[QC 3/3] [GP 1/1]
Tapu Koko
Overview
With access to two pivoting moves, Electric Surge, and a good typing, Tapu Koko has carved itself a large niche as one of Mix and Mega's best revenge killers and pivots. Electric Surge, Tapu Koko's signature ability, activates Electric Terrain which grants it and all other grounded Pokemon a 1.5x boost to their Electric-type attacks. In addition, Tapu Koko has access to U-turn and Volt Switch which allow it to function as an effective pivot. Despite its shallow movepool, it has what it needs to function well, and its offensive stats allow it to function as an effective revenge killer. Finally, its stellar offensive typing allows it to force out common metagame threats such as Weavile, Suicune, and Pinsirite Genesect. However, it struggles with dominating forces in the current metagame such as Primal Groudon and Zapdos. In addition, upon Mega Evolving, it loses Electric Surge, which can be a huge disadvantage in battle.
Lucarionite
Tapu Koko @ Lucarionite
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam / Grass Knot
- Nature's Madness
Set Comments
Moves
Volt Switch allows Tapu Koko to pivot out of any non-Ground-type switch-in, gaining momentum for the team. Thunderbolt hits ridiculously hard with the Adaptability boost gained by Lucarionite and the boost provided by Electric Terrain. Dazzling Gleam is a secondary move designed to hit the Grass-, Dragon-, and Ground-types that Thunderbolt cannot handle. Grass Knot can be used to hit Primal Groudon and Arceus for more consistent damage, but the Fairy STAB move would be lost. Nature's Madness punishes switch-ins like Primal Groudon and other Ground types by halving their HP, putting them at a range where they are easier to deal with.
Set Details
Maximum investment in Speed allows Tapu Koko to outspeed unboosted Pokemon such as Glalitite Weavile, Absolite Tapu Lele, Metagrossite Kartana, and Absolite Manaphy. Special Attack is also maximized in order to hit as hard as possible. Lucarionite boosts Tapu Koko's base Special Attack to 120, also gifting it with Adaptability, which changes the STAB multiplier from 1.5x to 2x. Electric Surge is a great pre-Mega ability, as it summons Electric Terrain, which provides a 1.5x boost to Tapu Koko's Electric-type attacks.
Usage Tips
Identifying threats on the opponent's team like Primal Groudon and using double switches to bring in your check can turn the game in your favor. In addition, you can also use Nature's Madness to soften the threats to a level where Tapu Koko can handle them. Preserving your answers to defensive threats such as Cresselia and Blissey will serve you well in the long run, since both Pokemon wall and can set up on Tapu Koko due to its relatively low damage output compared to other metagame threats. Knowing when to Mega Evolve is key as well, since upon Mega Evolving, Tapu Koko loses its ability to summon Electric Terrain. Despite the small advantage provided by Electric Terrain, however, situations where you will not Mega Evolve Tapu Koko are rare. Use Nature's Madness liberally early on in the game in order to cripple the opponent's team, as the whole team will likely become easier to handle at lower HP values.
Team Options
Tapu Koko appreciates being partnered with Primal Groudon checks such as Arceus-Water and Golisopod. Golisopod in particular helps Tapu Koko in the matchup versus Primal Groudon due to forcing a switch from the Primal Groudon user. Checks to Cresselia such as Golisopod, Darkrai, and Hoopa-U are appreciated due to Tapu Koko doing negligible damage to it and having to switch out of the battle in favor of a partner capable of forcing Cresselia out. Mega Gengar could be an option to use Perish Trap on Sablenite Blissey, which Tapu Koko otherwise struggles to beat. Checks to Red Orb Raikou such as Primal Groudon work well in tandem with Tapu Koko due to Red Orb Raikou walling both of Tapu Koko's STAB moves with no difficulty and Primal Groudon forcing it out. However, Primal Groudon can be forced out as well, as it has no recovery and the damage from Raikou's Weather Ball deals a significant amount of damage. Entry hazard removers such as Zapdos and defensive Arceus formes carrying Defog are appreciated so that Tapu Koko isn't worn down from pivoting too much. Hazard setters such as Terrakion and Primal Groudon work well due to compensating for Tapu Koko's low offensive stats.
