Pet Mod Mad Chemists (Slate 3!)

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[Gen 9] Mad Chemists
Welcome to Mad Science! This Pet Mod is where Fakemon/Changed Pokemon are submitted first, then randomly picked people are assigned to secretly change the Pokemon in private messages.

:unown:Slates
This mod follows a themed slate format similar to Clean Slate. Each slate has two different phases, each named the Creation Phase and the Mutation Phase. We always start with the Creation Phase first, where it is essentially your regular Pet Mod submissions.

:unown-b:
Creation Phase
In Creation Phase, you will be able to submit (A) a Fakemon of choice or (B) a changed existing Pokemon. You are allowed to submit any Fakemon as long as it is balanced, however, there are a few rules to changing original Pokemon:​
  • If you want to change the typing of the Pokemon, you must keep one of its original typings. This also applies in the Mutation Phase.​
  • If you do the above, you are allowed to give it a maximum 5 new moves that fit its typing and an additional 5 flavor moves. You may also give it up to 3 non-STAB moves, with another additional 5 flavor moves.​
  • If you don't, you may give it up to 3 new moves.​
  • You must make at least two changes to a Pokemon for it to qualify. This is so I don't receive any vanilla Pokemon submissions.​
  • You are allowed to change the effects of moves, but they MUST be a signature move (eg. Marshadow's Spectral Thief.)​
Once everyone has submitted their Fakemon and modified Pokemon, the real fun begins!

:unown-c: Mutation Phase (oooooo)
When this phase begins, 3 random Pokemon are chosen to win and users have the option to sign up and become a Scientist in the thread. Scientists will have the role of modifying the winning Pokemon/Fakemon to their choosing. Once everyone has signed up, a person will assign the Scientist role to 3 random people and also assign them a random winning entry they will modify. Like the Creation Phase, this phase also has rules.
  • Scientists will be given 10 points to modify whatever they want. A point will be taken away if they choose something to modify. These include Typing, Abilities, positive stat changes, and movepool options.​
  • All Scientist-related things will be done through private messaging. Do NOT talk about what entry you will modify or what you have modified. You will be given a warning, and if you do it again, you will be banned from further entering as a Scientist.​
  • The typing rule from Creation Phase also applies here, so if someone submitted a Grass/Fighting Meowscarada, a Scientist cannot change it to an Ice/Fighting type. This costs 1 point.​
  • An ability change will cost you 2 points, one for adding the ability, and one for removing the old ability.​
  • You may only give a Pokemon +15 or -15 in a stat. Giving a Pokemon a stat change will cost you 1 point.​
  • For adding moves, each move costs a specific amount of points to add, with 1 being very weak moves to 5 being some of the best moves there is. See the Miscellaneous section of this post for more details.​
  • Removing moves, however, is free, but you must remove a minimum of 3 moves from a Pokemon for it to qualify if you do move modifications.​
  • You do not have to use all ten points. Any points you leave unused will NOT be added to the 10 points you get when you become a scientist.​
Once all of the scientists have submitted their changes, the changes are revealed in this thread and they are added to the winning Pokemon, then the cycle repeats!

:unown-question: Questions and Answers
Q: Will the edited or unedited Pokemon be added?
A: Only the edited Pokemon will be added. The unedited Pokemon are kept a secret until they are revealed.

Q: Will you be choosing which Pokemon the Scientists will edit?
A: No, they will be assigned at random.

Q: Can previous Scientists become Scientists again?
A: Honestly I'm still pretty decisive about this, but I'll explain it when we get there.

Q: Are custom elements allowed?
A: No, custom elements aren't allowed except for custom moves.

:unown-exclamation:
Miscellaneous
The mod's Discord Server can be found here: https://discord.gg/ybjYfn6NrJ
A spreadsheet for all moves and their point costs for Mutation Phase can be found here: https://docs.google.com/spreadsheets/d/1-2TZaxHjdatjqE3EI3NJWYDbBYplv04gba73dwUS0kI/ (Moves that don't have a cost listed are worth 3 points)

:unown-d:Council
:toxtricity: Low-Key (The professor, hands out PMs)
:archen: Regic Boat (The inspector, analyzes submissions)


We can't wait to see what you create!
 
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Alright, now that we've gotten that out of the way, let's open up the first slate!

:ferrothorn: Creation Phase Slate 1: Defensive :toxapex:

For this slate, you may make a maximum of 2 Pokemon/Fakemon, or one of each. Make sure you keep them at a similar power level for future slates. Please remember the rules you must follow for submitting:

In Creation Phase, you will be able to submit (A) a Fakemon of choice or (B) a changed existing Pokemon. You are allowed to submit any Fakemon as long as it is balanced, however, there are a few rules to changing original Pokemon:
  • If you want to change the typing of the Pokemon, you must keep one of its original typings. This also applies in the Mutation Phase.​
  • If you do the above, you are allowed to give it a maximum 5 new moves that fit its typing and an additional 5 flavor moves. You may also give it up to 3 non-STAB moves, with another additional 5 flavor moves.​
  • If you don't, you may give it up to 3 new moves.​
Slate 1 submissions are now open! It will end in about 5 days or a week if I'm lazy.
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor

Pokemon: Tapu Fini
Stats: 70 / 75 / 110 / 105 / 130 / 75 | 570
Type: Water / Fairy
Abilities: Pressure / Competitive
Movepool Changes: + Recover, Flip Turn; -Calm Mind
Description: misty surge is cool but i want my scald mon. instead this gets pressure to beat rocks setters better and competitive for the opposite role of keeping rocks down.


Pokemon: Skeldrake
Stats: 100 / 80 / 90 / 80 / 90 / 60 | 500
Type: Ghost / Dragon
Abilities: Cursed Body / Battle Armor / Infiltrator
Astonish,Shadow Sneak,Shadow Claw,Poltergeist,Ominous Wind,Hex,Shadow Ball,Destiny Bond,Dragon Tail,Dragon Claw,Dragon Rush,Outrage,Dragon Rage,Dragon Pulse,Core EnforcerDraco Meteor,Mystical Fire,Will-o-Wisp,Brick Break,Superpower,Aura Sphere,Focus Blast,Psychic,Trick,Defog,Spikes,Thunderbolt,Thunder,Thunder Wave,Attract,Bide,Captivate,Confide,Curse,Double Team,Double-Edge,Endure,Facade,Frustration,Hidden Power,Mimic,Natural Gift,Protect,Rage,Rest,Return,Round,Secret Power,Sleep Talk,Snore,Substitute,Swagger,Take Down,Toxic,Giga Impact,Hyper Beam,Sunny Day,Body Slam,Dragon Breath,Dragon Dance,Rain Dance,Breaking Swipe,Iron Tail,Rock Slide,Scale Shot,Swift,Rock Tomb,Bulldoze,Earthquake,Rock Smash,Flamethrower,Aerial Ace,Roar,Strength,Scary Face,Shock Wave,Hone Claws,Brutal Swing,Bite,Headbutt,Hyper Voice,Fire Blast,Incinerate,Stone Edge,Iron Head,Twister,Cut,Laser Focus,Safeguard,Fly,Crunch,Earth Power,Aqua Tail,Tackle,Dual Wingbeat,Fling,Payback,Spite,Ally Switch,Thief,Dark Pulse,Pain Split,Dream Eater,Telekinesis,Imprison,Psych Up,Trick Room,Calm Mind,Confuse Ray,Phantom Force,Flash,Embargo,Icy Wind,Night Shade,Taunt,Energy Ball,Skill Swap,Sucker Punch,Foul Play,Giga Drain,Magic Coat,Disable,Snatch,Wonder Room
Description: giratina lite. burns stuff, sets spikes, dtails/roars, burns, etc
 
1677513587798.png

Pokemon: Hisuian-Electrode
Stats: 60/50/70/80/80/150 (490) -> 70/45/90/80/80/145 (510) (5 from speed, 5 from attack = 10 into hp. +20 Def)
Typing:
1677514504279.png
1677514522141.png

Abilities: Soundproof/Static (Aftermath)
Movepool: H-Electrode's normal movepool. + Aromatherapy + Synthesis + Hidden Power

H-Electrode, how I know and love it from HG, but a little beefier! Typing, moves, stats, and even ability are left fairly open because I'm curious what someone will do with any of it!
EDIT: Thief was swapped out for Synthesis, and an additional 20 defense was given to this bad boy. This is now a fast cleric that just eats water moves.

1677514700095.png


Pokemon: Scolipede
Stats: 60/100/89/55/69/112 (485) -> 110/90/99/55/69/92 (515) (20 from speed, 10 from attack = 50 into hp, 10 into defense.)
Typing:
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->
1677514900930.png
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Abilities: Poison Point/Swarm (Speedboost) -> Poison Point/Swarm (Poison Heal)
Movepool
: Scolipede's normal movepool. Dragon moves: Dragon Claw, Dragon Tail, Extremespeed, Rain Dance, U-Turn, Defog (Flavor: Draco Meteor, Dragon Breath, Twister, Fly, Fire Blast)

Did someone say beef? Deep within the dna of Scolipede resides draconic power, and we have dragged it out! They are considerably slower, and tankier as a result, having lost speedboost to help keep them in check, and giving them a 'decent' tank ability in Shell Armor as a result.
EDIT: Scolipede now has poison heal instead of Shell Armor, it also has a 50 HP increase instead of a 20 HP increase.
EDIT EDIT: Scolipede now has U-Turn and Defog.
 
