National Dex Ubers Mixed Deoxys-A [QC 2/2] [GP 1/1]

Status
Not open for further replies.


[SET]
name: Mixed Attacker
move 1: Psycho Boost
move 2: Low Kick
move 3: Shadow Ball / Tera Blast
move 4: Rock Slide / Ice Beam / Extreme Speed
item: Life Orb
ability: Pressure
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe
ivs: 29 HP
tera type: Ghost / Normal

[SET COMMENTS]
  • Deoxys-A's unrivaled power, great coverage, and amazing Speed tier let it serve as an almost unwallable mid-to-late-game wallbreaker that can also double as a revenge killer.
  • With 252 Special Attack EVs and a Life Orb, Psycho Boost OHKOes offensive Pokemon such as Primal Groudon, Eternatus, Rayquaza, and Zygarde, while being able to OHKO Xerneas, Terastallized offensive Eternatus, and Zygarde after slight chip damage or hazard damage.
  • Low Kick has consistently high Base Power thanks to the high general weight of Pokemon in National Dex Ubers, and it 2HKOes Dark-type Pokemon like Arceus-Dark and offensive Yveltal without any drawbacks. Low Kick also hits Necrozma-DM for a reasonable amount of damage and does large amounts of damage into certain specially bulky Pokemon like Primal Kyogre.
  • Shadow Ball has virtually perfect neutral coverage with Low Kick and hits Necrozma-DM, which otherwise is not particularly threatened by Deoxys-A's moves, for a 2HKO. With Tera Ghost, Shadow Ball becomes genuinely powerful, allowing it to OHKO Mega Mewtwo Y, Ultra Necrozma, and Necrozma-DM after a layer of Spikes, and 2HKO almost everything it hits neutrally. It should be noted, however, that a super effective Shadow Ball is weaker than a neutral Psycho Boost unless Terastallization is used, which can make Deoxys-A a bit reliant on such a mechanic to act as a proper wallbreaker in these matchups.
  • At the cost of making Deoxys-A reliant on Terastallization to use Ghost-type coverage, running Tera Blast over Shadow Ball makes Deoxys-A much less exploitable overall. Due to becoming physical after Psycho Boost is used and coming off of Deoxys-A's base 180 Attack, Tera Blast is barely weakened, and it can confirm a KO on a badly poisoned Ho-Oh switching into Psycho Boost—making running dedicated coverage for Ho-Oh much less necessary—while still being incredibly difficult to switch into:. add period Necrozma-DM and Zacian-C are still 2HKOed by a physical Tera Blast Ghost, and physical Tera Blast also retains the ability to OHKO Ultra Necrozma, Mega Mewtwo Y, and offensive Lunala, preventing these threats from exploiting Deoxys-A.
  • Running Rock Slide allows Deoxys-A to potentially OHKO defensive Ho-Oh, dissuading it from consistently sponging attacks from Deoxys-A and allowing Deoxys-A to defeat it one-on-one. Because Rock Slide is physical, it can safely be used after Psycho Boost is used, increasing its general consistency. It also hits Yveltal harder than Low Kick, notably 2HKOing defensive variants.
  • Ice Beam hits Yveltal harder than Rock Slide, OHKOing all variants after Stealth Rock, while relieving Deoxys-A of the need to use Psycho Boost to OHKO targets like Zygarde, Mega Salamence, and Rayquaza.
  • Extreme Speed is a third option over Rock Slide that gives Deoxys-A more play against offensive teams. Not only does it allow Deoxys-A to revenge kill weakened Speed boosters like Ultra Necrozma and Mega Salamence, but it also allows Deoxys-A to prevent Ditto from revenge killing it via Tera Ghost + Extreme Speed and gives Deoxys-A counterplay against Sucker Punch Yveltal.
  • A Naive nature with 252 Speed EVs is ran to ensure that Deoxys-A outspeeds Zacian-C and Mega Mewtwo Y, allowing it to threaten them. The Speed also allows Deoxys-A Speed tie opposing Deoxys-A and outspeed slower foes at +1, such as Necrozma-DM and Zygarde. 29 HP IVs reduce Life Orb recoil.
  • In addition to the offensive power boost to Deoxys-A's Ghost-type coverage, Tera Ghost gives Deoxys-A an immunity to Extreme Speed, allowing it to check Arceus and Rayquaza. In certain cases, however, Tera Normal may be considered to blank Marshadow while allowing +0 Psycho Boost + Extreme Speed to often KO Ho-Oh from max health, but the immunity is otherwise useless and doing this denies Deoxys-A the option of having powerful Ghost-type coverage, making it easier to handle overall.
  • Because Deoxys-A is absurdly frail, it should never be brought into an attack, lest it get OHKOed. Instead, it should be brought in via the use of double switches, after a Pokemon is KOed, or via a slow pivot if available. It should also only be attacking if it can OHKO the target or if a switch is predicted.
  • Deoxys-A can be extremely reliant on entry hazards and general chip damage to secure many notable OHKOs, so hazard setters like Primal Groudon, Necrozma-DM, Arceus-Ground, and Eternatus are good partners. Deoxys-A is easily revenge killed by Marshadow and checked by Dark-types like Yveltal—particularly Sucker Punch variants—and Arceus-Dark, so Pokemon that handle them well like Arceus-Fairy and support variants of Yveltal are useful teammates. The former can also be handy against Arceus-Dark and Yveltal, which can otherwise be a great hinderance to Deoxys-A, while the latter is a rare source of pivoting in U-turn, which can be used to give Deoxys-A additional wallbreaking opportunities.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zrp200.327515/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Grammar checked by:
https://www.smogon.com/forums/members/gambit_gamin.652656/
https://www.smogon.com/forums/members/sulo.528036/
 
Last edited:

Bobsican

NatDex Ubers TL
is a Top Tiering Contributor
Apply the stuff below and then add QC 1/2 to the OP's title

Add Remove Comment
[SET]
name: Mixed Attacker
move 1: Psycho Boost
move 2: Low Kick
move 3: Shadow Ball / Tera Blast
move 4: Rock Slide / Ice Beam / Extreme Speed
item: Life Orb
ability: Pressure
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe
ivs: 29 HP
tera type: Ghost / Normal Niche but overall an option

