Gen 2 Magnemite (NU) (WIP)

Sevi 7

Semi-retired
This was QCed by Reece Hughes outside of the forum before posting this.

[OVERVIEW]
Magnemite may not seem like a good choice at first glance, due to its fragility, shallow movepool and low speed. However, Magnemite makes up for its shortcomings by being the only Steel-type in the tier, having a massive 95 Base Special and getting access to just enough moves to make it viable. All of which, make it an excellent defensive, offensive or support option that cannot be underestimated.

[SET]
name: RestTalk
move 1: Thunder/Thunderbolt
move 2: Hidden Power Ice
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]
Set Description
=========

This is Magnemite's most common set and it aims to take advantage of Magnemite's excellent Steel-typing to allow it to tank hits while using Thunder and Hidden Power Ice to break through an opponent's team.
Thunder is Magnemite's main attacking move as Thunder's 180 base power, after STAB, combined with Magnemite's 95 base Special Attack does massive damage to anything that does not resist it. Thunder also has a 30% chance to paralyze an opponent, which helps Magnemite's pathetic speed. Thunderbolt can be used instead for its 100% accuracy. However, Thunderbolt does about 10% less damage and and will only paralyze the opponent 10% of the time. Next, Hidden Power Ice allows Magnemite to hit those that do resist Electric-type attacks, such as Gloom and Graveler, for Super-Effective damage. Meanwhile Rest and Sleep Talk allow Magnemite to recover from damage and still hit the opponent with attacks while sleeping.

Team Options
========

Xatu makes an excellent partner for Magnemite, both defensively and offensively. Xatu is immune to Ground-type attacks and quadruple resists Fighting-types, both of which force out Magnemite, making Xatu an excellent switch-in. Meanwhile Xatu hits Grass-types, which can be hard for Magnemite to break, with Super-Effective damage. Azumaril is another great partner for Magnemite. Azumaril's bulk and Water-typing allows it to switch into Ground and Fighting-type attacks, while also easily switching into Fire-type attacks. Dewgong can also make a good partner, as it gets both STAB Surf and STAB Ice Beam, which hits Ground, Fire and Grass-types Super-Effectively.

Magnemite also makes an excellent Baton Pass receiver. Ariados can pass both Agility and Growth, making Magnemite and amazing sweeper. Ledian can pass and Agility and Barrier, while also
using Light Screen, making Magnemite fast and durable. Flareon just passes Growth, but Flareon's bulk and Fire-type give Magnemite and Flareon good synergy outside of baton passing.

Magnemite fits on paralysis based teams as well. Magnemite can spread paralysis, but it also greatly appreciated a slow team itself.

[STRATEGY COMMENTS]
Other Options
============

Due to Magnemite's shallow movepool, it doesn't get many other options. Hidden Power Water can be used over Hidden Power Ice, to better hit Rock and Ground-type Pokémon, like Graveler or Pupitar, while also hitting Fire-types Super-Effectively. However, this prevents Magnemite from doing damage to Grass-type Pokémon.

Checks and Counters
============

Ground-types are the number one counter to Magnemite, as Ground-type Pokémon are immune to Electric-type attacks, while also having STAB Earthquake. Grass-types also make for good checks, as they also resist Magnemite's electric-type attacks. Fire-types or faster Pokémon that run Earthquake or Hidden Power Ground can switch-in on a Rest or Hidden Power, to avoid a potential paralysis, and then OHKO Magnemite. Flaafy, which resists Magnemite's Electric-type attack and has Fire Punch, gives Magnemite trouble.

[SET]
name: Sub Agility
move 1: Substitute
move 2: Agility
move 3: Thunder/Thunderbolt
move 4: Hidden Power Ice/Hidden Power Water
item: Magnet/Leftovers

[SET COMMENTS]
Set Description
=========

This Magnemite set is a late-game sweeper that is used after an opponent's Ground and Grass-types have been eliminated. This set is straight forward: set-up a Substitute, use an Agility and sweep.
Thunder's power, combined with Magnet, means that Magnemite can OHKO Xatu and 2HKO others, such as Primeape, Stantler and Sudowoodo. Thunderbolt can also be ran instead, for its accuracy, meaning that Magnemite won't lose its sweep due to bad luck.
Hidden Power Ice is ran to hit anything that resists Electric-type attacks; however, Hidden Power Water hits Rock/Ground-types for significantly more damage and be can be ran if you are confident in being able to take out an opponent's Grass-types.

Team Options
========

This Magnemite set desperately wants to fight a weakened team that has no Ground or Grass-types. This makes Pokémon like Dewgong, who has STAB Ice Beam and Surf and excellent partner. Whirlpool Perish Song Azumaril can make a good partner as well, as it can lure in Grass-types and then trap and kill them. Spikes is also very helpful for Magnemite, especially if it doesn't have Magnet. Pineco is the best spiker and can run Hidden Power Bug to hit Grass-types and explode to wallbreak. Delibird has some benefit as a Spiker, since it gets STAB Flying and Ice-type attacks. However, Pineco is better in nearly every other way and is the preferable option.

Magnemite greatly appreciates Special Attack boosts and can 2HKO a significant part of the meta game at +2 with Thunder and Magnet. So, Growth Pass Flareon or Ariados can be good partners. Ariados can also pass Agility and trap mons for Perish Songers in addition to passing Special Attack.

Paralysis spreaders help give more chances for Magnemite to set-up or even forego needing to set-up altogether. Gloom, in particular, gets STAB Grass and Poison-type attacks, which hit Ground and Grass-types for Super-Effective damage and lures in Fire-types and Xatu.

