Project National Dex: Community Create-A-Team v2

Status
Not open for further replies.

sealoo

PaulGod
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
:ss/blacephalon:

IT (Blacephalon) @ Choice Specs
Ability: Beast Boost
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast
- Trick
- Knock Off


super fire on offense, i use it with msciz/washtom/koko to help get it in, most teams dont have a ghost resist so shadow ball spam is easy pickings.

252 SpA Choice Specs Blacephalon Fire Blast vs. 248 HP / 8 SpD Chansey: 286-337 (40.6 - 47.9%) -- 64.5% chance to 2HKO after Stealth Rock

^ if you can bait in chansey and knock it, you can potentially 2hko with rocks (i stole this calc, idk from who, but very neat)


CLICK X
:ss/weavile:
Weavile will pursuit trap you and you will die, simple as that. you gotta be careful with your shadow ball spamming as Weav can come in on a shadow ball and immediately eliminate you, but if your opponent messes up you can hit a Weav on the switch with a fire blast and be freed from the terror. this problem cannot be glossed over as Weav is one of the most popular mons in the tier and is one of the main reasons ghosts aren't good.

RIP PULT


THREATS
:ss/tyranitar:
Similar to Weav, TTar can also pursuit trap and eliminate you. However, with proper pressure from teammates such as Koko, Blace & friends can manage to overwhelm it.

:ss/blissey:
Blissey doesnt rely on Eviolite to check you, so your fire blasts won't do anything, however, if combined with rocks and a volt-turn core that forces in bliss (ie: washtom/koko) you can chip blissey to the point where it fears switching in.


PARTNERS:
:ss/rotom-wash:
washtom provides defog support which is much appreciated for blace's rock weakness. mainly, rotom wash can provide opportunities for blace to get in on mons such as mega scizor, clef, av lele, zapdos, serp, rilla, and ferro who can neutrally take its STAB combo.

:ss/tapu-koko:
Personally, I used a team with specs Koko (linked below) to mutually pressure things that could halt Blace's sweep like Heatran, Zapdos, and Wash-Tom, it creates a dangerous cycle that can mutually damage shared checks until one is in a position to clean.

:ss/scizor-mega:
MSciz/Wash-Tom is a tried and true core for offensive teams that can check many things that threaten to revenge Blace such as scarf Lele, MLop, and scarf Kart. it also abuses U-Turn, further assisting Blace in getting on the field.

:ss/lopunny-mega: MLop is another U-Turn abuser that can fit with Blace and threatens switches on almost every single Blace switch-in or revenger. MLop also greatly appreciates the pressure put onto mons such as Gliscor/Lando/Toxapex that would otherwise happily to switch into MLop.

STRUCTURE:
Blace appreciates offensive and defensive pivots alike that can get it onto the field. Specs Blace is a very threatening breaker as well as a cleaner that can assist on offensive structures that may struggle breaking fat/stall cores.

In addition, rocks are GREATLY appreciated as blace can come up short of kills at +1 when trying to sweep vs neutral targets at times

+1 252 SpA Choice Specs Blacephalon Shadow Ball vs. 244 HP / 244 SpD Gliscor: 313-370 (88.9 - 105.1%) -- 31.3% chance to OHKO

+1 252 SpA Choice Specs Blacephalon Shadow Ball vs. 248 HP / 0 SpD Zapdos: 358-423 (93.4 - 110.4%) -- 62.5% chance to OHKO

+1 252 SpA Choice Specs Blacephalon Shadow Ball vs. 252 HP / 136+ SpD Heatran: 250-295 (64.7 - 76.4%) -- guaranteed 2HKO after Leftovers recovery

+1 252 SpA Choice Specs Blacephalon Shadow Ball vs. 252 HP / 204+ SpD Rotom-Wash: 234-276 (76.9 - 90.7%) -- guaranteed 2HKO after Leftovers recovery

+1 252 SpA Choice Specs Blacephalon Shadow Ball vs. 252 HP / 0 SpD Tapu Fini: 262-309 (76.1 - 89.8%) -- 18.8% chance to OHKO after Stealth Rock

Not a +1 calc but should also be mentioned;

252 SpA Choice Specs Blacephalon Shadow Ball vs. 252 HP / 152+ SpD Toxapex: 132-156 (43.4 - 51.3%) -- 4.7% chance to 2HKO

252 SpA Choice Specs Blacephalon Shadow Ball vs. 252 HP / 152+ SpD Toxapex: 132-156 (43.4 - 51.3%) -- 98.8% chance to 2HKO after Stealth Rock

https://pokepast.es/3306f4e7e5e4ff9f example team i used

engage in some clownery perhaps
 
Last edited:
:ss/blacephalon:

IT (Blacephalon) @ Choice Specs
Ability: Beast Boost
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast
- Trick
- Knock Off


super fire on offense, i use it with msciz/washtom/koko to help get it in, most teams dont have a ghost resist so shadow ball spam is easy pickings.

