Nat Dex Mega Charizard Y

Marnie

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:sm/charizard-mega-y:
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Scorching Sands
- Roost

Say goodbye to your crops because Mega Charizard Y is here to incinerate the lands of NatDex OU! With a blazing Special Attack stat further augmented by its own sun, Mega Charizard Y erupts as a potent wallbreaker. It is free to fire off sun-boosted Flamethrowers onto the battlefield thanks to possessing an immediate Solar Beam that threatens out common bulky Water-types like Tapu Fini, Rotom-W, and Gastrodon consistently, something its fellow offensive Fire-types such as Heatran and Volcarona can't freely do. Scorching Sands crucially hits Heatran, Victini, and Toxapex, potentially crippling the latter. Even with Roost to mitigate its severe Stealth Rock weakness, Mega Charizard Y still appreciates Defog support from the likes of Kartana and Tapu Fini; the former also enjoys the sun to boost its Synthesis. Choice Band Weavile is an exceptional partner that can help pressure Garchomp, Pursuit trap all the bulky Mega Latias to put it into Mega Charizard Y's KO range, and overwhelm a shared check in Toxapex, especially once it's burned and has its Black Sludge removed. In return, Mega Charizard Y can switch into and scorch Clefable and Steel-types like Mega Scizor and Ferrothorn for Weavile.
 
Last edited:

adem

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u do like less than 50 to standard mtar, and even burnt suit does 40, if not u just get fucked by suit in general, wld not include mtar in the things it "hits" since realistically it can only threaten burn on it 30% of the time, if not it dies as usual, can maybe just say it threatens burn on it but it i wld count it as "hit" rlly

i might also remove band tar as a mention on suit trappers because i cannot think of the last time a band tar was ever used alongside mzy in a relatively decent level game. no one has also used blissey since 2015, instead u can expand more on the synergy of vile + yard, vile pressuring stuff like garchomp which r softer checks, yard pivoting in on steels and stuff like clef for vile altho u alrdy mentioned a big part which is the pex interaction, can also just change bliss to chans as well potentially, which means u can ignore this after, depends on what u think works better:
to possibly put them into its KO range.
a pursuit trapped latias is 100% in yards ko range, so wld change that

after this 1/1 yeyeye
 

Lumari

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GP Team done
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Scorching Sands
- Roost

Hide your crops away because Mega Charizard Y is here to evaporate (not rly a phrase that makes sense in this sentence) the lands of NatDex OU! With a blazing Special Attack stat further augmented by its own sun, Mega Charizard Y erupts as a potent wallbreaker. It is free to fire off sun-boosted Flamethrowers and conflagrate (kinda too thesaurus here and a grass-type attack setting smth on fire also doesnt make sense rly) the battlefield thanks to possessing an immediate Solar Beam that threatens out common bulky Water-types like Tapu Fini, Rotom-W, and Gastrodon consistently, something its fellow offensive Fire-types such as Heatran and Volcarona can't freely do. Scorching Sands crucially hits Heatran, Victini, and Toxapex, potentially crippling the latter. Even with Roost to mitigate its severe Stealth Rock weakness, Mega Charizard Y still appreciates Defog support from the likes of Kartana and Tapu Fini; the former also enjoys the sun to boost its Synthesis. Choice Band Weavile is an exceptional partner that can help pressure Garchomp, Pursuit trap the bulky Mega Latias to put it into Mega Charizard Y's KO range, and overwhelm a shared check in Toxapex, especially once it's burned and has its Black Sludge removed. In return, Mega Charizard Y can switch into and scorch Clefable and Steel-types like Mega Scizor and Ferrothorn for Weavile.
 

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