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1677515213757.png

Pokemon: Cannodrake
Stats: 118 / 105 / 103 / 91 / 97 / 61 | 575
Type: Dark / Dragon
Abilities: Heavy Metal / Flame Body | Steelworker
Movepool:
Recover
Flash Cannon, Gyroball,
U-Turn, Stealth Rock
Dragon Dance, Taunt, Iron Defense
Crunch, Jaw Lock, Dragon Claw, Outrage, Knock Off
Flamethrower, Flare Blitz, Earthquake, Superpower, Fire Fang, Aura Sphere, Acid Spray, Aura Sphere, Bullet Seed, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Pollen Puff, Pyro Ball, Rock Blast, Seed Bomb, Shadow Ball, Sludge Bomb, Weather Ball, Zap Cannon
Terrain Pulse, Dragon Pulse, Draco Meteor, Dark Pulse,

Description: just a bulky thing, lot of utility

Koffing
80/15/95/50/95/5
Poison/Steel
Regenerator, Earth Eater
Smogon loves stall
 
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:sv/revavroom:
Name: Revavroom
Typing:

Abilities: Overcoat / Weak Armor / Filter [HA]
Stats: 95 / 109 / 110 / 49 / 67 / 70 [500 BST]
Movepool Changes:
+ Will-O-Wisp, Strength Sap
- Shift Gear, Substitute
Description: Wisp + Pshot + Sap makes physical breakers hate this thing. An uninvested Vroom after a Weak Armor boost is also able to safely outspeed a speed tier of fully-invested 110 base speed and safely pshot away or strength sap away more attack, which seemed like a funny addition. Doesn't really like staying or switching in against special breakers tho.

:sv/altaria:

Name: Altaria
Typing:

Abilities: Natural Cure / Cloud Nine / Berserk [HA]
Stats: 85 / 50 / 70 / 90 / 115 / 80 [490 BST]
Movepool Changes:
+ Thunder Wave
- Will-O-Wisp
Description: Altaria but built to be more specialized than mixed. Provides a foil to Revavroom in several manners, one getting access to burn and the other para. Unlike Vroom’s more aggressive support tools in Pshot, Altaria gets access to more passive support tools in Defog. The two also pair well as a defensive core, generally covering each other’s weaknesses. I kinda gave it Berserk on a whim since I wanted to give it an option to be less passive given Altaria’s generally less impressive offenses, and Berserk Roost is a pretty fun combo.
 
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Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist

Pokemon: Galvantula
Type:

Abilities: Static / Quick Feet / Fluffy
Stats: 60 / 60 / 65 / 104 / 79 / 107 (475 BST)
Movepool Additions: Slack Off
Movepool Removals: Sticky Web


Pokemon: Dugtrio-Alola
Type:

Abilities: Sand Force / Regenerator / Intimidate
Stat Distribution: 55 / 90 / 80 / 38 / 90 / 125 (478 BST)
Movepool Additions: Spikes, Knock Off, Taunt
Movepool Removals: Final Gambit, Memento

Justification: Get Clean Slate Micro'd, idiot. This defensive core literally carried the whole tier whilst somehow having the lowest bulk ratings of any mons in there, and its the coolest thing ever. Slightly tweaked to fit within the stat rules, and added Regen to Dugtrio to make up for the loss of bulk induced by that.
 

Pokemon: Cramorant
Stats: 95/75/75/75/125/95 (BST: 540) [+25 HP, -10 Atk, +20 Def, -10 SpA, +30 SpD, +10 Spe]
Type:

Abilities: Gulp Missile
Movepool Changes: +Flip Turn, Toxic, Taunt
Description: Special Wall/Defensive Pivot Cramorant that mainly deals damage through Gulp Missile chip. Watch out for Electric types.


Pokemon: Klawf
Stats: 70/100/115/35/85/75 (BST: 480) [+30 SpD]
Type:

Abilities: Klutz / Shell Armor / Regenerator
Movepool Changes:
+Earthquake
-Swords Dance
Description: Regenerator pivot that can also set up Stealth Rock. Watch out for Water and Grass types.
 
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:sv/crustle:
Pokemon: Crustle
Typing: Bug/Rock -> Bug/Steel
Stats: 70/105/145/65/85/35 (Spe -10, Def +20, SpD +10)
Abilities: Sturdy/Shell Armor (H: Sticky Hold)
Movepool Changes: +Flash Cannon, Gyro Ball, Iron Head, Leech Life -Shell Smash
Description: Bug/Steel with 70/135/75 defenses. Has Stealth Rock & Spikes. Gyro Ball + Leech Life also works. Insane people can run SD.

:sv/gallade:
Pokemon: Gallade
Typing: Psychic/Fighting -> Ground/Fighting
Stats: 68/115/65/65/115/80 (Att -10)
Abilities: Steadfast / Fur Coat (H: Justified)
Movepool Changes: +Earth Power, Sandstorm, Stealth Rock
Description: Great Tusk but definitely not Great Tusk. Hits decent while also having dumb bulk, Wish, Teleport, Knock, Rocks, & lots of utility.
 
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Pokemon Name: Dimedelic
Typing:

Abilities: Oblivious / Strong Jaw | Regenerator (HA)
Stats: 110 / 80 / 70 / 70 / 140 / 40 [BST: 520]
Notable Moves: Crunch, Defog, Fire Fang, Hyper Fang, Ice Fang, Knock Off, Light Screen, Night Shade, Protect, Psychic Fangs, Reflect, Super Fang, Teleport, Thunder Fang, Toxic, Wish
Flavor Moves: Acid, Acid Armor, Acid Spray, Amnesia, Aqua Tail, Bide, Bite, Body Slam, Calm Mind, Counter, Curse, Dazzling Gleam, Dragon Claw, Dragon Pulse, Dream Eater, Expanding Force, Headbutt, Healing Wish, Hex, Hyper Beam, Hypnosis, Iron Tail, Last Resort, Magic Coat, Memento, Metal Claw, Metronome, Mirror Coat, Nightmare, Poison Fang, Poison Jab, Poison Tail, Power Shift, Power Whip, Psychic, Psycho Cut, Psyshock, Rest, Scratch, Shadow Ball, Shadow Claw, Skill Swap, Slam, Sleep Talk, Sludge, Sludge Bomb, Sludge Wave, Stored Power, Substitute, Tail Whip, Terrain Pulse, Tri Attack, Trick, Trick Room, Zen Headbutt
Weight: Half of Groudon's.
Description: A special wall that can wishport, not only that but also with regen. Very passive tho. Strong Jaw is funny, but is it viable? Idk lmao.

Pokemon Name: Halynortes
Typing:

Abilities: Pressure | Magic Bounce (HA)
Stats: 150 / 80 / 120 / 40 / 40 / 120 [BST: 550]
Notable Moves: Body Press, Brave Bird, Bulk Up, Darkest Lariat, Defog, Explosion, Extreme Speed, Haze, Heat Crash, Knock Off, Protect, Rapid Spin, Rock Slide, Roost, Spikes, Stealth Rock, Sucker Punch, Superpower, Taunt, Thunder Wave, U-turn, Will-O-Wisp
Flavor Moves: Acrobatics, Aerial Ace, Air Slash, Ancient Power, Assurance, Block, Body Slam, Dark Pulse, Dragon Rush, Flash Cannon, Fly, Focus Blast, Foul Play, Giga Impact, Heat Wave, Heavy Slam, Hurricane, Iron Defense, Lash Out, Mirror Move, Perish Song, Power Gem, Power Trip, Psychic, Rest, Ruination, Shadow Ball, Sky Attack, Sky Drop, Sleep Talk, Snarl, Snatch, Substitute, Tailwind, Whirlwind, Zen Headbutt
Weight: Double of Kyogre's.
Description: A physical defensive mon that can set hazards in SR and/or spikes. Also can be used as a setup sweeper or a suicide lead.
 

zxgzxg

scrabble
is a Forum Moderator
Moderator
:ss/glimmora:
Pokemon: Glimmora
Type:

Ability: Clear Body / Corrosion
Stats: 83 / 45 / 110 / 115 / 101 / 71 (+0 / -10 / +20 / -15 / +20 / -15)
Movepool Adjustments:
+ Moonblast, Moonlight, Play Rough
- Rock Blast, Rock Polish, Rock Slide, Stone Edge

Description: i deleted the cringe off of glimmora you can thank me later. mixed wall, (mortal) spinner, hazard setter.
 
EDIT: i DEFINITELY didn't post a set-up sweeper without seeing what the slate's theme was first definitely not haha :row:


Pokemon: Delcatty
Type:
/

Abilities: Cute Charm / Pixilate / Magic Guard
Stats: 100/55/80/65/105/95 | 500 BST [+30/-10/+50/+10/+15/+5 | +100 BST]
Movepool Changes:
  • + Draining Kiss, Encore, Moonblast, Moonlight, Parting Shot, Spikes
  • - Assist, Toxic (thats it, this mon's moveset needs everything it can get)
Description: Special wall focused on debuffing, with some utility tools like Spikes, Encore and Parting Shot to serve as a bulky pivot/passive wallbreaker.


Pokemon: Magcargo
Type:
/

Abilities: Flame Body / Analytic / Earth Eater
Stats: 60/50/130/110/130/30 | 510 BST [+0/+0/+10/+20/+50/+0 | +80 BST]
Movepool Changes:
  • + Burn Up, Calm Mind, Eruption, Fire Spin, Flash Cannon, Hex
  • - All Rock Moves except for Stealth Rock, Acid Armor, Amnesia, Toxic
Description: Massive defenses paired with near-nuclear Special Attack, but mediocre health, attack, and slow speed that only puts it above the likes of Clod. Access to Earth Eater allows for mindgames and good switch-ins, and running Analytic gives it a free Life Orb without the health penalty. A nice fat wall/special wallbreaker in the right situations, would definitely enjoy a good sun-setter to lead in for it.
 
