National Dex Mantine [DONE]

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pannu

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[SET]
name: Defensive
move 1: Scald
move 2: Haze
move 3: Toxic / Defog
move 4: Roost
item: Heavy-Duty Boots
ability: Water Absorb
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Mantine serves a niche in checking many offensive Water-types such as Ash-Greninja, Manaphy, and Mega Swampert, which are commonly seen on rain teams. It can also check other offensive presences such as Heatran, Kommo-o, and Mega Charizard Y, making Mantine a solid defensive option on certain teams. However, it tends to be shaky defensively because it's easy to overwhelm, forcing it to constantly use Roost, as well as being incredibly weak to Knock Off. Haze lets Mantine comfortably check Manaphy and Volcarona by negating their setup. Meanwhile, Toxic allows it to punish switch-ins like Slowking, Tangrowth, and Hydreigon. Defog is another option, but since Mantine loses to or gets crippled by many Stealth Rock setters in the tier such as Garchomp, Clefable, and Mega Tyranitar, it is generally not a good sole Defogger. A specially defensive spread is used so Mantine checks special threats such as Heatran, Ash-Greninja, and Volcarona. Water Absorb allows Mantine to safely switch into Water-type moves from the likes of Urshifu-R, Ash-Greninja, and Manaphy.

Due to its resilience against Water-types, Mantine is a great defensive backbone for teams that feature a wincon that struggles against Water-type Pokemon, so the likes of Gliscor, Volcarona, and Excadrill make for excellent teammates, often luring in Water-types like Urshifu-R, Mega Swampert, and Ash-Greninja. Due to Mantine's crippling weakness to Electric-types, it appreciates partners that are able to handle the likes of Zeraora, Tapu Koko, and Magnezone. Therefore, pairing it up with Gliscor, Ferrothorn, or Landorus-T makes for a solid defensive core. It's also susceptible to Rock-types such as Mega Tyranitar and Mega Diancie, so it appreciates teammates such as Hippowdon, Gastrodon, and Ferrothorn, which are able to switch into their attacks. Meanwhile, Mantine checks Fire- and Water-types for them in return. Its weakness to Knock Off means it likes Pokemon that don't mind taking Knock Off such as Mega Scizor, Gliscor, and Z-Move variants of Hydreigon and Heatran. Due to Mantine's amazing matchup against rain teams, Pokemon that struggle with rain such as Landorus-T, Excadrill, Tyranitar, and Heatran appreciate having it to fall back on defensively in this matchup.

[STRATEGY COMMENTS]
Other Options
=============

A physically defensive EV spread can be used to check the likes of Mega Scizor, Gliscor, and Excadrill. However, these easily overpower Mantine anyway, and not investing into Special Defense leaves it easily overpowered by Manaphy, Ash-Greninja, and Volcarona.

Checks and Counters
===================

**Electric-types and Electric-type Coverage**: Due to Mantine's 4x Electric weakness, any users of Electric-type attacks, whether Electric-types such as Zeraora and Tapu Fini or other Pokemon like Reuniclus, Clefable, and Mega Latias, can force it out.

**Chip Damage**: Mantine already struggles with being overwhelmed and constantly being forced to use Roost. Therefore, it becomes easy to overpower long-term after losing its Heavy-Duty Boots to Knock Off from the likes of Toxapex, Mega Scizor, and Clefable, or taking Toxic from the likes of Toxapex, Heatran, and Kommo-o.

**Rock-types and Rock-type Coverage**: The likes of Tyranitar and Mega Diancie are able to force out Mantine with their STAB moves, and Pokemon like Landorus-T and Garchomp, which tend to run Rock-type moves, are able to force it out as well. None of these appreciate switching into a Scald, however.

[CREDITS]
- Written by: [[pannuracotta, 517892]]
- Quality checked by: [[The Dragon Master, 521275], [adem, 529732]]
- Grammar checked by: [[Finland, 517429]]
 
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The Dragon Master

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[SET]
name: Defensive
move 1: Scald
move 2: Haze / Toxic
move 3: Defog
move 4: Roost
item: Heavy-Duty Boots
ability: Water Absorb
nature: Bold
evs: 252 HP / 160 Def / 96 Spe

[SET COMMENTS]

