Project Lure that threat [Week 37: SubToxic Mantine]

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Mac3

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reserving gastrodon


Gastrodon @ Yache Berry
Ability: Storm Drain
EVs: 252 HP / 184 Def / 72 SpD
Bold Nature
IVs: 0 Atk
- Toxic/Earth Power
- Scald
- Recover
- Mirror Coat

With this EV spread and a Yache Berry Gastrodon lives a Freeze Dry from Aurorus and Ohkos it with Magic Coat.
252+ SpA Choice Specs Aurorus Freeze-Dry vs. 252 HP / 72 SpD Yache Berry Gastrodon: 338-398 (79.3 - 93.4%) -- guaranteed 2HKO after Stealth Rock
 
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Xatu @ Life Orb
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Grass Knot
- Heat Wave

Offensive CM is funny as all hell and brings in so much stuff that tries to check the defensive CM set Aurorus being no exception to this.

+1 252 SpA Life Orb Xatu Grass Knot (120 BP) vs. 0 HP / 4 SpD Aurorus: 439-517 (113.4 - 133.5%) -- guaranteed OHKO
 

erisia

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Carracosta @ Assault Vest
Ability: Solid Rock
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Stone Edge
- Knock Off
- Aqua Jet
- Scald

AV Carracosta avoids the 2HKO from Freeze Dry if you keep entry hazards away and 2HKOes back with Stone Edge + Aqua Jet, or OHKOes with Stone Edge if Stealth Rock is up. Freeze Dry usually OHKOes the standard defensive set after Stealth Rock so they may well come in after Carracosta KOes something. And you don't have to run a Yache Berry on a Water-type.

252+ SpA Choice Specs Aurorus Freeze-Dry vs. 252 HP / 252+ SpD Assault Vest Solid Rock Carracosta: 148-175 (42 - 49.7%)
4 Atk Carracosta Stone Edge vs. 0 HP / 0 Def Aurorus: 306-360 (79 - 93%)
4 Atk Carracosta Aqua Jet vs. 0 HP / 0 Def Aurorus: 122-146 (31.5 - 37.7%)
 
reserving, idk, mantine

Specs Hydro Pump ohkoes offensive Aurorus. Modest Mantine outspeeds all Aurorus bar Scarf. Specs Scald ohkoes after Stealth Rocks or a layer of spikes with like 99% chance. Pretty good imo.

Mantine @ Choice Specs
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Ice Beam
- Scald / Hydro Pump / Surf
- Air Slash
- Signal Beam

Pretty good otherwise too. Signal Beam ohkoes a mally usually. Air Slash is super spammable. Ice Beam hits hard neutrally but not a completely necessary move, probs gonna be better off using something like HP Grass.



Obv Aurorus wont come in if it saw you Hydro Pump a Malamar and kill it from 70%. So I recommend Scald to be low key.
 
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Blast

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Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 SpA / 252 Spe / 4 HP
Modest Nature
- Spikes
- Gunk Shot
- Focus Blast
- Thunderbolt

Aurorus switches into defensive Garbodor relatively easily, but offensive variants can outspeed and OHKO it. Also Modest Gunk Shot still kills everything it needs to
 

etern

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NU Leader

Torterra @ Choice Band
Ability: Overgrow
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wood Hammer
- Earthquake
- Stone Edge
- Seed Bomb

Most offensive Torterra use an Adamant nature, so Aurorus will usually come in on a free switch with the intention of outspeeding and OHKOing Torterra. However, with a Jolly Nature, Torterra outspeeds it and OHKO's it with every single move it has.
 
thanks to everyone for their submissions this week!
the winners are:
MaroGod's offensive xatu
erisia's av carracosta
~Eternally's cb torterra
congrats : )

this week's threat is...

Bronzor @ Eviolite
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Sleep Talk
- Psywave
- Rest
submissions will, as always, end next thursday.
 

etern

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NU Leader

Torterra @ Choice Band
Ability: Overgrow
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Earthquake
- Stone Edge
- Crunch

Same as last time, but Tort is usually a free switch for Bronzor to come in and just set up Stealth Rock with ease. With CB Crunch you easily 2HKO it, while Wood Hammer is a 3HKO.

252+ Atk Choice Band Torterra Crunch vs. 252 HP / 0 Def Eviolite Bronzor: 192-228 (60.3 - 71.6%) -- guaranteed 2HKO
252+ Atk Choice Band Torterra Wood Hammer vs. 252 HP / 0 Def Eviolite Bronzor: 108-127 (33.9 - 39.9%) -- guaranteed 3HKO
 

PrinceLucian

Banned deucer.

