Project National Dex Bazaar

thebestever543

I COULD BE BANNED!
https://pokepast.es/b80b897b4182670d

This team is very straightforward balance team so i will briefly go over each Pokemon

:weavile: This Pokemon is reserved for try hards, a lot of times you will find yourself just clicking knock off when facing off against zamazenta but being able to remove items from bulky waters who wall you and later can be wittled down by spikes makes this mon fantastic with dual hazards. Additionally being a dark type and utilizing hdb gives it potential to take an important hit at least once a game which makes this mon extremely valuable to this team.

:landorus therian: scarf lando is so versatile, its value cannot be expressed through words. Offensively it can clean late game with stab eq and generally its a pretty solid revenge killer. Due to its offensive presence it can have free turns to defog or u-turn. Scarf lando of course has many great lead match ups and finally Id like to mention its defenive utility is still very present throughout each game because of intimadate and its excellent typing.

:ferrothorn: moveset can feel awkard at times but so long as you have dual hazards I think youre good. There are times I prefer twave over leech but considering this team doesnt have much recovery, i find leech to be much more useful especially vs fat.

:toxapex: you already know what this guy does ;p

:tapu lele: I know its awkward slotting tapu lele on a team with double priority buuuuuuuuuuuuuuut nothing. It is weird but i think its worth the awkaward moments from time to time, especially since weavile doesnt click shard that much for me to care that much. Lopunny not being able to fakeout can suck, no denying that.

:Lopunny Mega: great match up into hyper offense and can be great vs fat if you can kncok switch ins and pressure them with hazards.

:celebi: :celebi:
 

thebestever543

I COULD BE BANNED!
https://pokepast.es/2e23acb18b4345d9

for some reason i make a habit of posting these extremely late so try to look past some of my poor writing.

Scream tail is rarely seen due to its passivity and difficulty slotting this Pokemon in a meta with wish mola who supports balance much better and gking who has access to regenerator and chilly reception which makes it a much better pivot. Additionally, gking also has access to thunder wave which is what this stail is utilizing. So why scream tail? This Pokemon has a great typing even though psychic hinders some of fairies resist, its high natural bulk allows it to take neutral hits exceptional well. Resisting psychic is really valuable especially when you're not weak to fighting which is common coverage on psyspam teams and walls the almighty medicham. Spdef can pretty much blanket check 90% of the tier, fantastic mu vs sun since you are immune to z bolt and switch into yard pretty well. I was honestly not sure on the tera type, I made ghost to block spin and of course I considerd rocks but thunder wave support for medicham and torn goes a long way. Tera steel can be substituted or dragon/water for better rain mus. I will leave some calcs at the end for reference of this pokemons bulk. And since gliscor isnt earthquake, encore can be substitued for thunder wave in order to match up better verses raging bolt.

Into the rest of the team we have double wazards paired with fake out medi and stall breaker torn-t. Ever since gholdengo was banend from the tier, this has been my favorite offensive core in the tier. Both of these mons help vs fatter teams and both really appreiciate tspikes and twave support. Toxapex + Gliscor is another incredible core, capacble of pivoting back and forth against stall and greatly checks many offensive pokemon. Knock off I find almost mandatory on balance and this was the best place to fit it on this team. You lose out on earthquake but I think this move is simply too good to not use outside of offense. Great Tusk is the last pokemon who srves as hazard control and a bulky wincon that takes advantage of mola structures and threatening for many offensive teams since this pokemon is incredibly difficult to ohko.

252 SpA Charizard-Mega-Y Fire Blast vs. 252 HP / 248+ SpD Protosynthesis Scream Tail in Sun: 160-189 (36.8 - 43.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

252 Atk Pure Power Medicham-Mega Bullet Punch vs. 252 HP / 0 Def Scream Tail: 146-174 (33.6 - 40%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery (medichams strongest move)
252 Atk Pure Power Medicham-Mega Zen Headbutt vs. 252 HP / 0 Def Scream Tail: 110-129 (25.3 - 29.7%) -- 91.8% chance to 4HKO after Stealth Rock and Leftovers recovery

+3 252+ SpA Raging Bolt Thunderbolt vs. 252 HP / 248+ SpD Scream Tail: 276-325 (63.5 - 74.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
0 Atk Scream Tail Play Rough vs. 76 HP / 48 Def Raging Bolt: 140-168 (34.1 - 40.9%) -- guaranteed 3HKO

252 SpA Choice Specs Tapu Lele Moonblast vs. 252 HP / 248+ SpD Scream Tail: 153-181 (35.2 - 41.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

252 SpA Choice Specs Kyurem Ice Beam vs. 252 HP / 248+ SpD Scream Tail: 144-171 (33.1 - 39.4%) -- 99.9% chance to 3HKO after Stealth Rock and Leftovers recovery
0 Atk Scream Tail Play Rough vs. 0 HP / 0 Def Kyurem: 152-180 (38.8 - 46%) -- guaranteed 3HKO (oof)

252 SpA Choice Specs Darkrai Sludge Bomb vs. 252 HP / 248+ SpD Scream Tail: 200-236 (46 - 54.3%) -- 96.1% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Darkrai Dark Pulse vs. 252 HP / 248+ SpD Scream Tail: 133-157 (30.6 - 36.1%) -- 50.6% chance to 3HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Darkrai Dark Pulse vs. 252 HP / 248+ SpD Scream Tail: 133-157 (30.6 - 36.1%) -- 50.6% chance to 3HKO after Stealth Rock and Leftovers recovery
 

Ineros

Checkmate, move along!
is a Pre-Contributor
Posting on behalf of zqtp because he had some acct issues
Oh Yeah! Green Day - Iron Moth + Iron Defense Zamazenta booster spam
:iron moth: :iron boulder: :Landorus-Therian: :Gouging Fire: :Ogerpon-wellspring: :Zamazenta:

