Pet Mod metamons slate 12 - Sunflora, Articuno, Passimian, Frogadier

:ss/necrozma:
Pokémon: Necrozma
Stats: 87 / 117 / 91 / 77 / 89 / 89 | 550 BST
Abilities: Prism Armor | Justified
Typing:

Move Changes: + Close Combat
Description: Dragon Dancer w/ good STABs and decent coverages.
 

Albatross

Loosely Resembling Some Variety Of Bird
is a Top Artistis a Community Contributor
:bw/entei:
Pokémon: Entei
Stats: 115/85/85/95/75/85 (555 BST)
Abilities: Magic Guard
Typing: Fire / Flying
Move Changes: +Brave Bird, Hurricane, Air Slash, Defog, -Calm Mind
Summary of Changes: yes
Description: cba to write a desc its just funny tho trust me
 
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Entei :swsh/entei:
Fire/Ghost
115/70/70/110/95/77
Pressure, Flame Body
+ Hex, Shadow Sneak, Poltergeist

Guzzlord :swsh/guzzlord:
Grass/Water
211/107/67/107/67/43
Beast Boost, Contrary
+ Snap Trap, Apple Acid, Giga Drain, Energy Ball, Fury Cutter, Grassy Glide, Liquidation, Waterfall, Leech Seed, Hydro Pump, Water Spout, Brine, Scald, Surf, Scale Shot, Ingrain
- Draco Meteor

Necrozma :swsh/necrozma:
Psychic/Dragon
102/117/91/127/79/51
Prism Armor, Battle Armor, Mirror Armor
+ Draco Meteor, Scale Shot, Dragon Claw, Dragon Energy, Outrage
- Stored Power
 
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Runo

Blehhhhhoooooouughhh.....
is a Forum Moderatoris a Community Contributoris a Tiering Contributor
THE GUZZY IS MID, SO I'M AXING IT
Pokémon: Guzzlord
Stats: 223/83/51/83/51/43
Abilities: Pressure, Gluttony / Cheek Pouch
Typing: Dragon / Poison
Move Changes: +Recycle, Stored Power, Toxic Spikes, Stealth Rock, Spikes, Stuff Cheeks
Summary of Changes: Total Overhaul to most aspects
Description: In lieu, of having a generic wall, We have a Pokémon that's sort of like a weaker Blissey but without a solid recovery option. Granted it does have recovery, but it's permanently lost if it gets knocked off.


Pokémon: Necrozma
Stats: 97/107/101/127/89/79
Abilities: Prism Armor
Typing: Psychic / Fairy
Move Changes: +Moonblast, Play Rough, -Moonlight/Morning Sun
Summary of Changes: Type change and Stab to go with it.
Description: With already solid bulk and offenses, there is no reason for stat buffs. It already has all the coverage it could ever want so it really only needs Stab moves. It's VERY solid typing and access to fine coverage make any form of recovery, other than rest, overkill; so they have to go. Prism Armor's already a great ability so no changes needed. Outright, Necrozma would be a good Pokémon even without the buffs.

Pokémon: Entei
Stats: 110/115/85/85/85/103
Abilities: Justified/Intimidate/Defiant
Typing: Fire / Fighting
Move Changes: +Bulk Up, Superpower, Close Combat
Summary of Changes: Bulk is now more general, and changed type (with Stab to go with it). New Abilities.
Description: Has a speed tier that can beat the overcentralizing Toxicroak* and other top threats such as Emolga and Niche threats like Tauros.
*Liquidation is still an issue but if you can get in, Croak is dead. Also packing defiant to punish Arcanine and Stunfisk switch ins, as well as dissuading defoggers.
 
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ViZar

your toast is burned
is a Social Media Contributor Alumnus
:gs/entei:
Pokémon: Entei
Stats: 105/85/85/80/75/80 (520)
Abilities: Pressure / Desolate Land (HA)
Typing:

Move Changes: + Solar Blade, Leaf Storm, Giga Drain / - Extreme Speed, Sacred Fire, Calm Mind
Summary of Changes: Lowered Stats, Gave Desolate Land, Changed Movepool and Typing
Description: Fire/Grass is a good typing both defensively and offensively. Desolate Land makes it even better, by giving is a Water immunity and powering up Fire moves alongside Solar Beam and Solar Blade that can be used reliably. Low attacking stats make up for its high powered STABs and the low speed make it harder to use.
 
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woo

The Neymar of Pet Mods
is a Pre-Contributor
Closed Subs. Vetos/Warnings
:swsh/entei:
Albatross's Entei: Magic Guard with Fire/Flying is quite unstoppable and really potent. Grapploct and Emolga can revenge kill this but hurricane / flamethrower or fire blast still does a lot with an MGLO set. Magic Guard also makes it super threatening against more defensive Pokémon because it absorbs any status condition that is thrown at it. Would say remove 10-15 SpA points or remove Magic Guard (you probs dont want to do that one), and then you'll be good to go.

:swsh/entei:
ViZar's Entei: This is not a veto. I am just including this in case you want to do changes to the sub since you subbed it late (sorry for the closing sub delay) + desolate land is hella scary for micrometas. You can ping me on Discord if you don't have any changes.

