Monotype Mad Hatter (Fairy) [GP 0/1]

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Clas

My death was... greatly exaggerated
is a Tiering Contributor
[SET]
Hatterene @ Leftovers
Name: Calm Mind (Fairy)
Ability: Magic Bounce
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Psyshock / Psychic
- Draining Kiss
- Mystical Fire / Giga Drain

[SET COMMENTS]
Hatterene is a near-essential Pokemon on Fairy teams thanks to Magic Bounce and its Psychic typing, only further bolstered by its wide setup and support coverage, that allows it to remove Pokemon like Toxapex, Clodsire, and Chien-Pao. Magic Bounce is especially notable as it is the only form of hazard denial for Fairy teams. Calm Mind turns Hatterene into a deadly sweeper, notably stopping unboosted Flutter Mane from OHKOing and instead OHKOing in return after a single boost with Psyshock, and lets Hatterene overheal Ting-Lu's Earthquake with Draining Kiss. Psyshock also lets Hatterene break through Unaware Clodsire, Dragalge, and Assault Vest Iron Hands, whereas Psychic 2HKOes Amoonguss, Toxapex, and generally hits targets for more damage overall. Draining Kiss gives Hatterene much-needed recovery, allowing it to heal on neutral and super effective targets, notably Dark-types like Chien-Pao and Ting-Lu, even beating Heavy Slam Ting-Lu with Reflect support from Klefki and Grimmsnarl. Mystical Fire threatens Steel-types like Scizor, Pressure Corviknight, and Gholdengo, who would otherwise safely switch into Hatterene and force it out. Alternatively, Giga Drain allows Hatterene to surprise foes like Gastrodon and Quagsire with an OHKO and generally allows Hatterene to win the Ground- and rainless Water-type matchups alone with minimal support; it can even be used sometimes over Draining Kiss depending on the team's needs, although the amount of HP regained is substantially less. Nuzzle can be used over Mystical Fire or Giga Drain to better support the team via paralysis. The given EVs let Hatterene outspeed an uninvested Toxapex to let it attack before its Calm Mind boosts are removed by Haze, with the rest put into Defense to maximize bulk. If preferred, however, 204 Special Attack EVs and a Modest nature can be used instead to have increased offensive potential, although at the cost of being more reliant on screens support; most notably, this lets Psyshock often OHKO Clodsire and Psychic always 2HKO both Unaware Clodsire and Quagsire. Heavy-Duty Boots are also an option over Leftovers as to more safely switch when entry hazards are up, either from those that Hatterene could not block or simply was too pressured to switch into, although this does remove a large source of longevity.

Screens support from Klefki and Grimmsnarl is almost essential, as it allows Hatterene to be much more aggressive with its Calm Mind boosts and switch-in opportunities. They also provide extra support in Spikes from the former and both Taunt and Parting Shot from the latter, and in return can use Hatterene to block hazard setting opportunities, especially from Bombirdier and Ting-Lu. Flutter Mane and Iron Valiant can remove threats to Hatterene like Gholdengo, Skeledirge, Kingambit, and Chien-Pao as to facilitate setup opportunities for Hatterene, and can rely on Hatterene to block hazards, especially Stealth Rock and Spikes. Tinkaton can neutralize Fairy- and Poison-type threats like Flutter Mane, Mimikyu, Skuntank, and opposing Tinkaton, who would otherwise impede on Hatterene's sweep, and set Stealth Rock and spread paralysis via Thunder Wave to ease sweeping opportunities further. Trick support from Iron Valiant and Gardevoir also help Hatterene to sweep, as they prevent bulkier Pokemon like Unaware Clodsire and Quagsire, Toxapex, and Dondozo from healing any damage taken and instead become setup fodder. Gardevoir also helps in the Rain and Sun matchups, as Trace copying Swift Swim and Chlorophyll removes the burden that Barraskewda, Floatzel, and Scovillain place on Hatterene by outspeeding and OHKOing all three. Azumarill and Mimikyu can support Hatterene as extra sweepers in order to overload the enemy's defensive core, and majorly help in the Steel-type matchup that Hatterene dreads so much, notably pressuring Iron Treads, Kingambit, Corviknight, and Gholdengo.