252 SpA Choice Specs Blacephalon Fire Blast vs. 248 HP / 8 SpD Chansey: 286-337 (40.6 - 47.9%) -- 64.5% chance to 2HKO after Stealth Rock

^ if you can bait in chansey and knock it, you can potentially 2hko with rocks (i stole this calc, idk from who, but very neat)
If chansey has evolite, it's a different story.

252 SpA Choice Specs Blacephalon Fire Blast vs. 248 HP / 8 SpD Eviolite Chansey: 192-226 (27.3 - 32.1%) -- guaranteed 4HKO
 

hidin

What a kind young man
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Contributor to Smogon
the set

:ss/altaria-mega:
the one piece (Altaria-Mega) @ Altarianite
Ability: Pixilate
Happiness: 0
EVs: 32 HP / 252 Atk / 124 SpA / 100 Spe
Naughty Nature
- Frustration
- Fire Blast
- Earthquake
- Roost

mega altaria is a mon who can come into good wallbreakers like rillaboom, ash-gren, lopunny-mega, victini, and kommo-o and ohko or heavily dent them with its fairy-type frustration or an earthquake. but, against any relevant steel type in natdex, altaria most of the time will crumble in front of them, and its ice weakness and fairy weakness doesn't help it out either, making it just another soul for weav and mdiancie/tapu lele to claim. its stealth rock weakness prior to mega evolving can also be a splinter in your toe. and it is checked by common mons such as lando-t, zapdos, rotom-w, and pex. but even though it has all of those negatives, i feel like it can have a good niche as an offensive mon in natdex ou. the 124 spa evs are to always 2hko defensive corviknight on the switch with fire blast when rocks are up, and the 100 spe evs are to outrun modest zone and defensive heatran, and to a lesser extent, offensive mega-ttar.

the one teammate you need

:ss/magnezone:
aforementioned steel types that mega-altaria struggle with are easily countered by zone. mega-altaria is heavily supported by zone's ability to stop defensive steel types in their tracks. it also can be good against pex and weavile, which are mons mega-altaria have a very hard time with.

teammates that can work good with mega-altaria

:ss/mamoswine:
mamoswine can provide very good offensive synergy with mega-altaria, being able to take on pex, lando (oblivious blocks intimidate, so take note of that!), garchomp, and zapdos, 4 mons that mega-altaria struggle with. it can also set up rocks, which can weaken certain mons into ranges that both mamo and mega-altaria can ko or 2hko. groundium is a must to eliminate pex asap, and to heavily dent checks like slowbro, but you can run icium z for zapdos. be wary of rotom-wash though.

:ss/rillaboom:
rillaboom smacks rotom-wash, a big threat to mega-altaria, and can dent toxapex and lando-t with wood hammer. revenge killing mons that can get in the way like weavile, protean greninja, and tapu fini are also a plus. choice band adamant is to do as much damage with your grassy glides and wood hammers as possible. zapdos and corviknight hard wall rilla, so be sure to run zone if your going to use it with mega-altaria.

:ss/victini:

victini can switch into fairy types like tapu lele and koko, a weavile thats locked into an ice move, and steels, and then can nuke them with a v-create or blue flare, cripple them with trick, toxic, or encore, and outright eliminate them with final gambit. any of these sets can work good with mega-altaria, so i have no recommendation here.

:ss/rotom-wash:
rotom-w provides a good ground immunity and a good check to lando-t, chomp, and weavile, and has momentum as well with volt switch. you can run more defense for weavile, but rotom-w takes hits from it decently without investment. it can also defog safely infront of most rockers, which is good as well.

:ss/greninja:
greninja can provide very good coverage to handle grounds and fairies, and can also be scarf to revenge kill scarf kart, a very dangerous threat to mega-altaria. spikes setup can also be very good in the long run with mega-altaria. fightinium is used here over groundium z because outside of pex, which zone handles if youre using gren with mega altaria, hits pretty much the same range of mons, and can hit ferro super effectively.

there are most likely more, but these are the ones that stuck out to me the most. thanks for reading though
 
Last edited:

Giyu

Love is the most twisted curse of them all
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
If chansey has evolite, it's a different story.