Archeops
Ability: Defeatist
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty/Naive Nature
- Acrobatics
- Knock Off
- Earth Power
- Roost

-Archeops with Knock off is a pretty decent lure, especially if Bronzor is sometimes only flying resist on more defensive builds. Knock off is also sometimes useful for knocking lefties from pokemon like eviolite rhydon or lefties Lix, so its not only for Bronzor, and it can be a cool option to try in general. Knock off is basically a 2KO here,so you can even click Acro if opponent decides not to stay in.

252 Atk Archeops Knock Off (97.5 BP) vs. 248 HP / 0 Def Eviolite Bronzor: 170-200 (53.6 - 63%) -- guaranteed 2HKO
252 Atk Archeops Knock Off vs. 248 HP / 0 Def Bronzor: 170-202 (53.6 - 63.7%) -- guaranteed 2HKO
252 Atk Archeops Acrobatics (110 BP) vs. 248 HP / 0 Def Bronzor: 108-127 (34 - 40%) -- guaranteed 3HKO
 
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poh

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Steelix @ Life Orb
Ability: Sheer Force
EVs: 92HP / 252 Atk / 164 Spe
Adamant Nature
- Iron Tail / Iron Head
- Earthquake
- Crunch
- Stealth Rock

The usual spread with Leftovers can't touch Bronzor at all while this offensive spread nets a clean 2HKO.

252+ Atk Life Orb Sheer Force Steelix Crunch vs. 252 HP / 0 Def Eviolite Bronzor: 185-218 (58.1 - 68.5%) -- guaranteed 2HKO
 
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Jynx (F) @ Leftovers
Ability: Dry Skin
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute / Lovely Kiss
- Nasty Plot
- Ice Beam
- Shadow Ball

Heard you like ruining the big reason Bronzor was hyped originally...it counted this so I guess you just run Shadow Ball and laugh manically as you press NP and continue to make your opponent question everything he or she knew about the NU metagame as you proceed to comment "Bitch, I am the metagame"

+2 252 SpA Jynx Shadow Ball vs. 248 HP / 252+ SpD Eviolite Bronzor: 170-200 (53.6 - 63%) -- guaranteed 2HKO
 
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dibs

double iron bashes
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Mesprit @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Psychic
- U-turn
- Knock Off
- Stealth Rock

Defensive Mesprit with knock off over thunder wave. Instead of exchanging rocks and being forced to u-turn out, you're able to remove Bronzor's eviolite to get rid of the majority of its bulk. It also threatens a potential 3HKO if Bronzor tries to rest on Mesprit.

0- Atk Mesprit Knock Off (97.5 BP) vs. 248 HP / 0 Def Eviolite Bronzor: 100-118 (31.5 - 37.2%) -- 77.9% chance to 3HKO
0- Atk Mesprit Knock Off vs. 248 HP / 0 Def Bronzor: 102-120 (32.1 - 37.8%) -- 92% chance to 3HKO
 
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Mac3

im reminded theres no finer place to kiss
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reserving M-Dino



Audino-Mega @ Audinite
Ability: Healer
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Fire Blast
- Dazzling Gleam
- Psychic

While Bronzor checks DefensiveCM M-Dino quite well it loses to OffensiveCM M-Dino. As this Bronzor doesn't use Toxic it can't apply enough pressure to force M-Dino out while it gets 2hko'ed by Fire Blast.

+1 252+ SpA Mega Audino Fire Blast vs. 248 HP / 252+ SpD Eviolite Bronzor: 152-180 (47.9 - 56.7%) -- guaranteed 2HKO after Stealth Rock
 
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Abomasnow @ Icicle Plate/Life Orb
Ability: Snow Warning
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Blizzard
- Wood Hammer
- Earthquake
- Worry Seed

Usually Bronzor finds a free switch on Abomasnow, easily resisting both its stabs, not fearing the earthquake due to levitate and can tank the rare HP Fire with rest/talk. Worry Seed basically takes away levitate, leaving it vulnerable to earthquake which does a solid amount of damage. Even if you are quite low on health and still end up fainting to the opposing bronzor you still block its main source of healing by giving it insomnia. You do give up ice shard for this however but the set works and has other viable uses outside of luring bronzor like blocking MegaDino and Malamar to an extent. Running attack EV's is also idealistic as it helps you 2HKO more easily
Calcs with and without Life Orb:
252+ Atk Life Orb Abomasnow Earthquake vs. 248 HP / 0 Def Eviolite Bronzor: 187-221 (58.9 - 69.7%) -- guaranteed 2HKO after hail damage

252+ Atk Abomasnow Earthquake vs. 248 HP / 0 Def Eviolite Bronzor: 144-170 (45.4 - 53.6%) -- 90.6% chance to 2HKO after hail damage
 

