Lydian – Given its design and first appearance in the anime, Solrock is a suitable candidate for the Drought ability. Thanks to its low speed, M Solrock will no doubt have a niche in VGC where it can set up Trick Room and pressure Fire Pokémon and Pelipper with Rock moves. In Singles, I imagine M Solrock will have some niche roles, like checking Weavile or removing hazards. That said, if you really insist on adding a Fire move, I imagine Heat Crash might be a better choice over Flame Wheel due to its potentially good damage output. Burn Up is another option to lessen M Solrock’s weakness profile if you rather prefer this move. I would also support adding Teleport to enable Sun teams easier in Singles. [approved]
Quagsi & Mossy Sandwich – You both did a good job explaining what makes Desolate Land M Solrock different from Drought M Solrock. The former is a more selfish Pokémon in Singles since only it itself benefits from the Water immunity and the Fire boost to pressure Steel and Grass more easily. On top of that, Growth is a very interesting addition to M Solrock since it allows it to run physical, special or mixed sets, making it a very flexible and diverse Mega Pokémon. In VGC, there’s no doubt M Solrock will make the Sun archetype much more viable. Perhaps, it might be good enough to keep up with the might of M Dhelmise and M A Ninetales. It does have moves effective against these Pokémon at least. Furthermore, it can also provide speed control in Trick Room. This is a very cool sub. Make sure to mention Mossy Sandwich’s name since you two have been working on this sub together, if I’m not mistaken. A small feedback on the visual presentation of your sub: I would encourage you to not bold everything to make the text easier to read for readers. If you want to highlight an important aspect of your sub, you could always resort to colours or italic. [approved]
DrPumpkinz – You did a great job paying attention to the way GF created Solrock and Lunatone in generation 3. Against this background, Rock Head is a perfect choice to stay true to the logic you described while still being useful enough on M Solrock as it learns Flare Blitz. Once threats are gone or weakened, M Solrock’s speed and access to Swords Dance make it a neat lategame threat. [approved]
Abismal – Probably one of the most interesting aspects about this sub is the fact that M Solrock sets different layers of hazard while trapping certain Steel Pokémon. Its high speed is very nice to ensure it has some niche in NatDex, removing threats like Heatran or Kartana. Since you gave Taunt to M Solrock, it will have an easier time shutting down strategies of certain Steel Pokémon, like Ferrothorn or Skarmory which are known for setting hazards or annoying you with Leech Seed and status respectively. [approved]
Gekokeso – Scorch is a very fitting ability flavour wise given Solrock’s design. As you’ve already mentioned, the ability is very potent, which makes sense since you are working with a difficult dualtype; it’s difficult because Rock/Psychic is weak to many common moves from types like Water, Ground, and Dark, to name a few. However, I should say that the guaranteed burn is too much; M Toxtricity-Low-Key has a similar ability but for Poison and was already very busted since it excelled in wearing down Pokémon at any point. Now, with Scorch, you can heavily restrict your opponent’s movements since M Solrock only needs to switch in to burn a Pokémon. What’s more the combination of high speed and Taunt makes it very difficult to deal with this Pokémon. You already gave it Rapid Spin, and it also learns Swords Dance in gen 8, so, you could definitely lower its speed tier, especially when Kalos doesn’t have many fast Pokémon in general. As for the ability, it needs to be balanced, especially if you still want to enable Guts users in VGC, which is a neat idea in itself. [not approved until stats and ability are balanced]
Agent9 – Supernova is an interesting ability to get the most out of recoil or suicide moves while improving its physical bulk at the same time. The interaction with VGC is fairly interesting as you can hit more targets with spread moves, potentially enabling Guts users, for instance. I also like how the ability can help it to set hazards or boost itself much easier. [approved]
NANI?! – That was a superb presentation. I like how you paid attention to different Pokédex entries and combined them together to illustrate why Dazzling is a perfect flavour choice for this Pokémon. Competitive wise, the ability has a lot of neat applications. M Solrock can set hazards, spread status, set up Trick Room or boost itself, which is quite an impressive list. There’s also something to be said about the fact that the Rock and Ghost type is weak to many priority moves, like Aqua Jet, Grassy Glide, Shadow Sneak, or Sucker Punch. Thus, Dazzling really helps covering this issue. Well done! [approved]
Okispokis - Dry Skin is a very interesting choice on your sub. Being immune to Water while also resisting Freeze-Dry is an incredible trait; after all, few Pokémon are able to withstand that combo. What’s more, M Solrock also resists Hurricane from Pelipper, forcing Rain players to rely on other Water Pokémon to make progress against this Pokémon, which is amusing in itself. As M Solrock will naturally force out Pokémon due to its offensive pressure and resistance profile, it will likely find the opportunity to either set hazards or remove them. Boosting itself is also possible. To my knowledge, these traits are pretty unique on a Dry Skin user, at least in Kalos. [approved]
Turtlek – Shooting Star is an interesting name for an ability that makes the user immune to Ground. I can see the synergy with Body Press, Cosmic Power, and Stored Power (the latter mostly only design wise due to low SpA). So, in that sense, you did a good job making sure they’re all connected to each other. [approved]
Eeeveekid10 – Counter Clockwise Spiral is a great flavour choice, especially if you were alluding to an old episode from the anime where Solrock spun its body, making its environment pretty hot. Now, here, you went for a space and time manipulation, which is also very in line with certain Psychic Pokémon, like Gothitelle or Celebi.
Now, if I had to take a guess, you went for base 120 Spe because that’s the same speed tier as M Slowking. If so, I applaud you for trying to balance this sub! I should note, however, that base 120 Spe was chosen because M Slowking would get naturally outsped by Modest Magnezone, which is one way of dealing with it. Since M Solrock is not weak to Magnezone, naturally, we might have to look for another, more suitable speed tier. But for now, the speed tier looks fine as it is. [approved]
DarkFairy – This is a very neat presentation. Including humour is always appreciated to make the sub more appealing to the reader and make the text more palatable. Since M Solrock can chose between SD, Comic Power, and CM, it looks very scary on paper and it can punish passive plays from opponents. Though, it’s a good thing you didn’t raise its speed a lot. That reminds me, base 90 Spe is actually wrong. Base 75 Spe is the correct number since you are only allowed to distribute 100 stat points. [approved]
Paulluxx & XtheGAMEmaster – The approach to this sub reminds me a lot of how GF designed M Scizor, M Tyranitar, and M Abomasnow, among others. Reusing the same ability on a Pokémon but for different purposes is something that’s been largely unexplored in M4A. Thus, this sub merits a lot of attention. I like how, despite having a very flawed dualtype, M Solrock can still make the best out of its ability in a Kalos centric metagame, checking, as you’ve already mentioned, (M) Sylveon, Weavile, and many Ground Pokémon, like Diggersby or Mamoswine which are not always easy to check. So, this M Solrock is guaranteed to find a good home in Kalos. The moves you added all work very well with M Solrock, underlining its utility and making sure it’s always able to make some progress. On another note, the visual presentation of this sub (such as colours or the division in concept and competitive design) is superb, making it very enjoyable reading experience. Chapeau! [approved]
Snowdrops – Rotation is a great flavour choice, especially if you were alluding to an old episode from the anime where Solrock spun its body, making its environment pretty hot. I like how Rotation emphasizes the use of Will-O-Wisp and hazards, making it very different from M Starmie. Rapid Spin + SD can be a potent combination, especially with a defensive boost and a good offensive typing. This M Solrock has some promise competitively. [approved]