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:sv/starmie:
Pokemon: Starmie
Typing: Water / Psychic
Ability: Filter / Natural Cure / Protean
Stats: 80 (+20) / 55 (-20) / 100 (+15) / 90 (-10) / 90 (+5) / 95 (-20)
Movepool Adjustments: +Dark Pulse, +Moonlight, +Nasty Plot
Description: Protean user with lots of versatility. Can run Nasty Plot wallbreaker, offensive pivot, defensive pivot, etc. Nasty Plot and Moonlight let it gain a Dark resistance with Protean, offering it security against Pursuit trapping.
Starmie @ Leftovers
Ability: Protean / Filter
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse / Thunderbolt / Psychic
- Dazzling Gleam / Ice Beam / Grass Knot / Scald
- Moonlight

Starmie @ Choice Specs
Ability: Protean / Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Dazzling Gleam
- Flip Turn

Starmie @ Heavy Duty Boots
Ability: Protean / Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt / Scald
- Ice Beam / Grass Knot / Psychic
- Flip Turn / Thunder Wave / Toxic
- Moonlight
 
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SirinC&Kokomi

Pls watch Legend of Shenli
is a Tiering Contributor
:sv/tinkaton:
Pokemon: Tinkaton
Stats: 105+20 / 85+10 / 115+5 / 70-35 / 130 / 75 | 570
Type: Fairy / Ground
Abilities: Water Compaction / Cute Charm / Mold Breaker
Movepool Changes: -Swords Dance, Steel Beam, Metal Claw, Rest / +Taunt, Earthquake, Earth power, Shore up, Sand tomb()
Description: Tinkaton now does Cementing works! A utility defensive mon with great synergy with sand. Great defensive BST, various support with limited attack and No stack up.
 
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:sv/komala:
Pokemon: Komala
Type: Normal
Abilities: Comatose / Magic Guard (HA)
Stats: 80 / 80 / 125 / 65 / 60 / 80 (BST: 490)
Movepool Adjustments: none lol
Description: Magic Guard Hazard Spinner that can use the Wish/U-Turn combo to help support any future teammates Komala might want to partner up with. Has great defense too so it can eat up Physical attacks. Has pretty low Special Defense, and its only recovery move is Wish to counter this.
 
:ss/stonjourner:
Pokemon: Stonjourner
Type: Rock/Psychic
Abilities: Solid Rock/Power Spot
Stats: 95 HP / 100 ATK / 145 DEF / 50 SPA / 80 SPD / 50 SPE (520 BST (+50 BST) (-5 HP/-25 ATK/+10 DEF/+30 SPA/+60 SPD/-20 SPE)
Movepool: +Cosmic Power, Trick Room, Amnesia, Psychic, Psycho Cut, Wild Charge, Explosion
-Meteor Beam, Heavy Slam (this thing's movepool is already more like a movepuddle)
Description: stonjourner is what some people might call "discount avalugg." discount avalugg isn't what you really want to be, so the new Stonjouner aims to be something greater: "discount garganacl." Physical wall that benefits from Trick Room and Sandstorm. Thankfully does not have Salt Cure.

maybe more coming maybe soon
 
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Pokemon: Darouse
Type: Dark / Flying
Abilites: Prankster
Stats: 89 / 106 / 60 / 104 / 113 / 73 | 545
Movepool:
Physical: Knock Off, Lash Out, Sucker Punch, Brave Bird, Dual Wingbeat, Drill Peck, Iron Head, Stone Edge, Zen Headbutt, Flare Blitz, Blaze Kick, Drill Run, Wild Charge, Triple Axel, Shadow Claw
Special: Dark Pulse, Hurricane, Air Slash, Sludge Wave, Sludge Bomb, Overheat, Fire Blast, Heat Wave, Flamethrower, Blizzard, Ice Beam, Thunder, Thunderbolt, Focus Blast, Psychic, Shadow Ball
Status: Taunt, Memento, Hone Claws, Switcheroo, Nasty Plot, Roost, Defog, Whirlwind, Thunder Wave, Spikes, Toxic Spikes, Calm Mind, Agility, Destiny Bound, Swords Dance, Bulk Up
Description: A good utility and support mon with a massive movepool and Prankster. It's good at both removing and stacking hazards, along with other unique moves like Destiny Bound. Its solid defense typing and special bulk are also positives. Also has a surprisingly good offensive movepool along with many set-up moves, so it could run offensive; although that's probably infeirior to Prankster Utility. However, its poor physical bulk and speed allow it to be easily taken down by physical attackers.

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Pokemon: Canopod
Type: Grass / Poison
Abilites: Poison Touch / Natural Cure (HA)
Stats: 130 / 116 / 80 / 77 / 83 / 30 | 516
Movepool:
Physical: Power Whip, Seed Bomb, Bullet Seed, Poison Jab, Rock Slide, Rock Tomb, Rock Blast, Knock Off, Earthquake
Special: Leaf Storm, Solar Beam, Grass Knot, Energy Ball, Giga Drain, Sludge Bomb, Earth Power, Weather Ball
Status: Leech Seed, Strength Sap, Synthesis, Toxic, Toxic Spikes, Gastro Acid, Spikes, Bulk Up, Topsy Turvy, Octolock
Description: Solid defensive wall with a good defensive typing, great mixed bulk, and solid utility options. It has access to unique moves like Octolock and Topsy Turvy, giving it a niche. It can also spread hazards with Spikes and Toxic Spikes. However, its bottom of the barrel speed, common weaknesses, and mostly situational abilites prevent it from being too strong.
 
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Bloopyghost

guging
is a Pre-Contributor

Pokémon Name: Infernape
List of Changes: Stats, Ability, Movepool
Stats: 106 HP / 108 Atk / 71 Def / 70 SpA / 71 SpD / 108 Spe / 534 BST
Typing:

Abilities: Blaze | Poison Heal
Movepool Changes:
+ Drain Punch, Fire Lash, Spikes
- Swords Dance
Notable Moves:
Close Combat, Drain Punch, Fire Lash, Flare Blitz, Gunk Shot, Stone Edge, U-Turn
Bulk Up, Encore, Slack Off, Spikes, Stealth Rock, Toxic, Will-O-Wisp
Description: Defensive Nape real. This is more of an offensive utility mon admittedly but it has the tools and stats to run fatter sets. A big increase in HP along with PHeal makes Nape much more resilient and it can keep itself healthy with Slack and Drain. Having PHeal and resisting Dark also makes Nape a great Knock absorber. High Speed in tandem with Lash and threatening status moves such as Wisp and Encore means Nape can force switches to capitalize on with Spikes, U-Turn or Slack. Also makes for a tough-to-crack wincon with BU.

Pokémon Name: Velosylph
Stats: 75 HP / 60 Atk / 100 Def / 100 SpA / 85 SpD / 60 Spe / 480 BST
Typing:

Abilities: Healer / Anticipation | Multiscale
Acrobatics, Aerial Ace, Agility, Ally Switch, Ancient Power, Aqua Tail, Bite, Bounce, Brave Bird, Chilling Water, Confide, Crunch, Dazzling Gleam, Defog, Disarming Voice, Draco Meteor, Dragon Breath, Dragon Claw, Dragon Pulse, Dragon Tail, Dragon Rush, Draining Kiss, Dual Wingbeat, Endure, Facade, Fairy Wind, Feather Dance, Fire Blast, Fire Spin, Flamethrower, Fly, Fury Swipes, Giga Impact, Growl, Heat Wave, Hyper Beam, Hyper Voice, Iron Tail, Light Screen, Misty Terrain, Moonblast, Moonlight, Outrage, Peck, Play Rough, Pluck, Protect, Psychic, Rain Dance, Rest, Roar, Roost, Round, Safeguard, Sing, Slash, Skill Swap, Sky Attack, Sleep Talk, Solar Beam, Substitute, Sunny Day, Swift, Tail Whip, Tailwind, Take Down, Tera Blast, Thief, Trailblaze, Steel Wing, Will-O-Wisp, Wing Attack
Notable Moves:
Draining Kiss, Fire Blast/Flamethrower, Moonblast
Defog, Roar, Roost, Will-O-Wisp
Description: I should prolly make simpler subs considering the nature of this mod lol. Here's a physdef wall with a great typing, Multiscale to bolster bulk and a small but good selection of support moves.
 
24 hours remain for submissions! This was a great Slate 1 so far, good job guys!

With that small announcement out of the way, I'd like to hand it to Regic Boat, our newest council member, for our first submission review!
 
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Pokemon: Tapu Fini
Stats: 70 / 75 / 110 / 105 / 130 / 75 | 570
Type: Water / Fairy
Abilities: Pressure / Competitive
Movepool Changes: + Recover, Flip Turn; -Calm Mind
Description: misty surge is cool but i want my scald mon. instead this gets pressure to beat rocks setters better and competitive for the opposite role of keeping rocks down.


Pokemon: Skeldrake
Stats: 100 / 80 / 90 / 80 / 90 / 60 | 500
Type: Ghost / Dragon
Abilities: Cursed Body / Battle Armor / Infiltrator
Astonish,Shadow Sneak,Shadow Claw,Poltergeist,Ominous Wind,Hex,Shadow Ball,Destiny Bond,Dragon Tail,Dragon Claw,Dragon Rush,Outrage,Dragon Rage,Dragon Pulse,Core EnforcerDraco Meteor,Mystical Fire,Will-o-Wisp,Brick Break,Superpower,Aura Sphere,Focus Blast,Psychic,Trick,Defog,Spikes,Thunderbolt,Thunder,Thunder Wave,Attract,Bide,Captivate,Confide,Curse,Double Team,Double-Edge,Endure,Facade,Frustration,Hidden Power,Mimic,Natural Gift,Protect,Rage,Rest,Return,Round,Secret Power,Sleep Talk,Snore,Substitute,Swagger,Take Down,Toxic,Giga Impact,Hyper Beam,Sunny Day,Body Slam,Dragon Breath,Dragon Dance,Rain Dance,Breaking Swipe,Iron Tail,Rock Slide,Scale Shot,Swift,Rock Tomb,Bulldoze,Earthquake,Rock Smash,Flamethrower,Aerial Ace,Roar,Strength,Scary Face,Shock Wave,Hone Claws,Brutal Swing,Bite,Headbutt,Hyper Voice,Fire Blast,Incinerate,Stone Edge,Iron Head,Twister,Cut,Laser Focus,Safeguard,Fly,Crunch,Earth Power,Aqua Tail,Tackle,Dual Wingbeat,Fling,Payback,Spite,Ally Switch,Thief,Dark Pulse,Pain Split,Dream Eater,Telekinesis,Imprison,Psych Up,Trick Room,Calm Mind,Confuse Ray,Phantom Force,Flash,Embargo,Icy Wind,Night Shade,Taunt,Energy Ball,Skill Swap,Sucker Punch,Foul Play,Giga Drain,Magic Coat,Disable,Snatch,Wonder Room
Description: giratina lite. burns stuff, sets spikes, dtails/roars, burns, etc
:tapu fini: With it being just fini but with slightly tweaked stats, recover and flip turn, its already an amazing mon. great typing, very bulky, and also has scald. its a great defensive pivot, as well as being able to get rid of rocks and other hazards with defog.