Voting starts whenever sub changes are made (or aren't in the case of the second one)​
 

Runo

Blehhhhhoooooouughhh.....
is a Forum Moderatoris a Community Contributoris a Tiering Contributor
1661714193362.png
: G-Luke, Vipotis, Scorbunnys
1661714199555.png
: Scorbunnys, Nateboomer, G-Luke
1661714204803.png
: Albatross, Runoisch (SV), Scorbunnys
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:Guzzlord: APaidActor, anaconja, scorbunnys
:Necrozma: anaconja, r1dude, APaidActor
:Entei: APaidActor, G-Luke, Albatross
 
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woo

The Neymar of Pet Mods
is a Pre-Contributor
WINNERS!!
:Guzzlord:
Pokémon: Guzzlord
Stats: 223 HP / 103 Atk / 59 Def / 97 SpA / 61 SpD / 47 Spe
Abilities: Beast Boost / Gluttony | HA: Poison Touch
Typing: Dragon / Poison
Move Changes
: +Gunk Shot, +Toxic Spikes, +Bulk Up, +Nasty Plot, +Stuff Cheeks, +Recycle
-All original Dark moves sans Knock Off
Summary of Changes: Stats, Typing, Ability, Movepool
Description: Guzzlord mainly serves as a powerful wallbreaker on either side of the spectrum thanks to it's near equal attacking stats. Poison Touch can be used to spread status if it opts to lean into that angle. Gluttony + Stuff Cheeks really just exists as a means to get off Belch sets really well.
1661815567967.png
Guzzlord by G-Luke!!
1661815567967.png

:ss/necrozma:
Pokémon: Necrozma
Stats: 87 / 117 / 96 / 117 / 94 / 79 | BST: 590
Abilities: Prism Amor / Levitate
Typing: Steel / Psychic
Move Changes: +Iron Head, +Flash Cannon, +Steel Beam, -Moonlight, -Morning Sun
Summary of Changes: Stat rework (, -10 HP, +10 Atk, -5 Def, -10 SpA, -5 SpD), new ability, move changes and new typing.
Description: Solid sweeper able to legitimately switch into Ground-types like Bastiodon or Sandslash while boosting on them. Prism Armor also works for Weakness Policy sets too, although Levitate might be more common. As for the sets, it'll most likely run CM, DD, WP Autotomize, and Meteor Beam while probably having some niche defensive set popping up.
1661815901085.png
Necrozma by scorbunnys!!1661815901085.png
:bw/entei:
Pokémon: Entei
Stats: 115/85/85/95/75/85 (555 BST)
Abilities: Magic Guard
Typing: Fire / Flying
Move Changes: +Brave Bird, Hurricane, Air Slash, Defog, -Calm Mind
Summary of Changes: yes
Description: cba to write a desc its just funny tho trust me
1661816103574.png
Entei by Albatross!! 1661816103574.png

from this point forward we will have a playtesting break so no slates for the meantime. feel free to make meta posts before we open slates again, Thank You and Congrats To The Winners.
 

Runo

Blehhhhhoooooouughhh.....
is a Forum Moderatoris a Community Contributoris a Tiering Contributor
... My Entei lost by a single point
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[/ATTACH]
Screenshot_20220830-075546_FlipaClip.jpg
Honestly though, Alba's Entei was a monster before the veto, and gave a lot cause for concern. After the veto changes, it's still very powerful.

Preliminary Rank (IMO)
:Entei: -> A+ or Higher
Its ability to negate passive damage, on top of a solid offensive typing, makes it poised to be a check to top threats such as Bastiodon and Dry Skin Toxicroak. Its speed tier makes it a solid fit on sticky web teams and allows it to further pressure targets without speed being an issue. It also has high power STAB which is further compounded by a no drawbacks Life Orb, making it very hard to switch into.

:Necrozma: -> S- or Higher
It has incredible coverage options and the ability to boost both offenses and speed. The most challenging part about facing Necrozma, is its set versitility. If you guess incorrectly, your "check" is wiped out. For example: Sableye is able to wall SD/Dragon Dance sets, but is overwhelmed by Calm Mind. Bastiodon could check Prism Armor sets but loses to Levitate. Toxicroak may be able to take down Levitate, but can get abused by Prism Armor. The list goes on. Don't even think about sending in Entei in on it; Auto Beam sets will do you dirty.

:Guzzlord: -> ???
I have no opinions on Guzzlord. I'll wait to see how the meta develops before discussing.

:Sylveon: -> A+/A
It's still good, but it ain't living up to the glory days. The resurgence in a buffed Bastiodon and the reletively recent Toxicroak and Abomasnow make it harder for the ribbon dog to keep up in what's now a Ground dominated meta.

:Bastiodon: / :toxicroak: -> S rank
These mons are broke. With the Bastio buff, it's turned into the best wall in the game and overcentralises the meta way too much. The inverse can be said for Toxicroak, it's the best wallbreaker in the game. Both SD and CB sets are near impossible to switch into and with a lack of a solid defensive core (guys please make defensive subs, we don't need more wallbreakers), Croak cannot be walled.

:Emolga: -> C/D/UR (or what ever the lowest rank is now)
Mon's just not good anymore. In fact I don't think it was ever good. It got hype for about a week or two, and then people started realizing how bad it is. Underwhelming offences, mid defensive typing, forced to run HDB. Horrible, please buff this poor soul.