Mantine serves a niche in being able to check and counter many top tier Water-types such as Ash-Greninja, Manaphy, and Urshifu-RS. It is also able to soft check other staples such as Heatran, Mega Scizor, and Excadrill Mega Charizard Y, this lets Mantine act as a solid defensive option on certain teams. Mention its negatives here, also I don't like the focus on waters here, it makes it seem like it's a good check to gren and shifu when it isn't (gren breaks thru with 1 flinch and shifu breaks thru after 1 u turn), edit the first 2 sentences to remove the focus frm waters and to mantines good rain MU as that's the only good part abt it Haze is used so that Mantine can comfortably check Manaphy and Volcarona by removing their stat boots. It may also use Toxic to allow it to punish switch-ins like Slowking, Tangrowth, and Hydreigon mention the negatives of dropping haze. Defog lets Mantine clear the field of entry hazards. However, due to it losing to, or getting crippled by many Stealth Rock setters in the tier such as Garchomp, Clefable, and Mega Tyranitar, it is generally not best served as a sole defogger. A spread investing in Physical Defense is used to allow Mantine to better check Mega Scizor, Mega Swampert and Urshifu-RS, with the given Speed allowing it to outspeed many physical attackers such as Azumaril bad, Mega Scizor, and Mega Mawile. Mention why water absorb is used

Due to its resilience against Water-types, it acts as a stellar defensive backbone for teams that feature a wincon that struggles against Water-types, the likes of Gliscor, Heatran, and Mega Charizard Y dosent really hate waters too much, mention smth else here make for excellent teammates due to their tendency to lure in Water-types like Urshifu-RS or Ash-Greninja. Due to Mantine's crippling weakness to Electric-types, it appreciates being paired up with Pokemon that are able to handle the likes of Zeraora, Tapu Koko, and Magnezone. As such pairing it up with Gliscor, Ferrothorn, or Hippowdon make for a solid defensive core, as they are able to check Electric- and Rock-types for Mantine, while Mantine checks Fire- and Water-types for them. Its weakness to Knock Off means that pairing it up with Pokemon that don't mind getting Knocked Off taking a Knock Off, such as Mega Scizor, Gliscor or Z move variants of Hydreigon or Heatran let them absorb Knock Offs directed towards Mantine mention mons that like it checking rain

[STRATEGY COMMENTS]
Other Options
=============

Mantine has no other viable options.

Checks and Counters
===================

**Electric-types and Electric-type coverage**: Due to Mantines weakness to electric-type attacks, Electric-types such as Zeraora, Tapu Koko, and Magnezone are able to threaten out Mantine with their stabs, and Pokemon that carry electric-type coverage such as Reuniclus, Clefable, and Mega Latias are able to threaten it out as well.

**Knock Off**: Mantine relies a lot on its Heavy-Duty Boots to stay healthy throughout a game, as such getting them removed by Knock Off from the likes of Toxapex, Mega Scizor, and Mega Mawile make Mantine vulnerable to entry hazards long term.

**Toxic**: Getting Toxiced by the likes of Toxapex, Heatran, Or Kommo-o will severely cripple Mantine's longevity
Mention rock types and rock type coverage here
[CREDITS]
- Written by: [[pannuracotta, 517892]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Well done :blobthumbsup:

QC 1/2

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adem

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trial qc check oo
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[SET]
name: Defensive
move 1: Scald
move 2: Haze / Toxic
move 3: Toxic / Defog
move 4: Roost
item: Heavy-Duty Boots
ability: Water Absorb
nature: Bold
evs: 252 HP / 160 Def / 96 Spe spdef spread shld be used

[SET COMMENTS]

Mantine serves a niche in being able to check many offensive Water-types such as Ash-Greninja, Manaphy, and Mega Swampert, which are commonly seen on rain. It is also able to soft check other staples offensive threats yard and mzor arent really staples, even tran, and are much less common such as Heatran, Mega Scizor, and Mega Charizard Y, this which lets Mantine act as a solid defensive option on certain teams. However, it tends to be a shakey shaky check as its vulnerable to coverage moves not really, mention status effects as well as being knocked and overwhelmed, also mention its passivity as it tends to come in, roost and not progress. Haze is used so that Mantine can comfortably check Manaphy and Volcarona by removing their stat boots. It may also use Toxic to allow it to punish switch-ins like Slowking, Tangrowth, and Hydreigon, however not having Haze leaves it vulnerable to being set up on by the likes of Clefable, Reuniclus, and Gliscor. Defog lets Mantine clear the field of entry hazards. However, due to it losing to,(rc) or getting crippled by many Stealth Rock setters in the tier such as Garchomp, Clefable, and Mega Tyranitar, it is generally not best served used as a sole defogger. adjust this whole part to suit the set changes, haze shldnt be an option, fog is secondary option over tox A spread investing in Physical Defense is used to allow Mantine to better check Mega Scizor, Mega Swampert, and Urshifu-RS, with the given Speed allowing it to outspeed many physical attackers such as Mega Scizor and Mega Mawile. spdef spread Water Abosrb allows Mantine to safely switch into Water-type moves from the likes of Urshifu-RS, Ash-Greninja, and Manaphy.