[CREDITS]
- Written by: https://www.smogon.com/forums/members/clas.545372/
- Fairy analysis by: https://www.smogon.com/forums/members/clas.545372/
- Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/aqua-jet.531302/
https://www.smogon.com/forums/members/neko.542526/
- Grammar checked by:
 
Last edited:

Giyu

Love is the most twisted curse of them all
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
AMQC Check
add remove (comment)
[SET]
Hatterene @ Leftovers
Name: Calm Mind (Fairy)
Ability: Magic Bounce
EVs: 252 HP / 204 SpA Def / 52 Spe (Defensive investment is more relevant or else Hatterene loses to a lot of your examples ie. Scizor, Chien-Pao, etc.)
Modest Bold Nature
- Calm Mind
- Psyshock / Psychic
- Draining Kiss
- Mystical Fire / Giga Drain

[SET COMMENTS]
Hatterene is a near-essential Pokemon on Fairy teams thanks to Magic Bounce and its Psychic typing, only further bolstered by its wide setup and support coverage (Go into more depth on Magic Bounce as Fairy has no other form of hazard control). Calm Mind turns Hatterene into a deadly sweeper, notably stopping unboosted Flutter Mane from OHKOing and instead OHKOing in return after a single boost with Psyshock, and lets Hatterene overheal Ting-Lu's Earthquake with Draining Kiss and Giga Drain (Not true with a Bold Nature and Ting-Lu on Dark usually uses Heavy Slam). Psyshock also lets Hatterene break through Garganacl (Mention Garganacl last), Unaware Clodsire, and the rare Assault Vest Toxapex note to qc that this is on the rise rn (AV Toxapex is too niche), whereas Psychic 2HKOes Quagsire, Amoonguss, and all other Toxapex, and generally hits targets for more. Draining Kiss gives Hatterene much-needed recovery, allowing it to heal on neutral and Super-effective targets, notably Dark-types like Chien-Pao and Ting-Lu. Mystical Fire threatens Steel-types like Scizor, Pressure Corviknight, and Gholdengo, who would otherwise safely switch into Hatterene and force it out. Alternatively, Giga Drain allows Hatterene to surprise foes like Gastrodon and Quagsire with an OHKO and generally allows Hatterene to win the Ground-type matchup alone with minimal support; it can even be used sometimes over Draining Kiss depending on the team's needs. Nuzzle can be used over Mystical Fire or Giga Drain to better support the team via paralysis. The given EVs let Hatterene outspeed an uninvested Toxapex to let it attack before its Calm Mind boosts are removed by Haze, with the rest put into Special Attack Defense to maximize damage output bulk. If preferred, however, 204 Defense EVs and a Bold nature can be used instead to be less reliant on screens support at the cost of much less offensive output-this does let Hatterene survive an unboosted Technician Bullet Punch from Scizor and OHKO in return with Mystical Fire, but this can be achieved with Reflect support too. (Switch the EVs around and mention Heavy-Duty Boots)

Screens support from Klefki and Grimmsnarl is almost essential, as it allows Hatterene to be much more aggressive with its Calm Mind boosts and switch-in opportunities. They also provide extra support in Spikes from the former and both Taunt and Parting Shot from the latter, and in return can use Hatterene to block hazard setting opportunities, especially from Bombirdier and Ting-Lu. Flutter Mane and Iron Valiant can remove threats to Hatterene like Gholdengo, Skeledirge, Kingambit, Chien-Pao, and Skuntank (Skuntank is a difficult matchup for both) as to facilitate setup opportunities for Hatterene, and can rely on Hatterene to block hazards, especially Toxic Spikes (As I mentioned, Skuntank is an iffy matchup and Tinkaton would be a better answer). Tinkaton can neutralize Fairy- and Poison-type threats like Flutter Mane, Mimikyu, Skuntank, and opposing Tinkaton, who would otherwise impede on Hatterene's sweep, and set Stealth Rock and spread paralysis via Thunder Wave to ease sweeping opportunities further. Trick support from Iron Valiant and Gardevoir also help Hatterene to sweep, as they prevent bulkier Pokemon like Unaware Clodsire and Quagsire, Toxapex, and Dondozo from healing any damage taken and instead become setup fodder. Azumarill and Mimikyu can support Hatterene as extra sweepers in order to overload the enemy's defensive core, and majorly help in the Steel-type matchup that Hatterene dreads so much (Provide more examples of matchups they excel in).

