Draft Manaphy

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[overview]
**Draft order**: Round 2 onwards

**Price range**: 15-16 points

**Overview**: Manaphy is a dangerous wallbreaker and stallbreaker in Draft, with access to both Tail Glow and Take Heart, along with an array of coverage options that can wreak havoc on many defensive switch-ins. Alternatively, Manaphy's bulk helps it serve as a nice utility pivot to support its teammates with Knock Off and Flip Turn. However, Manaphy lacks initial breaking power without a boost and and is susceptible to faster wallbreakers. It also requires good positioning to be able to sweep.

[strategy comments]
Common Roles
========
**Tail Glow sweeper**: Manaphy can force immediate pressure on the opposing team with a single Tail Glow boost and proceed to OHKO or 2HKO most Pokemon, thanks to its coverage moves.

**Double Dance sweeper**: Manaphy's well-rounded bulk allows it to set up Acid Armor in conjunction with Take Heart, enabling Manaphy to sweep more effectively than the Tail Glow set.

**Bulky pivot**: Manaphy can function as a defensive pivot with access to dual screens, Knock Off, and Flip Turn.

Common Moves
========
**Primary STAB moves**: Scald, Surf, Hydro Pump

**Setup moves**: Tail Glow, Take Heart, Acid Armor

**Utility moves**: Substitute, Heart Swap, Knock Off, Flip Turn, Haze, Light Screen, Reflect, U-turn

**Coverage**: Ice Beam, Energy Ball, Grass Knot, Alluring Voice, Psychic, Stored Power, Shadow Ball

Niche Moves
========
**Heart Swap**: This move helps Manaphy disrupt setup sweepers by switching their stat boosts to itself, giving Manaphy more opportunities to dish out damage.

**Rain Dance**: Rest can be used alongside Rain Dance to provide reliable recovery for Manaphy while also boosting its Water-type STAB moves.

Common Items
========
**Leftovers**: Leftovers helps Manaphy maintain longevity while attempting to set up.

**Heavy-Duty Boots**: This item helps preserve Manaphy's health from entry hazards that would otherwise wear it down after switching in multiple times.

Niche Items
========
**Damage-boosting items**: Items like Life Orb and Expert Belt can assist Manaphy further in securing OHKOs or 2HKOs against most Pokemon.

**Resistance Berries**: A Rindo or Wacan Berry gives Manaphy an opportunity to survive a super effective hit from a foe's Grass- or Electric-type attack that is intended to revenge kill Manaphy, and it can OHKO them in return with a boosted attack.

**Light Clay**: Manaphy's access to dual screens and Flip Turn allows it to serve as a good dual screens pivot to help its teammates sweep.

**Assault Vest**: Manaphy's bulk helps it serve as a good pivot, soft checking special attackers and retaliating back or gaining momentum with Flip Turn or U-turn.

**Mental Herb**: This item momentarily prevents interruption of Manaphy's sweep by Taunt or Encore, giving it a free turn to dish out damage.

Tera
========
Manaphy greatly appreciates having the option to Terastallize to further utilize the setup options it has, making it more difficult to deal with in preparation and play. Manaphy can take advantage of defensive Tera types like Poison, Fairy, and Grass to gain a free turn to set up or knock out an opposing Pokemon.

Draft Strategy
========
Manaphy is a valuable sweeper if your draft plan involves forming an offensive team structure. It also offers adequate defensive utility in matchups where it is not expected to sweep. Manaphy requires good team support to enter the field and start setting up. Bulky pivots, such as Galarian Slowking, Uxie, Tornadus-T, Heatran, and Gliscor, can provide a defensive backbone to keep Manaphy relatively healthy throughout the game.

**Physical wallbreakers**: Manaphy struggles with breaking through specially defensive walls without a Tail Glow boost. With that said, pairing it with the likes of Gouging Fire, Urshifu-S, and Garchomp can help with this, as they are able to break through checks to Manaphy, and Manaphy can punish their checks, creating a strong wallbreaking core.

**Speed control**: Manaphy is moderately fast; however, it can get forced out fairly easily by faster Pokemon. Therefore, it should be drafted alongside Pokemon such as Meowscarada, Tornadus-T, and Sneasler.