Ok so this team is a booster spam that is takes advantage of iron moth and iron defense Zamazenta all sharing checks such Toxapex and Mega latias, allowing them to be overwhelmed so then Pokemon like Ogerpon and Gouging can then easily clean a team. The team’s game plan is basically to use the power these Pokémon bring to wear down each other’s checks, allowing for easier cleanups in games, made easier by having good offensive threats like gouging fire, Zamazenta, and Ogerpon. Gouging fire and iron moth are fires that are able to wear down or straight up beat Pokémon like raging bolt, kartana, and Mega Latias for Ogerpon, allowing to just bowl over teams even easier than it already can. Iron Boulder is the main form of speed control, being the fastest thing in the metagame. Its able to wear down Pokémon like Alomomola, Toxapex, and Zapdos, and while it doesn’t beat all of these mons (Alomomola), it paves the way for Pokemon like Iron Defense Zamazenta or Gouging fire to sweep easier. Custap lando is an interesting lead, able to get up rocks and most likely boom on something due to custap berry even if it is faster, dealing significant damage to something and enabling the offenses. Waterpon is broken yadayada we all know what this dude does. Smashes through pretty much all of the metagame barring twave mtias and dragonite quite consistently with superpower. It also deals with waters that gouging fire and moth struggle with, such as Alomomola and Toxapex. Toxapex is a notable reason why power whip is used over horn leech, denting it much more than horn leech can, allowing for Pokémon like Idbp Zamazenta to roll over the rest of a team. Speaking of, while it may be weird on offense, Idbp Zamazenta is a very threatening win condition that should not be taken lightly, being able to 6-0 many structures that don’t have correct answers to it because of it exploiting passivity with substitute in conjunction with tera. It also appreciates its teammates wearing down potential checks in glowking and Toxapex so then this job is made much easier.

(paraphrased from the description he gave me)
 
GALLADE BALANCE SAMPLE TEAM PEAKED 1ST

quick simple team i made to ladder with gallade as its one of my favourite pokemon and ended up reaching number 1 quite quickly it revolves around gallade having 0 switchins in the tier when given the scope lens an item that increases crit ratio its sharpness boosted moves high crit moves get given an even higher chance to crit and using flip turn from alomola and uturn mandibuzz to get gallade in safety in theres no mon in the tier that gallade doesnt ohkoed or get two shotted by it so when paired by a solid defensive core and wish support it becomes too much for most teams to handle
:sv/Gallade: :sv/Skeledirge: :sv/Mandibuzz: :sv/Alomomola: :sv/clodsire: :sv/Tyranitar:


proof of peak


1710434617651.png


replays

Gallde in 1900s

https://replay.pokemonshowdown.com/gen9nationaldex-2079585688
Gallde vs ho
https://replay.pokemonshowdown.com/gen9nationaldex-2079580857?p2
Gallade 6 0 VS STALL
https://replay.pokemonshowdown.com/gen9nationaldex-2078623452?p2
Electric terrain offense
https://replay.pokemonshowdown.com/gen9nationaldex-2079299101?p2
Gallade vs Sun
https://replay.pokemonshowdown.com/gen9nationaldex-2079258591?p2
Ga lladevs 1900 ho
https://replay.pokemonshowdown.com/gen9nationaldex-1922642470-rltoyub0obpyuw8wugzlvbvo7xgcg21pw
1800s game
https://replay.pokemonshowdown.com/gen9nationaldex-2078791574?p2

THREATS
Toxic( toxic switchins )

Thats all then, this team was suppose to be a joke team but i ended getting too high in ladder so dont take it too seriously its pretty self exaplanatory so i wont give detailed descriptions on all the pokemon its just alot of people asked me for the team so i made a quick sample of it anyway here the paste


https://pokepast.es/fafef6f870b71ff1 - aglity gallade

https://pokepast.es/46a7c80fa0db0122 - Tripel axel gallade (for gliscor stall )

https://pokepast.es/223d1ac8897908e3- new version
 
Last edited:

Nashrock

nothing to say and nothing to lose
is a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributor
Moderator
https://pokepast.es/e805db22eec69456
for sample submission

I was interested in np torn-t after chris's analysis on it and decided to give it a try. My first idea was to put it into a relatively fat structure which can utilize its regen to have multiple chances to break, and mscizor as another setup sweeper comes to me. Dnite outspeeds ogerpon at +1. Lando spread was found in a gen7 team 20000 years ago. The team works good and I planned to save it for wc, but later I realized that I won't want a setup sweeper with both moves at 70% accuracy in a wc game. Hence, it is here, but it is a good team to play around, so this is a Sample Submission.
 
Anti-stall bloodmoon HO (pokepast.es)

Team:

:Ursaluna-bloodmoon:
The mon I wanted to build around. Hyperoffense has a hard time with well-constructed fat, as few stallbreakers can cover everything stall throws at you. Moreover, Mlop has been seeing less usage on fat, so I decided to use taunt moonlight bloodmoon. This has a lot of favourable traits, being very bulky under screens, taking around 40% from Supereffective attacks under screens. Moreover, with access to taunt, it already makes a stall matchup favourable. What makes it so great is the breaking power of constant bloodmoons with mind's eye, and earth powers hitting the steels and rocks that resist normal. Bloodmoon already possesses nuclear firepower, and stall can still chip it down, so moonlight assists us. The EVS guarantee outspeeding blissey, and allow seismic toss to be a 5HKO. The speed allows us to taunt to prevent toxics and deny recovery.

Some calcs:
252+ SpA Ursaluna-Bloodmoon Blood Moon vs. 252 HP / 0 SpD Blissey: 199-235 (27.8 - 32.9%) -- guaranteed 4HKO
252+ SpA Ursaluna-Bloodmoon Tectonic Rage (175 BP) vs. 252 HP / 0 SpD Blissey: 249-294 (34.8 - 41.1%) -- guaranteed 3HKO

:Ursaluna-bloodmoon: :Tapu Koko:

Standard screens, tera flying to beat lando lol. The evs are to maximise damage, even as a support mon. Moves are the standard offensive support set.


:Ursaluna-bloodmoon: :Tapu Koko: :Volcarona:

Volcarona is still a great setup abuser, serving as a wincon for the team, after all, every screens team needs 2 wincons in my opinion. Tera ground hp ground can bruise through heatran, and a timid volcarona is still bulky enough under screens anyway. I opted for roost over bug buzz, as bug buzz hits like, a few dark and psychic types. Most darks beat it anyway. and the 2 psychics in ND OU are neutral to bug.