[SET COMMENTS]
  • Deoxys-A's unrivaled power, good coverage, and amazing Speed speed tier let Deoxys-A serve as an almost unwallable mid-to-late-game wallbreaker that can also double as a revenge killer.
  • With 252 SpA EVs and a Life Orb, Psycho Boost hits most offensive Pokemon, including Primal Groudon, Eternatus, offensive Zygarde-50%, and Rayquaza for direct OHKOs, and it and can claim even more OHKOs after hazards or other chip damage, including Xerneas, 252/4 Primal Groudon no sample set uses that spread and Zygarde-50%, and even terastallized Terastallized offensive Eternatus.
  • Low Kick has consistently high power thanks to the general weight of Pokemon in National Dex Ubers, and it hits Dark-type Pokemon like Arceus-Dark and Yveltal for heavy damage without incurring the drawbacks of Superpower, 2HKOing all variants of the former and all but defensive variants of the latter. It also hits Necrozma-DM for a reasonable amount of damage and does large amounts of damage into certain specially bulky Pokemon like Primal Kyogre.
  • Shadow Ball has virtually perfect neutral coverage with Low Kick and hits Necrozma-Dusk-Mane Necrozma-DM, which otherwise is not particularly threatened by Deoxys-A's moves, for a 2HKO. With Tera Ghost, Shadow Ball becomes genuinely powerful, allowing hitting 0/0 to hit uninvested Necrozma-Dusk-Mane Necrozma-DM for an OHKO after a layer of Spikes, OHKOing Mewtwo-Mega-Y Mega Mewtwo Y and Ultra Necrozma from full this is implicit, and picking up 2HKOs on almost everything it hits neutrally. It should be noted, however, that a super effective Shadow Ball is weaker than a neutral Psycho Boost unless Terastallization is used, which can make Deoxys-A a bit reliant on Tera such mechanic to act as a proper breaker in these matchups.
  • At the cost of making Deoxys-A reliant on Terastallization to use Ghost coverage, running Tera Blast over Shadow Ball increases the consistency of Deoxys-A's Ghost coverage. Due to becoming physical after Psycho Boost is used and coming off of Deoxys-A's still-gargantuan base 180 Attack, Tera Blast can confirm a OHKO on a badly poisoned Ho-Oh from full after Psycho Boost while still being incredibly difficult to to switch into: Necrozma-DM is still 2HKOed by a Physical physical Tera Blast Ghost, and other potential targets like Zacian-C are also hit for 2HKOs on the switch. A physical Tera Blast also retains the ability to OHKO Mewtwo-Mega-Y Mega Mewtwo Y and Ultra Necrozma, preventing these threats from exploiting a debuffed Deoxys-A.
  • Running Rock Slide allows Deoxys-A to get a coin-flip OHKO against 248/208+ defensive Ho-Oh, dissuading Ho-Oh from consistently sponging attacks non-Tera Blast Deoxys-A and allowing Deoxys-A to defeat it one-on-one. Because Rock Slide is physical, it is safely used after Psycho Boost is used, increasing its general consistency. It also hits Yveltal harder than Low Kick, notably cleanly 2HKOing defensive variants.
  • Ice Beam alternatively hits Yveltal dramatically harder than Rock Slide--- , add comma instead OHKOing all variants after Stealth Rock damage---, add comma instead while relieving Deoxys-A of the need to use Psycho Boost to OHKO targets like Zygarde, Mega Salamence, and Rayquaza, add comma and thus allowing Psycho Boost and Shadow Ball to be used at full power if the opponent attempts to play around it.
  • Extreme Speed is a third option that gives Deoxys-A more play against offensive teams:, add comma instead not only does it grant Deoxys-A additional revenge killing utility by allowing it to revenge kill weakened Speed boosters like Ultra Necrozma, Geomancy Xerneas, and Mega Salamence, but it also allows Deoxys-A to self-Imposter proof via Tera Ghost + Extreme Speed. Extreme Speed also gives Deoxys-A counterplay against Sucker Punch Yveltal and allows it to revenge kill weakened Extreme Speed Arceus without consuming Tera Ghost, and in some cirumstances can be used to deny speed-boosting Pokemon that can barely take an attack from Deoxys-A like Necrozma-Dusk-Mane Necrozma-DM and Xerneas the opportunity to use it as a setup opportunity by picking them off before they can attack. Extreme Speed is useless for wallbreaking, however, which increases Deoxys-A's volatility.
  • A Naive nature with 252 Spe EVs is ran to ensure that Deoxys-A outspeeds Zacian-C and Mewtwo-Mega-Y Mega Mewtwo Y, allowing Deoxys-A to operate against them. The Speed is also handy against slower boosters like Necrozma-DM and Zygarde does it outspeed them even after a Dragon Dance? If so, mention that instead of leaving it vaguely as "slower boosters", and also allows Deoxys-A to speed Speed tie with opposing Deoxys-A to potentially OHKO before they can attack. 29 HP IVs reduces Life Orb recoil.
  • In addition to the offensive power boost to Deoxys-A's Ghost coverage, Tera Ghost gives Deoxys-A a useful immunity to Extreme Speed, allowing it to offensively check Extreme Speed Arceus and Rayquaza, though note that Arceus needs to be chipped a bit before it is put into range of Psycho Boost, as Psycho Boost does a minimum of 73% to it. In certain cases, Tera Normal may be considered to blank Marshadow while allowing +0 Psycho Boost + Extreme Speed to usually often KO Ho-Oh from full max health, but the immunity is otherwise useless and doing this denies Deoxys-A the option of having powerful Ghost coverage, making Deoxys-A easier to handle overall.
  • Because Deoxys-A is absurdly frail, it should never be brought into an attack, least it get OHKOed. Instead, it should be brought in via double switches or to revenge kill after a Pokemon is KOed add somewhere here that it can also come by slow pivoting. Deoxys-A is to be used carefully: remove dual period if it cannot KO the target, it should only be attacking if it can OHKO the target or if a switch is predicted, as almost any attack from almost any foe will OHKO it.
  • Deoxys-A can be extremely reliant on entry hazards and general chip damage to secure many notable OHKOs, so hazard setters like Primal Groudon, Necrozma-DM, Arceus-Ground, and Eternatus are good partners. Deoxys-A is easily revenge killed by Marshadow and hindered by Dark-types like Yveltal---particularly Sucker Punch variants---and Arceus-Dark, so Pokemon that handle them well like Arceus-Fairy and support variants of Yveltal can be useful to provide an out against these foes. The former can also be handy against Arceus-Dark and Yveltal, which can otherwise be a great hinderance to Deoxys-A, while the latter is a rare source of pivoting in U-turn, which can be used to give Deoxys-A additional wallbreaking opportunities.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zrp200.327515/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Last edited:
Apply the stuff below and then add QC 1/2 to the OP's title

