RU Mantine qc 2/2 gp 1/1

Aquarius Ghost ❤

Banned deucer.
[SET]
name: Utility
move 1: Scald
move 2: Roost
move 3: Defog
move 4: Hurricane / Haze
item: Heavy-Duty Boots
ability: Water Absorb
nature: Bold
evs: 248 HP / 244 Def / 16 Spe

[SET COMMENTS]

Mantine serves as a Defogger that can also check Fire- and Fighting-types such as Cobalion and Darmanitan. However, Mantine's passivity and major Electric weakness limit it to stall and balanced teams that can support it. Hurricane gives Mantine the ability to break Volcanion's Substitute and check Grass- and Fighting-types such as Zarude and Heracross. Haze can be used over Hurricane to remove stat boosts from setup sweepers like Galarian Slowbro, Suicune, and Reuniclus. Toxic can be used to punish bulky Water-types and chip Electric-types switch-ins. The 16 Speed EVs let Mantine outpace maximum Speed Adamant Rhyperior.

Due to Mantine's passiveness, it can be easily exploited by Electric-type pivots such as Raikou and Toxtricity. Countermeasures are Electric-resistant Pokemon or special sponges such as Steelix, Porygon2, and Dragalge. Since Mantine can be easily taken advantage of, it can only fit on stall and balanced teams that have multiple checks to Electric-types. Cleric support from Pokemon like Sylveon and Umbreon makes it so Mantine doesn't get crippled by status and residual damage. As a check to Fighting- and Fire-types, Mantine is often at risk of getting hit by Knock Off. Backup entry hazard removers such as Togekiss and Crobat are therefore helpful.

[CREDITS]
- Written by: [[Aquarius Ghost ❤, 519583]]
- Quality checked by: [[ Natan, 321109], [zizalith, 410251]]
- Grammar checked by: [[CryoGyro,33151]]
 
Last edited:

Natan

...
is a Smogon Media Contributor Alumnus
Add Remove (Comments)
[SET]
name: Utility
move 1: Defog
move 2: Hurricane
move 3: Roost
move 4: Haze / Toxic
item: Heavy-Duty Boots
ability: Water Absorb
nature: Bold
evs: 248 HP / 244 Def / 16 Spe

[SET COMMENTS]

Paragraph 1
Mantine's unique typing and reliable bulk allow it to serve as a physical wall to hazard remover that can also check some (having defog is the reason why you run mantine over a different bulky water, so you should mention and emphasize that a bit, otherwise I don't like the term wall when those pokémon don't get KOed and can do a ton to Mantine with Rock moves) offensive threats such as Cobalion and Darmanitan (maybe mention here smth Mantine is better and more unique at checking such as Cune). Hurricane gives Mantine the chance so it can check offensive pivot's like ability to check offensive threats such as Zarude and Heracross, while also being able to beat defensive pivot's such as Tangela and Vileplume (is Tangela even that important? I don't think so and would remove that, but mention how it allows Mantine to break Volcanion's Substitute, which sounds much more important than hitting bulky grass-types) from pivotting on it. Haze is used on Mantine because it to remove stat boosts from slow Calm Mind users or other setup sweepers (I mean, you still want Haze for stuff like SD Coba or whatever, also slow would exclude Cune) like Galarian Slowbro (remove hyphen), Suicune, and Reuniclues Reuniclus. On the other hand, Toxic is an option over Haze (capitalize), since it can it can put opposing Water- (hyphen) and Electric-Type switch-in's (remove apostroph) on a timer. The 16 Speed (capitalize) EV's (remove apostroph) give let Mantine the chance to outpace max speed Adamant Rhyperior which is why Scald can also be used on Mantine so you pressure ground type Pokemon such as Rhyperior and Steelix (this connection feels weird, I'd change it to smth like "And Mantine can use Scald to further pressure Rhyperior, as well as other Ground-types, such as Steelix"). Due to Mantine's passiveness, it can mainly only fit on stall and balanced teams. However, offensive pivot's like Heliolisk can abuse Mantine's passiveness to there advantage, so countermeasures to Heliolisk are Ground-type Pokemon like Steelix, in return, Mantine is able to handle Water-type / Fire-types for Steelix. (Rephrase all this bit, since "Due to Mantine's passiveness", connect the first sentence with the part of Pokemon that abuse it, there are better examples of electric types than lisk, specially when Hurricane is the attacking move: Raikou, Toxt (immune to Toxic too), and Thundurus, then say that because of that Mantine better fits on more balanced / stall teams that can afford good Electric checks and benefit more from Mantine's defensive capabilities, also mention more Electric checks). Mantine also relies on Cleric support from Pokemon like Sylveon or Umbreon are a good option (otherwise it sounds like Mantine won't work if you don't have heal bell on your team) so Mantine doesn't get crippled by status and residual damage. Special sponges like Dragalge can make up for the lack of Special defense Mantine has (??? Mantine has a lot of SpD, in fact more even without EVs it still has more than 252 Drag would, but Dragalge has nice resistances that help check some stuff like Electric-types, imo you should just move back to Electric checks, if you want to mention special walls mention something that actually has more bulk than Mantine like Regi or Umby) while also being able to check offensive Electric-types such as Thundurus and Raikou. Since (you either put since or so) Mantine mainly relies on Heavy-Duty Boots to be a reliable defogger, so Knock Off switch-ins such as Slowbro-Galar and Cobalion are great options.


