Monotype Melmetal (Steel) (Sub+ AV) (QC:3/3) (GP:2/2)

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Neko

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[SET]
name: Assault Vest (Steel)
move 1: Double Iron Bash
move 2: Earthquake
move 3: Thunder Punch
move 4: Ice Punch
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 244 SpD / 12 Spe

[SET COMMENTS]

Assault Vest Melmetal functions as an emergency check against special setup sweepers such as Hydreigon, Galarian Moltres, and Clefable, which heavily threaten Steel teams. Double Iron Bash obliterates Fairy- and Ice-type threats such as Tapu Bulu, Clefable, and Kyurem and also lets Melmetal deal with Substitute users such as Hydreigon, Galarian Moltres, and Spectrier. Earthquake hits with Steel- and Poison-types such as Heatran, Magnezone, and Toxapex that resist Double Iron Bash. Thunder Punch punishes Water- and Flying-types such as Slowbro, Celesteela, and Corviknight, while Ice Punch handles Ground- and Flying-types such as Landorus-T and Thundurus-T. 12 Speed EVs allow Melmetal to outspeed and flinch down Toxapex with Double Iron Bash, while the remaining EVs are dumped into Attack and Special Defense to maximize its offensive prowess and special bulk. In addition to checking the aforementioned threats, Assault Vest lets Melmetal survive super effective attacks from threats such as Heatran, Nidoking, and Kyurem in a pinch and OHKO back. Melmetal is also able to check Dragonite, Dragapult, and Barraskewda due to its decent physical bulk.

Heatran is an excellent teammate, as it checks Fire-types such as Choice Scarf Blacephalon and Volcarona and wears down the opposing team with Toxic and Stealth Rock. Although Melmetal can survive hits from threats such as Choice Scarf Urshifu-R and Galarian Zapdos, it prefers to preserve its health to check more threatening special attackers such as Volcanion, Galarian Moltres, and Hydreigon. As such, checks to these physical threats such as Ferrothorn, Aegislash, and Corviknight are greatly appreciated. Ferrothorn checks Water- and Ground-types such as Barraskewda and Hippowdon while also setting entry hazards to wear down the opposing team. Leech Seed also gives Melmetal a form of passive recovery. Aegislash provides a Fighting immunity, which makes Choice-locked Pokemon such as Galarian Zapdos, Zeraora, and Urshifu-R think twice before using Fighting-type moves. It also wears down walls such as Slowbro, Mantine, and Ferrothorn. In return, Melmetal deals with Dark-types such as Galarian Moltres and Hydreigon which take advantage of Aegislash. Ground-immune partners such as Celesteela, Corviknight, and Skarmory deal with Excadrill, Garchomp, and Landorus-T. Celesteela also handles Steel-types such as Ferrothorn and pressures Dragon teams, while Skarmory sets entry hazards and phazes threats like Bulk Up Landorus-T. Corviknight can take advantage of Melmetal's ability to remove special attackers such as Nidoking and Galarian Moltres, as this allows it to sweep with Iron Defense, Bulk Up, and Power Trip sets. Excadrill is an Electric-immune partner that checks Tapu Koko and Regieleki and provides entry hazard removal with Rapid Spin, allowing Melmetal to preserve its health to properly check Hydreigon and Galarian Moltres. Bisharp can use Knock Off to remove Rocky Helmet and Leftovers from Melmetal's checks, such as Toxapex and Celesteela, and deals with fast threats such as Victini, Blacephalon, and Alolan Raichu. Jirachi utilizes special sets to deal with Fighting- and Water-types such as Urshifu-R, Kommo-o, Bewear, and Gastrodon.

[SET]
name: Substitute (Steel)
move 1: Substitute
move 2: Double Iron Bash
move 3: Thunder Punch / Thunder Wave
move 4: Earthquake / Toxic
item: Leftovers
ability: Iron Fist
nature: Adamant
evs: 252 HP / 100 Atk / 156 SpD / 12 Spe

[SET COMMENTS]

Substitute Melmetal takes advantage of its great wallbreaking power, which lets it exploit switches it forces against teams such as Poison, Psychic, and Steel. Furthermore, Substitute also lets it avoid Leech Seed and status from walls such as Ferrothorn, Slowbro, and Galarian Corsola. Thunder Punch threatens Water- and Flying-types such as Slowbro and Corviknight reasonably well. Alternatively, Thunder Wave alongside Double Iron Bash lets Melmetal paraflinch physical walls such as Celesteela and Toxapex. Earthquake deals with Steel- and Poison-types such as Jirachi and Toxapex, which tend to come in and scout its moves. Toxic is an alternative that wears down Ground- and Electric-types such as Swampert, Gastrodon, and Rotom-W, which don't take much damage from its STAB or coverage moves. 12 Speed EVs let Melmetal outspeed and utilize Substitute against walls such as Toxapex and Galarian Corsola, while the given bulk investment ensures its Substitute survives Amoonguss's Foul Play or Slowbro's Scald.

Due to Melmetal's ability to force switches, teammates that can stack entry hazards such as Ferrothorn, Heatran, and Skarmory are ideal. Ferrothorn also checks Ground- and Water-types such as Swampert and Barraskewda and can utilize Knock Off to remove Rocky Helmet from Slowbro and Toxapex, letting Melmetal freely use Double Iron Bash. Heatran takes on Fire-type moves from Victini, Clefable, and opposing Heatran and can phaze threats such as Nasty Plot Hydreigon and Galarian Moltres. Alternatively, Heatran can utilize a Choice Scarf set to surprise threats such as Tapu Bulu and Nidoking. Corviknight is a Ground-immune partner that pivots Melmetal in against Pokemon it can take advantage of, such as Toxapex, Ferrothorn, and Klefki. It also checks Fighting-types such as Choice Scarf Terrakion and Galarian Zapdos and can utilize Bulk Up or and Iron Defense sets to take on Iron Defense Kommo-o, all while allowing Corviknight to sweep teams such as Ground and Dark late-game. Skarmory sets entry hazards and can phaze setup sweepers like Bulk Up Landorus-T and Swords Dance Tapu Bulu, while Celesteela provides passive recovery with Leech Seed and can pressure Iron Defense Kommo-o with Air Slash. Aegislash provides a Fighting immunity, which lets it check threats like Choice Scarf Urshifu-R and Tapu Lele and wear down opposing walls such as Celesteela and Galarian Slowking with a Choice Specs or SubToxic set. Choice Scarf Excadrill deals with Choice Scarf Heatran, Rotom-W, and Nidoking and appreciates Melmetal's ability to wear down its checks in Slowbro and Celesteela. Alternatively, Swords Dance Excadrill benefits from Melmetal's ability to wear down roadblocks such as Ferrothorn, Corviknight, and Amoonguss, allowing it to sweep Steel and Poison teams late-game. Choice Specs Jirachi deals with Poison-, Dragon-, and Water-types such as Nidoking, Hydreigon, and Gastrodon and appreciates Melmetal's ability to pressure defensive cores.


[STRATEGY COMMENTS]
Other Options
=============

Steel
--------

Superpower may be used on the Assault Vest set over Ice Punch to deal with Ferrothorn, but this comes at a cost of not being able to immediately OHKO Thundurus-T and Landorus-T. A set consisting of Substitute, Acid Armor, Body Press, and Double Iron Bash allows Melmetal to be a late-game sweeper once special attackers such as Nidoking and Hydreigon have been removed, allowing it to clean types such as Ground, Dark, and Dragon late-game. 44 Speed EVs allow Melmetal to outspeed and flinch down Gastrodon, but the reduced bulk or damage output is significant, and Melmetal is unlikely to obtain three flinches in a row to take it down. Choice Band Melmetal can opt to run 224 Speed EVs to outspeed specially defensive Tyranitar, Swampert, and physically defensive Celesteela. However, the reduced bulk means Melmetal gets OHKOed by Victini and Choice Band Urshifu-R. Protective Pads may be used, as it lets Melmetal freely use Double Iron Bash without fear of contact effects, but losing Assault Vest means that it cannot check boosted threats such as Hydreigon and Clefable, and it's still being vulnerable to Scald burns from Toxapex and Slowbro.

[CREDITS]
- Written by: [[Neko, 542526]]
- Steel analysis by: [[Neko, 542526]]
- Quality checked by: [[AtraX Madara, 513753], [roxie, 481576], [Ashbala, 518038]]
- Grammar checked by: [[Rabia, 336073], [UT, 523866]]
 
Last edited:


[SET]
name: Assault Vest (Steel)
move 1: Double Iron Bash
move 2: Earthquake
move 3: Thunder Punch
move 4: Ice Punch
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 244 SpD / 12 Spe

[SET COMMENTS]
Assault Vest Melmetal functions as an emergency check against special setup sweepers such as Hydreigon, Galarian Moltres, and Clefable which heavily threaten Steel teams. Double Iron Bash obliterates Fairy- and Ice-type threats such as Tapu Bulu, Clefable, and Kyurem, and also lets it deal with Substitute users such as Hydreigon, Galarian Moltres, and Togekiss. Earthquake deals with Steel- and Poison-types such as Heatran, Magnezone, and Toxapex which resists its STAB. Thunder Punch deals with Water- and Flying-types such as Slowbro, Celesteela, and Corviknight, while Ice Punch deals with Ground- and Flying-types such as Landorus-T and Thundurus-T. 12 Speed EVs allows Melmetal to outspeed Toxapex and attempt flinch it down with Double Iron Bash to prevent Toxapex from burning Melmetal and outhealing Earthquake, while the remaining EVs are dumped into Attack and Special Defense to maximize its offensive prowess and special bulk. Aside from the checking the aforementioned threats, Assault Vest lets Melmetal deal with threats such as Heatran, Nidoking, and Kyurem in a pinch. (i feel like we can talk about DD Dnite here as some eq + punches sets can destroy easily steel but melmy can take a +2 eq and do like 75-80 to dnite (hopefully u chipped him in those 1-2 turns lol) so maybe you can just talk about general setup sweepers removing special? altho specifying looks good to me)

Heatran is an excellent teammate for Melmetal as it checks Fire-types such as Choice Scarf Blacephalon and Volcarona and wears down the opposing team with Toxic and Stealth Rock. Although Melmetal can survive hits from threats such as Choice Scarf Urshifu-R, Choice Scarf Galarian Zapdos, and Garchomp, it prefers to preserve its health to check more threatening special attackers such as Volcanion, Galarian Moltres, and Hydreigon, so checks to these physical threats such as Ferrothorn, Aegislash, and Corviknight are greatly appreciated. Aside from checking Water- and Ground-types such as Barraskewda and Hippowdon, Ferrothorn also sets entry hazards to wear down the opposing team and provides Melmetal passive recovery from Leech Seed. Aegislash provides a Fighting-type immunity which makes choiced-locked Pokemon such as Galarian Zapdos, Zeraora, and Urshifu-R think twice before using Fighting-type moves, and wears down walls such as Slowbro, Toxapex, and Ferrothorn. In return, Melmetal deals with Dark-types such as Galarian Moltres and Hydreigon which take advantage of Aegislash. Ground-type immune partners such as Celesteela, Corviknight, and Skarmory deal with Excadrill, Garchomp, and Landorus-T. Celesteela also deals with Steel-types such as Ferrothorn and also pressures Dragon teams, while Skarmory sets entry hazards and phazes threats like Bulk Up Landorus-T. Corviknight can take advantage of Melmetal's ability to remove special attackers such as Nidoking and Galarian Moltres as this allows it to sweep with Iron Defense, Bulk Up, and Power Trip sets. Excadrill is an Electric immune partner that checks Regieleki and provides entry hazard removal with Rapid Spin, which allows Melmetal to preserve its health to properly check Hydreigon and Galarian Moltres for Steel teams. Bisharp is a physical wallbreaker that appreciates Melmetal's ability to deal with Hydreigon and Togekiss and wear down walls such as Toxapex and Slowbro. In return, Bisharp utilizes Knock Off to remove Rocky Helmet and Leftovers from Melmetal's checks such as Toxapex and Celesteela, and deals with fast threats such as Victini, Blacephalon, and Alolan Raichu. Choice Specs Jirachi deals with Fighting- and Ground-types such as Urshifu-R, Kommo-o, Bewear, and Gastrodon.