:Ursaluna-bloodmoon: :Tapu Koko: :Volcarona: :Iron Valiant:

The specs set is less common than the life orb or BE sets, but this set packs amazing firepower, and breaks difficult mons with a trick. Thunderbolt, Moonblast and Aura sphere abuse valiant's excellent STAB combo and the power of terrain to deal damage, and offer great coverage. This serves as a speed mon that can break walls. This has both specs AND scarf under terrain so yeah...

:Ursaluna-bloodmoon: :Tapu Koko: :Volcarona: :Iron Valiant: :Baxcalibur:

A setup sweeper that only got better with DLC, scale shot SD bax allows for sweeps or at least broken holes if positioned well. The only thing the set lacks is recovery, but it still has good bulk for an offensive mon, and can tank a few hits. The SR weakness really lets it down tho.

:Ursaluna-bloodmoon: :Tapu Koko: :Volcarona: :Iron Valiant: :Baxcalibur: :Sneasler:

We've all seen this before, and no Terrain team is finished without it. A secondary physical wincon, revenge killer and wallbreaker allows it to clean in the late game. The only issue is that it is not that much of a threat if koko is dead and terrain isn't up, being easily picked off, and having a very weak acrobatics.


Replays: None lol for now. I made a new account and I will try and get on the board.

Anyway you can use this team for ladder farming, NDPL or whatever. Idc.
Half this team is ubers now lmao 2023 was a wild year for natdex
 

thebestever543

I COULD BE BANNED!
https://pokepast.es/89d21575adc70be8

:tyranitar: :excadrill: :alomomola: :skeledirge: :tornadus therian: :medicham mega:

If this team looks familiar then you most likely recognize it from Chino. I decided to make this post in honor of our ladder hero chino and his remarkable efforts in the builder. AV Tyranitar paired with wish pass Mola allows for you to pursuit trap targets more effectively and mend Tyranitars biggest drawback. It goes without being said how valuable wish passing and momentum is but what is most overlooked for this pair is Molas ability to check Tyranitars biggest threats. To name a few, Great Tusk, Landorus-Therian, Mega -Lopunny and Barreskewda or Swampert when facing against rain. Many players often try to use pivot moves on Tyranitar such as U-Turn and Flip Turn but Mola gives you a safe way to punish that every time. Volt Switch users like Raging Bolt and Tapu Koko will be stopped by Excadrill most of the time. Of course Mola is not a perfect answer to all of these, it can be hindered by toxic or taken advantage of by tera poison/steel from physical setup sweepers but thats where Skeledirge comes in. Tera Fairy allows you to remove many weaknesses and also absorb powerful Dragon Type attacks form SD Garchomp and the less common Kommo-O. Your natural typing takes on many physcial attackers and unaware helps take pressure off Mola when up against setup sweepers. Moving on to Excadrill, tasked with spinning away hazards and checking a variety of Pokemon defenisvely and offensively. Late game Excadrill can leech off Tyriantars sand to sweep when teams are weaken. It's possible to use jolly instead of adamant, the only differnce is you don't outspeed Iron Boulder.

Tornadus-Therian and Mega-Medicham are my favorite offenisve core in this tier. Very breifly, Medicham is Bullet Punch to help vs Mega-Diancie and Taunt Tornadus is an excellent stall breaker for fat teams. Fly-Z is essentially a nuke, you can break any team open if youre not very unlucky. No replays, maybe I can edit them in later if this post gets enough support. Like and Share :Celebi:

-thebestever543
 
Last edited:
BIG POST OF ALL TEAM I USE FOR NATIONAL DEX WINTER

I unfortunately lost r10 of the winter seasonal and as I said here are the main teams that I played during the tournament
not all of them are optimized but I really enjoyed playing them

week 2 agains Erotic Barber :
g1 : https://replay.pokemonshowdown.com/smogtours-gen9nationaldex-743348
:iron crown: :Ogerpon-Wellspring: :diancie: :dragonite: :Hippowdon: :zapdos:
cool team with a core I love with diancie + ogerpon + about 15 support

g2 : https://replay.pokemonshowdown.com/smogtours-gen9nationaldex-743351
:latios: :iron valiant: :clefable: :samurott-hisui: :heatran: :Ferrothorn:
I no longer have the original version but it's my first mega latios team. build around core latios+valiant

g3 : https://replay.pokemonshowdown.com/smogtours-gen9nationaldex-743353
:mawile: :Grimmsnarl: :volcarona: :Raging Bolt: :Kommo-o: :landorus-therian:

week 4 agains lameflame :
g1 : https://replay.pokemonshowdown.com/gen9nationaldex-2056272892-0lhjzvbe1t2x086dsc46ueo0i4c5pfhpw
:skeledirge: :Slowking-Galar: :Meowscarada: :kyurem: :clodsire: :skarmory:
a funny semi stall I build for totw

g2 : https://replay.pokemonshowdown.com/gen9nationaldex-2056282074-47dipd9ny5sf41hf8th30qa6ep2b2elpw
:tapu koko: :banette: :hawlucha: :iron treads: :iron crown: :iron valiant:
I built a ho because I rarely play ho and that would surprise my opponent and I saw that lameflame played ho a lot so I found banette interesting

week 6 agains Seth :
g1 : https://replay.pokemonshowdown.com/gen9nationaldex-2066816702-re4vx3cc34vsi0scavlmjmkj11siwrtpw
:jirachi: :dragonite: :volcarona: :medicham: :landorus-therian: :rotom-wash:
I wanted to build around doom desire jirachi which I find underrated

g2 : https://replay.pokemonshowdown.com/gen9nationaldex-2066809435-z6v65j1k61jc0jfvvbtm08kpev8x3nqpw
:latios: :landorus-therian: :rillaboom: :samurott-hisui: :heatran: :zamazenta:
v2 of my latios team

week 8 agains autistic soviet (loose) :
g1 : https://replay.pokemonshowdown.com/gen9nationaldex-2077319064
:keldeo: :landorus-therian: :tapu fini: :mawile: :gouging fire: :Ferrothorn:
a gimmic/funny team with keldeo specs
I don't post the other two teams because they are not mine

