ckw
Tired
[OVERVIEW]
* Mew's great overall bulk allows it to take on many special attackers such as Latios, Keldeo, Thundurus, Kyurem, Nihilego, Tapu Koko, and Tapu Lele.
* Mew's access to a plethora of support moves such as Stealth Rock, Taunt, Defog, Will-O-Wisp, and Toxic allows it to take on many support roles in a team.
* Mew's access to Taunt and reliable recovery, as well as Knock Off, allows it to take on defensive Pokemon such as Chansey, Toxapex, Celesteela, and Tapu Fini.
* However, it's hindered by its poor defensive typing, as it is heavily damaged by major offensive threats such as Ash Greninja, Hoopa-U, Pheromosa, Mega Charizard X, Volcarona, and Mega Gyarados and and falls victim to U-turn pivots such as Landorus-T, Greninja, and the aforementioned Pheromosa.
* Mew also suffers from four move-slot-syndrome, since it cannot take advantage of all the moves it can learn.
[SET]
name: Utility
move 1: Taunt
move 2: Soft-Boiled
move 3: Will-O-Wisp
move 4: Knock Off
item: Leftovers
ability: Synchronize
nature: Careful
evs: 252 HP / 200 SpD / 56 Spe
[SET COMMENTS]
Moves
========
* Taunt allows Mew to stop defensive Pokemon from recovering HP or spreading status. It can function as a secondary form of entry hazard control by preventing Ferrothorn, Skarmory, and Toxapex, from setting up Spikes, Stealth Rock, and Toxic Spikes.
* Soft-Boiled is Mew's preferred form of reliable recovery that allows it to wall Pokemon efficiently.
* Will-O-Wisp allows Mew to cripple physical attackers that could otherwise create problems for the team.
* Knock Off provides great utility for Mew, as it can provide support by removing Eviolite from Pokemon such as Chansey and Porygon2. It also removes stat-boosting items from massive offensive threats such as Tapu Bulu, Tapu Fini, and Hoopa-U, while also removing Leftovers from defensive Pokemon, allowing burn to actually deplete the opposing Pokemon's overall HP after every turn.
* Psychic can also be run to deal super effective damage on Pokemon such as Buzzwole, Toxapex, and Mega Venusaur. It also stops Mew from being setup fodder to Calm Mind Keldeo.
Set Details
========
* 252 HP EVs, to maximize overall bulk, and 200 Special Defense EVs with a Careful nature grant Mew a decent chance to avoid the 2HKOed from Modest Choice Specs Tapu Lele's Moonblast after Leftovers recovery. Overall, it allows Mew to sponge special attacks efficiently.
* 56 Speed EVs are required to outspeed and burn offensive threats such as Jolly Tyranitar and Adamant Tapu Bulu before they can hit hard with a super effective move or set up a Substitute in Tapu Bulu's case.
* Leftovers provides Mew passive recovery, which is required to prevent the aforementioned 2HKO.
* Carrying Colbur Berry over Leftovers allows Mew to act as a lure to cripple Dark-type offensive threats, such as Weavile and Bisharp, with burn. Holding this item also helps Mew's matchup against Pokemon that use Dark-type moves in general.
Usage Tips
========
* Mew should be used to pivot into special attackers such as Tapu Koko, Latios, Kyurem, Thundurus, Magnezone, Keldeo, and Nidoking as much as possible to allow it to perform its role of a wall and prevent other defensive Pokemon from being one.
* It is recommended to avoid getting Knock Off from other utility Pokemon, since Mew finds it difficult to function as wall after losing the passive recovery that Leftovers provides, which it needs to switch a few special attackers, such as being Tapu Lele.
* Knock Off can be used to remove the item of the Pokemon that normally switches into Mew. This may allow teammates of Mew to sweep late-game, as some defensive Pokemon such as Tapu Fini and Ferrothorn find it difficult to wall without passive recovery from Leftovers.
* Taunt is useful when facing defensive teams, as it prevents access to reliable recovery as well as any method of spreading status conditions. This makes Mew a nuisance to balance teams other than those having Mega Sableye.