Due to its resilience against Water-types, it acts as a stellar great defensive backbone for teams that feature a wincon that struggles against Water-types, so the likes of Gliscor, Heatran, Volcarona, and Excadrill make for excellent teammates due to their tendency to lure in Water-types like Urshifu-RS, Mega Swampert, and or Ash-Greninja. Due to Mantine's crippling weakness to Electric-types, it appreciates being paired up with Pokemon that are able to handle the likes of Zeraora, Tapu Koko, and Magnezone. mention its susceptibility to rock types, and give examples As such pairing it up with Gliscor, Ferrothorn, or mention smtg more relevant like tang, gking or drill Hippowdon make for a solid defensive core, as they are able to check Electric- and Rock-types for Mantine, while Mantine checks Fire- and Water-types for them in return. Its weakness to Knock Off means that pairing it up with Pokemon that don't mind taking a Knock Off, such as Mega Scizor, Gliscor or Z move variants of Hydreigon or Heatran is a must. let them absorb Knock Offs directed towards Mantine. fluff Due to its amazing match up against rain teams, Pokemon that struggle with rain such as Landorus-T, Excadrill, Tyranitar and Heatran appreciate having Mantine to fall back on defensuvely in these this matchups.

[STRATEGY COMMENTS]
Other Options
=============

Mantine has no other viable options. mention phys spread here instead

Checks and Counters
===================

**Electric-types and Electric-type coverage**: Due to Mantines weakness to electric-type attacks, Electric-types such as Zeraora, Tapu Koko, and Magnezone are able to threaten out Mantine with their stabs, and Pokemon that carry electric-type coverage such as Reuniclus, Clefable, and Mega Latias are able to threaten it out as well.

**Knock Off**: Mantine relies a lot on its Heavy-Duty Boots to stay healthy throughout a game, as such so getting them removed by Knock Off from the likes of Toxapex, Mega Scizor, and Mega Mawile make Mantine vulnerable to entry hazards in the long term.

**Toxic**: Getting Toxiced by the likes of Toxapex, Heatran, Or or Kommo-o will severely cripples Mantine's longevity mention how it struggles to check the same stuff if its poisoned .(ap)

**Rock-types and Rock-type coverage**: the The likes of Tyranitar and Mega Diancie are able to threaten out Mantine with their STAB moves, meanwhile the likes of Pokemon Landorus-T and Garchomp, which tend to run Rock-type moves,(rc) are able to force it out as well.mention how they all hate scald

[CREDITS]
- Written by: [[pannuracotta, 517892]]
- Quality checked by: [[The Dragon Master, 521275], [adem, 529732]]
- Grammar checked by: [[username1, userid1]]
make the big set changes wld like to take another look before i give the 2/2
 

adem

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trial qc oo
add remove comment
approved by Aurodian

[SET]
name: Defensive
move 1: Scald
move 2: Haze
move 3: Toxic / Defog
move 4: Roost
item: Heavy-Duty Boots
ability: Water Absorb
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Mantine serves a niche in being able to check many offensive Water-types such as Ash-Greninja, Manaphy, and Mega Swampert, which are commonly seen on rain. mention non elec move mtios and z clang kommo o too as mons mantine strives against It is also able to check other offensive presences such as Heatran and Mega Charizard Y, which lets Mantine act as a solid defensive option on certain teams. However, it tends to be shaky defensively as it's easy to overwhelm, forcing it to Roost constantly, as well as being incredibly weak to Knock Off. Haze is used so that Mantine can comfortably check Manaphy and Volcarona by removing their stat boots. Meanwhile, Toxic allows it to punish switch-ins like Slowking, Tangrowth, and Hydreigon. Defog is another option which lets Mantine clear the field of entry hazards. However, due to it losing to or getting crippled by many Stealth Rock setters in the tier such as Garchomp, Clefable, and Mega Tyranitar, it is generally not best used as a sole defogger. A specially defensive spread is used so Mantine doesn't get Overwhelmed by Special Attackers checks specially offensive threats such as Heatran, Ash-Greninja, and Volcarona. Water Absorb allows Mantine to safely switch into Water-type moves from the likes of Urshifu-RS, Ash-Greninja, and Manaphy.