Pinsirite
Tapu Koko @ Pinsirite
Ability: Electric Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- U-turn
- Quick Attack
- Wild Charge / Nature's Madness
Set Comments
Moves
Return is the main move that the player will be spamming. It provides a strong Flying-type STAB attack for Tapu Koko and doesn't have the recoil that Wild Charge does, allowing Tapu Koko to stay longer on the field without fainting itself due to recoil damage. U-turn allows the player to pivot out of any switch-ins, gaining momentum. Quick Attack is a priority Aerilate-boosted STAB attack that allows Tapu Koko to revenge kill weakened foes. It can also net a surprise KO on Pheromosa. U-Turn allows the player to pivot out of any switchins, gaining momentum. Wild Charge is the Electric-type STAB move of choice, hitting Pokemon that don't resist, such as Suicune, it for a hefty amount of damage when Electric Terrain is up and Tapu Koko hasn't Mega Evolved. Nature's Madness can be run over Wild Charge, as it is useful for crippling switch-ins to Tapu Koko such as Zapdos, but Tapu Koko loses its Electric-type STAB move, which makes it more difficult to handle Absolite Manaphy and Sablenite Suicune.
Set Details
252 Speed EVs along with a Jolly nature are used to outspeed as much Pokemon as possible. The Pokemon that are outsped include Absolite Manaphy, Lucarionite Keldeo, and Salamencite Gyarados. 252 Attack EVs allow Tapu Koko to take advantage of its Attack stat after it has Mega Evolved. Pinsirite gives Tapu Koko the Flying type and Aerilate, allowing Tapu Koko to utilize its decent pre-Mega base 110 Attack stat due to having a physical Normal-type option in Return.
Usage Tips
Bring Tapu Koko in when you can force switches with it such as on Keldeo, Golisopod, and Pinsirite Genesect. This allows you to maintain momentum in the battle and respond to Pokemon that threaten Tapu Koko without having to spend a turn on switching out. It is also important to consider when you will Mega Evolve Tapu Koko. Electric Surge is a useful ability for Tapu Koko, so timing the moment that it will Mega is important. However, it is less important on the Pinsirite set, as Return is a more spammable attack than Wild Charge upon Mega Evolving. In addition, if you choose to forgo Wild Charge in favor of Nature's Madness, you can completely ignore preserving Electric Surge. When there is a Zapdos on the field, be sure to preserve your answer to it. Tapu Koko cannot 2HKO Zapdos regardless of what it does. When your opponent has Suicune, do not Mega Evolve until it is off the field. If Tapu Koko has Mega Evolved, it only 3HKOes Sablenite Suicune due to Electric Terrain not boosting Wild Charge. However, if Tapu Koko hasn't Mega Evolved, it easily 2HKOes Sablenite Suicune despite its lower attack, provided Electric Terrain is still active.
Team Options
Golisopod makes for a good partner due to being able to force threats out like Primal Groudon and Cresselia, as the two Pokemon take any attack Tapu Koko can throw at them and KO back using Stone Edge or set up, respectively. However, the defensive synergy isn't good due to both Pokemon being weak to Stealth Rock. Using Pokemon that carry Toxic such as Blissey help in the matchup against Venusaurite Zapdos. Primal Groudon helps in breaking past Red Orb Raikou due to coming onto both of its STAB moves and KOing back with a STAB Ground-type attack. However, it can be forced out, as Raikou does a hefty amount of damage with Weather Ball. As Tapu Koko is weak to Stealth Rock after it Mega Evolves, it greatly appreciates entry hazard removal from Pokemon such as Zapdos and defensive Arceus formes that carry Defog. Mega Gengar functions well in tandem with Tapu Koko, as it can use Perish Trap on many of the threats Tapu Koko cannot break past, such as Blissey. Hazard setters such as Terrakion function well with Tapu Koko due to being able to soften up opposing threats such as Zapdos and Weavile and thus discourage excessive switching, which makes up for Tapu Koko's relatively subpar offensive stats and bulk. Tapu Koko's U-turn also helps in maintaining pressure versus teams that use Zapdos so that an opportunity to Defog is missed. Finally, Pokemon with similar checks and counters such as Kartana and Genesect put more pressure on the opponent in regards to keeping their answer alive.
Strategy Comments
Other Options
Taunt can be run on both sets, but oftentimes, it ends up being more of a hindrance than a benefit, as on the Lucarionite set, Nature's Madness is better for weakening answers to Tapu Koko, while on the Pinsirite set, you are either missing out on the priority, the strong Flying-type STAB move, the Electric-type STAB move, or the pivoting move. In addition, Taunt doesn't hit most of what it is meant to anyway, since a lot of defensive threats in the tier carry Sablenite, which provides Magic Bounce. Absolite can be run for the extra Speed plus Magic Bounce, but the former doesn't necessarily matter, as Lucarionite Pheromosa still outspeeds it. Calm Mind is an option that can be run on the Lucarionite set but Tapu Koko would sorely miss any of the other moves, which means there is less room for Calm Mind. Roost can be run on either set, but the problem with it is Tapu Koko requires all four moves on both sets to function, and it gives your opponent a free turn.