**Entry hazard setters**: Hazard setters, such as Garchomp, Ting-Lu, Glimmora, and Sandy Shocks, are greatly appreciated by Manaphy, as they accumulate chip damage on foes, allowing Manaphy to secure OHKOs after a boost.

Checks and Counters
========
**Grass-types**: A handful of Grass-types have the natural bulk to survive an attack from Manaphy, and the ones that don't can use Resistance Berries to handle its coverage moves and knock out Manaphy.

**Electric-types**: Fast Electric-types can threaten to knock out Manaphy or heavily damage it after a Take Heart boost, making it difficult to sweep.

**Faster threats:** Manaphy has a mediocre Speed stat; therefore, it is prone to getting revenge killed or heavily damaged by faster Pokemon such as Iron Valiant, Ogerpon, Meowscarada, and Sneasler.

**Mirror Herb:** While Manaphy can be a threatening sweeper, it has a predictable playstyle. Faster Pokemon with Mirror Herb can switch in on it when it sets up and proceed to knock out Manaphy and pose a major problem for its teammates.

**Encore users:** Fast or bulky Pokemon that can run Encore, such as Uxie, Iron Valiant, Scream Tail, Iron Bundle, and Tinkaton, have the option to exploit Manaphy and utilize subsequent turns to knock it out or switch.

[credits]
Written by:
https://www.smogon.com/forums/members/goldencyber.562690/
Quality checked by:
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
Last edited:

abriel

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[overview]
**Draft order**: Round 2 onwards

**Price range**: 15-16 points

**Overview**: Manaphy is a dangerous wallbreaker and stallbreaker in the format with access to both Tail Glow and Take Heart, along with an array of coverage options that can wreak havoc on many defensive switchins. However, Manaphy lacks initial breaking power without a boost, and requires good positioning to be able to sweep. not mentioning utility at all / tunnel-visioning on setup manaphy isn't a complete analysis of what it does in draft, it's a water type with 100s in bulk and knock off + u-turn/flip turn after all

[strategy comments]
Common Roles
========
**Tail Glow sweeper**: Manaphy can force immediate pressure on the opposing team with a single Tail Glow boost and proceed to OHKO or 2HKO most pokemon, thanks to it's its coverage moves.

**Double Dance sweeper**: Manaphy's well-rounded bulk allows it to set up an Acid Armor in conjunction with Take Heart, which removes inflicted status conditions like paralysis or poison, eliminate or rephrase somewhat to be less dex info, your choice enabling Manaphy to sweep effectively.

bulky pivot as role

Common Moves
========
**Primary STAB moves**: Scald, Surf, Hydro Pump, Flip Turn move to utility

**Setup moves**: Tail Glow, Take Heart, Acid Armor

**Utility moves**: Substitute, Heart Swap, Knock Off, Haze add screens and u-turn

**Coverage**: Ice Beam, Energy Ball, Grass Knot, Dazzling Gleam Alluring Voice, Psychic, Stored Power, Shadow Ball

Niche Moves
========
**Heart Swap**: This move helps Manaphy disrupt setup sweepers by switching their stat boosts to itself, which gives Manaphy more opportunities to dish out damage.

**Rain Dance**: Rest can be used alongside Rain Dance to provide reliable recovery for Manaphy, while also boosting it's its Water STAB moves.

Common Items
========
**Leftovers**: Leftovers helps Manaphy maintain longevity while attempting to set up.

**Heavy-Duty Boots**: This item helps preserve Manaphy's health from opposing entry hazards that would otherwise wear it down after switching in a couple of times.

Niche Items
========
**Damage-boosting items**: Items like Life Orb and Expert Belt can assist Manaphy further in securing OHKOs or 2HKOs against the large majority of pokemon in the format.

**Resistance Berries**: A Rindo or Wacan Berry gives Manaphy an opportunity to survive a super-effective hit from a Grass-type or an Electric-type hoping to revenge kill it, and OHKO them in return with a boosted attack.

Tera
========
Manaphy greatly appreciates having the option to Terastallize to further utilize the setup options it has, making it more difficult to deal with in prep and play. Manaphy can take advantage of defensive Tera types like Poison, Fairy or Grass for a free turn to set up or knock out an opposing pokemon.

Draft Strategy
========
Overarching sentence of draft strategy and general good teammates archetypes at a high level would be good here. Just a quick overarching mention as to when and why you draft Manaphy and what you're looking for in teammates.