Due to its resilience against Water-types, it acts as a great defensive backbone for teams that feature a wincon that struggles against Water-types Pokemon, so the likes of Gliscor, Volcarona, and Excadrill make for excellent teammates due to their tendency to lure in Water-types like Urshifu-RS, Mega Swampert, and Ash-Greninja. Due to Mantine's crippling weakness to Electric-types , it appreciates being paired up with Pokemon that are able to handle the likes of Zeraora, Tapu Koko, and Magnezone. As such pairing it up with Gliscor, Ferrothorn, or Landorus-T make for a solid defensive core, as they are able to check Electric- and Rock-types for Mantine, while Mantine checks Fire- and Water-types for them in return. It's also susceptible to Rock-types such as Mega Tyranitar and Mega Diancie, so it appreciates teammates such as Hippowdon, Gastrodon, and Ferrothorn, which are able to switch into their attacks. mention the parts about mantine checking fire n water types for them here, and merge these two Its weakness to Knock Off means that pairing it up with Pokemon that don't mind taking a Knock Off,(rc) such as Mega Scizor, Gliscor or Z move variants of Hydreigon or Heatran is useful. Due to its amazing match up against rain teams, Pokemon that struggle with rain such as Landorus-T, Excadrill, Tyranitar, and Heatran appreciate having Mantine to fall back on Defensively defensively in these matchups.

[STRATEGY COMMENTS]
Other Options
=============

A physically defensive spread can be used to check the likes of Mega Scizor, Mega Mawile, i do not know what planet u r living on dawg where mantine checke maw 252+ Atk Huge Power Mawile-Mega Play Rough vs. 248 HP / 252+ Def Mantine: 250-295 (67 - 79%) -- guaranteed 2HKO and Excadrill. However, these easily overpower Mantine and not investing into special defense leave it easily overpowered by Manaphy, Ash-Greninja, and Volcarona.

Checks and Counters
===================

**Electric-types and Electric-type coverage**: Due to Mantines weakness to electric-type attacks, Electric-types such as Zeraora, Tapu Koko, and Magnezone are able to threaten out Mantine with their stabs, and Pokemon that carry electricElectric-type coverage such as Reuniclus, Clefable, and Mega Latias are able to threaten it out as well.

**Knock Off**: Mantine relies a lot on its Heavy-Duty Boots to stay healthy throughout a the game, so getting them removed by Knock Off from the likes of Toxapex, Mega Scizor, and Clefable make Mantine vulnerable to entry hazards in the long term.

**Toxic**: Getting Toxiced by the likes of Toxapex, Heatran, or Kommo-o will severely cripple Mantine's longevity and make it easy to overpower. combine tox and knock into 1 into smtg like chip damage, bc both of them force chip damage on mantine and ruin its longevity anws, which is the main point

**Rock-types and Rock-type coverage**: The likes of Tyranitar and Mega Diancie are able to threaten out Mantine with their STAB moves, meanwhile Pokemon like Landorus-T and Garchomp,(rc) which tend to run Rock-type moves,(rc) are able to force it out as well. However, None of these appreciate switching into a Scald.

[CREDITS]
- Written by: [[pannuracotta, 517892]]
- Quality checked by: [[The Dragon Master, 521275], [adem, 529732]]
- Grammar checked by: [[username1, userid1]]
please take your time to implement this as you missed some stuff from my past check, as well as reread the gp standards, but other than that -

gj 2/2 friend
 

dex

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Comments in Green

[SET]
name: Defensive
move 1: Scald
move 2: Haze
move 3: Toxic / Defog
move 4: Roost
item: Heavy-Duty Boots
ability: Water Absorb
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Mantine serves a -> Mantine's niche in->is being able to check many offensive Water-types such as Ash-Greninja, Manaphy, and Mega Swampert, which are commonly seen on rain. It is also able to check other offensive presences such as Heatran, Kommo-o, (AC) and Mega Charizard Y, which lets Mantine act as a solid defensive option on certain teams. However, it tends to be shaky defensively as it's easy to overwhelm, forcing it to constantly Roost, as well as being incredibly weak to Knock Off. Haze is used so that Mantine can comfortably check Manaphy and Volcarona by removing their stat boots->boosts. Meanwhile, Toxic allows it to punish switch-ins like Slowking, Tangrowth, and Hydreigon. Defog is another option which lets Mantine clear the field of entry hazards. However, due to it losing to or getting crippled by many Stealth Rock setters in the tier such as Garchomp, Clefable, and Mega Tyranitar, it is generally not best used as a team's sole defogger. A specially defensive spread is used so Mantine checks specially offensive (special defense checks special offense, yeah) threats such as Heatran, Ash-Greninja, and Volcarona. Water Absorb allows Mantine to safely switch into Water-type moves from the likes of Urshifu-RS, Ash-Greninja (you mention Ash-Gren twice here, either delete one of them or change one to a different example), and Manaphy.