*Bastio is already S Rank, I didn't realise my b
*The pictures should be showing up now
 
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blooclipse

formerly Bluecliqse
hi I'm here to talk about why
Everything is Fucking Broken™
(except emolga)
big essay down there
before you yell at me "defog entei!!!" or "tspikes exist now!!!" or "necrozma is broken!!!!!" i'm writing this before the post-slate 10 meta has completely settled and before we've figured out how everything fits in.
i might make a post later talking about how stupid the new mons are (because they will be)


so lets get to it

Spikes and Entry Hazards in General
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why are there so many spikers
there is literally zero good hazard removal in this tier. Yeah, there are spinners, but none of them can touch sableye too much. Even Tsareena the best of the spinners can't hurt sableye too bad because even max attack adamant Power Whip isn't a 2hko on mixed def and pdef sets, and tsar then gets threatened out from the possibility of Wisp burns or Knock Off removing its boots.
The other hazard removal in the tier (Whimsicott, Mantine, or Salazzle Defog) is pretty bad. Whimsi and Mantine do have the added bonus of threatening Sableye a whole lot and forcing it out (meaning it can't spam spikes as much) but are still pretty subpar as defoggers. Mantine is the best of the bunch, also being the tier's only defensive water, but no reliable recovery while most of the spikers do have recovery makes it a shaky defogger at best.

Whimsi has different problems, in that it struggles to fit all of the moves it wants. Defog whimsi is definitely viable, but not being able to hurt bastio too much and having consistency issues (8 synthesis PP, relied on a lot for defensive support, prankster sets can't defog on croak, etc.)

We need more defog, good spinners, or SOMETHING to deal with this completely hazard-centric meta.


:ss/sylveon:
Sylveon
> clicks rude parting
> doesn't get punished for it
> refuses to elaborate

and there is like no counterplay. Boots, Specs, Lefties, even something like Pixie Plate. they just click buttons and its not fun. There's no punish except entry hazards(which tbf are on the field 99% of the time bc the hazard removal SUCKS in this meta) and even then, boots sets are great. Clicking rude parting has basically zero drawbacks.
In all fairness, Sylv isn't as busted as it was before (bastio buff, croak, obama, w.e) but its still really annoying and shouldn't be able to spam rude parting as much as its able to.

make rude parting a contact move or something, something to make it actually punishable.

:ss/sableye:
Sableye
1661879172195.png

sits around and DOES NOT DIE. It's impossible to spin against (even coverage from the spinners does nothing to it, magic guard means it can't even be worn down throughout a game). It spams spikes all game and is really really hard to break even with strong neutral attacks ( 252 Atk Choice Band Toxicroak Knock Off (97.5 BP) vs. 252 HP / 252+ Def Sableye: 153-180 (40.9 - 48.1%), 252+ Atk Tsareena Power Whip vs. 252 HP / 252+ Def Sableye: 147-174 (39.3 - 46.5%)) and just wisps the physical attackers and knocks them off. Its an extremely suffocating presence, making fat / balanced spikes teams very hard to break through. Heavy-Duty Boots somewhat help with this, but the fact that Sableye can spam Knock Off presses the issue even further.

This guy needs a nerf, bad. drop its defenses a bit (85/90/90 should be much more manageable) or at the very least give us some real defoggers PLEASE. scrappy spin when

:ss/bastiodon:
Bastiodon
1661880530877.png

bro is fatter than pex. need i say more?
anyways, this guy isn't really "broken", per se. being this fat is honestly kind of necessary because it softchecks like 2/3 of the tier in one slot. It eats even STAB super effective hits and dishes out toxics and strong body presses back.
If stuff ends up getting nerfed, this guy has gotta be one of them. Its bulk is extremely necessary in dealing with the barrage of stupid wallbreakers this mod has, but if (when) we nerf the worst offenders we really need to make this guy actually breakable.

The only real nerf it needs is to remove bulletproof. Making it immune to random focus blasts from specs duraludon and w.e is annoying
Once other things actually get nerfed and we dont have to rely on bastio for literally everything, removing slack off is a potential option to make it less omnipresent.

please guys sub some defensive mons we have like 2 defensive cores (and all of them have bastiodon)

:ss/toxicroak:
Toxicroak
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sir croaksalot is basically the #1 breaker in the meta. It's extremely hard to safely switch into either CB- or SD- boosted Gunk Shots and Knock Offs. it can literally just spam knock off and there's not too many punishes. You'd think that Bastiodon would be a good check, but then it pulls out the +2 LO close combat and blows you up. Dry Skin makes it more annoying, meaning it can switch in completely for free vs bulky waters (read: Mantine) and not even fear a scald burn. Its biggest flaws are its sometimes lacking power and 4MSS. It wants to fit so many moves on its sets (SD, jet, CC, knock, gunk, sucker, liquidation, EQ, stone edge) that it may or may not have the moves to absolutely destroy you. Its power can sometimes be a bit lacking, but high powered STABs in conjunction with lots of boosting options make it extremely dangerous.

Honestly, this guy isn't the most broken, but CC puts it on the border of impossible to safely check. lower the power of its fighting coverage options or just remove them entirely.


My thoughts on all mons in the meta
In alphabetical order:

