GG Magnezone (QC 2/2) (GP 1/1)

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[SET]
name: Iron Defense + Body Press (Any)
move 1: Body Press
move 2: Iron Defense
move 3: Thunderbolt
move 4: Magnet Rise / Substitute / Toxic
item: Air Balloon / Leftovers / Expert Belt
ability: Magnet Pull
nature: Timid
evs: 252 Def / 4 SpA / 252 Spe

[SET COMMENTS]
Iron Defense + Body Press Magnezone excels at utilizing Magnet Pull to eliminate Steel-types, including Necrozma-DM and Ferrothorn. Its presence also limits Choice item Steel-types, notably Kartana, as a wrong move will leave them trapped immediately. Body Press is Magnezone's best option against Ferrothorn and Excadrill, which don't fear Thunderbolt. When combined with Iron Defense, Magnezone can muscle through Necrozma-DM and easily shrug off most physical attacks from the Steel-types it traps. Thunderbolt is Magnezone's best attack when unboosted and heavily damages Skarmory and Corviknight, although the latter can take two hits with a high enough Special Defense donation. Magnet Rise alongside Air Balloon lets Magnezone trap even Excadrill and Necrozma-DM variants with Earthquake; however, Substitute can be used to avoid Leech Seed from Ferrothorn and potentially get an extra KO. Toxic is another option for Magnezone to avoid becoming deadweight against teams without a Steel-type, crippling common switch-ins such as Landorus-T and Tangrowth. If Magnezone chooses to forgo Air Balloon, Leftovers helps it use Substitute more often, while Expert Belt makes Corviknight more likely to be 2HKOed. A Timid nature helps outrun slower Necrozma-DM sets and if Magnezone gets a Speed donation, also Excadrill.

Balance and offense teams appreciate Magnezone's ability to get rid of Steel-types that they struggle against. Magnezone can do its job even without a donation; however, a HP donation lets it trap Bisharp, while a Speed donation makes it less reliant on Air Balloon to deal with Excadrill and Necrozma-DM. Teammates like Rillaboom, Buzzwole, and Necrozma-DM appreciate Magnezone getting rid of Skarmory, Ferrothorn, and opposing Necrozma-DM for them. Urshifu-R, Landorus-T, and Galarian Zapdos also have access to U-turn to bring Magnezone in safely, while Weavile, Kartana, and Bisharp can use Knock Off to remove the rare Shed Shell from Steel-type foes. A teammate with entry hazard removal such as Rotom-W is recommended, as Magnezone usually lets foes set entry hazards while trapping them.

[SET]
name: Choice Specs (Speed)
move 1: Thunderbolt
move 2: Volt Switch
move 3: Flash Cannon
move 4: Toxic
item: Choice Specs
ability: Magnet Pull
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Choice Specs Magnezone drops its ability to eliminate Ferrothorn and Necrozma-DM to improve its matchup against Corviknight and teams without a Steel-type. Thunderbolt lets it trap Skarmory and Corviknight, however it needs Choice Specs to ensure a 2HKO on the latter. Volt Switch keeps the momentum against common switch-ins like Tangrowth and Galarian Slowking, as well as chips Steel-types that it can't beat one-on-one, in particular Heatran and Necrozma-DM. Against Pokemon immune to Electric, Flash Cannon dents Landorus-T, Groudon, and Zygarde-10% while Toxic annoys Gastrodon, Zeraora, and Seismitoad. Choice Specs's power boost deters Ground-types such as Landorus-T and Groudon from switching in repeatedly. Timid is usually preferred to outspeed and Speed tie as many foes as possible with a Speed donation, particularly Pokemon with base Speed of 90 and 95 like Ho-Oh, Rayquaza, and their Speed receivers, but Modest is an option for more damage output.

Choice Specs Magnezone fits on offense teams to dispatch Steel-types and also form a VoltTurn core. Urshifu-R, Landorus-T, and Rillaboom are notable partners with U-turn, as they bait in Steel-types for Magnezone, with the latter also providing Grassy Terrain to help Magnezone take an Earthquake in a pinch. Magnezone appreciates any Speed boost, so most relevant gods pair well with it except Calyrex-I. Special walls like Gastrodon and Tangrowth are impossible for Magnezone to take on by itself, which can be taken care of by Rayquaza and Weavile.