252 SpA Choice Specs Blacephalon Fire Blast vs. 248 HP / 8 SpD Eviolite Chansey: 192-226 (27.3 - 32.1%) -- guaranteed 4HKO
Hence the Knock Off
 
SD Excadrill :excadrill: :life orb: / :steelium z: /:normalium Z:/ :groundium Z:

Excadrill @ Life Orb/ Steelium Z / Normalium Z / Groundium Z
Ability: Mold Breaker / Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Iron Head
- Earthquake
- Rock Slide / Giga Impact

You know with so many electrics around wouldn't it be a shame if all of them just died to a ground that's not even super bulky. This thing is a terryfying menace rn, since most defensive stuff that are supposedly "safe" against can't really switch in, though you need to pick your spot with item and move choices. Pair it with zone and patch up it's weakness against steel birds. Oh and also four item options here because there's legit that many ways to mess around with it. Mold breaker + STAB EQ is perhaps one of the stupidest combination that isn't broken, but sand rush can still be used if you'd like. However this mole has some crippling drawbacks of it's own, including it's middling speed without the help of sand rush, making it not too hard to revenge kill. However, this is all managable with good team support and aggresive playing.

0 SpA Latias-Mega Aura Sphere vs. 0 HP / 4 SpD Excadrill: 218-258 (60.3 - 71.4%) -- guaranteed 2HKO

+2 252 Atk Life Orb Mold Breaker Excadrill Earthquake
vs. 248 HP / 8 Def Latias-Mega: 370-437 (101.9 - 120.3%) -- guaranteed OHKO

+2 252 Atk Excadrill Corkscrew Crash (160 BP) vs. 248 HP / 8 Def Latias-Mega: 456-537 (125.6 - 147.9%) -- guaranteed OHKO

+2 252 Atk Excadrill Breakneck Blitz (200 BP)
vs. 248 HP / 8 Def Latias-Mega: 379-447 (104.4 - 123.1%) -- guaranteed OHKO

252 SpA Choice Specs Tapu Koko Hidden Power Ice vs. 0 HP / 4 SpD Excadrill: 112-132 (31 - 36.5%) -- 65.6% chance to 3HKO

252 Atk Excadrill Earthquake
vs. 0 HP / 0 Def Tapu Koko: 386-456 (137.3 - 162.2%) -- guaranteed OHKO

Should have been obvious enough

0 SpA Zapdos Hurricane vs. 0 HP / 4 SpD Excadrill: 102-120 (28.2 - 33.2%) -- guranteed 4HKO

0 SpA Zapdos Heat Wave
vs. 0 HP / 4 SpD Excadrill: 234-276 (64.8 - 76.4%) -- guaranteed 2HKO

+2 252 Atk Life Orb Excadrill Rock Slide
vs. 248 HP / 188+ Def Zapdos: 372-439 (97.1 - 114.6%) -- 81.3% chance to OHKO

+2 252 Atk Excadrill Breakneck Blitz (200 BP) vs. 248 HP / 188+ Def Zapdos: 379-447 (98.9 - 116.7%) -- 93.8% chance to OHKO

Heat wave is uncommon in the first place anwyays

+2 252 Atk Excadrill Tectonic Rage (180 BP) vs. 252 HP / 252+ Def Slowbro: 408-480 (103.5 - 121.8%) -- guaranteed OHKO

Specific but it works so yea

+1 252 Atk Excadrill Corkscrew Crash (160 BP) vs. 252 HP / 112+ Def Landorus-Therian: 355-418 (92.9 - 109.4%) -- guaranteed OHKO after Stealth Rock

+1 252 Atk Excadrill Corkscrew Crash (160 BP)
vs. 252 HP / 112+ Def Landorus-Therian: 355-418 (92.9 - 109.4%) -- 56.3% chance to OHKO

+1 252 Atk Excadrill Breakneck Blitz (200 BP) vs. 252 HP / 112+ Def Landorus-Therian: 295-348 (77.2 - 91%) -- 25% chance to OHKO after Stealth Rock

shouldn't be hard to get chip damage on this

+2 252 Atk Excadrill Corkscrew Crash (160 BP) vs. 252 HP / 252+ Def Tangrowth: 331-390 (81.9 - 96.5%) -- 62.5% chance to OHKO after Stealth Rock

0 SpA Tangrowth Focus Blast
vs. 0 HP / 4 SpD Excadrill: 264-312 (73.1 - 86.4%) -- guaranteed 2HKO after Stealth Rock

Watch out for sleep powder though, but tang should be managable especially if you throw spikes into the calculation.

252+ SpA Kyurem Earth Power vs. 0 HP / 4 SpD Excadrill: 306-360 (84.7 - 99.7%) -- 18.8% chance to OHKO after Stealth Rock

252+ SpA Never-Melt Ice Kyurem Ice Beam
vs. 0 HP / 4 SpD Excadrill: 274-324 (75.9 - 89.7%) -- guaranteed 2HKO after Stealth Rock

252 Atk Life Orb Excadrill Iron Head vs. 0 HP / 0 Def Kyurem: 382-452 (97.6 - 115.6%) -- 81.3% chance to OHKO

Apparently this happens, and i don't think anyone would want to throw their one time z-move to something that they thought should die anyways. Oh and also sub roost has fallen out of favor so it's not listed here.

