Monotype Analyses Mega-thread

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Overview
- Mention how Keldeo can break through both physical and special walls because of its High SpA and access to Secret Sword
- "Keldeo is a huge help against types like Normal, Dark, Ice, Flying and steel as well." Emphasize that Keldeo helps with these types because of its fantastic Special Attack and Fighting STAB.
- "Choice Specs 2HKOs Zapdos with Hydro Pump, and Scald if Stealth Rock is up. It also helps with Normal as Secret Sword breaks Normal's Eviolite Core... ...and also handles Ferrothorn and Cradily which are very annoying for Water." Just condense this into something like "Keldeo breaks through common defensive cores that Water tends to struggle with like... Zapdos and Skarmory, Ferrothorn and Cradily, and Porygon2 and Chansey". This is just a stylistic change, but it makes it a little more concise, if you make this change.

Choice Attacker
#Set
Unslash Choice Scarf on the set and remove it from the analysis entirely. Both Choice Specs and Choice Scarf operate differently, so they'd be explained differently in the Team Options, Usage Tips, etc. Choice Specs is more viable in Monotype and seems to be the focus on this set analysis, so I'd use this for that. Choice Scarf Keldeo would have an entirely separate analysis. Feel free to slash Life Orb where Choice Scarf used to be though, as it operates similarly to Choice Specs just with the ability to switch moves in exchange for less power and recoil.

#Moves
- Mention how Scald's ability to inflict burns can cripple switch-ins and chip at their HP, making it harder for them to switch in later on.
- "Secret Sword is secondary STAB that deals damage based on physical Defense." after this, add something like "...which lets Keldeo break through special walls."
- With Hydro Pump, mention how it has a shaky accuracy.
- "Icy wind is used to hit tanky Garchomp and Landorus-T." I wouldn't mention Garchomp and Landorus-T here, as they both hate taking a Specs-boosted Scald / Hydro Pump anyways. Instead, mention Dragonite, Whimsicott, Latios, and Latias, as they resist both STABs.

#Set Details
- Remember to remove Choice Scarf's mention
- "This helps against Pokemon with Water Absorb, and Chansey." This isn't really relevant when talking about Life Orb.

#Usage Tips
- You don't say much about how Keldeo should actually be handled by the user. Mention how you can freely Scald Keldeo's counters on the switch in in order to inflict burns and wear them down.

#Team Options
- "Regular Gyarados with Bounce is a good Mega Venusaur check, as well as Starmie with Psychic." Mention here that Mega Venusaur is Keldeo's main counter.
- "Mega Gyarados is another physical wallbreaker which can deal with Keldeo's checks, and provides help in the psychic matchup. Mega Sharpedo is a good late-game sweeper, and Keldeo can weaken or remove its checks and allow it to sweep." You can condense this into one sentence, something like "Mega Gyarados and Mega Sharpedo both remove Psychic-types, which Keldeo typically struggles with, and Keldeo can weaken or remove their checks and allow them to sweep late-game."

Substitute + Calm Mind
#Set
On the set, put Calm Mind in the first slot and Substitute in the second. They should be ordered based on importance, so CM is first since it's the main part of the set.

#Moves
- Because the spots of CM and Sub were switched on the sets, switch the order of those moves in here two, with Calm Mind coming first.
- "Substitute allows for Calm Minds to be used with less danger to Keldeo" add something like "...because it helps prevent status"

#Set Details
Nothing to change

#Usage Tips
Nothing to change

#Team Options
- "Rotom-Wash is a good pivot that can wear down and cripple opposing Pokemon..." specifically mention how WoW helps soften the opponent's attacks and keep Keldeo's Substitutes up.

QC 2/2, nice work :)
Implemented changes, except for "'This helps against Pokemon with Water Absorb, and Chansey.' This isn't really relevant when talking about Life Orb." I rephrased it a bit, but what I meant is that you can switch off of Scald against resists or absorbers, or special walls like Chansey.
 

