Marshadow & Lucario: Superstar Saga

Image result for volcanion sprite

Team: Ferrothorn & Volcanion
Strategy: Fire Trap - All hazards have a 10% chance to burn in addition to the hazard's original effect.
Ferrothorn's Technique Synergy: Giga Drain + Flare Blitz = Power Drain
- Type: Grass
- Classification: (
)
- Power: 120
- Accuracy: 100%
- Effect: 1/3 of the damage is leeched.
- Flavor: Volcanion uses Flare Blitz with Ferrothorn on top of it, draining the excess heat.
Volcanion's Technique Synergy: Aqua Ring + Leech Seed = Aqua Drain
- Type: Water
- Classification: (
)
- Power: -
- Accuracy: 90%
- Effect: 1/8 of target's health drained to user every turn. 1/16 of user's health per pokemon affected by Aqua Drain is restored.
- Flavor: Volcanion uses Aqua ring on the opponent, the water making it easier for them leech seeds to grow and drain energy.
Overview: These two have great coverage and synergy already. Now it'll be hell to take them out. Fire Trap makes burning very easy. Power Drain gives Ferrothorn some much needed recovery. Aqua Drain offers insane regen.

Gliscor

Team: Gliscor & Tyranitar
Strategy: Sand Guard - In a sandstorm, Gliscor and Tyranitar have their Defense and Special Defense multiplied by 1.5.
Gliscor's Technique Synergy: Roost + Assurance = Landing Spot
- Type: Flying
- Classification: (
)
- Power: 100 or -
- Accuracy: 100%
- Effect: Heals 50% of health. If it or it's teammate is attacked while on the same turn, Gliscor attacks.
- Flavor: Gliscor uses Tyranitar as a resting spot, while simultaneously protecting from attacks.
Tyranitar's Technique Synergy: Throat Chop + Stone Edge = Throat Impaler
- Type: Dark
- Classification: (
)
- Power: 100
- Accuracy: 100%
- Effect: Target loses the ability to use sound based attacks for 5 moves.
- Flavor: Gliscor makes a sharp slab of rock, which Tyranitar rams through the opponent's neck.
Overview: Nigh Invincible in Sand, pretty tough anywhere else. Sand Guard makes it so. Landing Spot discourages people from attacking, while Throat Impaler gives Tyranitar decent Dark STAB.


Team: Excadrill & Dragonite
Strategy: Iris - Excadrill obtains all the resistances of a Dragon, and Dragonite's Dragon type move's BP get's a 1.2x multiplier, before STAB.
Excadrill's Technique Synergy: Iron Head + Fly = Air Strike
- Type: Steel
- Classification: (
)
- Power: 90
- Accuracy: 100%
- Effect: This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thousand Arrows, and Thunder. Has a 30% chance to flinch the target.
- Flavor: Dragonite picks Excadrill up and flies up with him, then drops him on the opponent as Excadrill uses Iron Head.
Dragonite's Technique Synergy: Dragon Rush + Drill Rush = Dragon Drill
- Type: Dragon
- Classification: (
)
- Power: 100
- Accuracy: 90%
- Effect: High Crit rate. Has a 20% chance to flinch the target, 40% on a crit.
- Flavor : Dragonite uses Dragon Rush with Excadrill on top. Excadrill uses Drill Punch while on the dragon, spinning him as well.
Overview: The two pokemon that Iris could not command are now fighting side-by-side! Iris takes out some of Excadrill's weaknesses, and buffs Dragonite's attacks. Air Strike gives Excadrill a somewhat stronger Iron Head. Dragon Drill, along with Iris, gives Dragonite a huge upgrade to Outrage.