Claydol@ Iron Ball
Ability: Levitate
EVs:248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Earth Power
- Trick
- Psyshock
- Rapid Spin

Despite this moveset being able to be run on many different pokemon, Clairol has a distinct feature about him. For one, he is a free switch in for levitate bronzor due to ground psychic and normal attacks. Typical bronzor will have steals rocks so the rapid spin truly helps. The most important part about Claydol, however, is his trick. He can swap bronzor's main bulk in its eviolite for and iron ball which eliminates the levitate ability. Then, Claydol, as a ground type, has the option of using Earth Power against bronzor, or rapid spin to get rid of any rocks. This also eliminates any recycle bronzor which are hilarious but obnoxious. Lastly, it also allows for teammates to freely use EQ.

Calculations:
252+ SpA Claydol Earth Power vs. 248 HP / 252+ SpD Bronzor: 170-204 (53.6 - 64.3%) -- guaranteed 2HKO
 

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erisia

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Aurorus @ Icicle Plate
Ability: Refrigerate / Snow Warning
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Hyper Voice / Blizzard
- Earth Power
- Freeze Dry
- Encore

Not sure if this really fits your definition of a lure, but if Bronzor tries to get Rocks up on Aurorus assuming it would switch out, you can just Encore it and wear it down with your main STAB attack + Hail or hit a switch-in for good damage. If it goes for Rest you can also Encore that so it becomes easy setup fodder for something else, and you can Encore Sleep Talk if you come on it just as it's about to wake up to neutralise it that way. Hyper Voice takes longer but gives you more PP to work with afterwards.

252+ SpA Icicle Plate Aurorus Blizzard vs. 252 HP / 252+ SpD Eviolite Bronzor: 51-61 (16 - 19.1%) -- guaranteed 5HKO after hail damage
 
yo, tons of cool lures this week. thanks for posting!
winners:
MaroGod's shadow ball jynx
Dibs The Dreamer's knock off mesprit
Adaire's worry seed + earthquake abomasnow
congrats!

this week's threat is...

Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 192 Atk / 64 Def
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
submissions end next thursday.
 

erisia

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Drifblim @ Colbur Berry
Ability: Unburden
EVs: 252 Atk / 76 Def / 180 Spe
Adamant Nature
- Substitute
- Will-O-Wisp
- Disable
- Acrobatics

Gurdurr entering the tier again makes Colbur Drifblim somewhat relevant. It lures in a lot of Dark-type coverage and can actually switch into most Knock Offs fairly reliably even with minimal Defense investment. From there it can use Disable to block the Dark-type coverage and completely shut down foes that rely on the move to hit Drifblim, such as Gurdurr, Hariyama without Bullet Punch, and Sandslash, as well as having general use against slower targets like Rhydon in combination with Will-O-Wisp or Substitute. Even at +6, Gurdurr is basically helpless if you use Substitute and Disable with the proper timing.

192+ Atk Gurdurr Knock Off (65 BP) vs. 0 HP / 76 Def Colbur Berry Drifblim: 105-124 (23.8 - 28.1%)
252+ Atk Drifblim Acrobatics (110 BP) vs. 252 HP / 64 Def Eviolite Gurdurr: 204-240 (54.5 - 64.1%) -- guaranteed 2HKO

Not sure why this Gurdurr has Def EVs but maybe I'm just a noob.
 

boltsandbombers

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Liepard @ Choice Band
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Play Rough
- Sucker Punch / Pursuit

Certainly not that good of a set but it works as a pretty solid lure for Fighting types, and while it doesnt have a great chance to 2HKO Gurdurr from full HP, just get a little chip damage and you're good to go. Liepard also lives Mach Punch from full HP so if you're willing to risk it you can.

252 Atk Choice Band Liepard Play Rough vs. 252 HP / 64 Def Eviolite Gurdurr: 160-190 (42.7 - 50.8%)
 

cyanize

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reserving Lix


Steelix @ Life Orb
Ability: Sheer Force
EVs: 92 HP / 252 SpA / 164 Spe
Modest Nature
- Stealth Rock
- Flash Cannon
- Earth Power
- Dark Pulse / Thunder Fang

Gurdurr likes coming in on SR setters and clicking Drain Punch or Bulk Up,but with this set you cleanly 2hko it on the switch and outspeed everything up to uninvested base 50s (which includes Gurdurr).

252+ SpA Life Orb Sheer Force Steelix Earth Power vs. 252 HP / 0 SpD Eviolite Gurdurr: 185-218 (49.4 - 58.2%) -- guaranteed 2HKO after Stealth Rock [flash cannon does p much the same thing]
 
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Shadestep

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Mismagius @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Will-O-Wisp
- Destiny Bond
- Whatever

Normally, Gurdurr can freely switch into Mismagius and beat it, due to Guts. Destiny Bond is very unexpected and takes Gurdurr down with itself.
 

