QC [3/3] GC (1/1)
Overview:
Togekiss has a very diverse movepool, including diversity in both offensive and status moves, which in turn, allows for both an impressive neutral coverage and a wide variety of support roles. It also a solid typing in Fairy / Flying, giving it an important immunity to Ground and many resistances, including one to Fighting. In addition, it can become Fairy / Fire with a Water immunity thanks to a Red Orb, turning it into a big stallbreaker with a resistance to Ice.
Base 120 Special Attack guarantees that Togekiss will not be extremely passive when attacking. 85/95/115 bulk pre-Mega Evolving is enough to make sure Togekiss takes at least one hit, and most often two, allowing it to effectively be a supporter. Togekiss will always be weak to Rock-types, meaning Archeops and Terrakion will always stop it due to its base 80 speed. Electric types easily break Togekiss's natural Flying type, making Sablenite Togekiss a momentum sink against Tapu Koko and other fast Volt Switch users.
Sablenite Support
Togekiss @ Sablenite
Ability: Serene Grace
EVs: 248 HP/8 Def/252 SpDef
Calm Nature
- Dazzling Gleam / Air Slash
- Roost
- Toxic / Thunder Wave
- Defog / Heal Bell
Move Details:
Dazzling Gleam is Togekiss's primary STAB move, hitting Dragon-, Dark-, and Fighting-types super effectively from a base 140 Special Attack.. Air Slash is Togekiss's secondary STAB to complement Thunder Wave, but it is otherwise not great compared to Dazzling Gleam. It is a moderately powerful Flying-type attack, hitting Bug- and Grass-types for SE damage, while hitting Fire types neutrally. However, Dazzling Gleam is the better attack most of the time.
Recovery is also important here, and the best choice is Roost, healing half of Togekiss's health. Toxic wears down bulkier threats that Togekiss cannot handle on its own. Alternatively, Thunder Wave helps slow down Pokémon found on offense offense such as Mimikyu, Cobalion, and Dragonite. Thunder Wave can be used well alongside the Air Slash flinch chance, or to make teammates such as Magearna and Gliscor faster than opposing sweepers. Defog is an important support move, removing entry hazards when needed. Heal Bell is very nice support for the whole team, ridding them of their status, with Togekiss being one of the best users.
Set Details:
Sablenite increases Togekiss's bulk by 50 for both defenses, skyrocketing its bulk to 85/145/165 upon Mega Evolving with Sablenite, leaving it free to use the great amount of support options it has to offer. The EVs are set up to maximize special bulk, which lets it take on support Arceus formes, Hoopa-U, and Keldeo extremely well. A Bold nature with 252 Defense EVs is just as viable, however, letting it take on Dragonite, Garchomp, and physical Arceus formes (among other physical attackers) far better.
Usage Tips:
This set is best used reactively, being switched in on incoming Fighting-, Ground-, or Dragon-type moves, and using that opportunity to Mega Evolve. Then Togekiss should either poison or simply attack the opponent, depending on the situation. Togekiss is typically bulky enough to also take several attacks, especially the side that it's invested in. After Mega Evolving, you can also use Togekiss's Magic Bounce to freely switch in on incoming Toxics, punishing the user heavily. Regardless of investment, Togekiss cannot handle Glalitite users, so don't leave it in against them unless you have to. It also struggles against Electric-types.
Team Options:
Heal Bell support is appreciated by a number of physical sweepers, including Gyarados, Terrakion and Weavile, who simply cannot function when statused. Togekiss appreciates Electric-resistant teammates, meaning Primal Groudon serves as a good partner. Primal Groudon also hates Toxic Spikes, along with other entry hazards, and benefits from having a hazard bouncer that can also remove them. Ground types such as Hippowdon, Gliscor, and Garchomp can take Rock and Electric attacks, and usually force out the attacker. While anything weak to Stealth Rock also stacks weaknesses with Togekiss, Weavile and other speedy sweepers like not having to deal with chip damage every time they come in. Pivots appreciate this quality of Togekiss especially, as they can fall back on Togekiss when needed.
Steel-types such as Magearna and Arceus-Steel provide Togekiss with an important Ice switch-in, blunting the blows from threats such as Weavile and Kyurem. Excadrill in particular has a great type to deal with all of Togekiss's weaknesses and can take them out with either an Iron Head or an Earthquake. However, do be wary that it is not meant to be a wall for Togekiss, as a wise prediction can severely hurt it.