Team: Medicham & Tapu Koko
Strategy: Plasma Aura - Any non-Mega pokemon that makes direct contact has a 30% of being paralyzed. Paralyzed pokemon take 50% more damage from physical and Electric attacks.
Medicham's Technique Synergy: Bulk Up + Charge = Lightning Armor
- Type: Electric
- Classification: (
)
- Power: -
- Accuracy: -%
- Effect: Raises Attack, Defense, Special Defense, and Speed. 20% chance of paralyzing itself.
- Flavor: Tapu Koko charges Medicham's body with electricity, stimulating his speed and reaction time.
Tapu Koko's Technique Synergy: Dazzling Gleam + Focus Blast = Great Shining
- Type: Fairy
- Classification: (
)
- Power: 120
- Accuracy: 85%
- Effect: None
- Flavor: Medicham throws Tapu Koko a Focus Blast, who imbues it with it's mythical power.
Overview: Paralysis spreading galore along with huge damage via Plasma Aura. Even without paralysis, the boost from Lightning Armor makes Medicham an utter terror, especially factoring its mega form in. Also Tapu Koko gets Fairy STAB, a piece it was desperately lacking.


Team: Lopunny & Buzzwole
Strategy: Siblings in Swole - If one partner is KO'ed, the other has their attacked doubled for 3 turns.
Lopunny's Technique Synergy: High Jump Kick + Vital Throw = Full Nelson
- Type: Fighting
- Classification: (
)
- Power: 130
- Accuracy: -
- Effect: Always hits.
- Flavor: Buzzwole grabs the opponent and puts them in a full nelson. Lopunny then delivers a devastating kick on the trapped opponent's stomach.
Buzzwole's Technique Synergy: Focus Punch + High Jump Kick = Supreme Smash
- Type: Fighting
- Classification: (
)
- Power: 150
- Accuracy: 100%
- Effect: The user's teammate take 50% recoil damage if the user's attacked before the move hits.
- Flavor: Buzzwole grabs Lopunny, preps his aim, and hurls her at the opponent as hard as he can. He'll might her on her head if his aim is thrown off.
Overview: This pair is mainly for doing as much damage as possible in a short time. Siblings in Swole ensures they can't take one out without retribution. Full Nelson and Supreme Smash are also for insane damage.
 
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Team: Plusle & Minun
Strategy:
Electromagnetic Shield - Plusle and Minun levitate (same effects as the ability, applied on both); whenever a member of the team uses Helping Hand, its Defense and Special Defense both raise by one level.
Plusle's Technique Synergy:
Alpha Ray (Thunder + Nasty Plot)
- Type:

- Classification:

- Power: 100
- Accuracy: --%
- Effect: Raises user's Special Attack by 1 (by 2 under Rain); has 10% chance to paralyse the target.
- Flavor (optional): Minun generates a pipe-shaped electric field that accelerates protons directly to the target of Plusle's ray of positive charges.
Minun's Technique Synergy:
Low Frequency Wave (Discharge + Tearful Look)
- Type:

- Classification:

- Power: 80
- Accuracy: 100%
- Effect: Hits all adjacent Pokemon; Lowers target's Attack and Special Attack by 1; has 30% chance to paralyse the target.
- Flavor (optional): Minun concentrates an enormous amount of negative charges, then Plusle jumps to the center of them and pulses to create a tsunami-like wave of electrons.
Overview: Remember both members' hidden abilities make them benefit from being hit by an Electric-type move, so you can spam Minun's signature move and Plusle's Discharge as much as you want; the only problem for them are Electric- and Ground-type opponents, cause these rodents don't have any coverage, but I think they can accumulate enough power to blast them with a HP Ice. Also, they are the first pair that can form a Volt-turn core with another pair, or that can more generally switch all in the same turn (with Baton Pass also, consider all the boosts).



Team: Mamoswine & Yanmega
Strategy:
Prehistoric Awakening - Both members of the team gain a 1/2 resistance to Rock-type and to all of its resistances; Ancient Power has a 100% chance to activate its secondary effect for the first time it is used (so only the first member that uses it gets the boost, then the percentage returns to 10%).
Mamoswine's Technique Synergy:
Back To Ice Age (Ice Shard + U-turn)
- Type:

- Classification:

- Power: 65
- Accuracy: 100%
- Effect: Has +1 priority; switches out the user after the move hits.
- Flavor (optional): WIP.
Yanmega's Technique Synergy:
Giant Tempest (Defog + Earthquake)
- Type:

- Classification:

- Power: 100
- Accuracy: 100%
- Effect: Hits all adjacent Pokemon; applies the effects of Defog on the field.
- Flavor (optional): WIP.
Overview: WIP.
 