[SET]
name: Substitute (Steel)
move 1: Substitute
move 2: Double Iron Bash
move 3: Thunder Punch / Thunder Wave
move 4: Earthquake / Toxic
item: Leftovers
ability: Iron Fist
nature: Adamant
evs: 56 HP / 188 Atk / 252 SpD / 12 Spe

[SET COMMENTS]
Substitute Melmetal takes advantage of its notoriety of being too strong, which lets it take advantage of switches it forces against teams such as Poison, Psychic, and Steel. Aside from these, Substitute also lets it avoid Leech Seed and status from walls such as Ferrothorn, Slowbro, and Galarian Corsola. Double Iron Bash is the main move of choice, hitting anything that doesn't resist it hard. Coupled with Thunder Wave, Double Iron Bash lets Melmetal paraflinch physical walls such as Celesteela and Toxapex. Alternatively, Thunder Punch lets Melmetal threaten Water- and Flying-types such as Slowbro and Corviknight reasonably well. Earthquake deals with Steel- and Poison-types such as Ferrothorn and Toxapex which tend to come in on it to scout its moves, while Toxic wears down Ground- and Electric-types such as Swampert, Gastrodon, and Rotom-W which don't take much damage from its STAB or coverage moves. 12 Speed EVs lets it outspeed and utilize Substitute against walls such as Toxapex and Galarian Corsola, while the given defensive spread lets its Substitute not be broken by Amoonguss' Foul Play or Slowbro's Scald.

Due to Melmetal's ability to force switches, teammates that can stack entry hazards such as Ferrothorn, Heatran, and Skarmory are ideal. Ferrothorn also checks Ground- and Water-types such as Swampert and Barraskewda and can utilize Knock Off to remove Rocky Helmet from Slowbro and Toxapex, letting Melmetal freely use Double Iron Bash. Heatran takes on Fire-type moves from Victini, Clefable, and opposing Heatran, and can phaze out threats such as Nasty Plot Hydreigon and Galarian Moltres. Alternatively, Heatran can utilize a Choice Scarf set to surprise threats such as Tapu Bulu and Nidoking. Corviknight is a Ground-immune partner that pivots in Melmetal against Pokemon it can take advantage of such as Toxapex, Ferrothorn, and Klefki. It also checks Fighting-types such as Choice Scarf Terrakion and Choice Scarf Galarian Zapdos, and can utilize Bulk Up or Iron Defense sets to take on Iron Defense Kommo-o, while also allowing it to sweep teams such as Ground and Dark late-game. Skarmory sets entry hazards and can phaze Bulk Up Landorus-T and Swords Dance Tapu Bulu, while Celesteela provides passive recovery with Leech Seed and can pressure Iron Defense Kommo-o with Air Slash. Aegislash provides a Fighting-type immunity, which lets it check threats like Choice Scarf Urshifu-R and Choice Scarf Tapu Lele and wear down opposing walls such as Celesteela and Galarian Slowking with a Choice Specs or SubToxic set. Choice Scarf Excadrill deals with Choice Scarf Heatran, Rotom-W, and Nidoking, and appreciates Melmetal's ability to wear down its checks in Slowbro and Celesteela. Alternatively, Swords Dance Excadrill benefits from Melmetal's ability to wear down roadblocks such as Ferrothorn, Corviknight, and Amoonguss, allowing it to sweep Steel and Poison teams late-game. Choice Specs Jirachi deals with Poison-, Dragon-, and Fighting-types such as Nidoking, Hydreigon, and Urshifu-R, and appreciates Melmetal's ability to pressure defensive cores for Jirachi. I would replace Fighting-types with Water-types as we already gave many coverage for it and water types like gastro are still annoying.

[STRATEGY COMMENTS]
Other Options
=============

Steel
--------
Choice Band Melmetal can opt to run 224 Speed EVs, as this lets it outspeed Specially Defensive Tyranitar, Swampert, and Physically Defensive Celesteela. However, the reduced bulk is significant as it now gets OHKOed by Victini and Choice Band Urshifu-R. Protective Pads may be used, as it lets Melmetal freely use Double Iron Bash without fear of contact effects, but losing Assault Vest means that it cannot check boosted threats such as Hydreigon and Clefable, while also being vulnerable to being burned by Scald from Toxapex and Slowbro.
*Superpower on AV over Ice Punch(?) for other Steels
*If you want we can add the Acid Armor + Body Press set which is kinda cool and i have played against/saw in some tour games.
*Melm can run 44 speed evs asw for gastro but this feels more weird as it doesn't have eq as it does for pex but still can kill it or hope in a flinch


[CREDITS]
- Written by: [[neko, 542526]]
- Steel analysis by: [[neko, 542526]]
- Quality checked by: [[AtraX Madara, 513753], [<username2>, <userid2>], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
Good analysis catto, not much to say
QC:1/3 when implemented
 

roxie

https://www.youtube.com/@noxiousroxie
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[SET]
name: Assault Vest (Steel)
move 1: Double Iron Bash
move 2: Earthquake
move 3: Thunder Punch
move 4: Ice Punch
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 244 SpD / 12 Spe

[SET COMMENTS]
Assault Vest Melmetal functions as an emergency check against special setup sweepers such as Hydreigon, Galarian Moltres, and Clefable which heavily threaten Steel teams. Double Iron Bash obliterates Fairy- and Ice-type threats such as Tapu Bulu, Clefable, and Kyurem, and also lets it deal with Substitute users such as Hydreigon, Galarian Moltres, and Togekiss. (Spectrier > Togekiss, Heatran + Aegi combination walls Togekiss) Earthquake deals with Steel- and Poison-types such as Heatran, Magnezone, and Toxapex which resists its STAB. Thunder Punch deals with Water- and Flying-types such as Slowbro, Celesteela, and Corviknight, while Ice Punch deals with Ground- and Flying-types such as Landorus-T and Thundurus-T. 12 Speed EVs allows Melmetal to outspeed Toxapex and attempt flinch it down with Double Iron Bash to prevent Toxapex from burning Melmetal and outhealing Earthquake, while the remaining EVs are dumped into Attack and Special Defense to maximize its offensive prowess and special bulk. (Keep it short and simple. Melmetal outspeeds Toxapex to try and win the 1v1. this feels a little iffy because yeah DiiB is nice for fishing flinches but it seems worded weirdly.) Aside from the checking the aforementioned threats, Assault Vest lets Melmetal deal with threats such as Heatran, Nidoking, and Kyurem in a pinch, (survive special supereffective attacks should be said here maybe?) while also being able to check Dragon Dance Dragonite, Dragapult, and Choice Band Barraskewda due to its decent physical bulk. (Don't see the pt in listing the sets in this sense, its not like Dragonite is gonna click Calm Mind or Barraskewda is ever gonna run a special move)

Heatran is an excellent teammate for Melmetal as it checks Fire-types such as Choice Scarf Blacephalon and Volcarona and wears down the opposing team with Toxic and Stealth Rock. Although Melmetal can survive hits from threats such as Choice Scarf Urshifu-R, Choice Scarf Galarian Zapdos, and Garchomp, it prefers to preserve its health to check more threatening special attackers such as Volcanion, Galarian Moltres, and Hydreigon, so checks to these physical threats such as Ferrothorn, Aegislash, and Corviknight are greatly appreciated. (Fire Fang Garchomp is super weird. If anything Garchomp is shuffling pretty much the entire team if it finds a setup opportunity. I'd personally remove Garchomp) Aside from checking Water- and Ground-types such as Barraskewda and Hippowdon, Ferrothorn also sets entry hazards to wear down the opposing team and provides Melmetal passive recovery from Leech Seed. Aegislash provides a Fighting-type immunity which makes choiced-locked Pokemon such as Galarian Zapdos, Zeraora, and Urshifu-R think twice before using Fighting-type moves, and wears down walls such as Slowbro, Toxapex(weird example, id suggest using something else), and Ferrothorn. In return, Melmetal deals with Dark-types such as Galarian Moltres and Hydreigon which take advantage of Aegislash. Ground-type immune partners such as Celesteela, Corviknight, and Skarmory deal with Excadrill, Garchomp, and Landorus-T. Celesteela also deals with Steel-types such as Ferrothorn and also pressures Dragon teams, while Skarmory sets entry hazards and phazes threats like Bulk Up Landorus-T. Corviknight can take advantage of Melmetal's ability to remove special attackers such as Nidoking and Galarian Moltres as this allows it to sweep with Iron Defense, Bulk Up, and Power Trip sets. Excadrill is an Electric immune partner that checks (include a relevant electric here also like koko/defensive zapdos?) Regieleki and provides entry hazard removal with Rapid Spin, which allows Melmetal to preserve its health to properly check Hydreigon and Galarian Moltres for Steel teams. Bisharp is a physical wallbreaker that appreciates Melmetal's ability to deal with Hydreigon and Togekiss and wear down walls such as Toxapex and Slowbro. (Togekiss is a weird example with tran+aegi already walling it and melmetal checking hydrei seems like it was mentioned earlier, there is no need to repeat. explicitly saying what bisharp does is fine here atp) In return, Bisharp utilizes Knock Off to remove Rocky Helmet and Leftovers from Melmetal's checks such as Toxapex and Celesteela, and deals with fast threats such as Victini, Blacephalon, and Alolan Raichu. Choice Specs Jirachi deals with Fighting- and Ground-types such as Urshifu-R, Kommo-o, Bewear, and Gastrodon. (It seems like you only have gastro here because all the other grounds chomp/hippo/exca/lando is kinda awkward to list. id suggest changing Ground-types -> water-types. Jirachi doesnt have to be Choice Specs, id just say "special sets" generalized")

[SET]
name: Substitute (Steel)
move 1: Substitute
move 2: Double Iron Bash
move 3: Thunder Punch / Thunder Wave
move 4: Earthquake / Toxic
item: Leftovers
ability: Iron Fist
nature: Adamant
evs: 252 HP / 100 Atk / 156 SpD / 12 Spe

[SET COMMENTS]
Substitute Melmetal takes advantage of its notoriety of being too strong, which lets it take advantage of switches it forces against teams such as Poison, Psychic, and Steel. Aside from these, Substitute also lets it avoid Leech Seed and status from walls such as Ferrothorn, Slowbro, and Galarian Corsola. Double Iron Bash is the main move of choice, hitting anything that doesn't resist it hard. Coupled with Thunder Wave, Double Iron Bash lets Melmetal paraflinch physical walls such as Celesteela and Toxapex. Alternatively, Thunder Punch lets Melmetal threaten Water- and Flying-types such as Slowbro and Corviknight reasonably well. Earthquake deals with Steel- and Poison-types such as Ferrothorn and Toxapex which tend to come in on it to scout its moves, while Toxic wears down Ground- and Electric-types such as Swampert, Gastrodon, and Rotom-W which don't take much damage from its STAB or coverage moves. 12 Speed EVs lets it outspeed and utilize Substitute against walls such as Toxapex and Galarian Corsola, while the given defensive spread lets its Substitute not be broken by Amoonguss' Foul Play or Slowbro's Scald.