[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Do all that and tag me, I'll take another look later
Also I recommend reading through your analysis a couple times before putting it on QC, there were a lot of grammar mistakes that made some sentences weird (as well as some minor ones like capitalization and misspelling names) that I feel like could be identified, in a lot of ways going through this felt like I was GPing as much as QCing
 
Last edited:

Aquarius Ghost ❤

Banned deucer.
Add Remove (Comments)
[SET]
name: Utility
move 1: Defog
move 2: Hurricane
move 3: Roost
move 4: Haze / Toxic
item: Heavy-Duty Boots
ability: Water Absorb
nature: Bold
evs: 248 HP / 244 Def / 16 Spe

[SET COMMENTS]

Paragraph 1
Mantine's unique typing and reliable bulk allow it to serve as a physical wall to hazard remover that can also check some (having defog is the reason why you run mantine over a different bulky water, so you should mention and emphasize that a bit, otherwise I don't like the term wall when those pokémon don't get KOed and can do a ton to Mantine with Rock moves) offensive threats such as Cobalion and Darmanitan (maybe mention here smth Mantine is better and more unique at checking such as Cune). Hurricane gives Mantine the chance so it can check offensive pivot's like ability to check offensive threats such as Zarude and Heracross, while also being able to beat defensive pivot's such as Tangela and Vileplume (is Tangela even that important? I don't think so and would remove that, but mention how it allows Mantine to break Volcanion's Substitute, which sounds much more important than hitting bulky grass-types) from pivotting on it. Haze is used on Mantine because it to remove stat boosts from slow Calm Mind users or other setup sweepers (I mean, you still want Haze for stuff like SD Coba or whatever, also slow would exclude Cune) like Galarian Slowbro (remove hyphen), Suicune, and Reuniclues Reuniclus. On the other hand, Toxic is an option over Haze (capitalize), since it can it can put opposing Water- (hyphen) and Electric-Type switch-in's (remove apostroph) on a timer. The 16 Speed (capitalize) EV's (remove apostroph) give let Mantine the chance to outpace max speed Adamant Rhyperior which is why Scald can also be used on Mantine so you pressure ground type Pokemon such as Rhyperior and Steelix (this connection feels weird, I'd change it to smth like "And Mantine can use Scald to further pressure Rhyperior, as well as other Ground-types, such as Steelix"). Due to Mantine's passiveness, it can mainly only fit on stall and balanced teams. However, offensive pivot's like Heliolisk can abuse Mantine's passiveness to there advantage, so countermeasures to Heliolisk are Ground-type Pokemon like Steelix, in return, Mantine is able to handle Water-type / Fire-types for Steelix. (Rephrase all this bit, since "Due to Mantine's passiveness", connect the first sentence with the part of Pokemon that abuse it, there are better examples of electric types than lisk, specially when Hurricane is the attacking move: Raikou, Toxt (immune to Toxic too), and Thundurus, then say that because of that Mantine better fits on more balanced / stall teams that can afford good Electric checks and benefit more from Mantine's defensive capabilities, also mention more Electric checks). Mantine also relies on Cleric support from Pokemon like Sylveon or Umbreon are a good option (otherwise it sounds like Mantine won't work if you don't have heal bell on your team) so Mantine doesn't get crippled by status and residual damage. Special sponges like Dragalge can make up for the lack of Special defense Mantine has (??? Mantine has a lot of SpD, in fact more even without EVs it still has more than 252 Drag would, but Dragalge has nice resistances that help check some stuff like Electric-types, imo you should just move back to Electric checks, if you want to mention special walls mention something that actually has more bulk than Mantine like Regi or Umby) while also being able to check offensive Electric-types such as Thundurus and Raikou. Since (you either put since or so) Mantine mainly relies on Heavy-Duty Boots to be a reliable defogger, so Knock Off switch-ins such as Slowbro-Galar and Cobalion are great options.