Checks and Counters
*Ground-types: Ground-types such as Gliscor, Primal Groudon, and Hippowdon wall Tapu Koko with no struggle whatsoever. Primal Groudon is naturally bulky enough to take all of Tapu Koko's attacks and KO back with Precipice Blades or Earthquake. Stone Edge variants aren't deterred by Pinsirite Tapu Koko either. The same goes for Gliscor and Hippowdon; the latter is somewhat more difficult to deal with due to having access to reliable recovery in Slack Off.
*Mixed Walls: Tapu Koko struggles with Pokemon that are naturally bulky both physically and specially such as Cresselia, Magearna and Blissey. Sablenite Cresselia walls Tapu Koko completely, with the most damaging attack being Nature's Madness on the Lucarionite set. The opponent will have to misplay in order for Tapu Koko to beat Cresselia one-on-one. Sablenite Blissey walls Tapu Koko and is capable of Toxic stalling it out or even just clicking Seismic Toss. Tapu Koko can do nothing to Sablenite Blissey. Magearna is able to force Tapu Koko to pivot out and gain momentum with Volt Switch, forcing you into an unfavorable situation.
*Red Orb Raikou: Red Orb Raikou walls both Tapu Koko sets due to its Electric / Fire typing. It is also able to return a Weather Ball that consistently OHKOes Lucarionite Tapu Koko after Stealth Rock and has a high chance to OHKO Pinsirite Tapu Koko after Stealth Rock.
*Flying-resistant Pokemon: Flying-resistant Pokemon such as Arceus-Rock wall the Pinsirite set due to Frustration being the main attack of choice. Zapdos in particular deserves a special mention due to its ability to wall both sets.
*Faster Attackers: Tapu Koko isn't very bulky, so faster attackers such as Pheromosa and Absolite Darkrai with Sludge Bomb can do incredible damage to and possibly KO Tapu Koko.


Overview
With access to two pivoting moves, Electric Surge, and a good typing, Tapu Koko has carved itself a large niche as one of Mix and Mega's best revenge killers and pivots. Electric Surge, Tapu Koko's signature ability, activates Electric Terrain which grants it and all other grounded Pokemon a 1.5x boost to their Electric-type attacks. In addition, Tapu Koko has access to U-turn and Volt Switch which allow it to function as an effective pivot. Despite its shallow movepool, it has what it needs to function well, and its offensive stats allow it to function as an effective revenge killer. Finally, its stellar offensive typing allows it to force out common metagame threats such as Weavile, Suicune, and Pinsirite Genesect. However, it struggles with dominating forces in the current metagame such as Primal Groudon and Zapdos. In addition, upon Mega Evolving, it loses Electric Surge, which can be a huge disadvantage in battle.
Lucarionite
Tapu Koko @ Lucarionite
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam / Grass Knot
- Nature's Madness
Set Comments
Moves
Volt Switch allows Tapu Koko to pivot out of any non-Ground-type switch-in, gaining momentum for the team. Thunderbolt hits ridiculously hard with the Adaptability boost gained by Lucarionite and the boost provided by Electric Terrain. Dazzling Gleam is a secondary move designed to hit the Grass-, Dragon-, and Ground-types that Thunderbolt cannot handle. Grass Knot can be used to hit Primal Groudon and Arceus for more consistent damage, but the Fairy STAB move would be lost. Nature's Madness punishes switch-ins like Primal Groudon and other Ground types by halving their HP, putting them at a range where they are easier to deal with.
Set Details
Maximum investment in Speed allows Tapu Koko to outspeed unboosted Pokemon such as Glalitite Weavile, Absolite Tapu Lele, Metagrossite Kartana, and Absolite Manaphy. Special Attack is also maximized in order to hit as hard as possible. Lucarionite boosts Tapu Koko's base Special Attack to 120, also gifting it with Adaptability, which changes the STAB multiplier from 1.5x to 2x. Electric Surge is a great pre-Mega ability, as it summons Electric Terrain, which provides a 1.5x boost to Tapu Koko's Electric-type attacks.