[STRATEGY COMMENTS]
Other Options
=============

Magnezone is flexible when it comes to sets and slots to trap whatever Steel-type it needs to. Mirror Coat combined with Assault Vest or HP or Special Defense donation lets it lure Heatran and Dialga. A Speed donation from Mewtwo and Chople Berry beat Zamazenta-C and Kartana. Teleport is an option to pivot out of bad matchups such as Gastrodon. Charge Beam is an alternative on the Iron Defense + Body Press set to attempt a sweep, but its low initial power means Magnezone is unable to reliably deal with Skarmory and Corviknight. Choice Scarf can be run alongside a Speed donation to outpace most Pokemon, but Magnezone then lacks the power to reliably trap Steel-types.

Checks and Counters
===================

**Ground-type Pokemon and Coverage**: Without Magnet Rise or Air Balloon, Magnezone's crippling weakness to Ground makes it vulnerable to common Ground-type Pokemon, notably Landorus-T and Gastrodon, and coverage from Rillaboom and Tyranitar. Zygarde-10% deserves a special mention because of Thousand Arrows ignoring any Ground immunity.

**Revenge Killers**: Powerful revenge killers such as Kyurem-W and Blacephalon target Magnezone's common weaknesses and easily break through its weaker Special Defense stat.

**Specially Defensive Walls**: Galarian Slowking is the most reliable answer to Magnezone with its resistance to Body Press and access to Flamethrower. Lunala, Giratina, Volcarona, and Buzzwole deal with Body Press sets well but risk getting worn down by repeated Volt Switch from Choice sets. Assault Vest Amoonguss and Tangrowth shrug off Choice Specs set but fail to beat Body Press sets unless the latter has Focus Blast.

**Shed Shell** : Shed Shell on Steel-type Pokemon prevents Magnezone from trapping them, however Magnezone's teammates can remove it with Knock Off.

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[Ducky, 525446], [pannuracotta, 517892]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:

Ducky

Aw Phooey
is a Contributor to Smogon
[SET]
name: IronPress (Any)
move 1: Body Press
move 2: Iron Defense
move 3: Thunderbolt
move 4: Magnet Rise / Substitute / Toxic
item: Air Balloon / Leftovers / Expert Belt
ability: Magnet Pull
nature: Timid
evs: 252 Def / 4 SpA / 252 Spe

[SET COMMENTS]
IronPress Magnezone excels at utilizing Magnet Pull to eliminate Steel-types, including Necrozma-DM and Ferrothorn. Its presence also limits Choice is this an accepted term? Steel-types, notably Kartana, as a wrong move will leave them trapped immediately. Body Press is Magnezonr's Magenezone's best option against Ferrothorn and Excadrill, which don't fear Thunderbolt. When combined with Iron Defense, Magnezone can muscle through Necrozma-DM and easily shrug off Body Press from the Steel-types It it (lower case) traps. Thunderbolt heavily damages Skarmory and Corviknight, although the latter can take two hits with a high enough Special Defense donation. Magnet Rise alongside an Air Balloon let Magnezone trap even Excadrill and Necrozma-DM variants with Earthquake, however Substitute can be used to avoid Leech Seed from Ferrothorn and potentially get an extra KO. Toxic is another option for Magnezone to avoid becoming deadweight against teams without a Steel-type, crippling common switch-ins such as Landorus-T and Tangrowth. If Magnezone chooses to forgo Air Balloon, Leftovers helps it use Substitute more often, while Expert Belt makes Corviknight more likely to be 2HKOed. A Timid nature helps outrun slower Necrozma-DM sets, and if Magnezone gets a Speed donation, also Excadrill. (Add period)

Balance and offense teams appreciate Magnezone's ability to get rid of Steel-types that they struggle against. Magnezone can do its job even without a donation, however a HP donation makes lets it trap Bisharp, while a Speed donation helps makes it less reliant on Air Balloon to deal with Excadrill and Necrozma-DM. Teammates like Rillaboom, Buzzwole, and Necrozma-DM appreciate Magnezone getting rid of Skarmory, Ferrothorn, and opposing Necrozma-DM for them. Urshifu-R and Zapdos-G also have access to U-turn to bring Magnezone safely, while Weavile and Bisharp can use Knock Off to remove the rare Shed Shell from them this makes it seem like weavile knocks off shed shell from urshifu. A teammate with entry hazard removal such as Rotom-W is recommended, as Magnezone usually lets foes set entry hazards while trapping them.