Add Remove Comment
[SET]
name: Mixed Attacker
move 1: Psycho Boost
move 2: Low Kick
move 3: Shadow Ball / Tera Blast
move 4: Rock Slide / Ice Beam / Extreme Speed
item: Life Orb
ability: Pressure
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe
ivs: 29 HP
tera type: Ghost / Normal Niche but overall an option

[SET COMMENTS]
  • Deoxys-A's unrivaled power, good coverage, and amazing Speed speed tier let Deoxys-A serve as an almost unwallable mid-to-late-game wallbreaker that can also double as a revenge killer.
  • With 252 SpA EVs and a Life Orb, Psycho Boost hits most offensive Pokemon, including Primal Groudon, Eternatus, offensive Zygarde-50%, and Rayquaza for direct OHKOs, and it and can claim even more OHKOs after hazards or other chip damage, including Xerneas, 252/4 Primal Groudon no sample set uses that spread and Zygarde-50%, and even terastallized Terastallized offensive Eternatus.
  • Low Kick has consistently high power thanks to the general weight of Pokemon in National Dex Ubers, and it hits Dark-type Pokemon like Arceus-Dark and Yveltal for heavy damage without incurring the drawbacks of Superpower, 2HKOing all variants of the former and all but defensive variants of the latter. It also hits Necrozma-DM for a reasonable amount of damage and does large amounts of damage into certain specially bulky Pokemon like Primal Kyogre.
  • Shadow Ball has virtually perfect neutral coverage with Low Kick and hits Necrozma-Dusk-Mane Necrozma-DM, which otherwise is not particularly threatened by Deoxys-A's moves, for a 2HKO. With Tera Ghost, Shadow Ball becomes genuinely powerful, allowing hitting 0/0 to hit uninvested Necrozma-Dusk-Mane Necrozma-DM for an OHKO after a layer of Spikes, OHKOing Mewtwo-Mega-Y Mega Mewtwo Y and Ultra Necrozma from full this is implicit, and picking up 2HKOs on almost everything it hits neutrally. It should be noted, however, that a super effective Shadow Ball is weaker than a neutral Psycho Boost unless Terastallization is used, which can make Deoxys-A a bit reliant on Tera such mechanic to act as a proper breaker in these matchups.
  • At the cost of making Deoxys-A reliant on Terastallization to use Ghost coverage, running Tera Blast over Shadow Ball increases the consistency of Deoxys-A's Ghost coverage. Due to becoming physical after Psycho Boost is used and coming off of Deoxys-A's still-gargantuan base 180 Attack, Tera Blast can confirm a OHKO on a badly poisoned Ho-Oh from full after Psycho Boost while still being incredibly difficult to to switch into: Necrozma-DM is still 2HKOed by a Physical physical Tera Blast Ghost, and other potential targets like Zacian-C are also hit for 2HKOs on the switch. A physical Tera Blast also retains the ability to OHKO Mewtwo-Mega-Y Mega Mewtwo Y and Ultra Necrozma, preventing these threats from exploiting a debuffed Deoxys-A.
  • Running Rock Slide allows Deoxys-A to get a coin-flip OHKO against 248/208+ defensive Ho-Oh, dissuading Ho-Oh from consistently sponging attacks non-Tera Blast Deoxys-A and allowing Deoxys-A to defeat it one-on-one. Because Rock Slide is physical, it is safely used after Psycho Boost is used, increasing its general consistency. It also hits Yveltal harder than Low Kick, notably cleanly 2HKOing defensive variants.
  • Ice Beam alternatively hits Yveltal dramatically harder than Rock Slide--- , add comma instead OHKOing all variants after Stealth Rock damage---, add comma instead while relieving Deoxys-A of the need to use Psycho Boost to OHKO targets like Zygarde, Mega Salamence, and Rayquaza, add comma and thus allowing Psycho Boost and Shadow Ball to be used at full power if the opponent attempts to play around it.
  • Extreme Speed is a third option that gives Deoxys-A more play against offensive teams:, add comma instead not only does it grant Deoxys-A additional revenge killing utility by allowing it to revenge kill weakened Speed boosters like Ultra Necrozma, Geomancy Xerneas, and Mega Salamence, but it also allows Deoxys-A to self-Imposter proof via Tera Ghost + Extreme Speed. Extreme Speed also gives Deoxys-A counterplay against Sucker Punch Yveltal and allows it to revenge kill weakened Extreme Speed Arceus without consuming Tera Ghost, and in some cirumstances can be used to deny speed-boosting Pokemon that can barely take an attack from Deoxys-A like Necrozma-Dusk-Mane Necrozma-DM and Xerneas the opportunity to use it as a setup opportunity by picking them off before they can attack. Extreme Speed is useless for wallbreaking, however, which increases Deoxys-A's volatility.
  • A Naive nature with 252 Spe EVs is ran to ensure that Deoxys-A outspeeds Zacian-C and Mewtwo-Mega-Y Mega Mewtwo Y, allowing Deoxys-A to operate against them. The Speed is also handy against slower boosters like Necrozma-DM and Zygarde does it outspeed them even after a Dragon Dance? If so, mention that instead of leaving it vaguely as "slower boosters", and also allows Deoxys-A to speed Speed tie with opposing Deoxys-A to potentially OHKO before they can attack. 29 HP IVs reduces Life Orb recoil.
  • In addition to the offensive power boost to Deoxys-A's Ghost coverage, Tera Ghost gives Deoxys-A a useful immunity to Extreme Speed, allowing it to offensively check Extreme Speed Arceus and Rayquaza, though note that Arceus needs to be chipped a bit before it is put into range of Psycho Boost, as Psycho Boost does a minimum of 73% to it. In certain cases, Tera Normal may be considered to blank Marshadow while allowing +0 Psycho Boost + Extreme Speed to usually often KO Ho-Oh from full max health, but the immunity is otherwise useless and doing this denies Deoxys-A the option of having powerful Ghost coverage, making Deoxys-A easier to handle overall.
  • Because Deoxys-A is absurdly frail, it should never be brought into an attack, least it get OHKOed. Instead, it should be brought in via double switches or to revenge kill after a Pokemon is KOed add somewhere here that it can also come by slow pivoting. Deoxys-A is to be used carefully: remove dual period if it cannot KO the target, it should only be attacking if it can OHKO the target or if a switch is predicted, as almost any attack from almost any foe will OHKO it.
  • Deoxys-A can be extremely reliant on entry hazards and general chip damage to secure many notable OHKOs, so hazard setters like Primal Groudon, Necrozma-DM, Arceus-Ground, and Eternatus are good partners. Deoxys-A is easily revenge killed by Marshadow and hindered by Dark-types like Yveltal---particularly Sucker Punch variants---and Arceus-Dark, so Pokemon that handle them well like Arceus-Fairy and support variants of Yveltal can be useful to provide an out against these foes. The former can also be handy against Arceus-Dark and Yveltal, which can otherwise be a great hinderance to Deoxys-A, while the latter is a rare source of pivoting in U-turn, which can be used to give Deoxys-A additional wallbreaking opportunities.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zrp200.327515/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
Implemented

