S1nn0hC0nfirm3d
aka Ho3nConfirm3d
[SET]
name: Mixed Wall
move 1: Earthquake
move 2: Stealth Rock
move 3: Rest
move 4: Sleep Talk
item: Eviolite
ability: Damp
nature: Careful
evs: 248 HP / 128 Def / 136 SpD
[SET COMMENTS]
Marshtomp's great defensive typing makes it a great wall and counter to Electabuzz. Gabite does compete in these roles, and it may appear to outclass Marshtomp with its better Speed and even better defensive typing. However, Marshtomp beating Ice Punch Electabuzz and checking Fire-types better makes it plenty worthwhile. With RestTalk, it can afford to take repeated hits and chip damage. It only needs Earthquake as an attack because, while it cannot harm most Flying- and Grass-types, using Stealth Rock when they switch in suffices as punishment. In the event the team can afford another Stealth Rock user, then Marshtomp could opt for Scald or Yawn instead to pressure foes with status, though neither are as effective as Stealth Rock. A mixed defensive EV spread works best, as Marshtomp does not need much special bulk to counter Electabuzz, whereas extra physical bulk helps with Raboot.
Defoggers and Rapid Spin users like Vullaby and Wartortle often switch into Marshtomp when it uses Stealth Rock. Switching to an offensive teammate like Electabuzz, Choice Band Raboot, and Fraxure as they clear Stealth Rock is a great way to bring them in safely and preserve momentum; if they don't go for removal, then Marshtomp at least secured Stealth Rock to punish them later on. As for Hattrem and its Magic Bounce, use Dark-types like Galarian Linoone, Vullaby, and Zweilous to beat it, as well as offensive partners like Lampent and Thwackey that can switch into Giga Drain with no problem. Defensive partners that resist Grass are also a must; physical walls like Roselia, Tangela, Ferroseed, and Koffing complement Marshtomp in this vein by checking Thwackey.
CREDITS]
- Written by: [[S1nn0hC0nfirm3d, 231074]]
- Quality checked by: [[Jett, 226429], [Mirbro, 451786]]
- Grammar checked by: [[Adeleine, 517429]]
name: Mixed Wall
move 1: Earthquake
move 2: Stealth Rock
move 3: Rest
move 4: Sleep Talk
item: Eviolite
ability: Damp
nature: Careful
evs: 248 HP / 128 Def / 136 SpD
[SET COMMENTS]
Marshtomp's great defensive typing makes it a great wall and counter to Electabuzz. Gabite does compete in these roles, and it may appear to outclass Marshtomp with its better Speed and even better defensive typing. However, Marshtomp beating Ice Punch Electabuzz and checking Fire-types better makes it plenty worthwhile. With RestTalk, it can afford to take repeated hits and chip damage. It only needs Earthquake as an attack because, while it cannot harm most Flying- and Grass-types, using Stealth Rock when they switch in suffices as punishment. In the event the team can afford another Stealth Rock user, then Marshtomp could opt for Scald or Yawn instead to pressure foes with status, though neither are as effective as Stealth Rock. A mixed defensive EV spread works best, as Marshtomp does not need much special bulk to counter Electabuzz, whereas extra physical bulk helps with Raboot.
Defoggers and Rapid Spin users like Vullaby and Wartortle often switch into Marshtomp when it uses Stealth Rock. Switching to an offensive teammate like Electabuzz, Choice Band Raboot, and Fraxure as they clear Stealth Rock is a great way to bring them in safely and preserve momentum; if they don't go for removal, then Marshtomp at least secured Stealth Rock to punish them later on. As for Hattrem and its Magic Bounce, use Dark-types like Galarian Linoone, Vullaby, and Zweilous to beat it, as well as offensive partners like Lampent and Thwackey that can switch into Giga Drain with no problem. Defensive partners that resist Grass are also a must; physical walls like Roselia, Tangela, Ferroseed, and Koffing complement Marshtomp in this vein by checking Thwackey.
CREDITS]
- Written by: [[S1nn0hC0nfirm3d, 231074]]
- Quality checked by: [[Jett, 226429], [Mirbro, 451786]]
- Grammar checked by: [[Adeleine, 517429]]
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