 Omastar.

+2 252 SpA Omastar Hidden Power Grass vs. 252 HP / 4 SpD Slowbro: 288-340 (73 - 86.2%) -- guaranteed 2HKO

+2 252 SpA Omastar Surf vs. 0 HP / 4 SpD Celesteela: 267-315 (79.7 - 94%) -- guaranteed 2HKO after Leftovers recovery

+2 252 SpA Omastar Surf vs. 252 HP / 252+ SpD Corviknight: 216-255 (54 - 63.7%) -- guaranteed 2HKO after Leftovers recovery

+2 252 SpA Omastar Surf vs. 240 HP / 252+ SpD Klefki: 211-250 (66.9 - 79.3%) -- guaranteed 2HKO after Leftovers recovery

+2 252 SpA Omastar Surf vs. 248 HP / 8 SpD Pelipper in Rain: 267-315 (82.6 - 97.5%) -- guaranteed 2HKO

+2 252 SpA Omastar Hidden Power Grass vs. 252 HP / 4 SpD Rotom-Wash: 226-268 (74.3 - 88.1%) -- guaranteed 2HKO after Leftovers recovery


Now, initially, these calcs seem less impressive than Mega T-Tar’s ability to break extremely tough defensive Pokémon. However, this discounts one big thing that Omastar has over Mega Tyranitar: the ability to take a hit with very nice defensive utility. Unlike Mega Tyranitar, Omastar has the room to run Air Balloon, which is what part of what makes it phenomenal in the Ground MU. Air Balloon gives Omastar an extremely large amount of opportunities to switch in, particularly on choiced Earthquakers like Chomp and Lando-T. This, combined with its excellent natural bulk and the Special Defense Buff from sand means that even at -1, Omastar can take a neutral hit from just about anything and keep itself on the field and keep up offensive momentum for its team. This makes it so that taking Omastar out in one hit is very unlikely, especially due to its higher speed tier than Mega T-Tar after setup. Weak Armor also creates an excellent opportunity for Omastar to sweep at an extremely high speed tier even without webs, with +4 Omastar outspeeding the entire unboosted metagame without webs support, even being able to utterly wipe Regieleki and Mega Swampert in Rain.

It also specifically targets walls that are extremely difficult for Rock’s other sweepers to break, creating much larger and more varied holes for its teammates to exploit. Mega Diancie and Terrakion both have an awful time dealing with Corviknight, particularly if the Corviknight is running Mirror Armor for some reason, and Omastar’s ability to remove it without dying itself is is always useful. Even if it’s a Body Press set, Mega Diancie can then follow up with Mystical Fire, breaking a huge hole in Flying teams for Terrak and it to exploit. In turn, Mega Diancie and Terrakion are able to support Omastar by threatening its own checks and counters, like Toxapex and Blissey. In a team structure, its role as a special breaker is only comparable to Nihilego and Mega Diancie, and while it does not serve the role as good as either two of them, it does serve its own, highly important role on Rock’s inherently offensive playstyle.

Naturally, I do also think that, when compared to the other Rock mons in C tier, Omastar is not nearly as niche as the other mons in the tier. Stakataka is reduced down to gimmicky Trick Room strats, a famously unreliable strategy, and has a rather terrible defensive typing, as well as getting its ass blown out of the water by a lot of MUs in which Rock needs every mon on deck to survive. Cradily's utility against Water is great, being able to stonewall many of Water's threats (barring Barraskewda), but it kills any and all momentum Rock has on the field and is dead weight in way too many MUs. Lycanroc-Dusk's only real niche is priority when compared to Terrak, and even then, it's not much to write home about. When compared to these mons, Omastar seems out of place in C tier, looking much more at home with Rock mons with greater utility.

TL;DR Omastar gud shell smash go brrrrrrrrr.
 
