LGPE OU Mega Venusaur

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[OVERVIEW]

Mega Venusaur is by far the most viable Grass-type in the tier and a good option for a variety of bulkier teams, with key resistances to Water and Electric that allow it to check Mega Gyarados, counter Poliwrath, and switch freely into Zapdos, as well as above average HP and great defenses complemented by key status moves like Leech Seed and Sleep Powder and an immunity to Toxic. It also is quite strong, being able to take advantage of Pokemon that it puts to sleep and pressure Pokemon like Mew and Zapdos. Unfortunately, Mega Venusaur's lack of reliable recovery makes it difficult to stay healthy throughout a game. It is also weak to common coverage types in Ice and Fire and lacks resistances to Ground and Bug, meaning it can be muscled through by strong attackers such as Nidoking and Mega Beedrill. However, the main detriment to Mega Venusaur's viability is the fact that it takes the team's Mega slot, lowering the offensive potential and revenge killing options for the team significantly.

[SET]
name: Bulky Attacker
move 1: Mega Drain
move 2: Leech Seed
move 3: Sleep Powder / Toxic
move 4: Sludge Bomb
item: No Item
nature: Bold / Modest

[SET COMMENTS]
Set Information
========

Mega Drain lets Mega Venusaur threaten out Pokémon like Rhydon and Poliwrath and gives it much-needed recovery. Leech Seed gives additional recovery alongside Mega Drain and lets Mega Venusaur take advantage of high-HP targets like Snorlax, Mew, and Melmetal. Sleep Powder, when landed, gives Mega Venusaur an opportunity to safely use Leech Seed or your team a chance to take advantage of that sleeping Pokémon. Sleep Powder is also very hard to switch into given the scarcity of Grass-types, and the few that exist do not appreciate taking a Sludge Bomb. Toxic is another status option and is often essential for beating Pokémon like Mew and Zapdos, which otherwise switch into Mega Venusaur fairly safety. Sludge Bomb is Mega Venusaur's secondary STAB attack and its main tool for damage dealing. Its higher Base Power and chance to poison let Mega Venusaur pressure neutral targets like Mew, Zapdos, and Mega Charizard X and Y. Bold is the preferred nature to allow Mega Venusaur to more reliably check physical threats like Mega Gyarados and Alolan Dugtrio, although Modest can be chosen to increase Mega Venusaur's offensive presence, letting it 2HKO Zapdos more easily, 2HKO Nidoking, and pressure Mew more effectively.

Usage Tips
========

Mega Evolving Venusaur early on can be important to raise its Defense enough to check threatening Pokemon. If you predict a Stealth Rock user like Sandslash or Rhydon as your opponent's lead, you can lead with Venusaur or switch it in to force them out and achieve Mega Evolution. Since Melmetal is a common response to Mega Venusaur, if you can predict it to switch in, landing Leech Seed allows you to sap large amounts of health from it, providing recovery for Mega Venusaur and the Pokemon you use to switch into Melmetal. If Mega Venusaur is running Sleep Powder, be aware of what Pokemon your opponent would use as sleep fodder, and consider if it is better to put their fodder to sleep or predict the switch and take advantage of it. Don't recklessly use Mega Venusaur as a defensive pivot; if it loses health to U-turn and Stealth Rock damage and is forced out, it can be difficult to reliably get that health back.

Team Options
========

Mega Venusaur invites in Melmetal, and Reflect Zapdos can always come in on Melmetal's Ice Punch when it is afflicted with Leech Seed and comfortably heal back up, making it a great partner. Mega Venusaur also threatens out Ground-types like Sandslash and Rhydon, which will attempt to wall Zapdos. Alolan Muk appreciates Mega Venusaur, as it can handle physical attackers like Mega Gyarados and Alolan Dugtrio, while Alolan Muk deals with Psychic-type Pokemon that would threaten Mega Venusaur like Mew, Mega Alakazam, and Starmie. Chansey is another example of good synergy, handling dedicated special attackers admirably. Powerful attackers like Dragonite and Melmetal are important as well, as they can capitalize on key defensive Pokemon being put to sleep. Melmetal also provides extra bulk to take pressure off Mega Venusaur and resists Psychic, traits shared by Mew, which can pivot into and out of Venusaur's bad matchups.