* When in dire situations, Mew may be sacrificed to cripple physical threats such as Tapu Bulu before it sets up a Substitute or even remove a potential Choice Band when it's not needed anymore so that one of its teammates can switch in and deal with it safely.
* Mew needs to maintain a high HP level at all times to sponge special attacks, so Softboiled should be used liberally.
Team Options
========
* Entry hazard setters pair well with Mew, as most defensive Pokemon will attempt to switch out after being Taunted, while they also appreciate Mew's ability to Taunt Defog users such as Tapu Fini and Mantine.
* Rocky Helmet users can punish the overuse of pivoting moves like U-turn. Pokemon like Landorus-T, Skarmory, and Toxapex pair well with Mew, as they can slowly whittle down the likes of Pheromosa, Mega Scizor, Greninja, and Landorus-T.
* Mew appreciates having proper switch ins to Dark-type Pokemon such as Mandibuzz, Tapu Bulu, Tapu Fini, and Magearna, as they are good absorbents for Knock Off that Mew dislikes facing, while Mandibuzz can also provide anti entry hazard support why Tapu Fini can also check Fire-types alongside functioning as a Defog user. Magearna and Tapu Bulu can function as late game win conditions for the team and appreciates Mew's ability to annoy defensive Pokemon with Taunt and Knock Off.
[STRATEGY COMMENTS]
Other Options
=============
* A Defog set may be run on a team in desperate need of a Pokemon that can cripple physical threats with Will-O-Wisp and Knock Off items in addition to providing entry hazard removal. However, Tapu Fini outclasses Mew as a Defog user and is more fits on teams more easily.
* Stealth Rock can be run on Mew to provide more utility to the team, but it is better off running the Taunt set, as it already suffers from four-moveslot syndrome.
* Toxic can be carried to cripple defensive Pokemon even more, but that means Mew loses its ability to check slower physical threats when required, since it would have to drop Will-O-Wisp from its set.
* U-turn or Baton Pass could be used to gain momentum in certain situations, but it doesn't provide the utility that Knock Off and Taunt offer.
* Mew can also run an offensive set of lure moves like Fire Blast, Ice Beam, Thunderbolt, and Gunk Shot, but this is fully outclassed by the likes of Greninja.
* A set with Nasty Plot and Baton Pass can also be used to pass huge Special Attack boosts over to stronger special attackers that can potentially sweep the opposing team. This set very much team dependent, though, and it doesn't fit on teams as easily as the Taunt set and requires the team to follow a certain strategy.
Checks and Counters
===================
**Offensive Fire-types**: Offensive Fire-types like Mega Charizard Y and Mega Charizard X can blow back Mew, as they can easily switch into Will-O-Wisp. Volcarona can easily set up on Mew, as reaching +1 in Speed and Special Attack with Quiver Dance is more often enough for sweeping late game. Heatran is also a massive threat to Mew; as support sets that usually run maximum Speed can Taunt Mew and potentially burn it, while offensive threats are even more dangerous, as they can hit Mew very hard with Magma Storm and could also carry Bloom Doom to hit the Water-types that are supposed to check them hard. However, bulkier sets do not appreciate their Leftovers Knocked Off.
**Faster Offensive Dark-types**: Offensive Dark-types like Ash-Greninja, Hoopa-U, Weavile, Choice Scarf Tyranitar, and Jolly Bisharp can deal heavy damage to Mew and potentially OHKO it. However, the latter three do not appreciate being hit with Will-O-Wisp.
**Ghost-types**: Mega Sableye can bounce back Mew's Taunt and Will-O-Wisp with Magic Bounce while also knocking off its Leftovers. Gengar can outspeed Mew and OHKO it with Shadow Ball, but it must be wary of switching into Knock Off. Mimikyu can also outspeed Mew and deal heavy damage with Shadow Claw, but it doesn't appreciate getting burned.
**Bug-types**: Pokemon such as Buzzwole and Pheramosa can outspeed and deal supereffective damage to Mew with their respectable Bug-type STAB attacks.
