Gen 5 Monferno [qc 1/2]

SergioRules

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is a Community Contributor


[OVERVIEW]
Monferno is one of the best Pokemon in BW PU thanks to its phenomenal STAB combination, its versatility, and its ability to break through a majority of defensive Pokemon in the tier. Close Combat and Flare Blitz both have huge base powers, Thunder Punch acts as good coverage for Water-types, and an Iron Fist-boosted Mach Punch can help clean up offensive teams late-game, especially when boosted additionally by Swords Dance. Monferno also has decent support options such as Stealth Rock, U-turn, Taunt, Will-O-Wisp, and reliable recovery in Slack Off. Monferno is however somewhat let down by its stats. Its Speed, while decent, still leaves it outpaced by Pokemon like Dodrio and Swanna, its Attack before a Swords Dance is very middling, and its bulk is low enough that it can't usually take even more than one or two neutral hits in a game. Despite these shortcomings, Monferno is still a fierce wall-breaker in the tier and every team has to prepare for it.

[SET]
name: All-Out Attacker
move 1: Close Combat
move 2: Flare Blitz
move 3: Mach Punch
move 4: U-turn / Thunder Punch
item: Eviolite / Life Orb
ability: Iron Fist
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Even without a boost, the combination of Close Combat and Flare Blitz can handle Pokemon such as Scraggy, Stoutland, Shiftry, Torterra, Klang, and Maractus. Mach Punch is used as an anti-offense measure, picking off weakened faster threats. U-turn can be used to take advantage of the switches that Monferno forces and gain favorable momentum, while Thunder Punch can be used as extra coverage to punish Water- and Flying-types like Mantine and Swanna that might expect a relatively easy switch into Monferno's STAB moves. Eviolite helps to improve Monferno's meager bulk to allow it to take hits better from the likes of Zebstrika, Shiftry, and Sneasel while Life Orb boosts the power of its moves substantially. With base 81 Speed, a Jolly nature is needed to make sure that Monferno outspeeds several threats like Shiftry, Stoutland, and Arbok.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Close Combat
move 3: Flare Blitz / Fire Punch
move 4: Mach Punch / Thunder Punch
item: Eviolite / Life Orb
ability: Iron Fist
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Swords Dance takes Monferno's power level sky high, allowing it to crush defensive staples like Beheeyem, Tentacool, and Stunfisk after one round of Stealth Rock damage, though it needs to be wary of Static from the latter. Fire Punch has significantly lower power than Flare Blitz but lacks recoil, making it a potentially useful option especially for Life Orb sets. Mach Punch functions as a great anti-offense tool, knocking out Zebstrika and Dodrio after slight chip. Thunder Punch on the other hand allows Monferno to KO Frillish and Mantine, the only Pokemon that resist Monfeno's dual STAB other that the aforementioned Swanna. This set really appreciates some form of hazard support like Maractus, Stunfisk, Torterra or Bronzor in order to ensure it gets the KOs it needs. Stunfisk works as a good Flying-type resist and Maractus or Torterra can also set up hazards while helping to check Water- and Ground-types.

[SET]
name: Choiced Attacker
move 1: Close Combat
move 2: Flare Blitz
move 3: Thunder Punch / Mach Punch
move 4: U-turn / Mach Punch
item: Choice Scarf / Choice Band
ability: Blaze
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Monferno's high base power STAB moves and decent speed make it a fantastic choice as a Choice Scarf user, outspeeding every other non-boosted Pokemon in the tier. Choice Band on the other hand makes Monferno a powerful breaker without needing a turn to boost like the Swords Dance set. U-turn has more viability on these sets as Monferno undoubtedly will force switches and seeing an opponent's initial switch in to it can help immensely as the game goes on. Mach Punch allows Monferno to damage faster Choice Scarf users like Dodrio while also making up for the lower speed on the Choice Band set. These sets function well with other Volt Switch and U-turn users like Zebstrika and Jumpluff as they can wear down mutual checks and continue forcing switches from the opponent. Because of this, hazard stacking Pokemon like Dwebble, Maractus, or Stealth Rock users help to rack up damage and get opposing Pokemon into KO range.