Red Orb Support
Togekiss @ Red Orb
Ability: Serene Grace
EVs: 248 HP/8 Def/252 SpD
Calm Nature
IVs: 0 Atk
- Flamethrower
- Morning Sun / Roost
- Dazzling Gleam / Toxic
- Heal Bell / Defog
Move Details:
Flamethrower is reliable a STAB move that will serve as Togekiss's primary attacking move under most conditions. Recovery depends on preference: Morning Sun heals more in Desolate Land, but Roost has more PP and is more reliable in rain. While Dazzling Gleam can be used as another STAB source, the slot can also be filled with Toxic is a good move to wear down bulky walls, especially Primal Groudon, but both move benefit Togekiss greatly in hampering an opposing team. Heal Bell restores the status of the whole team, which is incredibly valuable for keeping it healthy. Defog removes pesky entry hazards from your side of the field. Thunder Wave can also be used in the third or fourth slot to slow down fast attackers that Togekiss and its teammates might struggle with otherwise.
Set Details:
Red Orb Togekiss can assume a more supportive role on a team, as 85 / 115/ 115 bulk, along with the unique Fire / Fairy typing, gives it opportunities to wall Golisopod without coverage, Manaphy, and Weavile, all of which are threats to many teams. Togekiss also gains a newfound Fire typing, which, when coupled with Desolate Land, allows Togekiss to wall both Water- and Ice-types with ease and removes a weakness to Electric, allowing Togekiss to support the team better against them. The EVs are made to maximize Special Defense, which is better for taking on opposing Red Orb users and special Arceus formes, while still having enough natural bulk to shrug off Weavile.
A physically defensive variant can also be used but cannot withstand powerful special attackers like Tapu Koko and Raikou anymore, in exchange for withstanding some-ate sweepers better.
Usage Tips:
Thanks to being a Desolate Land Fire-type and having good defenses, Togekiss can shrug off weaker Ice- and all Water-type attacks, which gives Togekiss an opportunity to use Nasty Plot to inflict major damage to the foe, support the team by disrupting the opponent's efforts to inflict status on the team.
Like most Red Orb Pokémon, be wary of any Blue Orb Pokémon switching in. In such cases, Dazzling Gleam will dent a good chunk of the neutral ones, so that's often the go-to option.
If Togekiss's HP will be 40% or lower, you should heal with Morning Sun or Roost to sustain Togekiss longer.
Togekiss is an ideal switch to Golisopod, Keldeo, and Manaphy thanks to the Red Orb, in addition to other Blue Orb threats like Primal Kyogre. As such, you can use this as a Water-type counter. Red Orb Togekiss also scares out Blue Orb Steel-types such as Skarmory and Scizor, so use this to force them out.
Togekiss functions as more of a check than a counter to Blue Orb Water-types, as they can simply switch back in and summon their rain. As such, Blue Orb users are best worn down by Dazzling Gleam.
Team Options:
Hippowdon, Gliscor, and Garchomp remain very good choices to absorb Rock-type attacks and retaliate. They also appreciate the shield from opposing Water-types such as Manaphy, as well as the easy guard against Weavile.
Blue Orb Steel-types such as Skarmory and Scizor help nullify Togekiss's Fairy weakness, and can form a Red Orb + Blue Orb core with Togekiss, allowing it to wall both kinds of weather users with ease, potentially giving your team the upper hand. Red Orb Togekiss likes having Giratina-O as a teammate, among other Primal Groudon answers. Giratina-O can also Defog away Stealth Rocks, which would otherwise hurt Togekiss significantly.
Both Zygarde and Dragonite appreciate Togekiss countering Weavile greatly, but beware that they share a Rock weakness with Togekiss, which can potentially cause issues.
Other Options:
Togekiss can also hold Salamencite, which complements it rather well, allowing it to focus on either speedy or bulky offense with a set of Nasty Plot /Hyper Voice /Dazzling Gleam / Roost, although it can be used to support the team.
Nasty Plot is an option if you wish to go for a more offensive role with Togekiss. You should shift EVs from Special Defense into Special Attack and run a Modest Nature if you decide to run Nasty Plot, particularly on a Red Orb set.
As a result, Togekiss becomes a very strong and bulky attacker. Seismic Toss provides consistent damage on a Sablenite set, which can be beneficial against certain threats such as Cresselia. Aura Sphere, Shadow Ball, and Flamethrower can also be used on the Sablenite supporting set to remove a counter from play, such as Heatran with Aura Sphere, offensive Celesteela and other Fighting neutral Steel-types with Flamethrower, and Gengar with Shadow Ball. While Roost is more reliable, Wish allows Togekiss to help a weakened member. Protect complements Wish nicely, which allows guaranteed healing. Encore can be used on any support set to discourage sweepers from setting up in front of Togekiss. Tailwind can help set up a sweep for a teammate, but it requires either another attacking move or support move to be sacrificed, which is undesirable.