week 10 agains kyo : (loose)
g1 : https://replay.pokemonshowdown.com/gen9nationaldex-2087141783?p2
:weavile: :ting-lu: :tapu koko: :skarmory: :slowking-galar: :latias:
I wanted to build around LatiasM stored power + weavile
g2 : https://replay.pokemonshowdown.com/gen9nationaldex-2087149770?p2
:samurott-hisui: :alomomola: :zamazenta: :heatran: :slowking-galar: :gliscor:
a amstan team that I have edit

team dumb that I haven't played/finished
https://pokepast.es/eda7df1870bf4204
https://pokepast.es/8896afe0febf3452
https://pokepast.es/f3700751c7d6d9a1
https://pokepast.es/6c40c27989d92fc7
https://pokepast.es/ded8230b435ab73c
https://pokepast.es/15c31691d08398ed

sad that it ended so close to the finale thank you to all who helped and supported me I wouldn't have gone this far without you.
Amstan, about15guys, Animemer,Ineros,thebestever543,Oculars,Chino_,bodi,Dead by Daylight (I hope I forgot no one and sry for my bad English)
 
Last edited:
I made a trick room team. It helped me reach top 500 really easily whereas i always sticked around 1400 elo with sample teams or terrain or weather based teams. I think it does so well because nobody really is prepared for it since it's generally regarded as a bad strategy.
It's a pretty straightforward team but i think what sets it apart is the belly drum iron hands, which can be tried to set up multiple times a game thanks to the double healing wish support on the team. It is super strong and tanky so it can start a sweep in trickroom and keep on going after the trickroom ends, thanks to drain punch recovering HP and it being nearly unkillable.

:sv/Mawile-Mega: :sv/Iron Hands: :sv/Cresselia: :sv/Ursaluna: :sv/Stakataka: :sv/Hatterene:
 
Last edited:
I made a trick room team. It helped me reach top 500 really easily whereas i always sticked around 1400 elo with sample teams or terrain or weather based teams. I think it does so well because nobody really is prepared for it since it's generally regarded as a bad strategy.
It's a pretty straightforward team but i think what sets it apart is the belly drum iron hands, which can be tried to set up multiple times a game thanks to the double healing wish support on the team. It is super strong and tanky so it can start a sweep in trickroom and keep on going after the trickroom ends, thanks to drain punch recovering HP and it being nearly unkillable.

:sv/Mawile-Mega: :sv/Iron Hands: :sv/Cresselia: :sv/Ursaluna: :sv/Stakataka: :sv/Hatterene:
grats on the top 500 keep it up
 
The offensive combination of :Ursaluna:, Specs :latios:, and idbp :zamazenta:. I usually always lead off with :latios: as it has the choice of bombing with Luster purge or draco meteor and having the option to flip turn out of battle on a predicted switch on a special wall to go to :Ursaluna: or :zamazenta: who can do heavy damage to the opposition or threaten a sweep respectively.

1711553513418.png1711553540453.png1711553571000.png

THE GOON TRIO
:alomomola:, :heatran:, and :landorus therian: are the supporting cast of this offensive trio. :alomomola: provides pivot support into any of the teammates and wish support for them as well. Heatran is the rocks setter for this team using its trapping capabilities and usage of toxic to break down cores for :latios: and :zamazenta: while luring in unsuspecting :gliscor: for :ursaluna:. Finally the gen 6 reigning monster of vgc, :landrorus-therian: who is the defog support for this team and has the item rocky helmet to be on the offensive while playing defensive. I went for this approach with :landorus-therian: because I felt with leftovers it didn’t do to much when playing defensive and enjoyed the extra chip on u-turning pokemon like :lopunny-mega: and :tapu koko:.

Things to watch out for: :darkrai: (:choice specs:), :hoopa-unbound:, :ogerpon-wellspring:.

These mons pose a threat to my balance team which is why I prepped :heatran: with tera fairy to trap and damage :darkrai: and :hoopa-unbound: and ticking them down so they don’t pose a threat for long. :ogerpon-wellspring: match-up is helped by :zamazenta: and :alomomola: toxic defending and limiting its threat level, you can also tera dragon on :alomomola: if you truly want to be safe.


Subsitution moves
Taunt can be used over toxic on :heatran: if you deem it unnecessary
Aura sphere can be used over mystical fire on :latios: if you want to up the heatran match-up

Let me know what y’all think of the team and give me some suggestions you want to post on this.
 
Last edited:
Doing a shitmon to the top series on my YouTube and wanted to pass along the heat that (somehow) got me to to 1700s (decay happened wallahi we hit it here) and on my way to 2000s

Screenshot 2024-04-02 at 11.49.46 AM.png

Falinks HO (Bad)
:glimmora::falinks::banette-mega::iron-boulder::tapu-lele::ogerpon-wellspring:

Pangoro Balance
:iron-moth::landorus-therian::slowking-galar::scizor-mega::serperior::pangoro: (Iron Fist Version)

Choice Band Sudowoodo
:urshifu-rapid-strike::tapu-koko::scizor-mega::iron-valiant::tornadus-therian::sudowoodo:

Alolachu Terrain
:tapu-koko::raichu-alola::xurkitree::mawile-mega::gliscor::dragonite: (mfw I realized halfway through using the team that Z-Hypno on E-Terrain doesn't work like that)

M-Houndoom Sun
:torkoal::lilligant-hisui::hatterene::gouging-fire::raging-bolt::houndoom-mega:

Choice Band Araquinad
:araquanid::heatran::tornadus-therian::scizor-mega::zeraora::amoonguss: (This set could unironically be good with a better builder)

Rampardos TR
:hatterene::hoopa-unbound::cresselia::marowak-alola::rampardos::ursaluna:

Double Bear TR (Unironically Really Good)
:hatterene::porygon2::necrozma::pangoro::ursaluna::mawile-mega:

Figured I'd pass these along because I had fun with these teams, they are by no means uber optimized nor did I put much work into teambuilding (a lot of these are samples switched with a shitmon among other things) since I'm not as interested in building for this tier. Have fun with them :]
 
Doing a shitmon to the top series on my YouTube and wanted to pass along the heat that (somehow) got me to to 1700s (decay happened wallahi we hit it here) and on my way to 2000s