Due to its resilience against Water-types it acts as a great defensive backbone for teams that feature a wincon that struggles against Water-type Pokemon, so the likes of->such as (remove comma) Gliscor, Volcarona, and Excadrill.(Add Period) make for excellent teammates due to their tendency to lure in Water-types like Urshifu-RS, Mega Swampert, and Ash-Greninja. (You already said it beats Water-types, not a huge need to list them again here) Due to Mantine's crippling weakness to Electric-types, it appreciates being paired up with Pokemon that are able to handle the likes of Zeraora, Tapu Koko, and Magnezone. As such, (Add Comma) pairing it up with Gliscor, Ferrothorn, or Landorus-T make for a solid defensive core, as they are able to check Electric-types for Mantine. (Comma->Period) It's also susceptible to Rock-types such as Mega Tyranitar and Mega Diancie, so it appreciates teammates such as->like (just avoiding repetition) Hippowdon, Gastrodon, and Ferrothorn, which are able to switch into their attacks. Meanwhile, Mantine checks Fire- and Water-types for them in return. Its weakness to Knock Off means that pairing it up with Pokemon that don't mind taking a Knock Off such as Mega Scizor ,Gliscor or Z move variants of Hydreigon or Heatran is useful. Due to its amazing match up against rain teams, Pokemon that struggle with rain such as Landorus-T, Excadrill, Tyranitar, and Heatran appreciate having Mantine to fall back on defensively in these matchups->that matchup. (it's just one matchup: rain)

[STRATEGY COMMENTS]
Other Options
=============

A physically defensive spread can be used to check the likes of Mega Scizor, Gliscor, and Excadrill. However, these easily overpower Mantine and not investing into special defense leave it easily overpowered->beaten (avoiding repetition) by Manaphy, Ash-Greninja, and Volcarona.

Checks and Counters
===================

**Electric-types and Electric-type coverage**: Due to Mantines weakness to electric-type attacks, Electric-types such as Zeraora, Tapu Koko, and Magnezone are able to threaten out Mantine with their stabs->STAB moves, and Pokemon that carry Electric-type coverage such as Reuniclus, Clefable, and Mega Latias are able to threaten->scare (avoiding repetition) it out as well.

**Chip Damage**: Mantine relies a lot on its Heavy-Duty Boots to stay healthy throughout a game, so getting them removed by Knock Off from the likes of Toxapex, Mega Scizor, and Clefable make Mantine vulnerable to entry hazards in the long term->take chip damage from Stealth Rock over the course of the match. It also hates getting Toxiced by the likes of (avoiding repetition) Toxapex, Heatran, or Kommo-o, (Add Comma) as it will severely cripple->limit Mantine and make it easy->easier to overpower.

**Rock-types and Rock-type coverage**: The likes of Tyranitar and Mega Diancie are able to threaten out Mantine with their STAB moves. (Comma->Period) meanwhile Pokemon like Landorus-T and Garchomp, which tend to run Rock-type moves, are able to force it out as well. None of these appreciate switching into a Scald, however (add comma).

[CREDITS]
- Written by: [[pannuracotta, 517892]]
- Quality checked by: [[The Dragon Master, 521275], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

Adeleine

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Add/Fix Remove Comment
(AC): Add Comma