[SET]
name: Choice Attacker (Speed, Any)
move 1: Thunderbolt
move 2: Volt Switch
move 3: Flash Cannon
move 4: Toxic / Body Press / Steel Beam
item: Choice Scarf / Choice Specs
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Choice see note above Magnezone drops its ability to trap it technically still traps them, it just doesnt beat them Ferrothorn and Necrozma-DM to improve its matchup against Corviknight as well as teams without a Steel-type. Thunderbolt lets it trap Skarmory and Corviknight, however it needs Choice Specs to ensure a 2HKO on the latter. Volt Switch keeps the momentum against common switch-ins like Tangrowth and Slowking-G, as well as chips Steel-types that it can't beat one-on-one, in particular Heatran and Necrozma-DM. Against Pokemon immune to Electric, Flash Cannon dents Landorus-T, Groudon, and Zygarde-10% while Toxic annoys Gastrodon, Zeraora, and Seismitoad. Body Press instead deals respectable damage to Excadrill, which doesn't mind fear Magnezone's other moves. Steel Beam is another option for massive burst damage, since Magnezone can be sacrificed once it has done its job to give its team a better position. Choice Scarf allows Magnezone to function as the team's speed control speed control cant be used like this, outpacing Pheromosa and its Speed receivers, while Choice Specs' power boost deters Ground-types such as Landorus-T and Groudon from switching in repeatedly.

Choice (see both notes above) Magnezone fits on offense teams to dispatch Steel-types and also form a VoltTurn core. Urshifu-R, Landorus-T, and Rillaboom are notable partners with U-turn as they bait in Steel-types for Magnezone, with the latter also providing Grassy Terrain to help Magnezone take an Earthquake in a pinch. Magnezone appreciates any Speed boost, so most relevant gods pair well with it except Calyrex-I. Special walls like Gastrodon and Tangrowth are impossible for Magnezone to take on by itself, which can be taken care of by Rayquaza and Weavile.

[STRATEGY COMMENTS]
Other Options
=============

Magnezone is flexible when it comes to sets and slots to trap whatever Steel-type it needs to. Mirror Coat combined with an Assault Vest, HP or Special Defense donation lets it lure Heatran and Dialga. A Speed donation from Mewtwo and Chople Berry beat Zamazenta-C and Kartana. Teleport is an option to pivot out of bad matchups such as Gastrodon. Charge Beam is an alternative on IronPress set to attempt a sweep, but its low initial power means Magnezone is unable to reliably deal with Skarmory and Corviknight.

Checks and Counters
===================

**Ground-type Pokemon and Coverage**: Without Magnet Rise and or Air Balloon, Magnezone's crippling weakness to Ground makes it vulnerable to common Ground-type Pokemon, notably Landorus-T and Gastrodon, and coverage from Rillaboom and Tyranitar. Zygarde-10% deserves a special mention because of Thousand Arrows ignoring Ground immunity.

**Revenge Killers**: Powerful revenge killers such as Kyurem-W and Blacephalon target Magnezone's common weaknesses and easily break through its weaker Special Defense stat.

**Specially Defensive Walls**: Galarian Slowking is the most reliable answer to Magnezone with its resistance to Body Press and access to Flamethrower. Lunala, Giratina, Volcarona, and Buzzwole deal with Body Press sets well but risk getting worn down by repeated Volt Switch from Choice sets. Assault Vest Amoonguss and Tangrowth shrug off Choice Specs set but fail to beat Body Press sets unless the latter has Focus Blast.

**Shed Shell** : Shed Shell on Steel-type Pokemon prevents Magnezone from trapping them, however Magnezone's teammates can remove it with Knock Off.