Deoxys-A is to be used carefully: remove dual period if it cannot KO the target, it
Made this a period.

The Speed is also handy against slower boosters like Necrozma-DM and Zygarde does it outspeed them even after a Dragon Dance? If so, mention that instead of leaving it vaguely as "slower boosters",
It does, changed to specify that. Zygarde is only true if it isn't running +spe.
 

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributor
Good work, QC 2/2 when implemented. Note that in general you should try to make analyses have less than 500-700 words, or it'd be harder for GP to check them

Add Remove Comments

[SET]
name: Mixed Attacker
move 1: Psycho Boost
move 2: Low Kick
move 3: Shadow Ball / Tera Blast
move 4: Rock Slide / Ice Beam / Extreme Speed
item: Life Orb
ability: Pressure
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe
ivs: 29 HP
tera type: Ghost / Normal

[SET COMMENTS]
  • Deoxys-A's unrivaled power, good great coverage, and amazing sSpeed tier let Deoxys-A serve as an almost unwallable mid-to-late-game wallbreaker that can also double as a revenge killer.
  • With 252 SpA Special Attack EVs and a Life Orb, Psycho Boost hits most offensive Pokemon, including Primal Groudon, Eternatus, offensive Zygarde, and Rayquaza for direct OHKOs, and it and can claim even more OHKOs after hazards or other chip damage, including Xerneas, Zygarde, and even Terastallized offensive Eternatus.
  • Low Kick has consistently high power thanks to the general weight of Pokemon in National Dex Ubers, and it hits Dark-type Pokemon like Arceus-Dark and Yveltal for heavy damage without incurring the drawbacks of Superpower, 2HKOing all variants of the former and all but defensive variants of the latter. It also hits Necrozma-DM for a reasonable amount of damage and does large amounts of damage into certain specially bulky Pokemon like Primal Kyogre.
  • Shadow Ball has virtually perfect neutral coverage with Low Kick and hits Necrozma-DM, which otherwise is not particularly threatened by Deoxys-A's moves, for a 2HKO. With Tera Ghost, Shadow Ball becomes genuinely powerful, allowing to hit uninvested Necrozma-DM for an OHKO after a layer of Spikes, OHKOing Mega Mewtwo Y and Ultra Necrozma, and picking up 2HKOs on almost everything it hits neutrally. It should be noted, however, that a super effective Shadow Ball is weaker than a neutral Psycho Boost unless Terastallization is used, which can make Deoxys-A a bit reliant on such mechanic to act as a proper breaker wallbreaker in these matchups.
  • At the cost of making Deoxys-A reliant on Terastallization to use Ghost coverage, running Tera Blast over Shadow Ball increases the consistency of Deoxys-A's Ghost coverage. Due to becoming physical after Psycho Boost is used and coming off of Deoxys-A's base 180 Attack, Tera Blast can confirm a KO on a badly poisoned Ho-Oh switching into Psycho Boost while still being incredibly difficult to to switch into: Necrozma-DM is still 2HKOed by a physical Tera Blast Ghost, and other potential targets like Zacian-C are also hit for 2HKOs on the switch. A physical Tera Blast also retains the ability to OHKO Mega Mewtwo Y and Ultra Necrozma, preventing these threats from exploiting a debuffed Deoxys-A after it has used Psycho Boost. This is honestly way too specific. If you don't commit to Tera you have essentially a dead slot and lack Ghost-type coverage. The main upside, the Ho-Oh calc, can work by just running Rock Slide. I'd honestly axe this, but we should probably talk with QC first.
  • Running Rock Slide allows Deoxys-A to get a coin-flip OHKO against defensive Ho-Oh, dissuading Ho-Oh from consistently sponging attacks from non-Tera Blast Deoxys-A and allowing Deoxys-A to defeat it one-on-one. Because Rock Slide is physical, it is safely used after Psycho Boost is used, increasing its general consistency. It also hits Yveltal harder than Low Kick, notably 2HKOing defensive variants.
  • Ice Beam alternatively hits Yveltal harder than Rock Slide, OHKOing all variants after Stealth Rock, while relieving Deoxys-A of the need to use Psycho Boost to OHKO targets like Zygarde, Mega Salamence, and Rayquaza, and thus allowing Psycho Boost and Shadow Ball to be used at full power if the opponent attempts to play around it. Self-explanatory
  • Extreme Speed is a third option that gives Deoxys-A more play against offensive teams. Not only does it grant Deoxys-A additional revenge killing utility by allowing it to revenge kill weakened Speed boosters like Ultra Necrozma, Geomancy Xerneas, and Mega Salamence, but it also allows Deoxys-A to self-Imposter proof I'm not sure if you're allowed to use that term outside of BH analyses, use another term and specify this is only for Extreme Speed variantsvia Tera Ghost + Extreme Speed.
  • Extreme Speed also gives Deoxys-A counterplay against Sucker Punch Yveltal and allows it to revenge kill weakened Extreme Speed Arceus without consuming Tera Ghost, and in some cirumstances circumstances can be used to deny speed-boosting Pokemon that can barely take an attack from Deoxys-A like Necrozma-DM and Xerneas the opportunity to use it as a setup opportunity by picking them off before they can attack. Extreme Speed is useless for wallbreaking, however, which increases Deoxys-A's volatility. Self-explanatory, it's clear you give up coverage here
  • A Naive nature with 252 Spe EVs is ran to ensure that Deoxys-A outspeeds Zacian-C and Mega Mewtwo Y without compromising Deoxys-A's offenses, allowing Deoxys-A to operate against threaten them. The Speed is also handy against slower boosters like Necrozma-DM and Zygarde, allowing Deoxys-A to outspeed them even at +1, and also allows Deoxys-A to Speed tie with opposing Deoxys-A to potentially OHKO before they can attack. 29 HP IVs reduces Life Orb recoil.
  • In addition to the offensive power boost to Deoxys-A's Ghost coverage, Tera Ghost gives Deoxys-A a useful an immunity to Extreme Speed, allowing it to offensively check Extreme Speed Arceus and Rayquaza, though note that Arceus needs to be chipped a bit before it is put into range of Psycho Boost, as Psycho Boost does a minimum of 73% to it. This information isn't that needed, you win if you Tera while they use Extreme Speed. While this information isn't irrelevant, you don't need to explain the nuances of every matchup. In certain cases, Tera Normal may be considered to blank Marshadow while allowing +0 Psycho Boost + Extreme Speed to often KO Ho-Oh from max health, but the immunity is otherwise useless and doing this denies Deoxys-A the option of having powerful Ghost coverage, making Deoxys-A easier to handle overall.
  • Because Deoxys-A is absurdly frail, it should never be brought into an attack, least it get OHKOed. Instead, it should be brought in via the use of double switches, after a Pokemon is KOed, or via a slow pivot if available. Deoxys-A is to be used carefully: remove dual period if it cannot KO the target, it should only be attacking if it can OHKO the target or if a switch is predicted, as almost any attack will OHKO it. You already state it's frail
  • Deoxys-A can be extremely reliant on entry hazards and general chip damage to secure many notable OHKOs, so hazard setters like Primal Groudon, Necrozma-DM, Arceus-Ground, and Eternatus are good partners. Deoxys-A is easily revenge killed by Marshadow and hindered checked by Dark-types like Yveltal---—particularly Sucker Punch variants---—and Arceus-Dark, so Pokemon that handle them well like Arceus-Fairy and support variants of Yveltal can be useful to provide an out against these foes. The former can also be handy against Arceus-Dark and Yveltal, which can otherwise be a great hinderance to Deoxys-A, while the latter is a rare source of pivoting in U-turn, which can be used to give Deoxys-A additional wallbreaking opportunities.
— turns into an emdash on the dex