+2 252 Atk Life Orb Excadrill Earthquake vs. 252 HP / 24 Def Ferrothorn: 339-399 (96.3 - 113.3%) -- 75% chance to OHKO

+2 252 Atk Excadrill Tectonic Rage (180 BP)
vs. 252 HP / 24 Def Ferrothorn: 469-553 (133.2 - 157.1%) -- guaranteed OHKO

0 Atk Ferrothorn Power Whip
vs. 0 HP / 0 Def Excadrill: 186-219 (51.5 - 60.6%) -- guaranteed 2HKO after Stealth Rock

+2 252 Atk Excadrill Earthquake vs. 252 HP / 104 Def Toxapex: 434-512 (142.7 - 168.4%) -- guaranteed OHKO

even when you know it's gonna happen it's still satysfying

12 SpA Tapu Fini Scald vs. 0 HP / 4 SpD Excadrill: 236-282 (65.3 - 78.1%) -- guaranteed 2HKO after Stealth Rock

+2 252 Atk Life Orb Excadrill Earthquake
vs. 248 HP / 16 Def Tapu Fini: 382-450 (111.3 - 131.1%) -- guaranteed OHKO

+2 252 Atk Excadrill Corkscrew Crash (160 BP)
vs. 248 HP / 16 Def Tapu Fini: 469-553 (136.7 - 161.2%) -- guaranteed OHKO

+2 252 Atk Excadrill Breakneck Blitz (200 BP)
vs. 248 HP / 16 Def Tapu Fini: 391-461 (113.9 - 134.4%) -- guaranteed OHKO

so many creative ways

4 SpA Clefable Flamethrower vs. 0 HP / 4 SpD Excadrill: 176-208 (48.7 - 57.6%) -- guaranteed 2HKO after Stealth Rock

+2 252 Atk Mold Breaker Excadrill Iron Head
vs. 252 HP / 252+ Def Clefable: 474-558 (120.3 - 141.6%) -- guaranteed OHKO

+2 252 Atk Excadrill Corkscrew Crash (160 BP)
vs. 252 HP / 252+ Def Unaware Clefable: 474-558 (120.3 - 141.6%) -- guaranteed OHKO

Unaware is only on stall, which is uncommon and not a really good playstyle as of the writing of this post, but oh wait did you remember that mold breaker ignores unaware? however even if you are sand rush a boosted corkscrew crash is more than enough to send this fairy back to the moon.

0 Atk Quagsire Earthquake vs. 0 HP / 0 Def Excadrill: 284-336 (78.6 - 93%) -- guaranteed 2HKO after Stealth Rock

+2 252 Atk Mold Breaker Excadrill Tectonic Rage (180 BP)
vs. 252 HP / 252+ Def Quagsire: 484-570 (122.8 - 144.6%) -- guaranteed OHKO

+2 252 Atk Mold Breaker Excadrill Breakneck Blitz (200 BP)
vs. 252 HP / 252+ Def Quagsire: 358-422 (90.8 - 107.1%) -- 43.8% chance to OHKO

+2 252 Atk Life Orb Mold Breaker Excadrill Earthquake
vs. 252 HP / 252+ Def Quagsire: 351-413 (89 - 104.8%) -- 31.3% chance to OHKO

+2 252 Atk Life Orb Mold Breaker Excadrill Earthquake
vs. 252 HP / 252+ Def Quagsire: 351-413 (89 - 104.8%) -- 68.8% chance to OHKO after Stealth Rock

Ofc if you are using life orb, there's a secondary option that's very scummy which is getting a flinch with iron head or rock slide after getting a SD boost.

+2 252 Atk Excadrill Corkscrew Crash (160 BP) vs. 244 HP / 52 Def Gliscor: 424-499 (120.4 - 141.7%) -- guaranteed OHKO

+2 252 Atk Excadrill Breakneck Blitz (200 BP)
vs. 244 HP / 52 Def Gliscor: 353-416 (100.2 - 118.1%) -- guaranteed OHKO

0 Atk Gliscor Earthquake
vs. 0 HP / 0 Def Excadrill: 312-368 (86.4 - 101.9%) -- 12.5% chance to OHKO / 31.3% chance to OHKO after Stealth Rock

+2 252 Atk Excadrill Iron Head
vs. 244 HP / 52 Def Gliscor: 211-250 (59.9 - 71%) -- guaranteed 2HKO after Poison Heal

Without Z/used up we need that to either get a flinch or survive the incoming EQ, which is especially hard with life orb recoil.

