[SET]
name: Mixed Attacker
move 1: Psycho Boost
move 2: Low Kick
move 3: Shadow Ball / Tera Blast
move 4: Rock Slide / Ice Beam / Extreme Speed
item: Life Orb
ability: Pressure
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe
ivs: 29 HP
tera type: Ghost / Normal
[SET COMMENTS]
- Deoxys-A's unrivaled power, great coverage, and amazing Speed tier let it serve as an almost unwallable mid-to-late-game wallbreaker that can also double as a revenge killer.
- With 252 Special Attack EVs and a Life Orb, Psycho Boost OHKOes offensive Pokemon such as Primal Groudon, Eternatus, Rayquaza, and Zygarde, while being able to OHKO Xerneas, Terastallized offensive Eternatus, and Zygarde after slight chip damage or hazard damage.
- Low Kick has consistently high Base Power thanks to the high general weight of Pokemon in National Dex Ubers, and it 2HKOes Dark-type Pokemon like Arceus-Dark and offensive Yveltal without any drawbacks. Low Kick also hits Necrozma-DM for a reasonable amount of damage and does large amounts of damage into certain specially bulky Pokemon like Primal Kyogre.
- Shadow Ball has virtually perfect neutral coverage with Low Kick and hits Necrozma-DM, which otherwise is not particularly threatened by Deoxys-A's moves, for a 2HKO. With Tera Ghost, Shadow Ball becomes genuinely powerful, allowing it to OHKO Mega Mewtwo Y, Ultra Necrozma, and Necrozma-DM after a layer of Spikes, and 2HKO almost everything it hits neutrally. It should be noted, however, that a super effective Shadow Ball is weaker than a neutral Psycho Boost unless Terastallization is used, which can make Deoxys-A a bit reliant on such a mechanic to act as a proper wallbreaker in these matchups.
- At the cost of making Deoxys-A reliant on Terastallization to use Ghost-type coverage, running Tera Blast over Shadow Ball makes Deoxys-A much less exploitable overall. Due to becoming physical after Psycho Boost is used and coming off of Deoxys-A's base 180 Attack, Tera Blast is barely weakened, and it can confirm a KO on a badly poisoned Ho-Oh switching into Psycho Boost—making running dedicated coverage for Ho-Oh much less necessary—while still being incredibly difficult to switch into:. add period Necrozma-DM and Zacian-C are still 2HKOed by a physical Tera Blast Ghost, and physical Tera Blast also retains the ability to OHKO Ultra Necrozma, Mega Mewtwo Y, and offensive Lunala, preventing these threats from exploiting Deoxys-A.
- Running Rock Slide allows Deoxys-A to potentially OHKO defensive Ho-Oh, dissuading it from consistently sponging attacks from Deoxys-A and allowing Deoxys-A to defeat it one-on-one. Because Rock Slide is physical, it can safely be used after Psycho Boost is used, increasing its general consistency. It also hits Yveltal harder than Low Kick, notably 2HKOing defensive variants.
- Ice Beam hits Yveltal harder than Rock Slide, OHKOing all variants after Stealth Rock, while relieving Deoxys-A of the need to use Psycho Boost to OHKO targets like Zygarde, Mega Salamence, and Rayquaza.
- Extreme Speed is a third option over Rock Slide that gives Deoxys-A more play against offensive teams. Not only does it allow Deoxys-A to revenge kill weakened Speed boosters like Ultra Necrozma and Mega Salamence, but it also allows Deoxys-A to prevent Ditto from revenge killing it via Tera Ghost + Extreme Speed and gives Deoxys-A counterplay against Sucker Punch Yveltal.
- A Naive nature with 252 Speed EVs is ran to ensure that Deoxys-A outspeeds Zacian-C and Mega Mewtwo Y, allowing it to threaten them. The Speed also allows Deoxys-A Speed tie opposing Deoxys-A and outspeed slower foes at +1, such as Necrozma-DM and Zygarde. 29 HP IVs reduce Life Orb recoil.
- In addition to the offensive power boost to Deoxys-A's Ghost-type coverage, Tera Ghost gives Deoxys-A an immunity to Extreme Speed, allowing it to check Arceus and Rayquaza. In certain cases, however, Tera Normal may be considered to blank Marshadow while allowing +0 Psycho Boost + Extreme Speed to often KO Ho-Oh from max health, but the immunity is otherwise useless and doing this denies Deoxys-A the option of having powerful Ghost-type coverage, making it easier to handle overall.
- Because Deoxys-A is absurdly frail, it should never be brought into an attack, lest it get OHKOed. Instead, it should be brought in via the use of double switches, after a Pokemon is KOed, or via a slow pivot if available. It should also only be attacking if it can OHKO the target or if a switch is predicted.
- Deoxys-A can be extremely reliant on entry hazards and general chip damage to secure many notable OHKOs, so hazard setters like Primal Groudon, Necrozma-DM, Arceus-Ground, and Eternatus are good partners. Deoxys-A is easily revenge killed by Marshadow and checked by Dark-types like Yveltal—particularly Sucker Punch variants—and Arceus-Dark, so Pokemon that handle them well like Arceus-Fairy and support variants of Yveltal are useful teammates. The former can also be handy against Arceus-Dark and Yveltal, which can otherwise be a great hinderance to Deoxys-A, while the latter is a rare source of pivoting in U-turn, which can be used to give Deoxys-A additional wallbreaking opportunities.
Written by:
https://www.smogon.com/forums/members/zrp200.327515/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Grammar checked by:
https://www.smogon.com/forums/members/gambit_gamin.652656/
https://www.smogon.com/forums/members/sulo.528036/
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