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Bug
:scolipede: B -> C
:heracross-mega: C -> B
:heracross: B -> C
:shuckle: C -> B
:yanmega: B -> D
:frosmoth: D -> UR
:golisopod: D -> UR

Dark
:bisharp: B -> C
:sharpedo-mega: C -> D
:moltres-galar: D -> B
:hydreigon: A -> B
:krookodile: C -> B
:drapion: C -> D
:honchkrow: D -> UR
:incineroar: D -> UR
:obstagoon: D -> UR

Dragon
:zygarde-10%: A -> C
:garchomp: B -> A
:kyurem: C -> A
:latias-mega: A -> B
:regidrago: D -> UR
:dragalge: C -> B
:dragonite: S -> A
:duraludon: B -> C
:dracozolt: D -> UR
:garchomp-mega: UR -> D

Electric
:golem-alola: B -> C
:zapdos: A -> S
:raikou: C -> D
:manectric-mega: D -> UR
:thundurus: B -> C
:regieleki: B -> C
:rotom-heat: B -> C

Fairy
:tapu-fini: B -> C
:clefable: C -> B
:hatterene: B -> C
:ribombee: C -> D
:ninetales-alola: UR -> C
:weezing-galar: B -> C

Fighting
:gallade-mega: A -> S
:toxicroak: C -> D
:urshifu-rapid-strike: D -> UR
:conkeldurr: D -> UR

Fire
:torkoal: A -> S
:rotom-heat: B -> C
:marowak-alola: B -> C
:moltres: C -> D
:salazzle: D -> UR
:talonflame: D -> UR

Flying
:celesteela: S -> A
:mantine: C -> B
:moltres: B -> D
:mandibuzz: C -> D
:zapdos-galar: C -> B
:moltres-galar: UR -> A
:dragonite: A -> B
:gliscor: B -> A
:charizard-mega-y: A -> B
:aerodactyl-mega: A -> B
:articuno: D -> UR
:skarmory: C -> B

Ghost
:gengar: B -> A
:chandelure: D -> UR
:palossand: D -> UR
:hoopa: D -> UR
:shedinja: C -> B
:golurk: D -> UR

Grass
:tapu-bulu: B -> C
:rotom-mow: C -> B
:zarude: B -> A

Ground
:gastrodon: S -> A
:garchomp-mega: C -> B
:steelix-mega: A -> B
:runerigus: D -> UR
:krookodile: C -> B
:garchomp: B -> A
:gliscor: C -> B
:diggersby: C -> D

Ice
:arctovish: C -> D
:lapras: C -> D
:glastrier: D -> B
:aurorus: D -> UR
:kyurem: B -> A
:cloyster: B -> A
:avalugg: A -> B
:mamoswine: A -> B
:piloswine: B -> A
:sandslash-alola: B -> C
:articuno: D -> UR
:glalie-mega: D -> UR

Normal

no changes

Poison
:slowking-galar: B -> A
:slowbro-galar: D -> UR
:muk-alola: C -> B
:amoonguss: D -> C
:nihilego: A -> B
:drapion: B -> C
:scolipede: B -> C
:skuntank: C -> D
:toxtricity: C -> D
:tentacruel: D -> UR

Psychic
:tapu-lele: A -> S
:latias-mega: C -> A
:celebi: A -> B
:slowking-galar: D -> B
:latios-mega: B -> C
:alakazam-mega: B -> C
:gardevoir-mega: B -> C
:indeedee: C -> D
:alakazam: B -> C
:meloetta: C -> D
:slowbro-mega: C -> B
:cresselia: D -> UR
:deoxys-defense: D -> UR
:slowbro-galar: UR -> D

Rock
:tyranitar-mega: B -> C
:omastar: C -> B
:coalossal: D -> C
:stakataka: C -> D
:barbaracle: D -> UR

Steel
:skarmory: C -> A
:corviknight: A -> B
:stakataka: D -> C
:duraludon: D -> UR

Water
:suicune: B -> C
:toxapex: S -> A
:barraskewda: C -> B
:gyarados-mega: B -> C
:mantine: B -> C
:slowbro-mega: C -> B
:urshifu-rapid-strike: A -> B
:tentacruel: C -> D
:primarina: C -> D
:jellicent: D -> UR
:omastar: D -> UR

Due to how much rises and drops there are, there will be no explanation for these nominations. Feel free to discuss any of these changes in this thread!
 
Hey awesome updates nice to see how the meta is developing, I just have a few nominations.

Fighting
Urshifu :urshifu: UR < S/A
I assume u guys just messed up and took the wrong Urshifu off the VR keeping Urshifu S in D (unless this is a supect spoiler) which was supposed to be UR on this update. Anyways this isn't really a nom just a pointing out.