Confluxx [Old]

Banned deucer.
Ready for QC
(0/2)
Choice Scarf Jirachi (Psychic)

[SET]
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Ice Punch/Trick
- Healing Wish

#Moves
Iron Head should be used on Jirachi not only because of its STAB, but because of its power and chance to flinch. U-turn gives Jirachi a chance to gain momentum on switch-ins, which allows it to get off some damage and switch into a counter. Healing Wish allows Jirachi to give support to its team, and heal its teammates to full health which of course causes it to faint, which gives Jirachi a role when it doesn't have much to do. Ice Punch is used to check switch-ins such as Landorus and Gliscor, and an alternative is Trick, which allows Jirachi to trick its Choice Scarf to defensive switch-ins, locking them into a single move and taking their item in return. An alternative move is Fire Punch, which cripples Steel-Types such as Mega Scizor, Ferrothorn and Skarmory.

#Set Details
The Maximum Attack investment maximizes Jirachi's offensive damage output. Choice Scarf with Maximum speed EVs allows it to outspeed Scarf Kyurem-Black and Landorus Therian, not to mention the Jolly Nature which also raises its speed. Serene Grace allows Jirachi's moves have their secondary effect chance doubled, which in this case has a higher chance of Iron Head flinching.

#Usage Tips
Choice Scarf Jirachi is used as a revenge killer, and a late game sweeper, since it is able to outspeed and take out certain Pokemon weak to its Iron Head. Thanks to Jirachis typing and overall bulk, it is able to switch-in against Mega Gardevoir, Latios, Togekiss and Cradily, and cripple them with Iron Head. Using Healing Wish is best when in critical positions where Jirachi is useless, or if you need a wallbreaker such as Victini or Hoopa-Unbound to fully recover. U-turn gives Jirachi a chance to gain momentum on switch-ins, use U-turn in order to bait out its counters and allow other team members to deal with them. Prevent Jirachi from U-turning, or physically hitting Rocky Helmet users such as Ferrothorn and Garchomp as the residual damage from their Rocky Helmet and Rough Skin will wear down Jirachi rather quickly.

#Team Options
Jirachi appreciates hazards on the opposing field, therefore things like Deoxys-S, Deoxys-D and Mew are quite reliable hazard setters. Jirachi also needs teammates to check Pokemon it cant such as Ferrothorn, Doublade, and Mega Aggron, like Victini which also appreciates the Healing Wish support since its a Offensive Wallbreaker. Mega Gardevoir appreciates Jirachis immunity to Poison-Type attacks, and resistance to Steel-type attacks. a Hazard removal such as Latios, Latias, Starmie and Mew, to remove sticky webs helps Jirachi late game sweep and revenge kill much easier.
QC:

#SET
- Remove the Trick slash on the third slot and put it on the 4th one next to Healing Wish. Ice Punch is a good move on Jirachi and it should definitely be used.

#Moves
- Instead of saying "switch into a counter" I'd say "switch into a Pokemon that can deal with the foe".
- Give Heart Stamp / Zen Headbutt a mention as it's another STAB move that has a high chance to flinch which can be used against Pokemon that resist Iron Head such as Rotom, Water-types, Fire-types etc.
- Make an edit to the last part accordingly after putting the Trick slash on the 4th slot.

#Set Details
- Kyurem-B and Landorus-T aren't why Jirachi runs max speed. Just say it runs max speed to be as effective as possible as a Choice Scarf user because it's supposed to be as fast as possible.

#Usage Tips
- It's not limited to taking on Pokemon weak to Iron Head. It can deal with any Pokemon thanks to Serene Grace Iron Head except Pokemon that resist it.
- Say "using U-Turn" instead of "U-Turning"
- Don't give each move an analysis in this section, do that in #Moves. This section is just for Jirachi itself and how it should be used. So for example instead of saying "U-Turn should be used to get momentum", say "Jirachi can get momentum with U-Turn". You might not notice the difference but starting the sentence off with "U-Turn" is basically going through the move itself, while the other one focuses more on Jirachi.

#Team Options
- Give Hoopa-U a mention as it deals with Slowbro, a common switch-in to Jirachi.

The rest is solid, good work!

1/2.
 

Seo.

Nice guys always finish last...
QC:

#SET
- Remove the Trick slash on the third slot and put it on the 4th one next to Healing Wish. Ice Punch is a good move on Jirachi and it should definitely be used.