Due to Melmetal's ability to force switches, teammates that can stack entry hazards such as Ferrothorn, Heatran, and Skarmory are ideal. Ferrothorn also checks Ground- and Water-types such as Swampert and Barraskewda and can utilize Knock Off to remove Rocky Helmet from Slowbro and Toxapex, letting Melmetal freely use Double Iron Bash. Heatran takes on Fire-type moves from Victini, Clefable, and opposing Heatran, and can phaze out threats such as Nasty Plot Hydreigon and Galarian Moltres. Alternatively, Heatran can utilize a Choice Scarf set to surprise threats such as Tapu Bulu and Nidoking. Corviknight is a Ground-immune partner that pivots in Melmetal against Pokemon it can take advantage of such as Toxapex, Ferrothorn, and Klefki. It also checks Fighting-types such as Choice Scarf Terrakion and Choice Scarf Galarian Zapdos, and can utilize Bulk Up or Iron Defense sets to take on Iron Defense Kommo-o, while also allowing it to sweep teams such as Ground and Dark late-game. Skarmory sets entry hazards and can phaze setup sweepers like Bulk Up Landorus-T and Swords Dance Tapu Bulu, while Celesteela provides passive recovery with Leech Seed and can pressure Iron Defense Kommo-o with Air Slash. Aegislash provides a Fighting-type immunity, which lets it check threats like Choice Scarf Urshifu-R and Choice Scarf Tapu Lele and wear down opposing walls such as Celesteela and Galarian Slowking with a Choice Specs or SubToxic set. Choice Scarf Excadrill deals with Choice Scarf Heatran, Rotom-W, and Nidoking, and appreciates Melmetal's ability to wear down its checks in Slowbro and Celesteela. Alternatively, Swords Dance Excadrill benefits from Melmetal's ability to wear down roadblocks such as Ferrothorn, Corviknight, and Amoonguss, allowing it to sweep Steel and Poison teams late-game. Choice Specs Jirachi deals with Poison-, Dragon-, and Water-types such as Nidoking, Hydreigon, and Gastrodon, and appreciates Melmetal's ability to pressure defensive cores for Jirachi.

[STRATEGY COMMENTS]
Other Options
=============

Steel
--------
Superpower may be used on the Assault Vest set over Ice Punch to deal with Ferrothorn, but this comes at a cost of not being able to immediately OHKO Thundurus-T and Landorus-T. A set consisting of Substitute, Acid Armor, Body Press, and Double Iron Bash may be considered as this allows Melmetal to be a late-game wincon in the event that special attackers such as Nidoking and Hydreigon have been removed, allowing it to clean types such as Ground, Dark, and Dragon late-game. 44 Speed EVs may be considered as this allows Melmetal to outspeed and flinch down Gastrodon, but the reduced bulk or damage output is significant and Melmetal is unlikely to obtain three flinches in a row to take it down. Choice Band Melmetal can opt to run 224 Speed EVs, as this lets it outspeed Specially Defensive Tyranitar, Swampert, and Physically Defensive Celesteela. However, the reduced bulk is significant as it now gets OHKOed by Victini and Choice Band Urshifu-R. Protective Pads may be used, as it lets Melmetal freely use Double Iron Bash without fear of contact effects, but losing Assault Vest means that it cannot check boosted threats such as Hydreigon and Clefable, while also being vulnerable to being burned by Scald from Toxapex and Slowbro.

[CREDITS]
- Written by: [[neko, 542526]]
- Steel analysis by: [[neko, 542526]]
- Quality checked by: [[AtraX Madara, 513753], [<username2>, <userid2>], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
[SET]
name: Assault Vest (Steel)
move 1: Double Iron Bash
move 2: Earthquake
move 3: Thunder Punch
move 4: Ice Punch
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 244 SpD / 12 Spe

[SET COMMENTS]
Assault Vest Melmetal functions as an emergency check against special setup sweepers such as Hydreigon, Galarian Moltres, and Clefable which heavily threaten Steel teams. Double Iron Bash obliterates Fairy- and Ice-type threats such as Tapu Bulu, Clefable, and Kyurem, and also lets it deal with Substitute users such as Hydreigon, Galarian Moltres, and Togekiss. (Spectrier > Togekiss, Heatran + Aegi combination walls Togekiss) Earthquake deals with Steel- and Poison-types such as Heatran, Magnezone, and Toxapex which resists its STAB. Thunder Punch deals with Water- and Flying-types such as Slowbro, Celesteela, and Corviknight, while Ice Punch deals with Ground- and Flying-types such as Landorus-T and Thundurus-T. 12 Speed EVs allows Melmetal to outspeed Toxapex and attempt flinch it down with Double Iron Bash to prevent Toxapex from burning Melmetal and outhealing Earthquake, while the remaining EVs are dumped into Attack and Special Defense to maximize its offensive prowess and special bulk. (Keep it short and simple. Melmetal outspeeds Toxapex to try and win the 1v1. this feels a little iffy because yeah DiiB is nice for fishing flinches but it seems worded weirdly.) Aside from the checking the aforementioned threats, Assault Vest lets Melmetal deal with threats such as Heatran, Nidoking, and Kyurem in a pinch, (survive special supereffective attacks should be said here maybe?) while also being able to check Dragon Dance Dragonite, Dragapult, and Choice Band Barraskewda due to its decent physical bulk. (Don't see the pt in listing the sets in this sense, its not like Dragonite is gonna click Calm Mind or Barraskewda is ever gonna run a special move)

Heatran is an excellent teammate for Melmetal as it checks Fire-types such as Choice Scarf Blacephalon and Volcarona and wears down the opposing team with Toxic and Stealth Rock. Although Melmetal can survive hits from threats such as Choice Scarf Urshifu-R, Choice Scarf Galarian Zapdos, and Garchomp, it prefers to preserve its health to check more threatening special attackers such as Volcanion, Galarian Moltres, and Hydreigon, so checks to these physical threats such as Ferrothorn, Aegislash, and Corviknight are greatly appreciated. (Fire Fang Garchomp is super weird. If anything Garchomp is shuffling pretty much the entire team if it finds a setup opportunity. I'd personally remove Garchomp) Aside from checking Water- and Ground-types such as Barraskewda and Hippowdon, Ferrothorn also sets entry hazards to wear down the opposing team and provides Melmetal passive recovery from Leech Seed. Aegislash provides a Fighting-type immunity which makes choiced-locked Pokemon such as Galarian Zapdos, Zeraora, and Urshifu-R think twice before using Fighting-type moves, and wears down walls such as Slowbro, Toxapex(weird example, id suggest using something else), and Ferrothorn. In return, Melmetal deals with Dark-types such as Galarian Moltres and Hydreigon which take advantage of Aegislash. Ground-type immune partners such as Celesteela, Corviknight, and Skarmory deal with Excadrill, Garchomp, and Landorus-T. Celesteela also deals with Steel-types such as Ferrothorn and also pressures Dragon teams, while Skarmory sets entry hazards and phazes threats like Bulk Up Landorus-T. Corviknight can take advantage of Melmetal's ability to remove special attackers such as Nidoking and Galarian Moltres as this allows it to sweep with Iron Defense, Bulk Up, and Power Trip sets. Excadrill is an Electric immune partner that checks (include a relevant electric here also like koko/defensive zapdos?) Regieleki and provides entry hazard removal with Rapid Spin, which allows Melmetal to preserve its health to properly check Hydreigon and Galarian Moltres for Steel teams. Bisharp is a physical wallbreaker that appreciates Melmetal's ability to deal with Hydreigon and Togekiss and wear down walls such as Toxapex and Slowbro. (Togekiss is a weird example with tran+aegi already walling it and melmetal checking hydrei seems like it was mentioned earlier, there is no need to repeat. explicitly saying what bisharp does is fine here atp) In return, Bisharp utilizes Knock Off to remove Rocky Helmet and Leftovers from Melmetal's checks such as Toxapex and Celesteela, and deals with fast threats such as Victini, Blacephalon, and Alolan Raichu. Choice Specs Jirachi deals with Fighting- and Ground-types such as Urshifu-R, Kommo-o, Bewear, and Gastrodon. (It seems like you only have gastro here because all the other grounds chomp/hippo/exca/lando is kinda awkward to list. id suggest changing Ground-types -> water-types. Jirachi doesnt have to be Choice Specs, id just say "special sets" generalized")

[SET]
name: Substitute (Steel)
move 1: Substitute
move 2: Double Iron Bash
move 3: Thunder Punch / Thunder Wave
move 4: Earthquake / Toxic
item: Leftovers
ability: Iron Fist
nature: Adamant
evs: 252 HP / 100 Atk / 156 SpD / 12 Spe

[SET COMMENTS]
Substitute Melmetal takes advantage of its notoriety of being too strong, which lets it take advantage of switches it forces against teams such as Poison, Psychic, and Steel. Aside from these, Substitute also lets it avoid Leech Seed and status from walls such as Ferrothorn, Slowbro, and Galarian Corsola. Double Iron Bash is the main move of choice, hitting anything that doesn't resist it hard. Coupled with Thunder Wave, Double Iron Bash lets Melmetal paraflinch physical walls such as Celesteela and Toxapex. Alternatively, Thunder Punch lets Melmetal threaten Water- and Flying-types such as Slowbro and Corviknight reasonably well. Earthquake deals with Steel- and Poison-types such as Ferrothorn and Toxapex which tend to come in on it to scout its moves, while Toxic wears down Ground- and Electric-types such as Swampert, Gastrodon, and Rotom-W which don't take much damage from its STAB or coverage moves. 12 Speed EVs lets it outspeed and utilize Substitute against walls such as Toxapex and Galarian Corsola, while the given defensive spread lets its Substitute not be broken by Amoonguss' Foul Play or Slowbro's Scald.

Due to Melmetal's ability to force switches, teammates that can stack entry hazards such as Ferrothorn, Heatran, and Skarmory are ideal. Ferrothorn also checks Ground- and Water-types such as Swampert and Barraskewda and can utilize Knock Off to remove Rocky Helmet from Slowbro and Toxapex, letting Melmetal freely use Double Iron Bash. Heatran takes on Fire-type moves from Victini, Clefable, and opposing Heatran, and can phaze out threats such as Nasty Plot Hydreigon and Galarian Moltres. Alternatively, Heatran can utilize a Choice Scarf set to surprise threats such as Tapu Bulu and Nidoking. Corviknight is a Ground-immune partner that pivots in Melmetal against Pokemon it can take advantage of such as Toxapex, Ferrothorn, and Klefki. It also checks Fighting-types such as Choice Scarf Terrakion and Choice Scarf Galarian Zapdos, and can utilize Bulk Up or Iron Defense sets to take on Iron Defense Kommo-o, while also allowing it to sweep teams such as Ground and Dark late-game. Skarmory sets entry hazards and can phaze setup sweepers like Bulk Up Landorus-T and Swords Dance Tapu Bulu, while Celesteela provides passive recovery with Leech Seed and can pressure Iron Defense Kommo-o with Air Slash. Aegislash provides a Fighting-type immunity, which lets it check threats like Choice Scarf Urshifu-R and Choice Scarf Tapu Lele and wear down opposing walls such as Celesteela and Galarian Slowking with a Choice Specs or SubToxic set. Choice Scarf Excadrill deals with Choice Scarf Heatran, Rotom-W, and Nidoking, and appreciates Melmetal's ability to wear down its checks in Slowbro and Celesteela. Alternatively, Swords Dance Excadrill benefits from Melmetal's ability to wear down roadblocks such as Ferrothorn, Corviknight, and Amoonguss, allowing it to sweep Steel and Poison teams late-game. Choice Specs Jirachi deals with Poison-, Dragon-, and Water-types such as Nidoking, Hydreigon, and Gastrodon, and appreciates Melmetal's ability to pressure defensive cores for Jirachi.