[STRATEGY COMMENTS]
Other Options
=============

More offensive Mega Venusaur sets are an option, usually foregoing recovery for power or a small amount of coverage. Earthquake can be used to 2HKO Alolan Muk, but it hits little else and does too little to Melmetal to be usually worth considering. Petal Dance is a very powerful and threatening option, beating Zapdos on the switch and 3HKOing Melmetal with Stealth Rock, as well as cleanly 2HKOing Mew, forcing it to use Roost. However, it locks Mega Venusaur in, has unreliable duration and confusion, cuts down on Mega Venusaur's recovery, and leaves it vulnerable to be taken advantage of by Pokemon like Dragonite. Growth is usable alongside Petal Dance, letting Mega Venusaur take advantage of the sleep it inflicts to set up and outdamage the opponent. Solar Beam is immensely powerful but leaves Mega Venusaur vulnerable, can be played around, and is for the most part a worse option than Petal Dance.

Checks and Counters
===================

**Melmetal**: Melmetal is resistant or immune to Mega Venusaur's STAB attacks and can 2HKO it in return with Double Iron Bash. However, it is annoyed by sleep and cannot easily 2HKO Mega Venusaur when afflicted with Leech Seed, leaving it vulnerable to losing a lot of health if it gets unlucky with sleep turns.

**Psychic-types**: Mega Alakazam can OHKO Mega Venusaur but cannot switch into Sleep Powder; Mew reliably handles Mega Venusaur with STAB Psychic but should be wary of an incoming Toxic; and Starmie cannot switch in but easily 2HKOes Mega Venusaur.

**Fire-types**: Moltres, Rapidash, and Mega Charizard X and Y all outspeed Mega Venusaur and scare it out with powerful STAB moves, though they can't reliably switch in directly.


[CREDITS]
- Written by: [[Collesque, 520031]]
- Quality checked by: [[Lilburr, 481709], [Eve, 375272]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Finland, 517429]]
 
Last edited:

Lily

wouldn't that be fine, dear
is a Tutoris a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a member of the Battle Simulator Staffis a Dedicated Tournament Hostis a Senior Staff Member Alumnus
UU Leader
:sm/Venusaur-Mega: Large and In Chargetm
[OVERVIEW]

Mega Venusaur is by far the most viable Grass-type in the tier, with key resistances to Water and Electric you should specify what these resistances allow it to check, everyone knows that grass resists electric but what does that do within the context of LGPE OU? for instance, you could mention that it's a great check to mons like Poliwrath and a decent check to Mega Gyarados among other things like half checking zap, you get the idea. Mega Venusaur also boasts above average HP and great defenses, complimented by key status moves like Leech Seed and Sleep Powder, while being immune to Toxic. It also is quite strong, able to take advantage of Pokemon that it puts to sleep and pressure Pokemon like Mew or Zapdos. Unfortunately Mega Venusaur lacks reliable recovery, making it difficult to stay healthy throughout a game. It is also weak to common coverage in Ice and Fire, and lacks resistances to Ground and Bug, meaning it can be muscled through by strong attackers such as Nidoking and Mega Beedrill. However the main detriment to Mega Venusaur's viability is the fact that it takes the team's Mega slot, lowering the offensive potential and speed control options for the team significantly. Nevertheless it is still a good option for a variety of bulkier teams.

[SET]
name: Bulky attacker Bulky Attacker
move 1: Mega Drain
move 2: Leech Seed
move 3: Sleep Powder / Toxic
move 4: Sludge Bomb
item: No Item
nature: Bold / Modest

[SET COMMENTS]
Set Information
========

Mega Drain is an efficient STAB attack that lets Mega Venusaur threaten out Pokemon like Rhydon and Poliwrath, while also giving Mega Venusaur much needed recovery potential. Leech Seed gives additional recovery alongside Mega Drain and lets Mega Venusaur take advantage of high HP targets like Snorlax, Mew, and Melmetal. Sleep Powder is very hard to switch into given the scarcity of Grass-types, and when landed gives an opportunity for Mega Venusaur to apply Leech Seed, or for your team to take advantage. it's also worth noting that the few grass types that could block powder/leech - eggy, victreebel, opposing venu - really don't wanna bc they don't wanna get slammed by sludge bomb Toxic is another status option, and is often essential to beating Pokemon like Mew and Zapdos, both viable switch ins to Mega Venusaur. Sludge Bomb is Mega Venusaur's secondary STAB attack and its main tool for damage dealing. Its higher base power and chance to poison lets Mega Venusaur pressure neutral targets like Mew, Zapdos, and Mega Charizard X and Y. Bold is the preferred nature to allow Mega Venusaur to more reliably check physical threats like Mega Gyarados and Alolan Dugtrio, although Modest can be chosen to increase Mega Venusaur's offensive presence, 2HKOing Zapdos more easily, letting it 2HKO Nidoking, and adding more pressure to Mew.

