Blue streak, speeds by-
Pokémon: Alolan Sandslash
Niche: SM PU - Offensive Support
Stats: 90 HP (+15)/ 120 Atk (+20)/ 120 Def / 30 SpA (+5)/ 85 SpD (+20)/ 85 Spe (+20)
Types: Ice/Dark
Ability: Refrigerate,
Slush Rush (HA)
Removed Move: Iron Head
Justification: Wow this has the same abilities as my Aurorus, that’s crazy. Allow me to explain why. Alolan Sandslash already has Slush Rush, and I’m a fan of the ability when it’s not on an arcto fossil from the next generation over. It turns the respectable speed tier I made this into an absolute nightmare in Hail sets. For Refrigerate, all I need is three words: Ice Rapid Spin. A Rapid Spinner that ignores ghost immunity can be incredibly useful for hazard control, along with picking up a bit of speed. Refrigerate also gives you STAB Crush Claw, which ends up with 5 more BP and 5% more accuracy than Icicle Crash. There’s also the option to use Stealth Rock over Rapid Spin. As for your other moves, you have Knock Off and Earthquake for coverage. You’re still gonna be worrying a lot about Fighting moves, even with the new type, but you’d be surprised at how much a STAB Knock Off could do.
MMMMMMMMONKEEEEEEEEEEEY :)
Pokémon: Oranguru
Niche: SM PU - Trick Room
Stats: 90 HP / 45 Atk (-15)/ 90 Def (+10)/ 110 SpA (+20)/ 110 SpD / 45 Spe (-15)
Types: Normal/Psychic
Abilities: Inner Focus, Symbiosis,
Analytic (HA)
Justification: Given that Organguru only has one listed set on Smogon, this should be pretty straightforward. The set mentions being overshadowed by Beheeyem for 3 reasons: stats, type, and ability. I'd like to keep the types but I added a nice amount of Special Attack along with some Defense. The Speed drop arguably buffs this pokemon as well, now that it gets Analytic. The drop also allows this to act faster in Trick Room, which this sets up. With your other move slots, you want to use Psychic, Nasty Plot, and either Thunderbolt or Focus Blast.
BIG BUG
Pokémon: Golisopod
Niche: SM RU - Revenge Killer
Stats: 75 HP / 105 Atk (-20)/ 140 Def / 50 SpA (-10)/ 90 SpD / 50 Spe (+10)
Ability: Stakeout
Types: Bug/Water
Justification: Ever since I first entered the world of Pet Mods a bit under a year ago, I have often approached slates with one question: “How do I make this Pokémon do its job better?” My first slate had me ask this question with Golisopod. Specifically, I wondered how I can change its ability so it wasn’t hot garbage. I still appreciated the unique idea of an ability focused around switching out, so I did my best to include that. I ended up with a fusion between Golisopod and Tapu Koko called Tapu Golo, whose ability had it set Electric Terrain upon switching out. It got zero votes. However, this mod has given me another chance. I didn’t plan on making a brand new ability here, so I asked a friend of mine for an ability that would buff Golisopod without breaking it. The first thing he said was Stakeout, and ability held only by the Yungoos and Nickit lines. For a First Impression user such as this, it was simply perfect. Otherwise this plays exactly like a normal Golisopod. Slap Leech Life, Liquidation, and Aqua Jet on it and you’re all set.
With Golisopod and now Mimikyu, this slate’s looking like my old Mix and Mega teams
Pokémon: Mimikyu
Niche: SS RU - Setup Sweeper
Stats: 55 HP / 90 Atk / 80 Def / 50 SpA / 105 SpD / 106 Spe (+10)
Ability: Disguise
Types: Ghost/Fairy
New Move: Poltergeist
Justification: Hey look, it’s Mimikyu with a minor speed buff to better fit its hyperoffensive role and a STAB move it should’ve fucking had in the first place. It’s here because I like Mimikyu a lot and think it’s ability’s unique and cool, and I’m a big fan of unique and rare abilities if you couldn’t already tell. Steel types still fuck this thing up big time. This one’s pretty straightforward, I don’t know what else to say.
I love technicalities!
Pokémon: Hakamo’o (Eviolite Incompatible)
Niche: SS NFE - Setup Sweeper
Stats: 69 HP (+14)/ 93 Atk (+18)/ 108 Def (+18)/ 65 SpA / 88 SpD (+18)/ 83 Spe (+18)
Abilities: Bulletproof, Iron Fist,
Soundproof (HA)
Types: Steel/Fighting
New Move: Meteor Mash
Removed Moves: Dual Chop, Substitute
Justification: Ddancer that loves punching people. I removed Substitute so it can’t be abused with a now boosted Drain Punch, and removed Dual Chop to highlight that this set doesn’t necessarily need to use a Dragon move, as it often opted for Iron Head (or in this case Meteor Mash). That said, given the open moveslot, you may want to keep Dragon Claw around for Flygon.
Between Golisopod and Tapu Koko, this slate’s looking like my first Fusion Evolution (and by extension my first Pet Mods) post
Pokémon: Tapu Koko
Niche: SM OU - Z Offensive
Stats: 70 HP / 115 Atk / 85 Def / 65 SpA (-30)/ 75 SpD / 110 Spe (-20)
Ability: Electric Surge
Types: Electric/Fairy
New Move: Ice Fang
Removed Moves: Discharge, Calm Mind, Thunder, Thunderbolt, Dazzling Gleam, Grass Knot, Light Screen, Reflect
Custom Item: Kokonium Z - Electrium Z but just for Tapu Koko
Justification: I had to put in some work to make sure this didn’t overshadow the other Electric types, but I think I worked it out. I took Tapu Koko’s special stat and movepool and threw it out the window, along with screens for good measure. I also gave it a speed stat that’s more representative of fast Pokémon within this mod. I then gave it Ice Fang to replace Hidden Power Ice and a custom Z Crystal with the purpose of making a physical Electric mon viable. Your other two moveslots will be filled by U-Turn to run from bulky Ground types and set up Electric Terrain later as well as the option between Roost or Taunt, depending on what you want this to act as. You don't have use for Fairy type for damage but it allows for safer switches into Dragon moves, among others.