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[Ducky, 525446], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Looks really good content-wise, mostly just cleaning some things up, QC 1/2
qcstamp.gif
 

pannu

THE GONG OF KNOCKOUT
is a Top Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnus
[SET]
name: IronPress (Any)
move 1: Body Press
move 2: Iron Defense
move 3: Thunderbolt
move 4: Magnet Rise / Substitute / Toxic
item: Air Balloon / Leftovers / Expert Belt
ability: Magnet Pull
nature: Timid
evs: 252 Def / 4 SpA / 252 Spe

[SET COMMENTS]
IronPress Magnezone excels at utilizing Magnet Pull to eliminate Steel-types, including Necrozma-DM, Corviknight, and Ferrothorn. Its presence also limits Choice item Steel-types, notably Kartana, as a wrong move will leave them trapped immediately. Body Press is Magnezone's best option against Ferrothorn and Excadrill, which don't fear Thunderbolt. When combined with Iron Defense, Magnezone can muscle through Necrozma-DM and easily shrug off Body Press most physical attacks from the Steel-types it traps. Thunderbolt heavily damages Skarmory and Corviknight, although the latter can take two hits with a high enough Special Defense donation. I would mention how tbolt is also ur best attack if ur not set up yet Magnet Rise alongside an Air Balloon let Magnezone trap even Excadrill and Necrozma-DM variants with Earthquake, however Substitute can be used to avoid Leech Seed from Ferrothorn and potentially get an extra KO. Toxic is another option for Magnezone to avoid becoming deadweight against teams without a Steel-type, crippling common switch-ins such as Landorus-T and Tangrowth. If Magnezone chooses to forgo Air Balloon, Leftovers helps it use Substitute more often, while Expert Belt makes Corviknight more likely to be 2HKOed. A Timid nature helps outrun slower Necrozma-DM sets, and if Magnezone gets a Speed donation, also Excadrill.

Balance and offense teams appreciate Magnezone's ability to get rid of Steel-types that they struggle against. Magnezone can do its job even without a donation, however a HP donation lets it trap Bisharp, while a Speed donation makes it less reliant on Air Balloon to deal with Excadrill and Necrozma-DM. Teammates like Rillaboom, Buzzwole, and Necrozma-DM appreciate Magnezone getting rid of Skarmory, Ferrothorn, and opposing Necrozma-DM for them. Urshifu-R and Zapdos-G also have access to U-turn to bring Magnezone safely, while Weavile, Kartana, and Bisharp can use Knock Off to remove the rare Shed Shell from Steel-type foes. A teammate with entry hazard removal such as Rotom-W is recommended, as Magnezone usually lets foes set entry hazards while trapping them. i would mention pivots like lando-T, CB rilla, etc that lure in steel-types so and u-turn into zone for a safe trapping

name: Choice Specs (Speed)
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Volt Switch
move 4: Toxic
item:Choice Specs
ability: Magnet Pull
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

Rewrite this paragraph to reflect the set change, shoot me a PM on disc when you do and ill 2/2 it ASAP


[SET COMMENTS]
Choice Item Magnezone drops its ability to eliminate Ferrothorn and Necrozma-DM to improve its matchup against Corviknight as well as teams without a Steel-type. Thunderbolt lets it trap Skarmory and Corviknight, however it needs Choice Specs to ensure a 2HKO on the latter. Volt Switch keeps the momentum against common switch-ins like Tangrowth and Slowking-G, as well as chips Steel-types that it can't beat one-on-one, in particular Heatran and Necrozma-DM. Against Pokemon immune to Electric, Flash Cannon dents Landorus-T, Groudon, and Zygarde-10% while Toxic annoys Gastrodon, Zeraora, and Seismitoad. Body Press instead deals respectable damage to Excadrill, which doesn't fear Magnezone's other moves. Steel Beam is another option for massive burst damage, since Magnezone can be sacrificed once it has done its job to give its team a better position. Choice Scarf allows Magnezone to function as the team's revenge killer, outpacing Pheromosa and its Speed receivers, while Choice Specs' power boost deters Ground-types such as Landorus-T and Groudon from switching in repeatedly.

Choice Item Magnezone fits on offense teams to dispatch Steel-types and also form a VoltTurn core. Urshifu-R, Landorus-T, and Rillaboom are notable partners with U-turn as they bait in Steel-types for Magnezone, with the latter also providing Grassy Terrain to help Magnezone take an Earthquake in a pinch. Magnezone appreciates any Speed boost, so most relevant gods pair well with it except Calyrex-I. Special walls like Gastrodon and Tangrowth are impossible for Magnezone to take on by itself, which can be taken care of by Rayquaza and Weavile.