[CREDITS]
- Written by:
https://www.smogon.com/forums/members/clas.545372/
- Fairy analysis by:
https://www.smogon.com/forums/members/clas.545372/
- Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/aqua-jet.531302/
https://www.smogon.com/forums/members/neko.542526/
- Grammar checked by:
QC 1/2: Approved by Aqua Jet and Neko

Giyu.gif
 

Clas

My death was... greatly exaggerated
is a Tiering Contributor
AMQC Check
add remove (comment)
[SET]
Hatterene @ Leftovers
Name: Calm Mind (Fairy)
Ability: Magic Bounce
EVs: 252 HP / 204 SpA Def / 52 Spe (Defensive investment is more relevant or else Hatterene loses to a lot of your examples ie. Scizor, Chien-Pao, etc.)
Modest Bold Nature
- Calm Mind
- Psyshock / Psychic
- Draining Kiss
- Mystical Fire / Giga Drain

[SET COMMENTS]
Hatterene is a near-essential Pokemon on Fairy teams thanks to Magic Bounce and its Psychic typing, only further bolstered by its wide setup and support coverage (Go into more depth on Magic Bounce as Fairy has no other form of hazard control). Calm Mind turns Hatterene into a deadly sweeper, notably stopping unboosted Flutter Mane from OHKOing and instead OHKOing in return after a single boost with Psyshock, and lets Hatterene overheal Ting-Lu's Earthquake with Draining Kiss and Giga Drain (Not true with a Bold Nature and Ting-Lu on Dark usually uses Heavy Slam). Psyshock also lets Hatterene break through Garganacl (Mention Garganacl last), Unaware Clodsire, and the rare Assault Vest Toxapex note to qc that this is on the rise rn (AV Toxapex is too niche), whereas Psychic 2HKOes Quagsire, Amoonguss, and all other Toxapex, and generally hits targets for more. Draining Kiss gives Hatterene much-needed recovery, allowing it to heal on neutral and Super-effective targets, notably Dark-types like Chien-Pao and Ting-Lu. Mystical Fire threatens Steel-types like Scizor, Pressure Corviknight, and Gholdengo, who would otherwise safely switch into Hatterene and force it out. Alternatively, Giga Drain allows Hatterene to surprise foes like Gastrodon and Quagsire with an OHKO and generally allows Hatterene to win the Ground-type matchup alone with minimal support; it can even be used sometimes over Draining Kiss depending on the team's needs. Nuzzle can be used over Mystical Fire or Giga Drain to better support the team via paralysis. The given EVs let Hatterene outspeed an uninvested Toxapex to let it attack before its Calm Mind boosts are removed by Haze, with the rest put into Special Attack Defense to maximize damage output bulk. If preferred, however, 204 Defense EVs and a Bold nature can be used instead to be less reliant on screens support at the cost of much less offensive output-this does let Hatterene survive an unboosted Technician Bullet Punch from Scizor and OHKO in return with Mystical Fire, but this can be achieved with Reflect support too. (Switch the EVs around and mention Heavy-Duty Boots)

