OU Mew

ckw

Tired
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QC checks by: PK Gaming / Colonel M / p2
GP Check: The Dutch Plumberjack
[OVERVIEW]
* Mew's great overall bulk allows it to take on many special attackers such as Latios, Keldeo, Thundurus, Kyurem, Nihilego, Tapu Koko, and Tapu Lele.
* Mew's access to a plethora of support moves such as Stealth Rock, Taunt, Defog, Will-O-Wisp, and Toxic allows it to take on many support roles in a team.
* Mew's access to Taunt and reliable recovery, as well as Knock Off, allows it to take on defensive Pokemon such as Chansey, Toxapex, Celesteela, and Tapu Fini.
* However, it's hindered by its poor defensive typing, as it is heavily damaged by major offensive threats such as Ash Greninja, Hoopa-U, Pheromosa, Mega Charizard X, Volcarona, and Mega Gyarados and and falls victim to U-turn pivots such as Landorus-T, Greninja, and the aforementioned Pheromosa.
* Mew also suffers from four move-slot-syndrome, since it cannot take advantage of all the moves it can learn.

[SET]
name: Utility
move 1: Taunt
move 2: Soft-Boiled
move 3: Will-O-Wisp
move 4: Knock Off
item: Leftovers
ability: Synchronize
nature: Careful
evs: 252 HP / 200 SpD / 56 Spe

[SET COMMENTS]
Moves
========
* Taunt allows Mew to stop defensive Pokemon from recovering HP or spreading status. It can function as a secondary form of entry hazard control by preventing Ferrothorn, Skarmory, and Toxapex, from setting up Spikes, Stealth Rock, and Toxic Spikes.
* Soft-Boiled is Mew's preferred form of reliable recovery that allows it to wall Pokemon efficiently.
* Will-O-Wisp allows Mew to cripple physical attackers that could otherwise create problems for the team.
* Knock Off provides great utility for Mew, as it can provide support by removing Eviolite from Pokemon such as Chansey and Porygon2. It also removes stat-boosting items from massive offensive threats such as Tapu Bulu, Tapu Fini, and Hoopa-U, while also removing Leftovers from defensive Pokemon, allowing burn to actually deplete the opposing Pokemon's overall HP after every turn.
* Psychic can also be run to deal super effective damage on Pokemon such as Buzzwole, Toxapex, and Mega Venusaur. It also stops Mew from being setup fodder to Calm Mind Keldeo.

Set Details
========

* 252 HP EVs, to maximize overall bulk, and 200 Special Defense EVs with a Careful nature grant Mew a decent chance to avoid the 2HKOed from Modest Choice Specs Tapu Lele's Moonblast after Leftovers recovery. Overall, it allows Mew to sponge special attacks efficiently.
* 56 Speed EVs are required to outspeed and burn offensive threats such as Jolly Tyranitar and Adamant Tapu Bulu before they can hit hard with a super effective move or set up a Substitute in Tapu Bulu's case.
* Leftovers provides Mew passive recovery, which is required to prevent the aforementioned 2HKO.
* Carrying Colbur Berry over Leftovers allows Mew to act as a lure to cripple Dark-type offensive threats, such as Weavile and Bisharp, with burn. Holding this item also helps Mew's matchup against Pokemon that use Dark-type moves in general.

Usage Tips
========

* Mew should be used to pivot into special attackers such as Tapu Koko, Latios, Kyurem, Thundurus, Magnezone, Keldeo, and Nidoking as much as possible to allow it to perform its role of a wall and prevent other defensive Pokemon from being one.
* It is recommended to avoid getting Knock Off from other utility Pokemon, since Mew finds it difficult to function as wall after losing the passive recovery that Leftovers provides, which it needs to switch a few special attackers, such as being Tapu Lele.
* Knock Off can be used to remove the item of the Pokemon that normally switches into Mew. This may allow teammates of Mew to sweep late-game, as some defensive Pokemon such as Tapu Fini and Ferrothorn find it difficult to wall without passive recovery from Leftovers.
* Taunt is useful when facing defensive teams, as it prevents access to reliable recovery as well as any method of spreading status conditions. This makes Mew a nuisance to balance teams other than those having Mega Sableye.
* When in dire situations, Mew may be sacrificed to cripple physical threats such as Tapu Bulu before it sets up a Substitute or even remove a potential Choice Band when it's not needed anymore so that one of its teammates can switch in and deal with it safely.
* Mew needs to maintain a high HP level at all times to sponge special attacks, so Softboiled should be used liberally.