[STRATEGY COMMENTS]
Other Options
=============

Magnezone is flexible when it comes to sets and slots to trap whatever Steel-type it needs to. Mirror Coat combined with an Assault Vest, HP or Special Defense donation lets it lure Heatran and Dialga. A Speed donation from Mewtwo and Chople Berry beat Zamazenta-C and Kartana. Teleport is an option to pivot out of bad matchups such as Gastrodon. Charge Beam is an alternative on IronPress set to attempt a sweep, but its low initial power means Magnezone is unable to reliably deal with Skarmory and Corviknight. mention scarf here

Checks and Counters
===================

**Ground-type Pokemon and Coverage**: Without Magnet Rise or Air Balloon, Magnezone's crippling weakness to Ground makes it vulnerable to common Ground-type Pokemon, notably Landorus-T and Gastrodon, and coverage from Rillaboom and Tyranitar. Zygarde-10% deserves a special mention because of Thousand Arrows ignoring Ground immunity.

**Revenge Killers**: Powerful revenge killers such as Kyurem-W and Blacephalon target Magnezone's common weaknesses and easily break through its weaker Special Defense stat.

**Specially Defensive Walls**: Galarian Slowking is the most reliable answer to Magnezone with its resistance to Body Press and access to Flamethrower. Lunala, Giratina, Volcarona, and Buzzwole deal with Body Press sets well but risk getting worn down by repeated Volt Switch from Choice sets. Assault Vest Amoonguss and Tangrowth shrug off Choice Specs set but fail to beat Body Press sets unless the latter has Focus Blast.

**Shed Shell** : Shed Shell on Steel-type Pokemon prevents Magnezone from trapping them, however Magnezone's teammates can remove it with Knock Off.

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[Ducky, 525446], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

UT

Roaring 20s, tossing pennies in the pool
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: IronPress Iron Defense + Body Press (Any) this is apparently not an accepted coined term :(
move 1: Body Press
move 2: Iron Defense
move 3: Thunderbolt
move 4: Magnet Rise / Substitute / Toxic
item: Air Balloon / Leftovers / Expert Belt
ability: Magnet Pull
nature: Timid
evs: 252 Def / 4 SpA / 252 Spe

[SET COMMENTS]
IronPress Iron Defense + Body Press Magnezone excels at utilizing Magnet Pull to eliminate Steel-types, including Necrozma-DM and Ferrothorn. Its presence also limits Choice item Steel-types, notably Kartana, as a wrong move will leave them trapped immediately. Body Press is Magnezone's best option against Ferrothorn and Excadrill, which don't fear Thunderbolt. When combined with Iron Defense, Magnezone can muscle through Necrozma-DM and easily shrug off most physical attacks from the Steel-types it traps. Thunderbolt is Magnezone's best attack when unboosted and heavily damages Skarmory and Corviknight, although the latter can take two hits with a high enough Special Defense donation. Magnet Rise alongside an Air Balloon lets Magnezone trap even Excadrill and Necrozma-DM variants with Earthquake, however Earthquake; however, Substitute can be used to avoid Leech Seed from Ferrothorn and potentially get an extra KO. Toxic is another option for Magnezone to avoid becoming deadweight against teams without a Steel-type, crippling common switch-ins such as Landorus-T and Tangrowth. If Magnezone chooses to forgo Air Balloon, Leftovers helps it use Substitute more often, while Expert Belt makes Corviknight more likely to be 2HKOed. A Timid nature helps outrun slower Necrozma-DM sets, comma and if Magnezone gets a Speed donation, also Excadrill.

Balance and offense teams appreciate Magnezone's ability to get rid of Steel-types that they struggle against. Magnezone can do its job even without a donation, however donation; however, a HP donation lets it trap Bisharp, while a Speed donation makes it less reliant on Air Balloon to deal with Excadrill and Necrozma-DM. Teammates like Rillaboom, Buzzwole, and Necrozma-DM appreciate Magnezone getting rid of Skarmory, Ferrothorn, and opposing Necrozma-DM for them. Urshifu-R, Landorus-T, and Zapdos-G Galarian Zapdos also have access to U-turn to bring Magnezone in safely, while Weavile, Kartana, and Bisharp can use Knock Off to remove the rare Shed Shell from Steel-type foes. A teammate with entry hazard removal such as Rotom-W is recommended, as Magnezone usually lets foes set entry hazards while trapping them.