Usage Tips
Identifying threats on the opponent's team like Primal Groudon and using double switches to bring in your check can turn the game in your favor. In addition, you can also use Nature's Madness to soften the threats to a level where Tapu Koko can handle them. Preserving your answers to defensive threats such as Cresselia and Blissey will serve you well in the long run, since both Pokemon wall and can set up on Tapu Koko due to its relatively low damage output compared to other metagame threats. Knowing when to Mega Evolve is key as well, since upon Mega Evolving, Tapu Koko loses its ability to summon Electric Terrain. Despite the small advantage provided by Electric Terrain, however, situations where you will not Mega Evolve Tapu Koko are rare. Use Nature's Madness liberally early on in the game in order to cripple the opponent's team, as the whole team will likely become easier to handle at lower HP values.
Team Options
Tapu Koko appreciates being partnered with Primal Groudon checks such as Arceus-Water and Golisopod. Golisopod in particular helps Tapu Koko in the matchup versus Primal Groudon due to forcing a switch from the Primal Groudon user. Checks to Cresselia such as Golisopod, Darkrai, and Hoopa-U are appreciated due to Tapu Koko doing negligible damage to it and having to switch out of the battle in favor of a partner capable of forcing Cresselia out. Mega Gengar could be an option to use Perish Trap on Sablenite Blissey, which Tapu Koko otherwise struggles to beat. Checks to Red Orb Raikou such as Primal Groudon work well in tandem with Tapu Koko due to Red Orb Raikou walling both of Tapu Koko's STAB moves with no difficulty and Primal Groudon forcing it out. However, Primal Groudon can be forced out as well, as it has no recovery and the damage from Raikou's Weather Ball deals a significant amount of damage. Entry hazard removers such as Zapdos and defensive Arceus formes carrying Defog are appreciated so that Tapu Koko isn't worn down from pivoting too much. Hazard setters such as Terrakion and Primal Groudon work well due to compensating for Tapu Koko's low offensive stats.
Pinsirite
Tapu Koko @ Pinsirite
Ability: Electric Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- U-turn
- Quick Attack
- Wild Charge / Nature's Madness
Set Comments
Moves
Return is the main move that the player will be spamming. It provides a strong Flying-type STAB attack for Tapu Koko and doesn't have the recoil that Wild Charge does, allowing Tapu Koko to stay longer on the field without fainting itself due to recoil damage. U-turn allows the player to pivot out of any switch-ins, gaining momentum. Quick Attack is a priority Aerilate-boosted STAB attack that allows Tapu Koko to revenge kill weakened foes. It can also net a surprise KO on Pheromosa. U-Turn allows the player to pivot out of any switchins, gaining momentum. Wild Charge is the Electric-type STAB move of choice, hitting Pokemon that don't resist, such as Suicune, it for a hefty amount of damage when Electric Terrain is up and Tapu Koko hasn't Mega Evolved. Nature's Madness can be run over Wild Charge, as it is useful for crippling switch-ins to Tapu Koko such as Zapdos, but Tapu Koko loses its Electric-type STAB move, which makes it more difficult to handle Absolite Manaphy and Sablenite Suicune.
Set Details
252 Speed EVs along with a Jolly nature are used to outspeed as much Pokemon as possible. The Pokemon that are outsped include Absolite Manaphy, Lucarionite Keldeo, and Salamencite Gyarados. 252 Attack EVs allow Tapu Koko to take advantage of its Attack stat after it has Mega Evolved. Pinsirite gives Tapu Koko the Flying type and Aerilate, allowing Tapu Koko to utilize its decent pre-Mega base 110 Attack stat due to having a physical Normal-type option in Return.
Usage Tips
Bring Tapu Koko in when you can force switches with it such as on Keldeo, Golisopod, and Pinsirite Genesect. This allows you to maintain momentum in the battle and respond to Pokemon that threaten Tapu Koko without having to spend a turn on switching out. It is also important to consider when you will Mega Evolve Tapu Koko. Electric Surge is a useful ability for Tapu Koko, so timing the moment that it will Mega is important. However, it is less important on the Pinsirite set, as Return is a more spammable attack than Wild Charge upon Mega Evolving. In addition, if you choose to forgo Wild Charge in favor of Nature's Madness, you can completely ignore preserving Electric Surge. When there is a Zapdos on the field, be sure to preserve your answer to it. Tapu Koko cannot 2HKO Zapdos regardless of what it does. When your opponent has Suicune, do not Mega Evolve until it is off the field. If Tapu Koko has Mega Evolved, it only 3HKOes Sablenite Suicune due to Electric Terrain not boosting Wild Charge. However, if Tapu Koko hasn't Mega Evolved, it easily 2HKOes Sablenite Suicune despite its lower attack, provided Electric Terrain is still active.