:Abomasnow: Abomasnow: this mon hasn't been tested too much, but so far it seems pretty fine. The only thing to really look at is Kings Rock, but its not that bad.
:arcanine: Arcanine: Great mon. great role compression and good matchups vs the general meta.
:ariados: Ariados: Relatively niche mon, but does what it does well. It can run band, specs, scarf, or webs sets. It's not the greatest because its walled by the omnipresent bastiodon, but webs are hard to deal with in a meta with barely any hazard removal..
:bastiodon: Bastiodon: I have already given my thoughts on this guy. Get rid of bulletproof, potentially get rid of slack off.
:druddigon: Druddigon: Drudd has a niche as a pretty good spikes / rocks setter and paralysis spreader. Rocky Helmet + Rough Skin is really nice and it also can use Mold Breaker to spam paralysis on anything not named Eelektross, Sylveon, or Stunfisk. Has Dragon Tail and STAB Iron Head, alongside great coverage options. Needs to be explored more.
:duraludon: Duraludon: One of the worst mons in the meta. It can be used as a pretty okay specs user as it has the highest SpA in the meta. Its dark pulses and flash cannons definitely do sting, but dark pulse isn't the most spammable move when there's a lot of great dark resists. It has Focus Blast which would be great coverage, but then you remember bastio has bulletproof for some reason.
:eelektross: Eelektross: Pretty mid mon but still good. Can run physically defensive sets to good effect and can also run Coil sets. Both are pretty good. Has good role compression as it is a ground immunity and has good utility and coverage.
:eldegoss: Eldegoss: exists i guess. Not a great spinner because sableye and tsareena exist, but it wishport + regen is nice. Can run unaware too. This mon also needs to be explored more.
:emolga: Emolga: fucking sucks. It had initial hype as it seemed like it could be good, but it didn't live up to it. Its too frail to be a good arcanine or ground check in general. Its also pretty weak even with transistor plasma fists and it doesnt have the coverage to deal with the grounds. Most of my thoughts are basically summarized by Runoisch's post. This thing needs a lot of buffs. Give it more speed, make it stronger, give it a bit more coverage, just something to make it useful.
:espeon: Espeon: Pretty mid mon. It has some utility with a choice specs set because it has trick and good power with STAB psychic and coverage in heat wave. It can also run SubCM with magic bounce to set up on bastiodon and be hard for more passive teams to deal with. It doesn't really need any changes.
:granbull: Granbull: Granbull is a pretty good mon. poison heal is good on on any mon, and granbull is no exception. It is very bulky and it can set up on a lot. Taunt BU, BU 3 attacks, Wishpass, and more are all good sets. bulk up sets in particular are pretty hard to deal with. STAB Facade is very strong and with its good bulk it does well.
:grapploct: Grapploct: its tempting to use SD sets on this guy, but its defensive capabilities are pretty great. Checking houndoom, persian, and various ground types is really nice. slow flip turns are good as ever. grapploct is a pretty okay mon and doesn't really badly need anything.
:houndoom: Houndoom: Great mon. Pursuit support, offensive capabilities, will-o-wisp, toxic spam, and more. Has a lot of utility options and has pretty good power to back it up.
:kingler: Kingler: i haven't seen it a single time since it was nerfed. that should say enough about it.
:mantine: Mantine: By far the best defogger in the tier, and the only bulky water. It has a lot of good utility being able to soft check a lot of things, but no recovery holds it back. Give it roost back, ty.
:perrserker: Perrserker: Is okay on sticky web teams. it has a lot of power but its pretty niche. maybe buff its speed a little bit, because right now its almost completely overshadowed by Tsareena. It has some good qualities, but outside of webs its not very good.
:persian-alola: Persian: Great wallbreaker, good utility. It can spam triple axel all game and its punished by almost nothing. Ice is a pretty good offensive typing even though its neutral to the two big grounds, and it hits really really hard. ice shard is as good as ever to revenge kill all sorts of things. persian doesn't really need anything else.
:sableye: Sableye: i've already gone over sab.
:salazzle: Salazzle: Salazzle is a pretty good mon. Corrosion Toxic and NP sets are good. nasty plot sets are definitely not as good as they were in previous slates even with the buffs, but still need to be accounted for in the teambuilder lest you get absolutely rolled by taunt NP lazzle. Corrosion sets are also really good, being able to spam toxic on everything. It lures in and taunttoxics bastiodon, meaning croak, sylv, and everything else go wild. Good mon, but give it roost!!!
:sandslash: Sandslash: unnerve ground = good. has spin, spikes, rocks, and pretty good coverage. It has fallen out a bit now that sable has been really discovered, but still good. softchecks a lot of the special attackers in the tier.
:slowbro-galar: Slowbro-Galar: I don't really have any thoughts on this guy, it hasn't been explored too much. RegenVest sets look promising, alongside QCQD nasty plot and belly drum sets.
:stunfisk: Stunfisk: has some utility because of intimidate, but its overshadowed a lot by arcanine. not having any 4x weaknesses is nice though. it can spam para on stuff and has good utility options, another of the many mons that need to be explored more
:sylveon: Sylveon: i've already gone over sylv
:tauros: Tauros: Has good power with SFLO and adaptability sets after the buff, but it needs to be explored more. Its not very splashable beacuse it brings almost no defensive utility.
:toxicroak: Toxicroak: already gone over croak
:tsareena: Tsareena: The only good spinner in the tier. It has play rough to 2HKO sableye, but its still not too consistent. Tsar has good coverage and power alongside reliable recovery and spin, its a great mon. Hard for most teams to switch into.
:whimsicott: Whimsicott: good utility mon. can even go offensive with a choice specs set because it has switcheroo. Both sets are great.
 
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Runo

Blehhhhhoooooouughhh.....
is a Forum Moderatoris a Community Contributoris a Tiering Contributor
Hello Metamons! I planned on posting this awhile ago but, school got in the way. Anyways, as we approach the end of the tournament, big changes are already being planned to make Metamons a more balanced Petmod. So I thought I'd post another reason why Metamons is currently broken, before they officially fix everything.

Hyper Offence
If any of you guys have been around the Discord, you'll know that I'm one of the best users of Hyper Offense in Metamons (to the point where people have started to steal my builds and win games with it). Most of you already know how HO is played; load up a team with a bunch of heavy hitting threats/sweepers and overwhelm your opponents defensive structure. Because the defensive cores in Metamons are often missing a key piece (DUE TO PEOPLE NOT VOTING FOR DEFENSIVE SUBS), they can quickly get overwhelmed by HO if they're not hypervigilant.