Rain Dancers also help out Magnemite by reducing Fire Blast's damage, allowing it to set-up easier, as well as give Thunder perfect accuracy and boost Hidden Power Water's damage.

[STRATEGY COMMENTS]
Other Options
============

Magnemite doesn't have a lot of other options, but Substitute can be replaced with a few things, if you're confident that you can set-up and sweep without it. Thunder and Thunderbolt can be used in the same set to alternate between power and accuracy. Reflect works against multiple physical attacks, instead of just one, but a critical hit completely ignores Reflect and it does nothing for Special attacks. Rain Dance allows Thunder to always hit and boosts Hidden Power Water's damage, but setting up both Rain Dance and Agility will be difficult. Rest and a Mint Berry can instantly heal Magnemite, but Magnemite can easily be OHKOed.

Checks and Counters
============

This Magnemite set has a hard time getting over Ground, Grass and Electric-types and Special Defensively bulky Pokémon. This makes Pokémon like Pupitar, Hidden Power Ground Gloom, Flaafy and Ninetales amazing checks. Furthermore Haze mons like Weezing and Arbok ruin Magnemite's chances at sweeping. While statusing Magnemite, before it can set-up a Substitute, is a great way to prevent its sweep.

[SET]
name: Paralysis Spreader
move 1: Thunder Wave
move 2: Substitute
move 3: Thunder/Thunderbolt
move 4: Rest/Hidden Power Ice
item: Leftovers

[SET COMMENTS]
Set Description
=========

This Magnemite is a hit and run supporter. Magnemite comes in on something that it can resist, which is a lot thanks to its excellent Steel-typing, and sets up a Substitute. It can then use Thunder Wave to paralyze whatever switches into it and then set-up another Substitute, to fish for the full-paralysis and then attack with Thunder or switch into something new. This slows down an opposing team and gives slower, but powerful, Pokémon a good chance at sweeping or wallbreaking.
Thunder Wave is mandatory for this set, as it is what spreads paralysis. Substitute has great synergy with Thunder Wave, it prevents damage, allowing Magnemite to use Thunder Wave. As mentioned before, Substitute and full paralysis can stack and prevent Magnemite from taking a direct hit, thus increasing Magnemite's longevity. Thunder or Thunderbolt is Magnemite's main attacking move. Thunder offers about 10% more damage per attack and can further spread paralysis 30% of the time with each hit. However, Thunderbolt has 100% accuracy and the damage and paralysis chance doesn't matter as much on this set, making either one a fine choice. The final slot goes to either Rest or Hidden Power Ice. Rest let's Magnemite heal, and with Substitute and full paralysis, Magnemite may not take any damage while sleeping. However, Hidden Power Ice can be used to damage Ground-types, which Magnemite otherwise cannot affect at all, or Grass-types which resist Thunder and Thunderbolt.

Team Options
========

Unlike the other Magnemite sets, this set likes others to take the lead, while Magnemite comes in and supports as needed. Slower, but strong Pokémon greatly appreciate facing a slow team and may even allow some to sweep. Therefore, Sudowoodo, Graveler and Kingler make for an excellent teammates, as they can take advantage of a slow team, while also being able to come In on Fire-type attacks for Magnemite. Meanwhile, Magnemite helps take take down Water-types with its STAB Electric-type attack.

This Magnemite set also appreciates screen support, as it makes it easier for Magnemite to come into an attack and may provide enough additional defense for an attack to not break a Substitute. Machoke can be a good teammate for this, as it can set-up Light Screen, take advantage of a slower team and do Super Effective damage to Rock-type Pokémon with its STAB attack. Pidgeot also can help take out opposing Grass-types, while running Reflect.

Finally, a Rapid Spinner can help, as Leftovers are a huge boon to this set, and having their effectiveness taken away by Spikes is significant. Pineco can be a good option, as it can set-up spikes itself and can run HP Bug and Explosion to help support Magnemite. Hitmonlee appreciates the paralysis support and can also do damage to Rock-type Pokémon with STAB High Jump Kick and can lure in Xatu, for Magnemite to switch into.

[STRATEGY COMMENTS]
Other Options
============

Magnemite can run Hidden Power Water over Hidden Power Ice to hit Rock/Ground-types much harder and to hit Fire-types for Super-Effective damage. However, this still prevents Magnemite from hurting Grass-type Pokémon. Mint Berry can be used with Rest to get a quick one time refill of health without any downsides; however, giving up Leftovers is a huge loss for this set, Magnemite can quickly gain health back with Leftovers and may not need Rest anyways. Rain Dance can also work over Rest or Hidden Power, which may be better at supporting certain teams and making Thunder have perfect accuracy. However, this should only be done on teams that significantly benefit from Rain Dance, as losing Rest or Hidden Power is a huge loss to Magnemite.

Checks and Counters
============

This Magnemite set is a little harder to check than the others, because it's expected to switch out. That is why spikes significantly hurts this Magnemite though, as it prevents it from recovering with Leftovers. Ground-types are completely immune to this Magnemite, if it does not run Hidden Power, obviously making it an excellent wall. Grass-types, who are generally slow anyways and can status Magnemite with Sleep Powder or Stun Spore greatly cripple this Magnemite. Finally, Rest Talk users who can take Electric-type attacks, such as Flaafy, Ninetales and Flareon aren't scared of Magnemite, while being able to scare Magnemite themselves.

[CREDITS]
- Written by: [[Sevi 7, 505149]]
- Quality checked by: [[ReeceHughes, 508601], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
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