252 Atk Life Orb Mold Breaker Excadrill Earthquake vs. 252 HP / 200+ Def Rotom-Wash: 312-369 (102.6 - 121.3%) -- guaranteed OHKO

+2 252 Atk Excadrill Breakneck Blitz (200 BP)
vs. 252 HP / 200+ Def Rotom-Wash: 320-377 (105.2 - 124%) -- guaranteed OHKO

+2 252 Atk Life Orb Excadrill Rock Slide
vs. 252 HP / 200+ Def Rotom-Wash: 156-185 (51.3 - 60.8%) -- 92.2% chance to 2HKO after Leftovers recovery

once again just flinch it's merely 30%, but some people like me just can't so the calc is orange here
This thing
 
Dragon Dance Charizard X
charizard-mega-x.png


Chawizawd (Charizard-Mega-X) (M) @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake

Charizard is a very good wallbreaker, it can be really good, but it needs some support, would really like to see a viable laddering team for it.
 
:sm/altaria-mega:

Altaria-Mega @ Altarianite
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Fire Blast
- Substitute
- Roost

tears apart so many non-tran steels, and can even lure a corkscrew crash from tran anyways w/ sub. not to mention, the longevity and defensive utility is excellent. one of the few malts you don't need zone for.
 
Last edited:

K302

Luck is a skill
is a Top Social Media Contributoris a Tiering Contributor
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Close Combat
- Return
- U-turn

Self explanatory
 
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 12 Atk / 24 Def / 220 Spe
Impish Nature
- Bullet Punch
- Sand Tomb
- Roost
- Swords Dance

Sand Tomb Sciz. Calced at +2 attack after Rocks for Lele KO (no terrain)
 
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 12 Atk / 24 Def / 220 Spe
Impish Nature
- Bullet Punch
- Sand Tomb
- Roost
- Swords Dance

Sand Tomb Sciz. Calced at +2 attack after Rocks for Lele KO (no terrain)
I don't think Lele is ever staying in on msciz anyways, and very rarely is it out of terrain
 

Sulo

pure heroine
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator
National Dex Leader
:ss/altaria-mega: :ss/heatran: :ss/greninja: :ss/landorus-therian: :ss/tapu-lele: :ss/kartana:

A slightly unorthodox Mega Altaria set was what we had built around here (to the dismay of like 3/4 of the room...). It adequately baits Steel-types like Ferrothorn and Heatran, which helps our late-game cleaner, Kartana. Heatran pressures defensive cores like Clefable + Toxapex, which can often pivot around Altaria with ease. Air Balloon + HP Ice makes it somewhat better at dealing with Ground-type Defoggers like Gliscor and Landorus-Therian. Greninja sets Spikes that Altaria greatly appreciates, and can also threaten Tapu Fini and the aforementioned Ground-types, essentially keeping entry hazards up at all times. Landorus gives us entry hazards to further chip the enemy team and can safely bring in Altaria. Tapu Lele provides some Kyurem counterplay and can force in Steel-types to be taken out by Heatran and Landorus. Kartana provides emergency hazard removal and can clean late-game and when its checks are removed.

Submissions are open for the new week!​
 

sealoo

PaulGod
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
:ss/aerodactyl-mega:

BURN IT DOWN (Aerodactyl-Mega) @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge/Roost
- Dual Wingbeat
- Earthquake
- Taunt

after experimenting with some offense containing it, ive came to the conclusion that this fossil bird is crucially underrated!

with access to taunt, a powerful stone edge, tough claws boosted dual wingbeat, and eq to round out coverage onto pex and heatran, maero is a offensive weapon with a blistering speed tier capable of revenging a good portion of the tier with its options.

the ability to stop crucial recovery on mons like clef, corv, ferro, glisc's roost, pex, msciz, and anything else that would like to pivot in and use maero as fodder with taunt can assist teammates in breaking through defensive cores including these mons easier.

ive found roost to not be very useful in my experience so far but you could run it over sedge, however, a great attribute of maero is its ability as one of the few pokemon in the meta currently that can hit zapdos for super-effective damage.

pretty awesome mon, fits well on offense but it could work on BO builds, balance might be a stretch however.

hav fun
 

Giyu

Love is the most twisted curse of them all
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
Z-Bulldoze Ferrothorn
:bw/Ferrothorn:

Ferrothorn @ Groundium Z :Groundium Z:
Ability: Iron Barbs
EVs: 252 HP / 72 Atk / 176 SpD / 8 Spe
Careful Nature
- Power Whip
- Bulldoze
- Leech Seed
- Spikes

This is probably one of my favourite Ferrothorn sets due to how effectively it fulfills it's roles. Basically, this Ferrothorn moveset is tailored to lure Magnezone and Heatran who are the two best Ferrothorn counters in the tier. With 72 Atk, it's able to OHKO specially defensive Heatran after Stealth Rock, in addition to Magnezone. Pair this with something that appreciates the aforementioned lure victims gone and enjoy!
 