Posion
Salazzle :salazzle: B < C
Salazzle has it's niches but is definitely not B rank especially when you have pokemon like Alolan Muk and Gengar in that rank.

Posion
Crobat :crobat: C < B
Crobat is personally my preferred flying immunity solely based on mega gallade being S and A rank on it's respective typings normally this pokemon runs threw posion teams, but with Crobat you have way better odds. While Crobat has it's weakness that Galarian Weezing can deal with better I feel Crobat is still very good on posion.

Steel
Celesteela :celesteela: S < A
While Celesteela is an amazing pokemon it is often times outclassed by the other steel birds such as Skarmory who has access to hazards, reliable recovery, and ability to phase. Corviknight also has an great ability and access to u turn and reliable recovery. In my understanding S rank is generally for Pokemon that are almost mandatory for teams to function I don't feel Celesteela quite makes the cut.
 
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Vodoom

is a Tiering Contributor
MPL Champion
:urshifu: Urshifu-R B < A

One of the most consistent mon in this tier when it comes to water, hardly anyone drops it, psure also its usage over 90% and easily beats down multiple types. it just brings more to water than fini

:tapu-fini: Tapu Fini A < B

Fini is decent but shouldn't be A tier. A tier should be for consistent mons and its not in par with the other mons in that category. it's just good vs dragon and nothing else. more of a filler if anything or if u want to build something "new".
 
With MWP coming to an end as well as the metagame experiencing a lot of development, we're (finally) proud to present you the new VR update!

Bug

:scizor-mega: S > A - excellent mon, but volcarona is too good on this type, and this does face competition from Mega Pinsir as well
:scizor: A > B - with Mega dropping and Mega being better than regular, this should naturally drop too
:heracross-mega: B > C - far behind the other two viable megas, which offer better matchup charts while this is restricted to hitting hard vs slower teams. faces competition from... guts hera itself as well! (which lets u run a better mega)
:shuckle: B > C - compressing roles is good, but it doesn't do much else
:centiskorch: C > D - fire immunity is all it has going for. otherwise, volcarona is just the better bug/fire and there are plenty of better physical attackers
:durant: C > D - you should probably use scizor 96% of the time. has use though, elec z is nuts but requires support

Dark

:krookodile: B > C - worse than the other B ranks now because balanced teams have ttar for rocks, and HO doesn't need them as much
:crawdaunt: C > D - hits very hard and that's probably it. the other C's have better utility than this
:cacturne: D > UR - zarude exists

Dragon

:dragonite: A > B - dragon still likes this mon, but mega altaria and garchomp are just better and more useful than it. band is far more scoutable and dd sets either lack power (hdb) or strip away the type's best z move user
:hydreigon: B > C - you run this in far less scenarios than the other B ranks. other than hard stomping steel and annoying psychic a bit (which kommo-o and mega altaria already do to an extent) this doesn't provide much else
:latias-mega: B > C - using this means dropping regular latias, which is undesirable

Electric

:xurkitree: C > D - it's just powerful and that's it. being slow on a type that values speed the most hurts it because it can't really act as a wincon vs what its coverage is supposed to beat
:rotom-heat: C > UR - you already dunk on steel and grass hard enough with the other appliances supported by zone/golem and zapdos
:dracozolt: D > UR - see Xurkitree but slower

Fairy

:tapu lele: S > A - great mon, but it doesn't add much value for the type as the three current S Ranks, especially on the defensive side
:tapu koko: S > A - see Lele
:mimikyu: A > B - psychic got harder to beat with this with terrain now being a thing
:ninetales-alola: C > D - its main niches are eclipsed by klefki and koko. while it has ice stab and fdry going for it, it's just not enough to stand out among the C's
:grimmsnarl: C > D - outside of a fringe offensive set that's largely done better by Mimikyu, and a screens set largely outclassed by Klefki, this probably falls into the same category as Ninetales
:primarina: D > UR - azu is still good, fini got much better, and lele is freed. why run this?
:whimsicott: D > UR - oras was two gens ago

Fighting

:heracross-mega: D > UR - would be worthy of a bad D rank if it didn't face competition from Gallade, and since it does, it should go to the bin

Fire

:torkoal: S > A - provides a lot of support for Fire teams on a single slot but it is a passive duck. zard x and cinder are better than this by a long margin, and its support is replaceable via other mons
:victini: A > B - it's good, just not as splashable as the other A ranks are
:infernape: B > C - has less things going for it now with ace doing most of its duties pretty well, and blace being a better scarfer