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zrp200.327515/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
amcheck, implement if you'd like
Add Remove Comment
  • Deoxys-A's unrivaled power, great coverage, and amazing Speed tier let Deoxys-A serve as an almost unwallable mid-to-late-game wallbreaker that can also double as a revenge killer.
  • With 252 Special Attack EVs and a Life Orb, Psycho Boost OHKOes offensive Pokemon such as Primal Groudon, Eternatus, Rayquaza, and Zygarde, while being able to OHKO Xerneas, Terastallized offensive Eternatus, and Zygarde after slight chip damage or hazard damage. Psycho Boost hits most offensive Pokemon, including Primal Groudon, Eternatus, offensive Zygarde, and Rayquaza for direct OHKOs, and it and can claim even more OHKOs after hazards or other chip damage, including Xerneas, Zygarde, and even Terastallized offensive Eternatus. Rewrote this part so that it sounds more direct and so the sentence flows a bit better.
  • Low Kick has consistently high power Base Power thanks to the high general weight of Pokemon in National Dex Ubers, and it hits 2HKOs Dark-type Pokemon like Arceus-Dark and offensive Yveltal for heavy damage without any drawbacks., 2HKOing all variants of the former and all but defensive variants of the latter. It Low Kick also hits Necrozma-DM for a reasonable amount of damage and does large amounts of damage into certain specially bulky Pokemon like Primal Kyogre.
  • Shadow Ball has virtually perfect neutral coverage with Low Kick and hits Necrozma-DM, which otherwise is not particularly threatened by Deoxys-A's moves, for a 2HKO. With Tera Ghost, Shadow Ball becomes genuinely incredibly unsure if your using genuinely correctly powerful, allowing it to OHKO Mega Mewtwo Y, Ultra Necrozma, and Necrozma-DM after a layer of Spikes, to hit uninvested Necrozma-DM for an OHKO after a layer of Spikes, OHKOing Mega Mewtwo Y and Ultra Necrozma, and picking up 2HKOs on almost everything it hits neutrally. It should be noted, however, that a super effective Shadow Ball is weaker than a neutral Psycho Boost unless Terastallization is used, which can make Deoxys-A a bit reliant on such mechanic to act as a proper wallbreaker in these matchups.
  • At the cost of making Deoxys-A reliant on Terastallization to use Ghost coverage, running Tera Blast over Shadow Ball makes Deoxys-A much less exploitable overall. Due to becoming physical after Psycho Boost is used and coming off of Deoxys-A's base 180 Attack, Tera Blast is barely weakened, and it can confirm a KO on a badly poisoned Ho-Oh switching into Psycho Boost — making running dedicated coverage for Ho-Oh much less necessary — while still being incredibly difficult to switch into:. Necrozma-DM and Zacian-C are still 2HKOed by a physical Tera Blast Ghost, and physical Tera Blast also retains the ability to OHKO Ultra Necrozma, Mega Mewtwo Y, and offensive Lunala, preventing these threats from exploiting Deoxys-A.
  • Running Rock Slide allows Deoxys-A to get a coin-flip not sure what you mean by coin flip OHKO against defensive Ho-Oh, dissuading Ho-Oh from consistently sponging attacks from Deoxys-A and allowing Deoxys-A to defeat it one-on-one. Because Rock Slide is physical, it is safely used after Psycho Boost is used, increasing its general consistency. It also hits Yveltal harder than Low Kick, notably 2HKOing defensive variants.
  • Ice Beam hits Yveltal harder than Rock Slide, OHKOing all variants after Stealth Rock, while relieving Deoxys-A of the need to use Psycho Boost to OHKO targets like Zygarde, Mega Salamence, and Rayquaza.
  • Extreme Speed is a third option over Rock Slide that gives Deoxys-A more play against offensive teams. Not only does it grant Deoxys-A additional revenge killing utility by allowing it to revenge kill weakened Speed boosters like Ultra Necrozma, Geomancy Xerneas, and Mega Salamence, but it also allows Deoxys-A to prevent Ditto from revenge killing it via Tera Ghost + Extreme Speed.
  • Extreme Speed also gives Deoxys-A counterplay against Sucker Punch Yveltal and allows it to revenge kill weakened Extreme Speed Arceus and boosted Ultra Necrozma. In some circumstances, it can be used to deny speed-boosting Pokemon that can barely take an attack from Deoxys-A like Necrozma-DM the opportunity to use it as a setup opportunity by picking them off before they can attack. I'd reword this last part, it sounds a bit weird.
  • A Naive nature with 252 Speed EVs is ran to ensure that Deoxys-A outspeeds Zacian-C and Mega Mewtwo Y, allowing Deoxys-A to threaten them. The Speed is also handy against slower boosters like Necrozma-DM and Zygarde, allowing Deoxys-A to outspeed them even at +1, and also allows Deoxys-A to Speed tie with opposing Deoxys-A to potentially OHKO before they can attack. 29 HP IVs reduces Life Orb recoil.
  • In addition to the offensive power boost to Deoxys-A's Ghost coverage, Tera Ghost gives Deoxys-A an immunity to Extreme Speed, allowing it to check Arceus and Rayquaza. In certain cases, however, Tera Normal may be considered to blank Marshadow while allowing +0 Psycho Boost + Extreme Speed to often KO Ho-Oh from max health, but the immunity is otherwise useless and doing this denies Deoxys-A the option of having powerful Ghost coverage, making Deoxys-A easier to handle overall.
  • Because Deoxys-A is absurdly frail, it should never be brought into an attack, least it get OHKOed. Instead, it should be brought in via the use of double switches, after a Pokemon is KOed, or via a slow pivot if available. Deoxys-A is to be used carefully; it should only be attacking if it can OHKO the target or if a switch is predicted.
  • Deoxys-A can be extremely reliant on entry hazards and general chip damage to secure many notable OHKOs, so hazard setters like Primal Groudon, Necrozma-DM, Arceus-Ground, and Eternatus are good partners. Deoxys-A is easily revenge killed by Marshadow and checked by Dark-types like Yveltal — particularly Sucker Punch variants — and Arceus-Dark, so Pokemon that handle them well like Arceus-Fairy and support variants of Yveltal can be useful to provide an out against these foes. The former can also be handy against Arceus-Dark and Yveltal, which can otherwise be a great hinderance to Deoxys-A, while the latter is a rare source of pivoting in U-turn, which can be used to give Deoxys-A additional wallbreaking opportunities.
 