[SET]
name: Defensive
move 1: Scald
move 2: Haze
move 3: Toxic / Defog
move 4: Roost
item: Heavy-Duty Boots
ability: Water Absorb
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Mantine serves a niche in being able to check checking many offensive Water-types such as Ash-Greninja, Manaphy, and Mega Swampert, which are commonly seen on rain. It is also able to rain teams. It can also check other offensive presences such as Heatran, Kommo-o, (AC) and Mega Charizard Y, which lets Mantine act as making Mantine a solid defensive option on certain teams. However, it tends to be shaky defensively as because it's easy to overwhelm, forcing it to constantly use Roost, as well as being incredibly weak to Knock Off. Haze is used so that Mantine can lets Mantine comfortably check Manaphy and Volcarona by removing their stat boots. negating their setup. Meanwhile, Toxic allows it to punish switch-ins like Slowking, Tangrowth, and Hydreigon. Defog is another option which lets Mantine clear the field of entry hazards. However, due to it losing to or getting crippled option, but since Mantine loses to or gets crippled by many Stealth Rock setters in the tier such as Garchomp, Clefable, and Mega Tyranitar, it is generally not best used as a sole defogger. a good sole Defogger. A specially defensive spread is used so Mantine checks specially offensive threats such as Heatran, Ash-Greninja, and Volcarona. Water Absorb allows Mantine to safely switch into Water-type moves from the likes of Urshifu-RS, Ash-Greninja, and Manaphy.

Due to its resilience against Water-types, (AC) it acts as Mantine is a great defensive backbone for teams that feature a wincon that struggles against Water-type Pokemon, so the likes of Gliscor, Volcarona, and Excadrill make for excellent teammates, (AC) due to their tendency to lure often luring in Water-types like Urshifu-RS, Mega Swampert, and Ash-Greninja. Due to Mantine's crippling weakness to Electric-types, it appreciates being paired up with Pokemon partners that are able to handle the likes of Zeraora, Tapu Koko, and Magnezone. As such Therefore, pairing it up with Gliscor, Ferrothorn, or Landorus-T makes for a solid defensive core, as they are able to check Electric-types for Mantine, core. It's also susceptible to Rock-types such as Mega Tyranitar and Mega Diancie, so it appreciates teammates such as Hippowdon, Gastrodon, and Ferrothorn, which are able to switch into their attacks. Meanwhile, Mantine checks Fire- and Water-types for them in return. Its weakness to Knock Off means that pairing it up with it likes Pokemon that don't mind taking a Knock Off such as Mega Scizor ,Gliscor or Z move variants of Hydreigon or Heatran is useful. Scizor, Gliscor, and Z-Move variants of Hydreigon and Heatran. Due to its amazing match up Mantine's amazing matchup against rain teams, Pokemon that struggle with rain such as Landorus-T, Excadrill, Tyranitar, and Heatran appreciate having Mantine it to fall back on defensively in these matchups. this matchup.

[STRATEGY COMMENTS]
Other Options
=============

A physically defensive EV spread can be used to check the likes of Mega Scizor, Gliscor, and Excadrill. However, these easily overpower Mantine anyway, and not investing into Special Defense leaves it easily overpowered by Manaphy, Ash-Greninja, and Volcarona.

Checks and Counters
===================

**Electric-types and Electric-type Coverage**: Due to Mantines weakness to electric-type attacks, Electric-types such as Zeraora, Tapu Koko, and Magnezone are able to threaten out Mantine with their stabs, and Pokemon that carry Electric-type coverage such as Reuniclus, Clefable, and Mega Latias are able to threaten it out as well. Mantine's 4x Electric weakness, any users of Electric-type attacks, whether Electric-types such as Zeraora and Tapu Fini or other Pokemon like Reuniclus, Clefable, and Mega Latias, can force it out.

**Chip Damage**: Mantine relies a lot on its Heavy-Duty Boots to stay healthy throughout a game, so getting them removed by Knock Off from the likes of Toxapex, Mega Scizor, and Clefable make Mantine vulnerable to entry hazards in the long term. It also hates getting Toxiced by the likes of Toxapex, Heatran, or Kommo-o as it will severely cripple Mantine and make it easy to overpower. Mantine already struggles with being overwhelmed and constantly being forced to use Roost. Therefore, it becomes easy to overpower long-term after losing its Heavy-Duty Boots to Knock Off from the likes of Toxapex, Mega Scizor, and Clefable, or taking Toxic from the likes of Toxapex, Heatran, and Kommo-o. (I imagine this makes sense?)

**Rock-types and Rock-type Coverage**: The likes of Tyranitar and Mega Diancie are able to threaten force out Mantine with their STAB moves, meanwhile and Pokemon like Landorus-T and Garchomp, which tend to run Rock-type moves, are able to force it out as well. None of these appreciate switching into a Scald, however.

[CREDITS]
- Written by: [[pannuracotta, 517892]]
- Quality checked by: [[The Dragon Master, 521275], [username2, userid2]]
- Grammar checked by: [[Finland, 517429]]

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