[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Do all that and tag me, I'll take another look later
Also I recommend reading through your analysis a couple times before putting it on QC, there were a lot of grammar mistakes that made some sentences weird (as well as some minor ones like capitalization and misspelling names) that I feel like could be identified, in a lot of ways going through this felt like I was GPing as much as QCing
implemented
 

Natan

...
is a Smogon Media Contributor Alumnus
-Mention in the beggining how Mantine's passivity and major Electric weakness makes it a not great option and limits it to some specific builds (Ik you mention that later, this is just not to oversell Mantine in the intro)
-Change offensive pivots to Electric types (you can mention they can pivot out it, which is extra annoying, Mantine isnt weak to them cuz they're pivots, its weak to them cuz they're electric)
-"Haze is used to remove stat boosts from Calm Mind users or other setup sweepers like Galarian Slowbro, Suicune, and Cobalion"
Remove CM, just say remove stat boosts from setup sweepers

That's better, QC 1/2 after you implement those
 
for future checks please bold your changes Natan, it makes it a lot easier for writers to implement once they hit reply
[SET]
name: Utility
move 1: Defog
move 2: Hurricane
move 3: Roost
move 4: Haze / Toxic
item: Heavy-Duty Boots
ability: Water Absorb
nature: Bold
evs: 248 HP / 244 Def / 16 Spe 252 HP / 252 Def / 4 SpD
previous spread is irrelevant because scald isnt on the main set.


[SET COMMENTS]

Mantine's unique typing, reliable bulk (again , dont wanna overhype considering this mon might even get unranked in the near future lol) and access to defog Defog allow it to serve as a hazard remover that can also check some offensive threats "offensive threats" is really vague. be more specific such as Cobalion and Darmanitan, however, due to Mantine's passivity and major Electric weakness it limits Mantine it to some specific archetypes. Hurricane gives Mantine the ability to check offensive threats Grass- and Fighting-types such as Zarude and Heracross, while also allowing Mantine to break a Volcanions Volcanion's Subsitute. Haze is used to remove stat boosts from setup sweepers like Galarian Slowbro, Suicune, and Cobalion cobalion just stone edges you. replace w reuniclus or something. On the other hand, Toxic is an option over Haze, since it can it can put opposing Water-types and Electric-Type switch-in's on a timer and chip Electric-types, especially with hazard support. The 16 Speed EVs let Mantine outpace max speed Adamant Rhyperior and Mantine can use Scald to further pressure Rhyperior, as well as other Ground-types, such as Steelix. this sentence is useless considering scald isnt even on the main set.
-bullet on scald, mention running w/ 16 speed
(space here)

Due to Mantine's passiveness, it can be easily abused by Electric-type pivot's pivots such as Raikou and Toxtricity, countermeasures are special sponges such as Steelix and Dragalge. steelix isnt a special sponge..? just replace with electric resists Since Mantine can be easily taken advantage of, it can only fit on stall and balance teams that have a sturdy check to Electric-types. Cleric support from Pokemon like Sylveon or Umbreon are a good options so Mantine doesn't get crippled by status and residual damage. Mantine mainly relies on Heavy-Duty Boots to be a reliable defogger, so Knock Off switch-ins such as Slowbro-Galar and Cobalion are great options. honestly im getting tired of every analysis having a knock switchin in the last paragraph. youre gonna get knocked. its literally a fighting type check. if anything mention backup hazard removal.


[CREDITS]
- Written by: [[Aquarius Ghost ❤, 519583]]
- Quality checked by: [[ Natan, 321109], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

tag me for another check. the analysis is mostly fine now, but im not particularly happy with the draft at 0/2. if it werent for natan checking this i would have likely reassigned. this isnt meant to discourage you from writing, but please only take analyses of mons you have significant experience with because the original draft was missing a lot of content. and again, just be careful with gp stuff.
 