[STRATEGY COMMENTS]
Other Options
=============

Steel
--------
Superpower may be used on the Assault Vest set over Ice Punch to deal with Ferrothorn, but this comes at a cost of not being able to immediately OHKO Thundurus-T and Landorus-T. A set consisting of Substitute, Acid Armor, Body Press, and Double Iron Bash may be considered as this allows Melmetal to be a late-game wincon in the event that special attackers such as Nidoking and Hydreigon have been removed, allowing it to clean types such as Ground, Dark, and Dragon late-game. 44 Speed EVs may be considered as this allows Melmetal to outspeed and flinch down Gastrodon, but the reduced bulk or damage output is significant and Melmetal is unlikely to obtain three flinches in a row to take it down. Choice Band Melmetal can opt to run 224 Speed EVs, as this lets it outspeed Specially Defensive Tyranitar, Swampert, and Physically Defensive Celesteela. However, the reduced bulk is significant as it now gets OHKOed by Victini and Choice Band Urshifu-R. Protective Pads may be used, as it lets Melmetal freely use Double Iron Bash without fear of contact effects, but losing Assault Vest means that it cannot check boosted threats such as Hydreigon and Clefable, while also being vulnerable to being burned by Scald from Toxapex and Slowbro.

[CREDITS]
- Written by: [[neko, 542526]]
- Steel analysis by: [[neko, 542526]]
- Quality checked by: [[AtraX Madara, 513753], [<username2>, <userid2>], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
These checks were implemented, thank you so much Roxiee :blobnom:
 

Sulo

shifting stars
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National Dex Leader
amgp check, implement what you want
add remove comment
ac = add comma
rc = remove comma
ap = add period

[SET]
name: Assault Vest (Steel)
move 1: Double Iron Bash
move 2: Earthquake
move 3: Thunder Punch
move 4: Ice Punch
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 244 SpD / 12 Spe

[SET COMMENTS]
Assault Vest Melmetal functions as an emergency check against special setup sweepers such as Hydreigon, Galarian Moltres, and Clefable which heavily threaten Steel teams. Double Iron Bash obliterates Fairy- and Ice-type threats such as Tapu Bulu, Clefable, and Kyurem, and also lets it deal with Substitute users such as Hydreigon, Galarian Moltres, and Spectrier. Earthquake deals with Steel- and Poison-types such as Heatran, Magnezone, and Toxapex which resist resists its STAB. Thunder Punch deals with Water- and Flying-types such as Slowbro, Celesteela, and Corviknight, while Ice Punch deals with Ground- and Flying-types such as Landorus-T and Thundurus-T. 12 Speed EVs allow allows Melmetal to outspeed and flinch down Toxapex Toxapex and attempt to flinch it down with Double Iron Bash, while the remaining EVs are dumped into Attack and Special Defense to maximize its offensive prowess and special bulk. In addition to Aside from the checking the aforementioned threats, Assault Vest lets Melmetal survive super effective (added space) attacks from threats such as Heatran, Nidoking, and Kyurem in a pinch and OHKO back. these, while also being It is also able to check Dragonite, Dragapult, and Barraskewda due to its decent physical bulk.

Heatran is an excellent teammate for Melmetal as it checks Fire-types such as Choice Scarf Blacephalon and Volcarona and wears down the opposing team with Toxic and Stealth Rock. Although Melmetal can survive hits from threats such as Choice Scarf Urshifu-R and Choice Scarf Galarian Zapdos, it prefers to preserve its health to check more threatening special attackers such as Volcanion, Galarian Moltres, and Hydreigon. (ap) As such, so checks to these physical threats such as Ferrothorn, Aegislash, and Corviknight are greatly appreciated. Aside from checking Water- and Ground-types such as Barraskewda and Hippowdon, Ferrothorn checks Water- and Ground-types such as Barraskewda and Hippowdon while also setting sets entry hazards to wear down the opposing team. (ap) Leech Seed also gives Melmetal a form of passive recovery. and provides Melmetal passive recovery from Leech Seed. Aegislash provides a Fighting-type immunity which makes Choice-locked choiced-locked Pokemon such as Galarian Zapdos, Zeraora, and Urshifu-R think twice before using Fighting-type moves. (ap) It also and wears down walls such as Slowbro, Mantine, and Ferrothorn. In return, Melmetal deals with Dark-types such as Galarian Moltres and Hydreigon, (ac) which take advantage of Aegislash. Ground-type immune partners such as Celesteela, Corviknight, and Skarmory deal with Excadrill, Garchomp, and Landorus-T. Celesteela also deals with Steel-types such as Ferrothorn and also pressures Dragon teams, while Skarmory sets entry hazards and phazes threats like Bulk Up Landorus-T. Corviknight can take advantage of Melmetal's ability to remove special attackers such as Nidoking and Galarian Moltres as this allows it to sweep with Iron Defense, Bulk Up, and Power Trip sets. Excadrill is an Electric-immune (added hyphen) partner that checks Tapu Koko and Regieleki, and provides entry hazard removal with Rapid Spin, allowing which allows Melmetal to preserve its health to properly check Hydreigon and Galarian Moltres for Steel teams. Bisharp can use Knock Off to remove Rocky Helmet and Leftovers is a physical wallbreaker that utilizes Knock Off to remove Rocky Helmet and Leftovers from Melmetal's checks, (ac) such as Toxapex and Celesteela, and deals with fast threats such as Victini, Blacephalon, and Alolan Raichu. Jirachi utilizes special sets to deal with Fighting- and Water-types such as Urshifu-R, Kommo-o, Bewear, and Gastrodon.

[SET]
name: Substitute (Steel)
move 1: Substitute
move 2: Double Iron Bash
move 3: Thunder Punch / Thunder Wave
move 4: Earthquake / Toxic
item: Leftovers
ability: Iron Fist
nature: Adamant
evs: 252 HP / 100 Atk / 156 SpD / 12 Spe

[SET COMMENTS]
Substitute Melmetal takes advantage of its high breaking power, notoriety of being too strong, which lets it exploit take advantage of switches it forces against teams such as Poison, Psychic, and Steel. Furthermore, (I assume you wanted to add onto the last point, so I felt "Furthermore" was more appropriate) Aside from these, Substitute also lets it avoid Leech Seed and status from walls such as Ferrothorn, Slowbro, and Galarian Corsola. Double Iron Bash is the main move of choice, hitting anything that doesn't resist it hard. Coupled with Thunder Wave, Double Iron Bash lets Melmetal paraflinch physical walls such as Celesteela and Toxapex. Alternatively, Thunder Punch lets Melmetal threaten Water- and Flying-types such as Slowbro and Corviknight reasonably well. Earthquake deals with Steel- and Poison-types such as Ferrothorn and Toxapex which tend to come in and on it to scout its moves. (ap) while Toxic is an alternative that wears down Ground- and Electric-types such as Swampert, Gastrodon, and Rotom-W, (ac) which don't take much damage from its STAB or coverage moves. 12 Speed EVs lets it outspeed and utilize Substitute against walls such as Toxapex and Galarian Corsola, while the given defensive spread lets its Substitute not be broken by Amoonguss's Amoonguss' Foul Play or Slowbro's Scald.

Due to Melmetal's ability to force switches, teammates that can stack entry hazards such as Ferrothorn, Heatran, and Skarmory are ideal. Ferrothorn also checks Ground- and Water-types such as Swampert and Barraskewda and can utilize Knock Off to remove Rocky Helmet from Slowbro and Toxapex, letting Melmetal freely use Double Iron Bash. Heatran takes on Fire-type moves from Victini, Clefable, and opposing Heatran, and can phaze out threats such as Nasty Plot Hydreigon and Galarian Moltres. Alternatively, Heatran can utilize a Choice Scarf set to surprise threats such as Tapu Bulu and Nidoking. Corviknight is a Ground-immune partner that pivots in Melmetal against Pokemon it can take advantage of, (ac) such as Toxapex, Ferrothorn, and Klefki. It also checks Fighting-types such as Choice Scarf Terrakion and Choice Scarf Galarian Zapdos, and can utilize Bulk Up or Iron Defense sets to take on Iron Defense Kommo-o; (added semi-colon) all while also allowing it (what is "it" here? i was slightly confused on this one but im assuming its Corviknight, and you're referring to how melmetal enables corv to sweep late game.) to sweep teams such as Ground and Dark late-game. Skarmory sets entry hazards and can phaze setup sweepers like Bulk Up Landorus-T and Swords Dance Tapu Bulu, while Celesteela provides passive recovery with Leech Seed and can pressure Iron Defense Kommo-o with Air Slash. Aegislash provides a Fighting-type immunity, which lets it check threats like Choice Scarf Urshifu-R and Choice Scarf Tapu Lele and wear down opposing walls such as Celesteela and Galarian Slowking with a Choice Specs or SubToxic set. Choice Scarf Excadrill deals with Choice Scarf Heatran, Rotom-W, and Nidoking, and appreciates Melmetal's ability to wear down its checks in Slowbro and Celesteela. Alternatively, Swords Dance Excadrill benefits from Melmetal's ability to wear down roadblocks such as Ferrothorn, Corviknight, and Amoonguss, allowing it to sweep Steel and Poison teams late-game. Choice Specs Jirachi deals with Poison-, Dragon-, and Water-types such as Nidoking, Hydreigon, and Gastrodon, and appreciates Melmetal's ability to pressure defensive cores for Jirachi.


[STRATEGY COMMENTS]
Other Options
=============

Steel
--------
Superpower may be used on the Assault Vest set over Ice Punch to deal with Ferrothorn, but this comes at a cost of not being able to immediately OHKO Thundurus-T and Landorus-T. A set consisting of Substitute, Acid Armor, Body Press, and Double Iron Bash may be considered as this allows Melmetal to be a late-game wincon in the event that special attackers such as Nidoking and Hydreigon have been removed, allowing it to clean types such as Ground, Dark, and Dragon late-game. 44 Speed EVs may be considered as this allows Melmetal to outspeed and flinch down Gastrodon, but the reduced bulk or damage output is significant and Melmetal is unlikely to obtain three flinches in a row to take it down. Choice Band Melmetal can opt to run 224 Speed EVs, as this lets it outspeed specially defensive Specially Defensive Tyranitar, Swampert, and physically defensive Physically Defensive Celesteela. However, the reduced bulk is significant as it now gets OHKOed by Victini and Choice Band Urshifu-R. Protective Pads may be used, as it lets Melmetal freely use Double Iron Bash without fear of contact effects, but losing Assault Vest means that it cannot check boosted threats such as Hydreigon and Clefable, while also still being vulnerable to Scald burns being burned by Scald from Toxapex and Slowbro.