#Moves
- Instead of saying "switch into a counter" I'd say "switch into a Pokemon that can deal with the foe".
- Give Heart Stamp / Zen Headbutt a mention as it's another STAB move that has a high chance to flinch which can be used against Pokemon that resist Iron Head such as Rotom, Water-types, Fire-types etc.
- Make an edit to the last part accordingly after putting the Trick slash on the 4th slot.

#Set Details
- Kyurem-B and Landorus-T aren't why Jirachi runs max speed. Just say it runs max speed to be as effective as possible as a Choice Scarf user because it's supposed to be as fast as possible.

#Usage Tips
- It's not limited to taking on Pokemon weak to Iron Head. It can deal with any Pokemon thanks to Serene Grace Iron Head except Pokemon that resist it.
- Say "using U-Turn" instead of "U-Turning"
- Don't give each move an analysis in this section, do that in #Moves. This section is just for Jirachi itself and how it should be used. So for example instead of saying "U-Turn should be used to get momentum", say "Jirachi can get momentum with U-Turn". You might not notice the difference but starting the sentence off with "U-Turn" is basically going through the move itself, while the other one focuses more on Jirachi.

#Team Options
- Give Hoopa-U a mention as it deals with Slowbro, a common switch-in to Jirachi.

The rest is solid, good work!

1/2.
Thanks! completed all changes.
 
Mega Gardevoir (Psychic) Overview
Mega Gardevoir (Psychic) Wallbreaker


Overview: WIP

WIP


Set: Ready For QC 0/2

#Set

Gardevoir @ Gardevoirite
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Substitute / Taunt

#Moves

Hyper Voice is Gardevoir's main STAB due to its ability, Pixilate. It does massive damage to most Pokémon that don't resist it, or have very high Special Defense, and its ability to bypass Substitute helps Gardevoir deal with threats such as SubMind Keldeo, Sub Mega Gyarados, among others. Psyshock is a good Psychic STAB that can help Gardevoir deal with Specially bulky opponents that could otherwise deal with it well. Focus Blast is a powerful coverage move that can hit Steel and Normal types like Heatran, Ferrothorn and Porygon-2, but it is somewhat unreliable due to its subpar accuracy. Substitute or Taunt can both be used to prevent Gardevoir from being statused, however Taunt can help it beat setup sweepers that could take advantage of Gardevoir's poor matchup to setup, such as Mega Scizor, while Sub helps it beat threats such as Bisharp and Sharpedo better, by avoiding Bisharp's Sucker Punch, and punish a Sharpedo's Protect and OHKO both with Hyper Voice.

#Set Details

252 Special Attack is used to deal as much damage as possible with its high base SpA. Max Speed with Timid Nature allows it to outspeed most defensive Pokemon and slower offensive threats, speed tie with any base 100 Speed Pokemon, while also outspeeding things such as Hydreigon and Landorus-Therian that can be problematic. Trace is very useful as a base form Ability due to its ability to exploit opponent's abilities, like Heatran's Flash Fire or Seismitoad's Water Absorb, to allow it to switch in more freely, Intimidate to weaken Physical Attackers, that otherwise pose danger to Mega Gardevoir, Speed boosting abilities like Sand Rush and Speed Boost, which allow it to outspeed and take out threats to Psychic such as Excadrill, and others. 0 Attack IVs allow it to take less damage from Foul Play and Confusion

#Usage Tips

Mega Gardevoir should not switch into Physical hits, even if resisted, due to its poor Defense, but it can take Special Attacks decently. If brought on a slower Pokemon, it is very hard to deal with. Getting free switches or Slow U-Turns into Gardevoir to take out bulkier threats is generally a good way to play with it. If Substitute is chosen over Taunt, it can be used whenever the player is certain an opponent will switch into something that can take the predicted hit from Gardevoir, to avoid any status and get a free hit.

#Team Options

Mega Gardevoir cannot safely deal with many steel types, due to Focus Blast being unreliable, so Slowbro and Victini as good partners, since they can switch into Steel moves safely, and deal with them. Jirachi's useful Poison immunity and Steel resistance means that it can be a good way to deal with these two types, although it cannot do much in regards to steel. Hoopa-Unbound is also a very good partner as it can remove things Mega Gardevoir does not appreciate such as Specially Defensive Jirachi, Jellicent, Chansey, etc while Mega Gardevoir helps it by removing Dark Types such as Mega Sableye, Umbreon and Mandibuzz. However, both have very low Defense, so it is advised that Physically bulky such as Slowbro or Mew are used too.
 
