Project Monotype Teambuilding Workshop V2

Golisopod @ Life Orb
Ability: Emergency Exit
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Spikes
- First Impression
- Liquidation / Leech Life
- Aqua Jet

another request, a mono water team around spikes Golisopod. (or Golisopod in general)
 

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DugZa

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NUPL Champion
174763

Requesting a mono fighting team around the following,

Virizion @ Light Clay
Ability: Justified
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Taunt
- Giga Drain

I thought it'd be a cool idea to have a fighting team that could effectively make use dual screens support from virizion so would be nice if someone could build a mono fighting team for usum mono around this set
 

Harpp

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View attachment 174763
Requesting a mono fighting team around the following,

Virizion @ Light Clay
Ability: Justified
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Taunt
- Giga Drain

I thought it'd be a cool idea to have a fighting team that could effectively make use dual screens support from virizion so would be nice if someone could build a mono fighting team for usum mono around this set
Reserved
 

Harpp

No rain, no flowers.
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
DugZa

Virizion @ Light Clay
Ability: Justified
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Taunt
- Reflect
- Light Screen

Gallade-Mega @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Shadow Sneak

Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Bullet Punch

Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt / Swords Dance
- Stone Edge
- Close Combat

Kommo-o @ Kommonium Z
Ability: Bulletproof
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Clanging Scales
- Flamethrower
- Taunt
- Close Combat

Heracross @ Choice Scarf
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Megahorn
- Close Combat
- Earthquake
- Stone Edge

This was a pretty interesting take on Fighting-type team by using dual screens Virizion. Mega Gallade is almost necessary given mega Pokemon for Fighting type teams as it not only appreciates dual screens support but also helps in breaking defensive cores of water and poison type teams. To take full advantage of dual screen support i decide to have as many set up users as i can so added in Lucario with Swords Dance next with dual priority in espeed and Bullet Punch helping vs type like Electric and taking care of fairy types after a Swords Dance boost. Since the team needed a Stealth rock user I decided on using it on Terrakion as it forces a lot of switches naturally. what I have here is a lead terrakion set with Taunt however you can run Swords Dance over Taunt if you want the team to be more aggressive however with no hazard control for Toxic spikes I find taunt more useful. Next up added in bread-and-butter Kommo-o set and lastly solved the issue of speed control with Scarf Heracross which also takes care of Mega Sableye due to its ability Guts. You can use scarf keldeo for higher speed if you prefer that.
 

roxie

https://www.youtube.com/@noxiousroxie
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Requesting a team built around

Deoxys-Defense @ Electrium Z
Ability: Pressure
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Ice Beam
- Thunderbolt
- Recover

+2 252 SpA Deoxys-Defense Gigavolt Havoc (175 BP) vs. 252 HP / 220+ SpD Mantine: 588-696 (157.2 - 186%) -- guaranteed OHKO after Leftovers recovery
 
Hello everyone!

178303


Requesting a Ghost team built around Cursed Body Frosslass.

Froslass (F) @ Ghostium Z
Ability: Cursed Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Will-O-Wisp
- Spikes
- Ice Beam

- I've had a lot of fun playing with this and found the ability to be great at helping me out of some certain situations. I used this in an ice mono build and Cursed Body especially was helpful against rock types but not viable for a whole ice team. Would love to see how it would assist in a Ghost team!
 

Dj Breloominati♬

born to play, forced to john
is a Top Tiering Contributor
UPL Champion
178306

Scizor @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite

Requesting a bw mono team to be built around this bad boy. Would love 4th move and EVs to be optimized

Edit: GotCookies , I'd like steel
 
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Wadley

formerly outbackrabbit
is a Tiering Contributoris the defending NU Circuit Champion
NUPL Champion
Requesting a team of mono water built around
Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Crabhammer
- Aqua Jet
- Superpower
 
Hello.


Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Brave Bird
- Stealth Rock
- Roost
- Whirlwind

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 108 Def / 148 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Thunder
- Psyshock

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Stone Edge
- Hidden Power [Ice]


Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Superpower

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Power Whip
- Protect

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin


Overall, scizor life orb is a common set within bw mono metagame. I built around it with a general balanced team. First, I began with skarmory as a stealth rock user is needed within bw as it causes numerous amount of damage with the very limited number of rapid spinners within the game during the generation. Next, in order to help with the fire matchup I used balloon heatran in order to allow a safe switch-in whenever a fire move is used. Also, heatran is a necessity as it is the only viable fire counter. Then, I added excadrill as a form of spinner + speed control allowing it to be my choice scarfer on the team. Afterwards, I added a ferrothorn in order to aid with the water matchup as currently, the team was quite weak to water. Ferrothorn allows for a physical wall as it lays down powerful power whips to break many water pokemon. Finally, I still realized my team needed another counter to water and fighting so I decided to add sub cm jirachi as it is a setup sweeper able to break water and fighting two big counters overall. Personally, compared to life orb I'd prefer steel gem as it would allow the first bullet punch of scizor at +2 to be around 270 able to break physical walls neutral and weak to steel.