[CREDITS]
- Written by: [[neko, 542526]]
- Steel analysis by: [[neko, 542526]]
- Quality checked by: [[AtraX Madara, 513753], [Roxiee, 481576], [Ashbala, 518038]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
amgp check, implement what you want
add remove comment
ac = add comma
rc = remove comma
ap = add period

[SET]
name: Assault Vest (Steel)
move 1: Double Iron Bash
move 2: Earthquake
move 3: Thunder Punch
move 4: Ice Punch
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 244 SpD / 12 Spe

[SET COMMENTS]
Assault Vest Melmetal functions as an emergency check against special setup sweepers such as Hydreigon, Galarian Moltres, and Clefable which heavily threaten Steel teams. Double Iron Bash obliterates Fairy- and Ice-type threats such as Tapu Bulu, Clefable, and Kyurem, and also lets it deal with Substitute users such as Hydreigon, Galarian Moltres, and Spectrier. Earthquake deals with Steel- and Poison-types such as Heatran, Magnezone, and Toxapex which resist resists its STAB. Thunder Punch deals with Water- and Flying-types such as Slowbro, Celesteela, and Corviknight, while Ice Punch deals with Ground- and Flying-types such as Landorus-T and Thundurus-T. 12 Speed EVs allow allows Melmetal to outspeed and flinch down Toxapex Toxapex and attempt to flinch it down with Double Iron Bash, while the remaining EVs are dumped into Attack and Special Defense to maximize its offensive prowess and special bulk. In addition to Aside from the checking the aforementioned threats, Assault Vest lets Melmetal survive super effective (added space) attacks from threats such as Heatran, Nidoking, and Kyurem in a pinch and OHKO back. these, while also being It is also able to check Dragonite, Dragapult, and Barraskewda due to its decent physical bulk.

Heatran is an excellent teammate for Melmetal as it checks Fire-types such as Choice Scarf Blacephalon and Volcarona and wears down the opposing team with Toxic and Stealth Rock. Although Melmetal can survive hits from threats such as Choice Scarf Urshifu-R and Choice Scarf Galarian Zapdos, it prefers to preserve its health to check more threatening special attackers such as Volcanion, Galarian Moltres, and Hydreigon. (ap) As such, so checks to these physical threats such as Ferrothorn, Aegislash, and Corviknight are greatly appreciated. Aside from checking Water- and Ground-types such as Barraskewda and Hippowdon, Ferrothorn checks Water- and Ground-types such as Barraskewda and Hippowdon while also setting sets entry hazards to wear down the opposing team. (ap) Leech Seed also gives Melmetal a form of passive recovery. and provides Melmetal passive recovery from Leech Seed. Aegislash provides a Fighting-type immunity which makes Choice-locked choiced-locked Pokemon such as Galarian Zapdos, Zeraora, and Urshifu-R think twice before using Fighting-type moves. (ap) It also and wears down walls such as Slowbro, Mantine, and Ferrothorn. In return, Melmetal deals with Dark-types such as Galarian Moltres and Hydreigon, (ac) which take advantage of Aegislash. Ground-type immune partners such as Celesteela, Corviknight, and Skarmory deal with Excadrill, Garchomp, and Landorus-T. Celesteela also deals with Steel-types such as Ferrothorn and also pressures Dragon teams, while Skarmory sets entry hazards and phazes threats like Bulk Up Landorus-T. Corviknight can take advantage of Melmetal's ability to remove special attackers such as Nidoking and Galarian Moltres as this allows it to sweep with Iron Defense, Bulk Up, and Power Trip sets. Excadrill is an Electric-immune (added hyphen) partner that checks Tapu Koko and Regieleki, and provides entry hazard removal with Rapid Spin, allowing which allows Melmetal to preserve its health to properly check Hydreigon and Galarian Moltres for Steel teams. Bisharp can use Knock Off to remove Rocky Helmet and Leftovers is a physical wallbreaker that utilizes Knock Off to remove Rocky Helmet and Leftovers from Melmetal's checks, (ac) such as Toxapex and Celesteela, and deals with fast threats such as Victini, Blacephalon, and Alolan Raichu. Jirachi utilizes special sets to deal with Fighting- and Water-types such as Urshifu-R, Kommo-o, Bewear, and Gastrodon.

[SET]
name: Substitute (Steel)
move 1: Substitute
move 2: Double Iron Bash
move 3: Thunder Punch / Thunder Wave
move 4: Earthquake / Toxic
item: Leftovers
ability: Iron Fist
nature: Adamant
evs: 252 HP / 100 Atk / 156 SpD / 12 Spe

[SET COMMENTS]
Substitute Melmetal takes advantage of its high breaking power, notoriety of being too strong, which lets it exploit take advantage of switches it forces against teams such as Poison, Psychic, and Steel. Furthermore, (I assume you wanted to add onto the last point, so I felt "Furthermore" was more appropriate) Aside from these, Substitute also lets it avoid Leech Seed and status from walls such as Ferrothorn, Slowbro, and Galarian Corsola. Double Iron Bash is the main move of choice, hitting anything that doesn't resist it hard. Coupled with Thunder Wave, Double Iron Bash lets Melmetal paraflinch physical walls such as Celesteela and Toxapex. Alternatively, Thunder Punch lets Melmetal threaten Water- and Flying-types such as Slowbro and Corviknight reasonably well. Earthquake deals with Steel- and Poison-types such as Ferrothorn and Toxapex which tend to come in and on it to scout its moves. (ap) while Toxic is an alternative that wears down Ground- and Electric-types such as Swampert, Gastrodon, and Rotom-W, (ac) which don't take much damage from its STAB or coverage moves. 12 Speed EVs lets it outspeed and utilize Substitute against walls such as Toxapex and Galarian Corsola, while the given defensive spread lets its Substitute not be broken by Amoonguss's Amoonguss' Foul Play or Slowbro's Scald.

Due to Melmetal's ability to force switches, teammates that can stack entry hazards such as Ferrothorn, Heatran, and Skarmory are ideal. Ferrothorn also checks Ground- and Water-types such as Swampert and Barraskewda and can utilize Knock Off to remove Rocky Helmet from Slowbro and Toxapex, letting Melmetal freely use Double Iron Bash. Heatran takes on Fire-type moves from Victini, Clefable, and opposing Heatran, and can phaze out threats such as Nasty Plot Hydreigon and Galarian Moltres. Alternatively, Heatran can utilize a Choice Scarf set to surprise threats such as Tapu Bulu and Nidoking. Corviknight is a Ground-immune partner that pivots in Melmetal against Pokemon it can take advantage of, (ac) such as Toxapex, Ferrothorn, and Klefki. It also checks Fighting-types such as Choice Scarf Terrakion and Choice Scarf Galarian Zapdos, and can utilize Bulk Up or Iron Defense sets to take on Iron Defense Kommo-o; (added semi-colon) all while also allowing it (what is "it" here? i was slightly confused on this one but im assuming its Corviknight, and you're referring to how melmetal enables corv to sweep late game.) to sweep teams such as Ground and Dark late-game. Skarmory sets entry hazards and can phaze setup sweepers like Bulk Up Landorus-T and Swords Dance Tapu Bulu, while Celesteela provides passive recovery with Leech Seed and can pressure Iron Defense Kommo-o with Air Slash. Aegislash provides a Fighting-type immunity, which lets it check threats like Choice Scarf Urshifu-R and Choice Scarf Tapu Lele and wear down opposing walls such as Celesteela and Galarian Slowking with a Choice Specs or SubToxic set. Choice Scarf Excadrill deals with Choice Scarf Heatran, Rotom-W, and Nidoking, and appreciates Melmetal's ability to wear down its checks in Slowbro and Celesteela. Alternatively, Swords Dance Excadrill benefits from Melmetal's ability to wear down roadblocks such as Ferrothorn, Corviknight, and Amoonguss, allowing it to sweep Steel and Poison teams late-game. Choice Specs Jirachi deals with Poison-, Dragon-, and Water-types such as Nidoking, Hydreigon, and Gastrodon, and appreciates Melmetal's ability to pressure defensive cores for Jirachi.


[STRATEGY COMMENTS]
Other Options
=============

Steel
--------
Superpower may be used on the Assault Vest set over Ice Punch to deal with Ferrothorn, but this comes at a cost of not being able to immediately OHKO Thundurus-T and Landorus-T. A set consisting of Substitute, Acid Armor, Body Press, and Double Iron Bash may be considered as this allows Melmetal to be a late-game wincon in the event that special attackers such as Nidoking and Hydreigon have been removed, allowing it to clean types such as Ground, Dark, and Dragon late-game. 44 Speed EVs may be considered as this allows Melmetal to outspeed and flinch down Gastrodon, but the reduced bulk or damage output is significant and Melmetal is unlikely to obtain three flinches in a row to take it down. Choice Band Melmetal can opt to run 224 Speed EVs, as this lets it outspeed specially defensive Specially Defensive Tyranitar, Swampert, and physically defensive Physically Defensive Celesteela. However, the reduced bulk is significant as it now gets OHKOed by Victini and Choice Band Urshifu-R. Protective Pads may be used, as it lets Melmetal freely use Double Iron Bash without fear of contact effects, but losing Assault Vest means that it cannot check boosted threats such as Hydreigon and Clefable, while also still being vulnerable to Scald burns being burned by Scald from Toxapex and Slowbro.

[CREDITS]
- Written by: [[neko, 542526]]
- Steel analysis by: [[neko, 542526]]
- Quality checked by: [[AtraX Madara, 513753], [Roxiee, 481576], [Ashbala, 518038]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
This is applied, thank you so much Sulo :blobnom:
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[SET]
name: Assault Vest (Steel)
move 1: Double Iron Bash
move 2: Earthquake
move 3: Thunder Punch
move 4: Ice Punch
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 244 SpD / 12 Spe

[SET COMMENTS]

Assault Vest Melmetal functions as an emergency check against special setup sweepers such as Hydreigon, Galarian Moltres, and Clefable,(comma) which heavily threaten Steel teams. Double Iron Bash obliterates Fairy- and Ice-type threats such as Tapu Bulu, Clefable, and Kyurem (remove comma) and also lets it Melmetal deal with Substitute users such as Hydreigon, Galarian Moltres, and Spectrier. Earthquake deals with Steel- and Poison-types such as Heatran, Magnezone, and Toxapex which resist its STAB that resist Double Iron Bash. Thunder Punch deals with Water- and Flying-types such as Slowbro, Celesteela, and Corviknight, while Ice Punch deals with Ground- and Flying-types such as Landorus-T and Thundurus-T. 12 Speed EVs allow Melmetal to outspeed and flinch down Toxapex with Double Iron Bash, while the remaining EVs are dumped into Attack and Special Defense to maximize its offensive prowess and special bulk. In addition to checking the aforementioned threats, Assault Vest lets Melmetal survive super effective attacks from threats such as Heatran, Nidoking, and Kyurem in a pinch and OHKO back. It is also able to check Dragonite, Dragapult, and Barraskewda due to its decent physical bulk.