* Mew's great overall bulk allows it to take on many special attackers such as Latios, Keldeo, Thundurus, Kyurem, Nihilego, Tapu Koko, and Tapu Lele.
* Mew's access to a plethora of support moves such as Stealth Rock, Taunt, Defog, Will-O-Wisp, and Toxic allows it to take on many support roles in a team.
* Mew's access to Taunt and reliable recovery, as well as Knock Off, allows it to take on defensive Pokemon such as Chansey, Toxapex, Celesteela, and Tapu Fini.
* However, it's hindered by its poor defensive typing, as it is heavily damaged by major offensive threats such as Ash Greninja, Hoopa-U, Pheromosa, Mega Charizard X, Volcarona, and Mega Gyarados and and falls victim to U-turn pivots such as Landorus-T, Greninja, and the aforementioned Pheromosa.
* Mew also suffers from four move-slot-syndrome, since it cannot take advantage of all the moves it can learn.
[SET]
name: Utility
move 1: Taunt
move 2: Soft-Boiled
move 3: Will-O-Wisp
move 4: Knock Off
item: Leftovers
ability: Synchronize
nature: Careful
evs: 252 HP / 200 SpD / 56 Spe
[SET COMMENTS]
Moves
========
* Taunt allows Mew to stop defensive Pokemon from recovering HP or spreading status. It can function as a secondary form of entry hazard control by preventing Ferrothorn, Skarmory, and Toxapex, from setting up Spikes, Stealth Rock, and Toxic Spikes.
* Soft-Boiled is Mew's preferred form of reliable recovery that allows it to wall Pokemon efficiently.
* Will-O-Wisp allows Mew to cripple physical attackers that could otherwise create problems for the team.
* Knock Off provides great utility for Mew, as it can provide support by removing Eviolite from Pokemon such as Chansey and Porygon2. It also removes stat-boosting items from massive offensive threats such as Tapu Bulu, Tapu Fini, and Hoopa-U, while also removing Leftovers from defensive Pokemon, allowing burn to actually deplete the opposing Pokemon's overall HP after every turn.
* Psychic can also be run to deal super effective damage on Pokemon such as Buzzwole, Toxapex, and Mega Venusaur. It also stops Mew from being setup fodder to Calm Mind Keldeo.
Set Details
========
* 252 HP EVs, to maximize overall bulk, and 200 Special Defense EVs with a Careful nature grant Mew a decent chance to avoid the 2HKOed from Modest Choice Specs Tapu Lele's Moonblast after Leftovers recovery. Overall, it allows Mew to sponge special attacks efficiently.
* 56 Speed EVs are required to outspeed and burn offensive threats such as Jolly Tyranitar and Adamant Tapu Bulu before they can hit hard with a super effective move or set up a Substitute in Tapu Bulu's case.
* Leftovers provides Mew passive recovery, which is required to prevent the aforementioned 2HKO.
* Carrying Colbur Berry over Leftovers allows Mew to act as a lure to cripple Dark-type offensive threats, such as Weavile and Bisharp, with burn. Holding this item also helps Mew's matchup against Pokemon that use Dark-type moves in general.
Usage Tips
========
* Mew should be used to pivot into special attackers such as Tapu Koko, Latios, Kyurem, Thundurus, Magnezone, Keldeo, and Nidoking as much as possible to allow it to perform its role of a wall and prevent other defensive Pokemon from being one.
* It is recommended to avoid getting Knock Off from other utility Pokemon, since Mew finds it difficult to function as wall after losing the passive recovery that Leftovers provides, which it needs to switch a few special attackers, such as being Tapu Lele.
* Knock Off can be used to remove the item of the Pokemon that normally switches into Mew. This may allow teammates of Mew to sweep late-game, as some defensive Pokemon such as Tapu Fini and Ferrothorn find it difficult to wall without passive recovery from Leftovers.
* Taunt is useful when facing defensive teams, as it prevents access to reliable recovery as well as any method of spreading status conditions. This makes Mew a nuisance to balance teams other than those having Mega Sableye.