Team Options
========

* Entry hazard setters pair well with Mew, as most defensive Pokemon will attempt to switch out after being Taunted, while they also appreciate Mew's ability to Taunt Defog users such as Tapu Fini and Mantine.
* Rocky Helmet users can punish the overuse of pivoting moves like U-turn. Pokemon like Landorus-T, Skarmory, and Toxapex pair well with Mew, as they can slowly whittle down the likes of Pheromosa, Mega Scizor, Greninja, and Landorus-T.
* Mew appreciates having proper switch ins to Dark-type Pokemon such as Mandibuzz, Tapu Bulu, Tapu Fini, and Magearna, as they are good absorbents for Knock Off that Mew dislikes facing, while Mandibuzz can also provide anti entry hazard support why Tapu Fini can also check Fire-types alongside functioning as a Defog user. Magearna and Tapu Bulu can function as late game win conditions for the team and appreciates Mew's ability to annoy defensive Pokemon with Taunt and Knock Off.

[STRATEGY COMMENTS]
Other Options
=============

* A Defog set may be run on a team in desperate need of a Pokemon that can cripple physical threats with Will-O-Wisp and Knock Off items in addition to providing entry hazard removal. However, Tapu Fini outclasses Mew as a Defog user and is more fits on teams more easily.
* Stealth Rock can be run on Mew to provide more utility to the team, but it is better off running the Taunt set, as it already suffers from four-moveslot syndrome.
* Toxic can be carried to cripple defensive Pokemon even more, but that means Mew loses its ability to check slower physical threats when required, since it would have to drop Will-O-Wisp from its set.
* U-turn or Baton Pass could be used to gain momentum in certain situations, but it doesn't provide the utility that Knock Off and Taunt offer.
* Mew can also run an offensive set of lure moves like Fire Blast, Ice Beam, Thunderbolt, and Gunk Shot, but this is fully outclassed by the likes of Greninja.
* A set with Nasty Plot and Baton Pass can also be used to pass huge Special Attack boosts over to stronger special attackers that can potentially sweep the opposing team. This set very much team dependent, though, and it doesn't fit on teams as easily as the Taunt set and requires the team to follow a certain strategy.

Checks and Counters
===================

**Offensive Fire-types**: Offensive Fire-types like Mega Charizard Y and Mega Charizard X can blow back Mew, as they can easily switch into Will-O-Wisp. Volcarona can easily set up on Mew, as reaching +1 in Speed and Special Attack with Quiver Dance is more often enough for sweeping late game. Heatran is also a massive threat to Mew; as support sets that usually run maximum Speed can Taunt Mew and potentially burn it, while offensive threats are even more dangerous, as they can hit Mew very hard with Magma Storm and could also carry Bloom Doom to hit the Water-types that are supposed to check them hard. However, bulkier sets do not appreciate their Leftovers Knocked Off.

**Faster Offensive Dark-types**: Offensive Dark-types like Ash-Greninja, Hoopa-U, Weavile, Choice Scarf Tyranitar, and Jolly Bisharp can deal heavy damage to Mew and potentially OHKO it. However, the latter three do not appreciate being hit with Will-O-Wisp.

**Ghost-types**: Mega Sableye can bounce back Mew's Taunt and Will-O-Wisp with Magic Bounce while also knocking off its Leftovers. Gengar can outspeed Mew and OHKO it with Shadow Ball, but it must be wary of switching into Knock Off. Mimikyu can also outspeed Mew and deal heavy damage with Shadow Claw, but it doesn't appreciate getting burned.

