NU Machamp

Neko

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:gs/machamp:
Machamp @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Facade
- Bullet Punch

Tired of losing games because your Sirfetch'd didn't score a critical hit? Are your physical wallbreakers scared of attacking due to the possibility of getting crippled by Talonflame's Flame Body? Machamp might be for you! Knock Off decimates Ghost-types like Dhelmise that try to switch into Close Combat while also removing key items such as Rocky Helmet and Heavy-Duty Boots. Guts-boosted Facade makes Sylveon, Vileplume, and Talonflame, all of which shrug off Close Combat, think twice before switching in. Bullet Punch picks off faster weakened threats such as Tyrantrum and Aerodactyl. Machamp has poor Speed and mediocre bulk, so pair it with pivots like Dragalge and Rotom-C, which lure in bulky walls that Machamp can activate Guts safely on and force out such as Copperajah and Dhelmise. Choice Scarf Indeedee-F is a fast teammate that can deal with threats such as Salazzle and Tauros and provide Healing Wish support, increasing Machamp's wallbreaking opportunities.

980 characters
 
Last edited:

Rabia

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add remove comments
Machamp @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Facade
- Bullet Punch

The macho man fears no status as it threatens everyone in NU! (why are we immediately jumping into the moves without explaining Machamp's niche at all ;_; you sort of do it with the introduction sentence sure, but we really need to give more credence to 1) what Machamp does in the metagame and 2) why it has become so much better recently) Knock Off deals with Ghost-types such as Dhelmise that aim to take on Close Combat, while also making progress against walls such as Vaporeon (you just kill vapo in two hit; this isn't a good mention. you could talk about removing helmets/tflame's boots so you can ohko w/ facade later if this interaction happens before guts is active). Guts-boosted Facade threatens Sylveon, Vileplume, and Talonflame, which shrug off Close Combat. Bullet Punch secures the KO on Talonflame, and picks off faster weakened threats such as Tyrantum and Aerodactyl. Dragalge helps Machamp get in safely with Flip Turn, sets Toxic Spikes to wear down the opposing team further, and lures Steel-types such as Copperajah that Machamp feasts on. Rotom-Mow removes pesky Flying-types such as Xatu for Machamp, while also being able to pivot in Machamp against bulky walls like Dhelmise and Dragalge.(you don't need two sentences to say essentially the same thing. one point about teammates that position Machamp against foes it OHKOes is good (and ofc can mention that this also lets it freely activate Guts)) Copperajah deals with Psychic-types such as Xatu, and sets Stealth Rock.(rajah does not beat xatu if it's stealth rock and I truly do not believe saying an offensive pokemon likes stealth rock is a useful point) Choice Scarf Indeedee-F is a fast team mate that can deal with threats such as Salazzle and Tauros, and appreciates Machamp's ability to remove Dark- and Steel-types that wall it (me when the healing wish).

let me know when this is implemented so I can check it over again
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
add remove comments
Machamp @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Facade
- Bullet Punch

The macho man fears no status as it threatens everyone in NU! (why are we immediately jumping into the moves without explaining Machamp's niche at all ;_; you sort of do it with the introduction sentence sure, but we really need to give more credence to 1) what Machamp does in the metagame and 2) why it has become so much better recently) Knock Off deals with Ghost-types such as Dhelmise that aim to take on Close Combat, while also making progress against walls such as Vaporeon (you just kill vapo in two hit; this isn't a good mention. you could talk about removing helmets/tflame's boots so you can ohko w/ facade later if this interaction happens before guts is active). Guts-boosted Facade threatens Sylveon, Vileplume, and Talonflame, which shrug off Close Combat. Bullet Punch secures the KO on Talonflame, and picks off faster weakened threats such as Tyrantum and Aerodactyl. Dragalge helps Machamp get in safely with Flip Turn, sets Toxic Spikes to wear down the opposing team further, and lures Steel-types such as Copperajah that Machamp feasts on. Rotom-Mow removes pesky Flying-types such as Xatu for Machamp, while also being able to pivot in Machamp against bulky walls like Dhelmise and Dragalge.(you don't need two sentences to say essentially the same thing. one point about teammates that position Machamp against foes it OHKOes is good (and ofc can mention that this also lets it freely activate Guts)) Copperajah deals with Psychic-types such as Xatu, and sets Stealth Rock.(rajah does not beat xatu if it's stealth rock and I truly do not believe saying an offensive pokemon likes stealth rock is a useful point) Choice Scarf Indeedee-F is a fast team mate that can deal with threats such as Salazzle and Tauros, and appreciates Machamp's ability to remove Dark- and Steel-types that wall it (me when the healing wish).

let me know when this is implemented so I can check it over again
Implemented, I hope its a bit better now :blobnom:
 