Flying

:dragonite: B > C - its sets require bigger team support than the things in B, on top of them being less useful too
:skarmory: B > C - worse steel bird and the one that, just like dnite, demands a team built around it
:hawlucha: D > UR - doesn't sweep anything anymore

Grass

:breloom: A > B - it's overshadowed as a physical attacker by rillaboom and zarude, which have better utility and can tackle on more matchups
:rotom-mow: B > C - its main use is to get a foothold on the Flying matchup, but that's not enough to rank it B
:appletun: D > UR - ??????????????

Ground

:landorus: S > A - not the best lando form anymore, as lando-t is very usable on its own
:hippowdon: A > B - sand got worse, and this doesn't do anything else other than enabling the archetype
:krookodile: B > C - while this is a good way to get an edge vs psychic and can pursuit trap, it's a niche smaller than B would suggest
:steelix-mega: B > C - similar to krookodile, this is a more specialized pokemon. its main matchup targets got better counterplay vs it too
:quagsire: D > UR - stall ground isn't a thing, and it's just not good

Ice

:darmanitan-galar: S > A - lacks the defensive utility that kyurem and ninetales have, and got harder to fit on a team with the rise of hail
:glastrier: B > C - it's better versus slower teams, but other B ranks hold bigger utility on an Ice team, and other Pokemon can wallbreak just as well
:sandslash-alola: C > D - with zolt being on the rise, this becomes harder to justify outside of full hail teams, which are fringely viable

Normal

:obstagoon: B > C - for the most part outclassed by pz versus Psychic, and by digg as a wallbreaker. sure, it has a better speed tier than both and can absorb status, but the other B's are better

Poison

:venusaur-mega: S > A - it faces bigger competition from Amoonguss now, meaning it's not as necessary and good as it was
:slowking-galar: A > B - adds good defensive utility and future sight support, but these aren't as important for Poison. also makes teams extremely passive
:weezing-galar: A > B - it's a nice defensive defogger and ground immunity, but fails to accomplish what Crobat does
:salazzle: B > C - definitely less good than the B ranks due to it being heavily matchup specific and hard to fit
:skuntank: C > D - holds a small Defog niche, but otherwise the other darks are better
:toxicroak: D > UR - doesn't do anything worthwhile, and what it "does" is already filled by things up above

Psychic

:latios: A > B - harder to fit than the other twin because it doesn't have healing wish :( breaker sets are good, but requires more team support around it than A would suggest
:latias-mega: A > B - gallade is a better mega than this in almost every way
:slowbro-mega: B > C - a good sweeper, but its costs (dropping reg slowbro, burning the mega slot, and demanding a team around it) makes it definitely worse than B
:latios-mega: C > D - see slowbro, but apply that to a worse mon

Rock

:aerodactyl-mega: B > C - this mon is a good sweeper on its own, but the opportunity cost of not running m-diancie strips most of its viability
:tyranitar-mega: C > D - same for this, except this is worse than Mega Aero

Steel

:celesteela: S > A - not as defining as Heatran or Aegislash because it faces competition from corvi and skarm, and is just not as good
:skarmory: A > B - its main reason to be on A was ursh-s, and with that leaving, this is much less useful and requires more team support than the other two birds

Water

:slowbro-mega: B > C - requires a bigger amount of team support than the things in B, and takes the mega slot
:pyukumuku: D > UR - stall has quag for unaware
:primarina: D > UR - why use this over fini or even azu

Bug

:armaldo: C > B - it's surprisingly reliable of a spinner with Boots, and has its usual offensive perks over forre
:heracross: C > B - guts sets are really good and are bug's #1 source of physical power, and scarf sets have the Pursuit niche
:vikavolt: D > C - the ground immunity, electric resist, and being more powerful than galv helps this establish itself better than the other D ranks
:golisopod: UR > C - a less passive bug/water that can also set spikes and generate momentum with EE