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First shot at making some pokemon partnerships, since no one has attempted to do UBs, then why not do them?

Team: Buzzwole & Pheromosa
Strategy: All-Out and Up-Close - If Buzzwhole KOes a foe, its special defense and speed get increased by one stage. If Pheromosa KOes a foe, its defense and special defense get increased by one stage.
Buzzwole's Technique Strategy: Focus Punch + Lunge = Full-Blown Headshot
- Type: Fighting
- Classification: (
)
- Power: 120
- Accuracy: 100%
- Flavor: Buzzwole takes aim at its target, pulls back, and comes straight at it with its fists aimed at the target's head.
- Effect: Target's defense and special defense is lowered by 1 stage.
Phermosa's Technique Strategy: Focus Blast + Fell Stinger = Destructive Signal
- Type: Bug
- Classification: (
)
- Power: 120
- Accuracy: 70%
- Flavor: Pheromosa concentrates all of its energy and releases it in the form of a destructive beam.
- Effect: If the target has any negative stat changes in special defense or speed, this move does not check accuracy.
Overview: The two fighting insects from Alola have teamed up to take down some opponents! Simple and straightforward usage plan: nab a KO and snowball out of control.

Team: Genesect & Deoxys-A
Strategy: Technological Psychotic - Psychic- and Steel-type moves get their power multiplied by 1.5x under Psychic Surge.
Genesect's Technique Synergy: Flash Cannon + Psycho Boost = Corrupted Supernova
- Type: Steel
- Classification: (
)
- Power: 80
- Accuracy: 100%
- Effect: Raises the user's special attack stat by 1 stage, 40% chance to lower the target's defense and special defense by one stage. If the target had any stats lowered or is afflicted by a status condition, the power of this move is multiplied by 1.5x.
Deoxys-A's Technique Synergy: Psycho Boost + Signal Beam = Psychotic Mindwaves
- Type: Psychic
- Classification: (
)
- Power: 120
- Accuracy: 100%
- Effect: 30% chance to confuse or flinch the target. If the user decides to use this during their next turn, this move's power is halved.
Overview: Although they're from different regions: there's one thing they have in common: They're artificial. Hate stall? This is for you! >:)
 

Cookie Butter

formerly the someone

Linoone & Hitmontop
Strategy
: Rushing Determination - Both partners gain each other's STABs and can hit Ghost types with Normal- and Fighting-type moves.
Linoone's Technique Synergy: Combat Comet (Swift + Close Combat)
- Type: Fighting
- Classification: (
)
- Power: 120
- Accuracy: doesn't check accuracy
- Effect: Hits both opponents. Lowers user's Def and SpD by 1.
Hitmontop's Technique Synergy: Powerful Dummy (Hidden Power + Substitute)
- Type: Normal
- Classification: (
)
- Power: --
- Accuracy: --
- Effect: Takes 1/4 of the user's max HP to create a Substitute that takes damage for the move's target. The Substitute's type depends on both of the partners' IVs. This move can target any one Pokémon on field.
Overview: Hitmontop is an interesting Doubles support, with Intimidate, both Wide and Quick Guard, Fake Out, Feint and Helping Hand. Meanwhile, Linoone has Belly Drum + STAB E-Speed, which is self-explanatory. With the support provided by Hitmontop, Linoone can punch holes through the foe's teams.
 

Yung Dramps

awesome gaming

Team: Drampa & Turtonator
Strategy: Turn Order Turnabout: Any attack that does over 50% damage to a Pokemon in this pair has its user swap speed stats with the attacked member of the pair.
Drampa's Technique Synergy: I Was Napping! (Protect + Shell Trap)
- Type:

- Classification:

- Power: 140
- Accuracy: 100%
- Effect: The user protects themselves from all damage for this turn. When hit by a contact move, the user unleashes the attack. Higher chance to fail the more it's used in succession.
Turtonator's Technique Synergy: Medusa Stare (Draco Meteor + Glare)
- Type:

- Classification:

- Power: 130
- Accuracy: 90%
- Effect: Paralyzes foe and reduces their Special Attack by 2.
Overview: The two one-stage dragon counterparts from Alola have teamed up to be quite the nuisance! The gameplan here is simple: Flip your speed stats, reduce the speed/health of foes who are still faster, and then take out the rest while they're crippled and outsped.