Don't use this
Archeops @ Power Herb
Ability: Defeatist
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Acrobatics
- Sky Attack
- Earth Power
- Roost

Lure? I guess it's something ._. anyway Acrobatics won't kill Gurdurr from full so Gurdurr has a chance to react and put you in defeatist range, but Sky Attack does there abouts.

252 Atk Archeops Acrobatics (110 BP) vs. 252 HP / 0 Def Eviolite Gurdurr: 290-344 (77.5 - 91.9%) -- guaranteed 2HKO
252 Atk Archeops Sky Attack vs. 252 HP / 0 Def Eviolite Gurdurr: 372-438 (99.4 - 117.1%) -- 93.8% chance to OHKO
 

Mac3

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Trevenant @ Colbur Berry
Ability: Harvest
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Giga Drain
- Leech Seed
- Psychic
- Calm Mind

Cool lure for Gurdurr as it doesn't even get a 3hko if Leech Seed are up. While Trev can use Gurdurr as setup fodder. It can also lure dark types but with Focus Blast over Psychic.

Calcs
252+ SpA Trevenant Psychic vs. 252 HP / 0 SpD Eviolite Gurdurr: 160-190 (42.7 - 50.8%) -- 3.9% chance to 2HKO

+1 252+ SpA Trevenant Psychic vs. 252 HP / 0 SpD Eviolite Gurdurr: 238-282 (63.6 - 75.4%) -- guaranteed 2HKO

192+ Atk Gurdurr Knock Off (97.5 BP) vs. 252 HP / 0 Def Colbur Berry Trevenant: 119-141 (31.8 - 37.7%) -- 92.1% chance to 3HKO

+1 192+ Atk Gurdurr Knock Off (97.5 BP) vs. 252 HP / 0 Def Colbur Berry Trevenant: 179-211 (47.8 - 56.4%) -- 85.9% chance to 2HKO
 

Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Worry Seed / Skill Swap
- Will-O-Wisp
- Synthesis
- Foul Play

Here is a set i've played a lot before, altough it was during the typh meta. Worry Seed allow to swap Guts for Insomnia on Gurdurr, and just burn it. It's not that situational, because it also allows to annoy things like Malamar, Rest Talk Mega Audino & cie.

252+ Atk Gurdurr Knock Off (97.5 BP) vs. 252 HP / 252+ Def Gourgeist-Super: 126-150 (33.6 - 40.1%)
+1 252+ Atk Gurdurr Knock Off (97.5 BP) vs. 252 HP / 252+ Def Gourgeist-Super: 188-222 (50.2 - 59.3%)

252+ Atk burned Gurdurr Knock Off (97.5 BP) vs. 252 HP / 252+ Def Gourgeist-Super: 63-75 (16.8 - 20%)
+1 252+ Atk burned Gurdurr Knock Off (97.5 BP) vs. 252 HP / 252+ Def Gourgeist-Super: 94-111 (25.1 - 29.6%)
 

Torkoal @ Life Orb/White Herb
Ability: Shell Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shell Smash
Fire Blast

- Earth Power
- Rapid Spin

Gurdurr will see Torkoal as a weak mon with either lava plume or willowisp so it has the chance to burn it so it gets the guts boost, after being burned it can easily bulk up or drain punch on torkoal without much risk as it will gain health with drain punch each turn, even threatning the knock off on the switch, however with shell smash, you basically get a free chance to set up when gurdurr comes in and basically have a very good chance to OHKO it with Fire Blast, you also don't take much from drain punch before shell smash. Obviously it's quite niche as its very slow, but it still has a respectable 304 speed at +2 which can put pressure on defensive teams and even take a hit against a physical hitter at -2, so it's not completely useless outside of checking Gurdurr. You could also EV this set much better to intentionally be slower than gurdurr before the shell smash which means you don't have to do it on the switch. If you run white herb however, keep in mind you need to run modest.


+2 252 SpA Life Orb Torkoal Fire Blast vs. 252 HP / 4 SpD Eviolite Gurdurr: 403-476 (107.7 - 127.2%) -- guaranteed OHKO


+2 252+ SpA Torkoal Fire Blast vs. 252 HP / 4 SpD Eviolite Gurdurr: 339-400 (90.6 - 106.9%) -- 81.3% chance to OHKO after Stealth Rock


252+ Atk Gurdurr Drain Punch vs. 0 HP / 0 Def Torkoal: 87-103 (30.9 - 36.6%) -- 67.4% chance to 3HKO
 
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