Project Monotype Teambuilding Competition V3.2 [index]

Band Weavile Hyper Offense: http://pokepast.es/a83b7c7b93f18b90


Krookodile @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Earthquake
- Knock Off

Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Low Kick

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Earthquake
- Fire Punch

Bisharp @ Darkinium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off

Greninja @ Choice Scarf
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- U-turn
- Gunk Shot
- Hydro Pump
- Extrasensory

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Fire Blast
- Draco Meteor
- Dark Pulse
This is a fairly straight-forward HO Dark that I've enjoyed using for a while now. Krookodile serves as the suicide lead for this team with Taunt and Stealth Rock. Weavie with a Choice Band is a huge threat for Dragon and Ground teams and also is a consistent check to Breloom, which can otherwise mow through these types of teams. It also has a very good natural speed tier which lets it deal with big annoyances like Mega Diancie and Mega Gallade. Mega Tyranitar serves as a strong setup sweeper with very good natural bulk, letting it eat many hits so it can setup or attack. Bisharp is the Z-Move user on this team with Darkinium Z, which can break through walls like Mega Venusaur and Toxapex after a boost. Greninja is the team's revenge killer, and is able to drop Ice Beam since Weavile already beats down most Ice-weak types. I decided to go with Extrasensory as the new 4th move since half of the team is quad-weak to Fighting moves, making Keldeo and Terrakion huge threats that are very appreciated to be dealt with easier. Hydriegon is the last member, and is running a Taunt+Life Orb since this team is pretty weak to all forms of hazards and appreciates them being absent at all times.
 

Lilymoding

formerly Kyosuru Jets
speed control !_!


Weavile @ Choice Scarf
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Low Kick
- Poison Jab

Greninja @ Psychium Z
Ability: Protean
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Gunk Shot
- Extrasensory
- Rock Slide
- Hydro Pump

Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Sucker Punch
- Knock Off

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Earthquake

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Taunt
- Defog
- Roost
- Foul Play

Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Psychic Fangs
- Crunch
- Poison Fang
~
This team is built around the idea of both speed control Weavile and bluff scarf Z-Psy Greninja

Greninja: So the reason why this set is Z-Psy instead of expert belt is because Expert Belt doesn't particularly make much of a difference in the matchups that this set serves to hit, say keldeo, Fairy types (Gunk shot 2hko's max defense clefable w/o expert belt), et al. The goal is to be bluff scarf, getting things to switch in on say a gunk shot or a hpump and nuking it. idk what else to say, i picked the moves to maximize coverage among the other mons on the team.

Weavile: This is the definition of a heat mon. Strong offensive presence with ice stab and base 120 atk and good speed control with base 125 and ice shard, weavile eats souls.

Tyranitar: Standard spdef tank and rocker, although unfortunately little recovery, it serves as a nice check to things like tapu koko.

Mandibuzz: Standard def tank and defogger, with taunt to shut down more passive mons and allowing a free switch to set up to win the game. I don't need to justify defensive mandibuzz to you. Toxic is optional.

Bisharp: Bisharp's only job is to be scary and force out alolan raichu. It likes to hit things hard without thinking and puts pressure on defensive annoyances like chansey and p2.

Sharpedo-Mega: Meant to clean up the rubble. very strong presence once set up, with things like Poison Fang to pressure bulu and koko, crunch for general STAB, and Psychic fangs as a deterrent to any slower fighting type (so most after a couple turns)
 
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Harpp

No rain, no flowers.
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Swords Dance Weavile Bulky Offense : http://pokepast.es/3b28342c11bc6627

Weavile @ Icium Z
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Icicle Crash
- Knock Off
- Ice Shard

Krookodile @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Rock Slide
- Stealth Rock

Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Gunk Shot
- Extrasensory

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Stone Edge
- Fire Punch
- Crunch
- Pursuit

Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Protect
- Recover

Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
IVs: 0 Atk
- Foul Play
- Toxic
- Defog
- Roost

Wanted to build something different, something not HO and so had kind of balanced team in mind to build. Decided on building with SD + Icium Z weavile since it is kind of unexpected and once it gets SD up it can easily get past Pokemon such as Skarmory and Celesteela and is just hard to check for types like Flying and Dragon and it helps when Ice is good offensive type. Ice shard helps in revenge killing Pokemon such as Mega Altaria for the team and is a nice asset against Dragon matchup. Next up went for Scarf Krookodile with Stealth Rock as it not only compresses roles but it also sneakily checks Tapu Koko and Mega Diancie as most of the time players do not expect Scarf Krookodile. Since the team has Scarf Krookodile
I decided on using Life orb all out attacking Greninja set to make use of its nice coverage for the team. Then I added Choice Band Tyranitar since I was looking for a wallbreaker and something that could take on some special attackers such as Nihilego and Latios. The ev spread for Tyranitar allows it to live one +1 Bug Buzz from Volcarona which is handy for the team. Krookodile has good synergy with Tyranitar as it can pursuit trap and take out faster attackers for it. I decided on adding Mega Sableye since it prevents hazards and provides the team with much needed Fighting-type immunity, it also does well in the Steel-type matchup. To round off the team I added Mandibuzz to provide Defog support, check to Belly Drum Azumarill, Scizor and Breloom.Also shoutout to Iggy96 for building the team with me.
 