Heatran is an excellent teammate for Melmetal as because it checks Fire-types such as Choice Scarf Blacephalon and Volcarona and wears down the opposing team with Toxic and Stealth Rock. Although Melmetal can survive hits from threats such as Choice Scarf Urshifu-R and Choice Scarf Galarian Zapdos, it prefers to preserve its health to check more threatening special attackers such as Volcanion, Galarian Moltres, and Hydreigon. As such, checks to these physical threats such as Ferrothorn, Aegislash, and Corviknight are greatly appreciated. Ferrothorn checks Water- and Ground-types such as Barraskewda and Hippowdon while also setting entry hazards to wear down the opposing team. Leech Seed also gives Melmetal a form of passive recovery. Aegislash provides a Fighting-type immunity which Fighting immunity, which makes Choice-locked Pokemon such as Galarian Zapdos, Zeraora, and Urshifu-R think twice before using Fighting-type moves. It also wears down walls such as Slowbro, Mantine, and Ferrothorn. In return, Melmetal deals with Dark-types such as Galarian Moltres and Hydreigon, which take advantage of Aegislash. Ground-type immune Ground-immune partners such as Celesteela, Corviknight, and Skarmory deal with Excadrill, Garchomp, and Landorus-T. Celesteela also deals with Steel-types such as Ferrothorn and also pressures Dragon teams, while Skarmory sets entry hazards and phazes threats like Bulk Up Landorus-T. Corviknight can take advantage of Melmetal's ability to remove special attackers such as Nidoking and Galarian Moltres,(comma) as this allows it to sweep with Iron Defense, Bulk Up, and Power Trip sets. Excadrill is an Electric-immune partner that checks Tapu Koko and Regieleki (remove comma) and provides entry hazard removal with Rapid Spin, allowing Melmetal to preserve its health to properly check Hydreigon and Galarian Moltres for Steel teams. Bisharp can use Knock Off to remove Rocky Helmet and Leftovers from Melmetal's checks, such as Toxapex and Celesteela, and deals with fast threats such as Victini, Blacephalon, and Alolan Raichu. Jirachi utilizes special sets to deal with Fighting- and Water-types such as Urshifu-R, Kommo-o, Bewear, and Gastrodon.

[SET]
name: Substitute (Steel)
move 1: Substitute
move 2: Double Iron Bash
move 3: Thunder Punch / Thunder Wave
move 4: Earthquake / Toxic
item: Leftovers
ability: Iron Fist
nature: Adamant
evs: 252 HP / 100 Atk / 156 SpD / 12 Spe

[SET COMMENTS]

Substitute Melmetal takes advantage of its high great wallbreaking power, which lets it exploit switches it forces against teams such as Poison, Psychic, and Steel. Furthermore, Substitute also lets it avoid Leech Seed and status from walls such as Ferrothorn, Slowbro, and Galarian Corsola. Double Iron Bash is the main move of choice, hitting hits anything that doesn't resist it hard.(unsure what Monotype's rules are about fluff content, but this sentence effectively says nothing useful and should probably just be removed entirely) Coupled with Thunder Wave, Double Iron Bash lets Melmetal paraflinch physical walls such as Celesteela and Toxapex. Alternatively, Thunder Punch lets Melmetal threaten Water- and Flying-types such as Slowbro and Corviknight reasonably well. Alternatively, Thunder Wave alongside Double Iron Bash lets Melmetal paraflinch physical walls such as Celesteela and Toxapex. Earthquake deals with Steel- and Poison-types such as Ferrothorn(no better mention than a Steel-type that isn't weak to EQ?) and Toxapex,(comma) which tend to come in and scout its moves. Toxic is an alternative that wears down Ground- and Electric-types such as Swampert, Gastrodon, and Rotom-W, which don't take much damage from its STAB or coverage moves. 12 Speed EVs lets it let Melmetal outspeed and utilize Substitute against walls such as Toxapex and Galarian Corsola, while the given defensive spread bulk investment lets its Substitute not be broken by Amoonguss's Foul Play or Slowbro's Scald.

Due to Melmetal's ability to force switches, teammates that can stack entry hazards such as Ferrothorn, Heatran, and Skarmory are ideal. Ferrothorn also checks Ground- and Water-types such as Swampert and Barraskewda and can utilize Knock Off to remove Rocky Helmet from Slowbro and Toxapex, letting Melmetal freely use Double Iron Bash. Heatran takes on Fire-type moves from Victini, Clefable, and opposing Heatran (remove comma) and can phaze out threats such as Nasty Plot Hydreigon and Galarian Moltres. Alternatively, Heatran can utilize a Choice Scarf set to surprise threats such as Tapu Bulu and Nidoking. Corviknight is a Ground-immune partner that pivots in Melmetal against Pokemon it can take advantage of, such as Toxapex, Ferrothorn, and Klefki. It also checks Fighting-types such as Choice Scarf Terrakion and Choice Scarf Galarian Zapdos (remove comma) and can utilize Bulk Up or Iron Defense sets to take on Iron Defense Kommo-o,(semicolon -> comma) all while allowing Corviknight to sweep teams such as Ground and Dark late-game. Skarmory sets entry hazards and can phaze setup sweepers like Bulk Up Landorus-T and Swords Dance Tapu Bulu, while Celesteela provides passive recovery with Leech Seed and can pressure Iron Defense Kommo-o with Air Slash. Aegislash provides a Fighting-type Fighting immunity, which lets it check threats like Choice Scarf Urshifu-R and Choice Scarf Tapu Lele and wear down opposing walls such as Celesteela and Galarian Slowking with a Choice Specs or SubToxic set. Choice Scarf Excadrill deals with Choice Scarf Heatran, Rotom-W, and Nidoking (remove comma) and appreciates Melmetal's ability to wear down its checks in Slowbro and Celesteela. Alternatively, Swords Dance Excadrill benefits from Melmetal's ability to wear down roadblocks such as Ferrothorn, Corviknight, and Amoonguss, allowing it to sweep Steel and Poison teams late-game. Choice Specs Jirachi deals with Poison-, Dragon-, and Water-types such as Nidoking, Hydreigon, and Gastrodon (remove comma) and appreciates Melmetal's ability to pressure defensive cores for Jirachi.


[STRATEGY COMMENTS]
Other Options
=============

Steel
--------

Superpower may be used on the Assault Vest set over Ice Punch to deal with Ferrothorn, but this comes at a cost of not being able to immediately OHKO Thundurus-T and Landorus-T. A set consisting of Substitute, Acid Armor, Body Press, and Double Iron Bash may be considered as this allows Melmetal to be a late-game wincon in the event that sweeper once special attackers such as Nidoking and Hydreigon have been removed, allowing it to clean types such as Ground, Dark, and Dragon late-game. 44 Speed EVs may be considered as this allows allow Melmetal to outspeed and flinch down Gastrodon, but the reduced bulk or damage output is significant,(comma) and Melmetal is unlikely to obtain three flinches in a row to take it down. Choice Band Melmetal can opt to run 224 Speed EVs, as this lets it to outspeed specially defensive Tyranitar, Swampert, and physically defensive Celesteela. However, the reduced bulk is significant as it now means Melmetal gets OHKOed by Victini and Choice Band Urshifu-R. Protective Pads may be used, as it lets Melmetal freely use Double Iron Bash without fear of contact effects, but losing Assault Vest means that it cannot check boosted threats such as Hydreigon and Clefable, while also and it's still being vulnerable to Scald burns from Toxapex and Slowbro.

[CREDITS]
- Written by: [[Neko, 542526]]
- Steel analysis by: [[Neko, 542526]]
- Quality checked by: [[AtraX Madara, 513753], [roxie, 481576], [Ashbala, 518038]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]

I fixed the names in credits---make sure to keep capitalization/spelling of the usernames consistent. GP 1/2 when done GP Team
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
add remove comments
[SET]
name: Assault Vest (Steel)
move 1: Double Iron Bash
move 2: Earthquake
move 3: Thunder Punch
move 4: Ice Punch
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 244 SpD / 12 Spe

[SET COMMENTS]

Assault Vest Melmetal functions as an emergency check against special setup sweepers such as Hydreigon, Galarian Moltres, and Clefable,(comma) which heavily threaten Steel teams. Double Iron Bash obliterates Fairy- and Ice-type threats such as Tapu Bulu, Clefable, and Kyurem (remove comma) and also lets it Melmetal deal with Substitute users such as Hydreigon, Galarian Moltres, and Spectrier. Earthquake deals with Steel- and Poison-types such as Heatran, Magnezone, and Toxapex which resist its STAB that resist Double Iron Bash. Thunder Punch deals with Water- and Flying-types such as Slowbro, Celesteela, and Corviknight, while Ice Punch deals with Ground- and Flying-types such as Landorus-T and Thundurus-T. 12 Speed EVs allow Melmetal to outspeed and flinch down Toxapex with Double Iron Bash, while the remaining EVs are dumped into Attack and Special Defense to maximize its offensive prowess and special bulk. In addition to checking the aforementioned threats, Assault Vest lets Melmetal survive super effective attacks from threats such as Heatran, Nidoking, and Kyurem in a pinch and OHKO back. It is also able to check Dragonite, Dragapult, and Barraskewda due to its decent physical bulk.

Heatran is an excellent teammate for Melmetal as because it checks Fire-types such as Choice Scarf Blacephalon and Volcarona and wears down the opposing team with Toxic and Stealth Rock. Although Melmetal can survive hits from threats such as Choice Scarf Urshifu-R and Choice Scarf Galarian Zapdos, it prefers to preserve its health to check more threatening special attackers such as Volcanion, Galarian Moltres, and Hydreigon. As such, checks to these physical threats such as Ferrothorn, Aegislash, and Corviknight are greatly appreciated. Ferrothorn checks Water- and Ground-types such as Barraskewda and Hippowdon while also setting entry hazards to wear down the opposing team. Leech Seed also gives Melmetal a form of passive recovery. Aegislash provides a Fighting-type immunity which Fighting immunity, which makes Choice-locked Pokemon such as Galarian Zapdos, Zeraora, and Urshifu-R think twice before using Fighting-type moves. It also wears down walls such as Slowbro, Mantine, and Ferrothorn. In return, Melmetal deals with Dark-types such as Galarian Moltres and Hydreigon, which take advantage of Aegislash. Ground-type immune Ground-immune partners such as Celesteela, Corviknight, and Skarmory deal with Excadrill, Garchomp, and Landorus-T. Celesteela also deals with Steel-types such as Ferrothorn and also pressures Dragon teams, while Skarmory sets entry hazards and phazes threats like Bulk Up Landorus-T. Corviknight can take advantage of Melmetal's ability to remove special attackers such as Nidoking and Galarian Moltres,(comma) as this allows it to sweep with Iron Defense, Bulk Up, and Power Trip sets. Excadrill is an Electric-immune partner that checks Tapu Koko and Regieleki (remove comma) and provides entry hazard removal with Rapid Spin, allowing Melmetal to preserve its health to properly check Hydreigon and Galarian Moltres for Steel teams. Bisharp can use Knock Off to remove Rocky Helmet and Leftovers from Melmetal's checks, such as Toxapex and Celesteela, and deals with fast threats such as Victini, Blacephalon, and Alolan Raichu. Jirachi utilizes special sets to deal with Fighting- and Water-types such as Urshifu-R, Kommo-o, Bewear, and Gastrodon.