Aquarius Ghost ❤

Banned deucer.
for future checks please bold your changes Natan, it makes it a lot easier for writers to implement once they hit reply
[SET]
name: Utility
move 1: Defog
move 2: Hurricane
move 3: Roost
move 4: Haze / Toxic
item: Heavy-Duty Boots
ability: Water Absorb
nature: Bold
evs: 248 HP / 244 Def / 16 Spe 252 HP / 252 Def / 4 SpD
previous spread is irrelevant because scald isnt on the main set.


[SET COMMENTS]

Mantine's unique typing, reliable bulk (again , dont wanna overhype considering this mon might even get unranked in the near future lol) and access to defog Defog allow it to serve as a hazard remover that can also check some offensive threats "offensive threats" is really vague. be more specific such as Cobalion and Darmanitan, however, due to Mantine's passivity and major Electric weakness it limits Mantine it to some specific archetypes. Hurricane gives Mantine the ability to check offensive threats Grass- and Fighting-types such as Zarude and Heracross, while also allowing Mantine to break a Volcanions Volcanion's Subsitute. Haze is used to remove stat boosts from setup sweepers like Galarian Slowbro, Suicune, and Cobalion cobalion just stone edges you. replace w reuniclus or something. On the other hand, Toxic is an option over Haze, since it can it can put opposing Water-types and Electric-Type switch-in's on a timer and chip Electric-types, especially with hazard support. The 16 Speed EVs let Mantine outpace max speed Adamant Rhyperior and Mantine can use Scald to further pressure Rhyperior, as well as other Ground-types, such as Steelix. this sentence is useless considering scald isnt even on the main set.
-bullet on scald, mention running w/ 16 speed
(space here)

Due to Mantine's passiveness, it can be easily abused by Electric-type pivot's pivots such as Raikou and Toxtricity, countermeasures are special sponges such as Steelix and Dragalge. steelix isnt a special sponge..? just replace with electric resists Since Mantine can be easily taken advantage of, it can only fit on stall and balance teams that have a sturdy check to Electric-types. Cleric support from Pokemon like Sylveon or Umbreon are a good options so Mantine doesn't get crippled by status and residual damage. Mantine mainly relies on Heavy-Duty Boots to be a reliable defogger, so Knock Off switch-ins such as Slowbro-Galar and Cobalion are great options. honestly im getting tired of every analysis having a knock switchin in the last paragraph. youre gonna get knocked. its literally a fighting type check. if anything mention backup hazard removal.


[CREDITS]
- Written by: [[Aquarius Ghost ❤, 519583]]
- Quality checked by: [[ Natan, 321109], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

tag me for another check. the analysis is mostly fine now, but im not particularly happy with the draft at 0/2. if it werent for natan checking this i would have likely reassigned. this isnt meant to discourage you from writing, but please only take analyses of mons you have significant experience with because the original draft was missing a lot of content. and again, just be careful with gp stuff.
implemented
 
[SET]
name: Utility
move 1: Scald
move 2: Roost
move 3: Defog
move 4: Hurricane / Haze
item: Heavy-Duty Boots
ability: Water Absorb
nature: Bold
evs: 248 HP / 244 Def / 16 Spe

[SET COMMENTS]

Mantine's typing, bulk, and access to Defog allow it to serve as a hazard remover that can also check Fire- and Fighting-types such as Cobalion and Darmanitan, (period>comma) however However, Mantine's passivity and major Electric weakness limits limit it to some specific archetypes stall and balance teams that can support it. Hurricane gives Mantine the ability to check Grass- and Fighting-types such as Zarude and Heracross, while also allowing Mantine to break Volcanion's Substitute. Haze can be used over Hurricane to remove stat boosts from setup sweepers like Galarian Slowbro, Suicune, and Reuniclus. Toxic can be used on Mantine since it can puts opposing Water-types on a timer and chips Electric-types, especially with hazard support but Mantine struggles with fitting the move (or something similar). The 16 Speed EVs let Mantine outpace max speed Adamant Rhyperior (period) and Mantine can use Scald to further pressure Rhyperior, as well as other Ground-types, such as Steelix.