SD Excadrill :excadrill: :life orb: / :steelium z: /:normalium Z:/ :groundium Z:

Excadrill @ Life Orb/ Steelium Z / Normalium Z / Groundium Z
Ability: Mold Breaker / Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Iron Head
- Earthquake
- Rock Slide / Giga Impact

You know with so many electrics around wouldn't it be a shame if all of them just died to a ground that's not even super bulky. This thing is a terryfying menace rn, since most defensive stuff that are supposedly "safe" against can't really switch in, though you need to pick your spot with item and move choices. Pair it with zone and patch up it's weakness against steel birds. Oh and also four item options here because there's legit that many ways to mess around with it. Mold breaker + STAB EQ is perhaps one of the stupidest combination that isn't broken, but sand rush can still be used if you'd like. However this mole has some crippling drawbacks of it's own, including it's middling speed without the help of sand rush, making it not too hard to revenge kill. However, this is all managable with good team support and aggresive playing.

0 SpA Latias-Mega Aura Sphere vs. 0 HP / 4 SpD Excadrill: 218-258 (60.3 - 71.4%) -- guaranteed 2HKO

+2 252 Atk Life Orb Mold Breaker Excadrill Earthquake
vs. 248 HP / 8 Def Latias-Mega: 370-437 (101.9 - 120.3%) -- guaranteed OHKO

+2 252 Atk Excadrill Corkscrew Crash (160 BP) vs. 248 HP / 8 Def Latias-Mega: 456-537 (125.6 - 147.9%) -- guaranteed OHKO

+2 252 Atk Excadrill Breakneck Blitz (200 BP)
vs. 248 HP / 8 Def Latias-Mega: 379-447 (104.4 - 123.1%) -- guaranteed OHKO

252 SpA Choice Specs Tapu Koko Hidden Power Ice vs. 0 HP / 4 SpD Excadrill: 112-132 (31 - 36.5%) -- 65.6% chance to 3HKO

252 Atk Excadrill Earthquake
vs. 0 HP / 0 Def Tapu Koko: 386-456 (137.3 - 162.2%) -- guaranteed OHKO

Should have been obvious enough

0 SpA Zapdos Hurricane vs. 0 HP / 4 SpD Excadrill: 102-120 (28.2 - 33.2%) -- guranteed 4HKO

0 SpA Zapdos Heat Wave
vs. 0 HP / 4 SpD Excadrill: 234-276 (64.8 - 76.4%) -- guaranteed 2HKO

+2 252 Atk Life Orb Excadrill Rock Slide
vs. 248 HP / 188+ Def Zapdos: 372-439 (97.1 - 114.6%) -- 81.3% chance to OHKO

+2 252 Atk Excadrill Breakneck Blitz (200 BP) vs. 248 HP / 188+ Def Zapdos: 379-447 (98.9 - 116.7%) -- 93.8% chance to OHKO

Heat wave is uncommon in the first place anwyays

+2 252 Atk Excadrill Tectonic Rage (180 BP) vs. 252 HP / 252+ Def Slowbro: 408-480 (103.5 - 121.8%) -- guaranteed OHKO

Specific but it works so yea

+1 252 Atk Excadrill Corkscrew Crash (160 BP) vs. 252 HP / 112+ Def Landorus-Therian: 355-418 (92.9 - 109.4%) -- guaranteed OHKO after Stealth Rock

+1 252 Atk Excadrill Corkscrew Crash (160 BP)
vs. 252 HP / 112+ Def Landorus-Therian: 355-418 (92.9 - 109.4%) -- 56.3% chance to OHKO

+1 252 Atk Excadrill Breakneck Blitz (200 BP) vs. 252 HP / 112+ Def Landorus-Therian: 295-348 (77.2 - 91%) -- 25% chance to OHKO after Stealth Rock

shouldn't be hard to get chip damage on this

+2 252 Atk Excadrill Corkscrew Crash (160 BP) vs. 252 HP / 252+ Def Tangrowth: 331-390 (81.9 - 96.5%) -- 62.5% chance to OHKO after Stealth Rock

0 SpA Tangrowth Focus Blast
vs. 0 HP / 4 SpD Excadrill: 264-312 (73.1 - 86.4%) -- guaranteed 2HKO after Stealth Rock

Watch out for sleep powder though, but tang should be managable especially if you throw spikes into the calculation.