[SET]
name: Substitute (Steel)
move 1: Substitute
move 2: Double Iron Bash
move 3: Thunder Punch / Thunder Wave
move 4: Earthquake / Toxic
item: Leftovers
ability: Iron Fist
nature: Adamant
evs: 252 HP / 100 Atk / 156 SpD / 12 Spe

[SET COMMENTS]

Substitute Melmetal takes advantage of its high great wallbreaking power, which lets it exploit switches it forces against teams such as Poison, Psychic, and Steel. Furthermore, Substitute also lets it avoid Leech Seed and status from walls such as Ferrothorn, Slowbro, and Galarian Corsola. Double Iron Bash is the main move of choice, hitting hits anything that doesn't resist it hard.(unsure what Monotype's rules are about fluff content, but this sentence effectively says nothing useful and should probably just be removed entirely) Coupled with Thunder Wave, Double Iron Bash lets Melmetal paraflinch physical walls such as Celesteela and Toxapex. Alternatively, Thunder Punch lets Melmetal threaten Water- and Flying-types such as Slowbro and Corviknight reasonably well. Alternatively, Thunder Wave alongside Double Iron Bash lets Melmetal paraflinch physical walls such as Celesteela and Toxapex. Earthquake deals with Steel- and Poison-types such as Ferrothorn(no better mention than a Steel-type that isn't weak to EQ?) and Toxapex,(comma) which tend to come in and scout its moves. Toxic is an alternative that wears down Ground- and Electric-types such as Swampert, Gastrodon, and Rotom-W, which don't take much damage from its STAB or coverage moves. 12 Speed EVs lets it let Melmetal outspeed and utilize Substitute against walls such as Toxapex and Galarian Corsola, while the given defensive spread bulk investment lets its Substitute not be broken by Amoonguss's Foul Play or Slowbro's Scald.

Due to Melmetal's ability to force switches, teammates that can stack entry hazards such as Ferrothorn, Heatran, and Skarmory are ideal. Ferrothorn also checks Ground- and Water-types such as Swampert and Barraskewda and can utilize Knock Off to remove Rocky Helmet from Slowbro and Toxapex, letting Melmetal freely use Double Iron Bash. Heatran takes on Fire-type moves from Victini, Clefable, and opposing Heatran (remove comma) and can phaze out threats such as Nasty Plot Hydreigon and Galarian Moltres. Alternatively, Heatran can utilize a Choice Scarf set to surprise threats such as Tapu Bulu and Nidoking. Corviknight is a Ground-immune partner that pivots in Melmetal against Pokemon it can take advantage of, such as Toxapex, Ferrothorn, and Klefki. It also checks Fighting-types such as Choice Scarf Terrakion and Choice Scarf Galarian Zapdos (remove comma) and can utilize Bulk Up or Iron Defense sets to take on Iron Defense Kommo-o,(semicolon -> comma) all while allowing Corviknight to sweep teams such as Ground and Dark late-game. Skarmory sets entry hazards and can phaze setup sweepers like Bulk Up Landorus-T and Swords Dance Tapu Bulu, while Celesteela provides passive recovery with Leech Seed and can pressure Iron Defense Kommo-o with Air Slash. Aegislash provides a Fighting-type Fighting immunity, which lets it check threats like Choice Scarf Urshifu-R and Choice Scarf Tapu Lele and wear down opposing walls such as Celesteela and Galarian Slowking with a Choice Specs or SubToxic set. Choice Scarf Excadrill deals with Choice Scarf Heatran, Rotom-W, and Nidoking (remove comma) and appreciates Melmetal's ability to wear down its checks in Slowbro and Celesteela. Alternatively, Swords Dance Excadrill benefits from Melmetal's ability to wear down roadblocks such as Ferrothorn, Corviknight, and Amoonguss, allowing it to sweep Steel and Poison teams late-game. Choice Specs Jirachi deals with Poison-, Dragon-, and Water-types such as Nidoking, Hydreigon, and Gastrodon (remove comma) and appreciates Melmetal's ability to pressure defensive cores for Jirachi.


[STRATEGY COMMENTS]
Other Options
=============

Steel
--------

Superpower may be used on the Assault Vest set over Ice Punch to deal with Ferrothorn, but this comes at a cost of not being able to immediately OHKO Thundurus-T and Landorus-T. A set consisting of Substitute, Acid Armor, Body Press, and Double Iron Bash may be considered as this allows Melmetal to be a late-game wincon in the event that sweeper once special attackers such as Nidoking and Hydreigon have been removed, allowing it to clean types such as Ground, Dark, and Dragon late-game. 44 Speed EVs may be considered as this allows allow Melmetal to outspeed and flinch down Gastrodon, but the reduced bulk or damage output is significant,(comma) and Melmetal is unlikely to obtain three flinches in a row to take it down. Choice Band Melmetal can opt to run 224 Speed EVs, as this lets it to outspeed specially defensive Tyranitar, Swampert, and physically defensive Celesteela. However, the reduced bulk is significant as it now means Melmetal gets OHKOed by Victini and Choice Band Urshifu-R. Protective Pads may be used, as it lets Melmetal freely use Double Iron Bash without fear of contact effects, but losing Assault Vest means that it cannot check boosted threats such as Hydreigon and Clefable, while also and it's still being vulnerable to Scald burns from Toxapex and Slowbro.

[CREDITS]
- Written by: [[Neko, 542526]]
- Steel analysis by: [[Neko, 542526]]
- Quality checked by: [[AtraX Madara, 513753], [roxie, 481576], [Ashbala, 518038]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]

I fixed the names in credits---make sure to keep capitalization/spelling of the usernames consistent. GP 1/2 when done GP Team
This was implemented, tysm Rabia :blobnom:
btw, how does one know if I'm supposed to use an "it" or the "Pokemon name" in the sentence? Been seeing that correction a bit too much ;w;
 

Sulo

shifting stars
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator
National Dex Leader
This was implemented, tysm Rabia :blobnom:
btw, how does one know if I'm supposed to use an "it" or the "Pokemon name" in the sentence? Been seeing that correction a bit too much ;w;
Personally I'd use "it" if the Pokemon in question was already recently referred to. (e.g. "Melmetal checks Galarian Moltres with Assault Vest. It can also...")
 

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Assault Vest (Steel)
move 1: Double Iron Bash
move 2: Earthquake
move 3: Thunder Punch
move 4: Ice Punch
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 244 SpD / 12 Spe

[SET COMMENTS]

Assault Vest Melmetal functions as an emergency check against special setup sweepers such as Hydreigon, Galarian Moltres, and Clefable, which heavily threaten Steel teams. Double Iron Bash obliterates Fairy- and Ice-type threats such as Tapu Bulu, Clefable, and Kyurem and also lets Melmetal deal with Substitute users such as Hydreigon, Galarian Moltres, and Spectrier. Earthquake deals hits with Steel- and Poison-types such as Heatran, Magnezone, and Toxapex that resist Double Iron Bash. Thunder Punch deals with punishes Water- and Flying-types such as Slowbro, Celesteela, and Corviknight, while Ice Punch deals with handles Ground- and Flying-types such as Landorus-T and Thundurus-T. 12 Speed EVs allow Melmetal to outspeed and flinch down Toxapex with Double Iron Bash, while the remaining EVs are dumped into Attack and Special Defense to maximize its offensive prowess and special bulk. In addition to checking the aforementioned threats, Assault Vest lets Melmetal survive super effective attacks from threats such as Heatran, Nidoking, and Kyurem in a pinch and OHKO back. It Melmetal is also able to check Dragonite, Dragapult, and Barraskewda due to its decent physical bulk.

Heatran is an excellent teammate because teammate, as it checks Fire-types such as Choice Scarf Blacephalon and Volcarona and wears down the opposing team with Toxic and Stealth Rock. Although Melmetal can survive hits from threats such as Choice Scarf Urshifu-R and Choice Scarf Galarian Zapdos, it prefers to preserve its health to check more threatening special attackers such as Volcanion, Galarian Moltres, and Hydreigon. As such, checks to these physical threats such as Ferrothorn, Aegislash, and Corviknight are greatly appreciated. Ferrothorn checks Water- and Ground-types such as Barraskewda and Hippowdon while also setting entry hazards to wear down the opposing team. Leech Seed also gives Melmetal a form of passive recovery. Aegislash provides a Fighting immunity, which makes Choice-locked Pokemon such as Galarian Zapdos, Zeraora, and Urshifu-R think twice before using Fighting-type moves. It also wears down walls such as Slowbro, Mantine, and Ferrothorn. In return, Melmetal deals with Dark-types such as Galarian Moltres and Hydreigon, (comma) which take advantage of Aegislash. Ground-immune partners such as Celesteela, Corviknight, and Skarmory deal with Excadrill, Garchomp, and Landorus-T. Celesteela also deals with handles Steel-types such as Ferrothorn and also pressures Dragon teams, while Skarmory sets entry hazards and phazes threats like Bulk Up Landorus-T. Corviknight can take advantage of Melmetal's ability to remove special attackers such as Nidoking and Galarian Moltres, as this allows it to sweep with Iron Defense, Bulk Up, and Power Trip sets. Excadrill is an Electric-immune partner that checks Tapu Koko and Regieleki and provides entry hazard removal with Rapid Spin, allowing Melmetal to preserve its health to properly check Hydreigon and Galarian Moltres for Steel teams. Bisharp can use Knock Off to remove Rocky Helmet and Leftovers from Melmetal's checks, such as Toxapex and Celesteela, and deals with fast threats such as Victini, Blacephalon, and Alolan Raichu. Jirachi utilizes special sets to deal with Fighting- and Water-types such as Urshifu-R, Kommo-o, Bewear, and Gastrodon.

[SET]
name: Substitute (Steel)
move 1: Substitute
move 2: Double Iron Bash
move 3: Thunder Punch / Thunder Wave
move 4: Earthquake / Toxic
item: Leftovers
ability: Iron Fist
nature: Adamant
evs: 252 HP / 100 Atk / 156 SpD / 12 Spe

[SET COMMENTS]

Substitute Melmetal takes advantage of its great wallbreaking power, which lets it exploit switches it forces against teams such as Poison, Psychic, and Steel. Furthermore, Substitute also lets it avoid Leech Seed and status from walls such as Ferrothorn, Slowbro, and Galarian Corsola. Thunder Punch lets Melmetal threaten threatens Water- and Flying-types such as Slowbro and Corviknight reasonably well. Alternatively, Thunder Wave alongside Double Iron Bash lets Melmetal paraflinch physical walls such as Celesteela and Toxapex. Earthquake deals with Steel- and Poison-types such as Jirachi and Toxapex, which tend to come in and scout its moves. Toxic is an alternative that wears down Ground- and Electric-types such as Swampert, Gastrodon, and Rotom-W, which don't take much damage from its STAB or coverage moves. 12 Speed EVs let Melmetal outspeed and utilize Substitute against walls such as Toxapex and Galarian Corsola, while the given bulk investment lets its Substitute not be broken by investment ensures its Substitute survives Amoonguss's Foul Play or Slowbro's Scald.