Common HO Staples
:Abomasnow:Abomasnow
:Toxicroak:Toxicroak
:Necrozma:Necrozma
:Granbull:Granbull
:Perrserker:Perrserker
:Salazzle:Salazzle
:Arcanine: Arcanine
Leads
:Whimsicott:Whimsicott
:Ariados:Ariados

Since Stealth Rocks and Spikes HO is incredibly unviable at the current moment, the only way to build a good HO team here is by using either Dual Screens or Sticky Webs. Both are incredibly potent pieces of HO and help tremendously in bringing out the full power of the most broken mons Smogon has ever seen in a Petmod.

:xy/Whimsicott:
Screens
Screens are really threatening because they are enabling the worst of the worst. Necrozma, Toxicroak, and Salazzle are common abusers of screens and use it to the fullest extent to guarantee a setup opportunity and demolish any possible counter-play. The most threatening user by far is Necrozma, who can run a variety of sets and can use screens + Prism Armor to negate weaknesses for the most part. Toxicroak can also make use of it by building with swords dance and demolish anything that's slower than it. Salazzle is also great thanks to multiscale letting it use Nasty Plot safely and finish off weakened teams without remorse.

My GOATed Screens Team:
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*I don't feel comfortable with posting the sets just yet, since the tour is still going on and I need to make it to 2nd place
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1663557035544.png
:xy/ariados:
Webs
Now this is actually more broken than screens (which I originally advocated for it's nerf via banning light clay). In Metamons, there's like a morbillion amount of mons that would be border line broken if they were faster. Can you guess what hazard fixes that? Hint: it ain't Toxic Spikes. Webs HO is by far the most abusable and the most immediately threatening form of HO in Metamons. The counter-play is nigh impossible unless you knew you were facing webs before hand, and even then such counter-play is shaky at best because you have to settle for subpar sets totally rework your team to add in Espeon or Sandslash. You might ask, "Now Runo, surely there has to be some solid defoggers in the tier right? Can't they just remove webs?" Whimsicott and Mantine are mid defoggers because Toxicroak is everywhere and threatens to OHKO them both or setup on them, Necrozma can also setup on them, Perrserker can also setup on them, Salazzle can also setup on them. Hell freaking Coil Eelektross with Fire Punch can setup on them. If they don't immediately counter the Ariados lead, then they'll die trying to remove webs (or get straight up blocked by Croak in Whimsicott's case)

My Webs HO (Aka: The Easiest Win Ever):
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To be honest, the only way you can lose is if they either bring the hardest counter-team known to man, or you choke so hard that you can't recover.

Anyways, that concludes my discussion of a broken fun playstyle that I hold in a special place in my heart. I'll see ya'll later.
I'm sorry about game 1, that first turn was abysmal and I would've been royally fucked if not for that Triple Axel miss. I really am sorry.
To make up for it, I made a Granbull sprite for the Metamons spreadsheet (although it might need some work though).
1663556905206.png
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Hello Metamons! I planned on posting this awhile ago but, school got in the way. Anyways, as we approach the end of the tournament, big changes are already being planned to make Metamons a more balanced Petmod. So I thought I'd post another reason why Metamons is currently broken, before they officially fix everything.

Hyper Offence
If any of you guys have been around the Discord, you'll know that I'm one of the best users of Hyper Offense in Metamons (to the point where people have started to steal my builds and win games with it). Most of you already know how HO is played; load up a team with a bunch of heavy hitting threats/sweepers and overwhelm your opponents defensive structure. Because the defensive cores in Metamons are often missing a key piece (DUE TO PEOPLE NOT VOTING FOR DEFENSIVE SUBS), they can quickly get overwhelmed by HO if they're not hypervigilant.

Common HO Staples
:Abomasnow:Abomasnow
:Toxicroak:Toxicroak
:Necrozma:Necrozma
:Granbull:Granbull
:Perrserker:Perrserker
:Salazzle:Salazzle
:Arcanine: Arcanine
Leads
:Whimsicott:Whimsicott
:Ariados:Ariados

Since Stealth Rocks and Spikes HO is incredibly unviable at the current moment, the only way to build a good HO team here is by using either Dual Screens or Sticky Webs. Both are incredibly potent pieces of HO and help tremendously in bringing out the full power of the most broken mons Smogon has ever seen in a Petmod.

:xy/Whimsicott:
Screens
Screens are really threatening because they are enabling the worst of the worst. Necrozma, Toxicroak, and Salazzle are common abusers of screens and use it to the fullest extent to guarantee a setup opportunity and demolish any possible counter-play. The most threatening user by far is Necrozma, who can run a variety of sets and can use screens + Prism Armor to negate weaknesses for the most part. Toxicroak can also make use of it by building with swords dance and demolish anything that's slower than it. Salazzle is also great thanks to multiscale letting it use Nasty Plot safely and finish off weakened teams without remorse.