**Bug-types**: Pokemon such as Buzzwole and Pheramosa can outspeed and deal supereffective damage to Mew with their respectable Bug-type STAB attacks.
 
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ckw

Tired
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Mew has been reserved after LittleLucario dropped. This thread should be ready for 2 more QC checks in a bit.
 
That set is pretty meh but it's kind of Mew's best niche lol. I have a few questions though. For starters, why is the spread using 224 HP / 252 SpD instead of 252 HP / 224 SpD? The special bulk of these two spreads is pretty much identical, and the one with higher HP investment is obviously more physically bulky. The set details mention avoiding a 2HKO from Specs Lele Moonblast, but it really fares pretty much identically no matter which spread you run.

252+ SpA Choice Specs Tapu Lele Moonblast vs. 252 HP / 224+ SpD Mew: 187-222 (46.2 - 54.9%) -- 10.5% chance to 2HKO after Leftovers recovery
252+ SpA Choice Specs Tapu Lele Moonblast vs. 224 HP / 252+ SpD Mew: 184-217 (46.3 - 54.6%) -- 9.8% chance to 2HKO after Leftovers recovery

That's nearly identical, and you can gain an extra 7 points in HP with max investment which gives you greater insurance against all physical attacks. Most notably you pass the next Leftovers number so you recover more each turn. The only thing it succeeds in doing is trading a small amount of physical bulk for an even smaller amount of special bulk which doesn't seem all that worth it. Here's an example of how much the rolls can change for physical attacks.

252 Atk Tough Claws Metagross-Mega Meteor Mash vs. 252 HP / 0 Def Mew: 207-244 (51.2 - 60.3%) -- 90.6% chance to 2HKO after Leftovers recovery
252 Atk Tough Claws Metagross-Mega Meteor Mash vs. 224 HP / 0 Def Mew: 207-244 (52.1 - 61.4%) -- 97.7% chance to 2HKO after Leftovers recovery

So basically giving you a 0.7% higher chance of surviving two Tapu Lele Modest Specs Moonblasts in exchange for a 7.1% lower chance of surviving two Mega Metagross Meteor Mashes. I get that Mew's spread lends it to checking special threats but ideally Mew is to be used as a blanket check to both physical and special threats thanks to Will-o-Wisp.

The other thing I would like to mention is that Mew can also run 56 Speed EVs to outspeed Adamant max speed Tapu Bulu and Mega Scizor, and burn them before they can move. This lets Mew be an emergency check to those mons without really losing too much bulk.
 
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ckw

Tired
is a Top Tutor Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
That set is pretty meh but it's kind of Mew's best niche lol. I have a few questions though. For starters, why is the spread using 224 HP / 252 SpD instead of 252 HP / 224 SpD? The special bulk of these two spreads is pretty much identical, and the one with higher HP investment is obviously more physically bulky. The set details mention avoiding a 2HKO from Specs Lele Moonblast, but it really fares pretty much identically no matter which spread you run.

252+ SpA Choice Specs Tapu Lele Moonblast vs. 252 HP / 224+ SpD Mew: 187-222 (46.2 - 54.9%) -- 10.5% chance to 2HKO after Leftovers recovery
252+ SpA Choice Specs Tapu Lele Moonblast vs. 224 HP / 252+ SpD Mew: 184-217 (46.3 - 54.6%) -- 9.8% chance to 2HKO after Leftovers recovery

That's nearly identical, and you can gain an extra 7 points in HP with max investment which gives you greater insurance against all physical attacks. Most notably you pass the next Leftovers number so you recover more each turn. The only thing it succeeds in doing is trading a small amount of physical bulk for an even smaller amount of special bulk which doesn't seem all that worth it. Here's an example of how much the rolls can change for physical attacks.