Due to Melmetal's ability to force switches, teammates that can stack entry hazards such as Ferrothorn, Heatran, and Skarmory are ideal. Ferrothorn also checks Ground- and Water-types such as Swampert and Barraskewda and can utilize Knock Off to remove Rocky Helmet from Slowbro and Toxapex, letting Melmetal freely use Double Iron Bash. Heatran takes on Fire-type moves from Victini, Clefable, and opposing Heatran and can phaze threats such as Nasty Plot Hydreigon and Galarian Moltres. Alternatively, Heatran can utilize a Choice Scarf set to surprise threats such as Tapu Bulu and Nidoking. Corviknight is a Ground-immune partner that pivots in Melmetal Melmetal in against Pokemon it can take advantage of, such as Toxapex, Ferrothorn, and Klefki. It also checks Fighting-types such as Choice Scarf Terrakion and Choice Scarf Galarian Zapdos and can utilize Bulk Up or and Iron Defense sets to take on Iron Defense Kommo-o, all while allowing Corviknight to sweep teams such as Ground and Dark late-game. Skarmory sets entry hazards and can phaze setup sweepers like Bulk Up Landorus-T and Swords Dance Tapu Bulu, while Celesteela provides passive recovery with Leech Seed and can pressure Iron Defense Kommo-o with Air Slash. Aegislash provides a Fighting immunity, which lets it check threats like Choice Scarf Urshifu-R and Choice Scarf Tapu Lele and wear down opposing walls such as Celesteela and Galarian Slowking with a Choice Specs or SubToxic set. Choice Scarf Excadrill deals with Choice Scarf Heatran, Rotom-W, and Nidoking and appreciates Melmetal's ability to wear down its checks in Slowbro and Celesteela. Alternatively, Swords Dance Excadrill benefits from Melmetal's ability to wear down roadblocks such as Ferrothorn, Corviknight, and Amoonguss, allowing it to sweep Steel and Poison teams late-game. Choice Specs Jirachi deals with Poison-, Dragon-, and Water-types such as Nidoking, Hydreigon, and Gastrodon and appreciates Melmetal's ability to pressure defensive cores.


[STRATEGY COMMENTS]
Other Options
=============

Steel
--------

Superpower may be used on the Assault Vest set over Ice Punch to deal with Ferrothorn, but this comes at a cost of not being able to immediately OHKO Thundurus-T and Landorus-T. A set consisting of Substitute, Acid Armor, Body Press, and Double Iron Bash allows Melmetal to be a late-game sweeper once special attackers such as Nidoking and Hydreigon have been removed, allowing it to clean types such as Ground, Dark, and Dragon late-game. 44 Speed EVs allow Melmetal to outspeed and flinch down Gastrodon, but the reduced bulk or damage output is significant, and Melmetal is unlikely to obtain three flinches in a row to take it down. Choice Band Melmetal can opt to run 224 Speed EVs to outspeed specially defensive Tyranitar, Swampert, and physically defensive Celesteela. However, the reduced bulk means Melmetal gets OHKOed by Victini and Choice Band Urshifu-R. Protective Pads may be used, as it lets Melmetal freely use Double Iron Bash without fear of contact effects, but losing Assault Vest means that it cannot check boosted threats such as Hydreigon and Clefable, and it's still being vulnerable to Scald burns from Toxapex and Slowbro.

[CREDITS]
- Written by: [[Neko, 542526]]
- Steel analysis by: [[Neko, 542526]]
- Quality checked by: [[AtraX Madara, 513753], [roxie, 481576], [Ashbala, 518038]]
- Grammar checked by: [[Rabia, 336073], [UT, 523866]]

GP 2/2!



GP Team done
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
add remove conjecture
[SET]
name: Assault Vest (Steel)
move 1: Double Iron Bash
move 2: Earthquake
move 3: Thunder Punch
move 4: Ice Punch
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 244 SpD / 12 Spe

[SET COMMENTS]

Assault Vest Melmetal functions as an emergency check against special setup sweepers such as Hydreigon, Galarian Moltres, and Clefable, which heavily threaten Steel teams. Double Iron Bash obliterates Fairy- and Ice-type threats such as Tapu Bulu, Clefable, and Kyurem and also lets Melmetal deal with Substitute users such as Hydreigon, Galarian Moltres, and Spectrier. Earthquake deals hits with Steel- and Poison-types such as Heatran, Magnezone, and Toxapex that resist Double Iron Bash. Thunder Punch deals with punishes Water- and Flying-types such as Slowbro, Celesteela, and Corviknight, while Ice Punch deals with handles Ground- and Flying-types such as Landorus-T and Thundurus-T. 12 Speed EVs allow Melmetal to outspeed and flinch down Toxapex with Double Iron Bash, while the remaining EVs are dumped into Attack and Special Defense to maximize its offensive prowess and special bulk. In addition to checking the aforementioned threats, Assault Vest lets Melmetal survive super effective attacks from threats such as Heatran, Nidoking, and Kyurem in a pinch and OHKO back. It Melmetal is also able to check Dragonite, Dragapult, and Barraskewda due to its decent physical bulk.

Heatran is an excellent teammate because teammate, as it checks Fire-types such as Choice Scarf Blacephalon and Volcarona and wears down the opposing team with Toxic and Stealth Rock. Although Melmetal can survive hits from threats such as Choice Scarf Urshifu-R and Choice Scarf Galarian Zapdos, it prefers to preserve its health to check more threatening special attackers such as Volcanion, Galarian Moltres, and Hydreigon. As such, checks to these physical threats such as Ferrothorn, Aegislash, and Corviknight are greatly appreciated. Ferrothorn checks Water- and Ground-types such as Barraskewda and Hippowdon while also setting entry hazards to wear down the opposing team. Leech Seed also gives Melmetal a form of passive recovery. Aegislash provides a Fighting immunity, which makes Choice-locked Pokemon such as Galarian Zapdos, Zeraora, and Urshifu-R think twice before using Fighting-type moves. It also wears down walls such as Slowbro, Mantine, and Ferrothorn. In return, Melmetal deals with Dark-types such as Galarian Moltres and Hydreigon, (comma) which take advantage of Aegislash. Ground-immune partners such as Celesteela, Corviknight, and Skarmory deal with Excadrill, Garchomp, and Landorus-T. Celesteela also deals with handles Steel-types such as Ferrothorn and also pressures Dragon teams, while Skarmory sets entry hazards and phazes threats like Bulk Up Landorus-T. Corviknight can take advantage of Melmetal's ability to remove special attackers such as Nidoking and Galarian Moltres, as this allows it to sweep with Iron Defense, Bulk Up, and Power Trip sets. Excadrill is an Electric-immune partner that checks Tapu Koko and Regieleki and provides entry hazard removal with Rapid Spin, allowing Melmetal to preserve its health to properly check Hydreigon and Galarian Moltres for Steel teams. Bisharp can use Knock Off to remove Rocky Helmet and Leftovers from Melmetal's checks, such as Toxapex and Celesteela, and deals with fast threats such as Victini, Blacephalon, and Alolan Raichu. Jirachi utilizes special sets to deal with Fighting- and Water-types such as Urshifu-R, Kommo-o, Bewear, and Gastrodon.

[SET]
name: Substitute (Steel)
move 1: Substitute
move 2: Double Iron Bash
move 3: Thunder Punch / Thunder Wave
move 4: Earthquake / Toxic
item: Leftovers
ability: Iron Fist
nature: Adamant
evs: 252 HP / 100 Atk / 156 SpD / 12 Spe

[SET COMMENTS]

Substitute Melmetal takes advantage of its great wallbreaking power, which lets it exploit switches it forces against teams such as Poison, Psychic, and Steel. Furthermore, Substitute also lets it avoid Leech Seed and status from walls such as Ferrothorn, Slowbro, and Galarian Corsola. Thunder Punch lets Melmetal threaten threatens Water- and Flying-types such as Slowbro and Corviknight reasonably well. Alternatively, Thunder Wave alongside Double Iron Bash lets Melmetal paraflinch physical walls such as Celesteela and Toxapex. Earthquake deals with Steel- and Poison-types such as Jirachi and Toxapex, which tend to come in and scout its moves. Toxic is an alternative that wears down Ground- and Electric-types such as Swampert, Gastrodon, and Rotom-W, which don't take much damage from its STAB or coverage moves. 12 Speed EVs let Melmetal outspeed and utilize Substitute against walls such as Toxapex and Galarian Corsola, while the given bulk investment lets its Substitute not be broken by investment ensures its Substitute survives Amoonguss's Foul Play or Slowbro's Scald.

Due to Melmetal's ability to force switches, teammates that can stack entry hazards such as Ferrothorn, Heatran, and Skarmory are ideal. Ferrothorn also checks Ground- and Water-types such as Swampert and Barraskewda and can utilize Knock Off to remove Rocky Helmet from Slowbro and Toxapex, letting Melmetal freely use Double Iron Bash. Heatran takes on Fire-type moves from Victini, Clefable, and opposing Heatran and can phaze threats such as Nasty Plot Hydreigon and Galarian Moltres. Alternatively, Heatran can utilize a Choice Scarf set to surprise threats such as Tapu Bulu and Nidoking. Corviknight is a Ground-immune partner that pivots in Melmetal Melmetal in against Pokemon it can take advantage of, such as Toxapex, Ferrothorn, and Klefki. It also checks Fighting-types such as Choice Scarf Terrakion and Choice Scarf Galarian Zapdos and can utilize Bulk Up or and Iron Defense sets to take on Iron Defense Kommo-o, all while allowing Corviknight to sweep teams such as Ground and Dark late-game. Skarmory sets entry hazards and can phaze setup sweepers like Bulk Up Landorus-T and Swords Dance Tapu Bulu, while Celesteela provides passive recovery with Leech Seed and can pressure Iron Defense Kommo-o with Air Slash. Aegislash provides a Fighting immunity, which lets it check threats like Choice Scarf Urshifu-R and Choice Scarf Tapu Lele and wear down opposing walls such as Celesteela and Galarian Slowking with a Choice Specs or SubToxic set. Choice Scarf Excadrill deals with Choice Scarf Heatran, Rotom-W, and Nidoking and appreciates Melmetal's ability to wear down its checks in Slowbro and Celesteela. Alternatively, Swords Dance Excadrill benefits from Melmetal's ability to wear down roadblocks such as Ferrothorn, Corviknight, and Amoonguss, allowing it to sweep Steel and Poison teams late-game. Choice Specs Jirachi deals with Poison-, Dragon-, and Water-types such as Nidoking, Hydreigon, and Gastrodon and appreciates Melmetal's ability to pressure defensive cores.


[STRATEGY COMMENTS]
Other Options
=============

Steel
--------

Superpower may be used on the Assault Vest set over Ice Punch to deal with Ferrothorn, but this comes at a cost of not being able to immediately OHKO Thundurus-T and Landorus-T. A set consisting of Substitute, Acid Armor, Body Press, and Double Iron Bash allows Melmetal to be a late-game sweeper once special attackers such as Nidoking and Hydreigon have been removed, allowing it to clean types such as Ground, Dark, and Dragon late-game. 44 Speed EVs allow Melmetal to outspeed and flinch down Gastrodon, but the reduced bulk or damage output is significant, and Melmetal is unlikely to obtain three flinches in a row to take it down. Choice Band Melmetal can opt to run 224 Speed EVs to outspeed specially defensive Tyranitar, Swampert, and physically defensive Celesteela. However, the reduced bulk means Melmetal gets OHKOed by Victini and Choice Band Urshifu-R. Protective Pads may be used, as it lets Melmetal freely use Double Iron Bash without fear of contact effects, but losing Assault Vest means that it cannot check boosted threats such as Hydreigon and Clefable, and it's still being vulnerable to Scald burns from Toxapex and Slowbro.

[CREDITS]
- Written by: [[Neko, 542526]]
- Steel analysis by: [[Neko, 542526]]
- Quality checked by: [[AtraX Madara, 513753], [roxie, 481576], [Ashbala, 518038]]
- Grammar checked by: [[Rabia, 336073], [UT, 523866]]

GP 2/2!



GP Team done
dis implemented, thankiee UT :blobnom:
Melm done :wo:
 
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