Checks and Counters
===================
**Faster Pokemon**: Swanna, Dodrio, Swoobat, Zebstrika, and Jumpluff all outspeed and threaten non-Choice Scarf Monferno with KOs or at least heavy damage. Only some of these Pokemon can switch into Monferno depending on Monferno's moveset, and some can be picked off by a boosted Mach Punch but overall can at least force Monferno out.

**Stunfisk and Beheeyem**: While a bit shaky against the Swords Dance set, physically defensive Pokemon like Beheeyem and Stunfisk can take at least one hit from Monferno usually and threaten it with super-effective moves after. Stunfisk specifically makes Monferno tread carefully due to the threat of Static paralysis shutting Monferno down completely.

**Frillish**: The most reliable Monferno check being immune to one STAB move and resisting the other. However, Frillish does have to worry about being chipped into range of a +2 Flare Blitz and the possibility of Thunder Punch which OHKOs after a Swords Dance.

[CREDITS]
- Written by: [[https://www.smogon.com/forums/members/sergiorules.265399/]]
- Quality checked by: [[https://www.smogon.com/forums/members/akir.231726/], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

Akir

A true villain!
is a Community Contributoris a Tiering Contributoris a Community Leader Alumnusis a Battle Simulator Staff Alumnus
Not a QC check but I wanted to hop in here to say how I personally think this should go, namely that I don't envy having to write this one at all lol

So anyway I think that monkey here is the most versatile thing in the format by a wide margin and the current analysis doesn't fully cover that. If I had a vote, I would say that the sets should be AoA first, then SD, then choiced (scarf and band). But either way, AoA needs a set too and the focus should be more on the jack-of-all-trades aspect
 

Akir

A true villain!
is a Community Contributoris a Tiering Contributoris a Community Leader Alumnusis a Battle Simulator Staff Alumnus

[OVERVIEW]
Monferno is one of the best Pokemon in BW PU thanks to its phenomenal STAB combination, its versatility, and its ability to break through a majority of defensive Pokemon in the tier. Close Combat and Flare Blitz both have huge base powers, Thunder Punch acts as good coverage for Water-types, and an Iron Fist-boosted Mach Punch can help clean up offensive teams late-game, especially when boosted additionally by Swords Dance. Monferno also has decent support options such as Stealth Rock, U-turn, Taunt, Will-O-Wisp, and reliable recovery in Slack Off. Monferno is however somewhat let down by its stats. Its Speed, while decent, still leaves it outpaced by Pokemon like Dodrio and Swanna, its Attack before a Swords Dance is very middling, and its bulk is low enough that it can't usually take even more than one or two neutral hits in a game. Despite these shortcomings, Monferno is still a fierce wall-breaker in the tier and every team has to prepare for it.

[SET]
name: All-Out Attacker
move 1: Close Combat
move 2: Flare Blitz
move 3: Mach Punch
move 4: U-turn / Thunder Punch
item: Eviolite / Life Orb
ability: Iron Fist
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Monferno relies on its high base power STAB moves to be as threatening as it is. Even without a boost, the combination of Close Combat and Flare Blitz can handle Pokemon such as Scraggy, Stoutland, Shiftry, Torterra, Klang, and Maractus. Mach Punch is used as an anti-offense measure, picking off weakened faster threats. U-turn can be used to take advantage of the switches that Monferno forces and gain favorable momentum, while Thunder Punch can be used as extra coverage to punish Water- and Flying-types like Mantine and Swanna that might expect a relatively easy switch into Monferno's STAB moves. need a line about Eviolite vs Life Orb, ideally another line about how base 81 speed with jolly outspeeds a ton of important threats like stoutland/shiftry/arbok