Dark

:hydreigon: B > A - goltres (its main competitor) gone means this finds its place on more teams
:zarude: B > A - far ahead of the other Bs because of how much it provides to the type (water resist that beats waters)
:muk-alola: C > B - balance's #1 pick for a fairy switch-in and needed to win said matchup as well
:drapion: D > C - similar to alolan muk in how it makes fairy easier, but has the coveted toxic spikes to differentiate it and can fit on ho, which muk can't in trade of bulk (which makes it worse in balance)
:incineroar: UR > D - has a tiny niche by being a fairy resist with momentum in parting shot

Dragon

:kyurem: A > S - too good not to be run on a type with few good options to spare. ice neutrality, excellent bulk and power, and being probably the single most threatening mon out there should be enough to rank it S
:duraludon: C > B - scarf sets are legit revenge killers that can make the ice and fairy matchups at least accessible. it also has rocks which allows garchomp to run offensive sets
:latios-mega: C > B - it's the better mega lati form on dragon because latias is just almost quintessential, and the extra power helps on a very offensive type
:haxorus: UR > D - band first impression priority makes it at least fringely usable, and mold breaker earthquake is great
:noivern: UR > D - the fastest scarfer the type has to offer, and infiltrator allows it to check opposing kyurem as well. doesn't do anything outside of this, however

Electric

:regieleki: C > B - it's actually not that bad of an attacker; electric has tools to take on ground teams/pokemon on other types, which leads to this have a higher viability

Fairy

:tapu bulu: A > S - the only tapu you actually need on fairy because of what it brings to the table between its physical wallbreaking and valuable electric/water/ground resists

Fighting

:heracross: C > B - pursuit, a powerful bug stab, and access to spikes help it reach another level than the things in C
:lucario: D > C - its niche is doing a lot vs electric and just cleaning with sd + extreme speed. a far cry from being good, but it's definitely better than toxicroak or nape
:urshifu-rapid-strike: UR > C - we forgot to rank this once good urshifu got banned, but on fighting, keldeo should be much better because of its speed tier and special attacking prowess, leaving this in a more niche position

Fire

:heatran: B > A - being a blanket check to crucial stuff like nihilego/mega aero/mega diancie as well as providing many sorts of support between its sets makes it definitely better than the other B ranks
:volcanion: C > B - people realized boots and hazard removing made this thing more useful on top of what it already had

Flying

:tornadus-therian: A > S - amazing mon regardless of the set its using. np + z move pack a punch against a lot of bulkier types, while support boots sets are the best removal available on the type
:thundurus-therian: B > A - its not worse than zapdos, but rather different; its elec immunity and coverage allows it to be more splashable than the B's
:charizard-mega-y: B > A - the type's best mega evo option right now due to its wallbreaking prowess, capable of wrecking water/steel/dark defensive cores and just nuking everything frail that's slower than it
:thundurus: D > C - while therian is better, regular has the speed tier going for it, which is really valuable for it to be at meager D
:articuno: UR > D - not a good mon by any means, but it has to be ranked since it has defensive feats such as switching into nidoking and fly killer gren

Ghost

:golurk: UR > D - while hard to fit and slow, it's a powerful wallbreaker that can punch holes in cores that lack a ghost resist, which are quite a number. also elec immune

Grass

:rillaboom: A > S - this mon beats water and ground almost by itself, which is crucial to keep grass's anti meta status. outside of that, it's a serviceable wallbreaker as well, and provides terrain support
:celebi: B > A - grass's premier choice for a special attacker and wallbreaker. it notably helps the type a lot versus hard-to-break defensive backbones such as steel's, poison's and sometimes, even flying's
:cradily: C > B - the offensive options above it are still better, but what it does is certainly not as small as a C rank would suggest
:venusaur: UR > D - sun grass builds are a thing, and, while they're more specialized, their main abuser warrants a rank that reflects their state

Ground

:garchomp: B > A - this is much better than what's in B. it's a good breaker, can set rocks, and check kyurem (which well, haunts ground)
:garchomp-mega: B > A - it's a good wallbreaker (with either SD or mixed sets) and a blanket check to a lot of things because of it's really good defenses. similar to regular, it's for sure better than what's in B
:landorus-therian: B > A - it differentiates itself from incarnate enough to be on the same rank as it. actual flying stab (thru a z move but still) and intimidate are factors for its new ranking
:camerupt-mega: UR > C - a decent wallbreaker that can notably shatter celesteela/corviknight without gravity while providing great help vs steel and grass
:golurk: UR > D - same as ghost; while hard to fit, its wallbreaking power is definitely noteworthy