My GOATed Screens Team:
View attachment 453948View attachment 453949View attachment 453950View attachment 453951View attachment 453952View attachment 453953
*I don't feel comfortable with posting the sets just yet, since the tour is still going on and I need to make it to 2nd place
:xy/ariados:
Webs
Now this is actually more broken than screens (which I originally advocated for it's nerf via banning light clay). In Metamons, there's like a morbillion amount of mons that would be border line broken if they were faster. Can you guess what hazard fixes that? Hint: it ain't Toxic Spikes. Webs HO is by far the most abusable and the most immediately threatening form of HO in Metamons. The counter-play is nigh impossible unless you knew you were facing webs before hand, and even then such counter-play is shaky at best because you have to settle for subpar sets totally rework your team to add in Espeon or Sandslash. You might ask, "Now Runo, surely there has to be some solid defoggers in the tier right? Can't they just remove webs?" Whimsicott and Mantine are mid defoggers because Toxicroak is everywhere and threatens to OHKO them both or setup on them, Necrozma can also setup on them, Perrserker can also setup on them, Salazzle can also setup on them. Hell freaking Coil Eelektross with Fire Punch can setup on them. If they don't immediately counter the Ariados lead, then they'll die trying to remove webs (or get straight up blocked by Croak in Whimsicott's case)

My Webs HO (Aka: The Easiest Win Ever):
View attachment 453954View attachment 453955View attachment 453956View attachment 453957View attachment 453958View attachment 453959

To be honest, the only way you can lose is if they either bring the hardest counter-team known to man, or you choke so hard that you can't recover.

Anyways, that concludes my discussion of a broken fun playstyle that I hold in a special place in my heart. I'll see ya'll later.
I'm sorry about game 1, that first turn was abysmal and I would've been royally fucked if not for that Triple Axel miss. I really am sorry.
To make up for it, I made a Granbull sprite for the Metamons spreadsheet (although it might need some work though).
View attachment 453957
I beat both of these already lol (real)
 

scorbunnys

Don't dream your life, but live your dream. #Bunny
Slate 11
:ss/xatu: :ss/jellicent: :ss/gigalith: :ss/florges:
Slate's Restrictions:

:xatu: Must be
-type - Must keep Magic Bounce
:jellicent: Must be
-type - Must keep Will-o-Wisp - Must be defensive
:gigalith: Must be
-type - Must keep Sand Stream
:florges: Must be
-type - Must have a SpD stat higher than 100​

Pokémon:
Stats:
Abilities:
Typing:
Move Changes:
Summary of Changes:
Description:
 

woo

The Neymar of Pet Mods
is a Pre-Contributor
Hello, this is our...
BALANCE PATCH 0.2


NERFS


:toxicroak:: 83/95/75/66/75/100
Toxicroak was always a threat to be reckoned in the MetaMons metagame, ever since its inception. Its massive attack stat of 110 paired with a good speed stat and Moves such as Gunk Shot, Close Combat, Sucker Punch, Knock Off and Earthquake. Ever since the good old days of Liquidation + No Guard, it was already considered to be broken, but now, it has further developed into simply a great mon, even if people don't really consider it super broken due to the new Pokémon from Slate 10 being even worse (yes, i'm talking about Necrozma). This nerf tries to make it a tad bit weaker, while still keeping good speed and good moves.


:necrozma:: 87/97/96/97/94/79, -Levitate, -Autotomize
Necrozma is a sweeping beast. Like, literally. It has a lot of setup moves and good coverage with Earth Power and Earthquake, and it's able to sweep teams almost alone. This tries to remedy some of its issues without killing the mon completely, removing -20 on offenses and levitate helps a lot, and it now has to rely on DD for special sets which is not good for it.


:ariados:: 70/95/70/95/70/101
Ariados is the Sticky Web setter of all time. Having super strong STAB Dracos with Dragon's Maw and a 120 speed tier is one hell of a drug, and a lessened Speed makes webs a little bit more manageable, making some Pokémon outspeed it. (Mainly Whimsicott and Persian-Alola, but Espeon can at least revenge kill it now.) Nonetheless, webs will still be good, just not too good.


:bastiodon::
-Slack Off, 70/72/168/47/138/30
Bastiodon had a very comical life on this mod: from being an emergency Salazzle check earlier to WORST MON ON TIER to BEST MON ON TIER AND UNKILLABLE MACHINE. Of course this would be a very significant nerf, since we are, of course, taking recovery from a great defensive Pokémon. But Ground/Steel Bulletproof is still good for a rocks setter, and it now has more attack to function as a tank.


:abomasnow:: -Skill Link 70/92/70/92/65/80, +Icicle Crash
Abomasnow is just too strong. Great typing with a 120 BP STAB with Skill Link is very very very strong, and its other sets are very good as well. It being slower by 10 points is very significant as it makes Entei outspeed it.


:entei:: -Eruption
Very minor nerf. No other comments needed but MGLO Eruption is really strong.


:sableye:: 85/70/100/60/80/30
Sableye is a really good Spikes mon, a spinblocker, and a physical wall. Let's just make it not tank special hits that well anymore and it sounds a lot more feasible to actually counter this Pokémon, because right now it's Sylveon or lose.

BUFFS

:duraludon:: 80/70/95/115/80/80 +Taunt
You might think Duraludon is getting a big nerf, but 115 SpA is more than enough for it, it just gotta stop being a slowmon and it's going to go well with either Specs or Scarf or even Life Orb on webs! It can also trap Necrozma better now. And outspeed Perrserker. Hooray!


:emolga:: Rock/Flying -> Electric/Flying, 99/110/60/60/70/105, -Transistor

Look. It now has a respectable typing!!!!!! It gives Plasma Fists STAB even with Volt Absorb! And it gives Emolga an even better typing!!!! The speed also makes it not a certified shitmon!1! I'm not gonna lie, Roost + U-Turn with Plasma Fists sounds actually really cool.


:mantine:: +Roost
We did it first with Bastiodon now watch we do it again. Defensive mon gains significant buff that makes it really good 2 is ready to be here! Water/Fairy with Roost and a defensive statline is a really good thing to have, and it's expected that this mon is going to be really good.


:tauros:: +Tri Attack
Tauros was never good to begin with, even with good abilities, good speed, and good coverage. Now it has an actual Sheer Force special STAB, which makes it better on offensive purposes.