Checks and counters:
Blue Orb users Blue Orb Steel-types such as Skarmory and Scizor do very well against all Togekiss variants, blocking Flamethrower and then attacking Togekiss with their Steel attack of choice. Primal Kyogre can either force Togekiss to switch or KO it with a combination of Calm Mind and Thunder. Red Orb variants are obviously forced out.
Poison-types Poison-types can easily switch in on Dazzling Gleam and Toxic, but they need to be careful of Thunder Wave, Air Slash, and Flamethrower on the Red Orb variants.
Of these, Nihilego is the best at countering Togekiss, as even a +2 Flamethrower or Solar Beam from Red Orb variants merely dents it, while it 2HKOes Togekiss at worst with Power Gem or Sludge Bomb.
Toxapex can poison Red Orb variants and stall them out with ease, but Sablenite variants need to be worn down.
Primal Groudon Primal Groudon does well against all Togekiss variants, particularly if it runs Swords Dance, hitting all of them with Stone Edge and having the option to use Ground moves against Red Orb variants.
Steel-types Sablenite Togekiss has trouble against Steel-types, such as Excadrill and Metagross, who can switch in on Togekiss's STAB moves, and retaliate with a steel attack. They do fear Flamethrower, however.
Heatran Heatran serves as a hard counter to all Togekiss variants, taking little damage from everything besides Aura Sphere, outspeeding all three, and taking them down with Flash Cannon; it can also deal heavy damage to Red Orb Togekiss with Earth Power.
Rock-types All Togekiss variants are OHKOed by strong Rock-type attacks such as Terrakion and Archeops's Stone Edge, but some of them struggle switching in against Dazzling Gleam.
Electric-Types Electric-types such as Raikou and Tapu Koko have no problem forcing out Sablenite Togekiss, but they struggle against specially defensive Red Orb variants. Raikou can get around this with Calm Mind, however.
Togekiss

Togekiss has a very diverse movepool, including diversity in both offensive and status moves, which in turn, allows for both an impressive neutral coverage and a wide variety of support roles. It also a solid typing in Fairy / Flying, giving it an important immunity to Ground and many resistances, including one to Fighting. In addition, it can become Fairy / Fire with a Water immunity thanks to a Red Orb, turning it into a big stallbreaker with a resistance to Ice.
Base 120 Special Attack guarantees that Togekiss will not be extremely passive when attacking. 85/95/115 bulk pre-Mega Evolving is enough to make sure Togekiss takes at least one hit, and most often two, allowing it to effectively be a supporter. Togekiss will always be weak to Rock-types, meaning Archeops and Terrakion will always stop it due to its base 80 speed. Electric types easily break Togekiss's natural Flying type, making Sablenite Togekiss a momentum sink against Tapu Koko and other fast Volt Switch users.
Sablenite Support
Togekiss @ Sablenite
Ability: Serene Grace
EVs: 248 HP/8 Def/252 SpDef
Calm Nature
- Dazzling Gleam / Air Slash
- Roost
- Toxic / Thunder Wave
- Defog / Heal Bell
Move Details:
Dazzling Gleam is Togekiss's primary STAB move, hitting Dragon-, Dark-, and Fighting-types super effectively from a base 140 Special Attack.. Air Slash is Togekiss's secondary STAB to complement Thunder Wave, but it is otherwise not great compared to Dazzling Gleam. It is a moderately powerful Flying-type attack, hitting Bug- and Grass-types for SE damage, while hitting Fire types neutrally. However, Dazzling Gleam is the better attack most of the time.
Recovery is also important here, and the best choice is Roost, healing half of Togekiss's health. Toxic wears down bulkier threats that Togekiss cannot handle on its own. Alternatively, Thunder Wave helps slow down Pokémon found on offense offense such as Mimikyu, Cobalion, and Dragonite. Thunder Wave can be used well alongside the Air Slash flinch chance, or to make teammates such as Magearna and Gliscor faster than opposing sweepers. Defog is an important support move, removing entry hazards when needed. Heal Bell is very nice support for the whole team, ridding them of their status, with Togekiss being one of the best users.