[SET]
name: Choice Specs (Speed)
move 1: Thunderbolt
move 2: Volt Switch
move 3: Flash Cannon
move 4: Toxic
item: Choice Specs
ability: Magnet Pull
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Choice item Magnezone drops its ability to eliminate Ferrothorn and Necrozma-DM to improve its matchup against Corviknight as well as and teams without a Steel-type. Thunderbolt lets it trap Skarmory and Corviknight, however it needs Choice Specs to ensure a 2HKO on the latter. Volt Switch keeps the momentum against common switch-ins like Tangrowth and Slowking-G Galarian Slowking, as well as chips Steel-types that it can't beat one-on-one, in particular Heatran and Necrozma-DM. Against Pokemon immune to Electric, Flash Cannon dents Landorus-T, Groudon, and Zygarde-10% while Toxic annoys Gastrodon, Zeraora, and Seismitoad. Choice Specs's power boost deters Ground-types such as Landorus-T and Groudon from switching in repeatedly. Timid is usually preferred to outspeed and Speed tie as many foes as possible with a Speed donation, particularly Pokemon with base Speed of 90 and 95 like Ho-Oh, Rayquaza, and their Speed receivers, but Modest is an option for more damage output.

Choice item Magnezone fits on offense teams to dispatch Steel-types and also form a VoltTurn core. Urshifu-R, Landorus-T, and Rillaboom are notable partners with U-turn, comma as they bait in Steel-types for Magnezone, with the latter also providing Grassy Terrain to help Magnezone take an Earthquake in a pinch. Magnezone appreciates any Speed boost, so most relevant gods pair well with it except Calyrex-I. Special walls like Gastrodon and Tangrowth are impossible for Magnezone to take on by itself, which can be taken care of by Rayquaza and Weavile.

[STRATEGY COMMENTS]
Other Options
=============

Magnezone is flexible when it comes to sets and slots to trap whatever Steel-type it needs to. Mirror Coat combined with an Assault Vest, or HP or Special Defense donation lets it lure Heatran and Dialga. A Speed donation from Mewtwo and Chople Berry beat Zamazenta-C and Kartana. Teleport is an option to pivot out of bad matchups such as Gastrodon. Charge Beam is an alternative on IronPress the Iron Defense + Body Press set to attempt a sweep, but its low initial power means Magnezone is unable to reliably deal with Skarmory and Corviknight. Choice Scarf can be run alongside a Speed donation to outpace most Pokemon, but Magnezone then lacks the power to reliably trap Steel-types.

Checks and Counters
===================

**Ground-type Pokemon and Coverage**: Without Magnet Rise or Air Balloon, Magnezone's crippling weakness to Ground makes it vulnerable to common Ground-type Pokemon, notably Landorus-T and Gastrodon, and coverage from Rillaboom and Tyranitar. Zygarde-10% deserves a special mention because of Thousand Arrows ignoring any Ground immunity.

**Revenge Killers**: Powerful revenge killers such as Kyurem-W and Blacephalon target Magnezone's common weaknesses and easily break through its weaker Special Defense stat.

**Specially Defensive Walls**: Galarian Slowking is the most reliable answer to Magnezone with its resistance to Body Press and access to Flamethrower. Lunala, Giratina, Volcarona, and Buzzwole deal with Body Press sets well but risk getting worn down by repeated Volt Switch from Choice sets. Assault Vest Amoonguss and Tangrowth shrug off Choice Specs set but fail to beat Body Press sets unless the latter has Focus Blast.

**Shed Shell** : Shed Shell on Steel-type Pokemon prevents Magnezone from trapping them, however Magnezone's teammates can remove it with Knock Off.

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[Ducky, 525446], [pannuracotta, 517892]]
- Grammar checked by: [[UT, 523866]]

GP 1/1!



GP Team done
 
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