Usage Tips
========

Mega evolving Evolving Venusaur early on can be important to raise its defense enough to check threatening Pokemon, these two sentences should prob be separated if you predict a Stealth Rock user like Sandslash or Rhydon, you can lead with or switch into Venusaur to force them out, and achieve Mega evolution Evolution. Melmetal is a common response to Mega Venusaur, if you can predict a switch to Melmetal with Leech Seed, it allows you to sap large amounts of health from it, providing recovery for Mega Venusaur and the Pokemon you use to switch into Melmetal. If Mega Venusaur is running Sleep Powder, be aware of what Pokemon your opponent would use as sleep fodder, and consider if it is better to put it to sleep or predict the switch and take advantage of it. Don't recklessly use Mega Venusaur as a defensive pivot, if it loses health to U-turn and Stealth Rock damage and is forced out, it can be difficult to reliably get that health back.

Team Options
========

Mega Venusaur invites in Melmetal, and Reflect Zapdos can always come in on Melmetal's Ice Punch when it is Leech Seed'd lol this sounds rly wrong, i'm not entirely sure what's correct tho so i won't tell you to implement something. maybe "afflicted with Leech Seed" is better? feel free to leave that for gp tho obv and comfortably heal back up, making it a great partner. Zapdos also supports Mega Venusaur as a way to deal with ground types, which Mega Venusaur is often pressured by. if you're a ground type that doesn't deal with zapdos you're not a good ground type Alolan Muk appreciates someone who Mega Venusaur as it can handle physical attackers like Mega Gyarados and Alolan Dugtrio, and in return, Alolan Muk deals with Psychic-type Pokemon that would threaten Mega Venusaur like Mew, Mega Alakazam, and Starmie. Having powerful attackers like Mega Gyarados and Melmetal are important as well, as they can capitalize on key defensive Pokemon being put to sleep.

add chansey as a mon that can handle special attackers, melm as a mon that can handle certain mons venu struggles with (alakazam, alolan sandslash, aero) and in return venu handles poliwrath / nidoqueen etc decently well, mew mention somewhere (i'll let you figure this out since it's mew and has 532950935 sets, contact me if you need any help with it)

[STRATEGY COMMENTS]
Other Options
=============

More offensive Mega Venusaur sets are an option, usually foregoing recovery for power or a small amount of coverage. Earthquake can be used to 2HKO Alolan Muk, but hits little else and does too little to Melmetal to be usually considered. Petal Dance is a very powerful and threatening option, beating Zapdos on the switch and 3HKOing Melmetal with Stealth Rock, as well as cleanly 2HKOing Mew, forcing it to roost. However this locks Mega Venusaur in, has unreliable duration and confusion, cuts down on Mega Venusaur's recovery, and leaves it vulnerable to be taken advantage of by Pokemon like Dragonite. Solar Beam is immensely powerful but leaves Mega Venusaur vulnerable, can be played around, and is for the most part a worse option then Petal Dance. optional but you could mention growth as a way to boost its stats, wish this thing got sd in this game

Checks and Counters
===================

**Melmetal**: Melmetal is resistant or immune to Mega Venusaur's STAB attacks, and can 2HKO in return with Double Iron Bash. However it is annoyed by sleep, and cannot easily 2HKO Mega Venusaur when afflicted with Leech Seed, leaving it vulnerable to losing a lot of health if it gets unlucky with sleep turns.

**Psychic-types**: Mega Alakazam can OHKO Mega Venusaur but cannot switch into Sleep Powder, Mew reliably handles Mega Venusaur with STAB Psychic, but should be wary of an incoming Toxic, Starmie cannot switch in, but easily 2HKOs Mega Venusaur.

add a section on fire types, they're rare but viable and annoy venu a lot. both mega charizards and moltres are fine mentions

[CREDITS]
- Written by: [[Collesque, 520031]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 1/3 when done, you know my discord if you have any questions
 
Last edited:

Eve

Bzzt!
is a Site Content Manageris a Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogon
Community Leader
I'm pretty happy with this analysis overall, with a few exceptions-
- You can't have Mega Gyarados while using Mega Venusaur. Remove it from team options, maybe replace with another tank like Rhydon (team options are just wishkiller at this point lol)
- Add Growth to OOs, Growth, Earthquake, Sludge Bomb/Mega Drain/Petal Dance, Sleep Powder/Sludge Bomb is a pretty fun set and isn't too awful. It does good damage and opponents that just try to stay in and whittle it with suboptimal answers can really get messed up by it (speaking from experience)
QC 2/3
 

Lumari

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is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Mega Venusaur is by far the most viable Grass-type in the tier and a good option for a variet of bulkier teams, with key resistances to Water and Electric that allow it to check Mega Gyarados, counter Poliwrath, and switch freely into Zapdos, (comma) Mega Venusaur also boasts as well as above average HP and great defenses (RC) complimented complemented by key status moves like Leech Seed and Sleep Powder, while being immune and an immunity to Toxic. It also is quite strong, being able to take advantage of Pokemon that it puts to sleep and pressure Pokemon like Mew or and Zapdos. Unfortunately, (AC) Mega Venusaur's lack of lacks reliable recovery, making makes it difficult to stay healthy throughout a game. It is also weak to common coverage types in Ice and Fire (RC) and lacks resistances to Ground and Bug, meaning it can be muscled through by strong attackers such as Nidoking and Mega Beedrill. However, (AC) the main detriment to Mega Venusaur's viability is the fact that it takes the team's Mega slot, lowering the offensive potential and speed control revenge killing options for the team significantly. Nevertheless it is still a good option for a variety of bulkier teams.

[SET]
name: Bulky Attacker
move 1: Mega Drain
move 2: Leech Seed
move 3: Sleep Powder / Toxic
move 4: Sludge Bomb
item: No Item
nature: Bold / Modest

[SET COMMENTS]
Set Information
========

Mega Drain is an efficient STAB attack that lets Mega Venusaur threaten out Pokemon like Rhydon and Poliwrath, while also giving Mega Venusaur and gives it much-needed (AH) recovery. Leech Seed gives additional recovery alongside Mega Drain and lets Mega Venusaur take advantage of high-HP (AH) targets like Snorlax, Mew, and Melmetal. Sleep Powder, when landed, gives Mega Venusaur an opportunity to apply safely use Leech Seed or (word missing here?) your team to take advantage of that sleeping Pokemon. It is also very hard to switch into given the scarcity of Grass-types, and the few that exist do not appreciate taking a Sludge Bomb. Toxic is another status option (RC) and is often essential to beating Pokemon like Mew and Zapdos, both viable switch-ins (AH) to Mega Venusaur. Sludge Bomb is Mega Venusaur's secondary STAB attack and its main tool for damage dealing. Its higher Base Power and chance to poison lets let Mega Venusaur pressure neutral targets like Mew, Zapdos, and both Mega Charizards X and Y. Bold is the preferred nature to allow Mega Venusaur to more reliably check physical threats like Mega Gyarados and Alolan Dugtrio, although Modest can be chosen to increase Mega Venusaur's offensive presence, letting it 2HKOing Zapdos more easily, letting it 2HKO Nidoking, and adding more pressure to Mew more effectively.

Usage Tips
========

Mega Evolving Venusaur early on can be important to raise its Defense enough to check threatening Pokemon. If you predict a Stealth Rock user like Sandslash or Rhydon as your opponent's lead, (?) you can lead with Venusaur or switch it into Venusaur to force them out (RC) and achieve Mega Evolution. Since Melmetal is a common response to Mega Venusaur, if you can predict a switch to Melmetal with Leech Seed it to switch in, it landing Leech Seed allows you to sap large amounts of health from it, providing recovery for Mega Venusaur and the Pokemon you use to switch into Melmetal. If Mega Venusaur is running Sleep Powder, be aware of what Pokemon your opponent would use as sleep fodder, and consider if it is better to put it to sleep or predict the switch and take advantage of it. Don't recklessly use Mega Venusaur as a defensive pivot; (SC) if it loses health to U-turn and Stealth Rock damage and is forced out, it can be difficult to reliably get that health back.