DJ Breelominati
 
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Hello, everyone. Sorry to bother.

I requested a Magnezone steel team days ago. I don't mind wating, would like to know if my request is still valid or maybe Magnezone is not viable in Steel.
 

maroon

free palestine
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RMT & Mono Leader
Froslass Spikes HO Ghost requested by currysawcc

Froslass is a fantastic Spikes setter for the type and is really only found on Hyper Offensive Ghost teams, so that is what I decided to make. The team revolves around the offensive Pokemon such as Mimikyu, Gengar, and Blacephalon taking advantage of the hazards Froslass and Alolan Marowak provide. The Froslass set pretty much acts as Speed control in a way with Icy Wind and a hazard setter with Spikes. Icy Wind allows Froslass to get off a Destiny Bond with more ease against faster Pokemon such as non-Choice Scarf Greninja, trading one Pokemon for another, but its fine since Froslass is a suicide lead anyway. Mimikyu does not really need explanation, just sets up Swords Dance and sweep through a ton. The reason I decided to use Jolly was so it could outspeed Naive Kyurem-B and always OHKO it with its Z-move Let's Snuggle Forever. Alolan Marowak aside from setting Stealth Rock acts as an Electric immunity making Pokemon such as Tapu Koko less troubling to face for the team. The Mega Sableye set is pretty standard, however, Metal Burst alongside its EV investment allow it to live one Moonblast from Mega Diancie, a huge threat to Ghost teams, and OHKO it back in return with Metal Burst. Gengar is the teams revenge killer, it can take care of fast threats such as Choice Scarf Excadrill which otherwise can make a mess of the team and is overall a decent way to check setup sweepers such as Mega Altaria. Finally Blacephalon, the teams Fire Power, this thing can dish out some serious damage and take care of a few large threats to the type such as Landorus-I, Garchomp, and a ton of Steel- and Psychic-type Pokemon with its STABs respectively.

Here is the final product, you can find the importable by clicking on any of the Pokemon sprites.
 
Hello, everyone.

I am requesting a Steel type team around Magnezone. It can help the team to take down walls like foe's Celesteela or Ferrothorn with Thunderbolt, Hidden Power Fire and it's ability Magnet Pull.

Thanks in advance.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 180 HP / 252 Atk / 20 Def / 56 Spe
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Bug Bite

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 112 SpA / 144 Spe
Modest Nature
- Rock Tomb
- Magma Storm
- Earth Power
- Taunt

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Leech Seed
- Toxic
- Giga Drain
- Protect

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Brave Bird
- Whirlwind
- Roost
- Stealth Rock

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Toxic


Trapper magnezone is an interesting set as it purposely counters scizor, ferrothorn, and various other steel mons weak to both hp fire and thunderbolt. After the magnezone set was built, skarmory in order to allow for a generic stealth rock user. Next, Celesteela was added as a counter to one of magnezone's biggest weakness swampert. By using giga drain over heavy slam, the team would not be walled by swampert. Then, by adding heatran we allow for a counter to any fire pokemon as steel has no viable counter to fire other than heatran. Afterwards, excadrill was added as another source of speed control in order to outspeed pokemon such as alakazam, tapu koko, and various others slower scarfs. Finally, mega scizor was added in order to help with the overall psychic matchup with bug bite and fairy pokemon counter with bullet punch.
 