Ice

:kyurem: A > S - this mon is just too good. on ice, it's even better with veil support on top of its excellent bulk and power
:cloyster: B > A - defensive sets do give it a new breath of life, and its offensive z move sets aren't too shabby either
:arctozolt: C > B - the rise of Ice as an antimeta type is largely due to the increased popularity of this. under hail, it's extremely threatening to popular types like water and fly despite not being really fast

Normal

:meloetta: C > B - decent wallbreaker that has better usefulness than the things below it because of its coverage
:chansey: D > C - the extra bulk it has over blissey allows it to live crucial (physical) attacks better, which makes it definitely better than D would suggest
:smeargle: D > C - HO is not a meme of a alternative as it once was because balance lost value, and the many offensive threats Normal has are all supported by this
:linoone: UR > D - even with the berry nerf, belly drum sets still pack a punch against types like electric, water, and dragon. definitely not good and requires a lot of team support though

Poison

:nidoking: A > S - by far the offensive threat that stands out the most on poison. its coverage allows the type to navigate through some matchups it would otherwise be way harder
:muk-alola: B > A - this stands out as the best psychic immunity on the type, and is able to be effective as a wall and sweeper as well
:crobat: C > A - this is the better ground immunity as the speed allows it to check mega gallade, infiltrator toxics kyurem, and its speed is a godsend vs threats like gren and chomp
:amoonguss: C > B - shroom got much more use now, notably with its foul play + regen combo checking exca and sd chomp better than venu ever could
:beedrill-mega: UR > D - poison appreciates pursuit a lot more to eliminate fleeing threats, and this is the best user of it on the type. mvenu getting worse means it has a little room now

Psychic

:deoxys-speed: B > A - benefitted a lot from goltres' departure as it can now threaten flying again, which makes it naturally better
:bronzong: D > C - ok steel-type that can compress roles with levitate, body press, and access to rocks
:deoxys-defense: UR > D - it has a niche on its stallbreaking sets that are able to annoy teams that do not have a faster answer to it

Rock

:coalossal: C > B - offers good spin and spikes support, on top of being a neat steel resist with flame body to burn physical attackers like exca and scizor
:stakataka: D > B - while odd on Rock's primarily webs HO structure, it is still slow enough for max gyro damage and the added coverage it got in heat crash has made it better

Steel

:excadrill: A > S - this is incredibly good for steel teams, as it is able to fill speed control, sweeping, and wallbreaking while having an elec immunity
:corviknight: B > A - it's the most consistent flying-type on the type due to its access to reliable recovery and great mixed bulk, and can pull off a good amount of sets effectively, ranging from defense to offense
:durant: D > C - decent mon for HO teams due to its good speed tier and coverage
:duraludon: UR > D - while its viability is fringe, it does hit incredibly hard with its specs set which dents common steel checks

Water

:slowking: B > A - its an excellent pivot with teleport that can soak most neutral special hits and provide future sight support, which water greatly values
:urshifu-rapid-strike: B > A - it's the better fighting-type on water due to its ability to bypass protect scouting, coverage, and more powerful STABs
:kingdra: C > B - one of the premier rain abusers that's not mega swampert, should probably share a rank with fellow skewda
:gyarados-mega: C > B - as seen in ndpl and mwp, this thing is really good as a late game sweeper because few types pack reliable dark + ground/water resists, and mold breaker lets it notably ignore levitate
:volcanion: C > B - its increased usage reflects on how good it is as a pivot vs fairy/grass moves that is able to threaten steel-types as well as blow away hazards

Since we haven't updated it in a while, there is a lot of rises and drops once more. Because of that, there might be certain questionable placements, so feel free to discuss the changes!
 
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Flygon UR > I don't know dude but at least D

Flygon is a ground type that doesn't immediately lose to Kyurem. It can run any of around 50 different moves well. Garchomp is great but it doesn't have U-turn or access to like 17 different coverage types. Flygon has steel type coverage, dragon type coverage, ground, flying, bug, dark, fire and electric. First impression especially is extremely useful to secure kills as a revenge killer, it can maintain momentum with u-turn, and most importantly, you can change it up to fit whatever matchups you're struggling with. Struggle with water? Giga drain or thunder punch! Struggle with Kyurem? Specs draco meteor! Struggle with Ferrothorn? Flamethrower! It can run scarf, band, specs, life orb dragon dance, it can run support with defog/tailwind, it can run basically anything you want it to and it'll be at least mildly useful.