252 Atk Tough Claws Metagross-Mega Meteor Mash vs. 252 HP / 0 Def Mew: 207-244 (51.2 - 60.3%) -- 90.6% chance to 2HKO after Leftovers recovery
252 Atk Tough Claws Metagross-Mega Meteor Mash vs. 224 HP / 0 Def Mew: 207-244 (52.1 - 61.4%) -- 97.7% chance to 2HKO after Leftovers recovery

So basically giving you a 0.7% higher chance of surviving two Tapu Lele Modest Specs Moonblasts in exchange for a 7.1% lower chance of surviving two Mega Metagross Meteor Mashes. I get that Mew's spread lends it to checking special threats but ideally Mew is to be used as a blanket check to both physical and special threats thanks to Will-o-Wisp.

The other thing I would like to mention is that Mew can also run 56 Speed EVs to outspeed Adamant max speed Tapu Bulu and Mega Scizor, and burn them before they can move. This lets Mew be an emergency check to those mons without really losing too much bulk.
Implemented the changes suggested. Wrote the analysis pretty late at night so I felt there were some issues regarding the skeleton but it's fixed now.
 

Colonel M

I COULD BE BORED!
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Discussed some of the information on Discord.

I have recommended the addition of 56 Speed EVs as Tapu Bulu is quite an important mon to be faster than and get the Will-O-Wisp on before it Subs or tries hit the smash button. In dire emergencies Mew can be used as a fodder with WoW to weaken a Bulu and have one of its partners pick up the slack once Mew's duty isn't necessary. Also could remove its Choice Band, so that's worthwhile, but the threat of Megahorn states otherwise.

Just double check the calculations since now you'll be at a little bit smaller of a disadvantage to Moonblast (but being honest, you could just run Jirachi / AV Magearna if you really needed to cover it and most Lele are running AOA or Scarf), and also if you could flesh this out a bit:
* Mew can be used to pivot into special attackers as much as possible to allow it to perform its role of being a wall and also preventing other defensive Pokemon to wall properly.
Such as what Pokemon it can pivot into.

Finally:
Alolan Marowak can also deal with Mew, being immune to burn however, it does not like losing its Item which is more often Thick Club
More like "always Thick Club unless you're bad". Alolan Marowak is a really bad switch-in though because Mew will always be faster than Alolan Marowak and will be able to smash off its item. It will leave Mew weakened certainly, but a Alolan Marowak without Thick Club is not that intimidating unless everything you have is like Electric- and Bug-type or something.

In OO for Defog I would mention the only reason to use Mew as a Defog user is that it can spread Will-O-Wisp and Knock Off items. But I agree that majority of the time you'll always use Fini since immunity to status for grounded mons is very worthwhile.

2/3
 
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Lumari

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TFP Leader
GP 1/1
[OVERVIEW]
* Mew's great overall bulk allows it to take on many special attackers such as Latios, Keldeo, Thundurus, Kyurem, Nihilego, Tapu Koko, and Tapu Lele.
* Mew's access to a plethora of support moves such as Stealth Rock, Taunt, Defog, Will-O-Wisp, and Toxic allows it to take on many support roles in a team.
* Mew's access to Taunt and reliable recovery, as well as Knock Off, allows it to take on defensive Pokemon such as Chansey, Toxapex, Celesteela, and Tapu Fini.
* However, it's hindered by its poor defensive typing, as it is heavily damaged by major offensive threats such as Ash-Greninja, (AH) Hoopa-U, Pheramosa, Pheromosa, Mega Charizard X, Volcarona, and Mega Gyarados (RP) and falls victim to U-turn pivots such as Landorus-T, Greninja, and the aforementioned Pheromosa.
* Mew also suffers from the four-moveslot (AH) syndrome, since it cannot take advantage of all the moves it can learn.
* It falls victim to U-turn pivots such as Pheramosa, Landorus-Therian, and Greninja due to its poor defensive typing.