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Scizor-Mega @ Scizorite
Ability: Technician
EVs: 180 HP / 252 Atk / 20 Def / 56 Spe
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Bug Bite

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 112 SpA / 144 Spe
Modest Nature
- Rock Tomb
- Magma Storm
- Earth Power
- Taunt

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Leech Seed
- Toxic
- Giga Drain
- Protect

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Brave Bird
- Whirlwind
- Roost
- Stealth Rock

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Toxic


Trapper magnezone is an interesting set as it purposely counters scizor, ferrothorn, and various other steel mons weak to both hp fire and thunderbolt. After the magnezone set was built, skarmory in order to allow for a generic stealth rock user. Next, Celesteela was added as a counter to one of magnezone's biggest weakness swampert. By using giga drain over heavy slam, the team would not be walled by swampert. Then, by adding heatran we allow for a counter to any fire pokemon as steel has no viable counter to fire other than heatran. Afterwards, excadrill was added as another source of speed control in order to outspeed pokemon such as alakazam, tapu koko, and various others slower scarfs. Finally, mega scizor was added in order to help with the overall psychic matchup with bug bite and fairy pokemon counter with bullet punch.
Thanks a lot. I cant wait to test it.
 

maroon

free palestine
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RMT & Mono Leader
Nasty Plot Deoxys-Speed Psychic requested by Roxiee

I realize Roxiee originally requested the team to be built around Deoxys-D, but I asked them if it was ok to change it to Deoxys-S, which could make better use of Nasty Plot thanks to its added Speed. The coverage allows it to take on Flying-, Water-, and Ground teams pretty easily, additionally +2 Gigavolt Havoc can bust through Pokemon such as Celesteela and Mandibuzz that can be otherwise annoying to break past. Mega Gallade is pretty self explanatory on Psychic teams, click Swords Dance and Close Combat, making it a formidable setup sweeper, it pairs nicely with this Deoxys-S set as they can both break past each others checks. Alakazam acts as the catch all check to setup sweepers for the team thanks to Magic Guard+Focus Sash it can reliably live any one attack and then either cripple foes with Thunder Wave, hit them back with Counter for Physical attackers, and or straight up attack them. Latios is another form of speed control for the team being able to outpace +1 Mega Sharpedo thanks to its Choice Scarf, while also providing Memento and Defog support, allowing the teams sweepers to setup more easily. Victini is a powerful Pokemon and is a formidable wallbreaker, its Choice Band V-Create's are no joke and actually have very few switchins in the whole tier. Aside from that it can pick up momentum for the team with U-turn and is a general staple to Psychic teams. Metagross is the last added Pokemon, its lately gained popularity as a Stealth Rock setter and/or Choice Band user on Psychic teams. The team needed a Stealth Rock setter so that was the perfect Choice, its EVs allow it to outpace all Azumarill variants and helps the team by checking threats such Mega Altaria and Mimikyu.

Here is the final product, you can find the importable by clicking on any of the Pokemon sprites.
 
Last edited:

Harpp

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Requesting a normal team built around Scarf Diggersby and/or a team built around ScarfRaptor. TY in advance! :]
Thundaaaaa
Hyper Offense Normal
https://pokepast.es/ffedebdd03dd7a9d


This team is pretty straight forward as most Hyper offense teams are. You have Smeargle lead which provides the team with Sticky web and Stealth Rock support. Mega Lopunny taking care of Steel and Dark types and proving to be a menace against balance builds that resort to defensive ways to check it as it has Encore to punish such measures. PorygonZ was added since it is a threatening sweeper late game and improves the teams match up against Psychic teams. Ditto was added since I did not wanted the team to be weak to other set up sweepers like Mega Pinsir and can actually punish offensive stat boosting. Sash Diggersby is something I have been using with some surprising results as it allows you to be more reckless in setting up Swords Dance to punish opposing teams and can even act as revenge killer, taking out Pokemon like Keldeo with Frustration into Quick attack. If you are concerned about hazards then run emergency Rapid Spin support on Smeargle over Nuzzle. Lastly Scarf Staraptor for Bug teams and threat like Mega Gallade.
 

Harpp

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I’d like a team built around SD Scolipede please. The more offensive the team the better.

Scolipede @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Megahorn
- Earthquake
- Rock Slide
- Swords Dance
Your post doesn't state the type of the team you want. Bug or poison? Specify
 

Raahel

MANO TENGO FE
is a Tiering Contributor
hello I come to ask for a team with tapu koko preferably type fairy and with a BO or HO style

:tapu-koko:

Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power Ice
- U-turn
- Taunt
 
Feel like this got lost in the shuffle, so Ill repost:

Looking to mix things up with HO Dark

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Crunch
- Psychic Fangs
- Waterfall

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 48 HP / 252 Atk / 4 Def / 204 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake

Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Fire Blast
- Flash Cannon

Simple but powerful Offensive core, Trying to find some good companions to these guys.

Feel free to mix up the ev spreads, and I'm not sure about the movesets on the choice users.
Go with what feels natural!

Thanks guys!
 

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