Status: Ready for QC
#Set

Cloyster @ Focus Sash
Ability: Overcoat
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 1 Atk / 30 SpA
- Shell Smash
- Surf
- Ice Beam
- Hidden Power [Electric]

#Moves

Shell Smash allows to become a glass cannon and potentially sweep teams if there are no opposing threats that can stop you. Surf and Ice Beam are for plain STAB moves. Hidden Power Electric lets you dent Pokemon like Empoleon or bulky water types who can take +2 Surf and Ice Beams.

#Set Details

The point of running a Special Cloyster rather than the Skill Link Physical Sweeper is because it allows to hit harder and catch the opponent off guard when they are switching into their physical wall. Cloyster can help in the steel matchup by able to break most physical walls like Skarmory. Special Cloyster also hits things like Slowbro with Hidden Power Electric on switch-ins.

The Focus Sash allows Cloyster to get a free Shell Smash which can easily sweep teams if the opponent doesn't have an effective priority move. It becomes a glass cannon and can't take special attacks at -1 Special Defence. Though, it doesn't take too much from physical attacks even at -1 Defence.

Without the use of Icicle Spear and Rock Blast, Skill Link is no longer needed. Having Overcoat as an ability can help your Focus Sash not being broken from Sandstorm and can take powder moves if you are predicting it. Shell Armor is an option but critical hits shouldn't be your main problem due to this set being more of a glass cannon.

#Usage Options

For Cloyster to work in the full potential, you need to be able to set up a Shell Smash. This can be done by safe switching into Cloyster on opponents that can't do much to Cloyster. After Cloyster switches in, they will most likely switch out and that will be the opportunity to set up.

You could also just set up on a Pokemon that doesn't have a status inducing move and when the opponent doesn't have any faster Pokemon or Pokemon with priority. You can just take the hit with your Focus Sash and then get a free Shell Smash

Though with this strategy becomes a risk. People might expect your Focus Sash and use any move to break it and then safe switch into a check. Not all opponents will fall for this trick and might even have things like Taunt or Trick which could prevent you from Shell Smashing or using Trick after you Shell Smash into a choice item. You have to make sure what you're doing and look at your opponent's team before you set up.

Hitting neutrally is probably your best bet if it comes down to that, unless the opponent has high Special Defence, in that case you'd probably have to switch or maybe even sack off Cloyster.

#Team Options

Avalugg is a very useful Pokemon on Ice Monotypes in general. It gets rid of hazards with Rapid Spin so Cloyster (and it's teammates) don't take 25% or more for Stealth Rocks. It also helps Cloyster keep its Focus Sash intact.

Froslass can potentially Destiny Bond away against threats towards Cloyster. Though, this is really situational because that is a standard set.

Mamoswine can deal with Pokemon like Volcanion in the Fire/Water match up, which Cloyster cannot reliably kill unless having set up more than +2.

Kyurem-Black can also deal with Pokemon like Volcanion and even the rare Lanturn in Water monotypes with Earth Power.

Abomasnow or Mega Abomasnow can also help versus Pokemon like Quagsire or Gastrodon in the ground matchup because they aren't seen much in Water monotypes. Abomasnow can also hit Water-types who can just wall this set Suicune and Swampert.

Weavile's Knock Off can come handy versus stuff like Chansey and Porygon2, but it won't help too much. It can also get rid of stuff like Focus Sash Alakazam by being Focus Sash itself and Pursuit trapping or just finishing it off with an Ice Shard. It can also do chip damage to Pokemon with Choice Scarf for Cloyster to set up on or just finish off.
 
Smeargle (QC 1/2)​
Smeargle (Normal) Overview
Smeargle is a common Pokemon on offensive teams, as it's unique movepool gives it options that no other Pokemon in the game has. With access to Spore and Dark Void, as well as every entry hazard. Smeargle is the only Normal-type Pokemon with access to Sticky Web in particular, and so any team that wants to utilize speed control will at least consider it.

Despite it's amazing move set, Smeargle is an exceptionally weak Pokemon all around. Almost every move will OHKO Smeargle, so the set focuses on utilizing its focus sash to be able to get at least one hazard up.