252+ SpA Kyurem Earth Power vs. 0 HP / 4 SpD Excadrill: 306-360 (84.7 - 99.7%) -- 18.8% chance to OHKO after Stealth Rock

252+ SpA Never-Melt Ice Kyurem Ice Beam
vs. 0 HP / 4 SpD Excadrill: 274-324 (75.9 - 89.7%) -- guaranteed 2HKO after Stealth Rock

252 Atk Life Orb Excadrill Iron Head vs. 0 HP / 0 Def Kyurem: 382-452 (97.6 - 115.6%) -- 81.3% chance to OHKO

Apparently this happens, and i don't think anyone would want to throw their one time z-move to something that they thought should die anyways. Oh and also sub roost has fallen out of favor so it's not listed here.

+2 252 Atk Life Orb Excadrill Earthquake vs. 252 HP / 24 Def Ferrothorn: 339-399 (96.3 - 113.3%) -- 75% chance to OHKO

+2 252 Atk Excadrill Tectonic Rage (180 BP)
vs. 252 HP / 24 Def Ferrothorn: 469-553 (133.2 - 157.1%) -- guaranteed OHKO

0 Atk Ferrothorn Power Whip
vs. 0 HP / 0 Def Excadrill: 186-219 (51.5 - 60.6%) -- guaranteed 2HKO after Stealth Rock

+2 252 Atk Excadrill Earthquake vs. 252 HP / 104 Def Toxapex: 434-512 (142.7 - 168.4%) -- guaranteed OHKO

even when you know it's gonna happen it's still satysfying

12 SpA Tapu Fini Scald vs. 0 HP / 4 SpD Excadrill: 236-282 (65.3 - 78.1%) -- guaranteed 2HKO after Stealth Rock

+2 252 Atk Life Orb Excadrill Earthquake
vs. 248 HP / 16 Def Tapu Fini: 382-450 (111.3 - 131.1%) -- guaranteed OHKO

+2 252 Atk Excadrill Corkscrew Crash (160 BP)
vs. 248 HP / 16 Def Tapu Fini: 469-553 (136.7 - 161.2%) -- guaranteed OHKO

+2 252 Atk Excadrill Breakneck Blitz (200 BP)
vs. 248 HP / 16 Def Tapu Fini: 391-461 (113.9 - 134.4%) -- guaranteed OHKO

so many creative ways

4 SpA Clefable Flamethrower vs. 0 HP / 4 SpD Excadrill: 176-208 (48.7 - 57.6%) -- guaranteed 2HKO after Stealth Rock

+2 252 Atk Mold Breaker Excadrill Iron Head
vs. 252 HP / 252+ Def Clefable: 474-558 (120.3 - 141.6%) -- guaranteed OHKO

+2 252 Atk Excadrill Corkscrew Crash (160 BP)
vs. 252 HP / 252+ Def Unaware Clefable: 474-558 (120.3 - 141.6%) -- guaranteed OHKO

Unaware is only on stall, which is uncommon and not a really good playstyle as of the writing of this post, but oh wait did you remember that mold breaker ignores unaware? however even if you are sand rush a boosted corkscrew crash is more than enough to send this fairy back to the moon.

0 Atk Quagsire Earthquake vs. 0 HP / 0 Def Excadrill: 284-336 (78.6 - 93%) -- guaranteed 2HKO after Stealth Rock

+2 252 Atk Mold Breaker Excadrill Tectonic Rage (180 BP)
vs. 252 HP / 252+ Def Quagsire: 484-570 (122.8 - 144.6%) -- guaranteed OHKO

+2 252 Atk Mold Breaker Excadrill Breakneck Blitz (200 BP)
vs. 252 HP / 252+ Def Quagsire: 358-422 (90.8 - 107.1%) -- 43.8% chance to OHKO

+2 252 Atk Life Orb Mold Breaker Excadrill Earthquake
vs. 252 HP / 252+ Def Quagsire: 351-413 (89 - 104.8%) -- 31.3% chance to OHKO

+2 252 Atk Life Orb Mold Breaker Excadrill Earthquake
vs. 252 HP / 252+ Def Quagsire: 351-413 (89 - 104.8%) -- 68.8% chance to OHKO after Stealth Rock

Ofc if you are using life orb, there's a secondary option that's very scummy which is getting a flinch with iron head or rock slide after getting a SD boost.

+2 252 Atk Excadrill Corkscrew Crash (160 BP) vs. 244 HP / 52 Def Gliscor: 424-499 (120.4 - 141.7%) -- guaranteed OHKO

+2 252 Atk Excadrill Breakneck Blitz (200 BP)
vs. 244 HP / 52 Def Gliscor: 353-416 (100.2 - 118.1%) -- guaranteed OHKO

0 Atk Gliscor Earthquake
vs. 0 HP / 0 Def Excadrill: 312-368 (86.4 - 101.9%) -- 12.5% chance to OHKO / 31.3% chance to OHKO after Stealth Rock

+2 252 Atk Excadrill Iron Head
vs. 244 HP / 52 Def Gliscor: 211-250 (59.9 - 71%) -- guaranteed 2HKO after Poison Heal

Without Z/used up we need that to either get a flinch or survive the incoming EQ, which is especially hard with life orb recoil.