Screens support from Klefki and Grimmsnarl is almost essential, as it allows Hatterene to be much more aggressive with its Calm Mind boosts and switch-in opportunities. They also provide extra support in Spikes from the former and both Taunt and Parting Shot from the latter, and in return can use Hatterene to block hazard setting opportunities, especially from Bombirdier and Ting-Lu. Flutter Mane and Iron Valiant can remove threats to Hatterene like Gholdengo, Skeledirge, Kingambit, Chien-Pao, and Skuntank (Skuntank is a difficult matchup for both) as to facilitate setup opportunities for Hatterene, and can rely on Hatterene to block hazards, especially Toxic Spikes (As I mentioned, Skuntank is an iffy matchup and Tinkaton would be a better answer). Tinkaton can neutralize Fairy- and Poison-type threats like Flutter Mane, Mimikyu, Skuntank, and opposing Tinkaton, who would otherwise impede on Hatterene's sweep, and set Stealth Rock and spread paralysis via Thunder Wave to ease sweeping opportunities further. Trick support from Iron Valiant and Gardevoir also help Hatterene to sweep, as they prevent bulkier Pokemon like Unaware Clodsire and Quagsire, Toxapex, and Dondozo from healing any damage taken and instead become setup fodder. Azumarill and Mimikyu can support Hatterene as extra sweepers in order to overload the enemy's defensive core, and majorly help in the Steel-type matchup that Hatterene dreads so much (Provide more examples of matchups they excel in).

[CREDITS]
- Written by:
https://www.smogon.com/forums/members/clas.545372/
- Fairy analysis by:
https://www.smogon.com/forums/members/clas.545372/
- Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/aqua-jet.531302/
https://www.smogon.com/forums/members/neko.542526/
- Grammar checked by:
QC 1/2: Approved by Aqua Jet and Neko

View attachment 517886
keeping ting lu mention as it does overheal ting-lu's eq after a cm + edited in hslam losing w/ reflect support, otherwise implemented (can remove if requested in second qc mention)
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
[SET]
Hatterene @ Leftovers
Name: Calm Mind (Fairy)
Ability: Magic Bounce
EVs: 252 HP / 204 Def / 52 Spe
Modest Nature (unless there's a calc where 204 def + Modest kills, I'd rather have it bold)
- Calm Mind
- Psyshock / Psychic
- Draining Kiss
- Mystical Fire / Giga Drain

[SET COMMENTS]
Hatterene is a near-essential Pokemon on Fairy teams thanks to Magic Bounce and its Psychic typing, only further bolstered by its wide setup and support coverage (mentions of mons it beats would be nice here, eg. Pex-kun). Magic Bounce is especially notable as it is the only form of hazard denial for Fairy teams. Calm Mind turns Hatterene into a deadly sweeper, notably stopping unboosted Flutter Mane from OHKOing and instead OHKOing in return after a single boost with Psyshock, and lets Hatterene overheal Ting-Lu's Earthquake with Draining Kiss and Giga Drain and even its Heavy Slam with Reflect support from Klefki and Grimmsnarl (I think this thought is better if placed in the Draining kiss line instead). Psyshock also lets Hatterene break through Unaware Clodsire, Dragalge, and Garganacl (guy has Iron Def..), whereas Psychic 2HKOes Amoonguss, Toxapex, and generally hits targets for more damage overall. Draining Kiss gives Hatterene much-needed recovery, allowing it to heal on neutral and super effective targets, notably Dark-types like Chien-Pao and Ting-Lu. Mystical Fire threatens Steel-types like Scizor, Pressure Corviknight, and Gholdengo, who would otherwise safely switch into Hatterene and force it out. Alternatively, Giga Drain allows Hatterene to surprise foes like Gastrodon and Quagsire with an OHKO and generally allows Hatterene to win the Ground-type (and rainless water too, assuming no Dozo?) matchup alone with minimal support; it can even be used sometimes over Draining Kiss depending on the team's needs. Nuzzle can be used over Mystical Fire or Giga Drain to better support the team via paralysis. The given EVs let Hatterene outspeed an uninvested Toxapex to let it attack before its Calm Mind boosts are removed by Haze, with the rest put into Defense to maximize bulk. If preferred, however, 204 Special Attack EVs and a Modest nature can be used instead to have increased offensive potential, although at the cost of being more reliant on screens support; most notably, this lets Psyshock often OHKO Clodsire and Psychic always 2HKO both Unaware Clodsire and Quagsire. Heavy-Duty Boots are also an option over Leftovers as to more safely switch when entry hazards are up, either from those that Hatterene could not block or simply was too pressured to switch into, although this does remove a large source of longevity.