Smeargle Lead
[SET]
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Spore/Dark Void
- Stealth Rock
- Sticky Web
- Magic Coat/Taunt

#Moves
Spore puts things to sleep to buy you extra time to set up hazards. Since it doesn't hit Grass-types, some people run Dark Void. However, the decreased accuracy is a real pain, and Normal-type teams tend to have a good Grass match-up anyways. Stealth Rock and Sticky Web are usually considered the best hazards, although Spikes can be used over Stealth Rock if you prefer it. The last move slot is up for grabs, and can be wildly varying thanks to Smeargle's incredible movepool. Magic Coat is usually better than Taunt as it beats quicker Pokemon such as Scolipede and Krookodile, but some people prefer Taunt to stop slower defoggers like Skarmory, Zapdos, and Mandibuzz. Whirlwind can be used to phase out Skarmory, sleeping Pokemon (to reset the sleep timer), set-up sweepers, and Pokemon using Substitute. Momento or Explosion (with max Att EV's instead of HP) could be used to dodge Defog and Rapid Spin, or to cripple an opponent. Skill Swap is another option that allows you to deal with slower Magic Bounce users, though quicker ones such as Espeon will be able to just kill you before you do anything.

#Set Details
Maximum Speed investment with a Jolly nature allows Smeargle to frequently put Pokemon to sleep before they can hit it, allowing it to protect its Focus Sash. Focus Sash usually guarantees that you'll get at least one move off before dying and protects you when Pokemon wake up from Spore. The Focus Sash is extremely important because of how weak Smeargle is, without it it would be completely ineffective. The remaining EVs are to increase Smeargle's longevity, mostly because there's little point in putting it anywhere else. Own Tempo is the ability because Moody is banned and Technician doesn't provide any benefit to a Pokemon that doesn't deal damage.

#Usage Tips
Smeargle is almost always going to be your lead. This is a fact that will be known to your opponent, so carefully consider who their lead will be before the battle. Usually sending out Smeargle is the right choice, but sometimes you can out-predict their lead choice. If you don't lead with Smeargle, you'll want to bring Smeargle in as soon as possible, as it gets progressively worse as the game goes on and it misses out on chances for passive damage. That said, Smeargle really can't take hits at all, so the most important factor is getting it out safely, usually after a Pokemon faints. Once Smeargle is out, the play is almost always Spore/Dark Void followed by hazards until you die, though you should be careful of setting up Sticky Webs against teams with Bisharp or Pokemon with Contrary, especially as Normal-type teams struggle to beat Bisharp.

#Team Options
Smeargle works well on many offensive teams, as Stealth Rocks and Sticky Web are huge boons to sweepers in general. Banded and Life Orb Diggersby in particular enjoys Sticky Web as speed control, allowing Diggersby to sweep easier. The chip damage from Stealth Rocks allows Staraptor to live longer by decreasing the amount of recoil damage it takes from Brave Bird and Double Edge. When designing teams involving Smeargle, it's important to consider how you'll beat Pokemon who can set up on it behind a substitute, such as Gyarados-Mega and Keldeo.



Miltank (QC 1/2)​
Miltank (Normal) Overview
One of the bulkier pokemon Normal-type teams have access to, Miltank provides great utility support for many teams. Miltank has a solid support movepool containing Stealth Rock, Thunder Wave, and Heal Bell, and frequently generates free turns by spreading paralysis around the opponent's team. Thick Fat provides great protection that allows her to switch in on pokemon such as Victini and Darmanitan who can otherwise destroy Normal-type teams.

Miltank really suffers from her poor attack stat, which means she usually has to rely on Seismic Toss for damage. Miltank faces competition from Chansey and Porygon-2, as the first can use Stealth Rock and the second is physically bulkier, but both Pokemon are wedded to their Eviolites, giving Miltank her own niche.