Rabia

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this is more prose related than anything, but I'd like the transition between your intro sentences and when you talk about Knock Off to be a little less sharp if that makes sense. like you just go from the more engaging sort of tone into the deadpan "x move does y," which is bleh. the content is good for QC 1/1; let me know if you need advice on the flow in that spot
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
this is more prose related than anything, but I'd like the transition between your intro sentences and when you talk about Knock Off to be a little less sharp if that makes sense. like you just go from the more engaging sort of tone into the deadpan "x move does y," which is bleh. the content is good for QC 1/1; let me know if you need advice on the flow in that spot
does that mean using colorful / more descriptive words ;w;
Tired of losing games due to Sirfetch'd not critting and removing walls? Or of your physical wallbreaker being scared of attacking due to the possibility of getting crippled by Talonflame's flaming body? Machamp might be for you! Knock Off decimates Ghost-types like Dhelmise that tried to take on Machamp's Close Combat, while also removing key items such as Rocky Helmet and Heavy-Duty Boots. Guts-boosted Facade makes Sylveon, Vileplume, and Talonflame, which shrug off Close Combat think twice before switching in. Bullet Punch picks off faster weakened threats such as Tyrantum and Aerodactyl. Machamp has poor Speed and mediocre bulk, so pair it with pivots like Dragalge and Rotom-Mow which lure in bulky walls such as Copperajah and Dhelmise that Machamp feasts on and allow it to activate Guts safely. Choice Scarf Indeedee-F is a fast team mate that can deal with threats such as Salazzle and Tauros, provides Healing Wish that allows Machamp to wallbreak again, and appreciates its ability to remove Dark- and Steel-types that wall it.

1046 Chars tho
 

dex

Give my perception as a handle of weapon
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Machamp @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Facade
- Bullet Punch

Tired of losing games due to Sirfetch'd not critting and removing walls because your Sirfetch'd didn't score a critical hit? Or of Are your physical wallbreakers being wallbreakers scared of attacking due to the possibility of getting crippled by Talonflame's flaming body Flame Body? Machamp might be for you! Knock Off decimates Ghost-types like Dhelmise that tried try to take on Machamp's switch into Close Combat (remove comma) while also removing key items such as Rocky Helmet and Heavy-Duty Boots. Guts-boosted Facade makes Sylveon, Vileplume, and Talonflame, all of which shrug off Close Combat, (add comma) think twice before switching in. Bullet Punch picks off faster weakened threats such as Tyrantum Tyrantrum and Aerodactyl. Machamp has poor Speed and mediocre bulk, so pair it with pivots like Dragalge and Rotom-Mow, (add comma) which lure in bulky walls that Machamp can activate Guts safely on and force out such as Copperajah and Dhelmise that Machamp feasts on and allow it to activate Guts safely. (very awkward wording before) Choice Scarf Indeedee-F is a fast teammate (remove space between team and mate) that can deal with threats such as Salazzle and Tauros (remove comma) provides and provide Healing Wish that allows Machamp to wallbreak again, and support, increasing Machamp's wallbreaking opportunities; it also appreciates its Machamp's ability to remove Dark- and Steel-types that wall it.

stag stamp.gif

1/1
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
GP Check
blue = add
red = delete
green = comments

Machamp @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Facade
- Bullet Punch

Tired of losing games due to Sirfetch'd not critting and removing walls because your Sirfetch'd didn't score a critical hit? Or of Are your physical wallbreakers being wallbreakers scared of attacking due to the possibility of getting crippled by Talonflame's flaming body Flame Body? Machamp might be for you! Knock Off decimates Ghost-types like Dhelmise that tried try to take on Machamp's switch into Close Combat (remove comma) while also removing key items such as Rocky Helmet and Heavy-Duty Boots. Guts-boosted Facade makes Sylveon, Vileplume, and Talonflame, all of which shrug off Close Combat, (add comma) think twice before switching in. Bullet Punch picks off faster weakened threats such as Tyrantum Tyrantrum and Aerodactyl. Machamp has poor Speed and mediocre bulk, so pair it with pivots like Dragalge and Rotom-Mow, (add comma) which lure in bulky walls that Machamp can activate Guts safely on and force out such as Copperajah and Dhelmise that Machamp feasts on and allow it to activate Guts safely. (very awkward wording before) Choice Scarf Indeedee-F is a fast teammate (remove space between team and mate) that can deal with threats such as Salazzle and Tauros (remove comma) provides and provide Healing Wish that allows Machamp to wallbreak again, and support, increasing Machamp's wallbreaking opportunities; it also appreciates its Machamp's ability to remove Dark- and Steel-types that wall it.

View attachment 412115
1/1
Check implemented, ty Dex! :blobnom:

...I removed the last sentence (it also appreciates Machamp's ability to remove Dark- and Steel-types) so that it fits the <1000 chars tho
 

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