Falinks HO (Bad)
:glimmora::falinks::banette-mega::iron-boulder::tapu-lele::ogerpon-wellspring:

Pangoro Balance
:iron-moth::landorus-therian::slowking-galar::scizor-mega::serperior::pangoro: (Iron Fist Version)

Choice Band Sudowoodo
:urshifu-rapid-strike::tapu-koko::scizor-mega::iron-valiant::tornadus-therian::sudowoodo:

Alolachu Terrain
:tapu-koko::raichu-alola::xurkitree::mawile-mega::gliscor::dragonite: (mfw I realized halfway through using the team that Z-Hypno on E-Terrain doesn't work like that)

M-Houndoom Sun
:torkoal::lilligant-hisui::hatterene::gouging-fire::raging-bolt::houndoom-mega:

Choice Band Araquinad
:araquanid::heatran::tornadus-therian::scizor-mega::zeraora::amoonguss: (This set could unironically be good with a better builder)

Rampardos TR
:hatterene::hoopa-unbound::cresselia::marowak-alola::rampardos::ursaluna:

Double Bear TR (Unironically Really Good)
:hatterene::porygon2::necrozma::pangoro::ursaluna::mawile-mega:

Figured I'd pass these along because I had fun with these teams, they are by no means uber optimized nor did I put much work into teambuilding (a lot of these are samples switched with a shitmon among other things) since I'm not as interested in building for this tier. Have fun with them :]
:houndoom-mega: IS REAL!!!!! :HOUNDOOM-MEGA:
 




The team above you see above has been spread around the National Dex OU ladder alot and has been rebranded and remade by alot of notiable chinese players but im not here to talk about that im here to talk about the team i made with the help of the one and only eunchaehan. Alot of testing went into the creation of this team and we hope that we can show the ladder the original paste still goes as hard as the chinese edits.

OVERVIEW OF TEAM

1. :SS/PYUKUMUKU:

Pyukumuku one of the stars of the team this mon is used as intended too by the set as it is a PP Staller. Can 1v1 alot of pokemon such as Zamazenta, Moltres, and one that is very notiable such as garganacle yeah that's right. THIS FISH 1V1 GARG!
[Gen 9] National Dex: galarian bladee vs. lylsh - Replays - Pokémon Showdown! (pokemonshowdown.com)
here is a replay referencing to what i said pyukumuku acts as an amazing pp staller when it comes into physical attackers without moves such as knock off or status moves such as toxic.

2. :SS/SABLEYE-MEGA:

Sableye is a basic unit on this providing magic bounce preventing hazard and prevents future-sight from coming in contact with mons on this team.
The relaxed nature for the sole purpose of g-king chilli receptions. and getting that crucial knock off or willo-wisp so its weak to impenting hazard brought in by clodsire.

3. :SS/EISCUE:
Eiscue is the second star of this team with its ability ice face which renders most physical attackers UNABLE to damage it without the usage of status moves. Eiscue swaps between the moves: Snowscape which gives it a defenseive boost and Hail which does residual damage overtime to your opponents pokemon. Pair this with the ability and whirpool to trap and you have a Mawile and Hoopa counter. In addition to this when iceface is broken Eiscue's speed goes from a base stat of 50 to 130 which makes it able to outspeed and KO Ogerpon-Wellspring without taking any damage.

4. :SS/CHANSEY:
Chansey is pretty basic also on this team as it is a special attacking wall and our aromathearpy user which removes status from our mons such as situations when pyukumuku might have been hit with a toxic. It also helps in the moments of handling mons such as Charizard Y getting a cruical poison on it that might be game changing. As well as the relaxed nature on chansey to provide negative speed for alo flip turns.

5. :ss/clodsire:
Clodsire is a crucial unit on this team as its our hazard setter as well as out check to mons such as Tapu Koko, Clefable Etc. Speed evs were tweaked onto it to outspeed opposing clodsires as well as Tera dark to defeat mons who use stored power such as Booster iron crown.

6. :SS/CORVIKNIGHT:
Corviknight is also a very important player of this team as it is our defogger. In the instances where we lost sableye and have accumilated alot of hazard corviknight can come in very handy. It is also paired with the ability pressure which Stalls PP. I see your getting to understand the idea of this team PP Stall, Stack Hazard and Chip 3 things this team does best. It as runs iron defense to beat set up mons which can make it into a PP Stalling defensive wall.

THREATS:

This team in general is very taunt/encore weak. So keep that in mind when using it.

:SS/TAPU LELE:
Pretty self explanitory that Tapu lele is a problem to this team especially taunt and calm mind lele.

:ss/Heatran:
Heatran is a problem to this team as you can see this team has well to no switch in's to taunt magma storm heatran. Going into clodsire would be the initial play but if u get predicted and tera'd upon on earthquake you basically lose your clodsire as poison jab is not even a 2 hit ko to tera grass heatran.​

0 Atk Clodsire Poison Jab vs. 252 HP / 4 Def Tera Grass Heatran: 132-156 (34.1 - 40.4%) -- 31.9% chance to 3HKO after Leftovers recovery

SUN TEAMS
Sun in general is a hard matchup against this team as it can easily breeze throught this team with a banded raging fury gouging fire in sun which iv seen frequently used on ladder, and recently in NDWC by Oculars.


ACHIEVEMENTS/ PEAK AND REPLAYS:
1713224422276.png


i myself went 30-0 using this team ( dont mind the lost ) but this ss is kinda old and i dont think the meta has changed much since this ss as this was pre roaring moon ban.

1713224432049.png

Another notiable thing is that this team peaked 1947 on ladder ( i cant find the ladder ss it self im sorry but this is the best i can show ) but this team has been used and passed around alot and well was kinda banned in room tours and it made them extent and go onto for long periods of time. Im sorry if i caused any harm to the room whilst using this team and im sorry to all the ladder players that had to face this.