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Harpp

No rain, no flowers.
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Balance Steel : Stakataka Ft Sub Cm Jirachi : https://pokepast.es/2ac0e29e90a0bc9a


Stakataka @ Rockium Z
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 14 Def / 0 Spe
- Stone Edge
- Gyro Ball
- Earthquake
- Trick Room

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 16 SpA / 240 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Thunderbolt
- Calm Mind
- Substitute

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Leech Seed
- Protect
- Stealth Rock
- Power Whip

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 28 Atk / 228 SpA / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Stone Edge

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Toxic

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Leech Seed
- Protect
- Heavy Slam
- Toxic

Just a Balance team with OTR Stakataka and Sub CM jirachi since they complement each other really well where Jirachi preys on Balance Water teams and is a good bulky set up sweeper thanks to Calm Mind taking care of bulky water types such as Toxapex that can prove obstacle for Stakataka. Scarf Excadrill for necessary speed control and Electric immunity to the team, the team also has a good switch in to water types in Ferrothorn which also happens to be the Stealth Rock setter for the team. Stall breaker Heatran breaks down balance core for offensive teammates while acting as a switch in to fire type moves, Lastly defensive Celesteela also helps in breaking down teams thanks to its immensely effective utility moves in leech seed and Toxic.
 
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Band Stakataka Steel https://pokepast.es/4eaec35d737b8cf0

Stakataka @ Choice Band
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Stone Edge
- Earthquake
- Superpower

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 48 Def / 212 SpD
Careful Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Ice]

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 28 Atk / 184 SpD / 44 Spe
Calm Nature
- Lava Plume
- Earth Power
- Stone Edge
- Stealth Rock

Celesteela @ Assault Vest
Ability: Beast Boost
EVs: 252 HP / 224 SpA / 32 SpD
Quiet Nature
- Hidden Power [Ice]
- Giga Drain
- Earthquake
- Flamethrower

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 72 Def / 184 SpD
Careful Nature
- Power Whip
- Leech Seed
- Protect
- Spikes

This team is built around Choice Band Stakataka. Band Gyro Ball is a really powerful attack that is difficult to switch into for most types, while others such as Electric and Steel which have switch-ins can't against Stone Edge and Superpower. A Brave nature with 31 Defense IVs is used instead of the usual Lonely 15 IV because the attack boost from Beast Boost isn't as necessary, as Stakataka is more than likely forced to switch out after claiming a kill most of the time.

Mega Scizor and Magnezone are used to switch Stakataka in safely with U-Turn and Volt Switch. Additionally, Magnet Pull Magnezone can trap Pokemon such as Skarmory that may want to switch in to Stakataka. Heatran and Ferrothorn are used in order to set Stealth Rock and Spikes respectively. Assault Vest Celesteela is used as the Ground immunity to help with the matchups against Ground, Water, and other Steel teams, where Stakataka usually struggles.
 
Offensive Trick Room Steel: https://pokepast.es/6baf7d5ad668ddf6


Stakataka @ Life Orb
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Trick Room
- Stone Edge
- Gyro Ball
- Earthquake

Bronzong @ Occa Berry
Ability: Levitate
EVs: 252 HP / 96 Def / 160 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Stealth Rock
- Explosion
- Toxic

Jirachi @ Shuca Berry
Ability: Serene Grace
EVs: 252 HP / 224 Def / 32 SpD
Relaxed Nature
IVs: 19 Spe
- Trick Room
- U-turn
- Healing Wish
- Iron Head

Ferrothorn @ Grassium Z
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Power Whip
- Knock Off
- Gyro Ball

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Earth Power
- Hidden Power [Ice]
This is admittedly a very gimmicky team, but also a very fun one to use. Stakataka acts as the kingpin of this team, but is using Life Orb instead of Rockium Z since it has teamates to handle it's defensive checks that it would need the Z-Move for. Bronzong acts as the dedicated lead for most matchups, setting Stealth Rock and Trick Room, then exploding. Jirachi is the more consistent setter for mid-game, with Healing Wish and U-Turn to pivot and a Shuca Berry to ease setup vs. Ground types that are a big threat to this team. Ferrothorn with Grassium Z+Swords Dance is a cool tech I stole learned from a CCAT which lets it break the Water defensive core, and act as the team's answer to defensive Ground types. Specs Magnezone is a strong Trick Room sweeper and also deals with defensive Steels that Stakataka struggles with. Finally Heatran is needed on every Steel team and this one runs HP Ice to help with Landorus and Gliscor with it's Air Baloon still intact.
 
Stakataka Steel

Stakataka @ Rockium Z
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 13 Def / 0 Spe
- Trick Room
- Stone Edge
- Gyro Ball
- Earthquake

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 156 Def / 100 SpD
Impish Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Protect

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 248 HP / 40 Def / 44 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Volt Switch
- Thunderbolt
- Flash Cannon

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Taunt

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
- Leech Seed
- Protect
- Giga Drain
- Heavy Slam

Stakataka - With its good offensive stats and bulk but horrible speed the only role that stakataka fits perfectly into is that of a TR Abuser. I'm running a standard set that doesn't need much explaining outside of a strong double stab and coverage with EQ.
Excadrill - Standard scarf
Ferrothorn - Standard Set + SR, helps with water MU.
Magnezone - The Azumarill Counter and revenge trapper/killer. Air balloon to avoid taking damage from spikes and its ev spread ensures it always survives a +6 Aqua jet at full even with rocks, also traps and kills some mons that beat Staka like skarmory and celesteela, or Scizor if z is down.
Heatran - Standard Set. 252 hp over spattack to 1v1 pex and other bulkier mons better.
Celesteela - Standard spdef set with giga drain over toxic or eq to help deal with the ground and water mu better.
 

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