Miltank Physical Wall
[SET]
Miltank (F) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Impish Nature
- Stealth Rock
- Milk Drink
- Seismic Toss / Body Slam
- Thunder Wave / Heal Bell

#Moves
Stealth Rock and Milk Drink are the most important moves for Miltank, allowing it to keep itself healthy and provide important passive damage. Due to her bulk, she's often able to contend with bukly defoggers and reset Stealth Rock later in the match for continuous presence of hazards. Body Slam and Seismic Toss are Miltank's best offensive moves for chipping down the opponent. Seismic Toss often does more damage than Body Slam due to Milktank's low attack and provides consistency, while Body Slam's 30% chance of paralysis can be useful on sets that don't run Thunder Wave. Since Seismic Toss is deals much more damage than Body Slam, most Miltank run Thunder Wave to cripple opponents. Some sets run Fire Punch to check pokemon like Scizor and Bisharp, but those applications really suffer from Miltank's terrible attack.

#Set Details
Thick Fat provides great protection against common attacking types, and allows you to switch in on physical Fire-type Pokemon such as Victini and Darmanitan. Sap Sipper can be used if Miltank needs to be your answer to Breloom, but is generally considered inferior. The EV spread maximizes Miltank's physical bulk to allow it to tank better, while Seismic Toss provides the best damage output Miltank can manage due to it's low attack. Leftovers provides passive HP recovery that's inaccessible to most Normal-type walls, as they need to run Eviolite instead. Running 108 Speed EVs allows you to outspeed neutral base 70 Pokemon such as Bisharp and Scizor-Mega if desired, but the decreased bulk noticeably hurts Miltank.

#Usage Tips
Miltank is a decent physical tank with support options that Normal-type teams greatly enjoy. Since Normal-type teams usually rely mostly on physical attackers, Miltank will often switch in to use Heal Bell. If the opponent's status move is quicker than your pokemon, it's often worth switching in on the predicted status, especially when it's a burn. Sap Sippers can also switch in on Spore, but switching in on paralyzing moves can be risky, especially if the opponent's pokemon can 2HKO Miltank. When you predict a switch with Miltank out, use Thunder Wave, as Miltank will almost always go first against the paralyzed opponent. Often Miltank will be kept in for a while, spreading paralysis, chipping away at the opponent, and healing herself, as it's important to switch out Miltank at as high HP as possible to allow her to switch in later. As a result, one often sits and heals until the opponent gets stopped from attacking by Paralysis.

#Team Options
Chansey is an excellent partner for Miltank, providing a wall that can soak up special attacks aimed at Miltank. Additionally, since both Pokemon have access to Heal Bell, Thunder Wave, and Stealth Rocks, pairing Mitank with Chansey allows Staraptor, Diggersby, and Lopunny-Mega greatly appreciate the protection from burn that Miltank provides, and Miltank's excellent spreading of paralysis can be a huge boon for Pokemon such as Diggersby, Specs Meloetta, and Nasty Plot Porygon-Z.
 
Last edited:

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Smeargle (Ready for QC)​
Smeargle (Normal) Overview
Smeargle is a common Pokemon on aggressive teams, as it's unique movepool makes it one of the best suicide leads in the game. Smeargle is limited by its lack of bulk to suicide roles, but its access to almost every move in the game allows you to design exactly the suicide lead that your team desires.


Smeargle Lead
[SET]
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Spore
- Stealth Rock
- Sticky Web
- Magic Coat/Whirlwind

#Moves
Spore puts things to sleep to buy you extra time to set up hazards. Since it doesn't hit Grass-types, some people run Dark Void. However, the decreased accuracy is a real pain, and Normal-type teams tend to have a very good Grass match-up anyways. Stealth Rock and Sticky Web are usually considered the best hazards, although Spikes and Toxic Spikes can be used if you prefer those. The last move slot is up for grabs. Magic Coat is usually better than Taunt as it beats quicker Pokemon such as Scolipede and Krookodile, but some people prefer Whirlwind to phase out Skarmory, sleeping Pokemon (to reset the sleep timer), set-up sweepers, and Pokemon using Substitute. Momento or Explosion could be used to dodge Defog and Rapid Spin, or to cripple an opponent. If you run Explosion, you should use max Attack EVs instead of HP

#Set Details
Maximum Speed investment with a Jolly nature allows Smeargle to frequently put Pokemon to sleep before they can hit it, allowing it to protect its Focus Sash. Focus Sash usually guarantees that you'll get at least one move off before dying and protects you when Pokemon wake up from Spore. The remaining EVs are to increase Smeargle's longevity, as it is capible of taking some hits from weaker or defensive pokemon. Own Tempo is the ability because Moody is banned and Technician doesn't provide any benefit.