Some sets I run:
Flyg on my balls (Flygon) (F) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- Giga Drain
- U-turn
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- 2 of (Steel wing/Iron Tail, Outrage, Crunch, Earthquake, Fire Punch, Superpower, Thunder Punch, Stone Edge, Double Edge)
- U-turn
- First Impression
Flygon @ Lum Berry
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- 3 of (Steel wing/Iron Tail, Outrage, Crunch, Earthquake, Fire Punch, Superpower, Thunder Punch, Stone Edge, Double Edge)
- Dragon Dance
Flygon @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Defog
- Tailwind // Roost
 
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Flygon UR > I don't know dude but at least D

Flygon is a ground type that doesn't immediately lose to Kyurem. It can run any of around 50 different moves well. Garchomp is great but it doesn't have U-turn or access to like 17 different coverage types. Flygon has steel type coverage, dragon type coverage, ground, flying, bug, dark, fire and electric. First impression especially is extremely useful to secure kills as a revenge killer, it can maintain momentum with u-turn, and most importantly, you can change it up to fit whatever matchups you're struggling with. Struggle with water? Giga drain or thunder punch! Struggle with Kyurem? Specs draco meteor! Struggle with Ferrothorn? Flamethrower! It can run scarf, band, specs, life orb dragon dance, it can run support with defog/tailwind, it can run basically anything you want it to and it'll be at least mildly useful.

Some sets I run:
Flyg on my balls (Flygon) (F) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- Giga Drain
- U-turn
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- 2 of (Steel wing/Iron Tail, Outrage, Crunch, Earthquake, Fire Punch, Superpower, Thunder Punch, Stone Edge, Double Edge)
- U-turn
- First Impression
Flygon @ Lum Berry
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- 3 of (Steel wing/Iron Tail, Outrage, Crunch, Earthquake, Fire Punch, Superpower, Thunder Punch, Stone Edge, Double Edge)
- Dragon Dance
Flygon @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Defog
- Tailwind // Roost // Stealth Rock
If you guys want me to post some calcs let me know, I’ll see if I can’t pull some stuff up
 

Electric:
Morpeko UR < C

The Little Hamster has flown under the radar as just another Pikachu clone. It's well known that when it comes to physical attackers for electric, nothing comes close to the monopoly that Zeraora has, but Morpeko is a very underrated physical breaker that needs to be at least mentioned. harboring deceptively moderate stats in a 95 Attack stact and 97 speed, you'd be quick to turn away if not for the raw power of it's signature move. Aura Wheel's base 110 Damage with 100% accuracy and no drawback is something not many physical attackers get access to, as well as the fact that it flips typing every turn, constantly pressuring switch ins, as many Pokémon that check electric coverage fail to cover Dark coverage as well. What's more, because Morpeko gets a speed boost every time it uses aura wheel, it can easily snowball and become a very fast and strong glass cannon with very little effort. Balancing the Hunger switch is key, and will need getting used to, but it can be influenced by moves such as protect and fake out to help get the rotation you desire in a specific situation. Morpeko is also the only other electric type to learn Rapid spin other than Regieleki, allowing for the potential of a support-hazard removal set in conjunction with Parting Shot. In terms of Offensive coverage, Access to Ice and Fire Fang allow Morpeko to effectively hit the likes of Garchomp, Landorus, Ferrothorn, and Foretress, respectively, who would usually have no problems with switching into an Aura Wheel or two. Access to Seed Bomb and Bullet Seed also allows Morpeko to Suprise water-ground types such as Gastrodon, Quagsire, and Swampert for super effective damage. other moves worth mentioning are Outrage, Brick break, Super Fang, and Psychic fangs.

I see Morpeko being run in 3 ways: A offensive pivot that threatens with the powerful shifting aura wheel before pivoting out, a Choice Band set to maximize Damage output and Morpeko's wall breaking capability, and a supporting pivot that can remove hazards and spread status with thunder wave or break down walls with Super Fang. With almost all of Morpeko's offensive presence being in aura wheel, the coverage moves are only applicable against Super Effective Targets.

