Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Fire Punch / Ice Punch
- Stone Edge
this is the main pokemon i will be using, stone edge is STAB. earthquake is the usual set, dragon dance boosts speed and attack, and we have either fire punch for coverage on bug, steel, grass, and ice. or ice punch for dragons like garchomp, salamence, and stuffs. also for ground flying like landorus-T and gliscor. while crunch is STAB, idk where to put it
Latias (F) @ Assault Vest
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Ice Beam / Mystical Fire
- Psychic
- Thunderbolt
just a normal AV set, ground type move switch in, ice beam is used when fire punch is used on tyranitar. Mystical fire is used when tyranitar is using fire punch for landorus therian, gliscor, garchomp and stuffs, aura sphere is for opposing dark types, thunderbolt is for coverage, psychic is stab used to hit fighting types
Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- U-turn
- Defog
- Roost
- Brave Bird
regular set, nothing to say here. BB could be changed
Dracozolt @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bolt Beak
- Earthquake
- Iron Tail
- Dragon Claw
choice band set for hitting bulky water types like suicune, rotom-W, toxapex and such, earthquake is for coverage on steel types while iron tail is used to get rid of clefable and bulky non-water fairies. and dragon claw is used to get rid of other non bulky dragons like kyurem, hydreigon, latios, offensive latias, etc.
Volcanion @ Choice Scarf
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Steam Eruption
- Sludge Wave / HP grass
(no hidden powers in mewbot so i dont use it) but i wanted to use this instead of heatran because of water absorb (also 4x resist ice) i could use HP grass but mewbot doesnt let me redeem it, but in showdown i would use HP grass for grass coverage. fire blast is STAB, earth power is for coverage, steam eruption is basically scald and HP grass (was sludge wave)
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Knock Off
- Stone Edge
intimidate scarf, idk if this is good. but i reckon to get a ground type to get rid of some stuff, also knock off is kinda a good thing to have. probably shouldve switched to others w/ STAB on it like krook. equake is STAB, u turn is why i picked this instead of krookodile, stone edge is coverage, we cannot go Z moves because of again, mewbot doesnt have it yet.
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