Hello! I decided to try my hand at VGC last season and wanted to improve on a time that I enjoyed using. This is a Meowscarada Balance team or a possible HO/Balance Hybrid team.
The thought process was that I wanted to make a VGC team from an Idea of my own, and that'd be around Two of the strongest attackers this gen, Meow and Gholdengo
Gholdengo @ Choice Specs
Ability: Good as Gold
Level: 50
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Trick
- Dazzling Gleam
- Shadow Ball
I wanted to start with Gholdengo first as the Idea arose with him since I had seen him in competitive a few times and saw his amazing SpA stat and his relatively well speed stat. I used a specs attacker set, putting his EVs into SpA and Speed and having a timid nature. In certain situations, I gave it trick just to possibly take down a booster energy or even snatch a Lorb. I put 0 IVs just to help with Foul play Murkow or other Foul Play users.
Meowscarada (F) @ Choice Band
Ability: Protean
Level: 50
Shiny: Yes
Tera Type: Grass
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Flower Trick
- Play Rough
- U-turn
Later on, I saw HO was popular this meta and wanted to try my hand at it and failed. The only good thing I got out of it was an idea for meow, giving relatively nice offensive pressure on the other team. I had decided to go with another choice build, as I saw STAB moves with Protean and decided to add more to that with 252 Attack EVs and 252 Speed EVs with the leftover 4 into HP as the extra point could possibly help. The Tera type, I stayed with grass for STAB CB Flower trick, which hits like a truck.
Iron Hands @ Booster Energy
Ability: Quark Drive
Level: 50
Shiny: Yes
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Wild Charge
- Drain Punch
- Fake Out
- Earthquake
I had gotten a recommendation from a friend to replace iron hands with a bulky support donbozo, and I was skepticle but decided o follow with it. So far its done me well, but the moveset could use some tweaking. I had made it bulky to survive a hit or so from powerhouses this gen. The tera type, I didn't know what to do with it personally, but I kept fighting for STAB Drain punch to get extra health.
Arcanine (F) @ Leftovers
Ability: Intimidate
Level: 50
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Will-O-Wisp
- Extreme Speed
- Roar
- Protect
For Arcanine, it was another suggestion from a friend, and I decided to follow with it as I wanted to replace maushold for something more reliable as a support. I made it defensive to help with other Meow's and some of the paradoxes this gen. Will-O-Wisp to help with Iron Valiant possibly and the rest to mess up game plans or provide some longevity and chip damage. I decided to make it Bulky in HP and Def but Im thinking of making it SpDef instead if more SpA rise up in this season.
Murkrow (F) @ Eviolite
Ability: Prankster
Level: 50
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 124 Def / 124 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Tailwind
- Foul Play
- Haze
- Taunt
I had decided to stick with Murkow as he's such a reliable support with Eviolite bulk, and prankster status moves that are popular this gen. Taunt helps out with set up moves and other things such as Talonflame tailwind users and the extra speed to potentially outspeed other prankster Murkrows. The split defense EV's to help with both IH and other potential threats such as TB Fluttermane and Gholdengo.
Skeledirge (F) @ Throat Spray
Ability: Unaware
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Torch Song
- Shadow Ball
- Slack Off
- Yawn
For skeledirge, I had wanted a Bulky pokemon that can resist some things this gen and provide some good swap out bulk, The EV's may be a little weird but I wanted to put more on Skeledirge's amazing HP Stat and its Torch song move. Unaware helps with setups and possibly Annihalape Beat-up Rage fist. Other things to note is the Tera Fairy typing, put that on to help with dark types and deal with RM this gen and Iron Valiant as potential encounters and its a decent defensive tera.
That's all that I have for this team to explain, so I hope I can get some advice from people. :) Thank you for taking the time to read this.