Morpeko @ Life Orb
Ability: Hunger Switch
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aura Wheel
- Parting Shot
- Fake Out / Protect
- Seed Bomb / Fire Fang / Ice Fang

Morpeko @ Choice Band
Ability: Hunger Switch
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aura Wheel
- Ice Fang / Outrage
- Fire Fang / Crunch
- Seed Bomb / Crunch

Morpeko @ Heavy-Duty Boots
Ability: Hunger Switch
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Parting Shot
- Aura Wheel
- Thunder Wave / Super Fang
 
Alright let's fix the Grass VR because this thing is a mess

Breloom: B -> A
I'm not sure why this was moved down in the first place. I can agree with Zarude being in A, but Breloom shouldn't have dropped. Don't try to sell me some "less utility" argument. Breloom's access to Spore puts immense pressure on opposing teams and its great coverage and strength threatens almost anything you put in front of it. The classic sash technician set is great on Grass, especially because you can restore your sash if rocks are up using terrain from Rillaboom or a Leech Seed from Ferrothorn. Breloom alone makes the Flying and Fire matchups legitimately winnable, helps greatly with the Dark, Dragon, Normal, Ice, and Steel matchups, and is just overall handy. Can't hurt to have another Volcorana answer for those Bug matchups either.

Cradily: B -> A
Why the hell this isn't in A is beyond me. Stealth Rock access so Ferro can run Spikes, the spdef backbone of most Grass teams, makes Fire and Flying winnable in tandem with Breloom, the list goes on. This thing is your go to switch in for any special attacker and special fire coverage, because ain't no way in hell I'm letting my Mega Venu take a shitton from a Hydreigon's Draco Meteor or something. Get your heads out of your asses and put this in A where it belongs.

Celebi: A -> B
This being in A is also baffling to me. It's only here because "oooo special attacker for Grass" and the Poison matchup. That alone isn't enough for this to be in A tier, especially because Poison is easier with Mega Venu having access to Earth Power. Decidueye also helps the Poison matchup and helps more in other matchups than Celebi (we'll talk about Deci later). Celebi simply doesn't provide as much to a Grass team that Breloom, Cradily, Whimsicott, or Zarude do and for that reason it belongs in B or even possibly C.

Decidueye: D -> B
I can't believe that after Decidueye revolutionized Grass in Gen 7, you guys have stuck it in D tier in Natdex. It still does everything it does in Gen 7, but possibly better because now there's more Pokemon who use some sort of Body Press set up set, and Decidueye kind of walls those. It helps Grass keep its hazards up by spinblocking, which can be great for Tentacruel Poison, Torkoal Fire, Excadrill Steel, etc. Oh yeah, and it makes the Psychic matchup much easier. With Spirit Shackle it can trap problematic Pokemon for Grass like Mega Scizor, Celesteela, Toxapex, opposing Mega Venusaur, etc and then nuke them the next turn with its signature Z-Move. Swords Dance access and Roost access means you can trap things that can touch you and set up safely. Shadow Sneak is strong priority that is great for picking off Blacephalon and other frail Ghost or Psychic types. And since it doesn't need to be terribly fast, you can afford to invest some bulk and take some hits easier. It even synergizes well with Grass's defensive core by providing an immunity to Fighting. It's my opinion that Decidueye is more useful than Celebi, Rotom-Mow, and others in the C tier and thus deserves to be a solid B tier mon.

I also think Bulu can probably be in B tier but I haven't used it recently so I don't have a solid argument ready for that.
If you guys want some replays let me know and I'll try and find some that prove my points.
 

mushamu

God jihyo
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:ss/empoleon: :ss/slowking: :ss/toxapex:
Wanted to say that I think empoleon should be A ranked on water while slowking should be B ranked. Empoleon is much more valuable in national dex because of its ability to counter kyurem, which no other viable pokemon can comfortably do. The combination of empoleon + greninja is usually good enough for psychic pokemon so slowking can be harder to justify using when those two pokemon are pokemon you should be running on 90% of teams. Slowking breaking water and poison with future sight is cool, but in national dex there are z moves to help with those.

Last but not least, toxapex should definitely be S ranked. Toxapex + greninja is the reason why water is amazing in sm and national dex. It should be ran on a majority of teams, and is for sure one of the best pokemon on the type.
 

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