:eldegoss:: 95/50/85/80/120/70, +Spore
This is big. It still has a mid typing but it doesnt have to rely on mid accuracy Sleep Powder and now it has a better Defense stat.


:kingler:: 90/125/70/95/70/80
Sorry but the last rework didn't go as well as planned. This tries to make Kingler a little bit bulkier while also maintaining its power and speed so now it can actually do something and switch in attacks!


:slowbro-galar:: Poison/Psychic -> Poison, 100/80/95/90/95/30
Now it's a defensive Regen mon with Slack Off, Scald, and STAB Sludge Bomb. Doesn't really care about the amount of Dark-types on the metagame with this buff, and it now has an actually solid role on teams.


:stunfisk:: Dauntless Shield > Intimidate, +Wish
it has now more durability than before!


:druddigon:: Unnerve > Heatproof
Unnerve helps it have the right of choice on who to check and not only rely on helmet + rough skin. It can now be a better check to special mons which is pretty nice!




About when coding is going to happen, only after we have the tournament finals between Runoisch and G-Luke. Do look forward to that!
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor

Pokémon: Xatu
Stats: 95 / 75 / 90 / 95 / 90 / 85 | 530
Abilities: Swift Swim / Magic Bounce
Typing: Flying
Move Changes:
+ Hurricane, Weather Ball, Thunder
- all Psychic type moves besides Psychic, Light Screen, Reflect, Teleport, Trick, and Trick Room
Summary of Changes: +30 HP, +20 Def, +20 SpD, -10 Spe
Description: idk why you guys are forcing another mbouncer but alright. defensive bouncer.


Pokémon: Jellicent
Stats: 120 / 60 / 70 / 95 / 75 / 80 | 500
Abilities: Liquid Ooze / Pillage (on switchin, this Pokemon swaps abilities with the opponent.)
Typing: Water / Ghost
Move Changes: + Flip Turn, Knock Off
- Recover, Strength Sap
Summary of Changes: +20 HP, +10 SpA, -30 SpD, +20 Spe
Description: everyone loves their pillager. has to make some risky switchins but pays off when you come into arcanine or galvanize sylveon or eldegoss, etc.


Pokémon: Gigalith
Stats: 115 / 135 / 130 / 50 / 70 / 35 | 535
Abilities: Solid Rock / Sturdy / Sand Stream
Typing: Rock / Ground
Move Changes: + Swords Dance
Summary of Changes: +30 HP, -10 SpA, -10 SpD, +10 Spe
Description: tyranitarite rhyperior type beat. very slow (outspeeds bastiodon naturally though) but strong and very bulky.


Pokémon: Florges
Stats: 88 / 135 / 86 / 62 / 114 / 45 | 530
Abilities: Flower Veil (This Pokemon can't have its stats lowered or status inflicted by other Pokemon.) / Grassy Surge
Typing: Fairy
Move Changes:
+ Play Rough, Spirit Break, Grassy Glide, Leech Seed, High Horsepower, Knock Off, Rock Slide, Bulk Up, Trick Room, Teleport
- Wish, Synthesis
Summary of Changes: +10 HP, +70 Atk, +18 Def, -50 SpA, -40 SpD, -30 Spe
Description: it can throw out some hard atks. grassy surge sets weird af but might be workable.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Anaconja stole 75% of my ideas so I gotta wing it thank you very much.


:ss/Florges:
Pokémon: Florges
Stats: 78 / 123 / 73 / 60 / 116 / 75 | BST 525
Abilities: Clear Body / Chlorophyll | HA: Moxie
Typing: Fairy / Fighting
Move Changes
:
+Drain Punch, U-turn, Superpower, Coil, Focus Blast, Jungle Healing, Play Rough, Healing Wish, Swords Dance, Leech Seed, Gunk Shot, Mat Block, Light of Ruin*
*Light of Ruin - 120 BP - 85% Acc - Fairy - Physical - 8 PP - User takes 33% recoil. If the target faints, recoil is negated.
- all Psychic type moves, Energy Ball (Yeah)
Description: How do we justify the fourth Fairy type with big Special Defense investment? How do you convince anyone this can compete in a tier with super Sylveon and still be a credible addition to your team? Why, make it be Sylveon's opposite in function of course! Florges doesn't have Sylveon's bulk, the raw defensive utility of Mantine or the status absorption of Granbull. But what DOES it have? The overwhelming desire to be different!
My whole strategy for making Florges cool is to make it physically leaning, but I find out dumb bitch Granbull does that while being a menace? So I threw shit at the wall and give it a bunch of cool stuff no semi bulky Fairy has rn like anti Steel STAB, Knock+Pivoting, Swords Dance, anything to make it stick lol. If it does win I'd imagine it's another cool mid tier option, not too scary not too bad, enough to make a shake up or two. It also 1v1s all the other Fairies if it gets up a SD (and hits Gunk) Yaaay! Do not ask it how it deals with the newly buffed Stunfisk and Slowbro-Galar!


:BW/Jellicent:
Pokémon: Jellicent
Stats: 105 / 60 / 100 / 90 / 70 / 60 | BST 485
Abilities: Cursed Body | HA: Neutralizing Gas
Typing: Water / Ghost
Move Changes
: +Thunder Wave, Teleport
- Recover, Strength Sap
Summary of Changes: Swapped Defenses, +5 SpA
Description: Neutralizing Gas>>>>Pillage. I REALLY do not want another Water immune in the tier, and I think it will be clinically bad for Houndoom's health if another Water that beats it easily comes along, so I leaned Cursed Body over Water Absorb and kept the funny typing. That plus no reliable recovery might put Jellicent on a timer, but it was never meant to be a hard wall. Not really. Anyway, Neutralizing Gas is a really fun ability and I think with Jellicent's natural tools at it's disposal it can be an annoying force for offensive teams to face while still having it's ups and downs. 105/100/70 bulk is pretty good, and makes it technically the bulkiest Water we have on the physical side, so that helps it stand out too.