Screens support from Klefki and Grimmsnarl is almost essential, as it allows Hatterene to be much more aggressive with its Calm Mind boosts and switch-in opportunities. They also provide extra support in Spikes from the former and both Taunt and Parting Shot from the latter, and in return can use Hatterene to block hazard setting opportunities, especially from Bombirdier and Ting-Lu. Flutter Mane and Iron Valiant can remove threats to Hatterene like Gholdengo, Skeledirge, Kingambit, and Chien-Pao as to facilitate setup opportunities for Hatterene, and can rely on Hatterene to block hazards, especially Stealth Rock and Spikes. Tinkaton can neutralize Fairy- and Poison-type threats like Flutter Mane, Mimikyu, Skuntank, and opposing Tinkaton, who would otherwise impede on Hatterene's sweep, and set Stealth Rock and spread paralysis via Thunder Wave to ease sweeping opportunities further. Trick support from Iron Valiant and Gardevoir also help Hatterene to sweep, as they prevent bulkier Pokemon like Unaware Clodsire and Quagsire, Toxapex, and Dondozo from healing any damage taken and instead become setup fodder.(Scarf Gard also traces and counters weather guys like Barra and Scovillain, which can overwhelm hatt too) Azumarill and Mimikyu can support Hatterene as extra sweepers in order to overload the enemy's defensive core, and majorly help in the Steel-type matchup that Hatterene dreads so much, notably pressuring Iron Treads, Kingambit, Corviknight, and Gholdengo.

[CREDITS]
- Written by: https://www.smogon.com/forums/members/clas.545372/
- Fairy analysis by: https://www.smogon.com/forums/members/clas.545372/
- Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/aqua-jet.531302/
https://www.smogon.com/forums/members/neko.542526/
- Grammar checked by:
QC 2/2, Thankie Clas
 

Clas

My death was... greatly exaggerated
is a Tiering Contributor
[SET]
Hatterene @ Leftovers
Name: Calm Mind (Fairy)
Ability: Magic Bounce
EVs: 252 HP / 204 Def / 52 Spe
Modest Nature (unless there's a calc where 204 def + Modest kills, I'd rather have it bold)
- Calm Mind
- Psyshock / Psychic
- Draining Kiss
- Mystical Fire / Giga Drain

[SET COMMENTS]
Hatterene is a near-essential Pokemon on Fairy teams thanks to Magic Bounce and its Psychic typing, only further bolstered by its wide setup and support coverage (mentions of mons it beats would be nice here, eg. Pex-kun). Magic Bounce is especially notable as it is the only form of hazard denial for Fairy teams. Calm Mind turns Hatterene into a deadly sweeper, notably stopping unboosted Flutter Mane from OHKOing and instead OHKOing in return after a single boost with Psyshock, and lets Hatterene overheal Ting-Lu's Earthquake with Draining Kiss and Giga Drain and even its Heavy Slam with Reflect support from Klefki and Grimmsnarl (I think this thought is better if placed in the Draining kiss line instead). Psyshock also lets Hatterene break through Unaware Clodsire, Dragalge, and Garganacl (guy has Iron Def..), whereas Psychic 2HKOes Amoonguss, Toxapex, and generally hits targets for more damage overall. Draining Kiss gives Hatterene much-needed recovery, allowing it to heal on neutral and super effective targets, notably Dark-types like Chien-Pao and Ting-Lu. Mystical Fire threatens Steel-types like Scizor, Pressure Corviknight, and Gholdengo, who would otherwise safely switch into Hatterene and force it out. Alternatively, Giga Drain allows Hatterene to surprise foes like Gastrodon and Quagsire with an OHKO and generally allows Hatterene to win the Ground-type (and rainless water too, assuming no Dozo?) matchup alone with minimal support; it can even be used sometimes over Draining Kiss depending on the team's needs. Nuzzle can be used over Mystical Fire or Giga Drain to better support the team via paralysis. The given EVs let Hatterene outspeed an uninvested Toxapex to let it attack before its Calm Mind boosts are removed by Haze, with the rest put into Defense to maximize bulk. If preferred, however, 204 Special Attack EVs and a Modest nature can be used instead to have increased offensive potential, although at the cost of being more reliant on screens support; most notably, this lets Psyshock often OHKO Clodsire and Psychic always 2HKO both Unaware Clodsire and Quagsire. Heavy-Duty Boots are also an option over Leftovers as to more safely switch when entry hazards are up, either from those that Hatterene could not block or simply was too pressured to switch into, although this does remove a large source of longevity.