:unown-question: skeldrake is a great mon, despite its abilities not being that great, its abilities, typing and movepool more than make up for that. with alot of coverage, spikes and will-o-wisp. core enforecer is also a great move.

View attachment 495370
Pokemon: Hisuian-Electrode
Stats: 60/50/70/80/80/150 (490) -> 70/45/90/80/80/145 (510) (5 from speed, 5 from attack = 10 into hp. +20 Def)
Typing: View attachment 495374 View attachment 495375
Abilities: Soundproof/Static (Aftermath)
Movepool: H-Electrode's normal movepool. + Aromatherapy + Synthesis + Hidden Power

H-Electrode, how I know and love it from HG, but a little beefier! Typing, moves, stats, and even ability are left fairly open because I'm curious what someone will do with any of it!
EDIT: Thief was swapped out for Synthesis, and an additional 20 defense was given to this bad boy. This is now a fast cleric that just eats water moves.

View attachment 495378

Pokemon: Scolipede
Stats: 60/100/89/55/69/112 (485) -> 110/90/99/55/69/92 (515) (20 from speed, 10 from attack = 50 into hp, 10 into defense.)
Typing: View attachment 495380 View attachment 495381 -> View attachment 495382 View attachment 495383
Abilities: Poison Point/Swarm (Speedboost) -> Poison Point/Swarm (Poison Heal)
Movepool
: Scolipede's normal movepool. Dragon moves: Dragon Claw, Dragon Tail, Extremespeed, Rain Dance (Flavor: Draco Meteor, Dragon Breath, Twister, Fly, Fire Blast)

Did someone say beef? Deep within the dna of Scolipede resides draconic power, and we have dragged it out! They are considerably slower, and tankier as a result, having lost speedboost to help keep them in check, and giving them a 'decent' tank ability in Shell Armor as a result.
EDIT: Scolipede now has poison heal instead of Shell Armor, it also has a 50 HP increase instead of a 20 HP increase.
:electrode-hisui: fast defensive pokemons are really unique, and this one is great. it has leech seed, thunder wave to spread paralysis, and aromatherapy to support its teammates. it can also safely pivot into another pokemon with volt switch

:scolipede: though bug/dragon isnt the greatest defensive typing, it makes up for that with high HP, good defense and poison heal. its a good phaser, with dragon tail being STAB and having spikes. i actually recommend that you give it two other moves to give it more variety in its movesets: rapid spin and u-turn! to make its gameplay more than simply phasing, you could it give rapid spin to be able to clear hazards away, and u-turn to be able to pivot out of a dangerous situation.

View attachment 495390
Pokemon: Cannodrake
Stats: 118 / 105 / 103 / 91 / 97 / 61 | 575
Type: Dark / Dragon
Abilities: Heavy Metal / Flame Body | Steelworker
Movepool:
Recover
Flash Cannon, Gyroball,
U-Turn, Stealth Rock
Dragon Dance, Taunt, Iron Defense
Crunch, Jaw Lock, Dragon Claw, Outrage, Knock Off
Flamethrower, Flare Blitz, Earthquake, Superpower, Fire Fang, Aura Sphere, Acid Spray, Aura Sphere, Bullet Seed, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Pollen Puff, Pyro Ball, Rock Blast, Seed Bomb, Shadow Ball, Sludge Bomb, Weather Ball, Zap Cannon
Terrain Pulse, Dragon Pulse, Draco Meteor, Dark Pulse,

Description: just a bulky thing, lot of utility

Koffing
80/15/95/50/95/5
Poison/Steel
Regenerator, Earth Eater
Smogon loves stall
:unown-question: though it worried me at first, i think cannodrake is actually fine now. its an extremely bulky mon, having 118/103/97 defense. it also has great moves, having recovery and knock off. as well as stronger moves like gyro ball or pyro ball.

:koffing: i honestly dont know what this mon is supposed to do. i guess its really just an annoyance on the field? being bulky, having regen and being able to burn mons.

:sv/revavroom:
Name: Revavroom
Typing:

Abilities: Overcoat / Weak Armor / Filter [HA]
Stats: 95 / 109 / 110 / 49 / 67 / 70 [500 BST]
Movepool Changes:
+ Will-O-Wisp, Strength Sap
- Shift Gear, Substitute
Description: Wisp + Pshot + Sap makes physical breakers hate this thing. An uninvested Vroom after a Weak Armor boost is also able to safely outspeed a speed tier of fully-invested 110 base speed and safely pshot away or strength sap away more attack, which seemed like a funny addition. Doesn't really like staying or switching in against special breakers tho.

:sv/altaria:

Name: Altaria
Typing:

Abilities: Natural Cure / Cloud Nine / Berserk [HA]
Stats: 85 / 50 / 70 / 90 / 115 / 80 [490 BST]
Movepool Changes:
+ Thunder Wave
- Will-O-Wisp
Description: Altaria but built to be more specialized than mixed. Provides a foil to Revavroom in several manners, one getting access to burn and the other para. Unlike Vroom’s more aggressive support tools in Pshot, Altaria gets access to more passive support tools in Defog. The two also pair well as a defensive core, generally covering each other’s weaknesses. I kinda gave it Berserk on a whim since I wanted to give it an option to be less passive given Altaria’s generally less impressive offenses, and Berserk Roost is a pretty fun combo.
:revavroom: with filter, poison/steel becomes an even better defensive typing, coupled with having will-o-wisp to make moves like earthquake or close combat even weaker against it. despite its special defense being poor, it can still switch out with parting shot, as well as being able to annoying physical mons even more with strength sap.

:altaria: natural cure is amazing for this mon, as it can get rid of status by just switching out. its a good paraspreader, as well as making good use of berserk + roost. it can get rid of hazards with defog, and it can also make use of haze to get rid of opposing pokemon's stat boosts.


Pokemon: Galvantula
Type:

Abilities: Static / Quick Feet / Fluffy
Stats: 60 / 60 / 65 / 104 / 79 / 107 (475 BST)
Movepool Additions: Slack Off
Movepool Removals: Sticky Web


Pokemon: Dugtrio-Alola
Type:

Abilities: Sand Force / Regenerator / Intimidate
Stat Distribution: 55 / 90 / 80 / 38 / 90 / 125 (478 BST)
Movepool Additions: Spikes, Knock Off, Taunt
Movepool Removals: Final Gambit, Memento

Justification: Get Clean Slate Micro'd, idiot. This defensive core literally carried the whole tier whilst somehow having the lowest bulk ratings of any mons in there, and its the coolest thing ever. Slightly tweaked to fit within the stat rules, and added Regen to Dugtrio to make up for the loss of bulk induced by that.
:galvantula: is a good fast mon with 107 speed, being able to use pivoting to enable the other pokemon in its team, and being able to keep itself alive with slack off. fluffy makes it less weak on the physical side, but then it has to worry even more about being hit by a fire move.

:dugtrio-alola: despite not having a very good HP stat, at 55 base, its defensives are alright and its typing is pretty good. it can stop mons from recovering or setting up with taunt, and can get spikes up pretty safely. it can intimidate to tank physical hits better, or use regenerator to keep itself alive more.


Pokemon: Cramorant
Stats: 95/75/75/75/125/95 (BST: 540) [+25 HP, -10 Atk, +20 Def, -10 SpA, +30 SpD, +10 Spe]
Type:

Abilities: Gulp Missile
Movepool Changes: +Flip Turn, Toxic, Taunt
Description: Special Wall/Defensive Pivot Cramorant that mainly deals damage through Gulp Missile chip. Watch out for Electric types.


Pokemon: Klawf
Stats: 70/100/115/35/85/75 (BST: 480) [+30 SpD]
Type:

Abilities: Klutz / Shell Armor / Regenerator
Movepool Changes:
+Earthquake
-Swords Dance
Description: Regenerator pivot that can also set up Stealth Rock. Watch out for Water and Grass types.
:cramorant: despite taking huge damage from any stray electric moves, cram is still a good special wall, being able to get chip with gulp missile, as well as having toxic to annoy other mons, and flip turn to pivot.

:klawf: neat stealth rock setter, having regen as well, and being quite threatening with earthquake and stone edge. it also has knock off, so its not quite safe to switch into unless the opponent is water or grass typed.

:sv/crustle:
Pokemon: Crustle
Typing: Bug/Rock -> Bug/Steel
Stats: 70/105/145/65/85/35 (Spe -10, Def +20, SpD +10)
Abilities: Sturdy/Shell Armor (H: Sticky Hold)
Movepool Changes: +Flash Cannon, Gyro Ball, Iron Head, Leech Life -Shell Smash
Description: Bug/Steel with 70/135/75 defenses. Has Stealth Rock & Spikes. Gyro Ball + Leech Life also works. Insane people can run SD.

:sv/gallade:
Pokemon: Gallade
Typing: Psychic/Fighting -> Ground/Fighting
Stats: 68/115/65/65/115/80 (Att -10)
Abilities: Steadfast / Fur Coat (H: Justified)
Movepool Changes: +Earth Power, Sandstorm, Stealth Rock
Description: Great Tusk but definitely not Great Tusk. Hits decent while also having dumb bulk, Wish, Teleport, Knock, Rocks, & lots of utility.
:crustle: reminds me of ferrothorn, with it being a steel type with only one weakness that sets up hazards. though, this one has 105 attack and can threaten things even more with gyro ball. it also has leech life, so i could see it setting up hazards, using gyro ball to hit opponents and using leech life to keep itself alive.

:gallade: its stupidly bulky, has amazing attack with a good offensive typing, it can also use wishport to support its teammates, and sets up rocks. its an amazing mon, specially as a rock setter, since anything that stays in on it might take a knock or let it use wishport if its too passive.