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Close Combat
move 3: Flare Blitz / Fire Punch
move 4: Mach Punch / Thunder Punch
item: Eviolite / Life Orb
ability: Iron Fist
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Swords Dance takes Monferno's power level sky high, allowing it to crush defensive staples like Beheeyem, Tentacool, and Stunfisk after one round of Stealth Rock damage, though it needs to be wary of Static from the latter. Fire Punch has significantly lower power than Flare Blitz but lacks recoil, making it a potentially useful option especially for Life Orb sets. Mach Punch functions as a great anti-offense tool, knocking out Zebstrika and Dodrio after slight chip and can even pick off Swanna from a surprising amount of HP what HP? might be better to just take out the swanna mention, but the zeb/dodrio one is great. Thunder Punch on the other hand allows Monferno to KO Frillish and Mantine, the only Pokemon that resist Monfeno's dual STAB other that the aforementioned Swanna. This set really appreciates some form of hazard support in order to ensure it gets the KOs it needs this line needs examples. Stunfisk works as a good Flying-type resist and Maractus or Torterra can also set up hazards while helping to check Water- and Ground-types. this last line makes me wonder if this is missing a teammates/team options section. it might be better to simply have a second paragraph with every set with some light suggestions for teammates, but as is the last line in this section feels really out of place.

[SET]
name: Choiced Attacker
move 1: Close Combat
move 2: Flare Blitz
move 3: Thunder Punch / Mach Punch (mach is super important for these sets, since scarf is "slow" and band needs the prio)
move 4: U-turn / Mach Punch
item: Choice Scarf / Choice Band
ability: Blaze
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Monferno's high base power STAB moves and decent speed make it a fantastic choice as a Choice Scarf user, outspeeding every other non-boosted Pokemon in the tier. Choice Band on the other hand makes Monferno a powerful breaker without needing a turn to boost like the Swords Dance set. U-turn has more viability on these sets as Monferno undoubtedly will force switches and seeing an opponent's initial switch in to it can help immensely as the game goes on. need a sentence about mach punch. These sets function well with other Volt Switch and U-turn users like Zebstrika and Jumpluff as they can wear down mutual checks and continue forcing switches from the opponent. Because of this, hazard stacking Pokemon like Dwebble, Maractus, or Stealth Rock users help to rack up damage and get opposing Pokemon into KO range. so this also has a sentence about partners and I think this is good but a part of me still thinks a second paragraph makes more sense. im willing to defer to others and keep both as is for now.

Checks and Counters
===================
**Faster Pokemon**: Swanna, Dodrio, Swoobat, Zebstrika, and Jumpluff all outspeed and threaten non-Choice Scarf Monferno with KOs or at least heavy damage. None of Only some of these Pokemon can switch into Monferno depending on Monferno's moveset, and some can be picked off by a boosted Mach Punch but overall can at least force Monferno out.

**Stunfisk and Beheeyem**: While a bit shaky against the Swords Dance set, physically defensive Pokemon like Beheeyem and Monferno Stunfisk can take at least one hit from Monferno usually and threaten it with super-effective moves after. Stunfisk specifically makes Monferno tread carefully due to the threat of Static paralysis shutting Monferno down completely.

**Frillish**: The most reliable Monferno check being immune to one STAB move and resisting the other. However, Frillish does have to worry about being chipped into range of a +2 Flare Blitz and the possibility of Thunder Punch which OHKOs after a Swords Dance.

[CREDITS]
- Written by: [[https://www.smogon.com/forums/members/sergiorules.265399/]]
- Quality checked by: [[https://www.smogon.com/forums/members/akir.231726/], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
in broad strokes this is good, mainly just added notes to add more specifics. also need to talk more about the potential second paragraph per set, but besides those this is a 1/2 after the smaller edits

BW will be complete yet!
 

SergioRules

||blimp||
is a Community Contributor
in broad strokes this is good, mainly just added notes to add more specifics. also need to talk more about the potential second paragraph per set, but besides those this is a 1/2 after the smaller edits

BW will be complete yet!
updated! I don't know if we need a second paragraph for each individual set or not but since all sets will have similar teammate suggestions (water resist, flying resist, hazards) I wonder if that could be a paragraph on its own before checks & counters, I know it's not usually a section used in analyses anymore but didn't know if it might be better in this case
 

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