Team Options
Golisopod makes for a good partner due to being able to force threats out like Primal Groudon and Cresselia, as the two Pokemon take any attack Tapu Koko can throw at them and KO back using Stone Edge or set up, respectively. However, the defensive synergy isn't good due to both Pokemon being weak to Stealth Rock. Using Pokemon that carry Toxic such as Blissey help in the matchup against Venusaurite Zapdos. Primal Groudon helps in breaking past Red Orb Raikou due to coming onto both of its STAB moves and KOing back with a STAB Ground-type attack. However, it can be forced out, as Raikou does a hefty amount of damage with Weather Ball. As Tapu Koko is weak to Stealth Rock after it Mega Evolves, it greatly appreciates entry hazard removal from Pokemon such as Zapdos and defensive Arceus formes that carry Defog. Mega Gengar functions well in tandem with Tapu Koko, as it can use Perish Trap on many of the threats Tapu Koko cannot break past, such as Blissey. Hazard setters such as Terrakion function well with Tapu Koko due to being able to soften up opposing threats such as Zapdos and Weavile and thus discourage excessive switching, which makes up for Tapu Koko's relatively subpar offensive stats and bulk. Tapu Koko's U-turn also helps in maintaining pressure versus teams that use Zapdos so that an opportunity to Defog is missed. Finally, Pokemon with similar checks and counters such as Kartana and Genesect put more pressure on the opponent in regards to keeping their answer alive.
Strategy Comments
Other Options
Taunt can be run on both sets, but oftentimes, it ends up being more of a hindrance than a benefit, as on the Lucarionite set, Nature's Madness is better for weakening answers to Tapu Koko, while on the Pinsirite set, you are either missing out on the priority, the strong Flying-type STAB move, the Electric-type STAB move, or the pivoting move. In addition, Taunt doesn't hit most of what it is meant to anyway, since a lot of defensive threats in the tier carry Sablenite, which provides Magic Bounce. Absolite can be run for the extra Speed plus Magic Bounce, but the former doesn't necessarily matter, as Lucarionite Pheromosa still outspeeds it. Calm Mind is an option that can be run on the Lucarionite set but Tapu Koko would sorely miss any of the other moves, which means there is less room for Calm Mind. Roost can be run on either set, but the problem with it is Tapu Koko requires all four moves on both sets to function, and it gives your opponent a free turn.
Checks and Counters
*Ground-types: Ground-types such as Gliscor, Primal Groudon, and Hippowdon wall Tapu Koko with no struggle whatsoever. Primal Groudon is naturally bulky enough to take all of Tapu Koko's attacks and KO back with Precipice Blades or Earthquake. Stone Edge variants aren't deterred by Pinsirite Tapu Koko either. The same goes for Gliscor and Hippowdon; the latter is somewhat more difficult to deal with due to having access to reliable recovery in Slack Off.
*Mixed Walls: Tapu Koko struggles with Pokemon that are naturally bulky both physically and specially such as Cresselia, Magearna and Blissey. Sablenite Cresselia walls Tapu Koko completely, with the most damaging attack being Nature's Madness on the Lucarionite set. The opponent will have to misplay in order for Tapu Koko to beat Cresselia one-on-one. Sablenite Blissey walls Tapu Koko and is capable of Toxic stalling it out or even just clicking Seismic Toss. Tapu Koko can do nothing to Sablenite Blissey. Magearna is able to force Tapu Koko to pivot out and gain momentum with Volt Switch, forcing you into an unfavorable situation.
*Red Orb Raikou: Red Orb Raikou walls both Tapu Koko sets due to its Electric / Fire typing. It is also able to return a Weather Ball that consistently OHKOes Lucarionite Tapu Koko after Stealth Rock and has a high chance to OHKO Pinsirite Tapu Koko after Stealth Rock.
*Flying-resistant Pokemon: Flying-resistant Pokemon such as Arceus-Rock wall the Pinsirite set due to Frustration being the main attack of choice. Zapdos in particular deserves a special mention due to its ability to wall both sets.
*Faster Attackers: Tapu Koko isn't very bulky, so faster attackers such as Pheromosa and Absolite Darkrai with Sludge Bomb can do incredible damage to and possibly KO Tapu Koko.
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