Sulo

the blade i hold
is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderatoris a Team Rater Alumnus
National Dex Leader
GP 1/1; did my check over gambit's, same colors, will dm them feedback
Add Remove Comment
  • Deoxys-A's unrivaled power, great coverage, and amazing Speed tier let Deoxys-A it serve as an almost unwallable mid-to-late-game wallbreaker that can also double as a revenge killer.
  • With 252 Special Attack EVs and a Life Orb, Psycho Boost OHKOes offensive Pokemon such as Primal Groudon, Eternatus, Rayquaza, and Zygarde, while being able to OHKO Xerneas, Terastallized offensive Eternatus, and Zygarde after slight chip damage or hazard damage. Psycho Boost hits most offensive Pokemon, including Primal Groudon, Eternatus, offensive Zygarde, and Rayquaza for direct OHKOs, and it and can claim even more OHKOs after hazards or other chip damage, including Xerneas, Zygarde, and even Terastallized offensive Eternatus. Rewrote this part so that it sounds more direct and so the sentence flows a bit better.
  • Low Kick has consistently high power Base Power thanks to the high general weight of Pokemon in National Dex Ubers, and it hits 2HKOes Dark-type Pokemon like Arceus-Dark and offensive Yveltal for heavy damage without any drawbacks., 2HKOing all variants of the former and all but defensive variants of the latter. It Low Kick also hits Necrozma-DM for a reasonable amount of damage and does large amounts of damage into certain specially bulky Pokemon like Primal Kyogre.
  • Shadow Ball has virtually perfect neutral coverage with Low Kick and hits Necrozma-DM, which otherwise is not particularly threatened by Deoxys-A's moves, for a 2HKO. With Tera Ghost, Shadow Ball becomes genuinely incredibly unsure if your using genuinely correctly powerful, allowing it to OHKO Mega Mewtwo Y, Ultra Necrozma, and Necrozma-DM after a layer of Spikes, to hit uninvested Necrozma-DM for an OHKO after a layer of Spikes, OHKOing Mega Mewtwo Y and Ultra Necrozma, and picking up 2HKOs on almost everything it hits neutrally. It should be noted, however, that a super effective Shadow Ball is weaker than a neutral Psycho Boost unless Terastallization is used, which can make Deoxys-A a bit reliant on such a mechanic to act as a proper wallbreaker in these matchups.
  • At the cost of making Deoxys-A reliant on Terastallization to use Ghost-type coverage, running Tera Blast over Shadow Ball makes Deoxys-A much less exploitable overall. Due to becoming physical after Psycho Boost is used and coming off of Deoxys-A's base 180 Attack, Tera Blast is barely weakened, and it can confirm a KO on a badly poisoned Ho-Oh switching into Psycho Boost—making running dedicated coverage for Ho-Oh much less necessary—while removed spaces between the emdashes still being incredibly difficult to switch into:. add period Necrozma-DM and Zacian-C are still 2HKOed by a physical Tera Blast Ghost, and physical Tera Blast also retains the ability to OHKO Ultra Necrozma, Mega Mewtwo Y, and offensive Lunala, preventing these threats from exploiting Deoxys-A.
  • Running Rock Slide allows Deoxys-A to potentially get a coin-flip OHKO against defensive Ho-Oh, dissuading it Ho-Oh from consistently sponging attacks from Deoxys-A and allowing Deoxys-A to defeat it one-on-one. Because Rock Slide is physical, it can is safely be used after Psycho Boost is used, increasing its general consistency. It also hits Yveltal harder than Low Kick, notably 2HKOing defensive variants.
  • Ice Beam hits Yveltal harder than Rock Slide, OHKOing all variants after Stealth Rock, while relieving Deoxys-A of the need to use Psycho Boost to OHKO targets like Zygarde, Mega Salamence, and Rayquaza.
  • Extreme Speed is a third option over Rock Slide that gives Deoxys-A more play against offensive teams. Not only does it allow Deoxys-A to grant Deoxys-A additional revenge killing utility by allowing it to revenge kill weakened Speed boosters like Ultra Necrozma (rc) Geomancy Xerneas, and Mega Salamence, but it also allows Deoxys-A to prevent Ditto from revenge killing it via Tera Ghost + Extreme Speed.
  • Extreme Speed also gives Deoxys-A counterplay against Sucker Punch Yveltal and allows it to revenge kill weakened Extreme Speed Arceus and boosted Ultra Necrozma. In some circumstances, it can be used to deny Speed-boosting speed-boosting Pokemon that can barely take an attack from Deoxys-A like Necrozma-DM the opportunity to use it as setup fodder a setup opportunity by picking them off before they can attack. I'd reword this last part, it sounds a bit weird. (it's okay, albeit a bit clunky imo)
  • A Naive nature with 252 Speed EVs is ran to ensure that Deoxys-A outspeeds Zacian-C and Mega Mewtwo Y, allowing it Deoxys-A to threaten them. The Speed also allows Deoxys-A Speed tie opposing Deoxys-A and outspeed slower foes at +1, such as Necrozma-DM and Zygarde. is also handy against slower boosters like Necrozma-DM and Zygarde, allowing Deoxys-A to outspeed them even at +1, and also allows Deoxys-A to Speed tie with opposing Deoxys-A to potentially OHKO before they can attack. 29 HP IVs reduce reduces Life Orb recoil.
  • In addition to the offensive power boost to Deoxys-A's Ghost-type coverage, Tera Ghost gives Deoxys-A an immunity to Extreme Speed, allowing it to check Arceus and Rayquaza. In certain cases, however, Tera Normal may be considered to blank Marshadow while allowing +0 Psycho Boost + Extreme Speed to often KO Ho-Oh from max health, but the immunity is otherwise useless and doing this denies Deoxys-A the option of having powerful Ghost-type coverage, making it Deoxys-A easier to handle overall.
  • Because Deoxys-A is absurdly frail, it should never be brought into an attack, lest least it get OHKOed. Instead, it should be brought in via the use of double switches, after a Pokemon is KOed, or via a slow pivot if available. It should also Deoxys-A is to be used carefully; it should this whole bullet point kinda makes that inferrable already only be attacking if it can OHKO the target or if a switch is predicted.
  • Deoxys-A can be extremely reliant on entry hazards and general chip damage to secure many notable OHKOs, so hazard setters like Primal Groudon, Necrozma-DM, Arceus-Ground, and Eternatus are good partners. Deoxys-A is easily revenge killed by Marshadow and checked by Dark-types like Yveltal—particularly Sucker Punch variants—and removed spaces around the emdashes Arceus-Dark, so Pokemon that handle them well like Arceus-Fairy and support variants of Yveltal are useful teammates. can be useful to provide an out against these foes. The former can also be handy against Arceus-Dark and Yveltal, which can otherwise be a great hinderance to Deoxys-A, while the latter is a rare source of pivoting in U-turn, which can be used to give Deoxys-A additional wallbreaking opportunities.