**Physical wallbreakers**: Manaphy struggles with breaking through specially defensive walls without a Tail Glow boost. With that said, pairing it with the likes of Gouging Fire, Urshifu-Single, and Garchomp can help with this, as they are able to break through Manaphy checks, and Manaphy can punish their checks, creating a strong wallbreaking core.

**Speed Control**: Manaphy is moderately fast, however it can get forced out fairly easily by faster Pokemon; therefore, it should be drafted alongside pokemon such a such as Meowscarada, Tornadus-Therian, Sneasler, and Spectrier.

Checks and Counters
========
**Grass-types**: A handful of Grass types has the natural bulk to survive an attack from Manaphy, and the ones that don't can use Resistance Berries to handle it's its coverage moves and knock out Manaphy.

**Faster threats:** Manaphy has an average speed stat, therefore it is prone to getting revenge killed or heavily damaged by faster pokemon such as Iron Valiant, Ogerpon, Meowscarada, and Sneasler.

**Mirror Herb:** While Manaphy can be a threatening sweeper, it has a predictable playstyle. Faster pokemon with Mirror Herb can switch in on it when it sets up and proceed to knock out Manaphy and pose a major problem for your teammates.

**Encore users:** There are many pokemon that gained access to Encore in this gen, mentioning past or other formats isn't needed, instead provide some examples of the type of pokemon which can take advantage of manaphy with encore which gives them the option to exploit Manaphy and get free turns to knock it out or switch out.

[credits]
Written by:
https://www.smogon.com/forums/members/goldencyber.562690/
Quality checked by:
https://www.smogon.com/forums/members/abriel.473082/
Grammar checked by:
 

Nyx

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Draft Leader
[overview]
**Draft order**: Round 2 onwards

**Price range**: 15-16 points

**Overview**: Manaphy is a dangerous wallbreaker and stallbreaker in the format with access to both Tail Glow and Take Heart, along with an array of coverage options that can wreak havoc on many defensive switchins. Alternatively, Manaphy's bulk helps it serve as a nice utility pivot to support its teammates with Knock Off and Flip Turn. However, Manaphy lacks initial breaking power without a boost, and requires good positioning to be able to sweep. would also mention that it is susceptive to faster wallbreakers before the requiring of good positioning point

[strategy comments]
Common Roles
========
**Tail Glow sweeper**: Manaphy can force immediate pressure on the opposing team with a single Tail Glow boost and proceed to OHKO or 2HKO most pokemon, thanks to its coverage moves.

**Double Dance sweeper**: Manaphy's well-rounded bulk allows it to set up an Acid Armor in conjunction with Take Heart enabling Manaphy to sweep effectively. mention where this better compared to the tg one

**Bulky Pivot**: Manaphy can function as a defensive pivot with access to dual screens, Knock Off and Flip Turn.

Common Moves
========
**Primary STAB moves**: Scald, Surf, Hydro Pump

**Setup moves**: Tail Glow, Take Heart, Acid Armor

**Utility moves**: Substitute, Heart Swap, Knock Off, Flip Turn, Haze, Light Screen, Reflect, U-turn

**Coverage**: Ice Beam, Energy Ball, Grass Knot, Alluring Voice, Psychic, Stored Power, Shadow Ball, Tera Blast

Niche Moves
========
**Heart Swap**: This move helps Manaphy disrupt setup sweepers by switching their stat boosts to itself, which gives Manaphy more opportunities to dish out damage.

**Rain Dance**: Rest can be used alongside Rain Dance to provide reliable recovery for Manaphy, while also boosting its Water STAB moves.

id add icy wind since its a solid speed control option, i dont feel too strongly abt this tho so its ur call

Common Items
========
**Leftovers**: Leftovers helps Manaphy maintain longevity while attempting to set up.

**Heavy-Duty Boots**: This item helps preserve Manaphy's health from opposing entry hazards that would otherwise wear it down after switching in a couple of times.

Niche Items
========
**Damage-boosting items**: Items like Life Orb and Expert Belt can assist Manaphy further in securing OHKOs or 2HKOs against the large majority of pokemon in the format.