Replays:

https://replay.pokemonshowdown.com/gen9nationaldex-2076869728
Win against ezra who is #1 on the national dex ladder at this moment.

https://replay.pokemonshowdown.com/gen9nationaldex-2071802819
Win in the 1800s.

https://replay.pokemonshowdown.com/gen9nationaldex-2053723238?p2
Win against the infamous Chinese stall which has recently become a sample.

https://replay.pokemonshowdown.com/gen9nationaldex-2056029401
Win high 1900s against rain.

https://replay.pokemonshowdown.com/gen9nationaldex-2051011305
Win against a known player Slash Death ( sorry )

https://replay.pokemonshowdown.com/gen9nationaldex-2077824132
Win against Char y, Tapu Lele and garganacle.

This is the end of my post s/o Strat8246 and smg (notfunny) for calling me a dirty staller ( im not ) anyways i hope you guys enjoy the original team and if i made and spelling errors and u saw i said something which made no sense point it out as im not the greatest at these post things in general anyways peace.

edit: im submitting this as a sample btw :D if possible​
 
Last edited:
:ss/Iron Valiant: :ss/Tyranitar-Mega: :ss/Kartana: :ss/Gliscor: :ss/Ferrothorn: :ss/Zapdos:
sample submission https://pokepast.es/184ebe192013771a

This team revolves around enabling specs iron valiant to break down teams, The most common counter to iron val is glowking which gets pursuit trapped and the less common skeliderge which likewise gets pursuit trapped or you force a tera. SD Gliscor serves as a great wincon with the spikes provided by ferrothorn as well as a solid specially defensive check to mons like Heatran and Raging Bolt. Ferrothorn serves as the primary specially defensive wall for the team and the water resist checking threatening mons like Tapu Lele, Darkrai, Iron Valiant as well as providing hazard support. Zapdos acts as this teams physical wall keeping mons like zamazenta and Mega Loppuny in check. Kartana provides speed control and late game cleaning capability as well as defog if needed.
 
:ss/Latios-Mega: :ss/Amoonguss: :ss/Heatran: :ss/Zamazenta: :ss/Landorus-Therian: :ss/Darkrai:
Another sample submission https://pokepast.es/1e7b46bd0e512592

:Latios-Mega:
Mega Latios is a very underrated mon in the current meta. It simultaneously offers great defensive and offensive utility to any team checking mons such as Urshifu, Gliscor, Ogerpon, Heatran etc. Luster purge + Psychic noise offers great breaking power with spdf drops and healblocking as well as being a nuisance to mons like Gliscor.
:Amoonguss:
Another underrated mon Amoongus acts as a great defensive pivot as well as offering nice utility in spore. A lot of teams cant handle switching into it and essentially gives you a free mon. Amoongus is the main way of preventing physical threats from running over the team.
:Heatran:
Heatran is a great specially defensive mon as well as rock setter. It has good synergy with Amoongus as it deals with annoying fire and psychic types while Amoongus covers water and fighting threats.
:Zamazenta: Not much has to be said here Zama is one of the best mons in the tier adds a nice dark resist for darkrai and helps check offensive threats while being a good late game wincon.
:Landorus-Therian:
Scarf Lando is the glue of the team adding the needed electric immunity and more consistent ground immunity. It serves as a nice revenge killer and defogger for the team.
:Darkrai:
Darkrai is an excellent wallbreaker and nice speed control. It appreciates free switches provided by amoongus forcing a spore absorber like Gliscor as well as when you land the spore you get some extra damage through your ability.
 
Last edited:
So I'll be submitting two teams that I have been using a decent amount in Natdex.
Triple Steel Team
:aggron mega: :gliscor: :ferrothorn: :heatran: :tapu koko: :hydreigon:
So this is an old team, created before September (when the SV DLC released, I wish that showdown showed when you created teams) and it still works even now. The main idea is to use the steel core of m-aggron, heatran and ferrothorn (and gliscor too, they are an honourary steel) to wall most of the meta while chipping them down, to allow Z Tapu koko and specs hydreigon to clean up.
:aggron mega: The cornerstone of the team, mega aggron can basically wall anything it wants to on the physical side. Heavy metal as the base ability does mean that aggron's heavy slam is more powerful than m-aggron's against heavier targets (it does 37% minimum to garg, while m-aggron does 22%, a big difference). Heavy slam of course is stab and allows m-aggron to deal great damage. Toxic allows it to pressure some opponents that might take its hits, taunt make it able to shut down any bulkier mons or status effects, and bp deals great damage and helps with steel types.
:gliscor: The top dog, gliscor helps wall any ground types that may threaten the team while being a great offensive mon. Tera steel of course lets it pretend to be part of the squad, letting it wall ice types. Roost gives gliscor longevity and immediate healing while earthquake deals great damage to a lot of teams. Counter is an interesting option, allowing gliscor to potentially live a hit and ko a pokemon outright if they hit on the physical side. Finally, knock off can remove the opponents items and make spikes be more troublesome.
:ferrothorn: A defensive wall, ferrothorn gives support for the team with leech seed and can wall many mons. Tera water of course is a good defensive tera for ferrothorn, allowing it to take fire type moves really well. Leech seed gives ferro more recovery and can force switches or give teammates recovery. Body press of course take ferro's great defense stat and turns it into a weapon. Seed bomb was chosen over power whip due to its consistency, while gyro ball will be doing a lot of damage due to ferro's low speed stat.
:heatran: This heatran set is a little interesting and uses assault vest, an item I think works amazingly on heatran. A mega diancie earth power does 88% max and a lando-t earth power with max special attacks evs can never OHKO you, doing 99.4% max and 84% minimum. Of course, you wouldn't be switching it into this hits, but this is to show how bulky on the special side heatran is. Magma storm of course is for stab and earth power is basically neccessitated on heatran. Flash cannon is also a good stab move and hidden power grass allows heatran to deal with opposing water or ground types. Tera bug is an amazing defensive type, allowing heatran to resist fighting and ground, while only being weak to flying and rock.
:tapu koko: The fast cleaner of the team, tapu koko can apply tons of pressure onto the opposing team. Tera flying allows it to avoid any ground type moves that may be aimed at it. U-turn gives the team some pivoting options and doesn't get stuffed by ground types. Thunderbolt and dazzling gleam are good stab options. Toxic gives koko a sort of safe click button, allowing it to directly deal with ground types. Electrium Z allows Tapu Koko to break through some bulkier targets that it might otherwise struggle with.
:hydreigon: The wallbreaker of the team, specs hydreigon is able to output absurd amounts of damage. Tera steel is a great defensive typing against fairies and boosts the power of flash cannon. Draco meteor is a great stab move that can annihilate anything that isn't resisting it or immune to it, for reference assault vest toxapex takes 50% from it minimum. Dark pulse is also a good stab move, while flash cannon annihilates any fairy types that might try to switch into its stab moves. Finally, earth power destroys most steel types, allowing it to again use its stab moves.