[SET]
name: Utility
move 1: Taunt
move 2: Soft-Boiled
move 3: Will-O-Wisp
move 4: Knock Off
item: Leftovers
ability: Synchronize
nature: Careful
evs: 252 HP / 200 SpD / 56 Spe

[SET COMMENTS]
Moves
========
* Taunt allows Mew to stop defensive Pokemon from recovering HP or spreading status. It can function as a secondary form of entry hazard control by being able to go for Taunt on preventing Ferrothorn, Skarmory, and Toxapex (RC) preventing from setting up Spikes, Stealth Rock, and Toxic Spikes. (AP)
* Soft-Boiled is Mew's preferred form of reliable recovery that allows it to wall Pokemon efficiently.
* Will-O-Wisp comes in good use, as it allows Mew to cripple physical attackers that could otherwise create problems for the team.
* Knock Off provides great utility for Mew, as it can provide support by removing Eviolite that boosts overall bulk for NFE from Pokemon such as Chansey and Porygon2. It also removes stat-boosting items from massive offensive threats such as Tapu Bulu, Tapu Fini, and Hoopa-U, while also removing Leftovers from defensive Pokemon, (AC) allowing burn to actually deplete the opposing Pokemon's overall HP after every turn.
* Psychic can also be run to deal super(space)effective damage on Pokemon such as Buzzwole, Toxapex, and Mega Venusaur. It also stops Mew from being a setup fodder to Calm Mind Keldeo.

Set Details
========

* 252 HP EVs, (AC) to maximize overall bulk, (AC) and 200 Special Defense EVs with a Careful nature allows grant Mew to have a decent chance to prevent getting 2HKOed avoid the 2HKO from Modest Choice Specs Tapu Lele's Moonblast after Leftovers recovery. Overall, (AC) it allows Mew to sponge special attacks efficiently.
* 56 Speed EVs is are required to outspeed and burn offensive threats such as Jolly Tyranitar and Adamant Tapu Bulu before they can hit hard with a super effective (space) move or set up a Substitute in Tapu Bulu's case.
* Leftovers provides Mew passive recovery, (comma) which is required to prevent the aforementioned 2HKO.
* Carrying Colbur Berry over Leftovers allows Mew to act as a lure to cripple Dark-type offensive threats, such as Weavile and Bisharp, with a burn, as it can reduce the damage taken from Dark moves once. Holding this item also helps Mew's matchup against Pokemon that use Dark-type moves in general.

Usage Tips
========

* Mew should be used to pivot into special attackers such as Tapu Koko, Latios, Kyurem, (AC) Thundurus, Magnezone, Keldeo, and Nidoking (RC) as much as possible to allow it to perform its role of a wall and prevent other defensive Pokemon from being one.
* It is recommended to avoid unnecessary damage from moves such as Knock Off (should probably be just "avoid Knock Off" then?)from other utility Pokemon, since Mew finds it difficult to function as wall after losing the passive recovery that Leftovers provides, as the chip damage prevents it from switching which it needs to switch into a few special attackers (RC) one of them being such as Tapu Lele.
* Knock Off can be used to remove the item of the Pokemon that normally switches into Mew. This may allow teammates of Mew to sweep late-game, (AH) as some defensive Pokemon such as Tapu Fini and Ferrothorn find it difficult to wall without access to passive recovery from Leftovers.
* Taunt is highly recommended to be used useful when facing defensive teams, (AC) as it denies access to prevents reliable recovery as well as any method of spreading status conditions. This makes Mew a nuisance to balance teams other than those having Mega Sableye.
* When in dire situations, Mew may fodder itself be sacrificed to cripple physical threats such as Tapu Bulu before it sets up a Substitute or even Knock Off remove a potential Choice Band when it's not needed anymore so that (RC) one of its teammates can switch in and deal with it safely.
* Mew needs to maintain a high HP level at all times to properly sponge special attacks, (AC) and therefore, so Soft-Boiled should be used accordingly. (weird word choice; liberally maybe?)