Team: Regigigas and Reuniclus
Strategy: Cranial Casino: When Reuniclus' speed is reduced, it gains 1.3x Special Defense. When Regigigas is afflicted with a volatile status condition, it gains 1.3x Defense.
Regigigas' Technique Synergy: Blow Back (Facade + Skill Swap)
- Type:

- Classification:

- Power: 70
- Accuracy: 100%
- Effect: If the user has a status condition, this attack does double damage and the condition is passed on to the foe unless they already have one.
Reuniclus' Technique Synergy: Skill Up (Skill Swap + Psych Up)
- Type:

- Classification:

- Power: -
- Accuracy: -
- Effect: User switches ability and stat changes with the foe.
Overview: S K I L L S W A P
 
Ill give this a shot.


Team: Ludicolo & Shiftry
Strategy: Weather Friends (A combination of Sun and Rain is summoned for 5 turns. (8 if Shiftry holds a Heat Rock or Ludicolo holds a Damp Rock) unlike the regular weathers, this one does not reduce the power of fire and water moves and only boosts them.)
Ludicolo's Technique Synergy: Nasty Rain (Nasty Plot + Rain Dance)
- Type: Water
- Classification:

- Power: --
- Accuracy: --
- Effect: Sets up the combo weather for 5 turns (8 if holding Damp Rock) and boosts SpAttack by 2 stages

Shiftry's Technique Synergy: Solar Water (Solar Beam + Waterfall)
- Type: Water
- Classification:

- Power: 120
- Accuracy: 100%
- Effect: Power is not halved durring Sun or it's varriations. Has a 20% chance to flinch.

Overview: Both Pokemon work together in a combo weather to have both their weather abilities take place. Shiftry offers Ludicolo a boosting move due to it already having one, while Ludicolo offers a water move. (but it is sadly less of a usefulness)


Team: Seviper & Zangoose
Strategy: Eternal Rivals (On each turn, the other of the pair will go first. (Quick Claw effect. the first one for this to happen is chosen at random) If one of the Pokemon gets a KO, the ally will have their Attack boosted by 1)
Seviper's Technique Synergy: Coiler (Coil + Swagger)
- Type: Poison
- Classification: (
)
- Power: --
- Accuracy: --
- Effect: Confuses the user, but raises Attack, Defense, and Accuracy by 2 stages

Zangoose's Technique Synergy: Venom Dance (Venom Drench + Swords Dance)
- Type: Poison
- Classification: (
)
- Power: --
- Accuracy: --
- Effect: Badly poisons the user, but raises Attack, Special Attack, and Speed by 2 stages

Overview: Each member is trying to be better than the other. Each have similar tactics they deploy to show the other their worth. They also get new moves that give large boosts but make them suffer thanks to the other sneaking a downside in.
 
Submissions are closed, voting has started! Remember, you can make up to six votes, and two of those can be self votes. You need to make at least two other votes to make one self vote.
 

Yung Dramps

awesome gaming
Drampa & Turtonator (SV)
Regigigas & Reuniclus (SV)
Gliscor & Tyranitar
Seviper & Zangoose
Mamoswine & Yanmega
Lopunny & Buzzwole
 

Cookie Butter

formerly the someone
Plusle & Minun
Mamoswine & Yanmega
Linoone & Hitmontop (SV)
Gliscor & Tyranitar (might be too strong but we can always nerf it a bit later)
Regigigas & Reuniclus
 
Linoone & Hitmontop
Plusle & Minun
Mamoswine & Yanmega
Drampa & Turtonator
Gliscor & Tyranitar
Dragonite & Excadrill
 
I'll be closing votes now, seeing as we haven't had any for a while. That means the winners at three votes each are Drampa & Turtonator, Plusle & Minun, Gliscor & Tyranitar, and Mamoswine & Yanmega. There are also some with two votes, but I'll be making a nomination for just one due to the low amount of votes. My personal vote goes to Linoone & Hitmontop, which I find to be rather creative. Congratulations to Yung Dramps, Stitch98, Bmw6446, and Cookie Butter for their winning submissions! Rank ups to Bmw6446 (who is now Flower Rank) and Stitch98 (who is now Shell Rank)! Submissions have opened again.
 