Mega Slowbro and Breaking Swipe Gliscor Stall
:blissey: :slowbro mega: :ferrothorn: :gliscor: :toxapex: :zapdos:
This is quite a unique stall team here for NatDex. It uses two unique mons. Mega Slowbro and Breaking Swipe Gliscor, to try and hard wall a lot of physical attackers, meaning the rest of the team can wall the special side.
:blissey: The special tank of the team, blissey of course can wall anything it wants to. Tera dark allows it to deal with stored power users or psyshock users, which is always valuable. Soft boiled is of course for recovery, while calm mind allows it to boost up alongside special threats. Seismic toss deals good damage and shadow ball deals with ghost types immune to shadow ball.
:slowbro mega: The first innovation of the team, mega slowbro can fill a variety of roles on the team. At first, it can use regen in order to pivot in and out of hits, and then mega evolve to get the extra bulk and wall more things in the late game. Scald of course is a good stab move and when mega'd, it can deal good damage while spreading burns. Slack off allows slowbro to have some recovery when it mega's, meaning it can't be chipped as easily. Iron defense makes slowbro able to wall basically anything on the physical side and if only physical threats are remaining, that can be a game over. Ice beam allows slowbro to deal with dragons or grasses that resist scald.
:ferrothorn: Ferrothorn is the spikes setter of the team that can rack chip damage quite quickly on the opponent. Spikes of course applies pressure to the opposing side of the field, leech seed deals chip damage and heals ferro and toxic deals even more chip to the opponent. Gyro Ball is the damaging move on the set, dealing suprising damage for a mon that is more about passive damage and deals with the most common magic bounce user, M-Diancie. However, if you are worried about hatterne, then slot in heavy slam, since gyro ball doesn't do a lot of damage otherwise.
:gliscor: The second innovation of the team, breaking swipe gliscor can wall a lot of things in the tier. At -1 attack, not to many hits are going to be breaking through. For reference, a -1 icicle crash from a 252+ mamoswine only has a 6.3% chance to OHKO. The 130 attack stat, 85 bp stab move that is 4x effective doesn't have a good chance to OHKO. A waterpon ivy cudgel doesn't even 2hit ko. This means any neutral hit will bounce right off. Gliscor can get these impressive numbers while attacking, meaning it isn't passive. Protect allows it to be annoying while accumulating health, poison jab deals with fairy types that are immune to breaking swipe and knock off removes items to allow damage to be more permanent. Tera steel is just a good defensive typing.
:toxapex: Another defensive behemoth, toxapex can trap opponents and remove them from the game. Tera grass means it can resist ground type moves, which is a good trait to have. Scald helps spread burns and makes sure that toxapex isn't passive. Knock off can remove lefties from the opposing team, making its damage a lot more permanent. Baneful bunker can help spread poison damage onto any opponent that makes contact and allow for a bit of extra chip. Infestation traps opponents and means that they can be chipped down be pex's other moves as well.
:zapdos: The defogger of the team, zapdos I will admit is probably the most replacable of the team (moltres is a good alternative). However, it can spread status on opposing mons that make contact and can give some pivoting to the team. Tera water is a good defensive typing for it, resisting ice moves that may be aimed at it. Defog of course removes hazards, which mega slowbro loves. Roost gives it reliable recovery. U-turn helps it pivot out of bad matchups such as against ground types and discharge does good damage and can spread paralysis.
 

Ineros

Checkmate, move along!
is a Pre-Contributor
Aight, here’s another teamdump with more recent and probably better teams (idk why but each time I look at my previous team dumps I’m like why did I even build these lmao). Dates range from around moon suspect to present day. These are sample submissions!