252 Atk Life Orb Mold Breaker Excadrill Earthquake vs. 252 HP / 200+ Def Rotom-Wash: 312-369 (102.6 - 121.3%) -- guaranteed OHKO

+2 252 Atk Excadrill Breakneck Blitz (200 BP)
vs. 252 HP / 200+ Def Rotom-Wash: 320-377 (105.2 - 124%) -- guaranteed OHKO

+2 252 Atk Life Orb Excadrill Rock Slide
vs. 252 HP / 200+ Def Rotom-Wash: 156-185 (51.3 - 60.8%) -- 92.2% chance to 2HKO after Leftovers recovery

once again just flinch it's merely 30%, but some people like me just can't so the calc is orange here
Once again
 

hidin

What a kind young man
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Contributor to Smogon
SPECS GLOWKING.png

:ss/slowking-galar:
Slowking-Galar @ Choice Specs
Ability: Regenerator
EVs: 160 HP / 96 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Psyshock / Future Sight
- Fire Blast
- Scald / Ice Beam / Focus Blast / Trick

Capable of fishing in threats like Landorus-T, Garchomp, Weavile, Tyranitar, Scizor-Mega, Kyurem, and more and OHKOing them with a Choice Specs boosted Ice Beam, Fire Blast, or Focus Blast. Trick can be run to stop things that hard-wall you like Chansey and Blissey. Future Sight can also be used to support teammates that Slowking-Galar can benefit from, such as Mega-Lopunny and Tapu Koko. I'd say this set works best on BO and balance, but it can sort of work on offense in general. EVs are there to live a Fake Out and a Zen Headbutt from a Medicham-Mega, and maximizing Special Attack.
 
Last edited:
:ss/weavile:@:fightinium-z:

Weavile @ Fightinium Z
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Focus Punch/Low Kick

my smogon forums skills are getting sexier yet still not quite as sexy as the ferrothorn-killing set this one is. Enjoy.
 
Last edited:

Giyu

Love is the most twisted curse of them all
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
:ss/weavile:@:fightinium-z:

Weavile @ Fightinium Z
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Focus Punch

my smogon forums skills are getting sexier yet still not quite as sexy as the ferrothorn-killing set this one is. Enjoy.
Wouldn't Low Kick be better as it does something outside of Z-Move?
 

Giyu

Love is the most twisted curse of them all
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
Eh, not too many teams have multiple fighting-weak Weave switchins anyways
For example a team consisting of Ferrothorn and Heatran

+2 252 Atk Weavile All-Out Pummeling (160 BP) vs. 252 HP / 24 Def Ferrothorn: 510-602 (144.8 - 171%) -- guaranteed OHKO

+2 252 Atk Weavile Low Kick (120 BP) vs. 252 HP / 0 Def Heatran: 470-554 (121.7 - 143.5%) -- guaranteed OHKO
 
For example a team consisting of Ferrothorn and Heatran

+2 252 Atk Weavile All-Out Pummeling (160 BP) vs. 252 HP / 24 Def Ferrothorn: 510-602 (144.8 - 171%) -- guaranteed OHKO

+2 252 Atk Weavile Low Kick (120 BP) vs. 252 HP / 0 Def Heatran: 470-554 (121.7 - 143.5%) -- guaranteed OHKO
I'd rather hit a team w/ a fighting-weak/neutral weavile check harder at the price of 2 fighting weak vile checks possibly being on the same team. I'll edit tho, in theory you could go either I suppose.
 
The extra power on the all-out pummeling doesn't have an impact on other targets such as skarmory does it? otherwise low kick should be the superior option
 
:ss/aerodactyl-mega:

BURN IT DOWN (Aerodactyl-Mega) @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge/Roost
- Dual Wingbeat
- Earthquake
- Taunt

after experimenting with some offense containing it, ive came to the conclusion that this fossil bird is crucially underrated!

with access to taunt, a powerful stone edge, tough claws boosted dual wingbeat, and eq to round out coverage onto pex and heatran, maero is a offensive weapon with a blistering speed tier capable of revenging a good portion of the tier with its options.

the ability to stop crucial recovery on mons like clef, corv, ferro, glisc's roost, pex, msciz, and anything else that would like to pivot in and use maero as fodder with taunt can assist teammates in breaking through defensive cores including these mons easier.

ive found roost to not be very useful in my experience so far but you could run it over sedge, however, a great attribute of maero is its ability as one of the few pokemon in the meta currently that can hit zapdos for super-effective damage.

pretty awesome mon, fits well on offense but it could work on BO builds, balance might be a stretch however.

hav fun
sry sealoo but specs glowking looks heat even if i love maero
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top