:BW/Gigalith:
Pokémon: Gigalith
Stats: 100 / 135 / 125 / 95 / 55 / 45 | 555
Abilities: Solid Rock / Sturdy / Sand Stream
Typing: Rock / Steel
Move Changes
: +Shore Up, Thunderbolt, Diamond Storm
Summary of Changes: +15 HP, -10 Def, +35 SpA, -25 SpD, +20 Spe
Description: Remember Bastiodon before it was VERY good? Remember when a Steel type in the tier had recovery? I come before you as a humble servant to serve all of these fancy dancy attributes and more into one very funny, but very niche pick. Attributes it has over resident big Steel Bastiodon - not passive, has recovery, sets weather and creates own playstyle. Negatives? Basically everything else? Listen, it's VERY easy to make Steel/Rock be bad and very difficult to make it good. I'd like to think I achieved the former, correct me if I am wrong though.
 
Last edited:

scorbunnys

Don't dream your life, but live your dream. #Bunny
1664429151266.png

Pokémon: Florges
Stats: 60 / 55 / 118 / 92 / 104 / 35 (BST: 464)
Abilities: Regenerator / Trace / Chlorophyll
Typing: Fairy / Poison
Move Changes: +Sludge Bomb, -Wish, +Will-O-Wisp, +Teleport, +Clear Smog
Summary of Changes: -18 HP, -10 Atk, +50 Def, -20 SpA, -40 SpD, -40 Spe
Description: Will compete with Glowbro but unlike that one, it's got some cool tools in WoW & has Teleport while also having that based 4x Fighting resist that Glowbro would wish for, plus Knock resist is neat too. Trace & Chloro for aesthetic points. Fairy that doesn't lose to Toxicroak is sweet too, hence why the 4x fighting resist.

1664429165848.png

Pokémon: Xatu
Stats: 95 / 55 / 90 / 95 / 75 / 70
Abilities: Magic Bounce / Sand Rush
Typing: Ground / Flying
Move Changes: +Earth Power, +Hurricane, +Stealth Rock, -All Psychic moves sans Teleport & Trick Room
Summary Of Changes: WIP
Description: WIP
 
Last edited:
:ss/xatu:
Pokémon: Xatu
Stats: 95 / 75 / 95 / 95 / 75 / 95 {BST: 530}
Abilities: Synchronize / Early Bird / Magic Bounce
Typing: Dark / Flying
Move Changes:
  • + Dark Pulse, Hurricane
Summary of Changes: +30 HP, +25 Def, +5 spD Psychic-type --> Dark-type, +Hurricane, Dark Pulse
Description: Didn’t really need that much since its support movepool is already massive, so I just gave it a better overall typing for the meta, some more bulk and some STAB so it can do its job easier.

:ss/jellicent:
Pokémon: Jellicent
Stats: 100 / 60 / 95 / 100 / 105 / 60 {BST: 520}
Abilities: Water Absorb / Cursed Body / Heatproof
Typing: Water / Bug
Move Changes:
  • + Teleport, Bug Buzz, U-Turn, Flip Turn
  • - All Ghost-type moves except Hex, Shadow Ball and Night Shade
Summary of Changes: +25 Def, +15 spA, Damp → Heatproof, Ghost-type → Bug-type, + Teleport, Bug Buzz, U-Turn, Flip Turn, - All Ghost-type moves except Hex, Shadow Ball and Night Shade
Description: Gave it the bug typing for the ground resist mainly since it allows it to check all of them bar Stunfisk especially with Heatproof. A bit more special attack for Water Spout sets is nice too alongside the pivoting.

:ss/gigalith:
Pokémon: Gigalith
Stats: 95 / 135 / 140 / 60 / 95 / 25 {BST: 550}
Abilities: Sturdy / Sand Stream / Sand Force
Typing: Rock / Poison
Move Changes: + Clear Smog, Poison Jab, Gunk Shot, Toxic Spikes, Corrosive Gas, Pain Spit
Summary of Changes: + 10 HP, 10 Def, 15 Def
Description: Rock / Poison is actually pretty serviceable defensively and Poison has some nice utility so Gigalith is a pretty nice check to stuff like Guzzlord and Salazzle while providing hazards and item removal with some usable recovery in Pain Split alongside a massive Gunk Shot.

:ss/florges:
Pokémon: Florges
Stats: 78 / 65 / 88 / 112 / 154 / 55 {BST: 552}
Abilities: Flower Veil / Triage / Symbiosis
Typing: Fairy / Dragon
Move Changes: + Calm Mind, Draining Kiss, Dragon Pulse, Draco Meteor, Mystical Fire
Summary of Changes: +20 Def, -20 spe, + Triage, +Dragon-type, + Calm Mind, Draining Kiss, Dragon Pulse, Draco Meteor, Mystical Fire
Description: Triage booster and defensive option. Can go for CM sets are can probably just opt for defensive Defog with priority Synthesis
 
Last edited:

woo

The Neymar of Pet Mods
is a Pre-Contributor
NO VETOS! VOTES ARE OPENED FOR ONE DAY.
This slate is the second last slate of the generation. I am glad we could play and enjoy metamons for this part of the generation. See you all on next slate, and then on Gen 9! :woop::woo::wo:
 

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