Screens support from Klefki and Grimmsnarl is almost essential, as it allows Hatterene to be much more aggressive with its Calm Mind boosts and switch-in opportunities. They also provide extra support in Spikes from the former and both Taunt and Parting Shot from the latter, and in return can use Hatterene to block hazard setting opportunities, especially from Bombirdier and Ting-Lu. Flutter Mane and Iron Valiant can remove threats to Hatterene like Gholdengo, Skeledirge, Kingambit, and Chien-Pao as to facilitate setup opportunities for Hatterene, and can rely on Hatterene to block hazards, especially Stealth Rock and Spikes. Tinkaton can neutralize Fairy- and Poison-type threats like Flutter Mane, Mimikyu, Skuntank, and opposing Tinkaton, who would otherwise impede on Hatterene's sweep, and set Stealth Rock and spread paralysis via Thunder Wave to ease sweeping opportunities further. Trick support from Iron Valiant and Gardevoir also help Hatterene to sweep, as they prevent bulkier Pokemon like Unaware Clodsire and Quagsire, Toxapex, and Dondozo from healing any damage taken and instead become setup fodder.(Scarf Gard also traces and counters weather guys like Barra and Scovillain, which can overwhelm hatt too) Azumarill and Mimikyu can support Hatterene as extra sweepers in order to overload the enemy's defensive core, and majorly help in the Steel-type matchup that Hatterene dreads so much, notably pressuring Iron Treads, Kingambit, Corviknight, and Gholdengo.

[CREDITS]
- Written by: https://www.smogon.com/forums/members/clas.545372/
- Fairy analysis by: https://www.smogon.com/forums/members/clas.545372/
- Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/aqua-jet.531302/
https://www.smogon.com/forums/members/neko.542526/
- Grammar checked by:
QC 2/2, Thankie Clas
Implemented, ty! GP Team, please have super staff implement changes as I won't be awake before HOME releases
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
1/1 GP Team done and Neko if you wanted to implement
[SET]
Hatterene @ Leftovers
Name: Calm Mind (Fairy)
Ability: Magic Bounce
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Psyshock / Psychic
- Draining Kiss
- Mystical Fire / Giga Drain