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Image result for volcanion sprite

Team: Ferrothorn & Volcanion
Strategy: Fire Trap - All hazards have a 10% chance to burn in addition to the hazard's original effect.
Ferrothorn's Technique Synergy: Giga Drain + Flare Blitz = Power Drain
- Type: Grass
- Classification: (
)
- Power: 120
- Accuracy: 100%
- Effect: 1/3 of the damage is leeched.
- Flavor: Volcanion uses Flare Blitz with Ferrothorn on top of it, draining the excess heat.
Volcanion's Technique Synergy: Aqua Ring + Leech Seed = Aqua Drain
- Type: Water
- Classification: (
)
- Power: -
- Accuracy: 90%
- Effect: 1/8 of target's health drained to user every turn. 1/16 of user's health per pokemon affected by Aqua Drain is restored.
- Flavor: Volcanion uses Aqua ring on the opponent, the water making it easier for them leech seeds to grow and drain energy.
Overview: These two have great coverage and synergy already. Now it'll be hell to take them out. Fire Trap makes burning very easy. Power Drain gives Ferrothorn some much needed recovery. Aqua Drain offers insane regen.


Team: Excadrill & Dragonite
Strategy: Iris - Excadrill obtains all the resistances of a Dragon, and Dragonite's Dragon type move's BP get's a 1.2x multiplier, before STAB.
Excadrill's Technique Synergy: Iron Head + Fly = Air Strike
- Type: Steel
- Classification: (
)
- Power: 90
- Accuracy: 100%
- Effect: This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thousand Arrows, and Thunder. Has a 30% chance to flinch the target.
- Flavor: Dragonite picks Excadrill up and flies up with him, then drops him on the opponent as Excadrill uses Iron Head.
Dragonite's Technique Synergy: Dragon Rush + Drill Rush = Dragon Drill
- Type: Dragon
- Classification: (
)
- Power: 100
- Accuracy: 90%
- Effect: High Crit rate. Has a 20% chance to flinch the target, 40% on a crit.
- Flavor : Dragonite uses Dragon Rush with Excadrill on top. Excadrill uses Drill Punch while on the dragon, spinning him as well.
Overview: The two pokemon that Iris could not command are now fighting side-by-side! Iris takes out some of Excadrill's weaknesses, and buffs Dragonite's attacks. Air Strike gives Excadrill a somewhat stronger Iron Head. Dragon Drill, along with Iris, gives Dragonite a huge upgrade to Outrage.


Team: Medicham & Tapu Koko
Strategy: Plasma Aura - Any non-Mega pokemon that makes direct contact has a 30% of being paralyzed. Paralyzed pokemon take 50% more damage from physical and Electric attacks.
Medicham's Technique Synergy: Bulk Up + Charge = Lightning Armor
- Type: Electric
- Classification: (
)
- Power: -
- Accuracy: -%
- Effect: Raises Attack, Defense, Special Defense, and Speed. 20% chance of paralyzing itself.
- Flavor: Tapu Koko charges Medicham's body with electricity, stimulating his speed and reaction time.
Tapu Koko's Technique Synergy: Dazzling Gleam + Focus Blast = Great Shining
- Type: Fairy
- Classification: (
)
- Power: 120
- Accuracy: 85%
- Effect: None
- Flavor: Medicham throws Tapu Koko a Focus Blast, who imbues it with it's mythical power.
Overview: Paralysis spreading galore along with huge damage via Plasma Aura. Even without paralysis, the boost from Lightning Armor makes Medicham an utter terror, especially factoring its mega form in. Also Tapu Koko gets Fairy STAB, a piece it was desperately lacking.


