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This week we made an Electric-type team around Teggun Burcs Defiant Webs core!
:galvantula::thundurus::tapu koko::rotom-wash::zapdos: :dracozolt:/:golem-alola:
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Thunder
- Bug Buzz
- Energy Ball

Thundurus (M) @ Heavy-Duty Boots
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wild Charge
- Knock Off
- Superpower
- Bulk Up

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Hidden Power [Ice]
- Thunderbolt
- Volt Switch

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Zapdos @ Flyinium Z
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Heat Wave
- Volt Switch
- Roost

Dracozolt @ Wide Lens
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bolt Beak
- Earthquake
- Fire Fang
- Substitute

Golem-Alola @ Air Balloon
Ability: Magnet Pull
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Fire Punch
- Earthquake
:galvantula::thundurus:
First, we filled the "filler" move slots on our core. Thundurus's last two moves are Superpower and Bulk Up.
:galvantula::thundurus: + :tapu koko:
An easy staple on any electric team. We decided to add Choice Specs Tapu Koko to maximize its ability to spam its STAB moves.
:galvantula::thundurus::tapu koko: + :rotom-wash:
Not wanting to lose to a Barraskewda/Swampert in rain, we decided to add Rotom-wash. Rotom-wash is a great slow pivot for electric teams that also acts as another Ground-immunity.
:galvantula::thundurus::tapu koko::rotom-wash: + :zeraora:/:zapdos:
At this point, we wanted to find new ways to abuse our Sticky Web. Originally, we wanted to add Z-Bounce Zeraora. However, Zeraora fills a similar role as Thundurus. Instead, we decided an offensive Zapdos set would work well. Z-Hurricane Zapdos can spam its stab moves when webs are up, and surprise our opponents with a Z-move.
:galvantula::thundurus::tapu koko::rotom-wash::zapdos: + :Golem-alola:
The final mon we added before testing was Golem-A. Magnet Pull allows Golem to trap and kill Steel-types such as Ferrothorn and Excadrill. It can also set up Stealth Rock, putting more pressure on the opponent to click Defog
:galvantula::thundurus::tapu koko::rotom-wash::zapdos: :dracozolt:/:golem-alola:
After testing the team, we decided that Dracozolt could potentially be an alternative pick for our last slot. It fills a similar role to Golem-A as a Steel-type killer, but it can also abuse Sticky Web effectively.
Shoutouts to: Noctrine, Rotten, Cjbrake, |Powerman|, Punset, and meganium223 for helping to make this cool team!
Replays:
https://replay.pokemonshowdown.com/gen8nationaldexmonotype-1291773234 vs Electric
https://replay.pokemonshowdown.com/gen8nationaldexmonotype-1291749483 vs Flying
https://replay.pokemonshowdown.com/gen8nationaldexmonotype-1291746802 vs Steel
 
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Tico

Heart of the Mountain
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:ss/sableye-mega: :ss/shedinja:

Sableye @ Sablenite
Ability: Prankster
- Knock Off
- Recover
- Will-O-Wisp

Shedinja @ Heavy-Duty Boots
Ability: Wonder Guard
EVs: 252 Atk / 252 Spe
Jolly Nature
- Poltergeist
- Will-O-Wisp
- Toxic

This is a pretty simple defensive core for Ghost, Shedinja can wall many attackers thanks to Wonder Guard, helping in the matchup against Electric, Ground, and Water, while Mega Sableye can switch into Toxic, Will-O-Wisp and Leech Seed thanks to Magic Bounce, keeping Shedinja in the game; both can cripple opponents with status and Knock Off aswell. The EVs and moves can be changed, but i think the best moves are in the importable.
 
This week we build a Ghost-type team around Tico 21's Mega Sableye + Shedinja Core
:sableye-mega::shedinja::Corsola-galar::Mimikyu::Aegislash::blacephalon:
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Recover
- Will-O-Wisp
- Protect

Shedinja @ Heavy-Duty Boots
Ability: Wonder Guard
EVs: 252 Atk / 252 Spe
Jolly Nature
- Shadow Claw
- Will-O-Wisp
- Toxic
- Protect

Corsola-Galar @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Strength Sap
- Will-O-Wisp
- Stealth Rock
- Night Shade

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Drain Punch
- Shadow Sneak

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Close Combat
- Iron Head

Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Hidden Power [Ice]
- Trick
..
Shoutouts to Tico 21, Rotten, red timer, Derpeddeath, Master Noshi, and Sunny Boi 0 for helping to make this fun team!
 

Dorron

BLU LOBSTAH
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Hazard Stack in a Dark-Mono team o_o
Greninja @ Choice Scarf
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Gunk Shot
- U-turn
- Ice Beam
- Spikes


Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Fire Blast

This is oriented to be a Dark hazards spam. Greninja is the Speed control of the team that can also use Spikes when forcing a switch. It can also deal with some Fairy-types that could threaten Dark teams thanks to Gunk Shot + Protean and keep momentum with U-turn when predicting a switch to, for example, a SpD Celesteela or Mantine in a Flying matchup or if there are Magic Bounce users in the opposing team instead of using U-turn. Tyranitar is the other hazard user that also is our special sponge thanks to its spread and SpD boost thanks to Sand Stream, which also helps doing chip damage to the opposing team and potentially breaking Focus Sash. It also runs Thunder Wave to cripple opposing sweepers, revenge killers and Choice Scarf users.

(I guess there would be a mandatory partner in this team, I'll let you guess who)
 

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