[SET COMMENTS]
Hatterene is a near-essential Pokemon on Fairy teams thanks to Magic Bounce and its Psychic typing, only further bolstered by its wide setup and support coverage (RC) that allows it to remove Pokemon like Toxapex, Clodsire, and Chien-Pao. Magic Bounce is especially notable, (AC) as it is the only form of entry hazard denial for Fairy teams. Calm Mind turns Hatterene into a deadly sweeper, notably stopping unboosted Flutter Mane from OHKOing it, (AC) and instead OHKOing Flutter Mane in return after a single boost with Psyshock, and lets letting Hatterene overheal Ting-Lu's Earthquake with Draining Kiss. Psyshock also lets Hatterene break through Unaware Clodsire, Dragalge, and Assault Vest Iron Hands, whereas Psychic 2HKOes Amoonguss (RC) and Toxapex (RC) and generally hits as well as generally hitting targets for more damage overall. Draining Kiss gives Hatterene much-needed recovery, allowing it to heal on neutral and super effective targets, notably Dark-types like Chien-Pao and Ting-Lu, even beating Ting-Lu. It can even beat Heavy Slam Ting-Lu with Reflect support from Klefki and Grimmsnarl. (broke this sentence up to avoid it running on too much) Mystical Fire threatens Steel-types like Scizor, Pressure Corviknight, and Gholdengo, who which would otherwise safely switch into Hatterene and force it out. Alternatively, Giga Drain allows Hatterene to surprise foes like Gastrodon and Quagsire with an OHKO and generally allows Hatterene to win the Ground- and rainless Water-type matchups alone with minimal support; it can even be used sometimes over Draining Kiss depending on the team's needs, although the amount of HP regained is substantially less. Nuzzle can be used over Mystical Fire or Giga Drain to better support the team via paralysis. The given EVs let Hatterene outspeed an uninvested Toxapex to let it so it can (clearing up repetition) attack before its Calm Mind boosts are removed by Haze, with the rest of the EVs put into Defense to maximize bulk. If preferred, however, 204 Special Attack EVs and a Modest nature can be used instead to have increased offensive potential, although at the cost of being more reliant on dual screens support; most notably, this lets Psyshock often OHKO Clodsire and Psychic always 2HKO both Unaware Clodsire and Quagsire. Heavy-Duty Boots are is also an option over Leftovers as to more safely switch in when entry hazards are up, either from those that Hatterene could not block or simply was too pressured to switch into, although this does remove a large source of longevity.

Dual screens Screens support from Klefki and Grimmsnarl is almost essential, as it allows Hatterene to be much more aggressive with its Calm Mind boosts and switch-in opportunities. They These teammates (because 'they' kinda reads like it applies to the screens) also provide extra support in Spikes from the former and both Taunt and Parting Shot from the latter, and in return, (AC) they can use Hatterene to block hazard setting opportunities entry hazards from being set up, especially from Bombirdier and Ting-Lu. Flutter Mane and Iron Valiant can remove threats to Hatterene like Gholdengo, Skeledirge, Kingambit, and Chien-Pao as to facilitate setup opportunities for Hatterene, and they can rely on Hatterene to block hazards, especially Stealth Rock and Spikes. Tinkaton can neutralize Fairy- and Poison-type threats like Flutter Mane, Mimikyu, Skuntank, and opposing Tinkaton, who which would otherwise impede on Hatterene's sweep, and set Stealth Rock and spread paralysis via Thunder Wave to ease sweeping opportunities further. Trick support from Iron Valiant and Gardevoir also help helps Hatterene to sweep, as they prevent this prevents bulkier Pokemon like Unaware Clodsire and Quagsire, Toxapex, and Dondozo from healing any damage taken and instead become becoming setup fodder. Gardevoir also helps in the Rain and Sun rain and sun matchups, as Trace copying Swift Swim and Chlorophyll removes the burden that Barraskewda, Floatzel, and Scovillain place on Hatterene by outspeeding and OHKOing all three. (remove this because it reads almost like hatt outspeeds all 3 which isn't true at all) Azumarill and Mimikyu can support Hatterene as extra sweepers in order to overload the enemy's defensive core (RC) and majorly help in the Steel-type matchup that Hatterene dreads so much, notably pressuring Iron Treads, Kingambit, Corviknight, and Gholdengo.