**Resistance Berries**: A Rindo or Wacan Berry gives Manaphy an opportunity to survive a super-effective hit from a Grass-type or an Electric-type hoping to revenge kill it, and OHKO them in return with a boosted attack.

add light clay for screens pivot; av for regular pivot - specifically when its gotta soft check smth; mental herb to avoid encore

Tera
========
Manaphy greatly appreciates having the option to Terastallize to further utilize the setup options it has, making it more difficult to deal with in prep and play. Manaphy can take advantage of defensive Tera types like Poison, Fairy or Grass for a free turn to set up or knock out an opposing pokemon.

Draft Strategy
========
Manaphy is a valuable sweeper if your draft plan involves forming an offensive team structure. It also offers adequate defensive utility in matchups where it is not expected to sweep. Manaphy requires good team support and bulky pivots to enter the field and start setting up.

**Physical wallbreakers**: Manaphy struggles with breaking through specially defensive walls without a Tail Glow boost. With that said, pairing it with the likes of Gouging Fire, Urshifu-Single, and Garchomp can help with this, as they are able to break through Manaphy checks, and Manaphy can punish their checks, creating a strong wallbreaking core.

**Speed Control**: Manaphy is moderately fast, however it can get forced out fairly easily by faster Pokemon; therefore, it should be drafted alongside pokemon such a such as Meowscarada, Tornadus-Therian, and Sneasler, and Spectrier.

expand on the bulky pivots u mentioned, also a point on hazard setters since mana loves spikes chip to try sweep. possibly also one on a solid defensive backbone so it isnt required to take unnecessary hits

Checks and Counters
========
**Grass-types**: A handful of Grass types has the natural bulk to survive an attack from Manaphy, and the ones that don't can use Resistance Berries to handle its coverage moves and knock out Manaphy.

**Faster threats:** Manaphy has an average speed stat, therefore it is prone to getting revenge killed or heavily damaged by faster pokemon such as Iron Valiant, Ogerpon, Meowscarada, and Sneasler.

**Mirror Herb:** While Manaphy can be a threatening sweeper, it has a predictable playstyle. Faster pokemon with Mirror Herb can switch in on it when it sets up and proceed to knock out Manaphy and pose a major problem for your teammates.

**Encore users:** Fast or bulky Pokemon that can run Encore such as Uxie, Iron Valiant, Scream Tail, Iron Bundle and Tinkaton which gives them the option to exploit Manaphy and get free turns to knock it out or switch.

[credits]
Written by:
https://www.smogon.com/forums/members/goldencyber.562690/
Quality checked by:
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
QC 2/2
 

ken

gm
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add remove comment

if you have any questions @ me on discord :)
[overview]
**Draft order**: Round 2 onwards

**Price range**: 15-16 points

**Overview**: Manaphy is a dangerous wallbreaker and stallbreaker in the format Draft, (ac) with access to both Tail Glow and Take Heart, along with an array of coverage options that can wreak havoc on many defensive switch-ins (ah). Alternatively, Manaphy's bulk helps it serve as a nice utility pivot to support its teammates with Knock Off and Flip Turn. However, Manaphy lacks initial breaking power without a boost (rc) and and is susceptible to faster wallbreakers. It also requires good positioning to be able to sweep.

[strategy comments]
Common Roles
========
**Tail Glow sweeper**: Manaphy can force immediate pressure on the opposing team with a single Tail Glow boost and proceed to OHKO or 2HKO most Pokemon, thanks to its coverage moves.

**Double Dance sweeper**: Manaphy's well-rounded bulk allows it to set up an Acid Armor in conjunction with Take Heart, (ac) enabling Manaphy to sweep more effectively than the Tail Glow set.

**Bulky pivot**: Manaphy can function as a defensive pivot with access to dual screens, Knock Off, (ac) and Flip Turn.

Common Moves
========
**Primary STAB moves**: Scald, Surf, Hydro Pump

**Setup moves**: Tail Glow, Take Heart, Acid Armor

**Utility moves**: Substitute, Heart Swap, Knock Off, Flip Turn, Haze, Light Screen, Reflect, U-turn

**Coverage**: Ice Beam, Energy Ball, Grass Knot, Alluring Voice, Psychic, Stored Power, Shadow Ball

Niche Moves
========
**Heart Swap**: This move helps Manaphy disrupt setup sweepers by switching their stat boosts to itself, which gives giving Manaphy more opportunities to dish out damage.

**Rain Dance**: Rest can be used alongside Rain Dance to provide reliable recovery for Manaphy (rc) while also boosting its Water-type STAB moves.