Pokemon Name: Dimedelic
Typing:

Abilities: Oblivious / Strong Jaw | Regenerator (HA)
Stats: 110 / 80 / 70 / 70 / 140 / 40 [BST: 520]
Notable Moves: Crunch, Defog, Fire Fang, Hyper Fang, Ice Fang, Knock Off, Light Screen, Night Shade, Protect, Psychic Fangs, Reflect, Super Fang, Teleport, Thunder Fang, Toxic, Wish
Flavor Moves: Acid, Acid Armor, Acid Spray, Amnesia, Aqua Tail, Bide, Bite, Body Slam, Calm Mind, Counter, Curse, Dazzling Gleam, Dragon Claw, Dragon Pulse, Dream Eater, Expanding Force, Headbutt, Healing Wish, Hex, Hyper Beam, Hypnosis, Iron Tail, Last Resort, Magic Coat, Memento, Metal Claw, Metronome, Mirror Coat, Nightmare, Poison Fang, Poison Jab, Poison Tail, Power Shift, Power Whip, Psychic, Psycho Cut, Psyshock, Rest, Scratch, Shadow Ball, Shadow Claw, Skill Swap, Slam, Sleep Talk, Sludge, Sludge Bomb, Sludge Wave, Stored Power, Substitute, Tail Whip, Terrain Pulse, Tri Attack, Trick, Trick Room, Zen Headbutt
Weight: Half of Groudon's.
Description: A special wall that can wishport, not only that but also with regen. Very passive tho. Strong Jaw is funny, but is it viable? Idk lmao.

Pokemon Name: Halynortes
Typing:

Abilities: Pressure | Magic Bounce (HA)
Stats: 150 / 80 / 120 / 40 / 40 / 120 [BST: 550]
Notable Moves: Body Press, Brave Bird, Bulk Up, Darkest Lariat, Defog, Explosion, Extreme Speed, Haze, Heat Crash, Knock Off, Protect, Rapid Spin, Rock Slide, Roost, Spikes, Stealth Rock, Sucker Punch, Superpower, Taunt, Thunder Wave, U-turn, Will-O-Wisp
Flavor Moves: Acrobatics, Aerial Ace, Air Slash, Ancient Power, Assurance, Block, Body Slam, Dark Pulse, Dragon Rush, Flash Cannon, Fly, Focus Blast, Foul Play, Giga Impact, Heat Wave, Heavy Slam, Hurricane, Iron Defense, Lash Out, Mirror Move, Perish Song, Power Gem, Power Trip, Psychic, Rest, Ruination, Shadow Ball, Sky Attack, Sky Drop, Sleep Talk, Snarl, Snatch, Substitute, Tailwind, Whirlwind, Zen Headbutt
Weight: Double of Kyogre's.
Description: A physical defensive mon that can set hazards in SR and/or spikes. Also can be used as a setup sweeper or a suicide lead.
:unown-question: wishport + regen is a godly combination of abilities and moves, it has other utility with knock off. though its quite passive, its surely viable.

:unown-question: its very weak specially, but its amazing physically. having 150 hp and 120 defense, it can stay in and tank tons of hits. it also cant be statused or taunted with magic bounce, wich means it can get off free roosts and hazards. its a paraspreader and bulky pivot as well.

:ss/glimmora:
Pokemon: Glimmora
Type:

Ability: Clear Body / Corrosion
Stats: 83 / 45 / 110 / 115 / 101 / 71 (+0 / -10 / +20 / -15 / +20 / -15)
Movepool Adjustments:
+ Moonblast, Moonlight, Play Rough
- Rock Blast, Rock Polish, Rock Slide, Stone Edge

Description: i deleted the cringe off of glimmora you can thank me later. mixed wall, (mortal) spinner, hazard setter.

:glimmora: my favorite mon this slate, it has great bulk, along with recovery, a great defensive typing, along with mortal spin to get rid of hazard itself. being able to both remove hazards, set hazards and heal itself is what i like of it the most.

EDIT: i DEFINITELY didn't post a set-up sweeper without seeing what the slate's theme was first definitely not haha :row:


Pokemon: Delcatty
Type:
/

Abilities: Cute Charm / Pixilate / Magic Guard
Stats: 100/55/80/65/105/95 | 500 BST [+30/-10/+50/+10/+15/+5 | +100 BST]
Movepool Changes:
  • + Draining Kiss, Encore, Moonblast, Moonlight, Parting Shot, Spikes
  • - Assist, Toxic (thats it, this mon's moveset needs everything it can get)
Description: Special wall focused on debuffing, with some utility tools like Spikes, Encore and Parting Shot to serve as a bulky pivot/passive wallbreaker.


Pokemon: Magcargo
Type:
/

Abilities: Flame Body / Analytic / Earth Eater
Stats: 60/50/130/110/130/30 | 510 BST [+0/+0/+10/+20/+50/+0 | +80 BST]
Movepool Changes:
  • + Burn Up, Calm Mind, Eruption, Fire Spin, Flash Cannon, Hex
  • - All Rock Moves except for Stealth Rock, Acid Armor, Amnesia, Toxic
Description: Massive defenses paired with near-nuclear Special Attack, but mediocre health, attack, and slow speed that only puts it above the likes of Clod. Access to Earth Eater allows for mindgames and good switch-ins, and running Analytic gives it a free Life Orb without the health penalty. A nice fat wall/special wallbreaker in the right situations, would definitely enjoy a good sun-setter to lead in for it.

:delcatty: great mon with magic guard, wich makes it be able to be both a defensive mon and a slightly threatening pomemon with mglo. it can use parting shot to debuff the opponent's offenses, along with being able to use spikes and toxic to further hinder the opposing team. overall, very goood mon

:magcargo: its a great mon, having its 4x weakness completely erased thanks to earth eater. its also a great threatening mon with analytic life orb, along with being able to set up rocks semi-safely because the opposing mon cant really expect what it'll do next thanks to its two best abilities being so distinct, and being able to recover.

:sv/starmie:
Pokemon: Starmie
Typing: Water / Psychic
Ability: Filter / Natural Cure / Protean
Stats: 80 (+20) / 55 (-20) / 90 (+5) / 100 / 90 (+5) / 105 (-10)
Movepool Adjustments: +Dark Pulse, +Moonlight, +Nasty Plot
Description: Protean user with lots of versatility. Can run Nasty Plot wallbreaker, offensive pivot, defensive pivot, etc.
Starmie @ Leftovers
Ability: Protean / Filter
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse / Thunderbolt / Psychic
- Dazzling Gleam / Ice Beam / Grass Knot / Scald
- Moonlight

Starmie @ Choice Specs
Ability: Protean / Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Dazzling Gleam
- Flip Turn

Starmie @ Heavy Duty Boots
Ability: Protean / Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt / Scald
- Ice Beam / Grass Knot / Psychic
- Flip Turn / Thunder Wave / Toxic
- Moonlight
:starmie: ngl, this seems like more of a offensive mon to me than a defensive one. mainly, it being so fast, along with having protean and nasty plot.

:sv/tinkaton:
Pokemon: Tinkaton
Stats: 105+20 / 85+10 / 115+5 / 70-35 / 130 / 75 | 570
Type: Fairy / Ground
Abilities: Water Compaction / Cute Charm / Mold Breaker
Movepool Changes: -Swords Dance, Steel Beam, Metal Claw, Rest / +Earthquake, Earth power, Shore up, Sand tomb()
Description: Tinkaton now does Cementing works! A utility defensive mon with great synergy with sand. Great defensive BST, various support with limited attack and No stack up.
:tinkaton: water compation really isnt that good of an ability, though it can use shore up to help it tank hits better. it can also use mold breaker to ignore abilities like levitate or earth eater, also magic bounce so it can use stealth rock and thunder wave. i actually recommend you give it taunt to make it disrupt other defensive mons even more.

:sv/komala:
Pokemon: Komala
Type: Normal
Abilities: Comatose / Magic Guard (HA)
Stats: 80 / 80 / 125 / 65 / 60 / 80 (BST: 490)
Movepool Adjustments: none lol
Description: Magic Guard Hazard Spinner that can use the Wish/U-Turn combo to help support any future teammates Komala might want to partner up with. Has great defense too so it can eat up Physical attacks. Has pretty low Special Defense, and its only recovery move is Wish to counter this.
:komala: its a really neat defensive mon, with magic guard letting it be unaffected by hazards, wich it then clears away. wish + uturn is unique, with it being an alternative to wishport, wich is still good since komala can just run a speed lowering nature to go last. its phyiscal bulk is great as well.

:ss/stonjourner:
Pokemon: Stonjourner
Type: Rock/Psychic
Abilities: Solid Rock/Power Spot
Stats: 95 HP / 100 ATK / 145 DEF / 50 SPA / 80 SPD / 50 SPE (520 BST (+50 BST) (-5 HP/-25 ATK/+10 DEF/+30 SPA/+60 SPD/-20 SPE)
Movepool: +Cosmic Power, Trick Room, Amnesia, Psychic, Psycho Cut, Wild Charge, Explosion
-Meteor Beam, Heavy Slam (this thing's movepool is already more like a movepuddle)
Description: stonjourner is what some people might call "discount avalugg." discount avalugg isn't what you really want to be, so the new Stonjouner aims to be something greater: "discount garganacl." Physical wall that benefits from Trick Room and Sandstorm. Thankfully does not have Salt Cure.

maybe more coming maybe soon
:stonjourner: it wont use most of its new moves, except psycho cut and maybe trick room, though trick room is really niche so. its still a mon with great defenses, having 95/145/80 bulk, along with solid rock to make its weaknesses hopefully hurt less.

