Anything Goes Lil 1400 so far AG

Goog Team?


  • Total voters
    7
No (Koraidon) @ Choice Band
Ability: Orichalcum Pulse
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Outrage
- Collision Course
- Body Slam

Just using Koraidon as a Fast physical guy as a backup if miridon gets knocked out or if rain ends (normally its a team wipe at that point already)

Ouchy (Miraidon) @ Choice Specs
Ability: Hadron Engine
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunder
- Thunderbolt
- Dragon Pulse
- Agility

Nasty damage dealer with Thunder (rain means its not a 70%) and dragon pulse if i need it and havent had specs running (even more dmg getting a 170% ish power in electric terrain and 700 or more SPA, and dont forget the terra type as electric to wipe a team with no ground types (clodsire is the easaiest to deal with since a lil bit of iron bundle doing a 1tap will clear it out pretty fast)

Rain BOI (Pelipper) @ Choice Scarf
Ability: Drizzle
Tera Type: Water
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Growl
- Gust
- Wing Attack

Just makes miridon broken (unless they got a 400 spe drag type T_T, then you just throw out peliper and sacrifice him o put out flutter mane and kill with fairy)

need sum SPA? (Flutter Mane) @ Choice Scarf
Ability: Protosynthesis
Tera Type: Normal
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Beam
- Energy Ball
- Moonblast
- Thunder

just all round really good apecial attacker for me getting normal, fairy, grass, and electic if rain)

Ice Ice Baby (Iron Bundle) @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Hydro Pump
- Ice Beam
- Taunt

To clear out those stinky little ground types keeping miridon from sweeping

uh oh stinky (Kingambit) @ Heavy-Duty Boots
Ability: Supreme Overlord
Tera Type: Dark
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Iron Defense
- Iron Head
- Kowtow Cleave
- Sucker Punch

last resort that has saved a few games (also good if some1 decides a max evasion baton pass drifblim is funny killing that with kowtow cleave, just gotta do it before they throw out a few stockpiles) and iron head as a well rounded steel move covering most types with the dark type sucker punch and kowtow cleave, and iron defense if you need to throw out mid game and buff some def
 
I'm confused why you use rain to support Thunder instead of just running Electro Drift.
thunder is more damage (scales better with terra and electric terrain) and more uses, tried using electro drift but it diddnt full sweep but terra electric with ele terrain and rain did sweep
 

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