Sulo2.gif


GP Team done
 
GP 1/1; did my check over gambit's, same colors, will dm them feedback
Add Remove Comment
  • Deoxys-A's unrivaled power, great coverage, and amazing Speed tier let Deoxys-A it serve as an almost unwallable mid-to-late-game wallbreaker that can also double as a revenge killer.
  • With 252 Special Attack EVs and a Life Orb, Psycho Boost OHKOes offensive Pokemon such as Primal Groudon, Eternatus, Rayquaza, and Zygarde, while being able to OHKO Xerneas, Terastallized offensive Eternatus, and Zygarde after slight chip damage or hazard damage. Psycho Boost hits most offensive Pokemon, including Primal Groudon, Eternatus, offensive Zygarde, and Rayquaza for direct OHKOs, and it and can claim even more OHKOs after hazards or other chip damage, including Xerneas, Zygarde, and even Terastallized offensive Eternatus. Rewrote this part so that it sounds more direct and so the sentence flows a bit better.
  • Low Kick has consistently high power Base Power thanks to the high general weight of Pokemon in National Dex Ubers, and it hits 2HKOes Dark-type Pokemon like Arceus-Dark and offensive Yveltal for heavy damage without any drawbacks., 2HKOing all variants of the former and all but defensive variants of the latter. It Low Kick also hits Necrozma-DM for a reasonable amount of damage and does large amounts of damage into certain specially bulky Pokemon like Primal Kyogre.
  • Shadow Ball has virtually perfect neutral coverage with Low Kick and hits Necrozma-DM, which otherwise is not particularly threatened by Deoxys-A's moves, for a 2HKO. With Tera Ghost, Shadow Ball becomes genuinely incredibly unsure if your using genuinely correctly powerful, allowing it to OHKO Mega Mewtwo Y, Ultra Necrozma, and Necrozma-DM after a layer of Spikes, to hit uninvested Necrozma-DM for an OHKO after a layer of Spikes, OHKOing Mega Mewtwo Y and Ultra Necrozma, and picking up 2HKOs on almost everything it hits neutrally. It should be noted, however, that a super effective Shadow Ball is weaker than a neutral Psycho Boost unless Terastallization is used, which can make Deoxys-A a bit reliant on such a mechanic to act as a proper wallbreaker in these matchups.
  • At the cost of making Deoxys-A reliant on Terastallization to use Ghost-type coverage, running Tera Blast over Shadow Ball makes Deoxys-A much less exploitable overall. Due to becoming physical after Psycho Boost is used and coming off of Deoxys-A's base 180 Attack, Tera Blast is barely weakened, and it can confirm a KO on a badly poisoned Ho-Oh switching into Psycho Boost—making running dedicated coverage for Ho-Oh much less necessary—while removed spaces between the emdashes still being incredibly difficult to switch into:. add period Necrozma-DM and Zacian-C are still 2HKOed by a physical Tera Blast Ghost, and physical Tera Blast also retains the ability to OHKO Ultra Necrozma, Mega Mewtwo Y, and offensive Lunala, preventing these threats from exploiting Deoxys-A.
  • Running Rock Slide allows Deoxys-A to potentially get a coin-flip OHKO against defensive Ho-Oh, dissuading it Ho-Oh from consistently sponging attacks from Deoxys-A and allowing Deoxys-A to defeat it one-on-one. Because Rock Slide is physical, it can is safely be used after Psycho Boost is used, increasing its general consistency. It also hits Yveltal harder than Low Kick, notably 2HKOing defensive variants.
  • Ice Beam hits Yveltal harder than Rock Slide, OHKOing all variants after Stealth Rock, while relieving Deoxys-A of the need to use Psycho Boost to OHKO targets like Zygarde, Mega Salamence, and Rayquaza.
  • Extreme Speed is a third option over Rock Slide that gives Deoxys-A more play against offensive teams. Not only does it allow Deoxys-A to grant Deoxys-A additional revenge killing utility by allowing it to revenge kill weakened Speed boosters like Ultra Necrozma (rc) Geomancy Xerneas, and Mega Salamence, but it also allows Deoxys-A to prevent Ditto from revenge killing it via Tera Ghost + Extreme Speed.