View attachment 495874
Pokemon: Darouse
Type: Dark / Flying
Abilites: Prankster
Stats: 89 / 106 / 60 / 104 / 113 / 73 | 545
Movepool:
Physical: Knock Off, Lash Out, Sucker Punch, Brave Bird, Dual Wingbeat, Drill Peck, Iron Head, Stone Edge, Zen Headbutt, Flare Blitz, Blaze Kick, Drill Run, Wild Charge, Triple Axel, Shadow Claw
Special: Dark Pulse, Hurricane, Air Slash, Sludge Wave, Sludge Bomb, Overheat, Fire Blast, Heat Wave, Flamethrower, Blizzard, Ice Beam, Thunder, Thunderbolt, Focus Blast, Psychic, Shadow Ball
Status: Taunt, Memento, Hone Claws, Switcheroo, Nasty Plot, Roost, Defog, Whirlwind, Thunder Wave, Spikes, Toxic Spikes, Calm Mind, Agility, Destiny Bound, Swords Dance, Bulk Up
Description: A good utility and support mon with a massive movepool and Prankster. It's good at both removing and stacking hazards, along with other unique moves like Destiny Bound. Its solid defense typing and special bulk are also positives. Also has a surprisingly good offensive movepool along with many set-up moves, so it could run offensive; although that's probably infeirior to Prankster Utility. However, its poor physical bulk and speed allow it to be easily taken down by physical attackers.

View attachment 495892
Pokemon: Canopod
Type: Grass / Poison
Abilites: Poison Touch / Natural Cure (HA)
Stats: 130 / 116 / 80 / 77 / 83 / 30 | 516
Movepool:
Physical: Power Whip, Seed Bomb, Bullet Seed, Poison Jab, Rock Slide, Rock Tomb, Rock Blast, Knock Off, Earthquake
Special: Leaf Storm, Solar Beam, Grass Knot, Energy Ball, Giga Drain, Sludge Bomb, Earth Power, Weather Ball
Status: Leech Seed, Strength Sap, Synthesis, Toxic, Toxic Spikes, Gastro Acid, Spikes, Bulk Up, Topsy Turvy, Octolock
Description: Solid defensive wall with a good defensive typing, great mixed bulk, and solid utility options. It has access to unique moves like Octolock and Topsy Turvy, giving it a niche. It can also spread hazards with Spikes and Toxic Spikes. However, its bottom of the barrel speed, common weaknesses, and mostly situational abilites prevent it from being too strong.
:unown-question: its a great defensive mon with prankster, making its best moves (taunt, hazards, defog) always go first. though, it also means its roost will always go first, wich is a slight downside. it can use sludge bomb to hit fairy types and toxic mons, wich is very good. knock off being STAB is also great, so i can see it as a good hazard setter or hazard remover.

:unown-question: canopod worried me at first, due to having 116 attack, octolock and power whip for STAB. though, just like with cannodrake, i think its fine now. its better ability is probably natural cure, but poison touch can still work. strength sap is really bad for any physical mons that come its way, as they could go into a loop of being trapped by octolock + getting strength sap'd. although, topsy turvy is actually bad here since it inverts the opponent's stats that were lowered.


Pokémon Name: Infernape
List of Changes: Stats, Ability, Movepool
Stats: 106 HP / 108 Atk / 71 Def / 70 SpA / 71 SpD / 108 Spe / 534 BST
Typing:

Abilities: Blaze | Poison Heal
Movepool Changes:
+ Drain Punch, Fire Lash, Spikes
- Swords Dance
Notable Moves:
Close Combat, Drain Punch, Fire Lash, Flare Blitz, Gunk Shot, Stone Edge, U-Turn
Bulk Up, Encore, Slack Off, Spikes, Stealth Rock, Toxic, Will-O-Wisp
Description: Defensive Nape real. This is more of an offensive utility mon admittedly but it has the tools and stats to run fatter sets. A big increase in HP along with PHeal makes Nape much more resilient and it can keep itself healthy with Slack and Drain. Having PHeal and resisting Dark also makes Nape a great Knock absorber. High Speed in tandem with Lash and threatening status moves such as Wisp and Encore means Nape can force switches to capitalize on with Spikes, U-Turn or Slack. Also makes for a tough-to-crack wincon with BU.

Pokémon Name: Velosylph
Stats: 75 HP / 60 Atk / 100 Def / 100 SpA / 85 SpD / 60 Spe / 480 BST
Typing:

Abilities: Healer / Anticipation | Multiscale
Acrobatics, Aerial Ace, Agility, Ally Switch, Ancient Power, Aqua Tail, Bite, Bounce, Brave Bird, Chilling Water, Confide, Crunch, Dazzling Gleam, Defog, Disarming Voice, Draco Meteor, Dragon Breath, Dragon Claw, Dragon Pulse, Dragon Tail, Dragon Rush, Draining Kiss, Dual Wingbeat, Endure, Facade, Fairy Wind, Feather Dance, Fire Blast, Fire Spin, Flamethrower, Fly, Fury Swipes, Giga Impact, Growl, Heat Wave, Hyper Beam, Hyper Voice, Iron Tail, Light Screen, Misty Terrain, Moonblast, Moonlight, Outrage, Peck, Play Rough, Pluck, Protect, Psychic, Rain Dance, Rest, Roar, Roost, Round, Safeguard, Sing, Slash, Skill Swap, Sky Attack, Sleep Talk, Solar Beam, Substitute, Sunny Day, Swift, Tail Whip, Tailwind, Take Down, Tera Blast, Thief, Trailblaze, Steel Wing, Will-O-Wisp, Wing Attack
Notable Moves:
Draining Kiss, Fire Blast/Flamethrower, Moonblast
Defog, Roar, Roost, Will-O-Wisp
Description: I should prolly make simpler subs considering the nature of this mod lol. Here's a physdef wall with a great typing, Multiscale to bolster bulk and a small but good selection of support moves.
:infernape: this reminds me of a offensive mon more than a defensive mon, though here i think its fine because it has a weaker setup move than swords dance, and its abilities are built for defense more than offense. it can use fire lash to scare out physically defensive mons, as they may take huge damage after being hit by it. spikes lets it get some chip damage on moves, so that makes mons want to switch into it even less.

:unown-question: velosylph is a great mon with multiscale, wich lets it be even tankier. though it isnt too fast. it can clear hazards with defog, and make itself go back to full HP to get multiscale to activate again with roost, and being able to make defensive mons want to not stay in against it because of will-o-wisp.
 
:electrode-hisui: fast defensive pokemons are really unique, and this one is great. it has leech seed, thunder wave to spread paralysis, and aromatherapy to support its teammates. it can also safely pivot into another pokemon with volt switch

:scolipede: though bug/dragon isnt the greatest defensive typing, it makes up for that with high HP, good defense and poison heal. its a good phaser, with dragon tail being STAB and having spikes. i actually recommend that you give it two other moves to give it more variety in its movesets: rapid spin and u-turn! to make its gameplay more than simply phasing, you could it give rapid spin to be able to clear hazards away, and u-turn to be able to pivot out of a dangerous situation.
I think while rapid spin would give extra utility, it would have an undesired reaction of boosting the speed of Scolipede, which was toned down(due to the removal of some of it's base speed and it's ability speed boost) and could muddy some interactions of needing to make choices in the stat distribution of the player, and the opponent--especially if it has U-Turn.
With that said I've given it U-Turn, but decline on Rapid Spin, if you believe there's a different move to fill that suggested slot that Rapid Spin would take(to help make Scolipede less linear) feel free!

I appreciate the feedback and thoughts towards these two regardless.
1677874827161.png
 
Voting has now begun! As a surprise, thanks to a poll in this mod's Discord Server, I will also be starting Mutation Phase alongside voting! This will mainly be for this voting phase only, but if it is successful, I'll carry it into future voting slates as well. For voting, keep these rules in mind:
When voting begins and veto's have been given, we will be following a voting format similar to Roulettemons from the previous gen. You may vote up to a maximum of 5 entries, ranking them from top to bottom, with the topmost entry getting +5, the second-to-top entry getting +4, the middle entry getting +3, and so on. If you want to self-vote, you may only put your entry in one of the bottom 3 slots, or your vote will not count.
And here are your eligible submissions for voting:

Pokemon: Tapu Fini
Stats: 70 / 75 / 110 / 105 / 130 / 75 | 570
Type: Water / Fairy
Abilities: Pressure / Competitive
Movepool Changes: + Recover, Flip Turn; -Calm Mind
Description: misty surge is cool but i want my scald mon. instead this gets pressure to beat rocks setters better and competitive for the opposite role of keeping rocks down.


Pokemon: Skeldrake
Stats: 100 / 80 / 90 / 80 / 90 / 60 | 500
Type: Ghost / Dragon
Abilities: Cursed Body / Battle Armor / Infiltrator
Astonish,Shadow Sneak,Shadow Claw,Poltergeist,Ominous Wind,Hex,Shadow Ball,Destiny Bond,Dragon Tail,Dragon Claw,Dragon Rush,Outrage,Dragon Rage,Dragon Pulse,Core EnforcerDraco Meteor,Mystical Fire,Will-o-Wisp,Brick Break,Superpower,Aura Sphere,Focus Blast,Psychic,Trick,Defog,Spikes,Thunderbolt,Thunder,Thunder Wave,Attract,Bide,Captivate,Confide,Curse,Double Team,Double-Edge,Endure,Facade,Frustration,Hidden Power,Mimic,Natural Gift,Protect,Rage,Rest,Return,Round,Secret Power,Sleep Talk,Snore,Substitute,Swagger,Take Down,Toxic,Giga Impact,Hyper Beam,Sunny Day,Body Slam,Dragon Breath,Dragon Dance,Rain Dance,Breaking Swipe,Iron Tail,Rock Slide,Scale Shot,Swift,Rock Tomb,Bulldoze,Earthquake,Rock Smash,Flamethrower,Aerial Ace,Roar,Strength,Scary Face,Shock Wave,Hone Claws,Brutal Swing,Bite,Headbutt,Hyper Voice,Fire Blast,Incinerate,Stone Edge,Iron Head,Twister,Cut,Laser Focus,Safeguard,Fly,Crunch,Earth Power,Aqua Tail,Tackle,Dual Wingbeat,Fling,Payback,Spite,Ally Switch,Thief,Dark Pulse,Pain Split,Dream Eater,Telekinesis,Imprison,Psych Up,Trick Room,Calm Mind,Confuse Ray,Phantom Force,Flash,Embargo,Icy Wind,Night Shade,Taunt,Energy Ball,Skill Swap,Sucker Punch,Foul Play,Giga Drain,Magic Coat,Disable,Snatch,Wonder Room
Description: giratina lite. burns stuff, sets spikes, dtails/roars, burns, etc
View attachment 495370
Pokemon: Hisuian-Electrode
Stats: 60/50/70/80/80/150 (490) -> 70/45/90/80/80/145 (510) (5 from speed, 5 from attack = 10 into hp. +20 Def)
Typing: View attachment 495374 View attachment 495375
Abilities: Soundproof/Static (Aftermath)
Movepool: H-Electrode's normal movepool. + Aromatherapy + Synthesis + Hidden Power

H-Electrode, how I know and love it from HG, but a little beefier! Typing, moves, stats, and even ability are left fairly open because I'm curious what someone will do with any of it!
EDIT: Thief was swapped out for Synthesis, and an additional 20 defense was given to this bad boy. This is now a fast cleric that just eats water moves.