Due to Mantine's passiveness, it can be easily abused by Electric-type pivots such as Raikou and Toxtricity, (period>comma) countermeasures Countermeasures are Electric resists or special sponges such as Steelix, Porygon2, and Dragalge. Since Mantine can be easily taken advantage of, it can only fit on stall and balanced teams that have multiple a sturdy checks (most teams wont get away with a single electric check) to Electric-types. Cleric support from Pokemon like Sylveon or Umbreon are good options so Mantine doesn't get crippled by status and residual damage. Since Mantine is a Fighting-type check, backup hazard removals are needed just in case if Mantine gets knocked off. they arent 100% needed its just good to have them so mantine doesnt get pressured so easily. also mention incineroar somewhere in that sentence, one of the most prominent knockers and mantine is usually the switch in


[CREDITS]
- Written by: [[Aquarius Ghost ❤, 519583]]
- Quality checked by: [[ Natan, 321109], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

qc 2/2
 
GP 1/1
[SET]
name: Utility
move 1: Scald
move 2: Roost
move 3: Defog
move 4: Hurricane / Haze
item: Heavy-Duty Boots
ability: Water Absorb
nature: Bold
evs: 248 HP / 244 Def / 16 Spe

[SET COMMENTS]

Mantine's typing, bulk, and access to Defog allow it to serves as a hazard remover Defogger that can also check Fire- and Fighting-types such as Cobalion and Darmanitan. However, Mantine's passivity and major Electric weakness limit it to stall and balanced teams that can support it. Hurricane gives Mantine the ability to break Volcanion's Substitute and check Grass- and Fighting-types such as Zarude and Heracross, while also allowing Mantine to break Volcanion's Substitute. Haze can be used over Hurricane to remove stat boosts from setup sweepers like Galarian Slowbro, Suicune, and Reuniclus. Toxic can be used on Mantine so it can put opposing to punish bulky Water-types on a timer and chip Electric-types switch-ins. The 16 Speed EVs let Mantine outpace maximum Speed Adamant Rhyperior.

Due to Mantine's passiveness, it can be easily abused exploited (don't use abuse) by Electric-type pivots such as Raikou and Toxtricity. Countermeasures are Electric-resistant Pokemon resists or special sponges such as Steelix, Porygon2, and Dragalge. Since Mantine can be easily taken advantage of, it can only fit on stall and balanced teams that have multiple checks to Electric-types. Cleric support from Pokemon like Sylveon or and Umbreon are good options makes it so Mantine doesn't get crippled by status and residual damage. Since Mantine is a Fighting-type check and while also being a reliable switch-in to one of the most prominent Knock Off users, Incineroar, backup hazard removals are helpful just in case if Mantine gets knocked off. (i don't understand this, pm me)

[CREDITS]
- Written by: [[Aquarius Ghost ❤, 519583]]
- Quality checked by: [[ Natan, 321109], [zizalith, 410251]]
- Grammar checked by: [[username1, userid1]]
 

Aquarius Ghost ❤

Banned deucer.
GP 1/1
[SET]
name: Utility
move 1: Scald
move 2: Roost
move 3: Defog
move 4: Hurricane / Haze
item: Heavy-Duty Boots
ability: Water Absorb
nature: Bold
evs: 248 HP / 244 Def / 16 Spe

[SET COMMENTS]

Mantine's typing, bulk, and access to Defog allow it to serves as a hazard remover Defogger that can also check Fire- and Fighting-types such as Cobalion and Darmanitan. However, Mantine's passivity and major Electric weakness limit it to stall and balanced teams that can support it. Hurricane gives Mantine the ability to break Volcanion's Substitute and check Grass- and Fighting-types such as Zarude and Heracross, while also allowing Mantine to break Volcanion's Substitute. Haze can be used over Hurricane to remove stat boosts from setup sweepers like Galarian Slowbro, Suicune, and Reuniclus. Toxic can be used on Mantine so it can put opposing to punish bulky Water-types on a timer and chip Electric-types switch-ins. The 16 Speed EVs let Mantine outpace maximum Speed Adamant Rhyperior.

Due to Mantine's passiveness, it can be easily abused exploited (don't use abuse) by Electric-type pivots such as Raikou and Toxtricity. Countermeasures are Electric-resistant Pokemon resists or special sponges such as Steelix, Porygon2, and Dragalge. Since Mantine can be easily taken advantage of, it can only fit on stall and balanced teams that have multiple checks to Electric-types. Cleric support from Pokemon like Sylveon or and Umbreon are good options makes it so Mantine doesn't get crippled by status and residual damage. Since Mantine is a Fighting-type check and while also being a reliable switch-in to one of the most prominent Knock Off users, Incineroar, backup hazard removals are helpful just in case if Mantine gets knocked off. (i don't understand this, pm me)

[CREDITS]
- Written by: [[Aquarius Ghost ❤, 519583]]
- Quality checked by: [[ Natan, 321109], [zizalith, 410251]]
- Grammar checked by: [[username1, userid1]]
implemented
 

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