[CREDITS]
- Written by: https://www.smogon.com/forums/members/clas.545372/
- Fairy analysis by: https://www.smogon.com/forums/members/clas.545372/
- Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/aqua-jet.531302/
https://www.smogon.com/forums/members/neko.542526/
- Grammar checked by:
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
[SET]
Hatterene @ Leftovers
Name: Calm Mind (Fairy)
Ability: Magic Bounce
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Psyshock / Psychic
- Draining Kiss
- Mystical Fire / Giga Drain

[SET COMMENTS]
Hatterene is a near-essential Pokemon on Fairy teams thanks to Magic Bounce and its Psychic typing, only further bolstered by its wide setup and support coverage that allows it to remove Pokemon like Toxapex, Clodsire, and Chien-Pao. Magic Bounce is especially notable, as it is the only form of entry hazard denial for Fairy teams. Calm Mind turns Hatterene into a deadly sweeper, notably stopping unboosted Flutter Mane from OHKOing it, instead OHKOing Flutter Mane in return after a single boost with Psyshock, and letting Hatterene overheal Ting-Lu's Earthquake with Draining Kiss. Psyshock also lets Hatterene break through Unaware Clodsire, Dragalge, and Assault Vest Iron Hands, whereas Psychic 2HKOes Amoonguss and Toxapex as well as generally hitting targets for more damage overall. Draining Kiss gives Hatterene much-needed recovery, allowing it to heal on neutral and super effective targets, notably Dark-types like Chien-Pao and Ting-Lu. It can even beat Heavy Slam Ting-Lu with Reflect support from Klefki and Grimmsnarl. Mystical Fire threatens Steel-types like Scizor, Pressure Corviknight, and Gholdengo, which would otherwise safely switch into Hatterene and force it out. Alternatively, Giga Drain allows Hatterene to surprise foes like Gastrodon and Quagsire with an OHKO and generally allows Hatterene to win the Ground- and rainless Water-type matchups alone with minimal support; it can even be used sometimes over Draining Kiss depending on the team's needs, although the amount of HP regained is substantially less. Nuzzle can be used over Mystical Fire or Giga Drain to better support the team via paralysis. The given EVs let Hatterene outspeed an uninvested Toxapex so it can attack before its Calm Mind boosts are removed by Haze, with the rest of the EVs put into Defense to maximize bulk. If preferred, however, 204 Special Attack EVs and a Modest nature can be used instead to have increased offensive potential, although at the cost of being more reliant on dual screens support; most notably, this lets Psyshock often OHKO Clodsire and Psychic always 2HKO both Unaware Clodsire and Quagsire. Heavy-Duty Boots is also an option over Leftovers as to more safely switch in when entry hazards are up, either from those that Hatterene could not block or simply was too pressured to switch into, although this does remove a large source of longevity.

Dual screens support from Klefki and Grimmsnarl is almost essential, as it allows Hatterene to be much more aggressive with its Calm Mind boosts and switch-in opportunities. These teammates also provide extra support in Spikes from the former and both Taunt and Parting Shot from the latter, and in return, they can use Hatterene to block entry hazards from being set up, especially from Bombirdier and Ting-Lu. Flutter Mane and Iron Valiant can remove threats to Hatterene like Gholdengo, Skeledirge, Kingambit, and Chien-Pao as to facilitate setup opportunities for Hatterene, and they can rely on Hatterene to block hazards, especially Stealth Rock and Spikes. Tinkaton can neutralize Fairy- and Poison-type threats like Flutter Mane, Mimikyu, Skuntank, and opposing Tinkaton, which would otherwise impede on Hatterene's sweep, and set Stealth Rock and spread paralysis via Thunder Wave to ease sweeping opportunities further. Trick support from Iron Valiant and Gardevoir also helps Hatterene to sweep, as this prevents bulkier Pokemon like Unaware Clodsire and Quagsire, Toxapex, and Dondozo from healing any damage taken and instead becoming setup fodder. Gardevoir also helps in the rain and sun matchups, as Trace copying Swift Swim and Chlorophyll removes the burden that Barraskewda, Floatzel, and Scovillain place by outspeeding and OHKOing all three. Azumarill and Mimikyu can support Hatterene as extra sweepers in order to overload the enemy's defensive core and majorly help in the Steel-type matchup that Hatterene dreads so much, notably pressuring Iron Treads, Kingambit, Corviknight, and Gholdengo.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/clas.545372/
Fairy analysis by: https://www.smogon.com/forums/members/clas.545372/
Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/aqua-jet.531302/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/

Thankie Autumn :blobnom:
 
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