#Usage Tips
Smeargle is almost always going to be your lead. This is a fact that will be known to your opponent, so carefully consider who their lead will be before the battle. Often sending out Smeargle is the right choice, but sometimes you can out-predict their lead choice. One of the more common anti-lead strategies is to use a Substitute set-up sweeper. If you have the ability to beat such a pokemon (such as a priority move and a Ditto) then Smeargle should still be the lead. In such circumstances, make sure to Spore first just in case they don't use Substitute. If Smeargle outspeeds the opponent, you sometimes are able to return it without its Focus Sash breaking. This can be huge late game by allowing Smeargle to put a sweeping opponent to sleep or to set up hazards after they have been removed. Even if the Focus Sash is broken, Smeargle can be usefully returned to use as fodder to allow another pokemon to come in safely.

#Team Options
Smeargle works well on many aggressive teams, as Stealth Rocks and Sticky Web are huge boons to sweepers in general. As mentioned in Usage Tips, pairing it with a pokemon with a priority move such as Diggersby and a Ditto can be a very effective way to shut down set-up sweeper anti-leads. Banded and Life Orb Diggersby in particular enjoys Sticky Web as speed control, allowing Diggersby to sweep easier. The chip damage from Stealth Rocks allow Staraptor to live longer by decreasing the amount of recoil damage.



Miltank (Ready for QC)​
Miltank (Normal) Overview
One of the bulkier pokemon Normal-type teams have access to, Miltank provides great utility support. Her ability to provide Speed Control in the form of Thunder Wave and to protect physical attackers from burns makes her quite solid on ballanced Normal-type Teams. Although she's generally worse than Chansey, she isn't crippled by Knock-Off like Chansey and Porygon-2 are.


Miltank Physical Wall
[SET]
Miltank (F) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Impish Nature
- Heal Bell
- Milk Drink
- Seismic Toss
- Thunder Wave / Stealth Rock / Toxic

#Moves
Heal Bell and Milk Drink are the most important moves for Miltank, allowing it to keep itself healthy. Body Slam and Seismic Toss are Miltank's best offensive moves for chipping down the opponent. Seismic Toss often does more damage than Body Slam due to Milktank's low attack and provides consistency, while Body Slam's 30% chance of paralysis can be useful on sets that don't run Thunder Wave. Since Seismic Toss is usually better than Body Slam, most Miltank run Thunder Wave to cripple opponents. However, Stealth Rock support can also be useful, as Normal-type teams have few good users of Stealth Rock, and Toxic can be used to increase damage and wear down Pokemon with recovery.

#Set Details
Thick Fat provides great protection against common attacking types, although Sap Sipper can be used if Miltank is your answer to Ferrothorn and Breloom. The EV spread maximizes Miltank's physical bulk to allow it to tank better, while 0 Atk IVs decreases the damage Miltank takes from Foul Play and when hurting herself in confusion and don't decrease the damage output of Seismic Toss. If Body Slam is run over Seismic Toss, you should run 31 Atk IVs.

#Usage Tips
Miltank is a decent physical tank with support options that Normal-type teams greatly enjoy. Since Normal-type teams usually rely mostly on physical attackers, Miltank will often switch in to use Heal Bell. If the opponent's status move is quicker than your pokemon, it's often worth switching in on the predicted status, especially when it's a burn. Sap Sippers can also switch in on Spore, but switching in on paralyzing moves can be risky, especially if the opponent's pokemon can 2HKO Miltank. When you predict a switch with Miltank out, use Thunder Wave, as Miltank will almost always go first against the paralyzed opponent. Often Miltank will be kept in for a while, spreading paralysis, chipping away at the opponent, and healing herself, as it's important to switch out Miltank at as high HP as possible to allow her to switch in later. As a result, one often sits and heals until the opponent gets stopped from attacking by Paralysis.

#Team Options
Staraptor, Diggersby, and Lopunny-Mega greatly appreciate the protection from burn that Miltank provides, and Miltank's excellent spreading of paralysis can be a huge boon for Pokemon such as Diggersby and Nasty Plot Porygon-Z. Teams that are weaker against Fire-type and Grass-type teams also appreciate the protection Miltank's abilities provide her.