Common Items
========
**Leftovers**: Leftovers helps Manaphy maintain longevity while attempting to set up.

**Heavy-Duty Boots**: This item helps preserve Manaphy's health from opposing entry hazards that would otherwise wear it down after switching in a couple of multiple times.

Niche Items
========
**Damage-boosting items**: Items like Life Orb and Expert Belt can assist Manaphy further in securing OHKOs or 2HKOs against the large majority of pokemon in the format most Pokemon.

**Resistance Berries**: A Rindo or Wacan Berry gives Manaphy an opportunity to survive a super (rh) effective hit from a foe's Grass-type leave the hyphen or an Electric-type hoping attack that is intended to revenge kill it Manaphy, and it can OHKO them in return with a boosted attack.

**Light Clay**: Manaphy's access to dual screens and Flip Turn allows it to be a good serve as a good dual screens pivot to help its teammates sweep.

**Assault Vest**: Manaphy's bulk helps it serve as a good pivot, (ac) to soft checking special attackers and retaliate retaliating back or gaining momentum with Flip Turn or U-turn.

**Mental Herb**: This item momentarily prevents interruption of Manaphy's sweeping attempt to be interrupted by Taunt or Encore, giving it a free turn to dish out damage.

Tera
========
Manaphy greatly appreciates having the option to Terastallize to further utilize the setup options it has, making it more difficult to deal with in preparation and play. Manaphy can take advantage of defensive Tera types like Poison, Fairy, (ac) or and Grass for to gain a free turn to set up or knock out an opposing Pokemon.

Draft Strategy
========
Manaphy is a valuable sweeper if your draft plan involves forming an offensive team structure. It also offers adequate defensive utility in matchups where it is not expected to sweep. Manaphy requires good team support to enter the field and start setting up. Bulky pivots, (ac) such as Slowking-G Galarian Slowking, Uxie, Tornadus-T, Heatran, and Gliscor, (ac) can provide a defensive backbone to keep Manaphy relatively healthy throughout the game.

**Physical wallbreakers**: Manaphy struggles with breaking through specially defensive walls without a Tail Glow boost. With that said, pairing it with the likes of Gouging Fire, Urshifu-S, and Garchomp can help with this, as they are able to break through Manaphy checks checks to Manaphy, and Manaphy can punish their checks, creating a strong wallbreaking core.

**Speed control**: Manaphy is moderately fast; (rc, asc) however, (ac) it can get forced out fairly easily by faster Pokemon. (rsc, ap) Therefore, it should be drafted alongside Pokemon such a such as Meowscarada, Tornadus-Therian, and Sneasler.

**Entry hazard setters**: Hazard setters, (ac) such as Garchomp, Ting-Lu, Glimmora, and Sandy Shocks, (ac) are greatly appreciated by Manaphy, (ac) to accumulate chip damage and as they accumulate chip damage on foes, allowing Manaphy to secure OHKOs after a boost.

Checks and Counters
========
**Grass-types**: A handful of Grass-types (ac) has have the natural bulk to survive an attack from Manaphy, and the ones that don't can use resistance Berries to handle its coverage moves and knock out Manaphy.

**Electric-types**: Fast Electric-types (ah) can threaten to knock out Manaphy or heavily damage it after a Take Heart boost, making it difficult to sweep.

**Faster threats:** Manaphy has an average a mediocre Speed stat; (rc, asc) average is slightly more positive, so i think this fits better in the context here therefore, (ac) it is prone to getting revenge killed or heavily damaged by faster Pokemon such as Iron Valiant, Ogerpon, if you mean Ogerpon (grass) then this is fine Meowscarada, and Sneasler.

**Mirror Herb:** While Manaphy can be a threatening sweeper, it has a predictable playstyle. Faster Pokemon with Mirror Herb can switch in on it when it sets up and proceed to knock out Manaphy and pose a major problem for your its teammates.

**Encore users:** Fast or bulky Pokemon that can run Encore, (ac) such as Uxie, Iron Valiant, Scream Tail, Iron Bundle, (ac) and Tinkaton, (ac) which gives them have the option to exploit Manaphy and get free turns utilize subsequent turns to knock it out or switch.

[credits]
Written by:
https://www.smogon.com/forums/members/goldencyber.562690/
Quality checked by:
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
 
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