Team Options
========

Mega Venusaur invites in Melmetal, and Reflect Zapdos can always come in on Melmetal's Ice Punch when it is afflicted with Leech Seed and comfortably heal back up, making it a great partner. Mega Venusaur also threatens out Ground-types like Sandslash and Rhydon, which will attempt to wall Zapdos. Alolan Muk appreciates Mega Venusaur, (AC) as it can handle physical attackers like Mega Gyarados and Alolan Dugtrio, and in return, while Alolan Muk deals with Psychic-type Pokemon that would threaten Mega Venusaur like Mew, Mega Alakazam, and Starmie. Chansey is another example of this, handling fully dedicated special attackers admirably. Having Powerful attackers like Dragonite and Melmetal are important as well, as they can capitalize on key defensive Pokemon being put to sleep. Melmetal also provides extra bulk to take pressure off Mega Venusaur and resists Psychic, traits shared by Mew, who which can pivot into and out of Venusaur's bad matchups.

[STRATEGY COMMENTS]
Other Options
=============

More offensive Mega Venusaur sets are an option, usually foregoing recovery for power or a small amount of coverage. Earthquake can be used to 2HKO Alolan Muk, but it hits little else and does too little to Melmetal to be usually considered worth considering. Petal Dance is a very powerful and threatening option, beating Zapdos on the switch and 3HKOing Melmetal with Stealth Rock, as well as cleanly 2HKOing Mew, forcing it to use Roost. However, (AC) this locks Mega Venusaur in, has unreliable duration and confusion, cuts down on Mega Venusaur's recovery, and leaves it vulnerable to be taken advantage of by Pokemon like Dragonite. Growth is usable alongside this, letting Mega Venusaur take advantage of the sleep it inflicts to set up and outdamage the opponent. Solar Beam is immensely powerful but leaves Mega Venusaur vulnerable, can be played around, and is for the most part a worse option then than Petal Dance.

Checks and Counters
===================

**Melmetal**: Melmetal is resistant or immune to Mega Venusaur's STAB attacks (RC) and can 2HKO it in return with Double Iron Bash. However, (AC) it is annoyed by sleep (RC) and cannot easily 2HKO Mega Venusaur when afflicted with Leech Seed, leaving it vulnerable to losing a lot of health if it gets unlucky with sleep turns.

**Psychic-types**: Mega Alakazam can OHKO Mega Venusaur but cannot switch into Sleep Powder; (SC) Mew reliably handles Mega Venusaur with STAB Psychic (RC) but should be wary of an incoming Toxic; (SC) and Starmie cannot switch in (RC) but easily 2HKOs 2HKOes Mega Venusaur.

**Fire-types**: Moltres, Rapidash, and Mega Charizard X and Y all outspeed Mega Venusaur and scare it out with powerful fire STAB moves, though they can't reliably switch in directly though.


[CREDITS]
- Written by: [[Collesque, 520031]]
- Quality checked by: [[Lilburr, 481709], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 

Adeleine

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[OVERVIEW]

Mega Venusaur is by far the most viable Grass-type in the tier and a good option for a variety of bulkier teams, with key resistances to Water and Electric that allow it to check Mega Gyarados, counter Poliwrath, and switch freely into Zapdos, as well as above average HP and great defenses complemented by key status moves like Leech Seed and Sleep Powder and an immunity to Toxic. It also is quite strong, being able to take advantage of Pokemon that it puts to sleep and pressure Pokemon like Mew and Zapdos. Unfortunately, Mega Venusaur's lack of reliable recovery makes it difficult to stay healthy throughout a game. It is also weak to common coverage types in Ice and Fire and lacks resistances to Ground and Bug, meaning it can be muscled through by strong attackers such as Nidoking and Mega Beedrill. However, the main detriment to Mega Venusaur's viability is the fact that it takes the team's Mega slot, lowering the offensive potential and revenge killing options for the team significantly.

[SET]
name: Bulky Attacker
move 1: Mega Drain
move 2: Leech Seed
move 3: Sleep Powder / Toxic
move 4: Sludge Bomb
item: No Item
nature: Bold / Modest