Team: Lopunny & Buzzwole
Strategy: Siblings in Swole - If one partner is KO'ed, the other has their attacked doubled for 3 turns.
Lopunny's Technique Synergy: High Jump Kick + Vital Throw = Full Nelson
- Type: Fighting
- Classification: (
)
- Power: 130
- Accuracy: -
- Effect: Always hits.
- Flavor: Buzzwole grabs the opponent and puts them in a full nelson. Lopunny then delivers a devastating kick on the trapped opponent's stomach.
Buzzwole's Technique Synergy: Focus Punch + High Jump Kick = Supreme Smash
- Type: Fighting
- Classification: (
)
- Power: 150
- Accuracy: 100%
- Effect: The user's teammate take 50% recoil damage if the user's attacked before the move hits.
- Flavor: Buzzwole grabs Lopunny, preps his aim, and hurls her at the opponent as hard as he can. He'll might her on her head if his aim is thrown off.
Overview: This pair is mainly for doing as much damage as possible in a short time. Siblings in Swole ensures they can't take one out without retribution. Full Nelson and Supreme Smash are also for insane damage.

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Team: Blastoise & Hydreigon
Strategy: Fire at Will - Special moves can't miss and have a high Crit ratio
Blastoise's Technique Synergy: Hydro Pump + Dragon Pulse = Sea Dragon Pulse
- Type: Water
- Classification: (
)
- Power: 110
- Accuracy: 80%
- Effect: Pulse Move. 20% chance of flinching.
- Flavor (optional): Hydreigon lands on Blastoise as it's using Hydro Pump and fires Dragon pulses through Blastoise's water blasts.
Hydreigon's Technique Synergy: Hydro Cannon + Draco Meteor = Leviathan Blast
- Type: Dragon
- Classification: (
)
- Power: 150
- Accuracy: 100%
- Effect: Lowers Sp Attack by 3.
- Flavor: Hydreigon and Blastoise fire Draco Meteor and Hydro Cannon into the sky. The two attacks mix in the sky and then crash down onto the opponent.
Overview: Special attacking monsters. Even Chansey and Gliscor + Tyranitar would have problems with taking more than one hit safely. Sea Dragon Pulse and Leviathan Blast are merely really powerful moves that seriously abuse that.
 
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Team: Oranguru & Stakataka
Strategy: Super Symbiosis - If one or both Pokemon in the pair has the ability Symbiosis and one or both of the Pokemon in the pair is holding an item that was effected by the Gen VI Symbiosis Eject Button glitch, then the team's items activates twice (see list for effects)
Oranguru's Technique Synergy: Mental Toll (Dream Eater + Stealth Rock)
- Type: Psychic
- Classification:

- Power: --
- Accuracy: --
- Effect: Sets Psychic-type Stealth Rock on the opponent's side of the field. Any time the hazard deals damage, the team is healed by 50% of the damage done.
Stakataka's Technique Synergy: Charged-Up Spin (Gyro Ball + Stored Power)
- Type: Steel
- Classification:

- Power: --
- Accuracy: 100%
- Effect: Base Power is calculated by "20 × (Target's Current Speed / User's Current Speed)) + (10 × User's Stat Boosts)" The number calculated by the first part of the formula cannot be more than 150.
Overview: Double your pleasure, double your fun. Being able to use the Symbiosis glitch practically is a huge boon as it has some crazy effects that both Stakataka and Oranguru can abuse easily. Leftovers, unlike most items, actually gets its effect applied 4 times, so Oranguru can heal by 2 Poison Heal turns EVERY turn. So much for not having reliable recovery, eh? Stakataka can also abuse some of the offensive items, like double Life Orb (though it hurts you twice), double Iron Plate, double Weakness Policy, double Sitrus/Figy Berry to heal up to full, and more. Oh, and these two make for a scary Trick Room combo, too.