:Weavile: :Zamazenta: :Ting-Lu: :Zapdos: :Toxapex: :latias-mega:
This was made during moon era so the structure is probably a little outdated but it still works decently as a fat that isn’t too too passive either. Weav Zama was the idea but somehow it turned into fat with a twave Mtias. Weav is cool for punishing stuff like gking zap torn etc while also breaking stuff very well and not making this too passive. Ting was a part of the remnants of the moon era but it’s still a decent mon, stacking hazards while also being a good check to stuff like Darkrai and bolt and phasing out stuff like Volc (Tera steel Volc can probably beat pex) and even dnite in a pinch. Zapdos was mainly for moon but it can probably be replaced with corv but it still works well here as a more consistent way of dealing with nplot torn. Papaya pex was a funny tech for lele because I couldn’t slot corv at the time but here is a version with boots pex and corv if it looks better. Twave Mtias is just overall consistent as a para spreader and is a good Waterpon check barring play rough.
:Ogerpon-cornerstone: :tornadus-Therian: :ting-Lu: :Toxapex: :scizor-mega: :Zamazenta:
Here’s a cool balance featuring Ogerpon-c, a mon I feel is super underrated rn. I noticed it was good into zap / dnite builds so I took that idea and made this. Stuff like pex / ting doesn’t like dnite blowing past them with drag z so how about threaten dnite before it can do that? Stuff like msciz zama and torn also like zap being taken care of as well. Torn is one of the more consistent foggers on balance builds (although it has fallen off just slightly) and keeps hazards off for msciz ring and especially Rockpon. Ting is the resident bolt check, rocker, and ground. Pex is just a consistent mon overall but it is also a Fire and Water resist which are important traits to have for any team at least from what I have seen. You can also make it physdef too to have a better mu into pon with Tera dragon. Msciz helps into lele while clicking knock to force progress. Zama is just good speed control and one of the wincons used here. As mentioned earlier pon is a difficult matchup but you could try physdef pex with Tera dragon if you can just play amazingly with ur faster mons + the already existing dragon pex. Even then I couldn’t think of where to slot a pon check anyways because like half of them suck at actually doing so / don’t fit.
:Ogerpon-wellspring: :tornadus-Therian: :latios-mega: :Toxapex: :heatran: :landorus-Therian:
Ngl this is a solid structure. You have one of the best breakers in the tier in woger while having another good breaker in tornt to support it in breaking endeavors. Mega Latios was originally a latias but I felt it to be a momentum sink in terms of power here so latios was a good alternative. It’s good into mmedi and pon at once while also being a good breaker in its own right. Pex is a physical wall able to be a more consistent Zama check while also insuring you don’t lose to Volc. Heatran is a lele check and another fire resist (can’t get enough of those!) while also having toxic so you wear down bolt. Which is quite good for torn and waterpon. Lando is good speed control and a good pivot that brings in the breakers. Also good pivot into mmaw which is nice. Explosion helps keep up your momentum against Glisc while also being a good way of nuking a weakened rai or pon and I never found that I clicked stone edge much.
:Diancie-mega: :tornadus-Therian: :Ferrothorn: :Zamazenta: :Toxapex: :gliscor:
Eh made this a while back so it’s not THAT quality but it should be fine or passable. Mdia is a funny breaker and sets up rocks well. Ferro while unconventional on most balances nowadays (at least from what I’ve seen) is a fine lele check while also stacking hazards and clicking knock and leeching and just being annoying doing what it always has. Also a good pon check along with a fighting resist in pex. Speaking of pex is a good fire resist that also helps into Volc and Zama. Zama and glisc are the main wincons, one being able to act as speed control into more offensive teams that don’t like Idbp and 2nd being able to disconfigure more bulky teams, also sd Glisc is insane as a wincon LOL.
:Tapu lele: :Ogerpon-wellspring: :Corviknight: :Tyranitar-mega: :Garchomp: :Toxapex:
I hadn’t used lele in a while, not to mention scarf lele. It’s good into offense so I thought it would be a cool idea to pair with spower pon, something that generally does well into heatran and kos ferro with superpower which is nice along with mtar because scarf lele can struggle against gking and crown. Chomp is there for a good wincon that blows away ting Lu with drag z + stacks hazards with mtar. Also a good way to rack up lots of damage onto msciz ferro and even corv (drag z boosted still does a whole lot to it) so lele has an easier time clicking. Pex helps mainly against zama and Volc but is also a good general water and fighting resist. You play around pon by using Tera dragon on pex and corv and hope it doesn’t have prough and wear it down with hazards so lele can rkill.
:Gliscor: :Ogerpon-wellspring: :Heatran: :latios-mega: :Toxapex: :Zamazenta:
One of my favorite balances to use when I don’t know what to load. It went through a lot of variations but this is what I settled on. Gliscor, pex, heatran, and zama are self explanatory and have already had their roles mentioned in the past teams. Prough pon is cool for the Latis and bolt, opening up more opportunities for Zama and Mtios to get in and do stuff. Taunt Tran traps gking mainly but also traps pex a bit more efficiently so then mtios and zama are freed up mid / late game. Mtios is a good breaker here and acts as the pon and mmedi check while also helping break through Garg and pex.
:landorus-Therian: :Zamazenta: :Tyranitar-mega: :Slowking-Galar: :Volcarona: :Ogerpon-wellspring:
Before I made this team this was the time I discovered fast taunt Lando seeing it in some wc games and I thought it looked cool so I tried it and it’s been what I’ve mainly used on Lando ever since. Epower is also what I’ve mainly been using as well, as it helps you actually check Zama while also providing good insurance into kart. This is nice because you free up a moveslot on gking, allowing you to run future sight which pairs amazingly with zama and the pressure taunt Lando gives. Physdef gking is used to check pon better. Mtar makes so many more builds so much more consistent. It pursuits gking which is nice for Zama and knocks stuff which makes rocks sting more. Tera steel Volc is just a really wincon sometimes and can win games if positioned correctly. Waterpon is broken breaker while also being a good water resist into stuff like shifu and the up and coming rain.
:Ogerpon-cornerstone: :samurott-hisui: :Zamazenta: :raging bolt: :landorus-Therian: :Slowking-Galar:
Another Ogerpon-c team that takes more advantage of its offensive capabilities as a breaker that is the same to waterpon is strength, using spikes and knock from hsam and rocks from Lando to force immense progress. Zama is immediate power and speed control and also benefits from hsam doing things like koing gking and knocking against pex and wearing it down with spikes. Taunt Lando appears again and helps keep off hazards for pon so it can keep sturdy active. Bolt is the main pon check while also wearing down stuff like Lando and msciz for pon. Gking is the fairy resist which is always useful and helps pivot in and provide twave support for pon.
:Gliscor: :lopunny-mega: :skeledirge: :garganacl: :toxapex: :Corviknight:
For my final team, I’ll end it off with one that took FOREVER to get right and actually do well. Got the idea for sd Glisc + mlop + pex by my nd trios teammates, and I thought it was a good idea to bring to my game as well. The encore lop, Garg, and dirge however were ideas I got from Lameflame when I asked him for help on it because I was struggling trying to make a build I liked. Encore lop is actually a cool and funny tech that helps dismantle balances well and helps the team not be deadweight into offense. It also provides a decent amount of pressure with encore as it is also a good offensive tool, taking advantage of stuff like pex and non helmet corv. This isn’t a super passive fat either unlike most, as it has defined wincons and good ways of forcing progress, such as encore mlop, dirge, and sd Glisc along with Garg pressuring stuff with scure like pex and corv so mlop can come in and encore them and be annoying. Pex is the main water resist and corv is a good lele check and fogger too. Dirge helps insure you into Zama and ival stuff obviously but is also annoying to msciz corv kart mtias etc. Garg is the main rocker, and Tera psychic helps into mmedi and lele.

And that’s it! I hope you like the teams despite some of them being a bit outdated.
 
Last edited:
https://pokepast.es/6a46b04f29bb4550 really solid HO sample submission

This is a dual screens HO all sweepers benefit greats from screens as they all carry good natural bulk (except for val) and with screens can setup on most mons. Urshifu + Sciz + Dragonite all break well for each other opening up the game for late game ironval sweeps.
 
Last edited:

Users Who Are Viewing This Thread (Users: 2, Guests: 2)

Top