[SET COMMENTS]
Set Information
========

Mega Drain lets Mega Venusaur threaten out Pokemon like Rhydon and Poliwrath and gives it much-needed recovery. Leech Seed gives additional recovery alongside Mega Drain and lets Mega Venusaur take advantage of high-HP targets like Snorlax, Mew, and Melmetal. Sleep Powder, when landed, gives Mega Venusaur an opportunity to safely use Leech Seed or facilitate your team a chance to take advantage of that sleeping Pokemon. It Sleep Powder is also very hard to switch into given the scarcity of Grass-types, and the few that exist do not appreciate taking a Sludge Bomb. Toxic is another status option and is often essential to for beating Pokemon like Mew and Zapdos, both viable switch-ins to Mega Venusaur. which otherwise switch into Mega Venusaur fairly safely. (I imagine this makes sense?) Sludge Bomb is Mega Venusaur's secondary STAB attack and its main tool for damage dealing. Its higher Base Power and chance to poison let Mega Venusaur pressure neutral targets like Mew, Zapdos, and Mega Charizard X and Y. Bold is the preferred nature to allow Mega Venusaur to more reliably check physical threats like Mega Gyarados and Alolan Dugtrio, although Modest can be chosen to increase Mega Venusaur's offensive presence, letting it 2HKO Zapdos more easily, 2HKO Nidoking, and pressure Mew more effectively.

Usage Tips
========

Mega Evolving Venusaur early on can be important to raise its Defense enough to check threatening Pokemon. If you predict a Stealth Rock user like Sandslash or Rhydon as your opponent's lead, you can lead with Venusaur or switch it in to force them out and achieve Mega Evolution. Since Melmetal is a common response to Mega Venusaur, if you can predict it to switch in, landing Leech Seed allows you to sap large amounts of health from it, providing recovery for Mega Venusaur and the Pokemon you use to switch into Melmetal. If Mega Venusaur is running Sleep Powder, be aware of what Pokemon your opponent would use as sleep fodder, and consider if it is better to put it their fodder to sleep or predict the switch and take advantage of it. Don't recklessly use Mega Venusaur as a defensive pivot; if it loses health to U-turn and Stealth Rock damage and is forced out, it can be difficult to reliably get that health back.

Team Options
========

Mega Venusaur invites in Melmetal, and Reflect Zapdos can always come in on Melmetal's Ice Punch when it is afflicted with Leech Seed and comfortably heal back up, making it a great partner. Mega Venusaur also threatens out Ground-types like Sandslash and Rhydon, which will attempt to wall Zapdos. Alolan Muk appreciates Mega Venusaur, as it can handle physical attackers like Mega Gyarados and Alolan Dugtrio, while Alolan Muk deals with Psychic-type Pokemon that would threaten Mega Venusaur like Mew, Mega Alakazam, and Starmie. Chansey is another example of this good synergy, handling dedicated special attackers admirably. Powerful attackers like Dragonite and Melmetal are important as well, as they can capitalize on key defensive Pokemon being put to sleep. Melmetal also provides extra bulk to take pressure off Mega Venusaur and resists Psychic, traits shared by Mew, which can pivot into and out of Mega Venusaur's bad matchups.

[STRATEGY COMMENTS]
Other Options
=============

More offensive Mega Venusaur sets are an option, usually foregoing recovery for power or a small amount of coverage. Earthquake can be used to 2HKO Alolan Muk, but it hits little else and does too little to Melmetal to be usually worth considering. Petal Dance is a very powerful and threatening option, beating Zapdos on the switch and 3HKOing Melmetal with Stealth Rock, as well as cleanly 2HKOing Mew, forcing it to use Roost. However, this it locks Mega Venusaur in, has unreliable duration and confusion, cuts down on Mega Venusaur's recovery, and leaves it vulnerable to be taken advantage of by Pokemon like Dragonite. Growth is usable alongside this Petal Dance, letting Mega Venusaur take advantage of the sleep it inflicts to set up and outdamage the opponent. Solar Beam is immensely powerful but leaves Mega Venusaur vulnerable, can be played around, and is for the most part a worse option than Petal Dance.

Checks and Counters
===================

**Melmetal**: Melmetal is resistant or immune to Mega Venusaur's STAB attacks and can 2HKO it in return with Double Iron Bash. However, it is annoyed by sleep and cannot easily 2HKO Mega Venusaur when afflicted with Leech Seed, leaving it vulnerable to losing a lot of health if it gets unlucky with sleep turns.

**Psychic-types**: Mega Alakazam can OHKO Mega Venusaur but cannot switch into Sleep Powder; Mew reliably handles Mega Venusaur with STAB Psychic but should be wary of an incoming Toxic; and Starmie cannot switch in but easily 2HKOes Mega Venusaur.

**Fire-types**: Moltres, Rapidash, and Mega Charizard X and Y all outspeed Mega Venusaur and scare it out with powerful STAB moves, though they can't reliably switch in directly.


[CREDITS]
- Written by: [[Collesque, 520031]]
- Quality checked by: [[Lilburr, 481709], [Eve, 375272]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Finland, 517429]]

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