Set Details:
Sablenite increases Togekiss's bulk by 50 for both defenses, skyrocketing its bulk to 85/145/165 upon Mega Evolving with Sablenite, leaving it free to use the great amount of support options it has to offer. The EVs are set up to maximize special bulk, which lets it take on support Arceus formes, Hoopa-U, and Keldeo extremely well. A Bold nature with 252 Defense EVs is just as viable, however, letting it take on Dragonite, Garchomp, and physical Arceus formes (among other physical attackers) far better.
Usage Tips:
This set is best used reactively, being switched in on incoming Fighting-, Ground-, or Dragon-type moves, and using that opportunity to Mega Evolve. Then Togekiss should either poison or simply attack the opponent, depending on the situation. Togekiss is typically bulky enough to also take several attacks, especially the side that it's invested in. After Mega Evolving, you can also use Togekiss's Magic Bounce to freely switch in on incoming Toxics, punishing the user heavily. Regardless of investment, Togekiss cannot handle Glalitite users, so don't leave it in against them unless you have to. It also struggles against Electric-types.
Team Options:
Heal Bell support is appreciated by a number of physical sweepers, including Gyarados, Terrakion and Weavile, who simply cannot function when statused. Togekiss appreciates Electric-resistant teammates, meaning Primal Groudon serves as a good partner. Primal Groudon also hates Toxic Spikes, along with other entry hazards, and benefits from having a hazard bouncer that can also remove them. Ground types such as Hippowdon, Gliscor, and Garchomp can take Rock and Electric attacks, and usually force out the attacker. While anything weak to Stealth Rock also stacks weaknesses with Togekiss, Weavile and other speedy sweepers like not having to deal with chip damage every time they come in. Pivots appreciate this quality of Togekiss especially, as they can fall back on Togekiss when needed.
Steel-types such as Magearna and Arceus-Steel provide Togekiss with an important Ice switch-in, blunting the blows from threats such as Weavile and Kyurem. Excadrill in particular has a great type to deal with all of Togekiss's weaknesses and can take them out with either an Iron Head or an Earthquake. However, do be wary that it is not meant to be a wall for Togekiss, as a wise prediction can severely hurt it.
Red Orb Support
Togekiss @ Red Orb
Ability: Serene Grace
EVs: 248 HP/8 Def/252 SpD
Calm Nature
IVs: 0 Atk
- Flamethrower
- Morning Sun / Roost
- Dazzling Gleam / Toxic
- Heal Bell / Defog
Move Details:
Flamethrower is reliable a STAB move that will serve as Togekiss's primary attacking move under most conditions. Recovery depends on preference: Morning Sun heals more in Desolate Land, but Roost has more PP and is more reliable in rain. While Dazzling Gleam can be used as another STAB source, the slot can also be filled with Toxic is a good move to wear down bulky walls, especially Primal Groudon, but both move benefit Togekiss greatly in hampering an opposing team. Heal Bell restores the status of the whole team, which is incredibly valuable for keeping it healthy. Defog removes pesky entry hazards from your side of the field. Thunder Wave can also be used in the third or fourth slot to slow down fast attackers that Togekiss and its teammates might struggle with otherwise.
Set Details:
Red Orb Togekiss can assume a more supportive role on a team, as 85 / 115/ 115 bulk, along with the unique Fire / Fairy typing, gives it opportunities to wall Golisopod without coverage, Manaphy, and Weavile, all of which are threats to many teams. Togekiss also gains a newfound Fire typing, which, when coupled with Desolate Land, allows Togekiss to wall both Water- and Ice-types with ease and removes a weakness to Electric, allowing Togekiss to support the team better against them. The EVs are made to maximize Special Defense, which is better for taking on opposing Red Orb users and special Arceus formes, while still having enough natural bulk to shrug off Weavile.
A physically defensive variant can also be used but cannot withstand powerful special attackers like Tapu Koko and Raikou anymore, in exchange for withstanding some-ate sweepers better.
Usage Tips:
Thanks to being a Desolate Land Fire-type and having good defenses, Togekiss can shrug off weaker Ice- and all Water-type attacks, which gives Togekiss an opportunity to use Nasty Plot to inflict major damage to the foe, support the team by disrupting the opponent's efforts to inflict status on the team.
Like most Red Orb Pokémon, be wary of any Blue Orb Pokémon switching in. In such cases, Dazzling Gleam will dent a good chunk of the neutral ones, so that's often the go-to option.