View attachment 495378

Pokemon: Scolipede
Stats: 60/100/89/55/69/112 (485) -> 110/90/99/55/69/92 (515) (20 from speed, 10 from attack = 50 into hp, 10 into defense.)
Typing: View attachment 495380 View attachment 495381 -> View attachment 495382 View attachment 495383
Abilities: Poison Point/Swarm (Speedboost) -> Poison Point/Swarm (Poison Heal)
Movepool
: Scolipede's normal movepool. Dragon moves: Dragon Claw, Dragon Tail, Extremespeed, Rain Dance, U-Turn, Defog (Flavor: Draco Meteor, Dragon Breath, Twister, Fly, Fire Blast)

Did someone say beef? Deep within the dna of Scolipede resides draconic power, and we have dragged it out! They are considerably slower, and tankier as a result, having lost speedboost to help keep them in check, and giving them a 'decent' tank ability in Shell Armor as a result.
EDIT: Scolipede now has poison heal instead of Shell Armor, it also has a 50 HP increase instead of a 20 HP increase.
EDIT EDIT: Scolipede now has U-Turn and Defog.
View attachment 495390
Pokemon: Cannodrake
Stats: 118 / 105 / 103 / 91 / 97 / 61 | 575
Type: Dark / Dragon
Abilities: Heavy Metal / Flame Body | Steelworker
Movepool:
Recover
Flash Cannon, Gyroball,
U-Turn, Stealth Rock
Dragon Dance, Taunt, Iron Defense
Crunch, Jaw Lock, Dragon Claw, Outrage, Knock Off
Flamethrower, Flare Blitz, Earthquake, Superpower, Fire Fang, Aura Sphere, Acid Spray, Aura Sphere, Bullet Seed, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Pollen Puff, Pyro Ball, Rock Blast, Seed Bomb, Shadow Ball, Sludge Bomb, Weather Ball, Zap Cannon
Terrain Pulse, Dragon Pulse, Draco Meteor, Dark Pulse,

Description: just a bulky thing, lot of utility

Koffing
80/15/95/50/95/5
Poison/Steel
Regenerator, Earth Eater
Smogon loves stall
:sv/revavroom:
Name: Revavroom
Typing:

Abilities: Overcoat / Weak Armor / Filter [HA]
Stats: 95 / 109 / 110 / 49 / 67 / 70 [500 BST]
Movepool Changes:
+ Will-O-Wisp, Strength Sap
- Shift Gear, Substitute
Description: Wisp + Pshot + Sap makes physical breakers hate this thing. An uninvested Vroom after a Weak Armor boost is also able to safely outspeed a speed tier of fully-invested 110 base speed and safely pshot away or strength sap away more attack, which seemed like a funny addition. Doesn't really like staying or switching in against special breakers tho.

:sv/altaria:

Name: Altaria
Typing:

Abilities: Natural Cure / Cloud Nine / Berserk [HA]
Stats: 85 / 50 / 70 / 90 / 115 / 80 [490 BST]
Movepool Changes:
+ Thunder Wave
- Will-O-Wisp
Description: Altaria but built to be more specialized than mixed. Provides a foil to Revavroom in several manners, one getting access to burn and the other para. Unlike Vroom’s more aggressive support tools in Pshot, Altaria gets access to more passive support tools in Defog. The two also pair well as a defensive core, generally covering each other’s weaknesses. I kinda gave it Berserk on a whim since I wanted to give it an option to be less passive given Altaria’s generally less impressive offenses, and Berserk Roost is a pretty fun combo.

Pokemon: Galvantula
Type:

Abilities: Static / Quick Feet / Fluffy
Stats: 60 / 60 / 65 / 104 / 79 / 107 (475 BST)
Movepool Additions: Slack Off
Movepool Removals: Sticky Web


Pokemon: Dugtrio-Alola
Type:

Abilities: Sand Force / Regenerator / Intimidate
Stat Distribution: 55 / 90 / 80 / 38 / 90 / 125 (478 BST)
Movepool Additions: Spikes, Knock Off, Taunt
Movepool Removals: Final Gambit, Memento

Justification: Get Clean Slate Micro'd, idiot. This defensive core literally carried the whole tier whilst somehow having the lowest bulk ratings of any mons in there, and its the coolest thing ever. Slightly tweaked to fit within the stat rules, and added Regen to Dugtrio to make up for the loss of bulk induced by that.

Pokemon: Cramorant
Stats: 95/75/75/75/125/95 (BST: 540) [+25 HP, -10 Atk, +20 Def, -10 SpA, +30 SpD, +10 Spe]
Type:

Abilities: Gulp Missile
Movepool Changes: +Flip Turn, Toxic, Taunt
Description: Special Wall/Defensive Pivot Cramorant that mainly deals damage through Gulp Missile chip. Watch out for Electric types.


Pokemon: Klawf
Stats: 70/100/115/35/85/75 (BST: 480) [+30 SpD]
Type:

Abilities: Klutz / Shell Armor / Regenerator
Movepool Changes:
+Earthquake
-Swords Dance
Description: Regenerator pivot that can also set up Stealth Rock. Watch out for Water and Grass types.
:sv/crustle:
Pokemon: Crustle
Typing: Bug/Rock -> Bug/Steel
Stats: 70/105/145/65/85/35 (Spe -10, Def +20, SpD +10)
Abilities: Sturdy/Shell Armor (H: Sticky Hold)
Movepool Changes: +Flash Cannon, Gyro Ball, Iron Head, Leech Life -Shell Smash
Description: Bug/Steel with 70/135/75 defenses. Has Stealth Rock & Spikes. Gyro Ball + Leech Life also works. Insane people can run SD.

:sv/gallade:
Pokemon: Gallade
Typing: Psychic/Fighting -> Ground/Fighting
Stats: 68/115/65/65/115/80 (Att -10)
Abilities: Steadfast / Fur Coat (H: Justified)
Movepool Changes: +Earth Power, Sandstorm, Stealth Rock
Description: Great Tusk but definitely not Great Tusk. Hits decent while also having dumb bulk, Wish, Teleport, Knock, Rocks, & lots of utility.
Pokemon Name: Dimedelic
Typing:

Abilities: Oblivious / Strong Jaw | Regenerator (HA)
Stats: 110 / 80 / 70 / 70 / 140 / 40 [BST: 520]
Notable Moves: Crunch, Defog, Fire Fang, Hyper Fang, Ice Fang, Knock Off, Light Screen, Night Shade, Protect, Psychic Fangs, Reflect, Super Fang, Teleport, Thunder Fang, Toxic, Wish
Flavor Moves: Acid, Acid Armor, Acid Spray, Amnesia, Aqua Tail, Bide, Bite, Body Slam, Calm Mind, Counter, Curse, Dazzling Gleam, Dragon Claw, Dragon Pulse, Dream Eater, Expanding Force, Headbutt, Healing Wish, Hex, Hyper Beam, Hypnosis, Iron Tail, Last Resort, Magic Coat, Memento, Metal Claw, Metronome, Mirror Coat, Nightmare, Poison Fang, Poison Jab, Poison Tail, Power Shift, Power Whip, Psychic, Psycho Cut, Psyshock, Rest, Scratch, Shadow Ball, Shadow Claw, Skill Swap, Slam, Sleep Talk, Sludge, Sludge Bomb, Sludge Wave, Stored Power, Substitute, Tail Whip, Terrain Pulse, Tri Attack, Trick, Trick Room, Zen Headbutt
Weight: Half of Groudon's.
Description: A special wall that can wishport, not only that but also with regen. Very passive tho. Strong Jaw is funny, but is it viable? Idk lmao.

Pokemon Name: Halynortes
Typing:

Abilities: Pressure | Magic Bounce (HA)
Stats: 150 / 80 / 120 / 40 / 40 / 120 [BST: 550]
Notable Moves: Body Press, Brave Bird, Bulk Up, Darkest Lariat, Defog, Explosion, Extreme Speed, Haze, Heat Crash, Knock Off, Protect, Rapid Spin, Rock Slide, Roost, Spikes, Stealth Rock, Sucker Punch, Superpower, Taunt, Thunder Wave, U-turn, Will-O-Wisp
Flavor Moves: Acrobatics, Aerial Ace, Air Slash, Ancient Power, Assurance, Block, Body Slam, Dark Pulse, Dragon Rush, Flash Cannon, Fly, Focus Blast, Foul Play, Giga Impact, Heat Wave, Heavy Slam, Hurricane, Iron Defense, Lash Out, Mirror Move, Perish Song, Power Gem, Power Trip, Psychic, Rest, Ruination, Shadow Ball, Sky Attack, Sky Drop, Sleep Talk, Snarl, Snatch, Substitute, Tailwind, Whirlwind, Zen Headbutt
Weight: Double of Kyogre's.
Description: A physical defensive mon that can set hazards in SR and/or spikes. Also can be used as a setup sweeper or a suicide lead.
:ss/glimmora:
Pokemon: Glimmora
Type:

Ability: Clear Body / Corrosion
Stats: 83 / 45 / 110 / 115 / 101 / 71 (+0 / -10 / +20 / -15 / +20 / -15)
Movepool Adjustments:
+ Moonblast, Moonlight, Play Rough
- Rock Blast, Rock Polish, Rock Slide, Stone Edge

Description: i deleted the cringe off of glimmora you can thank me later. mixed wall, (mortal) spinner, hazard setter.
EDIT: i DEFINITELY didn't post a set-up sweeper without seeing what the slate's theme was first definitely not haha :row:


Pokemon: Delcatty
Type:
/

Abilities: Cute Charm / Pixilate / Magic Guard
Stats: 100/55/80/65/105/95 | 500 BST [+30/-10/+50/+10/+15/+5 | +100 BST]
Movepool Changes:
  • + Draining Kiss, Encore, Moonblast, Moonlight, Parting Shot, Spikes
  • - Assist, Toxic (thats it, this mon's moveset needs everything it can get)
Description: Special wall focused on debuffing, with some utility tools like Spikes, Encore and Parting Shot to serve as a bulky pivot/passive wallbreaker.