Do you guys think it's worth writing a Miltank lead set?
Smeargle

Overview
- aggressive is a weird word, use offensive instead (you say it again in team options)
- mention the unique movepool specifically, state its access to spore and dark void and stealth rock and sticky web etc and how they make it a good hazard setter and lead
- mention specifically that smeargle is the only sticky web user, in general stay away from the idea that its an "amazing suicide lead" and make sure to highlight that its main niche being its access to sticky web

Set
- slash dark void with spore
- taunt is way better than whirlwind, so make the fourth moveslot " magic coat / taunt" and say in moves that taunt is used to stop slower defoggers like zapdos and mandibuzz, the latter of which cant be put to sleep by spore, along with slower set up sweepers like mega scizor. At the end of the moves paragraph state how the last moveslot can be many moves due to its limitless movepool, including whirlwind for set up pokemon and racking sr damage and skill swap for magic bounce users.
- in set details, specifically state that focus sash is mandatory because of how frail smeargle is (youre not stressing it enough)
- [usage tips] remove the entire blurb about substitute users and spore, doesnt make sense because for one ditto loses to sub users and priority doesnt 'beat it', and encouraging spore on known sub users isnt smart
- remove blurb about preserving smeargle. this is a very simple pokemon to use and your usage tips has a lot of clutter with stuff thats mostly subjective and not universally applicable. The vast majority of the time you never want to preserve smeargle
- mention that you should be wary of setting webs against teams with bisharp since it is a massive threat to normal teams and it is very hard to stop at +2
- the last line about staraptor is weird, i would remove it. Mention specs meloetta and porygon-z in the same vein as cb diggersby

Miltank

Overview
- mention specifically that Miltank is a niche stealth rock user with unique qualities like access to thick fat to switch in to fire pokemom victini and access to moves like thunder wave and heal bell without relying on eviolite
- rephrase the ending bit, its not a "worse chansey" rather say that it faces competition from chansey and porygon-2 as a stealth user and physically bulky pokemon respectively because they are much bulkier, but miltank does not rely on eviolite so it maintains its niche
- mention that it is quite passive and relies on seismic toss to do damage, and is setup fodder for pokemon like mega scizor

Set
the set should look like:
- stealth rock
- milk drink
- seismic toss / body slam
- thunder wave / heal bell

- after you change this, reword the whole moves section in descending order and relevancy. at the end, mention how moves like fire punch can be used to stop pokrmon like mega scizor and bisharp from settimg up, but are very weak due to miltanks terrible atk. Also mention toxic but say that speed control is generally more useful
- [set details] mention specifically that thick fat lets you switch into physical fire type pokemon like victini and darmanitan.
- say that sap sipper can be used for breloom (still loses to ferro so remove that mention), but is far more situational than thick fat and is generally inferior
- remove iv blurb (dont mention this in analyses, the teambuilder automatically gives mons with no physical moves 0 ivs)
- mention leftovers for recovery
- mention more speed as an option, like 108 speed for neutral base 70s like bisharp and mega scizor
- [usage tips]
- remove blurb about paralyzing pokemon 2hkoing miltank, doesnt make sense and is too general anyways
- mention that miltank can be used as a pivot, setting rocks and spreading paralysis and curing status with the free turns it gets
- in general be more specific and less redundant
- [team options] mention chansey as a good partner that can take on strong special moves directed at miltank and mention how miltanks access to heal bell and stealth rock free ups moveslots for chansey
- remove the last line, its way too general, most normal types are neutral to these moves
- no, dont write a lead set

1/2

decent job
 
Last edited:

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I know you guys have wondered why I wasn't uploading analyses for the last couple weeks. Well, it was because Monotype analyses were moving to OM C&C!

That means the analysis section of the hub can't contain the same content, though. Instead, the analyses that we contribute will be directly on Smogon's Strategy Dex and will be accessible via the /smogdex command on PS.

To contribute to the new project head over to the OM C&C forums!

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They are different than what we were doing here!


Some helpful links
Monotype Analyses Announcement
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If you contributed multiple analyses to this project and would like to revamp them into the Smogdex format, you may have priority on 2 analyses. DO NOT steal other people's work if they wrote more than 2 analyses and can't claim priority on it. I will check for this and people caught stealing content without permission will be disciplined.
 
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