  • Extreme Speed also gives Deoxys-A counterplay against Sucker Punch Yveltal and allows it to revenge kill weakened Extreme Speed Arceus and boosted Ultra Necrozma. In some circumstances, it can be used to deny Speed-boosting speed-boosting Pokemon that can barely take an attack from Deoxys-A like Necrozma-DM the opportunity to use it as setup fodder a setup opportunity by picking them off before they can attack. I'd reword this last part, it sounds a bit weird. (it's okay, albeit a bit clunky imo)
  • A Naive nature with 252 Speed EVs is ran to ensure that Deoxys-A outspeeds Zacian-C and Mega Mewtwo Y, allowing it Deoxys-A to threaten them. The Speed also allows Deoxys-A Speed tie opposing Deoxys-A and outspeed slower foes at +1, such as Necrozma-DM and Zygarde. is also handy against slower boosters like Necrozma-DM and Zygarde, allowing Deoxys-A to outspeed them even at +1, and also allows Deoxys-A to Speed tie with opposing Deoxys-A to potentially OHKO before they can attack. 29 HP IVs reduce reduces Life Orb recoil.
  • In addition to the offensive power boost to Deoxys-A's Ghost-type coverage, Tera Ghost gives Deoxys-A an immunity to Extreme Speed, allowing it to check Arceus and Rayquaza. In certain cases, however, Tera Normal may be considered to blank Marshadow while allowing +0 Psycho Boost + Extreme Speed to often KO Ho-Oh from max health, but the immunity is otherwise useless and doing this denies Deoxys-A the option of having powerful Ghost-type coverage, making it Deoxys-A easier to handle overall.
  • Because Deoxys-A is absurdly frail, it should never be brought into an attack, lest least it get OHKOed. Instead, it should be brought in via the use of double switches, after a Pokemon is KOed, or via a slow pivot if available. It should also Deoxys-A is to be used carefully; it should this whole bullet point kinda makes that inferrable already only be attacking if it can OHKO the target or if a switch is predicted.
  • Deoxys-A can be extremely reliant on entry hazards and general chip damage to secure many notable OHKOs, so hazard setters like Primal Groudon, Necrozma-DM, Arceus-Ground, and Eternatus are good partners. Deoxys-A is easily revenge killed by Marshadow and checked by Dark-types like Yveltal—particularly Sucker Punch variants—and removed spaces around the emdashes Arceus-Dark, so Pokemon that handle them well like Arceus-Fairy and support variants of Yveltal are useful teammates. can be useful to provide an out against these foes. The former can also be handy against Arceus-Dark and Yveltal, which can otherwise be a great hinderance to Deoxys-A, while the latter is a rare source of pivoting in U-turn, which can be used to give Deoxys-A additional wallbreaking opportunities.

View attachment 622841

GP Team done
For this change:
  • Extreme Speed is a third option over Rock Slide that gives Deoxys-A more play against offensive teams. Not only does it allow Deoxys-A to grant Deoxys-A additional revenge killing utility by allowing it to revenge kill weakened Speed boosters like Ultra Necrozma (rc) Geomancy Xerneas, and Mega Salamence, but it also allows Deoxys-A to prevent Ditto from revenge killing it via Tera Ghost + Extreme Speed.
  • Extreme Speed also gives Deoxys-A counterplay against Sucker Punch Yveltal and allows it to revenge kill weakened Extreme Speed Arceus and boosted Ultra Necrozma. In some circumstances, it can be used to deny Speed-boosting speed-boosting Pokemon that can barely take an attack from Deoxys-A like Necrozma-DM the opportunity to use it as setup fodder a setup opportunity by picking them off before they can attack. I'd reword this last part, it sounds a bit weird. (it's okay, albeit a bit clunky imo)
It turns out that there was some extra info and a bit of duplication in there, so I ended up changing it like so:
Extreme Speed is a third option over Rock Slide that gives Deoxys-A more play against offensive teams. Not only does it allow Deoxys-A to revenge kill weakened Speed boosters like Ultra Necrozma and Mega Salamence, but it also allows Deoxys-A to prevent Ditto from revenge killing it via Tera Ghost + Extreme Speed and gives Deoxys-A counterplay against Sucker Punch Yveltal.
This is done and ready for upload.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top