Team: Musharna & Monferno
Strategy: Sensei - This BP of all the moves on both members of the team is equal to the highest BP move that either member has (EX: If Musharna has Future Sight, Monferno's Flamethrower becomes 120 BP). Does not apply to Technique Synergies, moves that hit more than once, or Z-Move power calculations.
Musharna's Technique Synergy: Lucid Dream (Dream Eater + Power-Up Punch)
- Type: Psychic
- Classification:

- Power: 60
- Accuracy: 100%
- Effect: Heals the user 50% of the damage dealt and boosts the Special Attack of both team members by one
Monferno's Technique Synergy: Flame Shield (Flare Blitz + Reflect)
- Type: Fire
- Classification:

- Power: 90
- Accuracy: 100%
- Effect: Deals recoil damage to the user equal to 33% of the damage dealt and sets a Reflect
Overview: Taking a page from Fusion Evolution's Hypango, we got 120-150 BP Mach Punch/Vacuum Wave, 120-150 BP Fake Out, 120-150 BP BP Heat Wave, 120-150 BP Anything you want
 
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Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus

Team: Oranguru & Stakataka
Strategy: Super Symbiosis - If one or both Pokemon in the pair has the ability Symbiosis and one or both of the Pokemon in the pair is holding an item that was effected by the Gen VI Symbiosis Eject Button glitch, then the team's items activates twice (see list for effects)
Oranguru's Technique Synergy: Mental Toll (Dream Eater + Stealth Rock)
- Type: Psychic
- Classification:

- Power: --
- Accuracy: --
- Effect: Sets Psychic-type Stealth Rock on the opponent's side of the field. Any time the hazard deals damage, the team is healed by 50% of the damage done.
Stakataka's Technique Synergy: Charged-Up Spin (Gyro Ball + Stored Power)
- Type: Steel
- Classification:

- Power: --
- Accuracy: 100%
- Effect: Base Power is calculated by "20 × (Target's Current Speed / User's Current Speed)) + (10 × User's Stat Boosts)" The number calculated by the first part of the formula cannot be more than 150.
Overview: Double your pleasure, double your fun. Being able to use the Symbiosis glitch practically is a huge boon as it has some crazy effects that both Stakataka and Oranguru can abuse easily. Leftovers, unlike most items, actually gets its effect applied 4 times, so Oranguru can heal by 2 Poison Heal turns EVERY turn. So much for not having reliable recovery, eh? Stakataka can also abuse some of the offensive items, like double Life Orb (though it hurts you twice), double Iron Plate, double Weakness Policy, double Sitrus/Figy Berry to heal up to full, and more. Oh, and these two make for a scary Trick Room combo, too.


Team: Musharna & Monferno
Strategy: Sensei - This BP of all the moves on both members of the team is equal to the highest BP move that either member has (EX: If Musharna has Future Sight, Infernape's Flamethrower becomes 120 BP). Does not apply to Technique Synergies or Z-Move power calculations.
Musharna's Technique Synergy: Lucid Dream (Dream Eater + Power-Up Punch)
- Type: Psychic
- Classification:

- Power: 60
- Accuracy: 100%
- Effect: Heals the user 50% of the damage dealt and boosts the Special Attack of both team members by one
Monferno's Technique Synergy: Flame Shield (Flare Blitz + Reflect)
- Type: Fire
- Classification:

- Power: 90
- Accuracy: 100%
- Effect: Deals recoil damage to the user equal to 33% of the damage dealt and sets a Reflect
Overview: Taking a page from Fusion Evolution's Hypango, we got 120-150 BP Mach Punch/Vacuum Wave, 120-150 BP Fake Out, 120-150 BP BP Heat Wave, 120-150 BP Anything you want
Thoughts on Musharna Monferno: I really like this, and high BP moves sounds like a lot of fun to use. However, there is one, ridiculously large issue. And that is Monferno’s moves. It can learn Fury Swipes, giving it a 120 BP move that hits 2-5 times, and Double Kick, which is a 120 BP STAB move that hits twice. Dual Chop also has this issue. I do not know if Monferno’s frailness will make up for that ridiculous amount of power. It currently can run Double Kick, Flame Charge and Aerial Ace, along with Focus Punch to give 150 BP moves, or something like Gunk Shot for a little coverage and 120 BP to Mush. Base 78 Attack may not be that high, but Iron Fist + Fire Punch will do a hell of a lot, as will multi-hit moves, especially with a Life Orb.
 