Team Options
========

* Entry hazard support pairs setters pair well alongside with Mew, as most defensive Pokemon will attempt to switch out after being Taunted in order to remove the effect, while they also appreciate Mew's ability to Taunt Defog users such as Tapu Fini and Mantine.
* Pokemon that punishes U-turn and Volt Switch users are great partners to Mew, as they can punish the over-use overuse of pivot these moves and slowly widdle whittle down certain Pokemon such as Pheramosa, Pheromosa, Mega Scizor, Landorus-Therian, and Ash-Greninja. (AH) So Pokemon that fits well with a Therefore, Rocky Helmet users such as Landorus-Therian, Skarmory, and Toxapex pair well with Mew. (rocky helmet doesnt do a thing to punish VS though)
* Mew appreciates having proper switch ins to Dark-type Pokemon such as Mandibuzz, Tapu Bulu, Tapu Fini, and Magearna, as they are good absorbents for Knock Off that Mew dislikes facing, while Mandibuzz can also provide anti entry hazard support why Tapu Fini can also check Fire-types alongside functioning as a Defog user. Magearna and Tapu Bulu can function as late game win conditions for the team and appreciates Mew's ability to annoy defensive Pokemon with Taunt and Knock Off.

[STRATEGY COMMENTS]
Other Options
=============

* A Defog set may be run to provide on a team in desperate need of a Pokemon that can cripple physical threats with Will-O-Wisp and Knock Off items, while also in need of in addition to providing entry hazard removal. However, Tapu Fini outclasses Mew as a Defog user and is more splashable in fits on teams more easily.
* Stealth Rock can be run on Mew to provide more utility to the team, (AC) but it is better off running the Taunt set, as it already suffers from four-moveslot (AH) syndrome.
* Toxic can be carried to cripple defensive Pokemon even more, (AC) but that means Mew loses its ability to check slower physical threats when required, since it would have to drop Will-O-Wisp from its set.
* U-turn or Baton Pass could be used to gain momentum in certain situations, (AC) but it doesn't provide the utility that Knock Off and Taunt offers offer.
* Mew can also run an offensive set of lure moves like Fire Blast, Ice Beam, Thunderbolt, and Gunk Shot, (AC) but this is fully outclassed by the likes of Greninja.
* A set with Nasty Plot and Baton Pass can also be used to pass huge Special Attack boosts over to stronger special attackers that can potentially sweep the opposing team. This set very much team-depending team dependent, though, and isn't as splash-able it doesn't fit on teams as easily as the Taunt set and requires the team to follow a certain strategy.

Checks and Counters
===================

**Offensive Fire-types**: Offensive Fire-types like Mega Charizard Y and Mega Charizard X can blow back Mew, as they can easily switch into Will-O-Wisp, being immune to it. Volcarona can easily set up on Mew, (AC) as reaching +1 in Speed and Special Attack with Quiver Dance is more often (RC) than not enough for sweeping late game. Heatran is also a massive threat to Mew; (SC) as support sets that usually run maximum Speed can Taunt Mew and potentially burn it, while offensive threats are even more dangerous, as they can hit Mew very hard with Magma Storm and is also, very difficult to bring in a Water-type safely on it as Heatran could also carry Bloom Doom to hit the Water-types that are supposed to check them hard. (or something like this, kind of a tangled-up sentence :[ ) However, bulkier sets do not appreciate having losing their Leftovers to Knocked Off.

**Faster Offensive Dark-types**: Offensive Dark-types like Ash-Greninja, (AH) Hoopa-U, Weavile, Choice Scarf Tyranitar, and Jolly Bisharp can deal heavy damage to Mew and potentially OHKO it. However, the latter three do not appreciate being hit with Will-O-Wisp.

**Ghost-types**: Mega Sableye can bounce back Mew's Taunt and Will-O-Wisp with Magic Bounce (RC) while also knocking off its Leftovers. Gengar can outspeed Mew and OHKO Mew it with Shadow Ball, but it must be wary of switching into Knock Off. Mimikyu can also outspeed Mew and deal heavy damage with Shadow Claw, (AC) but it doesn't appreciate getting burned.

**Bug-types**: Pokemon such as Buzzwole and Pheramosa can outspeed and deal supereffective damage to Mew with their respectable Bug-type STAB attacks.
 
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