* When in dire situations, Mew may be sacrificed to cripple physical threats such as Tapu Bulu before it sets up a Substitute or even remove a potential Choice Band when it's not needed anymore so that one of its teammates can switch in and deal with it safely.
* Mew needs to maintain a high HP level at all times to sponge special attacks, so Softboiled should be used liberally.
Team Options
========
* Entry hazard setters pair well with Mew, as most defensive Pokemon will attempt to switch out after being Taunted, while they also appreciate Mew's ability to Taunt Defog users such as Tapu Fini and Mantine.
* Rocky Helmet users can punish the overuse of pivoting moves like U-turn. Pokemon like Landorus-T, Skarmory, and Toxapex pair well with Mew, as they can slowly whittle down the likes of Pheromosa, Mega Scizor, Greninja, and Landorus-T.
* Mew appreciates having proper switch ins to Dark-type Pokemon such as Mandibuzz, Tapu Bulu, Tapu Fini, and Magearna, as they are good absorbents for Knock Off that Mew dislikes facing, while Mandibuzz can also provide anti entry hazard support why Tapu Fini can also check Fire-types alongside functioning as a Defog user. Magearna and Tapu Bulu can function as late game win conditions for the team and appreciates Mew's ability to annoy defensive Pokemon with Taunt and Knock Off.
[STRATEGY COMMENTS]
Other Options
=============
* A Defog set may be run on a team in desperate need of a Pokemon that can cripple physical threats with Will-O-Wisp and Knock Off items in addition to providing entry hazard removal. However, Tapu Fini outclasses Mew as a Defog user and is more fits on teams more easily.
* Stealth Rock can be run on Mew to provide more utility to the team, but it is better off running the Taunt set, as it already suffers from four-moveslot syndrome.
* Toxic can be carried to cripple defensive Pokemon even more, but that means Mew loses its ability to check slower physical threats when required, since it would have to drop Will-O-Wisp from its set.
* U-turn or Baton Pass could be used to gain momentum in certain situations, but it doesn't provide the utility that Knock Off and Taunt offer.
* Mew can also run an offensive set of lure moves like Fire Blast, Ice Beam, Thunderbolt, and Gunk Shot, but this is fully outclassed by the likes of Greninja.
* A set with Nasty Plot and Baton Pass can also be used to pass huge Special Attack boosts over to stronger special attackers that can potentially sweep the opposing team. This set very much team dependent, though, and it doesn't fit on teams as easily as the Taunt set and requires the team to follow a certain strategy.
Checks and Counters
===================
**Offensive Fire-types**: Offensive Fire-types like Mega Charizard Y and Mega Charizard X can blow back Mew, as they can easily switch into Will-O-Wisp. Volcarona can easily set up on Mew, as reaching +1 in Speed and Special Attack with Quiver Dance is more often enough for sweeping late game. Heatran is also a massive threat to Mew; as support sets that usually run maximum Speed can Taunt Mew and potentially burn it, while offensive threats are even more dangerous, as they can hit Mew very hard with Magma Storm and could also carry Bloom Doom to hit the Water-types that are supposed to check them hard. However, bulkier sets do not appreciate their Leftovers Knocked Off.
**Faster Offensive Dark-types**: Offensive Dark-types like Ash-Greninja, Hoopa-U, Weavile, Choice Scarf Tyranitar, and Jolly Bisharp can deal heavy damage to Mew and potentially OHKO it. However, the latter three do not appreciate being hit with Will-O-Wisp.
**Ghost-types**: Mega Sableye can bounce back Mew's Taunt and Will-O-Wisp with Magic Bounce while also knocking off its Leftovers. Gengar can outspeed Mew and OHKO it with Shadow Ball, but it must be wary of switching into Knock Off. Mimikyu can also outspeed Mew and deal heavy damage with Shadow Claw, but it doesn't appreciate getting burned.
**Bug-types**: Pokemon such as Buzzwole and Pheramosa can outspeed and deal supereffective damage to Mew with their respectable Bug-type STAB attacks.
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