Thoughts on Musharna Monferno: I really like this, and high BP moves sounds like a lot of fun to use. However, there is one, ridiculously large issue. And that is Monferno’s moves. It can learn Fury Swipes, giving it a 120 BP move that hits 2-5 times, and Double Kick, which is a 120 BP STAB move that hits twice. Dual Chop also has this issue. I do not know if Monferno’s frailness will make up for that ridiculous amount of power. It currently can run Double Kick, Flame Charge and Aerial Ace, along with Focus Punch to give 150 BP moves, or something like Gunk Shot for a little coverage and 120 BP to Mush. Base 78 Attack may not be that high, but Iron Fist + Fire Punch will do a hell of a lot, as will multi-hit moves, especially with a Life Orb.
Changed it to not effect multi-hit moves, as for the other problems, i talked a lot with keegan about this and throygh calcs we've seen that monferno's power isn't super duper ludicrous, especially since in doubles it's likely to get targeted down. However, if it is too strong, it could changed to something with less power, like Chimchar, or something slower like Timburr, as they seem more balanced
 
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Team: Blastoise & Hydreigon
Strategy: Fire at Will - Special moves can't miss and have a high Crit ratio
Blastoise's Technique Synergy: Hydro Pump + Dragon Pulse = Sea Dragon Pulse
- Type: Water
- Classification: (
)
- Power: 110
- Accuracy: 100%
- Effect: Pulse Move. 10% chance of flinching.
- Flavor (optional): Hydreigon lands on Blastoise as it's using Hydro Pump and fires Dragon pulses through Blastoise's water blasts.
Hydreigon's Technique Synergy: Hydro Cannon + Draco Meteor = Leviathan Blast
- Type: Dragon
- Classification: (
)
- Power: 150
- Accuracy: 100%
- Effect: Lowers Sp Attack by 3.
- Flavor: Hydreigon and Blastoise fire Draco Meteor and Hydro Cannon into the sky. The two attacks mix in the sky and then crash down onto the opponent.
Overview: WIP
Quick note: Sea Dragon Pulse must have the same Accuracy as Hydro Pump, due to it being the stronger move.
 

Yung Dramps

awesome gaming


Team: Regigigas and Reuniclus
Strategy: Cranial Casino: When Reuniclus' speed is reduced, it gains 1.3x Special Defense. When Regigigas is afflicted with a volatile status condition, it gains 1.3x Defense.
Regigigas' Technique Synergy: Blow Back (Facade + Skill Swap)
- Type:

- Classification:

- Power: 70
- Accuracy: 100%
- Effect: If the user has a status condition, this attack does double damage and the condition is passed on to the foe unless they already have one.
Reuniclus' Technique Synergy: Skill Up (Skill Swap + Psych Up)
- Type:

- Classification:

- Power: -
- Accuracy: -
- Effect: User switches ability and stat changes with the foe.
Overview: S K I L L S W A P


Team: Grovyle and Dusknoir
Strategy: Time Gear Getaway: The first time either of these Pokemon faint, all Pokemon on either side of the field are reset to the state they were in 5 turns prior. (2 resets in total).
Grovyle's Technique Synergy: Sword of Hope (Leaf Blade + Ominous Wind)
- Type:

- Classification:

- Power: 90
- Accuracy: 100%
- Effect: Component effects combined + when it crits, the boost to all stats is applied.
Dusknoir's Technique Synergy: Cacophony of the Future (Grass Whistle + Destiny Bond)
- Type:

- Classification:

- Power: -
- Accuracy: 75%
- Effect: Puts the foe to sleep. If they can't be put to sleep for any reason, this attack applies Perish Song instead.
Overview: le epic pmd reference
 

G-Luke

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Ferrothorn and Volcanion
Excadrill and Dragonite
Tapu Koko and Medicham
Monferno and Musharna
 

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