If Togekiss's HP will be 40% or lower, you should heal with Morning Sun or Roost to sustain Togekiss longer.
Togekiss is an ideal switch to Golisopod, Keldeo, and Manaphy thanks to the Red Orb, in addition to other Blue Orb threats like Primal Kyogre. As such, you can use this as a Water-type counter. Red Orb Togekiss also scares out Blue Orb Steel-types such as Skarmory and Scizor, so use this to force them out.
Togekiss functions as more of a check than a counter to Blue Orb Water-types, as they can simply switch back in and summon their rain. As such, Blue Orb users are best worn down by Dazzling Gleam.
Team Options:
Hippowdon, Gliscor, and Garchomp remain very good choices to absorb Rock-type attacks and retaliate. They also appreciate the shield from opposing Water-types such as Manaphy, as well as the easy guard against Weavile.
Blue Orb Steel-types such as Skarmory and Scizor help nullify Togekiss's Fairy weakness, and can form a Red Orb + Blue Orb core with Togekiss, allowing it to wall both kinds of weather users with ease, potentially giving your team the upper hand. Red Orb Togekiss likes having Giratina-O as a teammate, among other Primal Groudon answers. Giratina-O can also Defog away Stealth Rocks, which would otherwise hurt Togekiss significantly.
Both Zygarde and Dragonite appreciate Togekiss countering Weavile greatly, but beware that they share a Rock weakness with Togekiss, which can potentially cause issues.
Other Options:
Togekiss can also hold Salamencite, which complements it rather well, allowing it to focus on either speedy or bulky offense with a set of Nasty Plot /Hyper Voice /Dazzling Gleam / Roost, although it can be used to support the team.
Nasty Plot is an option if you wish to go for a more offensive role with Togekiss. You should shift EVs from Special Defense into Special Attack and run a Modest Nature if you decide to run Nasty Plot, particularly on a Red Orb set.
As a result, Togekiss becomes a very strong and bulky attacker. Seismic Toss provides consistent damage on a Sablenite set, which can be beneficial against certain threats such as Cresselia. Aura Sphere, Shadow Ball, and Flamethrower can also be used on the Sablenite supporting set to remove a counter from play, such as Heatran with Aura Sphere, offensive Celesteela and other Fighting neutral Steel-types with Flamethrower, and Gengar with Shadow Ball. While Roost is more reliable, Wish allows Togekiss to help a weakened member. Protect complements Wish nicely, which allows guaranteed healing. Encore can be used on any support set to discourage sweepers from setting up in front of Togekiss. Tailwind can help set up a sweep for a teammate, but it requires either another attacking move or support move to be sacrificed, which is undesirable.
Checks and counters:
Blue Orb users Blue Orb Steel-types such as Skarmory and Scizor do very well against all Togekiss variants, blocking Flamethrower and then attacking Togekiss with their Steel attack of choice. Primal Kyogre can either force Togekiss to switch or KO it with a combination of Calm Mind and Thunder. Red Orb variants are obviously forced out.
Poison-types Poison-types can easily switch in on Dazzling Gleam and Toxic, but they need to be careful of Thunder Wave, Air Slash, and Flamethrower on the Red Orb variants.
Of these, Nihilego is the best at countering Togekiss, as even a +2 Flamethrower or Solar Beam from Red Orb variants merely dents it, while it 2HKOes Togekiss at worst with Power Gem or Sludge Bomb.
Toxapex can poison Red Orb variants and stall them out with ease, but Sablenite variants need to be worn down.
Primal Groudon Primal Groudon does well against all Togekiss variants, particularly if it runs Swords Dance, hitting all of them with Stone Edge and having the option to use Ground moves against Red Orb variants.
Steel-types Sablenite Togekiss has trouble against Steel-types, such as Excadrill and Metagross, who can switch in on Togekiss's STAB moves, and retaliate with a steel attack. They do fear Flamethrower, however.
Heatran Heatran serves as a hard counter to all Togekiss variants, taking little damage from everything besides Aura Sphere, outspeeding all three, and taking them down with Flash Cannon; it can also deal heavy damage to Red Orb Togekiss with Earth Power.
Rock-types All Togekiss variants are OHKOed by strong Rock-type attacks such as Terrakion and Archeops's Stone Edge, but some of them struggle switching in against Dazzling Gleam.
Electric-Types Electric-types such as Raikou and Tapu Koko have no problem forcing out Sablenite Togekiss, but they struggle against specially defensive Red Orb variants. Raikou can get around this with Calm Mind, however.
Last edited: