Perish trap is very mehh tbh, it isn't that threatening as it's literally toxic stall but the clock ticks faster. Honestly i don't see any benefits to exploit with perish trapping because pivoting moves are the core of most ndbh teams and are pretty busted in the current meta. If you wanna kill that momentum then here is something I would suggest. Now before you say that this is awfully goofy and hella weird to run I was thinking imprison + u-turn. Or maybe protect + disable? prot + disable fit right onto a phealer and imprison + u-turn is an awfully out of place set. Tbh you should try toxic stall with some semi-offensive sets over perish trap as it's pretty easy to counter. As for prot + disable it just seems awful because the opponent isn't forced to do stuff or might even have teleport for slow pivoting. As for DoT trap sets it's a whole other story. Stuff like toxic and trapping can cripple walls horribly. But well that should be tested before discussed.Okay, yeah, Im not married to the concept, it was just an idea I was peddling around in my head that I wanted to know if it was viable or not. Also I get that there are differences between VGC and Singles, I also get that shadow tag is banned. Thanks for the input.
What i wanted to discuss is hazard stacking; Pretty busted with stuff like GaG. Now i'm imagining a GaG aegislash (spinblocker) to deal with hazard removal. Sadly it doesn't feel too broken due to the existence of pixie-spin or tidy up that just laugh at those sets. So when it comes to blocking how about this?
Aegislash @ Leftovers
Ability: Prankster
Tera Type: Flying
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Worry Seed
- Heal Order
- Teleport
Pretty goofy looking but with a solid pivoting core this thing can come in just in time to block all methods of hazard removal, not the a-shield ate-spin but who runs that anyways? This thing is pretty neat because it deals with hazard removers by taunting or worry seeding them and then teleports out, forcing continous switches against most teams which leads to a lot of chip. If you don't need to pivot out you can run haze and make this double as your prank haze too. immunity to mortal spin, rapid spin; taunting defog, tidy up, and worry seeding ate-spinners. Could help out a lot as aegislash has some pretty good bulk. But imo it's a little too passive. Then again this is prolly the best way to maintain hazard stacks.
Another thing i wanted to talk about is magic bounce, kinda non-existent now but it could work right? it's not a bad ability but not too great. I'll try fitting it in somewhere later.