Pokemon: Magcargo
Type:
/

Abilities: Flame Body / Analytic / Earth Eater
Stats: 60/50/130/110/130/30 | 510 BST [+0/+0/+10/+20/+50/+0 | +80 BST]
Movepool Changes:
  • + Burn Up, Calm Mind, Eruption, Fire Spin, Flash Cannon, Hex
  • - All Rock Moves except for Stealth Rock, Acid Armor, Amnesia, Toxic
Description: Massive defenses paired with near-nuclear Special Attack, but mediocre health, attack, and slow speed that only puts it above the likes of Clod. Access to Earth Eater allows for mindgames and good switch-ins, and running Analytic gives it a free Life Orb without the health penalty. A nice fat wall/special wallbreaker in the right situations, would definitely enjoy a good sun-setter to lead in for it.
:sv/starmie:
Pokemon: Starmie
Typing: Water / Psychic
Ability: Filter / Natural Cure / Protean
Stats: 80 (+20) / 55 (-20) / 100 (+15) / 90 (-10) / 90 (+5) / 95 (-20)
Movepool Adjustments: +Dark Pulse, +Moonlight, +Nasty Plot
Description: Protean user with lots of versatility. Can run Nasty Plot wallbreaker, offensive pivot, defensive pivot, etc. Nasty Plot and Moonlight let it gain a Dark resistance with Protean, offering it security against Pursuit trapping.
Starmie @ Leftovers
Ability: Protean / Filter
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse / Thunderbolt / Psychic
- Dazzling Gleam / Ice Beam / Grass Knot / Scald
- Moonlight

Starmie @ Choice Specs
Ability: Protean / Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Dazzling Gleam
- Flip Turn

Starmie @ Heavy Duty Boots
Ability: Protean / Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt / Scald
- Ice Beam / Grass Knot / Psychic
- Flip Turn / Thunder Wave / Toxic
- Moonlight
:sv/tinkaton:
Pokemon: Tinkaton
Stats: 105+20 / 85+10 / 115+5 / 70-35 / 130 / 75 | 570
Type: Fairy / Ground
Abilities: Water Compaction / Cute Charm / Mold Breaker
Movepool Changes: -Swords Dance, Steel Beam, Metal Claw, Rest / +Taunt, Earthquake, Earth power, Shore up, Sand tomb()
Description: Tinkaton now does Cementing works! A utility defensive mon with great synergy with sand. Great defensive BST, various support with limited attack and No stack up.
:sv/komala:
Pokemon: Komala
Type: Normal
Abilities: Comatose / Magic Guard (HA)
Stats: 80 / 80 / 125 / 65 / 60 / 80 (BST: 490)
Movepool Adjustments: none lol
Description: Magic Guard Hazard Spinner that can use the Wish/U-Turn combo to help support any future teammates Komala might want to partner up with. Has great defense too so it can eat up Physical attacks. Has pretty low Special Defense, and its only recovery move is Wish to counter this.
:ss/stonjourner:
Pokemon: Stonjourner
Type: Rock/Psychic
Abilities: Solid Rock/Power Spot
Stats: 95 HP / 100 ATK / 145 DEF / 50 SPA / 80 SPD / 50 SPE (520 BST (+50 BST) (-5 HP/-25 ATK/+10 DEF/+30 SPA/+60 SPD/-20 SPE)
Movepool: +Cosmic Power, Trick Room, Amnesia, Psychic, Psycho Cut, Wild Charge, Explosion
-Meteor Beam, Heavy Slam (this thing's movepool is already more like a movepuddle)
Description: stonjourner is what some people might call "discount avalugg." discount avalugg isn't what you really want to be, so the new Stonjouner aims to be something greater: "discount garganacl." Physical wall that benefits from Trick Room and Sandstorm. Thankfully does not have Salt Cure.

maybe more coming maybe soon
View attachment 495874
Pokemon: Darouse
Type: Dark / Flying
Abilites: Prankster
Stats: 89 / 106 / 60 / 104 / 113 / 73 | 545
Movepool:
Physical: Knock Off, Lash Out, Sucker Punch, Brave Bird, Dual Wingbeat, Drill Peck, Iron Head, Stone Edge, Zen Headbutt, Flare Blitz, Blaze Kick, Drill Run, Wild Charge, Triple Axel, Shadow Claw
Special: Dark Pulse, Hurricane, Air Slash, Sludge Wave, Sludge Bomb, Overheat, Fire Blast, Heat Wave, Flamethrower, Blizzard, Ice Beam, Thunder, Thunderbolt, Focus Blast, Psychic, Shadow Ball
Status: Taunt, Memento, Hone Claws, Switcheroo, Nasty Plot, Roost, Defog, Whirlwind, Thunder Wave, Spikes, Toxic Spikes, Calm Mind, Agility, Destiny Bound, Swords Dance, Bulk Up
Description: A good utility and support mon with a massive movepool and Prankster. It's good at both removing and stacking hazards, along with other unique moves like Destiny Bound. Its solid defense typing and special bulk are also positives. Also has a surprisingly good offensive movepool along with many set-up moves, so it could run offensive; although that's probably infeirior to Prankster Utility. However, its poor physical bulk and speed allow it to be easily taken down by physical attackers.

View attachment 495892
Pokemon: Canopod
Type: Grass / Poison
Abilites: Poison Touch / Natural Cure (HA)
Stats: 130 / 116 / 80 / 77 / 83 / 30 | 516
Movepool:
Physical: Power Whip, Seed Bomb, Bullet Seed, Poison Jab, Rock Slide, Rock Tomb, Rock Blast, Knock Off, Earthquake
Special: Leaf Storm, Solar Beam, Grass Knot, Energy Ball, Giga Drain, Sludge Bomb, Earth Power, Weather Ball
Status: Leech Seed, Strength Sap, Synthesis, Toxic, Toxic Spikes, Gastro Acid, Spikes, Bulk Up, Topsy Turvy, Octolock
Description: Solid defensive wall with a good defensive typing, great mixed bulk, and solid utility options. It has access to unique moves like Octolock and Topsy Turvy, giving it a niche. It can also spread hazards with Spikes and Toxic Spikes. However, its bottom of the barrel speed, common weaknesses, and mostly situational abilites prevent it from being too strong.

Pokémon Name: Infernape
List of Changes: Stats, Ability, Movepool
Stats: 106 HP / 108 Atk / 71 Def / 70 SpA / 71 SpD / 108 Spe / 534 BST
Typing:

Abilities: Blaze | Poison Heal
Movepool Changes:
+ Drain Punch, Fire Lash, Spikes
- Swords Dance
Notable Moves:
Close Combat, Drain Punch, Fire Lash, Flare Blitz, Gunk Shot, Stone Edge, U-Turn
Bulk Up, Encore, Slack Off, Spikes, Stealth Rock, Toxic, Will-O-Wisp
Description: Defensive Nape real. This is more of an offensive utility mon admittedly but it has the tools and stats to run fatter sets. A big increase in HP along with PHeal makes Nape much more resilient and it can keep itself healthy with Slack and Drain. Having PHeal and resisting Dark also makes Nape a great Knock absorber. High Speed in tandem with Lash and threatening status moves such as Wisp and Encore means Nape can force switches to capitalize on with Spikes, U-Turn or Slack. Also makes for a tough-to-crack wincon with BU.

Pokémon Name: Velosylph
Stats: 75 HP / 60 Atk / 100 Def / 100 SpA / 85 SpD / 60 Spe / 480 BST
Typing:

Abilities: Healer / Anticipation | Multiscale
Acrobatics, Aerial Ace, Agility, Ally Switch, Ancient Power, Aqua Tail, Bite, Bounce, Brave Bird, Chilling Water, Confide, Crunch, Dazzling Gleam, Defog, Disarming Voice, Draco Meteor, Dragon Breath, Dragon Claw, Dragon Pulse, Dragon Tail, Dragon Rush, Draining Kiss, Dual Wingbeat, Endure, Facade, Fairy Wind, Feather Dance, Fire Blast, Fire Spin, Flamethrower, Fly, Fury Swipes, Giga Impact, Growl, Heat Wave, Hyper Beam, Hyper Voice, Iron Tail, Light Screen, Misty Terrain, Moonblast, Moonlight, Outrage, Peck, Play Rough, Pluck, Protect, Psychic, Rain Dance, Rest, Roar, Roost, Round, Safeguard, Sing, Slash, Skill Swap, Sky Attack, Sleep Talk, Solar Beam, Substitute, Sunny Day, Swift, Tail Whip, Tailwind, Take Down, Tera Blast, Thief, Trailblaze, Steel Wing, Will-O-Wisp, Wing Attack
Notable Moves:
Draining Kiss, Fire Blast/Flamethrower, Moonblast
Defog, Roar, Roost, Will-O-Wisp
Description: I should prolly make simpler subs considering the nature of this mod lol. Here's a physdef wall with a great typing, Multiscale to bolster bulk and a small but good selection of support moves.
For Mutation Phase, all you have to do to sign up is say "in" in your post. Note that the winning Pokemon will not be announced until the Scientists modify them. Voting and sign-ups will last for 48 hours, so get to it!
 

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