Type: Rock / Fighting
Abilites: Sheer Force / Rock Head / Sturdy (HA)
Stats: 70 / 100 / 125 / 30 / 85 / 70 | 480
Move Changes:
+ Close Combat, Superpower, Hammer Arm, Drain Punch, Knock Off, Bulk Up, Swords Dance
Description: With far better stats, a good offensive typing, and Sheer Force, Sudowoodo can be a very potent offensive threat. It also has access to Swords Dance and Rock Polish to attempt to sweep. However, that poor inital speed, below average special bulk, and bad defensive typing means that it can be taken out before it becomes too threatening.
Type: Ghost / Fairy
Abilites: Cursed Body / Levitate (HA)
Stats: 90 / 40 / 80 / 110 / 90 / 110 | 520
Move Changes:
+ Moonblast
Description: Froslass is a fantastic lead on paper with its access to moves such as Taunt, Spikes, and Destiny Bound, the typing, abilites, and stats fall apart. While fast, it's way too weak and frail to threaten entry hazard removers and do much besides its one-dimesional role. But with a much better typing, superior stats with alright bulk and good power, and Levitate, it can serve as a lead much better. However, its still not particuarly bulky, so it can struggle to set up several layers of spikes consitently.
Type: Psychic / Electric
Ability: Levitate
Stats: 90 / 65 / 105 / 115 / 105 / 100 | 580
Move Changes:
+ Discharge, Volt Switch, Parabolic Charge, Wish
Description: Despite being a legendary, Mesprit's average stats let it down, with middling speed and initial power. Its bulk is solid, but a bad defensive typing hampers it, not to mention no reliable recovery. With an extra Electric typing, Mesprit gains extra resistances at the cost of no other weaknesses thanks to Levitate. The stat spread is also much better, lowering its mostly useless Attack to give it slightly better bulk and power, on top of much better speed. It also has Wish as recovery, albiet unreliable. However, its typing still isn't that great, giving it annoying weaknesses and not much relevant resistances. Relying on Wish is also less than satisfactory in terms of recovery. While its speed is much better, 100 is extremely crowded and may struggle to serve as an offensive threat as a result.